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OpenTK.Matrix4d Member List

This is the complete list of members for OpenTK.Matrix4d, including all inherited members.

Add(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
Add(ref Matrix4d left, ref Matrix4d right, out Matrix4d result)OpenTK.Matrix4dstatic
ClearProjection()OpenTK.Matrix4d
ClearRotation()OpenTK.Matrix4d
ClearScale()OpenTK.Matrix4d
ClearTranslation()OpenTK.Matrix4d
Column0OpenTK.Matrix4d
Column1OpenTK.Matrix4d
Column2OpenTK.Matrix4d
Column3OpenTK.Matrix4d
CreateFromAxisAngle(Vector3d axis, double angle, out Matrix4d result)OpenTK.Matrix4dstatic
CreateFromAxisAngle(Vector3d axis, double angle)OpenTK.Matrix4dstatic
CreateFromQuaternion(ref Quaterniond q, ref Matrix4d m)OpenTK.Matrix4dstatic
CreateFromQuaternion(ref Quaterniond q)OpenTK.Matrix4dstatic
CreateOrthographic(double width, double height, double zNear, double zFar, out Matrix4d result)OpenTK.Matrix4dstatic
CreateOrthographic(double width, double height, double zNear, double zFar)OpenTK.Matrix4dstatic
CreateOrthographicOffCenter(double left, double right, double bottom, double top, double zNear, double zFar, out Matrix4d result)OpenTK.Matrix4dstatic
CreateOrthographicOffCenter(double left, double right, double bottom, double top, double zNear, double zFar)OpenTK.Matrix4dstatic
CreatePerspectiveFieldOfView(double fovy, double aspect, double zNear, double zFar, out Matrix4d result)OpenTK.Matrix4dstatic
CreatePerspectiveFieldOfView(double fovy, double aspect, double zNear, double zFar)OpenTK.Matrix4dstatic
CreatePerspectiveOffCenter(double left, double right, double bottom, double top, double zNear, double zFar, out Matrix4d result)OpenTK.Matrix4dstatic
CreatePerspectiveOffCenter(double left, double right, double bottom, double top, double zNear, double zFar)OpenTK.Matrix4dstatic
CreateRotationX(double angle, out Matrix4d result)OpenTK.Matrix4dstatic
CreateRotationX(double angle)OpenTK.Matrix4dstatic
CreateRotationY(double angle, out Matrix4d result)OpenTK.Matrix4dstatic
CreateRotationY(double angle)OpenTK.Matrix4dstatic
CreateRotationZ(double angle, out Matrix4d result)OpenTK.Matrix4dstatic
CreateRotationZ(double angle)OpenTK.Matrix4dstatic
CreateTranslation(double x, double y, double z, out Matrix4d result)OpenTK.Matrix4dstatic
CreateTranslation(ref Vector3d vector, out Matrix4d result)OpenTK.Matrix4dstatic
CreateTranslation(double x, double y, double z)OpenTK.Matrix4dstatic
CreateTranslation(Vector3d vector)OpenTK.Matrix4dstatic
DeterminantOpenTK.Matrix4d
DiagonalOpenTK.Matrix4d
Equals(object obj)OpenTK.Matrix4d
Equals(Matrix4d other)OpenTK.Matrix4d
ExtractProjection()OpenTK.Matrix4d
ExtractRotation(bool row_normalise=true)OpenTK.Matrix4d
ExtractScale()OpenTK.Matrix4d
ExtractTranslation()OpenTK.Matrix4d
Frustum(double left, double right, double bottom, double top, double near, double far)OpenTK.Matrix4dstatic
GetHashCode()OpenTK.Matrix4d
IdentityOpenTK.Matrix4dstatic
Invert()OpenTK.Matrix4d
Invert(Matrix4d mat)OpenTK.Matrix4dstatic
Inverted()OpenTK.Matrix4d
LookAt(Vector3d eye, Vector3d target, Vector3d up)OpenTK.Matrix4dstatic
LookAt(double eyeX, double eyeY, double eyeZ, double targetX, double targetY, double targetZ, double upX, double upY, double upZ)OpenTK.Matrix4dstatic
M11OpenTK.Matrix4d
M12OpenTK.Matrix4d
M13OpenTK.Matrix4d
M14OpenTK.Matrix4d
M21OpenTK.Matrix4d
M22OpenTK.Matrix4d
M23OpenTK.Matrix4d
M24OpenTK.Matrix4d
M31OpenTK.Matrix4d
M32OpenTK.Matrix4d
M33OpenTK.Matrix4d
M34OpenTK.Matrix4d
M41OpenTK.Matrix4d
M42OpenTK.Matrix4d
M43OpenTK.Matrix4d
M44OpenTK.Matrix4d
Matrix4d(Vector4d row0, Vector4d row1, Vector4d row2, Vector4d row3)OpenTK.Matrix4d
Matrix4d(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33)OpenTK.Matrix4d
Mult(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
Mult(ref Matrix4d left, ref Matrix4d right, out Matrix4d result)OpenTK.Matrix4dstatic
Mult(Matrix4d left, double right)OpenTK.Matrix4dstatic
Mult(ref Matrix4d left, double right, out Matrix4d result)OpenTK.Matrix4dstatic
Normalize()OpenTK.Matrix4d
Normalized()OpenTK.Matrix4d
operator!=(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
operator*(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
operator*(Matrix4d left, float right)OpenTK.Matrix4dstatic
operator+(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
operator-(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
operator==(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
Perspective(double fovy, double aspect, double near, double far)OpenTK.Matrix4dstatic
Rotate(Vector3d axis, double angle)OpenTK.Matrix4dstatic
Rotate(Quaterniond q)OpenTK.Matrix4dstatic
RotateX(double angle)OpenTK.Matrix4dstatic
RotateY(double angle)OpenTK.Matrix4dstatic
RotateZ(double angle)OpenTK.Matrix4dstatic
Row0OpenTK.Matrix4d
Row1OpenTK.Matrix4d
Row2OpenTK.Matrix4d
Row3OpenTK.Matrix4d
Scale(double scale)OpenTK.Matrix4dstatic
Scale(Vector3d scale)OpenTK.Matrix4dstatic
Scale(double x, double y, double z)OpenTK.Matrix4dstatic
Subtract(Matrix4d left, Matrix4d right)OpenTK.Matrix4dstatic
Subtract(ref Matrix4d left, ref Matrix4d right, out Matrix4d result)OpenTK.Matrix4dstatic
this[int rowIndex, int columnIndex]OpenTK.Matrix4d
ToString()OpenTK.Matrix4d
TraceOpenTK.Matrix4d
Translation(Vector3d trans)OpenTK.Matrix4dstatic
Translation(double x, double y, double z)OpenTK.Matrix4dstatic
Transpose()OpenTK.Matrix4d
Transpose(Matrix4d mat)OpenTK.Matrix4dstatic
Transpose(ref Matrix4d mat, out Matrix4d result)OpenTK.Matrix4dstatic