The Open Toolkit library  1.0
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Package OpenTK.Graphics.OpenGL

Classes

class  GL
 OpenGL bindings for .NET, implementing the full OpenGL API, including extensions. More...
 

Enumerations

enum  AccumOp : int {
  AccumOp.Accum = ((int)0x0100), AccumOp.Load = ((int)0x0101), AccumOp.Return = ((int)0x0102), AccumOp.Mult = ((int)0x0103),
  AccumOp.Add = ((int)0x0104)
}
 Used in GL.Accum More...
 
enum  ActiveAttribType : int {
  ActiveAttribType.Int = ((int)0x1404), ActiveAttribType.UnsignedInt = ((int)0x1405), ActiveAttribType.Float = ((int)0x1406), ActiveAttribType.Double = ((int)0x140A),
  ActiveAttribType.FloatVec2 = ((int)0x8B50), ActiveAttribType.FloatVec3 = ((int)0x8B51), ActiveAttribType.FloatVec4 = ((int)0x8B52), ActiveAttribType.IntVec2 = ((int)0x8B53),
  ActiveAttribType.IntVec3 = ((int)0x8B54), ActiveAttribType.IntVec4 = ((int)0x8B55), ActiveAttribType.FloatMat2 = ((int)0x8B5A), ActiveAttribType.FloatMat3 = ((int)0x8B5B),
  ActiveAttribType.FloatMat4 = ((int)0x8B5C), ActiveAttribType.UnsignedIntVec2 = ((int)0x8DC6), ActiveAttribType.UnsignedIntVec3 = ((int)0x8DC7), ActiveAttribType.UnsignedIntVec4 = ((int)0x8DC8),
  ActiveAttribType.DoubleMat2 = ((int)0x8F46), ActiveAttribType.DoubleMat3 = ((int)0x8F47), ActiveAttribType.DoubleMat4 = ((int)0x8F48), ActiveAttribType.DoubleMat2x3 = ((int)0x8F49),
  ActiveAttribType.DoubleMat2x4 = ((int)0x8F4A), ActiveAttribType.DoubleMat3x2 = ((int)0x8F4B), ActiveAttribType.DoubleMat3x4 = ((int)0x8F4C), ActiveAttribType.DoubleMat4x2 = ((int)0x8F4D),
  ActiveAttribType.DoubleMat4x3 = ((int)0x8F4E), ActiveAttribType.DoubleVec2 = ((int)0x8FFC), ActiveAttribType.DoubleVec3 = ((int)0x8FFD), ActiveAttribType.DoubleVec4 = ((int)0x8FFE)
}
 Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying More...
 
enum  ActiveSubroutineUniformParameter : int { ActiveSubroutineUniformParameter.UniformSize = ((int)0x8A38), ActiveSubroutineUniformParameter.UniformNameLength = ((int)0x8A39), ActiveSubroutineUniformParameter.NumCompatibleSubroutines = ((int)0x8E4A), ActiveSubroutineUniformParameter.CompatibleSubroutines = ((int)0x8E4B) }
 Used in GL.GetActiveSubroutineUniform More...
 
enum  ActiveUniformBlockParameter : int {
  ActiveUniformBlockParameter.UniformBlockReferencedByTessControlShader = ((int)0x84F0), ActiveUniformBlockParameter.UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), ActiveUniformBlockParameter.UniformBlockBinding = ((int)0x8A3F), ActiveUniformBlockParameter.UniformBlockDataSize = ((int)0x8A40),
  ActiveUniformBlockParameter.UniformBlockNameLength = ((int)0x8A41), ActiveUniformBlockParameter.UniformBlockActiveUniforms = ((int)0x8A42), ActiveUniformBlockParameter.UniformBlockActiveUniformIndices = ((int)0x8A43), ActiveUniformBlockParameter.UniformBlockReferencedByVertexShader = ((int)0x8A44),
  ActiveUniformBlockParameter.UniformBlockReferencedByGeometryShader = ((int)0x8A45), ActiveUniformBlockParameter.UniformBlockReferencedByFragmentShader = ((int)0x8A46)
}
 Used in GL.GetActiveUniformBlock More...
 
enum  ActiveUniformParameter : int {
  ActiveUniformParameter.UniformType = ((int)0x8A37), ActiveUniformParameter.UniformSize = ((int)0x8A38), ActiveUniformParameter.UniformNameLength = ((int)0x8A39), ActiveUniformParameter.UniformBlockIndex = ((int)0x8A3A),
  ActiveUniformParameter.UniformOffset = ((int)0x8A3B), ActiveUniformParameter.UniformArrayStride = ((int)0x8A3C), ActiveUniformParameter.UniformMatrixStride = ((int)0x8A3D), ActiveUniformParameter.UniformIsRowMajor = ((int)0x8A3E)
}
 Used in GL.GetActiveUniforms More...
 
enum  ActiveUniformType : int {
  ActiveUniformType.Int = ((int)0x1404), ActiveUniformType.UnsignedInt = ((int)0x1405), ActiveUniformType.Float = ((int)0x1406), ActiveUniformType.Double = ((int)0x140A),
  ActiveUniformType.FloatVec2 = ((int)0x8B50), ActiveUniformType.FloatVec3 = ((int)0x8B51), ActiveUniformType.FloatVec4 = ((int)0x8B52), ActiveUniformType.IntVec2 = ((int)0x8B53),
  ActiveUniformType.IntVec3 = ((int)0x8B54), ActiveUniformType.IntVec4 = ((int)0x8B55), ActiveUniformType.Bool = ((int)0x8B56), ActiveUniformType.BoolVec2 = ((int)0x8B57),
  ActiveUniformType.BoolVec3 = ((int)0x8B58), ActiveUniformType.BoolVec4 = ((int)0x8B59), ActiveUniformType.FloatMat2 = ((int)0x8B5A), ActiveUniformType.FloatMat3 = ((int)0x8B5B),
  ActiveUniformType.FloatMat4 = ((int)0x8B5C), ActiveUniformType.Sampler1D = ((int)0x8B5D), ActiveUniformType.Sampler2D = ((int)0x8B5E), ActiveUniformType.Sampler3D = ((int)0x8B5F),
  ActiveUniformType.SamplerCube = ((int)0x8B60), ActiveUniformType.Sampler1DShadow = ((int)0x8B61), ActiveUniformType.Sampler2DShadow = ((int)0x8B62), ActiveUniformType.Sampler2DRect = ((int)0x8B63),
  ActiveUniformType.Sampler2DRectShadow = ((int)0x8B64), ActiveUniformType.FloatMat2x3 = ((int)0x8B65), ActiveUniformType.FloatMat2x4 = ((int)0x8B66), ActiveUniformType.FloatMat3x2 = ((int)0x8B67),
  ActiveUniformType.FloatMat3x4 = ((int)0x8B68), ActiveUniformType.FloatMat4x2 = ((int)0x8B69), ActiveUniformType.FloatMat4x3 = ((int)0x8B6A), ActiveUniformType.Sampler1DArray = ((int)0x8DC0),
  ActiveUniformType.Sampler2DArray = ((int)0x8DC1), ActiveUniformType.SamplerBuffer = ((int)0x8DC2), ActiveUniformType.Sampler1DArrayShadow = ((int)0x8DC3), ActiveUniformType.Sampler2DArrayShadow = ((int)0x8DC4),
  ActiveUniformType.SamplerCubeShadow = ((int)0x8DC5), ActiveUniformType.UnsignedIntVec2 = ((int)0x8DC6), ActiveUniformType.UnsignedIntVec3 = ((int)0x8DC7), ActiveUniformType.UnsignedIntVec4 = ((int)0x8DC8),
  ActiveUniformType.IntSampler1D = ((int)0x8DC9), ActiveUniformType.IntSampler2D = ((int)0x8DCA), ActiveUniformType.IntSampler3D = ((int)0x8DCB), ActiveUniformType.IntSamplerCube = ((int)0x8DCC),
  ActiveUniformType.IntSampler2DRect = ((int)0x8DCD), ActiveUniformType.IntSampler1DArray = ((int)0x8DCE), ActiveUniformType.IntSampler2DArray = ((int)0x8DCF), ActiveUniformType.IntSamplerBuffer = ((int)0x8DD0),
  ActiveUniformType.UnsignedIntSampler1D = ((int)0x8DD1), ActiveUniformType.UnsignedIntSampler2D = ((int)0x8DD2), ActiveUniformType.UnsignedIntSampler3D = ((int)0x8DD3), ActiveUniformType.UnsignedIntSamplerCube = ((int)0x8DD4),
  ActiveUniformType.UnsignedIntSampler2DRect = ((int)0x8DD5), ActiveUniformType.UnsignedIntSampler1DArray = ((int)0x8DD6), ActiveUniformType.UnsignedIntSampler2DArray = ((int)0x8DD7), ActiveUniformType.UnsignedIntSamplerBuffer = ((int)0x8DD8),
  ActiveUniformType.DoubleMat2 = ((int)0x8F46), ActiveUniformType.DoubleMat3 = ((int)0x8F47), ActiveUniformType.DoubleMat4 = ((int)0x8F48), ActiveUniformType.DoubleMat2x3 = ((int)0x8F49),
  ActiveUniformType.DoubleMat2x4 = ((int)0x8F4A), ActiveUniformType.DoubleMat3x2 = ((int)0x8F4B), ActiveUniformType.DoubleMat3x4 = ((int)0x8F4C), ActiveUniformType.DoubleMat4x2 = ((int)0x8F4D),
  ActiveUniformType.DoubleMat4x3 = ((int)0x8F4E), ActiveUniformType.DoubleVec2 = ((int)0x8FFC), ActiveUniformType.DoubleVec3 = ((int)0x8FFD), ActiveUniformType.DoubleVec4 = ((int)0x8FFE),
  ActiveUniformType.SamplerCubeMapArray = ((int)0x900C), ActiveUniformType.SamplerCubeMapArrayShadow = ((int)0x900D), ActiveUniformType.IntSamplerCubeMapArray = ((int)0x900E), ActiveUniformType.UnsignedIntSamplerCubeMapArray = ((int)0x900F),
  ActiveUniformType.Sampler2DMultisample = ((int)0x9108), ActiveUniformType.IntSampler2DMultisample = ((int)0x9109), ActiveUniformType.UnsignedIntSampler2DMultisample = ((int)0x910A), ActiveUniformType.Sampler2DMultisampleArray = ((int)0x910B),
  ActiveUniformType.IntSampler2DMultisampleArray = ((int)0x910C), ActiveUniformType.UnsignedIntSampler2DMultisampleArray = ((int)0x910D)
}
 Used in GL.GetActiveUniform More...
 
enum  All : int {
  All.False = ((int)0), All.NoError = ((int)0), All.None = ((int)0), All.Zero = ((int)0),
  All.Points = ((int)0x0000), All.ClientPixelStoreBit = ((int)0x00000001), All.ContextCoreProfileBit = ((int)0x00000001), All.ContextFlagForwardCompatibleBit = ((int)0x00000001),
  All.CurrentBit = ((int)0x00000001), All.Gl2XBitAti = ((int)0x00000001), All.RedBitAti = ((int)0x00000001), All.SyncFlushCommandsBit = ((int)0x00000001),
  All.TextureDeformationBitSgix = ((int)0x00000001), All.VertexAttribArrayBarrierBitExt = ((int)0x00000001), All.VertexShaderBit = ((int)0x00000001), All.ClientVertexArrayBit = ((int)0x00000002),
  All.CompBitAti = ((int)0x00000002), All.ContextCompatibilityProfileBit = ((int)0x00000002), All.ElementArrayBarrierBitExt = ((int)0x00000002), All.FragmentShaderBit = ((int)0x00000002),
  All.GeometryDeformationBitSgix = ((int)0x00000002), All.Gl4XBitAti = ((int)0x00000002), All.GreenBitAti = ((int)0x00000002), All.PointBit = ((int)0x00000002),
  All.BlueBitAti = ((int)0x00000004), All.ContextFlagRobustAccessBitArb = ((int)0x00000004), All.GeometryShaderBit = ((int)0x00000004), All.Gl8XBitAti = ((int)0x00000004),
  All.LineBit = ((int)0x00000004), All.NegateBitAti = ((int)0x00000004), All.UniformBarrierBitExt = ((int)0x00000004), All.Vertex23BitPgi = ((int)0x00000004),
  All.BiasBitAti = ((int)0x00000008), All.HalfBitAti = ((int)0x00000008), All.PolygonBit = ((int)0x00000008), All.TessControlShaderBit = ((int)0x00000008),
  All.TextureFetchBarrierBitExt = ((int)0x00000008), All.Vertex4BitPgi = ((int)0x00000008), All.PolygonStippleBit = ((int)0x00000010), All.QuarterBitAti = ((int)0x00000010),
  All.ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), All.TessEvaluationShaderBit = ((int)0x00000010), All.EighthBitAti = ((int)0x00000020), All.PixelModeBit = ((int)0x00000020),
  All.ShaderImageAccessBarrierBitExt = ((int)0x00000020), All.CommandBarrierBitExt = ((int)0x00000040), All.LightingBit = ((int)0x00000040), All.SaturateBitAti = ((int)0x00000040),
  All.FogBit = ((int)0x00000080), All.PixelBufferBarrierBitExt = ((int)0x00000080), All.DepthBufferBit = ((int)0x00000100), All.TextureUpdateBarrierBitExt = ((int)0x00000100),
  All.AccumBufferBit = ((int)0x00000200), All.BufferUpdateBarrierBitExt = ((int)0x00000200), All.FramebufferBarrierBitExt = ((int)0x00000400), All.StencilBufferBit = ((int)0x00000400),
  All.TransformFeedbackBarrierBitExt = ((int)0x00000800), All.ViewportBit = ((int)0x00000800), All.AtomicCounterBarrierBitExt = ((int)0x00001000), All.TransformBit = ((int)0x00001000),
  All.EnableBit = ((int)0x00002000), All.ColorBufferBit = ((int)0x00004000), All.CoverageBufferBitNv = ((int)0x00008000), All.HintBit = ((int)0x00008000),
  All.Lines = ((int)0x0001), All.MapReadBit = ((int)0x0001), All.RestartSun = ((int)0x0001), All.TraceOperationsBitMesa = ((int)0x0001),
  All.Color3BitPgi = ((int)0x00010000), All.EvalBit = ((int)0x00010000), All.LineLoop = ((int)0x0002), All.MapWriteBit = ((int)0x0002),
  All.ReplaceMiddleSun = ((int)0x0002), All.TracePrimitivesBitMesa = ((int)0x0002), All.Color4BitPgi = ((int)0x00020000), All.ListBit = ((int)0x00020000),
  All.LineStrip = ((int)0x0003), All.ReplaceOldestSun = ((int)0x0003), All.MapInvalidateRangeBit = ((int)0x0004), All.TraceArraysBitMesa = ((int)0x0004),
  All.Triangles = ((int)0x0004), All.EdgeflagBitPgi = ((int)0x00040000), All.TextureBit = ((int)0x00040000), All.TriangleStrip = ((int)0x0005),
  All.TriangleFan = ((int)0x0006), All.Quads = ((int)0x0007), All.MapInvalidateBufferBit = ((int)0x0008), All.QuadStrip = ((int)0x0008),
  All.TraceTexturesBitMesa = ((int)0x0008), All.IndexBitPgi = ((int)0x00080000), All.ScissorBit = ((int)0x00080000), All.Polygon = ((int)0x0009),
  All.LinesAdjacency = ((int)0x000A), All.LinesAdjacencyArb = ((int)0x000A), All.LinesAdjacencyExt = ((int)0x000A), All.LineStripAdjacency = ((int)0x000B),
  All.LineStripAdjacencyArb = ((int)0x000B), All.LineStripAdjacencyExt = ((int)0x000B), All.TrianglesAdjacency = ((int)0x000C), All.TrianglesAdjacencyArb = ((int)0x000C),
  All.TrianglesAdjacencyExt = ((int)0x000C), All.TriangleStripAdjacency = ((int)0x000D), All.TriangleStripAdjacencyArb = ((int)0x000D), All.TriangleStripAdjacencyExt = ((int)0x000D),
  All.Patches = ((int)0x000E), All.MapFlushExplicitBit = ((int)0x0010), All.TracePixelsBitMesa = ((int)0x0010), All.MatAmbientBitPgi = ((int)0x00100000),
  All.MapUnsynchronizedBit = ((int)0x0020), All.TraceErrorsBitMesa = ((int)0x0020), All.MatAmbientAndDiffuseBitPgi = ((int)0x00200000), All.MatDiffuseBitPgi = ((int)0x00400000),
  All.MatEmissionBitPgi = ((int)0x00800000), All.Accum = ((int)0x0100), All.MatColorIndexesBitPgi = ((int)0x01000000), All.Load = ((int)0x0101),
  All.Return = ((int)0x0102), All.Mult = ((int)0x0103), All.Add = ((int)0x0104), All.Never = ((int)0x0200),
  All.MatShininessBitPgi = ((int)0x02000000), All.Less = ((int)0x0201), All.Equal = ((int)0x0202), All.Lequal = ((int)0x0203),
  All.Greater = ((int)0x0204), All.Notequal = ((int)0x0205), All.Gequal = ((int)0x0206), All.Always = ((int)0x0207),
  All.SrcColor = ((int)0x0300), All.OneMinusSrcColor = ((int)0x0301), All.SrcAlpha = ((int)0x0302), All.OneMinusSrcAlpha = ((int)0x0303),
  All.DstAlpha = ((int)0x0304), All.OneMinusDstAlpha = ((int)0x0305), All.DstColor = ((int)0x0306), All.OneMinusDstColor = ((int)0x0307),
  All.SrcAlphaSaturate = ((int)0x0308), All.FrontLeft = ((int)0x0400), All.MatSpecularBitPgi = ((int)0x04000000), All.FrontRight = ((int)0x0401),
  All.BackLeft = ((int)0x0402), All.BackRight = ((int)0x0403), All.Front = ((int)0x0404), All.Back = ((int)0x0405),
  All.Left = ((int)0x0406), All.Right = ((int)0x0407), All.FrontAndBack = ((int)0x0408), All.Aux0 = ((int)0x0409),
  All.Aux1 = ((int)0x040A), All.Aux2 = ((int)0x040B), All.Aux3 = ((int)0x040C), All.InvalidEnum = ((int)0x0500),
  All.InvalidValue = ((int)0x0501), All.InvalidOperation = ((int)0x0502), All.StackOverflow = ((int)0x0503), All.StackUnderflow = ((int)0x0504),
  All.OutOfMemory = ((int)0x0505), All.InvalidFramebufferOperation = ((int)0x0506), All.InvalidFramebufferOperationExt = ((int)0x0506), All.InvalidFramebufferOperationOes = ((int)0x0506),
  All.Gl2D = ((int)0x0600), All.Gl3D = ((int)0x0601), All.Gl3DColor = ((int)0x0602), All.Gl3DColorTexture = ((int)0x0603),
  All.Gl4DColorTexture = ((int)0x0604), All.PassThroughToken = ((int)0x0700), All.PointToken = ((int)0x0701), All.LineToken = ((int)0x0702),
  All.PolygonToken = ((int)0x0703), All.BitmapToken = ((int)0x0704), All.DrawPixelToken = ((int)0x0705), All.CopyPixelToken = ((int)0x0706),
  All.LineResetToken = ((int)0x0707), All.Exp = ((int)0x0800), All.NormalBitPgi = ((int)0x08000000), All.Exp2 = ((int)0x0801),
  All.Cw = ((int)0x0900), All.Ccw = ((int)0x0901), All.Coeff = ((int)0x0A00), All.Order = ((int)0x0A01),
  All.Domain = ((int)0x0A02), All.CurrentColor = ((int)0x0B00), All.CurrentIndex = ((int)0x0B01), All.CurrentNormal = ((int)0x0B02),
  All.CurrentTextureCoords = ((int)0x0B03), All.CurrentRasterColor = ((int)0x0B04), All.CurrentRasterIndex = ((int)0x0B05), All.CurrentRasterTextureCoords = ((int)0x0B06),
  All.CurrentRasterPosition = ((int)0x0B07), All.CurrentRasterPositionValid = ((int)0x0B08), All.CurrentRasterDistance = ((int)0x0B09), All.PointSmooth = ((int)0x0B10),
  All.PointSize = ((int)0x0B11), All.PointSizeRange = ((int)0x0B12), All.SmoothPointSizeRange = ((int)0x0B12), All.PointSizeGranularity = ((int)0x0B13),
  All.SmoothPointSizeGranularity = ((int)0x0B13), All.LineSmooth = ((int)0x0B20), All.LineWidth = ((int)0x0B21), All.LineWidthRange = ((int)0x0B22),
