The Open Toolkit library
1.0
|
The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources. More...
Public Member Functions | |
GameWindow () | |
Constructs a new GameWindow with sensible default attributes. More... | |
GameWindow (int width, int height) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode, string title) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode, string title, GameWindowFlags options) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device, int major, int minor, GraphicsContextFlags flags) | |
Constructs a new GameWindow with the specified attributes. More... | |
GameWindow (int width, int height, GraphicsMode mode, string title, GameWindowFlags options, DisplayDevice device, int major, int minor, GraphicsContextFlags flags, IGraphicsContext sharedContext) | |
Constructs a new GameWindow with the specified attributes. More... | |
override void | Dispose () |
Disposes of the GameWindow, releasing all resources consumed by it. More... | |
virtual void | Exit () |
Closes the GameWindow. Equivalent to NativeWindow.Close method. More... | |
void | MakeCurrent () |
Makes the GraphicsContext current on the calling thread. More... | |
void | Run () |
Enters the game loop of the GameWindow using the maximum update rate. More... | |
void | Run (double updateRate) |
Enters the game loop of the GameWindow using the specified update rate. maximum possible render frequency. More... | |
void | Run (double updates_per_second, double frames_per_second) |
Enters the game loop of the GameWindow updating and rendering at the specified frequency. More... | |
void | SwapBuffers () |
Swaps the front and back buffer, presenting the rendered scene to the user. More... | |
Public Member Functions inherited from OpenTK.NativeWindow | |
NativeWindow () | |
Constructs a new NativeWindow with default attributes without enabling events. More... | |
NativeWindow (int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device) | |
Constructs a new centered NativeWindow with the specified attributes. More... | |
NativeWindow (int x, int y, int width, int height, string title, GameWindowFlags options, GraphicsMode mode, DisplayDevice device) | |
Constructs a new NativeWindow with the specified attributes. More... | |
void | Close () |
Closes the NativeWindow. More... | |
Point | PointToClient (Point point) |
Transforms the specified point from screen to client coordinates. More... | |
Point | PointToScreen (Point point) |
Transforms the specified point from client to screen coordinates. More... | |
void | ProcessEvents () |
Processes operating system events until the NativeWindow becomes idle. More... | |
Protected Member Functions | |
override void | OnClosing (System.ComponentModel.CancelEventArgs e) |
Called when the NativeWindow is about to close. More... | |
virtual void | OnLoad (EventArgs e) |
Called after an OpenGL context has been established, but before entering the main loop. More... | |
virtual void | OnUnload (EventArgs e) |
Called after GameWindow.Exit was called, but before destroying the OpenGL context. More... | |
virtual void | Dispose (bool manual) |
Override to add custom cleanup logic. More... | |
virtual void | OnRenderFrame (FrameEventArgs e) |
Called when the frame is rendered. More... | |
virtual void | OnUpdateFrame (FrameEventArgs e) |
Called when the frame is updated. More... | |
virtual void | OnWindowInfoChanged (EventArgs e) |
Called when the WindowInfo for this GameWindow has changed. More... | |
override void | OnResize (EventArgs e) |
Called when this window is resized. More... | |
Protected Member Functions inherited from OpenTK.NativeWindow | |
void | EnsureUndisposed () |
Ensures that this NativeWindow has not been disposed. More... | |
virtual void | OnClosed (EventArgs e) |
Called when the NativeWindow has closed. More... | |
virtual void | OnClosing (CancelEventArgs e) |
Called when the NativeWindow is about to close. More... | |
virtual void | OnDisposed (EventArgs e) |
Called when the NativeWindow is disposed. More... | |
virtual void | OnFocusedChanged (EventArgs e) |
Called when the OpenTK.INativeWindow.Focused property of the NativeWindow has changed. More... | |
virtual void | OnIconChanged (EventArgs e) |
Called when the OpenTK.INativeWindow.Icon property of the NativeWindow has changed. More... | |
virtual void | OnKeyDown (KeyboardKeyEventArgs e) |