  All.SmoothLineWidthRange = ((int)0x0B22), All.LineWidthGranularity = ((int)0x0B23), All.SmoothLineWidthGranularity = ((int)0x0B23), All.LineStipple = ((int)0x0B24),
  All.LineStipplePattern = ((int)0x0B25), All.LineStippleRepeat = ((int)0x0B26), All.ListMode = ((int)0x0B30), All.MaxListNesting = ((int)0x0B31),
  All.ListBase = ((int)0x0B32), All.ListIndex = ((int)0x0B33), All.PolygonMode = ((int)0x0B40), All.PolygonSmooth = ((int)0x0B41),
  All.PolygonStipple = ((int)0x0B42), All.EdgeFlag = ((int)0x0B43), All.CullFace = ((int)0x0B44), All.CullFaceMode = ((int)0x0B45),
  All.FrontFace = ((int)0x0B46), All.Lighting = ((int)0x0B50), All.LightModelLocalViewer = ((int)0x0B51), All.LightModelTwoSide = ((int)0x0B52),
  All.LightModelAmbient = ((int)0x0B53), All.ShadeModel = ((int)0x0B54), All.ColorMaterialFace = ((int)0x0B55), All.ColorMaterialParameter = ((int)0x0B56),
  All.ColorMaterial = ((int)0x0B57), All.Fog = ((int)0x0B60), All.FogIndex = ((int)0x0B61), All.FogDensity = ((int)0x0B62),
  All.FogStart = ((int)0x0B63), All.FogEnd = ((int)0x0B64), All.FogMode = ((int)0x0B65), All.FogColor = ((int)0x0B66),
  All.DepthRange = ((int)0x0B70), All.DepthTest = ((int)0x0B71), All.DepthWritemask = ((int)0x0B72), All.DepthClearValue = ((int)0x0B73),
  All.DepthFunc = ((int)0x0B74), All.AccumClearValue = ((int)0x0B80), All.StencilTest = ((int)0x0B90), All.StencilClearValue = ((int)0x0B91),
  All.StencilFunc = ((int)0x0B92), All.StencilValueMask = ((int)0x0B93), All.StencilFail = ((int)0x0B94), All.StencilPassDepthFail = ((int)0x0B95),
  All.StencilPassDepthPass = ((int)0x0B96), All.StencilRef = ((int)0x0B97), All.StencilWritemask = ((int)0x0B98), All.MatrixMode = ((int)0x0BA0),
  All.Normalize = ((int)0x0BA1), All.Viewport = ((int)0x0BA2), All.Modelview0StackDepthExt = ((int)0x0BA3), All.ModelviewStackDepth = ((int)0x0BA3),
  All.ProjectionStackDepth = ((int)0x0BA4), All.TextureStackDepth = ((int)0x0BA5), All.Modelview0MatrixExt = ((int)0x0BA6), All.ModelviewMatrix = ((int)0x0BA6),
  All.ProjectionMatrix = ((int)0x0BA7), All.TextureMatrix = ((int)0x0BA8), All.AttribStackDepth = ((int)0x0BB0), All.ClientAttribStackDepth = ((int)0x0BB1),
  All.AlphaTest = ((int)0x0BC0), All.AlphaTestQcom = ((int)0x0BC0), All.AlphaTestFunc = ((int)0x0BC1), All.AlphaTestFuncQcom = ((int)0x0BC1),
  All.AlphaTestRef = ((int)0x0BC2), All.AlphaTestRefQcom = ((int)0x0BC2), All.Dither = ((int)0x0BD0), All.BlendDst = ((int)0x0BE0),
  All.BlendSrc = ((int)0x0BE1), All.Blend = ((int)0x0BE2), All.LogicOpMode = ((int)0x0BF0), All.IndexLogicOp = ((int)0x0BF1),
  All.LogicOp = ((int)0x0BF1), All.ColorLogicOp = ((int)0x0BF2), All.AuxBuffers = ((int)0x0C00), All.DrawBuffer = ((int)0x0C01),
  All.ReadBuffer = ((int)0x0C02), All.ScissorBox = ((int)0x0C10), All.ScissorTest = ((int)0x0C11), All.IndexClearValue = ((int)0x0C20),
  All.IndexWritemask = ((int)0x0C21), All.ColorClearValue = ((int)0x0C22), All.ColorWritemask = ((int)0x0C23), All.IndexMode = ((int)0x0C30),
  All.RgbaMode = ((int)0x0C31), All.Doublebuffer = ((int)0x0C32), All.Stereo = ((int)0x0C33), All.RenderMode = ((int)0x0C40),
  All.PerspectiveCorrectionHint = ((int)0x0C50), All.PointSmoothHint = ((int)0x0C51), All.LineSmoothHint = ((int)0x0C52), All.PolygonSmoothHint = ((int)0x0C53),
  All.FogHint = ((int)0x0C54), All.TextureGenS = ((int)0x0C60), All.TextureGenT = ((int)0x0C61), All.TextureGenR = ((int)0x0C62),
  All.TextureGenQ = ((int)0x0C63), All.PixelMapIToI = ((int)0x0C70), All.PixelMapSToS = ((int)0x0C71), All.PixelMapIToR = ((int)0x0C72),
  All.PixelMapIToG = ((int)0x0C73), All.PixelMapIToB = ((int)0x0C74), All.PixelMapIToA = ((int)0x0C75), All.PixelMapRToR = ((int)0x0C76),
  All.PixelMapGToG = ((int)0x0C77), All.PixelMapBToB = ((int)0x0C78), All.PixelMapAToA = ((int)0x0C79), All.PixelMapIToISize = ((int)0x0CB0),
  All.PixelMapSToSSize = ((int)0x0CB1), All.PixelMapIToRSize = ((int)0x0CB2), All.PixelMapIToGSize = ((int)0x0CB3), All.PixelMapIToBSize = ((int)0x0CB4),
  All.PixelMapIToASize = ((int)0x0CB5), All.PixelMapRToRSize = ((int)0x0CB6), All.PixelMapGToGSize = ((int)0x0CB7), All.PixelMapBToBSize = ((int)0x0CB8),
  All.PixelMapAToASize = ((int)0x0CB9), All.UnpackSwapBytes = ((int)0x0CF0), All.UnpackLsbFirst = ((int)0x0CF1), All.UnpackRowLength = ((int)0x0CF2),
  All.UnpackSkipRows = ((int)0x0CF3), All.UnpackSkipPixels = ((int)0x0CF4), All.UnpackAlignment = ((int)0x0CF5), All.PackSwapBytes = ((int)0x0D00),
  All.PackLsbFirst = ((int)0x0D01), All.PackRowLength = ((int)0x0D02), All.PackSkipRows = ((int)0x0D03), All.PackSkipPixels = ((int)0x0D04),
  All.PackAlignment = ((int)0x0D05), All.MapColor = ((int)0x0D10), All.MapStencil = ((int)0x0D11), All.IndexShift = ((int)0x0D12),
  All.IndexOffset = ((int)0x0D13), All.RedScale = ((int)0x0D14), All.RedBias = ((int)0x0D15), All.ZoomX = ((int)0x0D16),
  All.ZoomY = ((int)0x0D17), All.GreenScale = ((int)0x0D18), All.GreenBias = ((int)0x0D19), All.BlueScale = ((int)0x0D1A),
  All.BlueBias = ((int)0x0D1B), All.AlphaScale = ((int)0x0D1C), All.AlphaBias = ((int)0x0D1D), All.DepthScale = ((int)0x0D1E),
  All.DepthBias = ((int)0x0D1F), All.MaxEvalOrder = ((int)0x0D30), All.MaxLights = ((int)0x0D31), All.MaxClipDistances = ((int)0x0D32),
  All.MaxClipPlanes = ((int)0x0D32), All.MaxTextureSize = ((int)0x0D33), All.MaxPixelMapTable = ((int)0x0D34), All.MaxAttribStackDepth = ((int)0x0D35),
  All.MaxModelviewStackDepth = ((int)0x0D36), All.MaxNameStackDepth = ((int)0x0D37), All.MaxProjectionStackDepth = ((int)0x0D38), All.MaxTextureStackDepth = ((int)0x0D39),
  All.MaxViewportDims = ((int)0x0D3A), All.MaxClientAttribStackDepth = ((int)0x0D3B), All.SubpixelBits = ((int)0x0D50), All.IndexBits = ((int)0x0D51),
  All.RedBits = ((int)0x0D52), All.GreenBits = ((int)0x0D53), All.BlueBits = ((int)0x0D54), All.AlphaBits = ((int)0x0D55),
  All.DepthBits = ((int)0x0D56), All.StencilBits = ((int)0x0D57), All.AccumRedBits = ((int)0x0D58), All.AccumGreenBits = ((int)0x0D59),
  All.AccumBlueBits = ((int)0x0D5A), All.AccumAlphaBits = ((int)0x0D5B), All.NameStackDepth = ((int)0x0D70), All.AutoNormal = ((int)0x0D80),
  All.Map1Color4 = ((int)0x0D90), All.Map1Index = ((int)0x0D91), All.Map1Normal = ((int)0x0D92), All.Map1TextureCoord1 = ((int)0x0D93),
  All.Map1TextureCoord2 = ((int)0x0D94), All.Map1TextureCoord3 = ((int)0x0D95), All.Map1TextureCoord4 = ((int)0x0D96), All.Map1Vertex3 = ((int)0x0D97),
  All.Map1Vertex4 = ((int)0x0D98), All.Map2Color4 = ((int)0x0DB0), All.Map2Index = ((int)0x0DB1), All.Map2Normal = ((int)0x0DB2),
  All.Map2TextureCoord1 = ((int)0x0DB3), All.Map2TextureCoord2 = ((int)0x0DB4), All.Map2TextureCoord3 = ((int)0x0DB5), All.Map2TextureCoord4 = ((int)0x0DB6),
  All.Map2Vertex3 = ((int)0x0DB7), All.Map2Vertex4 = ((int)0x0DB8), All.Map1GridDomain = ((int)0x0DD0), All.Map1GridSegments = ((int)0x0DD1),
  All.Map2GridDomain = ((int)0x0DD2), All.Map2GridSegments = ((int)0x0DD3), All.Texture1D = ((int)0x0DE0), All.Texture2D = ((int)0x0DE1),
  All.FeedbackBufferPointer = ((int)0x0DF0), All.FeedbackBufferSize = ((int)0x0DF1), All.FeedbackBufferType = ((int)0x0DF2), All.SelectionBufferPointer = ((int)0x0DF3),
  All.SelectionBufferSize = ((int)0x0DF4), All.TextureWidth = ((int)0x1000), All.Texcoord1BitPgi = ((int)0x10000000), All.TextureHeight = ((int)0x1001),
  All.TextureComponents = ((int)0x1003), All.TextureInternalFormat = ((int)0x1003), All.TextureBorderColor = ((int)0x1004), All.TextureBorder = ((int)0x1005),
  All.DontCare = ((int)0x1100), All.Fastest = ((int)0x1101), All.Nicest = ((int)0x1102), All.Ambient = ((int)0x1200),
  All.Diffuse = ((int)0x1201), All.Specular = ((int)0x1202), All.Position = ((int)0x1203), All.SpotDirection = ((int)0x1204),
  All.SpotExponent = ((int)0x1205), All.SpotCutoff = ((int)0x1206), All.ConstantAttenuation = ((int)0x1207), All.LinearAttenuation = ((int)0x1208),
  All.QuadraticAttenuation = ((int)0x1209), All.Compile = ((int)0x1300), All.CompileAndExecute = ((int)0x1301), All.Byte = ((int)0x1400),
  All.UnsignedByte = ((int)0x1401), All.Short = ((int)0x1402), All.UnsignedShort = ((int)0x1403), All.Int = ((int)0x1404),
  All.UnsignedInt = ((int)0x1405), All.Float = ((int)0x1406), All.Gl2Bytes = ((int)0x1407), All.Gl3Bytes = ((int)0x1408),
  All.Gl4Bytes = ((int)0x1409), All.Double = ((int)0x140A), All.DoubleExt = ((int)0x140A), All.HalfApple = ((int)0x140B),
  All.HalfFloat = ((int)0x140B), All.HalfFloatArb = ((int)0x140B), All.HalfFloatNv = ((int)0x140B), All.Fixed = ((int)0x140C),
  All.FixedOes = ((int)0x140C), All.Int64Nv = ((int)0x140E), All.UnsignedInt64Nv = ((int)0x140F), All.Clear = ((int)0x1500),
  All.And = ((int)0x1501), All.AndReverse = ((int)0x1502), All.Copy = ((int)0x1503), All.AndInverted = ((int)0x1504),
  All.Noop = ((int)0x1505), All.Xor = ((int)0x1506), All.Or = ((int)0x1507), All.Nor = ((int)0x1508),
  All.Equiv = ((int)0x1509), All.Invert = ((int)0x150A), All.OrReverse = ((int)0x150B), All.CopyInverted = ((int)0x150C),
  All.OrInverted = ((int)0x150D), All.Nand = ((int)0x150E), All.Set = ((int)0x150F), All.Emission = ((int)0x1600),
  All.Shininess = ((int)0x1601), All.AmbientAndDiffuse = ((int)0x1602), All.ColorIndexes = ((int)0x1603), All.Modelview = ((int)0x1700),
  All.Modelview0Arb = ((int)0x1700), All.Modelview0Ext = ((int)0x1700), All.Projection = ((int)0x1701), All.Texture = ((int)0x1702),
  All.Color = ((int)0x1800), All.ColorExt = ((int)0x1800), All.Depth = ((int)0x1801), All.DepthExt = ((int)0x1801),
  All.Stencil = ((int)0x1802), All.StencilExt = ((int)0x1802), All.ColorIndex = ((int)0x1900), All.StencilIndex = ((int)0x1901),
  All.DepthComponent = ((int)0x1902), All.Red = ((int)0x1903), All.Green = ((int)0x1904), All.Blue = ((int)0x1905),
  All.Alpha = ((int)0x1906), All.Rgb = ((int)0x1907), All.Rgba = ((int)0x1908), All.Luminance = ((int)0x1909),
  All.LuminanceAlpha = ((int)0x190A), All.RasterPositionUnclippedIbm = ((int)0x19262), All.Bitmap = ((int)0x1A00), All.PreferDoublebufferHintPgi = ((int)0x1A1F8),
  All.ConserveMemoryHintPgi = ((int)0x1A1FD), All.ReclaimMemoryHintPgi = ((int)0x1A1FE), All.NativeGraphicsHandlePgi = ((int)0x1A202), All.NativeGraphicsBeginHintPgi = ((int)0x1A203),
  All.NativeGraphicsEndHintPgi = ((int)0x1A204), All.AlwaysFastHintPgi = ((int)0x1A20C), All.AlwaysSoftHintPgi = ((int)0x1A20D), All.AllowDrawObjHintPgi = ((int)0x1A20E),
  All.AllowDrawWinHintPgi = ((int)0x1A20F), All.AllowDrawFrgHintPgi = ((int)0x1A210), All.AllowDrawMemHintPgi = ((int)0x1A211), All.StrictDepthfuncHintPgi = ((int)0x1A216),
  All.StrictLightingHintPgi = ((int)0x1A217), All.StrictScissorHintPgi = ((int)0x1A218), All.FullStippleHintPgi = ((int)0x1A219), All.ClipNearHintPgi = ((int)0x1A220),
  All.ClipFarHintPgi = ((int)0x1A221), All.WideLineHintPgi = ((int)0x1A222), All.BackNormalsHintPgi = ((int)0x1A223), All.VertexDataHintPgi = ((int)0x1A22A),
  All.VertexConsistentHintPgi = ((int)0x1A22B), All.MaterialSideHintPgi = ((int)0x1A22C), All.MaxVertexHintPgi = ((int)0x1A22D), All.Point = ((int)0x1B00),
  All.Line = ((int)0x1B01), All.Fill = ((int)0x1B02), All.Render = ((int)0x1C00), All.Feedback = ((int)0x1C01),
  All.Select = ((int)0x1C02), All.Flat = ((int)0x1D00), All.Smooth = ((int)0x1D01), All.Keep = ((int)0x1E00),
  All.Replace = ((int)0x1E01), All.Incr = ((int)0x1E02), All.Decr = ((int)0x1E03), All.Vendor = ((int)0x1F00),
  All.Renderer = ((int)0x1F01), All.Version = ((int)0x1F02), All.Extensions = ((int)0x1F03), All.S = ((int)0x2000),
  All.MultisampleBit = ((int)0x20000000), All.MultisampleBit3Dfx = ((int)0x20000000), All.MultisampleBitArb = ((int)0x20000000), All.MultisampleBitExt = ((int)0x20000000),
  All.Texcoord2BitPgi = ((int)0x20000000), All.T = ((int)0x2001), All.R = ((int)0x2002), All.Q = ((int)0x2003),
  All.Modulate = ((int)0x2100), All.Decal = ((int)0x2101), All.TextureEnvMode = ((int)0x2200), All.TextureEnvColor = ((int)0x2201),
  All.TextureEnv = ((int)0x2300), All.EyeLinear = ((int)0x2400), All.ObjectLinear = ((int)0x2401), All.SphereMap = ((int)0x2402),
  All.TextureGenMode = ((int)0x2500), All.ObjectPlane = ((int)0x2501), All.EyePlane = ((int)0x2502), All.Nearest = ((int)0x2600),
  All.Linear = ((int)0x2601), All.NearestMipmapNearest = ((int)0x2700), All.LinearMipmapNearest = ((int)0x2701), All.NearestMipmapLinear = ((int)0x2702),
  All.LinearMipmapLinear = ((int)0x2703), All.TextureMagFilter = ((int)0x2800), All.TextureMinFilter = ((int)0x2801), All.TextureWrapS = ((int)0x2802),
  All.TextureWrapT = ((int)0x2803), All.Clamp = ((int)0x2900), All.Repeat = ((int)0x2901), All.PolygonOffsetUnits = ((int)0x2A00),
  All.PolygonOffsetPoint = ((int)0x2A01), All.PolygonOffsetLine = ((int)0x2A02), All.R3G3B2 = ((int)0x2A10), All.V2f = ((int)0x2A20),
  All.V3f = ((int)0x2A21), All.C4ubV2f = ((int)0x2A22), All.C4ubV3f = ((int)0x2A23), All.C3fV3f = ((int)0x2A24),
  All.N3fV3f = ((int)0x2A25), All.C4fN3fV3f = ((int)0x2A26), All.T2fV3f = ((int)0x2A27), All.T4fV4f = ((int)0x2A28),
  All.T2fC4ubV3f = ((int)0x2A29), All.T2fC3fV3f = ((int)0x2A2A), All.T2fN3fV3f = ((int)0x2A2B), All.T2fC4fN3fV3f = ((int)0x2A2C),
  All.T4fC4fN3fV4f = ((int)0x2A2D), All.ClipDistance0 = ((int)0x3000), All.ClipPlane0 = ((int)0x3000), All.ClipDistance1 = ((int)0x3001),
  All.ClipPlane1 = ((int)0x3001), All.ClipDistance2 = ((int)0x3002), All.ClipPlane2 = ((int)0x3002), All.ClipDistance3 = ((int)0x3003),
  All.ClipPlane3 = ((int)0x3003), All.ClipDistance4 = ((int)0x3004), All.ClipPlane4 = ((int)0x3004), All.ClipDistance5 = ((int)0x3005),
  All.ClipPlane5 = ((int)0x3005), All.ClipDistance6 = ((int)0x3006), All.ClipDistance7 = ((int)0x3007), All.Light0 = ((int)0x4000),
  All.Texcoord3BitPgi = ((int)0x40000000), All.Light1 = ((int)0x4001), All.Light2 = ((int)0x4002), All.Light3 = ((int)0x4003),
  All.Light4 = ((int)0x4004), All.Light5 = ((int)0x4005), All.Light6 = ((int)0x4006), All.Light7 = ((int)0x4007),
  All.AbgrExt = ((int)0x8000), All.Texcoord4BitPgi = unchecked((int)0x80000000), All.ConstantColor = ((int)0x8001), All.ConstantColorExt = ((int)0x8001),
  All.OneMinusConstantColor = ((int)0x8002), All.OneMinusConstantColorExt = ((int)0x8002), All.ConstantAlpha = ((int)0x8003), All.ConstantAlphaExt = ((int)0x8003),
  All.OneMinusConstantAlpha = ((int)0x8004), All.OneMinusConstantAlphaExt = ((int)0x8004), All.BlendColor = ((int)0x8005), All.BlendColorExt = ((int)0x8005),
  All.FuncAdd = ((int)0x8006), All.FuncAddExt = ((int)0x8006), All.FuncAddOes = ((int)0x8006), All.Min = ((int)0x8007),
  All.MinExt = ((int)0x8007), All.Max = ((int)0x8008), All.MaxExt = ((int)0x8008), All.BlendEquation = ((int)0x8009),
  All.BlendEquationExt = ((int)0x8009), All.BlendEquationOes = ((int)0x8009), All.BlendEquationRgb = ((int)0x8009), All.BlendEquationRgbExt = ((int)0x8009),
  All.BlendEquationRgbOes = ((int)0x8009), All.FuncSubtract = ((int)0x800A), All.FuncSubtractExt = ((int)0x800A), All.FuncSubtractOes = ((int)0x800A),
  All.FuncReverseSubtract = ((int)0x800B), All.FuncReverseSubtractExt = ((int)0x800B), All.FuncReverseSubtractOes = ((int)0x800B), All.CmykExt = ((int)0x800C),
  All.CmykaExt = ((int)0x800D), All.PackCmykHintExt = ((int)0x800E), All.UnpackCmykHintExt = ((int)0x800F), All.Convolution1D = ((int)0x8010),
  All.Convolution1DExt = ((int)0x8010), All.Convolution2D = ((int)0x8011), All.Convolution2DExt = ((int)0x8011), All.Separable2D = ((int)0x8012),
  All.Separable2DExt = ((int)0x8012), All.ConvolutionBorderMode = ((int)0x8013), All.ConvolutionBorderModeExt = ((int)0x8013), All.ConvolutionFilterScale = ((int)0x8014),
  All.ConvolutionFilterScaleExt = ((int)0x8014), All.ConvolutionFilterBias = ((int)0x8015), All.ConvolutionFilterBiasExt = ((int)0x8015), All.Reduce = ((int)0x8016),
  All.ReduceExt = ((int)0x8016), All.ConvolutionFormat = ((int)0x8017), All.ConvolutionFormatExt = ((int)0x8017), All.ConvolutionWidth = ((int)0x8018),
  All.ConvolutionWidthExt = ((int)0x8018), All.ConvolutionHeight = ((int)0x8019), All.ConvolutionHeightExt = ((int)0x8019), All.MaxConvolutionWidth = ((int)0x801A),
  All.MaxConvolutionWidthExt = ((int)0x801A), All.MaxConvolutionHeight = ((int)0x801B), All.MaxConvolutionHeightExt = ((int)0x801B), All.PostConvolutionRedScale = ((int)0x801C),
  All.PostConvolutionRedScaleExt = ((int)0x801C), All.PostConvolutionGreenScale = ((int)0x801D), All.PostConvolutionGreenScaleExt = ((int)0x801D), All.PostConvolutionBlueScale = ((int)0x801E),
  All.PostConvolutionBlueScaleExt = ((int)0x801E), All.PostConvolutionAlphaScale = ((int)0x801F), All.PostConvolutionAlphaScaleExt = ((int)0x801F), All.PostConvolutionRedBias = ((int)0x8020),
  All.PostConvolutionRedBiasExt = ((int)0x8020), All.PostConvolutionGreenBias = ((int)0x8021), All.PostConvolutionGreenBiasExt = ((int)0x8021), All.PostConvolutionBlueBias = ((int)0x8022),
  All.PostConvolutionBlueBiasExt = ((int)0x8022), All.PostConvolutionAlphaBias = ((int)0x8023), All.PostConvolutionAlphaBiasExt = ((int)0x8023), All.Histogram = ((int)0x8024),
  All.HistogramExt = ((int)0x8024), All.ProxyHistogram = ((int)0x8025), All.ProxyHistogramExt = ((int)0x8025), All.HistogramWidth = ((int)0x8026),
  All.HistogramWidthExt = ((int)0x8026), All.HistogramFormat = ((int)0x8027), All.HistogramFormatExt = ((int)0x8027), All.HistogramRedSize = ((int)0x8028),
  All.HistogramRedSizeExt = ((int)0x8028), All.HistogramGreenSize = ((int)0x8029), All.HistogramGreenSizeExt = ((int)0x8029), All.HistogramBlueSize = ((int)0x802A),
  All.HistogramBlueSizeExt = ((int)0x802A), All.HistogramAlphaSize = ((int)0x802B), All.HistogramAlphaSizeExt = ((int)0x802B), All.HistogramLuminanceSize = ((int)0x802C),
  All.HistogramLuminanceSizeExt = ((int)0x802C), All.HistogramSink = ((int)0x802D), All.HistogramSinkExt = ((int)0x802D), All.Minmax = ((int)0x802E),
  All.MinmaxExt = ((int)0x802E), All.MinmaxFormat = ((int)0x802F), All.MinmaxFormatExt = ((int)0x802F), All.MinmaxSink = ((int)0x8030),
  All.MinmaxSinkExt = ((int)0x8030), All.TableTooLarge = ((int)0x8031), All.TableTooLargeExt = ((int)0x8031), All.UnsignedByte332 = ((int)0x8032),
  All.UnsignedByte332Ext = ((int)0x8032), All.UnsignedShort4444 = ((int)0x8033), All.UnsignedShort4444Ext = ((int)0x8033), All.UnsignedShort5551 = ((int)0x8034),
  All.UnsignedShort5551Ext = ((int)0x8034), All.UnsignedInt8888 = ((int)0x8035), All.UnsignedInt8888Ext = ((int)0x8035), All.UnsignedInt1010102 = ((int)0x8036),
  All.UnsignedInt1010102Ext = ((int)0x8036), All.PolygonOffsetExt = ((int)0x8037), All.PolygonOffsetFill = ((int)0x8037), All.PolygonOffsetFactor = ((int)0x8038),
  All.PolygonOffsetFactorExt = ((int)0x8038), All.PolygonOffsetBiasExt = ((int)0x8039), All.RescaleNormal = ((int)0x803A), All.RescaleNormalExt = ((int)0x803A),
  All.Alpha4 = ((int)0x803B), All.Alpha4Ext = ((int)0x803B), All.Alpha8 = ((int)0x803C), All.Alpha8Ext = ((int)0x803C),
  All.Alpha12 = ((int)0x803D), All.Alpha12Ext = ((int)0x803D), All.Alpha16 = ((int)0x803E), All.Alpha16Ext = ((int)0x803E),
  All.Luminance4 = ((int)0x803F), All.Luminance4Ext = ((int)0x803F), All.Luminance8 = ((int)0x8040), All.Luminance8Ext = ((int)0x8040),
  All.Luminance12 = ((int)0x8041), All.Luminance12Ext = ((int)0x8041), All.Luminance16 = ((int)0x8042), All.Luminance16Ext = ((int)0x8042),
  All.Luminance4Alpha4 = ((int)0x8043), All.Luminance4Alpha4Ext = ((int)0x8043), All.Luminance6Alpha2 = ((int)0x8044), All.Luminance6Alpha2Ext = ((int)0x8044),
  All.Luminance8Alpha8 = ((int)0x8045), All.Luminance8Alpha8Ext = ((int)0x8045), All.Luminance12Alpha4 = ((int)0x8046), All.Luminance12Alpha4Ext = ((int)0x8046),
  All.Luminance12Alpha12 = ((int)0x8047), All.Luminance12Alpha12Ext = ((int)0x8047), All.Luminance16Alpha16 = ((int)0x8048), All.Luminance16Alpha16Ext = ((int)0x8048),
  All.Intensity = ((int)0x8049), All.IntensityExt = ((int)0x8049), All.Intensity4 = ((int)0x804A), All.Intensity4Ext = ((int)0x804A),
  All.Intensity8 = ((int)0x804B), All.Intensity8Ext = ((int)0x804B), All.Intensity12 = ((int)0x804C), All.Intensity12Ext = ((int)0x804C),
  All.Intensity16 = ((int)0x804D), All.Intensity16Ext = ((int)0x804D), All.Rgb2Ext = ((int)0x804E), All.Rgb4 = ((int)0x804F),
  All.Rgb4Ext = ((int)0x804F), All.Rgb5 = ((int)0x8050), All.Rgb5Ext = ((int)0x8050), All.Rgb8 = ((int)0x8051),
  All.Rgb8Ext = ((int)0x8051), All.Rgb10 = ((int)0x8052), All.Rgb10Ext = ((int)0x8052), All.Rgb12 = ((int)0x8053),
  All.Rgb12Ext = ((int)0x8053), All.Rgb16 = ((int)0x8054), All.Rgb16Ext = ((int)0x8054), All.Rgba2 = ((int)0x8055),
  All.Rgba2Ext = ((int)0x8055), All.Rgba4 = ((int)0x8056), All.Rgba4Ext = ((int)0x8056), All.Rgba4Oes = ((int)0x8056),
  All.Rgb5A1 = ((int)0x8057), All.Rgb5A1Ext = ((int)0x8057), All.Rgb5A1Oes = ((int)0x8057), All.Rgba8 = ((int)0x8058),
  All.Rgba8Ext = ((int)0x8058), All.Rgb10A2 = ((int)0x8059), All.Rgb10A2Ext = ((int)0x8059), All.Rgba12 = ((int)0x805A),
  All.Rgba12Ext = ((int)0x805A), All.Rgba16 = ((int)0x805B), All.Rgba16Ext = ((int)0x805B), All.TextureRedSize = ((int)0x805C),
  All.TextureRedSizeExt = ((int)0x805C), All.TextureGreenSize = ((int)0x805D), All.TextureGreenSizeExt = ((int)0x805D), All.TextureBlueSize = ((int)0x805E),
  All.TextureBlueSizeExt = ((int)0x805E), All.TextureAlphaSize = ((int)0x805F), All.TextureAlphaSizeExt = ((int)0x805F), All.TextureLuminanceSize = ((int)0x8060),
  All.TextureLuminanceSizeExt = ((int)0x8060), All.TextureIntensitySize = ((int)0x8061), All.TextureIntensitySizeExt = ((int)0x8061), All.ReplaceExt = ((int)0x8062),
  All.ProxyTexture1D = ((int)0x8063), All.ProxyTexture1DExt = ((int)0x8063), All.ProxyTexture2D = ((int)0x8064), All.ProxyTexture2DExt = ((int)0x8064),
  All.TextureTooLargeExt = ((int)0x8065), All.TexturePriority = ((int)0x8066), All.TexturePriorityExt = ((int)0x8066), All.TextureResident = ((int)0x8067),
  All.TextureResidentExt = ((int)0x8067), All.Texture1DBindingExt = ((int)0x8068), All.TextureBinding1D = ((int)0x8068), All.Texture2DBindingExt = ((int)0x8069),
  All.TextureBinding2D = ((int)0x8069), All.Texture3DBindingExt = ((int)0x806A), All.Texture3DBindingOes = ((int)0x806A), All.TextureBinding3D = ((int)0x806A),
  All.PackSkipImages = ((int)0x806B), All.PackSkipImagesExt = ((int)0x806B), All.PackImageHeight = ((int)0x806C), All.PackImageHeightExt = ((int)0x806C),
  All.UnpackSkipImages = ((int)0x806D), All.UnpackSkipImagesExt = ((int)0x806D), All.UnpackImageHeight = ((int)0x806E), All.UnpackImageHeightExt = ((int)0x806E),
  All.Texture3D = ((int)0x806F), All.Texture3DExt = ((int)0x806F), All.Texture3DOes = ((int)0x806F), All.ProxyTexture3D = ((int)0x8070),
  All.ProxyTexture3DExt = ((int)0x8070), All.TextureDepth = ((int)0x8071), All.TextureDepthExt = ((int)0x8071), All.TextureWrapR = ((int)0x8072),
  All.TextureWrapRExt = ((int)0x8072), All.TextureWrapROes = ((int)0x8072), All.Max3DTextureSize = ((int)0x8073), All.Max3DTextureSizeExt = ((int)0x8073),
  All.Max3DTextureSizeOes = ((int)0x8073), All.VertexArray = ((int)0x8074), All.VertexArrayExt = ((int)0x8074), All.NormalArray = ((int)0x8075),
  All.NormalArrayExt = ((int)0x8075), All.ColorArray = ((int)0x8076), All.ColorArrayExt = ((int)0x8076), All.IndexArray = ((int)0x8077),
  All.IndexArrayExt = ((int)0x8077), All.TextureCoordArray = ((int)0x8078), All.TextureCoordArrayExt = ((int)0x8078), All.EdgeFlagArray = ((int)0x8079),
  All.EdgeFlagArrayExt = ((int)0x8079), All.VertexArraySize = ((int)0x807A), All.VertexArraySizeExt = ((int)0x807A), All.VertexArrayType = ((int)0x807B),
  All.VertexArrayTypeExt = ((int)0x807B), All.VertexArrayStride = ((int)0x807C), All.VertexArrayStrideExt = ((int)0x807C), All.VertexArrayCountExt = ((int)0x807D),
  All.NormalArrayType = ((int)0x807E), All.NormalArrayTypeExt = ((int)0x807E), All.NormalArrayStride = ((int)0x807F), All.NormalArrayStrideExt = ((int)0x807F),
  All.NormalArrayCountExt = ((int)0x8080), All.ColorArraySize = ((int)0x8081), All.ColorArraySizeExt = ((int)0x8081), All.ColorArrayType = ((int)0x8082),
  All.ColorArrayTypeExt = ((int)0x8082), All.ColorArrayStride = ((int)0x8083), All.ColorArrayStrideExt = ((int)0x8083), All.ColorArrayCountExt = ((int)0x8084),
  All.IndexArrayType = ((int)0x8085), All.IndexArrayTypeExt = ((int)0x8085), All.IndexArrayStride = ((int)0x8086), All.IndexArrayStrideExt = ((int)0x8086),
  All.IndexArrayCountExt = ((int)0x8087), All.TextureCoordArraySize = ((int)0x8088), All.TextureCoordArraySizeExt = ((int)0x8088), All.TextureCoordArrayType = ((int)0x8089),
  All.TextureCoordArrayTypeExt = ((int)0x8089), All.TextureCoordArrayStride = ((int)0x808A), All.TextureCoordArrayStrideExt = ((int)0x808A), All.TextureCoordArrayCountExt = ((int)0x808B),
  All.EdgeFlagArrayStride = ((int)0x808C), All.EdgeFlagArrayStrideExt = ((int)0x808C), All.EdgeFlagArrayCountExt = ((int)0x808D), All.VertexArrayPointer = ((int)0x808E),
  All.VertexArrayPointerExt = ((int)0x808E), All.NormalArrayPointer = ((int)0x808F), All.NormalArrayPointerExt = ((int)0x808F), All.ColorArrayPointer = ((int)0x8090),
  All.ColorArrayPointerExt = ((int)0x8090), All.IndexArrayPointer = ((int)0x8091), All.IndexArrayPointerExt = ((int)0x8091), All.TextureCoordArrayPointer = ((int)0x8092),
  All.TextureCoordArrayPointerExt = ((int)0x8092), All.EdgeFlagArrayPointer = ((int)0x8093), All.EdgeFlagArrayPointerExt = ((int)0x8093), All.InterlaceSgix = ((int)0x8094),
  All.DetailTexture2DSgis = ((int)0x8095), All.DetailTexture2DBindingSgis = ((int)0x8096), All.LinearDetailSgis = ((int)0x8097), All.LinearDetailAlphaSgis = ((int)0x8098),
  All.LinearDetailColorSgis = ((int)0x8099), All.DetailTextureLevelSgis = ((int)0x809A), All.DetailTextureModeSgis = ((int)0x809B), All.DetailTextureFuncPointsSgis = ((int)0x809C),
  All.Multisample = ((int)0x809D), All.MultisampleArb = ((int)0x809D), All.MultisampleExt = ((int)0x809D), All.MultisampleSgis = ((int)0x809D),
  All.SampleAlphaToCoverage = ((int)0x809E), All.SampleAlphaToCoverageArb = ((int)0x809E), All.SampleAlphaToMaskExt = ((int)0x809E), All.SampleAlphaToMaskSgis = ((int)0x809E),
  All.SampleAlphaToOne = ((int)0x809F), All.SampleAlphaToOneArb = ((int)0x809F), All.SampleAlphaToOneExt = ((int)0x809F), All.SampleAlphaToOneSgis = ((int)0x809F),
  All.SampleCoverage = ((int)0x80A0), All.SampleCoverageArb = ((int)0x80A0), All.SampleMaskExt = ((int)0x80A0), All.SampleMaskSgis = ((int)0x80A0),
  All.Gl1PassExt = ((int)0x80A1), All.Gl1PassSgis = ((int)0x80A1), All.Gl2Pass0Ext = ((int)0x80A2), All.Gl2Pass0Sgis = ((int)0x80A2),
  All.Gl2Pass1Ext = ((int)0x80A3), All.Gl2Pass1Sgis = ((int)0x80A3), All.Gl4Pass0Ext = ((int)0x80A4), All.Gl4Pass0Sgis = ((int)0x80A4),
  All.Gl4Pass1Ext = ((int)0x80A5), All.Gl4Pass1Sgis = ((int)0x80A5), All.Gl4Pass2Ext = ((int)0x80A6), All.Gl4Pass2Sgis = ((int)0x80A6),
  All.Gl4Pass3Ext = ((int)0x80A7), All.Gl4Pass3Sgis = ((int)0x80A7), All.SampleBuffers = ((int)0x80A8), All.SampleBuffersArb = ((int)0x80A8),
  All.SampleBuffersExt = ((int)0x80A8), All.SampleBuffersSgis = ((int)0x80A8), All.Samples = ((int)0x80A9), All.SamplesArb = ((int)0x80A9),
  All.SamplesExt = ((int)0x80A9), All.SamplesSgis = ((int)0x80A9), All.SampleCoverageValue = ((int)0x80AA), All.SampleCoverageValueArb = ((int)0x80AA),
  All.SampleMaskValueExt = ((int)0x80AA), All.SampleMaskValueSgis = ((int)0x80AA), All.SampleCoverageInvert = ((int)0x80AB), All.SampleCoverageInvertArb = ((int)0x80AB),
  All.SampleMaskInvertExt = ((int)0x80AB), All.SampleMaskInvertSgis = ((int)0x80AB), All.SamplePatternExt = ((int)0x80AC), All.SamplePatternSgis = ((int)0x80AC),
  All.LinearSharpenSgis = ((int)0x80AD), All.LinearSharpenAlphaSgis = ((int)0x80AE), All.LinearSharpenColorSgis = ((int)0x80AF), All.SharpenTextureFuncPointsSgis = ((int)0x80B0),
  All.ColorMatrix = ((int)0x80B1), All.ColorMatrixSgi = ((int)0x80B1), All.ColorMatrixStackDepth = ((int)0x80B2), All.ColorMatrixStackDepthSgi = ((int)0x80B2),
  All.MaxColorMatrixStackDepth = ((int)0x80B3), All.MaxColorMatrixStackDepthSgi = ((int)0x80B3), All.PostColorMatrixRedScale = ((int)0x80B4), All.PostColorMatrixRedScaleSgi = ((int)0x80B4),
  All.PostColorMatrixGreenScale = ((int)0x80B5), All.PostColorMatrixGreenScaleSgi = ((int)0x80B5), All.PostColorMatrixBlueScale = ((int)0x80B6), All.PostColorMatrixBlueScaleSgi = ((int)0x80B6),
  All.PostColorMatrixAlphaScale = ((int)0x80B7), All.PostColorMatrixAlphaScaleSgi = ((int)0x80B7), All.PostColorMatrixRedBias = ((int)0x80B8), All.PostColorMatrixRedBiasSgi = ((int)0x80B8),
  All.PostColorMatrixGreenBias = ((int)0x80B9), All.PostColorMatrixGreenBiasSgi = ((int)0x80B9), All.PostColorMatrixBlueBias = ((int)0x80BA), All.PostColorMatrixBlueBiasSgi = ((int)0x80BA),
  All.PostColorMatrixAlphaBias = ((int)0x80BB), All.PostColorMatrixAlphaBiasSgi = ((int)0x80BB), All.TextureColorTableSgi = ((int)0x80BC), All.ProxyTextureColorTableSgi = ((int)0x80BD),
  All.TextureEnvBiasSgix = ((int)0x80BE), All.ShadowAmbientSgix = ((int)0x80BF), All.TextureCompareFailValue = ((int)0x80BF), All.TextureCompareFailValueArb = ((int)0x80BF),
  All.BlendDstRgb = ((int)0x80C8), All.BlendDstRgbExt = ((int)0x80C8), All.BlendDstRgbOes = ((int)0x80C8), All.BlendSrcRgb = ((int)0x80C9),
  All.BlendSrcRgbExt = ((int)0x80C9), All.BlendSrcRgbOes = ((int)0x80C9), All.BlendDstAlpha = ((int)0x80CA), All.BlendDstAlphaExt = ((int)0x80CA),
  All.BlendDstAlphaOes = ((int)0x80CA), All.BlendSrcAlpha = ((int)0x80CB), All.BlendSrcAlphaExt = ((int)0x80CB), All.BlendSrcAlphaOes = ((int)0x80CB),
  All.Gl422Ext = ((int)0x80CC), All.Gl422RevExt = ((int)0x80CD), All.Gl422AverageExt = ((int)0x80CE), All.Gl422RevAverageExt = ((int)0x80CF),
  All.ColorTable = ((int)0x80D0), All.ColorTableSgi = ((int)0x80D0), All.PostConvolutionColorTable = ((int)0x80D1), All.PostConvolutionColorTableSgi = ((int)0x80D1),
  All.PostColorMatrixColorTable = ((int)0x80D2), All.PostColorMatrixColorTableSgi = ((int)0x80D2), All.ProxyColorTable = ((int)0x80D3), All.ProxyColorTableSgi = ((int)0x80D3),
  All.ProxyPostConvolutionColorTable = ((int)0x80D4), All.ProxyPostConvolutionColorTableSgi = ((int)0x80D4), All.ProxyPostColorMatrixColorTable = ((int)0x80D5), All.ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
  All.ColorTableScale = ((int)0x80D6), All.ColorTableScaleSgi = ((int)0x80D6), All.ColorTableBias = ((int)0x80D7), All.ColorTableBiasSgi = ((int)0x80D7),
  All.ColorTableFormat = ((int)0x80D8), All.ColorTableFormatSgi = ((int)0x80D8), All.ColorTableWidth = ((int)0x80D9), All.ColorTableWidthSgi = ((int)0x80D9),
  All.ColorTableRedSize = ((int)0x80DA), All.ColorTableRedSizeSgi = ((int)0x80DA), All.ColorTableGreenSize = ((int)0x80DB), All.ColorTableGreenSizeSgi = ((int)0x80DB),
  All.ColorTableBlueSize = ((int)0x80DC), All.ColorTableBlueSizeSgi = ((int)0x80DC), All.ColorTableAlphaSize = ((int)0x80DD), All.ColorTableAlphaSizeSgi = ((int)0x80DD),