Occurs whenever a keybord key is pressed. More... | |
virtual void | OnKeyPress (KeyPressEventArgs e) |
Called when a character is typed. More... | |
virtual void | OnKeyUp (KeyboardKeyEventArgs e) |
Called when a keybord key is released. More... | |
virtual void | OnMove (EventArgs e) |
Called when the NativeWindow is moved. More... | |
virtual void | OnMouseEnter (EventArgs e) |
Called whenever the mouse cursor reenters the window Bounds. More... | |
virtual void | OnMouseLeave (EventArgs e) |
Called whenever the mouse cursor leaves the window Bounds. More... | |
virtual void | OnTitleChanged (EventArgs e) |
Called when the OpenTK.INativeWindow.Title property of the NativeWindow has changed. More... | |
virtual void | OnVisibleChanged (EventArgs e) |
Called when the OpenTK.INativeWindow.Visible property of the NativeWindow has changed. More... | |
virtual void | OnWindowBorderChanged (EventArgs e) |
Called when the WindowBorder of this NativeWindow has changed. More... | |
virtual void | OnWindowStateChanged (EventArgs e) |
Called when the WindowState of this NativeWindow has changed. More... | |
void | ProcessEvents (bool retainEvents) |
Processes operating system events until the NativeWindow becomes idle. More... | |
Properties | |
IGraphicsContext | Context [get] |
Returns the opengl IGraphicsContext associated with the current GameWindow. More... | |
bool | IsExiting [get] |
Gets a value indicating whether the shutdown sequence has been initiated for this window, by calling GameWindow.Exit() or hitting the 'close' button. If this property is true, it is no longer safe to use any OpenTK.Input or OpenTK.Graphics.OpenGL functions or properties. More... | |
IList< JoystickDevice > | Joysticks [get] |
Gets a readonly IList containing all available OpenTK.Input.JoystickDevices. More... | |
KeyboardDevice | Keyboard [get] |
Gets the primary Keyboard device, or null if no Keyboard exists. More... | |
MouseDevice | Mouse [get] |
Gets the primary Mouse device, or null if no Mouse exists. More... | |
double | RenderFrequency [get] |
Gets a double representing the actual frequency of RenderFrame events, in hertz (i.e. fps or frames per second). More... | |
double | RenderPeriod [get] |
Gets a double representing the period of RenderFrame events, in seconds. More... | |
double | RenderTime [get, set] |
Gets a double representing the time spent in the RenderFrame function, in seconds. More... | |
double | TargetRenderFrequency [get, set] |
Gets or sets a double representing the target render frequency, in hertz. More... | |
double | TargetRenderPeriod [get, set] |
Gets or sets a double representing the target render period, in seconds. More... | |
double | TargetUpdateFrequency [get, set] |
Gets or sets a double representing the target update frequency, in hertz. More... | |
double | TargetUpdatePeriod [get, set] |
Gets or sets a double representing the target update period, in seconds. More... | |
double | UpdateFrequency [get] |
Gets a double representing the frequency of UpdateFrame events, in hertz. More... | |
double | UpdatePeriod [get] |
Gets a double representing the period of UpdateFrame events, in seconds. More... | |
double | UpdateTime [get] |
Gets a double representing the time spent in the UpdateFrame function, in seconds. More... | |
VSyncMode | VSync [get, set] |
Gets or sets the VSyncMode. More... | |
override WindowState | WindowState [get, set] |
Gets or states the state of the NativeWindow. More... | |
Properties inherited from OpenTK.NativeWindow | |
Rectangle | Bounds [get, set] |
Gets or sets a System.Drawing.Rectangle structure that contains the external bounds of this window, in screen coordinates. External bounds include the title bar, borders and drawing area of the window. More... | |
Rectangle | ClientRectangle [get, set] |
Gets or sets a System.Drawing.Rectangle structure that contains the internal bounds of this window, in client coordinates. The internal bounds include the drawing area of the window, but exclude the titlebar and window borders. More... | |
Size | ClientSize [get, set] |
Gets or sets a System.Drawing.Size structure that contains the internal size this window. More... | |
bool | Exists [get] |
Gets a value indicating whether a render window exists. More... | |
bool | Focused [get] |