  All.ColorTableLuminanceSize = ((int)0x80DE), All.ColorTableLuminanceSizeSgi = ((int)0x80DE), All.ColorTableIntensitySize = ((int)0x80DF), All.ColorTableIntensitySizeSgi = ((int)0x80DF),
  All.Bgr = ((int)0x80E0), All.BgrExt = ((int)0x80E0), All.Bgra = ((int)0x80E1), All.BgraExt = ((int)0x80E1),
  All.ColorIndex1Ext = ((int)0x80E2), All.ColorIndex2Ext = ((int)0x80E3), All.ColorIndex4Ext = ((int)0x80E4), All.ColorIndex8Ext = ((int)0x80E5),
  All.ColorIndex12Ext = ((int)0x80E6), All.ColorIndex16Ext = ((int)0x80E7), All.MaxElementsVertices = ((int)0x80E8), All.MaxElementsVerticesExt = ((int)0x80E8),
  All.MaxElementsIndices = ((int)0x80E9), All.MaxElementsIndicesExt = ((int)0x80E9), All.PhongWin = ((int)0x80EA), All.PhongHintWin = ((int)0x80EB),
  All.FogSpecularTextureWin = ((int)0x80EC), All.TextureIndexSizeExt = ((int)0x80ED), All.ClipVolumeClippingHintExt = ((int)0x80F0), All.DualAlpha4Sgis = ((int)0x8110),
  All.DualAlpha8Sgis = ((int)0x8111), All.DualAlpha12Sgis = ((int)0x8112), All.DualAlpha16Sgis = ((int)0x8113), All.DualLuminance4Sgis = ((int)0x8114),
  All.DualLuminance8Sgis = ((int)0x8115), All.DualLuminance12Sgis = ((int)0x8116), All.DualLuminance16Sgis = ((int)0x8117), All.DualIntensity4Sgis = ((int)0x8118),
  All.DualIntensity8Sgis = ((int)0x8119), All.DualIntensity12Sgis = ((int)0x811A), All.DualIntensity16Sgis = ((int)0x811B), All.DualLuminanceAlpha4Sgis = ((int)0x811C),
  All.DualLuminanceAlpha8Sgis = ((int)0x811D), All.QuadAlpha4Sgis = ((int)0x811E), All.QuadAlpha8Sgis = ((int)0x811F), All.QuadLuminance4Sgis = ((int)0x8120),
  All.QuadLuminance8Sgis = ((int)0x8121), All.QuadIntensity4Sgis = ((int)0x8122), All.QuadIntensity8Sgis = ((int)0x8123), All.DualTextureSelectSgis = ((int)0x8124),
  All.QuadTextureSelectSgis = ((int)0x8125), All.PointSizeMin = ((int)0x8126), All.PointSizeMinArb = ((int)0x8126), All.PointSizeMinExt = ((int)0x8126),
  All.PointSizeMinSgis = ((int)0x8126), All.PointSizeMax = ((int)0x8127), All.PointSizeMaxArb = ((int)0x8127), All.PointSizeMaxExt = ((int)0x8127),
  All.PointSizeMaxSgis = ((int)0x8127), All.PointFadeThresholdSize = ((int)0x8128), All.PointFadeThresholdSizeArb = ((int)0x8128), All.PointFadeThresholdSizeExt = ((int)0x8128),
  All.PointFadeThresholdSizeSgis = ((int)0x8128), All.DistanceAttenuationExt = ((int)0x8129), All.DistanceAttenuationSgis = ((int)0x8129), All.PointDistanceAttenuation = ((int)0x8129),
  All.PointDistanceAttenuationArb = ((int)0x8129), All.FogFuncSgis = ((int)0x812A), All.FogFuncPointsSgis = ((int)0x812B), All.MaxFogFuncPointsSgis = ((int)0x812C),
  All.ClampToBorder = ((int)0x812D), All.ClampToBorderArb = ((int)0x812D), All.ClampToBorderSgis = ((int)0x812D), All.TextureMultiBufferHintSgix = ((int)0x812E),
  All.ClampToEdge = ((int)0x812F), All.ClampToEdgeSgis = ((int)0x812F), All.PackSkipVolumesSgis = ((int)0x8130), All.PackImageDepthSgis = ((int)0x8131),
  All.UnpackSkipVolumesSgis = ((int)0x8132), All.UnpackImageDepthSgis = ((int)0x8133), All.Texture4DSgis = ((int)0x8134), All.ProxyTexture4DSgis = ((int)0x8135),
  All.Texture4DsizeSgis = ((int)0x8136), All.TextureWrapQSgis = ((int)0x8137), All.Max4DTextureSizeSgis = ((int)0x8138), All.PixelTexGenSgix = ((int)0x8139),
  All.TextureMinLod = ((int)0x813A), All.TextureMinLodSgis = ((int)0x813A), All.TextureMaxLod = ((int)0x813B), All.TextureMaxLodSgis = ((int)0x813B),
  All.TextureBaseLevel = ((int)0x813C), All.TextureBaseLevelSgis = ((int)0x813C), All.TextureMaxLevel = ((int)0x813D), All.TextureMaxLevelSgis = ((int)0x813D),
  All.PixelTileBestAlignmentSgix = ((int)0x813E), All.PixelTileCacheIncrementSgix = ((int)0x813F), All.PixelTileWidthSgix = ((int)0x8140), All.PixelTileHeightSgix = ((int)0x8141),
  All.PixelTileGridWidthSgix = ((int)0x8142), All.PixelTileGridHeightSgix = ((int)0x8143), All.PixelTileGridDepthSgix = ((int)0x8144), All.PixelTileCacheSizeSgix = ((int)0x8145),
  All.Filter4Sgis = ((int)0x8146), All.TextureFilter4SizeSgis = ((int)0x8147), All.SpriteSgix = ((int)0x8148), All.SpriteModeSgix = ((int)0x8149),
  All.SpriteAxisSgix = ((int)0x814A), All.SpriteTranslationSgix = ((int)0x814B), All.SpriteAxialSgix = ((int)0x814C), All.SpriteObjectAlignedSgix = ((int)0x814D),
  All.SpriteEyeAlignedSgix = ((int)0x814E), All.Texture4DBindingSgis = ((int)0x814F), All.IgnoreBorderHp = ((int)0x8150), All.ConstantBorder = ((int)0x8151),
  All.ConstantBorderHp = ((int)0x8151), All.ReplicateBorder = ((int)0x8153), All.ReplicateBorderHp = ((int)0x8153), All.ConvolutionBorderColor = ((int)0x8154),
  All.ConvolutionBorderColorHp = ((int)0x8154), All.ImageScaleXHp = ((int)0x8155), All.ImageScaleYHp = ((int)0x8156), All.ImageTranslateXHp = ((int)0x8157),
  All.ImageTranslateYHp = ((int)0x8158), All.ImageRotateAngleHp = ((int)0x8159), All.ImageRotateOriginXHp = ((int)0x815A), All.ImageRotateOriginYHp = ((int)0x815B),
  All.ImageMagFilterHp = ((int)0x815C), All.ImageMinFilterHp = ((int)0x815D), All.ImageCubicWeightHp = ((int)0x815E), All.CubicHp = ((int)0x815F),
  All.AverageHp = ((int)0x8160), All.ImageTransform2DHp = ((int)0x8161), All.PostImageTransformColorTableHp = ((int)0x8162), All.ProxyPostImageTransformColorTableHp = ((int)0x8163),
  All.OcclusionTestHp = ((int)0x8165), All.OcclusionTestResultHp = ((int)0x8166), All.TextureLightingModeHp = ((int)0x8167), All.TexturePostSpecularHp = ((int)0x8168),
  All.TexturePreSpecularHp = ((int)0x8169), All.LinearClipmapLinearSgix = ((int)0x8170), All.TextureClipmapCenterSgix = ((int)0x8171), All.TextureClipmapFrameSgix = ((int)0x8172),
  All.TextureClipmapOffsetSgix = ((int)0x8173), All.TextureClipmapVirtualDepthSgix = ((int)0x8174), All.TextureClipmapLodOffsetSgix = ((int)0x8175), All.TextureClipmapDepthSgix = ((int)0x8176),
  All.MaxClipmapDepthSgix = ((int)0x8177), All.MaxClipmapVirtualDepthSgix = ((int)0x8178), All.PostTextureFilterBiasSgix = ((int)0x8179), All.PostTextureFilterScaleSgix = ((int)0x817A),
  All.PostTextureFilterBiasRangeSgix = ((int)0x817B), All.PostTextureFilterScaleRangeSgix = ((int)0x817C), All.ReferencePlaneSgix = ((int)0x817D), All.ReferencePlaneEquationSgix = ((int)0x817E),
  All.IrInstrument1Sgix = ((int)0x817F), All.InstrumentBufferPointerSgix = ((int)0x8180), All.InstrumentMeasurementsSgix = ((int)0x8181), All.ListPrioritySgix = ((int)0x8182),
  All.CalligraphicFragmentSgix = ((int)0x8183), All.PixelTexGenQCeilingSgix = ((int)0x8184), All.PixelTexGenQRoundSgix = ((int)0x8185), All.PixelTexGenQFloorSgix = ((int)0x8186),
  All.PixelTexGenAlphaReplaceSgix = ((int)0x8187), All.PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), All.PixelTexGenAlphaLsSgix = ((int)0x8189), All.PixelTexGenAlphaMsSgix = ((int)0x818A),
  All.FramezoomSgix = ((int)0x818B), All.FramezoomFactorSgix = ((int)0x818C), All.MaxFramezoomFactorSgix = ((int)0x818D), All.TextureLodBiasSSgix = ((int)0x818E),
  All.TextureLodBiasTSgix = ((int)0x818F), All.TextureLodBiasRSgix = ((int)0x8190), All.GenerateMipmap = ((int)0x8191), All.GenerateMipmapSgis = ((int)0x8191),
  All.GenerateMipmapHint = ((int)0x8192), All.GenerateMipmapHintSgis = ((int)0x8192), All.GeometryDeformationSgix = ((int)0x8194), All.TextureDeformationSgix = ((int)0x8195),
  All.DeformationsMaskSgix = ((int)0x8196), All.MaxDeformationOrderSgix = ((int)0x8197), All.FogOffsetSgix = ((int)0x8198), All.FogOffsetValueSgix = ((int)0x8199),
  All.TextureCompareSgix = ((int)0x819A), All.TextureCompareOperatorSgix = ((int)0x819B), All.TextureLequalRSgix = ((int)0x819C), All.TextureGequalRSgix = ((int)0x819D),
  All.DepthComponent16 = ((int)0x81A5), All.DepthComponent16Arb = ((int)0x81A5), All.DepthComponent16Oes = ((int)0x81A5), All.DepthComponent16Sgix = ((int)0x81A5),
  All.DepthComponent24 = ((int)0x81A6), All.DepthComponent24Arb = ((int)0x81A6), All.DepthComponent24Oes = ((int)0x81A6), All.DepthComponent24Sgix = ((int)0x81A6),
  All.DepthComponent32 = ((int)0x81A7), All.DepthComponent32Arb = ((int)0x81A7), All.DepthComponent32Oes = ((int)0x81A7), All.DepthComponent32Sgix = ((int)0x81A7),
  All.ArrayElementLockFirstExt = ((int)0x81A8), All.ArrayElementLockCountExt = ((int)0x81A9), All.CullVertexExt = ((int)0x81AA), All.CullVertexEyePositionExt = ((int)0x81AB),
  All.CullVertexObjectPositionExt = ((int)0x81AC), All.IuiV2fExt = ((int)0x81AD), All.IuiV3fExt = ((int)0x81AE), All.IuiN3fV2fExt = ((int)0x81AF),
  All.IuiN3fV3fExt = ((int)0x81B0), All.T2fIuiV2fExt = ((int)0x81B1), All.T2fIuiV3fExt = ((int)0x81B2), All.T2fIuiN3fV2fExt = ((int)0x81B3),
  All.T2fIuiN3fV3fExt = ((int)0x81B4), All.IndexTestExt = ((int)0x81B5), All.IndexTestFuncExt = ((int)0x81B6), All.IndexTestRefExt = ((int)0x81B7),
  All.IndexMaterialExt = ((int)0x81B8), All.IndexMaterialParameterExt = ((int)0x81B9), All.IndexMaterialFaceExt = ((int)0x81BA), All.Ycrcb422Sgix = ((int)0x81BB),
  All.Ycrcb444Sgix = ((int)0x81BC), All.WrapBorderSun = ((int)0x81D4), All.UnpackConstantDataSunx = ((int)0x81D5), All.TextureConstantDataSunx = ((int)0x81D6),
  All.TriangleListSun = ((int)0x81D7), All.ReplacementCodeSun = ((int)0x81D8), All.GlobalAlphaSun = ((int)0x81D9), All.GlobalAlphaFactorSun = ((int)0x81DA),
  All.TextureColorWritemaskSgis = ((int)0x81EF), All.EyeDistanceToPointSgis = ((int)0x81F0), All.ObjectDistanceToPointSgis = ((int)0x81F1), All.EyeDistanceToLineSgis = ((int)0x81F2),
  All.ObjectDistanceToLineSgis = ((int)0x81F3), All.EyePointSgis = ((int)0x81F4), All.ObjectPointSgis = ((int)0x81F5), All.EyeLineSgis = ((int)0x81F6),
  All.ObjectLineSgis = ((int)0x81F7), All.LightModelColorControl = ((int)0x81F8), All.LightModelColorControlExt = ((int)0x81F8), All.SingleColor = ((int)0x81F9),
  All.SingleColorExt = ((int)0x81F9), All.SeparateSpecularColor = ((int)0x81FA), All.SeparateSpecularColorExt = ((int)0x81FA), All.SharedTexturePaletteExt = ((int)0x81FB),
  All.FogScaleSgix = ((int)0x81FC), All.FogScaleValueSgix = ((int)0x81FD), All.TextFragmentShaderAti = ((int)0x8200), All.FramebufferAttachmentColorEncoding = ((int)0x8210),
  All.FramebufferAttachmentComponentType = ((int)0x8211), All.FramebufferAttachmentRedSize = ((int)0x8212), All.FramebufferAttachmentGreenSize = ((int)0x8213), All.FramebufferAttachmentBlueSize = ((int)0x8214),
  All.FramebufferAttachmentAlphaSize = ((int)0x8215), All.FramebufferAttachmentDepthSize = ((int)0x8216), All.FramebufferAttachmentStencilSize = ((int)0x8217), All.FramebufferDefault = ((int)0x8218),
  All.FramebufferUndefined = ((int)0x8219), All.DepthStencilAttachment = ((int)0x821A), All.MajorVersion = ((int)0x821B), All.MinorVersion = ((int)0x821C),
  All.NumExtensions = ((int)0x821D), All.ContextFlags = ((int)0x821E), All.Index = ((int)0x8222), All.DepthBuffer = ((int)0x8223),
  All.StencilBuffer = ((int)0x8224), All.CompressedRed = ((int)0x8225), All.CompressedRg = ((int)0x8226), All.Rg = ((int)0x8227),
  All.RgInteger = ((int)0x8228), All.R8 = ((int)0x8229), All.R16 = ((int)0x822A), All.Rg8 = ((int)0x822B),
  All.Rg16 = ((int)0x822C), All.R16f = ((int)0x822D), All.R32f = ((int)0x822E), All.Rg16f = ((int)0x822F),
  All.Rg32f = ((int)0x8230), All.R8i = ((int)0x8231), All.R8ui = ((int)0x8232), All.R16i = ((int)0x8233),
  All.R16ui = ((int)0x8234), All.R32i = ((int)0x8235), All.R32ui = ((int)0x8236), All.Rg8i = ((int)0x8237),
  All.Rg8ui = ((int)0x8238), All.Rg16i = ((int)0x8239), All.Rg16ui = ((int)0x823A), All.Rg32i = ((int)0x823B),
  All.Rg32ui = ((int)0x823C), All.SyncClEventArb = ((int)0x8240), All.SyncClEventCompleteArb = ((int)0x8241), All.DebugOutputSynchronousArb = ((int)0x8242),
  All.DebugNextLoggedMessageLengthArb = ((int)0x8243), All.DebugCallbackFunctionArb = ((int)0x8244), All.DebugCallbackUserParamArb = ((int)0x8245), All.DebugSourceApiArb = ((int)0x8246),
  All.DebugSourceWindowSystemArb = ((int)0x8247), All.DebugSourceShaderCompilerArb = ((int)0x8248), All.DebugSourceThirdPartyArb = ((int)0x8249), All.DebugSourceApplicationArb = ((int)0x824A),
  All.DebugSourceOtherArb = ((int)0x824B), All.DebugTypeErrorArb = ((int)0x824C), All.DebugTypeDeprecatedBehaviorArb = ((int)0x824D), All.DebugTypeUndefinedBehaviorArb = ((int)0x824E),
  All.DebugTypePortabilityArb = ((int)0x824F), All.DebugTypePerformanceArb = ((int)0x8250), All.DebugTypeOtherArb = ((int)0x8251), All.LoseContextOnResetArb = ((int)0x8252),
  All.GuiltyContextResetArb = ((int)0x8253), All.InnocentContextResetArb = ((int)0x8254), All.UnknownContextResetArb = ((int)0x8255), All.ResetNotificationStrategyArb = ((int)0x8256),
  All.ProgramBinaryRetrievableHint = ((int)0x8257), All.ProgramSeparable = ((int)0x8258), All.ActiveProgram = ((int)0x8259), All.ProgramPipelineBinding = ((int)0x825A),
  All.MaxViewports = ((int)0x825B), All.ViewportSubpixelBits = ((int)0x825C), All.ViewportBoundsRange = ((int)0x825D), All.LayerProvokingVertex = ((int)0x825E),
  All.ViewportIndexProvokingVertex = ((int)0x825F), All.UndefinedVertex = ((int)0x8260), All.NoResetNotificationArb = ((int)0x8261), All.DepthPassInstrumentSgix = ((int)0x8310),
  All.DepthPassInstrumentCountersSgix = ((int)0x8311), All.DepthPassInstrumentMaxSgix = ((int)0x8312), All.FragmentsInstrumentSgix = ((int)0x8313), All.FragmentsInstrumentCountersSgix = ((int)0x8314),
  All.FragmentsInstrumentMaxSgix = ((int)0x8315), All.ConvolutionHintSgix = ((int)0x8316), All.YcrcbSgix = ((int)0x8318), All.YcrcbaSgix = ((int)0x8319),
  All.UnpackCompressedSizeSgix = ((int)0x831A), All.PackMaxCompressedSizeSgix = ((int)0x831B), All.PackCompressedSizeSgix = ((int)0x831C), All.Slim8uSgix = ((int)0x831D),
  All.Slim10uSgix = ((int)0x831E), All.Slim12sSgix = ((int)0x831F), All.AlphaMinSgix = ((int)0x8320), All.AlphaMaxSgix = ((int)0x8321),
  All.ScalebiasHintSgix = ((int)0x8322), All.AsyncMarkerSgix = ((int)0x8329), All.PixelTexGenModeSgix = ((int)0x832B), All.AsyncHistogramSgix = ((int)0x832C),
  All.MaxAsyncHistogramSgix = ((int)0x832D), All.PixelTransform2DExt = ((int)0x8330), All.PixelMagFilterExt = ((int)0x8331), All.PixelMinFilterExt = ((int)0x8332),
  All.PixelCubicWeightExt = ((int)0x8333), All.CubicExt = ((int)0x8334), All.AverageExt = ((int)0x8335), All.PixelTransform2DStackDepthExt = ((int)0x8336),
  All.MaxPixelTransform2DStackDepthExt = ((int)0x8337), All.PixelTransform2DMatrixExt = ((int)0x8338), All.FragmentMaterialExt = ((int)0x8349), All.FragmentNormalExt = ((int)0x834A),
  All.FragmentColorExt = ((int)0x834C), All.AttenuationExt = ((int)0x834D), All.ShadowAttenuationExt = ((int)0x834E), All.TextureApplicationModeExt = ((int)0x834F),
  All.TextureLightExt = ((int)0x8350), All.TextureMaterialFaceExt = ((int)0x8351), All.TextureMaterialParameterExt = ((int)0x8352), All.PixelTextureSgis = ((int)0x8353),
  All.PixelFragmentRgbSourceSgis = ((int)0x8354), All.PixelFragmentAlphaSourceSgis = ((int)0x8355), All.PixelGroupColorSgis = ((int)0x8356), All.LineQualityHintSgix = ((int)0x835B),
  All.AsyncTexImageSgix = ((int)0x835C), All.AsyncDrawPixelsSgix = ((int)0x835D), All.AsyncReadPixelsSgix = ((int)0x835E), All.MaxAsyncTexImageSgix = ((int)0x835F),
  All.MaxAsyncDrawPixelsSgix = ((int)0x8360), All.MaxAsyncReadPixelsSgix = ((int)0x8361), All.UnsignedByte233Rev = ((int)0x8362), All.UnsignedByte233Reversed = ((int)0x8362),
  All.UnsignedByte233RevExt = ((int)0x8362), All.UnsignedShort565 = ((int)0x8363), All.UnsignedShort565Ext = ((int)0x8363), All.UnsignedShort565Rev = ((int)0x8364),
  All.UnsignedShort565Reversed = ((int)0x8364), All.UnsignedShort565RevExt = ((int)0x8364), All.UnsignedShort4444Rev = ((int)0x8365), All.UnsignedShort4444Reversed = ((int)0x8365),