Gets a System.Boolean that indicates whether this NativeWindow has input focus. More... | |
int | Height [get, set] |
Gets or sets the external height of this window. More... | |
Icon | Icon [get, set] |
Gets or sets the System.Drawing.Icon for this GameWindow. More... | |
IInputDriver | InputDriver [get] |
This property is deprecated. More... | |
Point | Location [get, set] |
Gets or sets a System.Drawing.Point structure that contains the location of this window on the desktop. More... | |
Size | Size [get, set] |
Gets or sets a System.Drawing.Size structure that contains the external size of this window. More... | |
string | Title [get, set] |
Gets or sets the NativeWindow title. More... | |
bool | Visible [get, set] |
Gets or sets a System.Boolean that indicates whether this NativeWindow is visible. More... | |
int | Width [get, set] |
Gets or sets the external width of this window. More... | |
WindowBorder | WindowBorder [get, set] |
Gets or states the border of the NativeWindow. More... | |
IWindowInfo | WindowInfo [get] |
Gets the OpenTK.Platform.IWindowInfo of this window. More... | |
virtual WindowState | WindowState [get, set] |
Gets or states the state of the NativeWindow. More... | |
int | X [get, set] |
Gets or sets the horizontal location of this window on the desktop. More... | |
int | Y [get, set] |
Gets or sets the vertical location of this window on the desktop. More... | |
bool | CursorVisible [get, set] |
Gets or sets a value indicating whether the mouse cursor is visible. More... | |
bool | IsDisposed [get, set] |
Gets or sets a System.Boolean, which indicates whether this instance has been disposed. More... | |
Properties inherited from OpenTK.INativeWindow | |
Icon | Icon [get, set] |
Gets or sets the System.Drawing.Icon of the window. More... | |
string | Title [get, set] |
Gets or sets the title of the window. More... | |
bool | Focused [get] |
Gets a System.Boolean that indicates whether this window has input focus. More... | |
bool | Visible [get, set] |
Gets or sets a System.Boolean that indicates whether the window is visible. More... | |
bool | Exists [get] |
Gets a System.Boolean that indicates whether the window has been created and has not been destroyed. More... | |
IWindowInfo | WindowInfo [get] |
Gets the OpenTK.Platform.IWindowInfo for this window. More... | |
WindowState | WindowState [get, set] |
Gets or sets the OpenTK.WindowState for this window. More... | |
WindowBorder | WindowBorder [get, set] |
Gets or sets the OpenTK.WindowBorder for this window. More... | |
Rectangle | Bounds [get, set] |
Gets or sets a System.Drawing.Rectangle structure the contains the external bounds of this window, in screen coordinates. External bounds include the title bar, borders and drawing area of the window. More... | |
Point | Location [get, set] |
Gets or sets a System.Drawing.Point structure that contains the location of this window on the desktop. More... | |
Size | Size [get, set] |
Gets or sets a System.Drawing.Size structure that contains the external size of this window. More... | |
int | X [get, set] |
Gets or sets the horizontal location of this window on the desktop. More... | |
int | Y [get, set] |
Gets or sets the vertical location of this window on the desktop. More... | |
int | Width [get, set] |
Gets or sets the external width of this window. More... | |
int | Height [get, set] |
Gets or sets the external height of this window. More... | |
Rectangle | ClientRectangle [get, set] |
Gets or sets a System.Drawing.Rectangle structure that contains the internal bounds of this window, in client coordinates. The internal bounds include the drawing area of the window, but exclude the titlebar and window borders. More... | |
Size | ClientSize [get, set] |
Gets or sets a System.Drawing.Size structure that contains the internal size this window. More... | |
OpenTK.Input.IInputDriver | InputDriver [get] |
This property is deprecated and should not be used. More... | |
bool | CursorVisible [get, set] |
Gets or sets a value, indicating whether the mouse cursor is visible. More... | |
Events | |
EventHandler< EventArgs > | Load = delegate { } |
Occurs before the window is displayed for the first time. More... | |
EventHandler< FrameEventArgs > | RenderFrame = delegate { } |
Occurs when it is time to render a frame. More... | |
EventHandler< EventArgs > | Unload = delegate { } |