  All.UnsignedShort4444RevExt = ((int)0x8365), All.UnsignedShort1555Rev = ((int)0x8366), All.UnsignedShort1555Reversed = ((int)0x8366), All.UnsignedShort1555RevExt = ((int)0x8366),
  All.UnsignedInt8888Rev = ((int)0x8367), All.UnsignedInt8888Reversed = ((int)0x8367), All.UnsignedInt8888RevExt = ((int)0x8367), All.UnsignedInt2101010Rev = ((int)0x8368),
  All.UnsignedInt2101010Reversed = ((int)0x8368), All.UnsignedInt2101010RevExt = ((int)0x8368), All.TextureMaxClampSSgix = ((int)0x8369), All.TextureMaxClampTSgix = ((int)0x836A),
  All.TextureMaxClampRSgix = ((int)0x836B), All.FogFactorToAlphaSgix = ((int)0x836F), All.MirroredRepeat = ((int)0x8370), All.MirroredRepeatArb = ((int)0x8370),
  All.MirroredRepeatIbm = ((int)0x8370), All.MirroredRepeatOes = ((int)0x8370), All.RgbS3tc = ((int)0x83A0), All.Rgb4S3tc = ((int)0x83A1),
  All.RgbaS3tc = ((int)0x83A2), All.Rgba4S3tc = ((int)0x83A3), All.VertexPreclipSgix = ((int)0x83EE), All.VertexPreclipHintSgix = ((int)0x83EF),
  All.CompressedRgbS3tcDxt1Ext = ((int)0x83F0), All.CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), All.CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), All.CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
  All.ParallelArraysIntel = ((int)0x83F4), All.VertexArrayParallelPointersIntel = ((int)0x83F5), All.NormalArrayParallelPointersIntel = ((int)0x83F6), All.ColorArrayParallelPointersIntel = ((int)0x83F7),
  All.TextureCoordArrayParallelPointersIntel = ((int)0x83F8), All.FragmentLightingSgix = ((int)0x8400), All.FragmentColorMaterialSgix = ((int)0x8401), All.FragmentColorMaterialFaceSgix = ((int)0x8402),
  All.FragmentColorMaterialParameterSgix = ((int)0x8403), All.MaxFragmentLightsSgix = ((int)0x8404), All.MaxActiveLightsSgix = ((int)0x8405), All.CurrentRasterNormalSgix = ((int)0x8406),
  All.LightEnvModeSgix = ((int)0x8407), All.FragmentLightModelLocalViewerSgix = ((int)0x8408), All.FragmentLightModelTwoSideSgix = ((int)0x8409), All.FragmentLightModelAmbientSgix = ((int)0x840A),
  All.FragmentLightModelNormalInterpolationSgix = ((int)0x840B), All.FragmentLight0Sgix = ((int)0x840C), All.FragmentLight1Sgix = ((int)0x840D), All.FragmentLight2Sgix = ((int)0x840E),
  All.FragmentLight3Sgix = ((int)0x840F), All.FragmentLight4Sgix = ((int)0x8410), All.FragmentLight5Sgix = ((int)0x8411), All.FragmentLight6Sgix = ((int)0x8412),
  All.FragmentLight7Sgix = ((int)0x8413), All.PackResampleSgix = ((int)0x842C), All.UnpackResampleSgix = ((int)0x842D), All.ResampleReplicateSgix = ((int)0x842E),
  All.ResampleZeroFillSgix = ((int)0x842F), All.ResampleDecimateSgix = ((int)0x8430), All.TangentArrayExt = ((int)0x8439), All.BinormalArrayExt = ((int)0x843A),
  All.CurrentTangentExt = ((int)0x843B), All.CurrentBinormalExt = ((int)0x843C), All.TangentArrayTypeExt = ((int)0x843E), All.TangentArrayStrideExt = ((int)0x843F),
  All.BinormalArrayTypeExt = ((int)0x8440), All.BinormalArrayStrideExt = ((int)0x8441), All.TangentArrayPointerExt = ((int)0x8442), All.BinormalArrayPointerExt = ((int)0x8443),
  All.Map1TangentExt = ((int)0x8444), All.Map2TangentExt = ((int)0x8445), All.Map1BinormalExt = ((int)0x8446), All.Map2BinormalExt = ((int)0x8447),
  All.NearestClipmapNearestSgix = ((int)0x844D), All.NearestClipmapLinearSgix = ((int)0x844E), All.LinearClipmapNearestSgix = ((int)0x844F), All.FogCoordinateSource = ((int)0x8450),
  All.FogCoordinateSourceExt = ((int)0x8450), All.FogCoordSrc = ((int)0x8450), All.FogCoord = ((int)0x8451), All.FogCoordinate = ((int)0x8451),
  All.FogCoordinateExt = ((int)0x8451), All.FragmentDepth = ((int)0x8452), All.FragmentDepthExt = ((int)0x8452), All.CurrentFogCoord = ((int)0x8453),
  All.CurrentFogCoordinate = ((int)0x8453), All.CurrentFogCoordinateExt = ((int)0x8453), All.FogCoordArrayType = ((int)0x8454), All.FogCoordinateArrayType = ((int)0x8454),
  All.FogCoordinateArrayTypeExt = ((int)0x8454), All.FogCoordArrayStride = ((int)0x8455), All.FogCoordinateArrayStride = ((int)0x8455), All.FogCoordinateArrayStrideExt = ((int)0x8455),
  All.FogCoordArrayPointer = ((int)0x8456), All.FogCoordinateArrayPointer = ((int)0x8456), All.FogCoordinateArrayPointerExt = ((int)0x8456), All.FogCoordArray = ((int)0x8457),
  All.FogCoordinateArray = ((int)0x8457), All.FogCoordinateArrayExt = ((int)0x8457), All.ColorSum = ((int)0x8458), All.ColorSumArb = ((int)0x8458),
  All.ColorSumExt = ((int)0x8458), All.CurrentSecondaryColor = ((int)0x8459), All.CurrentSecondaryColorExt = ((int)0x8459), All.SecondaryColorArraySize = ((int)0x845A),
  All.SecondaryColorArraySizeExt = ((int)0x845A), All.SecondaryColorArrayType = ((int)0x845B), All.SecondaryColorArrayTypeExt = ((int)0x845B), All.SecondaryColorArrayStride = ((int)0x845C),
  All.SecondaryColorArrayStrideExt = ((int)0x845C), All.SecondaryColorArrayPointer = ((int)0x845D), All.SecondaryColorArrayPointerExt = ((int)0x845D), All.SecondaryColorArray = ((int)0x845E),
  All.SecondaryColorArrayExt = ((int)0x845E), All.CurrentRasterSecondaryColor = ((int)0x845F), All.AliasedPointSizeRange = ((int)0x846D), All.AliasedLineWidthRange = ((int)0x846E),
  All.ScreenCoordinatesRend = ((int)0x8490), All.InvertedScreenWRend = ((int)0x8491), All.Texture0 = ((int)0x84C0), All.Texture0Arb = ((int)0x84C0),
  All.Texture1 = ((int)0x84C1), All.Texture1Arb = ((int)0x84C1), All.Texture2 = ((int)0x84C2), All.Texture2Arb = ((int)0x84C2),
  All.Texture3 = ((int)0x84C3), All.Texture3Arb = ((int)0x84C3), All.Texture4 = ((int)0x84C4), All.Texture4Arb = ((int)0x84C4),
  All.Texture5 = ((int)0x84C5), All.Texture5Arb = ((int)0x84C5), All.Texture6 = ((int)0x84C6), All.Texture6Arb = ((int)0x84C6),
  All.Texture7 = ((int)0x84C7), All.Texture7Arb = ((int)0x84C7), All.Texture8 = ((int)0x84C8), All.Texture8Arb = ((int)0x84C8),
  All.Texture9 = ((int)0x84C9), All.Texture9Arb = ((int)0x84C9), All.Texture10 = ((int)0x84CA), All.Texture10Arb = ((int)0x84CA),
  All.Texture11 = ((int)0x84CB), All.Texture11Arb = ((int)0x84CB), All.Texture12 = ((int)0x84CC), All.Texture12Arb = ((int)0x84CC),
  All.Texture13 = ((int)0x84CD), All.Texture13Arb = ((int)0x84CD), All.Texture14 = ((int)0x84CE), All.Texture14Arb = ((int)0x84CE),
  All.Texture15 = ((int)0x84CF), All.Texture15Arb = ((int)0x84CF), All.Texture16 = ((int)0x84D0), All.Texture16Arb = ((int)0x84D0),
  All.Texture17 = ((int)0x84D1), All.Texture17Arb = ((int)0x84D1), All.Texture18 = ((int)0x84D2), All.Texture18Arb = ((int)0x84D2),
  All.Texture19 = ((int)0x84D3), All.Texture19Arb = ((int)0x84D3), All.Texture20 = ((int)0x84D4), All.Texture20Arb = ((int)0x84D4),
  All.Texture21 = ((int)0x84D5), All.Texture21Arb = ((int)0x84D5), All.Texture22 = ((int)0x84D6), All.Texture22Arb = ((int)0x84D6),
  All.Texture23 = ((int)0x84D7), All.Texture23Arb = ((int)0x84D7), All.Texture24 = ((int)0x84D8), All.Texture24Arb = ((int)0x84D8),
  All.Texture25 = ((int)0x84D9), All.Texture25Arb = ((int)0x84D9), All.Texture26 = ((int)0x84DA), All.Texture26Arb = ((int)0x84DA),
  All.Texture27 = ((int)0x84DB), All.Texture27Arb = ((int)0x84DB), All.Texture28 = ((int)0x84DC), All.Texture28Arb = ((int)0x84DC),
  All.Texture29 = ((int)0x84DD), All.Texture29Arb = ((int)0x84DD), All.Texture30 = ((int)0x84DE), All.Texture30Arb = ((int)0x84DE),
  All.Texture31 = ((int)0x84DF), All.Texture31Arb = ((int)0x84DF), All.ActiveTexture = ((int)0x84E0), All.ActiveTextureArb = ((int)0x84E0),
  All.ClientActiveTexture = ((int)0x84E1), All.ClientActiveTextureArb = ((int)0x84E1), All.MaxTextureUnits = ((int)0x84E2), All.MaxTextureUnitsArb = ((int)0x84E2),
  All.TransposeModelviewMatrix = ((int)0x84E3), All.TransposeModelviewMatrixArb = ((int)0x84E3), All.TransposeProjectionMatrix = ((int)0x84E4), All.TransposeProjectionMatrixArb = ((int)0x84E4),
  All.TransposeTextureMatrix = ((int)0x84E5), All.TransposeTextureMatrixArb = ((int)0x84E5), All.TransposeColorMatrix = ((int)0x84E6), All.TransposeColorMatrixArb = ((int)0x84E6),
  All.Subtract = ((int)0x84E7), All.SubtractArb = ((int)0x84E7), All.MaxRenderbufferSize = ((int)0x84E8), All.MaxRenderbufferSizeExt = ((int)0x84E8),
  All.MaxRenderbufferSizeOes = ((int)0x84E8), All.CompressedAlpha = ((int)0x84E9), All.CompressedAlphaArb = ((int)0x84E9), All.CompressedLuminance = ((int)0x84EA),
  All.CompressedLuminanceArb = ((int)0x84EA), All.CompressedLuminanceAlpha = ((int)0x84EB), All.CompressedLuminanceAlphaArb = ((int)0x84EB), All.CompressedIntensity = ((int)0x84EC),
  All.CompressedIntensityArb = ((int)0x84EC), All.CompressedRgb = ((int)0x84ED), All.CompressedRgbArb = ((int)0x84ED), All.CompressedRgba = ((int)0x84EE),
  All.CompressedRgbaArb = ((int)0x84EE), All.TextureCompressionHint = ((int)0x84EF), All.TextureCompressionHintArb = ((int)0x84EF), All.UniformBlockReferencedByTessControlShader = ((int)0x84F0),
  All.UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), All.AllCompletedNv = ((int)0x84F2), All.FenceStatusNv = ((int)0x84F3), All.FenceConditionNv = ((int)0x84F4),
  All.TextureRectangle = ((int)0x84F5), All.TextureRectangleArb = ((int)0x84F5), All.TextureRectangleNv = ((int)0x84F5), All.TextureBindingRectangle = ((int)0x84F6),
  All.TextureBindingRectangleArb = ((int)0x84F6), All.TextureBindingRectangleNv = ((int)0x84F6), All.ProxyTextureRectangle = ((int)0x84F7), All.ProxyTextureRectangleArb = ((int)0x84F7),
  All.ProxyTextureRectangleNv = ((int)0x84F7), All.MaxRectangleTextureSize = ((int)0x84F8), All.MaxRectangleTextureSizeArb = ((int)0x84F8), All.MaxRectangleTextureSizeNv = ((int)0x84F8),
  All.DepthStencil = ((int)0x84F9), All.DepthStencilExt = ((int)0x84F9), All.DepthStencilNv = ((int)0x84F9), All.DepthStencilOes = ((int)0x84F9),
  All.UnsignedInt248 = ((int)0x84FA), All.UnsignedInt248Ext = ((int)0x84FA), All.UnsignedInt248Nv = ((int)0x84FA), All.UnsignedInt248Oes = ((int)0x84FA),
  All.MaxTextureLodBias = ((int)0x84FD), All.MaxTextureLodBiasExt = ((int)0x84FD), All.TextureMaxAnisotropyExt = ((int)0x84FE), All.MaxTextureMaxAnisotropyExt = ((int)0x84FF),
  All.TextureFilterControl = ((int)0x8500), All.TextureFilterControlExt = ((int)0x8500), All.TextureLodBias = ((int)0x8501), All.TextureLodBiasExt = ((int)0x8501),
  All.Modelview1StackDepthExt = ((int)0x8502), All.Combine4Nv = ((int)0x8503), All.MaxShininessNv = ((int)0x8504), All.MaxSpotExponentNv = ((int)0x8505),
  All.Modelview1MatrixExt = ((int)0x8506), All.ModelviewMatrix1Ext = ((int)0x8506), All.IncrWrap = ((int)0x8507), All.IncrWrapExt = ((int)0x8507),
  All.IncrWrapOes = ((int)0x8507), All.DecrWrap = ((int)0x8508), All.DecrWrapExt = ((int)0x8508), All.DecrWrapOes = ((int)0x8508),
  All.VertexWeightingExt = ((int)0x8509), All.Modelview1Arb = ((int)0x850A), All.Modelview1Ext = ((int)0x850A), All.CurrentVertexWeightExt = ((int)0x850B),
  All.VertexWeightArrayExt = ((int)0x850C), All.VertexWeightArraySizeExt = ((int)0x850D), All.VertexWeightArrayTypeExt = ((int)0x850E), All.VertexWeightArrayStrideExt = ((int)0x850F),
  All.VertexWeightArrayPointerExt = ((int)0x8510), All.NormalMap = ((int)0x8511), All.NormalMapArb = ((int)0x8511), All.NormalMapExt = ((int)0x8511),
  All.NormalMapNv = ((int)0x8511), All.NormalMapOes = ((int)0x8511), All.ReflectionMap = ((int)0x8512), All.ReflectionMapArb = ((int)0x8512),
  All.ReflectionMapExt = ((int)0x8512), All.ReflectionMapNv = ((int)0x8512), All.ReflectionMapOes = ((int)0x8512), All.TextureCubeMap = ((int)0x8513),
  All.TextureCubeMapArb = ((int)0x8513), All.TextureCubeMapExt = ((int)0x8513), All.TextureCubeMapOes = ((int)0x8513), All.TextureBindingCubeMap = ((int)0x8514),
  All.TextureBindingCubeMapArb = ((int)0x8514), All.TextureBindingCubeMapExt = ((int)0x8514), All.TextureBindingCubeMapOes = ((int)0x8514), All.TextureCubeMapPositiveX = ((int)0x8515),
  All.TextureCubeMapPositiveXArb = ((int)0x8515), All.TextureCubeMapPositiveXExt = ((int)0x8515), All.TextureCubeMapPositiveXOes = ((int)0x8515), All.TextureCubeMapNegativeX = ((int)0x8516),
  All.TextureCubeMapNegativeXArb = ((int)0x8516), All.TextureCubeMapNegativeXExt = ((int)0x8516), All.TextureCubeMapNegativeXOes = ((int)0x8516), All.TextureCubeMapPositiveY = ((int)0x8517),
  All.TextureCubeMapPositiveYArb = ((int)0x8517), All.TextureCubeMapPositiveYExt = ((int)0x8517), All.TextureCubeMapPositiveYOes = ((int)0x8517), All.TextureCubeMapNegativeY = ((int)0x8518),
  All.TextureCubeMapNegativeYArb = ((int)0x8518), All.TextureCubeMapNegativeYExt = ((int)0x8518), All.TextureCubeMapNegativeYOes = ((int)0x8518), All.TextureCubeMapPositiveZ = ((int)0x8519),
  All.TextureCubeMapPositiveZArb = ((int)0x8519), All.TextureCubeMapPositiveZExt = ((int)0x8519), All.TextureCubeMapPositiveZOes = ((int)0x8519), All.TextureCubeMapNegativeZ = ((int)0x851A),
  All.TextureCubeMapNegativeZArb = ((int)0x851A), All.TextureCubeMapNegativeZExt = ((int)0x851A), All.TextureCubeMapNegativeZOes = ((int)0x851A), All.ProxyTextureCubeMap = ((int)0x851B),
  All.ProxyTextureCubeMapArb = ((int)0x851B), All.ProxyTextureCubeMapExt = ((int)0x851B), All.MaxCubeMapTextureSize = ((int)0x851C), All.MaxCubeMapTextureSizeArb = ((int)0x851C),
  All.MaxCubeMapTextureSizeExt = ((int)0x851C), All.MaxCubeMapTextureSizeOes = ((int)0x851C), All.VertexArrayRangeApple = ((int)0x851D), All.VertexArrayRangeNv = ((int)0x851D),
  All.VertexArrayRangeLengthApple = ((int)0x851E), All.VertexArrayRangeLengthNv = ((int)0x851E), All.VertexArrayRangeValidNv = ((int)0x851F), All.VertexArrayStorageHintApple = ((int)0x851F),
  All.MaxVertexArrayRangeElementNv = ((int)0x8520), All.VertexArrayRangePointerApple = ((int)0x8521), All.VertexArrayRangePointerNv = ((int)0x8521), All.RegisterCombinersNv = ((int)0x8522),
  All.VariableANv = ((int)0x8523), All.VariableBNv = ((int)0x8524), All.VariableCNv = ((int)0x8525), All.VariableDNv = ((int)0x8526),
  All.VariableENv = ((int)0x8527), All.VariableFNv = ((int)0x8528), All.VariableGNv = ((int)0x8529), All.ConstantColor0Nv = ((int)0x852A),
  All.ConstantColor1Nv = ((int)0x852B), All.PrimaryColorNv = ((int)0x852C), All.SecondaryColorNv = ((int)0x852D), All.Spare0Nv = ((int)0x852E),
  All.Spare1Nv = ((int)0x852F), All.DiscardNv = ((int)0x8530), All.ETimesFNv = ((int)0x8531), All.Spare0PlusSecondaryColorNv = ((int)0x8532),
  All.VertexArrayRangeWithoutFlushNv = ((int)0x8533), All.MultisampleFilterHintNv = ((int)0x8534), All.PerStageConstantsNv = ((int)0x8535), All.UnsignedIdentityNv = ((int)0x8536),
  All.UnsignedInvertNv = ((int)0x8537), All.ExpandNormalNv = ((int)0x8538), All.ExpandNegateNv = ((int)0x8539), All.HalfBiasNormalNv = ((int)0x853A),
  All.HalfBiasNegateNv = ((int)0x853B), All.SignedIdentityNv = ((int)0x853C), All.SignedNegateNv = ((int)0x853D), All.UnsignedNegateNv = ((int)0x853D),
  All.ScaleByTwoNv = ((int)0x853E), All.ScaleByFourNv = ((int)0x853F), All.ScaleByOneHalfNv = ((int)0x8540), All.BiasByNegativeOneHalfNv = ((int)0x8541),
  All.CombinerInputNv = ((int)0x8542), All.CombinerMappingNv = ((int)0x8543), All.CombinerComponentUsageNv = ((int)0x8544), All.CombinerAbDotProductNv = ((int)0x8545),
  All.CombinerCdDotProductNv = ((int)0x8546), All.CombinerMuxSumNv = ((int)0x8547), All.CombinerScaleNv = ((int)0x8548), All.CombinerBiasNv = ((int)0x8549),
  All.CombinerAbOutputNv = ((int)0x854A), All.CombinerCdOutputNv = ((int)0x854B), All.CombinerSumOutputNv = ((int)0x854C), All.MaxGeneralCombinersNv = ((int)0x854D),
  All.NumGeneralCombinersNv = ((int)0x854E), All.ColorSumClampNv = ((int)0x854F), All.Combiner0Nv = ((int)0x8550), All.Combiner1Nv = ((int)0x8551),
  All.Combiner2Nv = ((int)0x8552), All.Combiner3Nv = ((int)0x8553), All.Combiner4Nv = ((int)0x8554), All.Combiner5Nv = ((int)0x8555),
  All.Combiner6Nv = ((int)0x8556), All.Combiner7Nv = ((int)0x8557), All.PrimitiveRestartNv = ((int)0x8558), All.PrimitiveRestartIndexNv = ((int)0x8559),
  All.FogDistanceModeNv = ((int)0x855A), All.FogGenModeNv = ((int)0x855A), All.EyeRadialNv = ((int)0x855B), All.EyePlaneAbsoluteNv = ((int)0x855C),
  All.EmbossLightNv = ((int)0x855D), All.EmbossConstantNv = ((int)0x855E), All.EmbossMapNv = ((int)0x855F), All.RedMinClampIngr = ((int)0x8560),
  All.GreenMinClampIngr = ((int)0x8561), All.BlueMinClampIngr = ((int)0x8562), All.AlphaMinClampIngr = ((int)0x8563), All.RedMaxClampIngr = ((int)0x8564),
  All.GreenMaxClampIngr = ((int)0x8565), All.BlueMaxClampIngr = ((int)0x8566), All.AlphaMaxClampIngr = ((int)0x8567), All.InterlaceReadIngr = ((int)0x8568),
  All.Combine = ((int)0x8570), All.CombineArb = ((int)0x8570), All.CombineExt = ((int)0x8570), All.CombineRgb = ((int)0x8571),
  All.CombineRgbArb = ((int)0x8571), All.CombineRgbExt = ((int)0x8571), All.CombineAlpha = ((int)0x8572), All.CombineAlphaArb = ((int)0x8572),
  All.CombineAlphaExt = ((int)0x8572), All.RgbScale = ((int)0x8573), All.RgbScaleArb = ((int)0x8573), All.RgbScaleExt = ((int)0x8573),
  All.AddSigned = ((int)0x8574), All.AddSignedArb = ((int)0x8574), All.AddSignedExt = ((int)0x8574), All.Interpolate = ((int)0x8575),
  All.InterpolateArb = ((int)0x8575), All.InterpolateExt = ((int)0x8575), All.Constant = ((int)0x8576), All.ConstantArb = ((int)0x8576),
  All.ConstantExt = ((int)0x8576), All.PrimaryColor = ((int)0x8577), All.PrimaryColorArb = ((int)0x8577), All.PrimaryColorExt = ((int)0x8577),
  All.Previous = ((int)0x8578), All.PreviousArb = ((int)0x8578), All.PreviousExt = ((int)0x8578), All.Source0Rgb = ((int)0x8580),
  All.Source0RgbArb = ((int)0x8580), All.Source0RgbExt = ((int)0x8580), All.Src0Rgb = ((int)0x8580), All.Source1Rgb = ((int)0x8581),
  All.Source1RgbArb = ((int)0x8581), All.Source1RgbExt = ((int)0x8581), All.Src1Rgb = ((int)0x8581), All.Source2Rgb = ((int)0x8582),
  All.Source2RgbArb = ((int)0x8582), All.Source2RgbExt = ((int)0x8582), All.Src2Rgb = ((int)0x8582), All.Source3RgbNv = ((int)0x8583),
  All.Source0Alpha = ((int)0x8588), All.Source0AlphaArb = ((int)0x8588), All.Source0AlphaExt = ((int)0x8588), All.Src0Alpha = ((int)0x8588),
  All.Source1Alpha = ((int)0x8589), All.Source1AlphaArb = ((int)0x8589), All.Source1AlphaExt = ((int)0x8589), All.Src1Alpha = ((int)0x8589),
  All.Source2Alpha = ((int)0x858A), All.Source2AlphaArb = ((int)0x858A), All.Source2AlphaExt = ((int)0x858A), All.Src2Alpha = ((int)0x858A),
  All.Source3AlphaNv = ((int)0x858B), All.Operand0Rgb = ((int)0x8590), All.Operand0RgbArb = ((int)0x8590), All.Operand0RgbExt = ((int)0x8590),
  All.Operand1Rgb = ((int)0x8591), All.Operand1RgbArb = ((int)0x8591), All.Operand1RgbExt = ((int)0x8591), All.Operand2Rgb = ((int)0x8592),
  All.Operand2RgbArb = ((int)0x8592), All.Operand2RgbExt = ((int)0x8592), All.Operand3RgbNv = ((int)0x8593), All.Operand0Alpha = ((int)0x8598),
  All.Operand0AlphaArb = ((int)0x8598), All.Operand0AlphaExt = ((int)0x8598), All.Operand1Alpha = ((int)0x8599), All.Operand1AlphaArb = ((int)0x8599),
  All.Operand1AlphaExt = ((int)0x8599), All.Operand2Alpha = ((int)0x859A), All.Operand2AlphaArb = ((int)0x859A), All.Operand2AlphaExt = ((int)0x859A),
  All.Operand3AlphaNv = ((int)0x859B), All.PackSubsampleRateSgix = ((int)0x85A0), All.UnpackSubsampleRateSgix = ((int)0x85A1), All.PixelSubsample4444Sgix = ((int)0x85A2),
  All.PixelSubsample2424Sgix = ((int)0x85A3), All.PixelSubsample4242Sgix = ((int)0x85A4), All.PerturbExt = ((int)0x85AE), All.TextureNormalExt = ((int)0x85AF),
  All.LightModelSpecularVectorApple = ((int)0x85B0), All.TransformHintApple = ((int)0x85B1), All.UnpackClientStorageApple = ((int)0x85B2), All.BufferObjectApple = ((int)0x85B3),
  All.StorageClientApple = ((int)0x85B4), All.VertexArrayBinding = ((int)0x85B5), All.VertexArrayBindingApple = ((int)0x85B5), All.TextureRangeLengthApple = ((int)0x85B7),
  All.TextureRangePointerApple = ((int)0x85B8), All.Ycbcr422Apple = ((int)0x85B9), All.UnsignedShort88Apple = ((int)0x85BA), All.UnsignedShort88Mesa = ((int)0x85BA),
  All.UnsignedShort88RevApple = ((int)0x85BB), All.UnsignedShort88RevMesa = ((int)0x85BB), All.TextureStorageHintApple = ((int)0x85BC), All.StoragePrivateApple = ((int)0x85BD),
  All.StorageCachedApple = ((int)0x85BE), All.StorageSharedApple = ((int)0x85BF), All.ReplacementCodeArraySun = ((int)0x85C0), All.ReplacementCodeArrayTypeSun = ((int)0x85C1),
  All.ReplacementCodeArrayStrideSun = ((int)0x85C2), All.ReplacementCodeArrayPointerSun = ((int)0x85C3), All.R1uiV3fSun = ((int)0x85C4), All.R1uiC4ubV3fSun = ((int)0x85C5),
  All.R1uiC3fV3fSun = ((int)0x85C6), All.R1uiN3fV3fSun = ((int)0x85C7), All.R1uiC4fN3fV3fSun = ((int)0x85C8), All.R1uiT2fV3fSun = ((int)0x85C9),
  All.R1uiT2fN3fV3fSun = ((int)0x85CA), All.R1uiT2fC4fN3fV3fSun = ((int)0x85CB), All.SliceAccumSun = ((int)0x85CC), All.QuadMeshSun = ((int)0x8614),
  All.TriangleMeshSun = ((int)0x8615), All.VertexProgram = ((int)0x8620), All.VertexProgramArb = ((int)0x8620), All.VertexProgramNv = ((int)0x8620),
  All.VertexStateProgramNv = ((int)0x8621), All.ArrayEnabled = ((int)0x8622), All.VertexAttribArrayEnabled = ((int)0x8622), All.VertexAttribArrayEnabledArb = ((int)0x8622),
  All.ArraySize = ((int)0x8623), All.AttribArraySizeNv = ((int)0x8623), All.VertexAttribArraySize = ((int)0x8623), All.VertexAttribArraySizeArb = ((int)0x8623),
  All.ArrayStride = ((int)0x8624), All.AttribArrayStrideNv = ((int)0x8624), All.VertexAttribArrayStride = ((int)0x8624), All.VertexAttribArrayStrideArb = ((int)0x8624),
  All.ArrayType = ((int)0x8625), All.AttribArrayTypeNv = ((int)0x8625), All.VertexAttribArrayType = ((int)0x8625), All.VertexAttribArrayTypeArb = ((int)0x8625),
  All.CurrentAttribNv = ((int)0x8626), All.CurrentVertexAttrib = ((int)0x8626), All.CurrentVertexAttribArb = ((int)0x8626), All.ProgramLength = ((int)0x8627),
  All.ProgramLengthArb = ((int)0x8627), All.ProgramLengthNv = ((int)0x8627), All.ProgramString = ((int)0x8628), All.ProgramStringArb = ((int)0x8628),
  All.ProgramStringNv = ((int)0x8628), All.ModelviewProjectionNv = ((int)0x8629), All.IdentityNv = ((int)0x862A), All.InverseNv = ((int)0x862B),
  All.TransposeNv = ((int)0x862C), All.InverseTransposeNv = ((int)0x862D), All.MaxProgramMatrixStackDepthArb = ((int)0x862E), All.MaxTrackMatrixStackDepthNv = ((int)0x862E),
  All.MaxProgramMatricesArb = ((int)0x862F), All.MaxTrackMatricesNv = ((int)0x862F), All.Matrix0Nv = ((int)0x8630), All.Matrix1Nv = ((int)0x8631),
  All.Matrix2Nv = ((int)0x8632), All.Matrix3Nv = ((int)0x8633), All.Matrix4Nv = ((int)0x8634), All.Matrix5Nv = ((int)0x8635),
  All.Matrix6Nv = ((int)0x8636), All.Matrix7Nv = ((int)0x8637), All.CurrentMatrixStackDepthArb = ((int)0x8640), All.CurrentMatrixStackDepthNv = ((int)0x8640),
  All.CurrentMatrixArb = ((int)0x8641), All.CurrentMatrixNv = ((int)0x8641), All.ProgramPointSize = ((int)0x8642), All.ProgramPointSizeArb = ((int)0x8642),
  All.ProgramPointSizeExt = ((int)0x8642), All.VertexProgramPointSize = ((int)0x8642), All.VertexProgramPointSizeArb = ((int)0x8642), All.VertexProgramPointSizeNv = ((int)0x8642),
  All.VertexProgramTwoSide = ((int)0x8643), All.VertexProgramTwoSideArb = ((int)0x8643), All.VertexProgramTwoSideNv = ((int)0x8643), All.ProgramParameterNv = ((int)0x8644),
  All.ArrayPointer = ((int)0x8645), All.AttribArrayPointerNv = ((int)0x8645), All.VertexAttribArrayPointer = ((int)0x8645), All.VertexAttribArrayPointerArb = ((int)0x8645),
  All.ProgramTargetNv = ((int)0x8646), All.ProgramResidentNv = ((int)0x8647), All.TrackMatrixNv = ((int)0x8648), All.TrackMatrixTransformNv = ((int)0x8649),
  All.VertexProgramBindingNv = ((int)0x864A), All.ProgramErrorPositionArb = ((int)0x864B), All.ProgramErrorPositionNv = ((int)0x864B), All.OffsetTextureRectangleNv = ((int)0x864C),
  All.OffsetTextureRectangleScaleNv = ((int)0x864D), All.DotProductTextureRectangleNv = ((int)0x864E), All.DepthClamp = ((int)0x864F), All.DepthClampNv = ((int)0x864F),
  All.VertexAttribArray0Nv = ((int)0x8650), All.VertexAttribArray1Nv = ((int)0x8651), All.VertexAttribArray2Nv = ((int)0x8652), All.VertexAttribArray3Nv = ((int)0x8653),
  All.VertexAttribArray4Nv = ((int)0x8654), All.VertexAttribArray5Nv = ((int)0x8655), All.VertexAttribArray6Nv = ((int)0x8656), All.VertexAttribArray7Nv = ((int)0x8657),
  All.VertexAttribArray8Nv = ((int)0x8658), All.VertexAttribArray9Nv = ((int)0x8659), All.VertexAttribArray10Nv = ((int)0x865A), All.VertexAttribArray11Nv = ((int)0x865B),
  All.VertexAttribArray12Nv = ((int)0x865C), All.VertexAttribArray13Nv = ((int)0x865D), All.VertexAttribArray14Nv = ((int)0x865E), All.VertexAttribArray15Nv = ((int)0x865F),
  All.Map1VertexAttrib04Nv = ((int)0x8660), All.Map1VertexAttrib14Nv = ((int)0x8661), All.Map1VertexAttrib24Nv = ((int)0x8662), All.Map1VertexAttrib34Nv = ((int)0x8663),
  All.Map1VertexAttrib44Nv = ((int)0x8664), All.Map1VertexAttrib54Nv = ((int)0x8665), All.Map1VertexAttrib64Nv = ((int)0x8666), All.Map1VertexAttrib74Nv = ((int)0x8667),
  All.Map1VertexAttrib84Nv = ((int)0x8668), All.Map1VertexAttrib94Nv = ((int)0x8669), All.Map1VertexAttrib104Nv = ((int)0x866A), All.Map1VertexAttrib114Nv = ((int)0x866B),
  All.Map1VertexAttrib124Nv = ((int)0x866C), All.Map1VertexAttrib134Nv = ((int)0x866D), All.Map1VertexAttrib144Nv = ((int)0x866E), All.Map1VertexAttrib154Nv = ((int)0x866F),
  All.Map2VertexAttrib04Nv = ((int)0x8670), All.Map2VertexAttrib14Nv = ((int)0x8671), All.Map2VertexAttrib24Nv = ((int)0x8672), All.Map2VertexAttrib34Nv = ((int)0x8673),
  All.Map2VertexAttrib44Nv = ((int)0x8674), All.Map2VertexAttrib54Nv = ((int)0x8675), All.Map2VertexAttrib64Nv = ((int)0x8676), All.Map2VertexAttrib74Nv = ((int)0x8677),
  All.ProgramBinding = ((int)0x8677), All.ProgramBindingArb = ((int)0x8677), All.Map2VertexAttrib84Nv = ((int)0x8678), All.Map2VertexAttrib94Nv = ((int)0x8679),
  All.Map2VertexAttrib104Nv = ((int)0x867A), All.Map2VertexAttrib114Nv = ((int)0x867B), All.Map2VertexAttrib124Nv = ((int)0x867C), All.Map2VertexAttrib134Nv = ((int)0x867D),
  All.Map2VertexAttrib144Nv = ((int)0x867E), All.Map2VertexAttrib154Nv = ((int)0x867F), All.TextureCompressedImageSize = ((int)0x86A0), All.TextureCompressedImageSizeArb = ((int)0x86A0),
  All.TextureCompressed = ((int)0x86A1), All.TextureCompressedArb = ((int)0x86A1), All.NumCompressedTextureFormats = ((int)0x86A2), All.NumCompressedTextureFormatsArb = ((int)0x86A2),
  All.CompressedTextureFormats = ((int)0x86A3), All.CompressedTextureFormatsArb = ((int)0x86A3), All.MaxVertexUnitsArb = ((int)0x86A4), All.MaxVertexUnitsOes = ((int)0x86A4),
  All.ActiveVertexUnitsArb = ((int)0x86A5), All.WeightSumUnityArb = ((int)0x86A6), All.VertexBlendArb = ((int)0x86A7), All.CurrentWeightArb = ((int)0x86A8),
  All.WeightArrayTypeArb = ((int)0x86A9), All.WeightArrayTypeOes = ((int)0x86A9), All.WeightArrayStrideArb = ((int)0x86AA), All.WeightArrayStrideOes = ((int)0x86AA),
  All.WeightArraySizeArb = ((int)0x86AB), All.WeightArraySizeOes = ((int)0x86AB), All.WeightArrayPointerArb = ((int)0x86AC), All.WeightArrayPointerOes = ((int)0x86AC),
  All.WeightArrayArb = ((int)0x86AD), All.WeightArrayOes = ((int)0x86AD), All.Dot3Rgb = ((int)0x86AE), All.Dot3RgbArb = ((int)0x86AE),
  All.Dot3Rgba = ((int)0x86AF), All.Dot3RgbaArb = ((int)0x86AF), All.Dot3RgbaImg = ((int)0x86AF), All.CompressedRgbFxt13Dfx = ((int)0x86B0),
  All.CompressedRgbaFxt13Dfx = ((int)0x86B1), All.Multisample3Dfx = ((int)0x86B2), All.SampleBuffers3Dfx = ((int)0x86B3), All.Samples3Dfx = ((int)0x86B4),
  All.Eval2DNv = ((int)0x86C0), All.EvalTriangular2DNv = ((int)0x86C1), All.MapTessellationNv = ((int)0x86C2), All.MapAttribUOrderNv = ((int)0x86C3),
  All.MapAttribVOrderNv = ((int)0x86C4), All.EvalFractionalTessellationNv = ((int)0x86C5), All.EvalVertexAtrrib0Nv = ((int)0x86C6), All.EvalVertexAttrib0Nv = ((int)0x86C6),
  All.EvalVertexAtrrib1Nv = ((int)0x86C7), All.EvalVertexAttrib1Nv = ((int)0x86C7), All.EvalVertexAtrrib2Nv = ((int)0x86C8), All.EvalVertexAttrib2Nv = ((int)0x86C8),
  All.EvalVertexAtrrib3Nv = ((int)0x86C9), All.EvalVertexAttrib3Nv = ((int)0x86C9), All.EvalVertexAtrrib4Nv = ((int)0x86CA), All.EvalVertexAttrib4Nv = ((int)0x86CA),
  All.EvalVertexAtrrib5Nv = ((int)0x86CB), All.EvalVertexAttrib5Nv = ((int)0x86CB), All.EvalVertexAtrrib6Nv = ((int)0x86CC), All.EvalVertexAttrib6Nv = ((int)0x86CC),
  All.EvalVertexAtrrib7Nv = ((int)0x86CD), All.EvalVertexAttrib7Nv = ((int)0x86CD), All.EvalVertexAtrrib8Nv = ((int)0x86CE), All.EvalVertexAttrib8Nv = ((int)0x86CE),
  All.EvalVertexAtrrib9Nv = ((int)0x86CF), All.EvalVertexAttrib9Nv = ((int)0x86CF), All.EvalVertexAtrrib10Nv = ((int)0x86D0), All.EvalVertexAttrib10Nv = ((int)0x86D0),
  All.EvalVertexAtrrib11Nv = ((int)0x86D1), All.EvalVertexAttrib11Nv = ((int)0x86D1), All.EvalVertexAtrrib12Nv = ((int)0x86D2), All.EvalVertexAttrib12Nv = ((int)0x86D2),
  All.EvalVertexAtrrib13Nv = ((int)0x86D3), All.EvalVertexAttrib13Nv = ((int)0x86D3), All.EvalVertexAtrrib14Nv = ((int)0x86D4), All.EvalVertexAttrib14Nv = ((int)0x86D4),
  All.EvalVertexAtrrib15Nv = ((int)0x86D5), All.EvalVertexAttrib15Nv = ((int)0x86D5), All.MaxMapTessellationNv = ((int)0x86D6), All.MaxRationalEvalOrderNv = ((int)0x86D7),
  All.MaxProgramPatchAttribsNv = ((int)0x86D8), All.RgbaUnsignedDotProductMappingNv = ((int)0x86D9), All.UnsignedIntS8S888Nv = ((int)0x86DA), All.UnsignedInt88S8S8RevNv = ((int)0x86DB),
  All.DsdtMagIntensityNv = ((int)0x86DC), All.ShaderConsistentNv = ((int)0x86DD), All.TextureShaderNv = ((int)0x86DE), All.ShaderOperationNv = ((int)0x86DF),
  All.CullModesNv = ((int)0x86E0), All.OffsetTexture2DMatrixNv = ((int)0x86E1), All.OffsetTextureMatrixNv = ((int)0x86E1), All.OffsetTexture2DScaleNv = ((int)0x86E2),
  All.OffsetTextureScaleNv = ((int)0x86E2), All.OffsetTexture2DBiasNv = ((int)0x86E3), All.OffsetTextureBiasNv = ((int)0x86E3), All.PreviousTextureInputNv = ((int)0x86E4),
  All.ConstEyeNv = ((int)0x86E5), All.PassThroughNv = ((int)0x86E6), All.CullFragmentNv = ((int)0x86E7), All.OffsetTexture2DNv = ((int)0x86E8),
  All.DependentArTexture2DNv = ((int)0x86E9), All.DependentGbTexture2DNv = ((int)0x86EA), All.SurfaceStateNv = ((int)0x86EB), All.DotProductNv = ((int)0x86EC),
  All.DotProductDepthReplaceNv = ((int)0x86ED), All.DotProductTexture2DNv = ((int)0x86EE), All.DotProductTexture3DNv = ((int)0x86EF), All.DotProductTextureCubeMapNv = ((int)0x86F0),
  All.DotProductDiffuseCubeMapNv = ((int)0x86F1), All.DotProductReflectCubeMapNv = ((int)0x86F2), All.DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), All.HiloNv = ((int)0x86F4),
  All.DsdtNv = ((int)0x86F5), All.DsdtMagNv = ((int)0x86F6), All.DsdtMagVibNv = ((int)0x86F7), All.Hilo16Nv = ((int)0x86F8),
  All.SignedHiloNv = ((int)0x86F9), All.SignedHilo16Nv = ((int)0x86FA), All.SignedRgbaNv = ((int)0x86FB), All.SignedRgba8Nv = ((int)0x86FC),
  All.SurfaceRegisteredNv = ((int)0x86FD), All.SignedRgbNv = ((int)0x86FE), All.SignedRgb8Nv = ((int)0x86FF), All.SurfaceMappedNv = ((int)0x8700),
  All.SignedLuminanceNv = ((int)0x8701), All.SignedLuminance8Nv = ((int)0x8702), All.SignedLuminanceAlphaNv = ((int)0x8703), All.SignedLuminance8Alpha8Nv = ((int)0x8704),