Occurs before the window is destroyed. More... | |
EventHandler< FrameEventArgs > | UpdateFrame = delegate { } |
Occurs when it is time to update a frame. More... | |
Events inherited from OpenTK.NativeWindow | |
EventHandler< EventArgs > | Closed = delegate { } |
Occurs after the window has closed. More... | |
EventHandler< CancelEventArgs > | Closing = delegate { } |
Occurs when the window is about to close. More... | |
EventHandler< EventArgs > | Disposed = delegate { } |
Occurs when the window is disposed. More... | |
EventHandler< EventArgs > | FocusedChanged = delegate { } |
Occurs when the Focused property of the window changes. More... | |
EventHandler< EventArgs > | IconChanged = delegate { } |
Occurs when the Icon property of the window changes. More... | |
EventHandler < OpenTK.Input.KeyboardKeyEventArgs > | KeyDown = delegate { } |
Occurs whenever a keybord key is pressed. More... | |
EventHandler< KeyPressEventArgs > | KeyPress = delegate { } |
Occurs whenever a character is typed. More... | |
EventHandler < OpenTK.Input.KeyboardKeyEventArgs > | KeyUp = delegate { } |
Occurs whenever a keyboard key is released. More... | |
EventHandler< EventArgs > | Move = delegate { } |
Occurs whenever the window is moved. More... | |
EventHandler< EventArgs > | MouseEnter = delegate { } |
Occurs whenever the mouse cursor enters the window Bounds. More... | |
EventHandler< EventArgs > | MouseLeave = delegate { } |
Occurs whenever the mouse cursor leaves the window Bounds. More... | |
EventHandler< EventArgs > | Resize = delegate { } |
Occurs whenever the window is resized. More... | |
EventHandler< EventArgs > | TitleChanged = delegate { } |
Occurs when the Title property of the window changes. More... | |
EventHandler< EventArgs > | VisibleChanged = delegate { } |
Occurs when the Visible property of the window changes. More... | |
EventHandler< EventArgs > | WindowBorderChanged = delegate { } |
Occurs when the WindowBorder property of the window changes. More... | |
EventHandler< EventArgs > | WindowStateChanged = delegate { } |
Occurs when the WindowState property of the window changes. More... | |
Events inherited from OpenTK.INativeWindow | |
EventHandler< EventArgs > | Move |
Occurs whenever the window is moved. More... | |
EventHandler< EventArgs > | Resize |
Occurs whenever the window is resized. More... | |
EventHandler< CancelEventArgs > | Closing |
Occurs when the window is about to close. More... | |
EventHandler< EventArgs > | Closed |
Occurs after the window has closed. More... | |
EventHandler< EventArgs > | Disposed |
Occurs when the window is disposed. More... | |
EventHandler< EventArgs > | IconChanged |
Occurs when the Icon property of the window changes. More... | |
EventHandler< EventArgs > | TitleChanged |
Occurs when the Title property of the window changes. More... | |
EventHandler< EventArgs > | VisibleChanged |
Occurs when the Visible property of the window changes. More... | |
EventHandler< EventArgs > | FocusedChanged |
Occurs when the Focused property of the window changes. More... | |
EventHandler< EventArgs > | WindowBorderChanged |
Occurs when the WindowBorder property of the window changes. More... | |
EventHandler< EventArgs > | WindowStateChanged |
Occurs when the WindowState property of the window changes. More... | |
EventHandler < OpenTK.Input.KeyboardKeyEventArgs > | KeyDown |
Occurs whenever a keybord key is pressed. More... | |
EventHandler< KeyPressEventArgs > | KeyPress |
Occurs whenever a character is typed. More... | |
EventHandler < OpenTK.Input.KeyboardKeyEventArgs > | KeyUp |
Occurs whenever a keyboard key is released. More... | |
EventHandler< EventArgs > | MouseLeave |
Occurs whenever the mouse cursor leaves the window Bounds. More... | |
EventHandler< EventArgs > | MouseEnter |
Occurs whenever the mouse cursor enters the window Bounds. More... | |
Events inherited from OpenTK.Platform.IGameWindow | |
EventHandler< EventArgs > | Load |
Occurs before the window is displayed for the first time. More... | |
EventHandler< EventArgs > | Unload |
Occurs before the window is destroyed. More... | |
EventHandler< FrameEventArgs > | UpdateFrame |
Occurs when it is time to update a frame. More... | |
EventHandler< FrameEventArgs > | RenderFrame |
Occurs when it is time to render a frame. More... | |
The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources.