  All.SignedAlphaNv = ((int)0x8705), All.SignedAlpha8Nv = ((int)0x8706), All.SignedIntensityNv = ((int)0x8707), All.SignedIntensity8Nv = ((int)0x8708),
  All.Dsdt8Nv = ((int)0x8709), All.Dsdt8Mag8Nv = ((int)0x870A), All.Dsdt8Mag8Intensity8Nv = ((int)0x870B), All.SignedRgbUnsignedAlphaNv = ((int)0x870C),
  All.SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), All.HiScaleNv = ((int)0x870E), All.LoScaleNv = ((int)0x870F), All.DsScaleNv = ((int)0x8710),
  All.DtScaleNv = ((int)0x8711), All.MagnitudeScaleNv = ((int)0x8712), All.VibranceScaleNv = ((int)0x8713), All.HiBiasNv = ((int)0x8714),
  All.LoBiasNv = ((int)0x8715), All.DsBiasNv = ((int)0x8716), All.DtBiasNv = ((int)0x8717), All.MagnitudeBiasNv = ((int)0x8718),
  All.VibranceBiasNv = ((int)0x8719), All.TextureBorderValuesNv = ((int)0x871A), All.TextureHiSizeNv = ((int)0x871B), All.TextureLoSizeNv = ((int)0x871C),
  All.TextureDsSizeNv = ((int)0x871D), All.TextureDtSizeNv = ((int)0x871E), All.TextureMagSizeNv = ((int)0x871F), All.Modelview2Arb = ((int)0x8722),
  All.Modelview3Arb = ((int)0x8723), All.Modelview4Arb = ((int)0x8724), All.Modelview5Arb = ((int)0x8725), All.Modelview6Arb = ((int)0x8726),
  All.Modelview7Arb = ((int)0x8727), All.Modelview8Arb = ((int)0x8728), All.Modelview9Arb = ((int)0x8729), All.Modelview10Arb = ((int)0x872A),
  All.Modelview11Arb = ((int)0x872B), All.Modelview12Arb = ((int)0x872C), All.Modelview13Arb = ((int)0x872D), All.Modelview14Arb = ((int)0x872E),
  All.Modelview15Arb = ((int)0x872F), All.Modelview16Arb = ((int)0x8730), All.Modelview17Arb = ((int)0x8731), All.Modelview18Arb = ((int)0x8732),
  All.Modelview19Arb = ((int)0x8733), All.Modelview20Arb = ((int)0x8734), All.Modelview21Arb = ((int)0x8735), All.Modelview22Arb = ((int)0x8736),
  All.Modelview23Arb = ((int)0x8737), All.Modelview24Arb = ((int)0x8738), All.Modelview25Arb = ((int)0x8739), All.Modelview26Arb = ((int)0x873A),
  All.Modelview27Arb = ((int)0x873B), All.Modelview28Arb = ((int)0x873C), All.Modelview29Arb = ((int)0x873D), All.Modelview30Arb = ((int)0x873E),
  All.Modelview31Arb = ((int)0x873F), All.Dot3RgbExt = ((int)0x8740), All.Z400BinaryAmd = ((int)0x8740), All.Dot3RgbaExt = ((int)0x8741),
  All.ProgramBinaryLength = ((int)0x8741), All.ProgramBinaryLengthOes = ((int)0x8741), All.MirrorClampAti = ((int)0x8742), All.MirrorClampExt = ((int)0x8742),
  All.MirrorClampToEdgeAti = ((int)0x8743), All.MirrorClampToEdgeExt = ((int)0x8743), All.ModulateAddAti = ((int)0x8744), All.ModulateSignedAddAti = ((int)0x8745),
  All.ModulateSubtractAti = ((int)0x8746), All.DepthStencilMesa = ((int)0x8750), All.UnsignedInt248Mesa = ((int)0x8751), All.UnsignedInt824RevMesa = ((int)0x8752),
  All.UnsignedShort151Mesa = ((int)0x8753), All.UnsignedShort115RevMesa = ((int)0x8754), All.TraceMaskMesa = ((int)0x8755), All.TraceNameMesa = ((int)0x8756),
  All.YcbcrMesa = ((int)0x8757), All.PackInvertMesa = ((int)0x8758), All.DebugObjectMesa = ((int)0x8759), All.Texture1DStackMesax = ((int)0x8759),
  All.DebugPrintMesa = ((int)0x875A), All.Texture2DStackMesax = ((int)0x875A), All.DebugAssertMesa = ((int)0x875B), All.ProxyTexture1DStackMesax = ((int)0x875B),
  All.ProxyTexture2DStackMesax = ((int)0x875C), All.Texture1DStackBindingMesax = ((int)0x875D), All.Texture2DStackBindingMesax = ((int)0x875E), All.StaticAti = ((int)0x8760),
  All.DynamicAti = ((int)0x8761), All.PreserveAti = ((int)0x8762), All.DiscardAti = ((int)0x8763), All.BufferSize = ((int)0x8764),
  All.BufferSizeArb = ((int)0x8764), All.ObjectBufferSizeAti = ((int)0x8764), All.BufferUsage = ((int)0x8765), All.BufferUsageArb = ((int)0x8765),
  All.ObjectBufferUsageAti = ((int)0x8765), All.ArrayObjectBufferAti = ((int)0x8766), All.ArrayObjectOffsetAti = ((int)0x8767), All.ElementArrayAti = ((int)0x8768),
  All.ElementArrayTypeAti = ((int)0x8769), All.ElementArrayPointerAti = ((int)0x876A), All.MaxVertexStreamsAti = ((int)0x876B), All.VertexStream0Ati = ((int)0x876C),
  All.VertexStream1Ati = ((int)0x876D), All.VertexStream2Ati = ((int)0x876E), All.VertexStream3Ati = ((int)0x876F), All.VertexStream4Ati = ((int)0x8770),
  All.VertexStream5Ati = ((int)0x8771), All.VertexStream6Ati = ((int)0x8772), All.VertexStream7Ati = ((int)0x8773), All.VertexSourceAti = ((int)0x8774),
  All.BumpRotMatrixAti = ((int)0x8775), All.BumpRotMatrixSizeAti = ((int)0x8776), All.BumpNumTexUnitsAti = ((int)0x8777), All.BumpTexUnitsAti = ((int)0x8778),
  All.DudvAti = ((int)0x8779), All.Du8Dv8Ati = ((int)0x877A), All.BumpEnvmapAti = ((int)0x877B), All.BumpTargetAti = ((int)0x877C),
  All.VertexShaderExt = ((int)0x8780), All.VertexShaderBindingExt = ((int)0x8781), All.OpIndexExt = ((int)0x8782), All.OpNegateExt = ((int)0x8783),
  All.OpDot3Ext = ((int)0x8784), All.OpDot4Ext = ((int)0x8785), All.OpMulExt = ((int)0x8786), All.OpAddExt = ((int)0x8787),
  All.OpMaddExt = ((int)0x8788), All.OpFracExt = ((int)0x8789), All.OpMaxExt = ((int)0x878A), All.OpMinExt = ((int)0x878B),
  All.OpSetGeExt = ((int)0x878C), All.OpSetLtExt = ((int)0x878D), All.OpClampExt = ((int)0x878E), All.OpFloorExt = ((int)0x878F),
  All.OpRoundExt = ((int)0x8790), All.OpExpBase2Ext = ((int)0x8791), All.OpLogBase2Ext = ((int)0x8792), All.OpPowerExt = ((int)0x8793),
  All.OpRecipExt = ((int)0x8794), All.OpRecipSqrtExt = ((int)0x8795), All.OpSubExt = ((int)0x8796), All.OpCrossProductExt = ((int)0x8797),
  All.OpMultiplyMatrixExt = ((int)0x8798), All.OpMovExt = ((int)0x8799), All.OutputVertexExt = ((int)0x879A), All.OutputColor0Ext = ((int)0x879B),
  All.OutputColor1Ext = ((int)0x879C), All.OutputTextureCoord0Ext = ((int)0x879D), All.OutputTextureCoord1Ext = ((int)0x879E), All.OutputTextureCoord2Ext = ((int)0x879F),
  All.OutputTextureCoord3Ext = ((int)0x87A0), All.OutputTextureCoord4Ext = ((int)0x87A1), All.OutputTextureCoord5Ext = ((int)0x87A2), All.OutputTextureCoord6Ext = ((int)0x87A3),
  All.OutputTextureCoord7Ext = ((int)0x87A4), All.OutputTextureCoord8Ext = ((int)0x87A5), All.OutputTextureCoord9Ext = ((int)0x87A6), All.OutputTextureCoord10Ext = ((int)0x87A7),
  All.OutputTextureCoord11Ext = ((int)0x87A8), All.OutputTextureCoord12Ext = ((int)0x87A9), All.OutputTextureCoord13Ext = ((int)0x87AA), All.OutputTextureCoord14Ext = ((int)0x87AB),
  All.OutputTextureCoord15Ext = ((int)0x87AC), All.OutputTextureCoord16Ext = ((int)0x87AD), All.OutputTextureCoord17Ext = ((int)0x87AE), All.OutputTextureCoord18Ext = ((int)0x87AF),
  All.OutputTextureCoord19Ext = ((int)0x87B0), All.OutputTextureCoord20Ext = ((int)0x87B1), All.OutputTextureCoord21Ext = ((int)0x87B2), All.OutputTextureCoord22Ext = ((int)0x87B3),
  All.OutputTextureCoord23Ext = ((int)0x87B4), All.OutputTextureCoord24Ext = ((int)0x87B5), All.OutputTextureCoord25Ext = ((int)0x87B6), All.OutputTextureCoord26Ext = ((int)0x87B7),
  All.OutputTextureCoord27Ext = ((int)0x87B8), All.OutputTextureCoord28Ext = ((int)0x87B9), All.OutputTextureCoord29Ext = ((int)0x87BA), All.OutputTextureCoord30Ext = ((int)0x87BB),
  All.OutputTextureCoord31Ext = ((int)0x87BC), All.OutputFogExt = ((int)0x87BD), All.ScalarExt = ((int)0x87BE), All.VectorExt = ((int)0x87BF),
  All.MatrixExt = ((int)0x87C0), All.VariantExt = ((int)0x87C1), All.InvariantExt = ((int)0x87C2), All.LocalConstantExt = ((int)0x87C3),
  All.LocalExt = ((int)0x87C4), All.MaxVertexShaderInstructionsExt = ((int)0x87C5), All.MaxVertexShaderVariantsExt = ((int)0x87C6), All.MaxVertexShaderInvariantsExt = ((int)0x87C7),
  All.MaxVertexShaderLocalConstantsExt = ((int)0x87C8), All.MaxVertexShaderLocalsExt = ((int)0x87C9), All.MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), All.MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB),
  All.MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), All.MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), All.MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), All.VertexShaderInstructionsExt = ((int)0x87CF),
  All.VertexShaderVariantsExt = ((int)0x87D0), All.VertexShaderInvariantsExt = ((int)0x87D1), All.VertexShaderLocalConstantsExt = ((int)0x87D2), All.VertexShaderLocalsExt = ((int)0x87D3),
  All.VertexShaderOptimizedExt = ((int)0x87D4), All.XExt = ((int)0x87D5), All.YExt = ((int)0x87D6), All.ZExt = ((int)0x87D7),
  All.WExt = ((int)0x87D8), All.NegativeXExt = ((int)0x87D9), All.NegativeYExt = ((int)0x87DA), All.NegativeZExt = ((int)0x87DB),
  All.NegativeWExt = ((int)0x87DC), All.ZeroExt = ((int)0x87DD), All.OneExt = ((int)0x87DE), All.NegativeOneExt = ((int)0x87DF),
  All.NormalizedRangeExt = ((int)0x87E0), All.FullRangeExt = ((int)0x87E1), All.CurrentVertexExt = ((int)0x87E2), All.MvpMatrixExt = ((int)0x87E3),
  All.VariantValueExt = ((int)0x87E4), All.VariantDatatypeExt = ((int)0x87E5), All.VariantArrayStrideExt = ((int)0x87E6), All.VariantArrayTypeExt = ((int)0x87E7),
  All.VariantArrayExt = ((int)0x87E8), All.VariantArrayPointerExt = ((int)0x87E9), All.InvariantValueExt = ((int)0x87EA), All.InvariantDatatypeExt = ((int)0x87EB),
  All.LocalConstantValueExt = ((int)0x87EC), All.LocalConstantDatatypeExt = ((int)0x87ED), All.AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), All.PnTrianglesAti = ((int)0x87F0),
  All.MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), All.PnTrianglesPointModeAti = ((int)0x87F2), All.PnTrianglesNormalModeAti = ((int)0x87F3), All.PnTrianglesTesselationLevelAti = ((int)0x87F4),
  All.PnTrianglesPointModeLinearAti = ((int)0x87F5), All.PnTrianglesPointModeCubicAti = ((int)0x87F6), All.PnTrianglesNormalModeLinearAti = ((int)0x87F7), All.PnTrianglesNormalModeQuadraticAti = ((int)0x87F8),
  All.Gl3DcXAmd = ((int)0x87F9), All.Gl3DcXyAmd = ((int)0x87FA), All.VboFreeMemoryAti = ((int)0x87FB), All.TextureFreeMemoryAti = ((int)0x87FC),
  All.RenderbufferFreeMemoryAti = ((int)0x87FD), All.NumProgramBinaryFormats = ((int)0x87FE), All.NumProgramBinaryFormatsOes = ((int)0x87FE), All.ProgramBinaryFormats = ((int)0x87FF),
  All.ProgramBinaryFormatsOes = ((int)0x87FF), All.StencilBackFunc = ((int)0x8800), All.StencilBackFuncAti = ((int)0x8800), All.StencilBackFail = ((int)0x8801),
  All.StencilBackFailAti = ((int)0x8801), All.StencilBackPassDepthFail = ((int)0x8802), All.StencilBackPassDepthFailAti = ((int)0x8802), All.StencilBackPassDepthPass = ((int)0x8803),
  All.StencilBackPassDepthPassAti = ((int)0x8803), All.FragmentProgram = ((int)0x8804), All.FragmentProgramArb = ((int)0x8804), All.ProgramAluInstructionsArb = ((int)0x8805),
  All.ProgramTexInstructionsArb = ((int)0x8806), All.ProgramTexIndirectionsArb = ((int)0x8807), All.ProgramNativeAluInstructionsArb = ((int)0x8808), All.ProgramNativeTexInstructionsArb = ((int)0x8809),
  All.ProgramNativeTexIndirectionsArb = ((int)0x880A), All.MaxProgramAluInstructionsArb = ((int)0x880B), All.MaxProgramTexInstructionsArb = ((int)0x880C), All.MaxProgramTexIndirectionsArb = ((int)0x880D),
  All.MaxProgramNativeAluInstructionsArb = ((int)0x880E), All.MaxProgramNativeTexInstructionsArb = ((int)0x880F), All.MaxProgramNativeTexIndirectionsArb = ((int)0x8810), All.Rgba32f = ((int)0x8814),
  All.Rgba32fArb = ((int)0x8814), All.RgbaFloat32Apple = ((int)0x8814), All.RgbaFloat32Ati = ((int)0x8814), All.Rgb32f = ((int)0x8815),
  All.Rgb32fArb = ((int)0x8815), All.RgbFloat32Apple = ((int)0x8815), All.RgbFloat32Ati = ((int)0x8815), All.Alpha32fArb = ((int)0x8816),
  All.AlphaFloat32Apple = ((int)0x8816), All.AlphaFloat32Ati = ((int)0x8816), All.Intensity32fArb = ((int)0x8817), All.IntensityFloat32Apple = ((int)0x8817),
  All.IntensityFloat32Ati = ((int)0x8817), All.Luminance32fArb = ((int)0x8818), All.LuminanceFloat32Apple = ((int)0x8818), All.LuminanceFloat32Ati = ((int)0x8818),
  All.LuminanceAlpha32fArb = ((int)0x8819), All.LuminanceAlphaFloat32Apple = ((int)0x8819), All.LuminanceAlphaFloat32Ati = ((int)0x8819), All.Rgba16f = ((int)0x881A),
  All.Rgba16fArb = ((int)0x881A), All.RgbaFloat16Apple = ((int)0x881A), All.RgbaFloat16Ati = ((int)0x881A), All.Rgb16f = ((int)0x881B),
  All.Rgb16fArb = ((int)0x881B), All.RgbFloat16Apple = ((int)0x881B), All.RgbFloat16Ati = ((int)0x881B), All.Alpha16fArb = ((int)0x881C),
  All.AlphaFloat16Apple = ((int)0x881C), All.AlphaFloat16Ati = ((int)0x881C), All.Intensity16fArb = ((int)0x881D), All.IntensityFloat16Apple = ((int)0x881D),
  All.IntensityFloat16Ati = ((int)0x881D), All.Luminance16fArb = ((int)0x881E), All.LuminanceFloat16Apple = ((int)0x881E), All.LuminanceFloat16Ati = ((int)0x881E),
  All.LuminanceAlpha16fArb = ((int)0x881F), All.LuminanceAlphaFloat16Apple = ((int)0x881F), All.LuminanceAlphaFloat16Ati = ((int)0x881F), All.RgbaFloatMode = ((int)0x8820),
  All.RgbaFloatModeArb = ((int)0x8820), All.TypeRgbaFloatAti = ((int)0x8820), All.WriteonlyRenderingQcom = ((int)0x8823), All.MaxDrawBuffers = ((int)0x8824),
  All.MaxDrawBuffersArb = ((int)0x8824), All.MaxDrawBuffersAti = ((int)0x8824), All.DrawBuffer0 = ((int)0x8825), All.DrawBuffer0Arb = ((int)0x8825),
  All.DrawBuffer0Ati = ((int)0x8825), All.DrawBuffer1 = ((int)0x8826), All.DrawBuffer1Arb = ((int)0x8826), All.DrawBuffer1Ati = ((int)0x8826),
  All.DrawBuffer2 = ((int)0x8827), All.DrawBuffer2Arb = ((int)0x8827), All.DrawBuffer2Ati = ((int)0x8827), All.DrawBuffer3 = ((int)0x8828),
  All.DrawBuffer3Arb = ((int)0x8828), All.DrawBuffer3Ati = ((int)0x8828), All.DrawBuffer4 = ((int)0x8829), All.DrawBuffer4Arb = ((int)0x8829),
  All.DrawBuffer4Ati = ((int)0x8829), All.DrawBuffer5 = ((int)0x882A), All.DrawBuffer5Arb = ((int)0x882A), All.DrawBuffer5Ati = ((int)0x882A),
  All.DrawBuffer6 = ((int)0x882B), All.DrawBuffer6Arb = ((int)0x882B), All.DrawBuffer6Ati = ((int)0x882B), All.DrawBuffer7 = ((int)0x882C),
  All.DrawBuffer7Arb = ((int)0x882C), All.DrawBuffer7Ati = ((int)0x882C), All.DrawBuffer8 = ((int)0x882D), All.DrawBuffer8Arb = ((int)0x882D),
  All.DrawBuffer8Ati = ((int)0x882D), All.DrawBuffer9 = ((int)0x882E), All.DrawBuffer9Arb = ((int)0x882E), All.DrawBuffer9Ati = ((int)0x882E),
  All.DrawBuffer10 = ((int)0x882F), All.DrawBuffer10Arb = ((int)0x882F), All.DrawBuffer10Ati = ((int)0x882F), All.DrawBuffer11 = ((int)0x8830),
  All.DrawBuffer11Arb = ((int)0x8830), All.DrawBuffer11Ati = ((int)0x8830), All.DrawBuffer12 = ((int)0x8831), All.DrawBuffer12Arb = ((int)0x8831),
  All.DrawBuffer12Ati = ((int)0x8831), All.DrawBuffer13 = ((int)0x8832), All.DrawBuffer13Arb = ((int)0x8832), All.DrawBuffer13Ati = ((int)0x8832),
  All.DrawBuffer14 = ((int)0x8833), All.DrawBuffer14Arb = ((int)0x8833), All.DrawBuffer14Ati = ((int)0x8833), All.DrawBuffer15 = ((int)0x8834),
  All.DrawBuffer15Arb = ((int)0x8834), All.DrawBuffer15Ati = ((int)0x8834), All.ColorClearUnclampedValueAti = ((int)0x8835), All.BlendEquationAlpha = ((int)0x883D),
  All.BlendEquationAlphaExt = ((int)0x883D), All.BlendEquationAlphaOes = ((int)0x883D), All.SubsampleDistanceAmd = ((int)0x883F), All.MatrixPaletteArb = ((int)0x8840),
  All.MatrixPaletteOes = ((int)0x8840), All.MaxMatrixPaletteStackDepthArb = ((int)0x8841), All.MaxPaletteMatricesArb = ((int)0x8842), All.MaxPaletteMatricesOes = ((int)0x8842),
  All.CurrentPaletteMatrixArb = ((int)0x8843), All.CurrentPaletteMatrixOes = ((int)0x8843), All.MatrixIndexArrayArb = ((int)0x8844), All.MatrixIndexArrayOes = ((int)0x8844),
  All.CurrentMatrixIndexArb = ((int)0x8845), All.MatrixIndexArraySizeArb = ((int)0x8846), All.MatrixIndexArraySizeOes = ((int)0x8846), All.MatrixIndexArrayTypeArb = ((int)0x8847),