GameWindow contains several events you can hook or override to add your custom logic:
Call the Run() method to start the application's main loop. Run(double, double) takes two parameters that specify the logic update rate, and the render update rate.
OpenTK.GameWindow.GameWindow | ( | ) |
Constructs a new GameWindow with sensible default attributes.
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode, | ||
string | title | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
title | The title of the GameWindow. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode, | ||
string | title, | ||
GameWindowFlags | options | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
title | The title of the GameWindow. |
options | GameWindow options regarding window appearance and behavior. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode, | ||
string | title, | ||
GameWindowFlags | options, | ||
DisplayDevice | device | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
title | The title of the GameWindow. |
options | GameWindow options regarding window appearance and behavior. |
device | The OpenTK.Graphics.DisplayDevice to construct the GameWindow in. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode, | ||
string | title, | ||
GameWindowFlags | options, | ||
DisplayDevice | device, | ||
int | major, | ||
int | minor, | ||
GraphicsContextFlags | flags | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
title | The title of the GameWindow. |
options | GameWindow options regarding window appearance and behavior. |
device | The OpenTK.Graphics.DisplayDevice to construct the GameWindow in. |
major | The major version for the OpenGL GraphicsContext. |
minor | The minor version for the OpenGL GraphicsContext. |
flags | The GraphicsContextFlags version for the OpenGL GraphicsContext. |
OpenTK.GameWindow.GameWindow | ( | int | width, |
int | height, | ||
GraphicsMode | mode, | ||
string | title, | ||
GameWindowFlags | options, | ||
DisplayDevice | device, | ||
int | major, | ||
int | minor, | ||
GraphicsContextFlags | flags, | ||
IGraphicsContext | sharedContext | ||
) |
Constructs a new GameWindow with the specified attributes.
width | The width of the GameWindow in pixels. |
height | The height of the GameWindow in pixels. |
mode | The OpenTK.Graphics.GraphicsMode of the GameWindow. |
title | The title of the GameWindow. |
options | GameWindow options regarding window appearance and behavior. |
device | The OpenTK.Graphics.DisplayDevice to construct the GameWindow in. |
major | The major version for the OpenGL GraphicsContext. |
minor | The minor version for the OpenGL GraphicsContext. |
flags | The GraphicsContextFlags version for the OpenGL GraphicsContext. |
sharedContext | An IGraphicsContext to share resources with. |
|
virtual |
Disposes of the GameWindow, releasing all resources consumed by it.
Reimplemented from OpenTK.NativeWindow.
|
protectedvirtual |
Override to add custom cleanup logic.
manual | True, if this method was called by the application; false if this was called by the finalizer thread. |
|
virtual |
Closes the GameWindow. Equivalent to NativeWindow.Close method.
Override if you are not using GameWindow.Run().
If you override this method, place a call to base.Exit(), to ensure proper OpenTK shutdown.
void OpenTK.GameWindow.MakeCurrent | ( | ) |
Makes the GraphicsContext current on the calling thread.
Implements OpenTK.Platform.IGameWindow.
|
protected |
Called when the NativeWindow is about to close.
e | The System.ComponentModel.CancelEventArgs for this event. Set e.Cancel to true in order to stop the GameWindow from closing. |
|
protectedvirtual |
Called after an OpenGL context has been established, but before entering the main loop.
e | Not used. |
|
protectedvirtual |
Called when the frame is rendered.
e | Contains information necessary for frame rendering. |
Subscribe to the RenderFrame event instead of overriding this method.
|
protectedvirtual |
Called when this window is resized.
e | Not used. |
You will typically wish to update your viewport whenever the window is resized. See the OpenTK.Graphics.OpenGL.GL.Viewport(int, int, int, int) method.
Reimplemented from OpenTK.NativeWindow.
|
protectedvirtual |
Called after GameWindow.Exit was called, but before destroying the OpenGL context.
e | Not used. |
|
protectedvirtual |
Called when the frame is updated.
e | Contains information necessary for frame updating. |
Subscribe to the UpdateFrame event instead of overriding this method.
|
protectedvirtual |
Called when the WindowInfo for this GameWindow has changed.
e | Not used. |
void OpenTK.GameWindow.Run | ( | ) |
Enters the game loop of the GameWindow using the maximum update rate.
Implements OpenTK.Platform.IGameWindow.
void OpenTK.GameWindow.Run | ( | double | updateRate | ) |
Enters the game loop of the GameWindow using the specified update rate. maximum possible render frequency.
Implements OpenTK.Platform.IGameWindow.
void OpenTK.GameWindow.Run | ( | double | updates_per_second, |
double | frames_per_second | ||
) |
Enters the game loop of the GameWindow updating and rendering at the specified frequency.
When overriding the default game loop you should call ProcessEvents() to ensure that your GameWindow responds to operating system events.
Once ProcessEvents() returns, it is time to call update and render the next frame.
updates_per_second | The frequency of UpdateFrame events. |
frames_per_second | The frequency of RenderFrame events. |
void OpenTK.GameWindow.SwapBuffers | ( | ) |
Swaps the front and back buffer, presenting the rendered scene to the user.
Implements OpenTK.Platform.IGameWindow.
|
get |
Returns the opengl IGraphicsContext associated with the current GameWindow.
|
get |
Gets a value indicating whether the shutdown sequence has been initiated for this window, by calling GameWindow.Exit() or hitting the 'close' button. If this property is true, it is no longer safe to use any OpenTK.Input or OpenTK.Graphics.OpenGL functions or properties.
|
get |
Gets a readonly IList containing all available OpenTK.Input.JoystickDevices.
|
get |
Gets the primary Keyboard device, or null if no Keyboard exists.
|
get |
Gets the primary Mouse device, or null if no Mouse exists.
|
get |
Gets a double representing the actual frequency of RenderFrame events, in hertz (i.e. fps or frames per second).
|
get |
Gets a double representing the period of RenderFrame events, in seconds.
|
getset |
Gets a double representing the time spent in the RenderFrame function, in seconds.
|
getset |
Gets or sets a double representing the target render frequency, in hertz.
A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
Values lower than 1.0Hz are clamped to 1.0Hz. Values higher than 200.0Hz are clamped to 200.0Hz.
|
getset |
Gets or sets a double representing the target render period, in seconds.
A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
Values lower than 0.005 seconds (200Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.
|
getset |
Gets or sets a double representing the target update frequency, in hertz.
A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
Values lower than 1.0Hz are clamped to 1.0Hz. Values higher than 200.0Hz are clamped to 200.0Hz.
|
getset |
Gets or sets a double representing the target update period, in seconds.
A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).
Values lower than 0.005 seconds (200Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.
|
get |
Gets a double representing the frequency of UpdateFrame events, in hertz.
|
get |
Gets a double representing the period of UpdateFrame events, in seconds.
|
get |
Gets a double representing the time spent in the UpdateFrame function, in seconds.
|
getset |
Gets or sets the VSyncMode.
|
getset |
Gets or states the state of the NativeWindow.
EventHandler<EventArgs> OpenTK.GameWindow.Load = delegate { } |
Occurs before the window is displayed for the first time.
EventHandler<FrameEventArgs> OpenTK.GameWindow.RenderFrame = delegate { } |
Occurs when it is time to render a frame.
EventHandler<EventArgs> OpenTK.GameWindow.Unload = delegate { } |
Occurs before the window is destroyed.
EventHandler<FrameEventArgs> OpenTK.GameWindow.UpdateFrame = delegate { } |
Occurs when it is time to update a frame.