  All.MatrixIndexArrayTypeOes = ((int)0x8847), All.MatrixIndexArrayStrideArb = ((int)0x8848), All.MatrixIndexArrayStrideOes = ((int)0x8848), All.MatrixIndexArrayPointerArb = ((int)0x8849),
  All.MatrixIndexArrayPointerOes = ((int)0x8849), All.TextureDepthSize = ((int)0x884A), All.TextureDepthSizeArb = ((int)0x884A), All.DepthTextureMode = ((int)0x884B),
  All.DepthTextureModeArb = ((int)0x884B), All.TextureCompareMode = ((int)0x884C), All.TextureCompareModeArb = ((int)0x884C), All.TextureCompareFunc = ((int)0x884D),
  All.TextureCompareFuncArb = ((int)0x884D), All.CompareRefDepthToTextureExt = ((int)0x884E), All.CompareRefToTexture = ((int)0x884E), All.CompareRToTexture = ((int)0x884E),
  All.CompareRToTextureArb = ((int)0x884E), All.TextureCubeMapSeamless = ((int)0x884F), All.OffsetProjectiveTexture2DNv = ((int)0x8850), All.OffsetProjectiveTexture2DScaleNv = ((int)0x8851),
  All.OffsetProjectiveTextureRectangleNv = ((int)0x8852), All.OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853), All.OffsetHiloTexture2DNv = ((int)0x8854), All.OffsetHiloTextureRectangleNv = ((int)0x8855),
  All.OffsetHiloProjectiveTexture2DNv = ((int)0x8856), All.OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857), All.DependentHiloTexture2DNv = ((int)0x8858), All.DependentRgbTexture3DNv = ((int)0x8859),
  All.DependentRgbTextureCubeMapNv = ((int)0x885A), All.DotProductPassThroughNv = ((int)0x885B), All.DotProductTexture1DNv = ((int)0x885C), All.DotProductAffineDepthReplaceNv = ((int)0x885D),
  All.Hilo8Nv = ((int)0x885E), All.SignedHilo8Nv = ((int)0x885F), All.ForceBlueToOneNv = ((int)0x8860), All.PointSprite = ((int)0x8861),
  All.PointSpriteArb = ((int)0x8861), All.PointSpriteNv = ((int)0x8861), All.CoordReplace = ((int)0x8862), All.CoordReplaceArb = ((int)0x8862),
  All.CoordReplaceNv = ((int)0x8862), All.PointSpriteRModeNv = ((int)0x8863), All.PixelCounterBitsNv = ((int)0x8864), All.QueryCounterBits = ((int)0x8864),
  All.QueryCounterBitsArb = ((int)0x8864), All.CurrentOcclusionQueryIdNv = ((int)0x8865), All.CurrentQuery = ((int)0x8865), All.CurrentQueryArb = ((int)0x8865),
  All.PixelCountNv = ((int)0x8866), All.QueryResult = ((int)0x8866), All.QueryResultArb = ((int)0x8866), All.PixelCountAvailableNv = ((int)0x8867),
  All.QueryResultAvailable = ((int)0x8867), All.QueryResultAvailableArb = ((int)0x8867), All.MaxFragmentProgramLocalParametersNv = ((int)0x8868), All.MaxVertexAttribs = ((int)0x8869),
  All.MaxVertexAttribsArb = ((int)0x8869), All.ArrayNormalized = ((int)0x886A), All.VertexAttribArrayNormalized = ((int)0x886A), All.VertexAttribArrayNormalizedArb = ((int)0x886A),
  All.MaxTessControlInputComponents = ((int)0x886C), All.MaxTessEvaluationInputComponents = ((int)0x886D), All.DepthStencilToRgbaNv = ((int)0x886E), All.DepthStencilToBgraNv = ((int)0x886F),
  All.FragmentProgramNv = ((int)0x8870), All.MaxTextureCoords = ((int)0x8871), All.MaxTextureCoordsArb = ((int)0x8871), All.MaxTextureCoordsNv = ((int)0x8871),
  All.MaxTextureImageUnits = ((int)0x8872), All.MaxTextureImageUnitsArb = ((int)0x8872), All.MaxTextureImageUnitsNv = ((int)0x8872), All.FragmentProgramBindingNv = ((int)0x8873),
  All.ProgramErrorStringArb = ((int)0x8874), All.ProgramErrorStringNv = ((int)0x8874), All.ProgramFormatAsciiArb = ((int)0x8875), All.ProgramFormat = ((int)0x8876),
  All.ProgramFormatArb = ((int)0x8876), All.WritePixelDataRangeNv = ((int)0x8878), All.ReadPixelDataRangeNv = ((int)0x8879), All.WritePixelDataRangeLengthNv = ((int)0x887A),
  All.ReadPixelDataRangeLengthNv = ((int)0x887B), All.WritePixelDataRangePointerNv = ((int)0x887C), All.ReadPixelDataRangePointerNv = ((int)0x887D), All.GeometryShaderInvocations = ((int)0x887F),
  All.FloatRNv = ((int)0x8880), All.FloatRgNv = ((int)0x8881), All.FloatRgbNv = ((int)0x8882), All.FloatRgbaNv = ((int)0x8883),
  All.FloatR16Nv = ((int)0x8884), All.FloatR32Nv = ((int)0x8885), All.FloatRg16Nv = ((int)0x8886), All.FloatRg32Nv = ((int)0x8887),
  All.FloatRgb16Nv = ((int)0x8888), All.FloatRgb32Nv = ((int)0x8889), All.FloatRgba16Nv = ((int)0x888A), All.FloatRgba32Nv = ((int)0x888B),
  All.TextureFloatComponentsNv = ((int)0x888C), All.FloatClearColorValueNv = ((int)0x888D), All.FloatRgbaModeNv = ((int)0x888E), All.TextureUnsignedRemapModeNv = ((int)0x888F),
  All.DepthBoundsTestExt = ((int)0x8890), All.DepthBoundsExt = ((int)0x8891), All.ArrayBuffer = ((int)0x8892), All.ArrayBufferArb = ((int)0x8892),
  All.ElementArrayBuffer = ((int)0x8893), All.ElementArrayBufferArb = ((int)0x8893), All.ArrayBufferBinding = ((int)0x8894), All.ArrayBufferBindingArb = ((int)0x8894),
  All.ElementArrayBufferBinding = ((int)0x8895), All.ElementArrayBufferBindingArb = ((int)0x8895), All.VertexArrayBufferBinding = ((int)0x8896), All.VertexArrayBufferBindingArb = ((int)0x8896),
  All.NormalArrayBufferBinding = ((int)0x8897), All.NormalArrayBufferBindingArb = ((int)0x8897), All.ColorArrayBufferBinding = ((int)0x8898), All.ColorArrayBufferBindingArb = ((int)0x8898),
  All.IndexArrayBufferBinding = ((int)0x8899), All.IndexArrayBufferBindingArb = ((int)0x8899), All.TextureCoordArrayBufferBinding = ((int)0x889A), All.TextureCoordArrayBufferBindingArb = ((int)0x889A),
  All.EdgeFlagArrayBufferBinding = ((int)0x889B), All.EdgeFlagArrayBufferBindingArb = ((int)0x889B), All.SecondaryColorArrayBufferBinding = ((int)0x889C), All.SecondaryColorArrayBufferBindingArb = ((int)0x889C),
  All.FogCoordArrayBufferBinding = ((int)0x889D), All.FogCoordinateArrayBufferBinding = ((int)0x889D), All.FogCoordinateArrayBufferBindingArb = ((int)0x889D), All.WeightArrayBufferBinding = ((int)0x889E),
  All.WeightArrayBufferBindingArb = ((int)0x889E), All.WeightArrayBufferBindingOes = ((int)0x889E), All.VertexAttribArrayBufferBinding = ((int)0x889F), All.VertexAttribArrayBufferBindingArb = ((int)0x889F),
  All.ProgramInstruction = ((int)0x88A0), All.ProgramInstructionsArb = ((int)0x88A0), All.MaxProgramInstructions = ((int)0x88A1), All.MaxProgramInstructionsArb = ((int)0x88A1),
  All.ProgramNativeInstructions = ((int)0x88A2), All.ProgramNativeInstructionsArb = ((int)0x88A2), All.MaxProgramNativeInstructions = ((int)0x88A3), All.MaxProgramNativeInstructionsArb = ((int)0x88A3),
  All.ProgramTemporaries = ((int)0x88A4), All.ProgramTemporariesArb = ((int)0x88A4), All.MaxProgramTemporaries = ((int)0x88A5), All.MaxProgramTemporariesArb = ((int)0x88A5),
  All.ProgramNativeTemporaries = ((int)0x88A6), All.ProgramNativeTemporariesArb = ((int)0x88A6), All.MaxProgramNativeTemporaries = ((int)0x88A7), All.MaxProgramNativeTemporariesArb = ((int)0x88A7),
  All.ProgramParameters = ((int)0x88A8), All.ProgramParametersArb = ((int)0x88A8), All.MaxProgramParameters = ((int)0x88A9), All.MaxProgramParametersArb = ((int)0x88A9),
  All.ProgramNativeParameters = ((int)0x88AA), All.ProgramNativeParametersArb = ((int)0x88AA), All.MaxProgramNativeParameters = ((int)0x88AB), All.MaxProgramNativeParametersArb = ((int)0x88AB),
  All.ProgramAttribs = ((int)0x88AC), All.ProgramAttribsArb = ((int)0x88AC), All.MaxProgramAttribs = ((int)0x88AD), All.MaxProgramAttribsArb = ((int)0x88AD),
  All.ProgramNativeAttribs = ((int)0x88AE), All.ProgramNativeAttribsArb = ((int)0x88AE), All.MaxProgramNativeAttribs = ((int)0x88AF), All.MaxProgramNativeAttribsArb = ((int)0x88AF),
  All.ProgramAddressRegisters = ((int)0x88B0), All.ProgramAddressRegistersArb = ((int)0x88B0), All.MaxProgramAddressRegisters = ((int)0x88B1), All.MaxProgramAddressRegistersArb = ((int)0x88B1),
  All.ProgramNativeAddressRegisters = ((int)0x88B2), All.ProgramNativeAddressRegistersArb = ((int)0x88B2), All.MaxProgramNativeAddressRegisters = ((int)0x88B3), All.MaxProgramNativeAddressRegistersArb = ((int)0x88B3),
  All.MaxProgramLocalParameters = ((int)0x88B4), All.MaxProgramLocalParametersArb = ((int)0x88B4), All.MaxProgramEnvParameters = ((int)0x88B5), All.MaxProgramEnvParametersArb = ((int)0x88B5),
  All.ProgramUnderNativeLimits = ((int)0x88B6), All.ProgramUnderNativeLimitsArb = ((int)0x88B6), All.TransposeCurrentMatrixArb = ((int)0x88B7), All.ReadOnly = ((int)0x88B8),
  All.ReadOnlyArb = ((int)0x88B8), All.WriteOnly = ((int)0x88B9), All.WriteOnlyArb = ((int)0x88B9), All.WriteOnlyOes = ((int)0x88B9),
  All.ReadWrite = ((int)0x88BA), All.ReadWriteArb = ((int)0x88BA), All.BufferAccess = ((int)0x88BB), All.BufferAccessArb = ((int)0x88BB),
  All.BufferAccessOes = ((int)0x88BB), All.BufferMapped = ((int)0x88BC), All.BufferMappedArb = ((int)0x88BC), All.BufferMappedOes = ((int)0x88BC),
  All.BufferMapPointer = ((int)0x88BD), All.BufferMapPointerArb = ((int)0x88BD), All.BufferMapPointerOes = ((int)0x88BD), All.WriteDiscardNv = ((int)0x88BE),
  All.TimeElapsed = ((int)0x88BF), All.TimeElapsedExt = ((int)0x88BF), All.Matrix0 = ((int)0x88C0), All.Matrix0Arb = ((int)0x88C0),
  All.Matrix1 = ((int)0x88C1), All.Matrix1Arb = ((int)0x88C1), All.Matrix2 = ((int)0x88C2), All.Matrix2Arb = ((int)0x88C2),
  All.Matrix3 = ((int)0x88C3), All.Matrix3Arb = ((int)0x88C3), All.Matrix4 = ((int)0x88C4), All.Matrix4Arb = ((int)0x88C4),
  All.Matrix5 = ((int)0x88C5), All.Matrix5Arb = ((int)0x88C5), All.Matrix6 = ((int)0x88C6), All.Matrix6Arb = ((int)0x88C6),
  All.Matrix7 = ((int)0x88C7), All.Matrix7Arb = ((int)0x88C7), All.Matrix8 = ((int)0x88C8), All.Matrix8Arb = ((int)0x88C8),
  All.Matrix9 = ((int)0x88C9), All.Matrix9Arb = ((int)0x88C9), All.Matrix10 = ((int)0x88CA), All.Matrix10Arb = ((int)0x88CA),
  All.Matrix11 = ((int)0x88CB), All.Matrix11Arb = ((int)0x88CB), All.Matrix12 = ((int)0x88CC), All.Matrix12Arb = ((int)0x88CC),
  All.Matrix13 = ((int)0x88CD), All.Matrix13Arb = ((int)0x88CD), All.Matrix14 = ((int)0x88CE), All.Matrix14Arb = ((int)0x88CE),
  All.Matrix15 = ((int)0x88CF), All.Matrix15Arb = ((int)0x88CF), All.Matrix16 = ((int)0x88D0), All.Matrix16Arb = ((int)0x88D0),
  All.Matrix17 = ((int)0x88D1), All.Matrix17Arb = ((int)0x88D1), All.Matrix18 = ((int)0x88D2), All.Matrix18Arb = ((int)0x88D2),
  All.Matrix19 = ((int)0x88D3), All.Matrix19Arb = ((int)0x88D3), All.Matrix20 = ((int)0x88D4), All.Matrix20Arb = ((int)0x88D4),
  All.Matrix21 = ((int)0x88D5), All.Matrix21Arb = ((int)0x88D5), All.Matrix22 = ((int)0x88D6), All.Matrix22Arb = ((int)0x88D6),
  All.Matrix23 = ((int)0x88D7), All.Matrix23Arb = ((int)0x88D7), All.Matrix24 = ((int)0x88D8), All.Matrix24Arb = ((int)0x88D8),
  All.Matrix25 = ((int)0x88D9), All.Matrix25Arb = ((int)0x88D9), All.Matrix26 = ((int)0x88DA), All.Matrix26Arb = ((int)0x88DA),
  All.Matrix27 = ((int)0x88DB), All.Matrix27Arb = ((int)0x88DB), All.Matrix28 = ((int)0x88DC), All.Matrix28Arb = ((int)0x88DC),
  All.Matrix29 = ((int)0x88DD), All.Matrix29Arb = ((int)0x88DD), All.Matrix30 = ((int)0x88DE), All.Matrix30Arb = ((int)0x88DE),
  All.Matrix31 = ((int)0x88DF), All.Matrix31Arb = ((int)0x88DF), All.StreamDraw = ((int)0x88E0), All.StreamDrawArb = ((int)0x88E0),
  All.StreamRead = ((int)0x88E1), All.StreamReadArb = ((int)0x88E1), All.StreamCopy = ((int)0x88E2), All.StreamCopyArb = ((int)0x88E2),
  All.StaticDraw = ((int)0x88E4), All.StaticDrawArb = ((int)0x88E4), All.StaticRead = ((int)0x88E5), All.StaticReadArb = ((int)0x88E5),
  All.StaticCopy = ((int)0x88E6), All.StaticCopyArb = ((int)0x88E6), All.DynamicDraw = ((int)0x88E8), All.DynamicDrawArb = ((int)0x88E8),
  All.DynamicRead = ((int)0x88E9), All.DynamicReadArb = ((int)0x88E9), All.DynamicCopy = ((int)0x88EA), All.DynamicCopyArb = ((int)0x88EA),
  All.PixelPackBuffer = ((int)0x88EB), All.PixelPackBufferArb = ((int)0x88EB), All.PixelPackBufferExt = ((int)0x88EB), All.PixelUnpackBuffer = ((int)0x88EC),
  All.PixelUnpackBufferArb = ((int)0x88EC), All.PixelUnpackBufferExt = ((int)0x88EC), All.PixelPackBufferBinding = ((int)0x88ED), All.PixelPackBufferBindingArb = ((int)0x88ED),
  All.PixelPackBufferBindingExt = ((int)0x88ED), All.PixelUnpackBufferBinding = ((int)0x88EF), All.PixelUnpackBufferBindingArb = ((int)0x88EF), All.PixelUnpackBufferBindingExt = ((int)0x88EF),
  All.Depth24Stencil8 = ((int)0x88F0), All.Depth24Stencil8Ext = ((int)0x88F0), All.Depth24Stencil8Oes = ((int)0x88F0), All.TextureStencilSize = ((int)0x88F1),
  All.TextureStencilSizeExt = ((int)0x88F1), All.StencilTagBitsExt = ((int)0x88F2), All.StencilClearTagValueExt = ((int)0x88F3), All.MaxProgramExecInstructionsNv = ((int)0x88F4),
  All.MaxProgramCallDepthNv = ((int)0x88F5), All.MaxProgramIfDepthNv = ((int)0x88F6), All.MaxProgramLoopDepthNv = ((int)0x88F7), All.MaxProgramLoopCountNv = ((int)0x88F8),
  All.Src1Color = ((int)0x88F9), All.OneMinusSrc1Color = ((int)0x88FA), All.OneMinusSrc1Alpha = ((int)0x88FB), All.MaxDualSourceDrawBuffers = ((int)0x88FC),
  All.VertexAttribArrayInteger = ((int)0x88FD), All.VertexAttribArrayIntegerNv = ((int)0x88FD), All.ArrayDivisor = ((int)0x88FE), All.VertexAttribArrayDivisor = ((int)0x88FE),
  All.VertexAttribArrayDivisorArb = ((int)0x88FE), All.MaxArrayTextureLayers = ((int)0x88FF), All.MaxArrayTextureLayersExt = ((int)0x88FF), All.MinProgramTexelOffset = ((int)0x8904),
  All.MinProgramTexelOffsetNv = ((int)0x8904), All.MaxProgramTexelOffset = ((int)0x8905), All.MaxProgramTexelOffsetNv = ((int)0x8905), All.ProgramAttribComponentsNv = ((int)0x8906),
  All.ProgramResultComponentsNv = ((int)0x8907), All.MaxProgramAttribComponentsNv = ((int)0x8908), All.MaxProgramResultComponentsNv = ((int)0x8909), All.StencilTestTwoSideExt = ((int)0x8910),
  All.ActiveStencilFaceExt = ((int)0x8911), All.MirrorClampToBorderExt = ((int)0x8912), All.SamplesPassed = ((int)0x8914), All.SamplesPassedArb = ((int)0x8914),
  All.GeometryVerticesOut = ((int)0x8916), All.GeometryInputType = ((int)0x8917), All.GeometryOutputType = ((int)0x8918), All.SamplerBinding = ((int)0x8919),
  All.ClampVertexColor = ((int)0x891A), All.ClampVertexColorArb = ((int)0x891A), All.ClampFragmentColor = ((int)0x891B), All.ClampFragmentColorArb = ((int)0x891B),
  All.ClampReadColor = ((int)0x891C), All.ClampReadColorArb = ((int)0x891C), All.FixedOnly = ((int)0x891D), All.FixedOnlyArb = ((int)0x891D),
  All.TessControlProgramNv = ((int)0x891E), All.TessEvaluationProgramNv = ((int)0x891F), All.FragmentShaderAti = ((int)0x8920), All.Reg0Ati = ((int)0x8921),
  All.Reg1Ati = ((int)0x8922), All.Reg2Ati = ((int)0x8923), All.Reg3Ati = ((int)0x8924), All.Reg4Ati = ((int)0x8925),
  All.Reg5Ati = ((int)0x8926), All.Reg6Ati = ((int)0x8927), All.Reg7Ati = ((int)0x8928), All.Reg8Ati = ((int)0x8929),
  All.Reg9Ati = ((int)0x892A), All.Reg10Ati = ((int)0x892B), All.Reg11Ati = ((int)0x892C), All.Reg12Ati = ((int)0x892D),
  All.Reg13Ati = ((int)0x892E), All.Reg14Ati = ((int)0x892F), All.Reg15Ati = ((int)0x8930), All.Reg16Ati = ((int)0x8931),
  All.Reg17Ati = ((int)0x8932), All.Reg18Ati = ((int)0x8933), All.Reg19Ati = ((int)0x8934), All.Reg20Ati = ((int)0x8935),
  All.Reg21Ati = ((int)0x8936), All.Reg22Ati = ((int)0x8937), All.Reg23Ati = ((int)0x8938), All.Reg24Ati = ((int)0x8939),
  All.Reg25Ati = ((int)0x893A), All.Reg26Ati = ((int)0x893B), All.Reg27Ati = ((int)0x893C), All.Reg28Ati = ((int)0x893D),
  All.Reg29Ati = ((int)0x893E), All.Reg30Ati = ((int)0x893F), All.Reg31Ati = ((int)0x8940), All.Con0Ati = ((int)0x8941),
  All.Con1Ati = ((int)0x8942), All.Con2Ati = ((int)0x8943), All.Con3Ati = ((int)0x8944), All.Con4Ati = ((int)0x8945),
  All.Con5Ati = ((int)0x8946), All.Con6Ati = ((int)0x8947), All.Con7Ati = ((int)0x8948), All.Con8Ati = ((int)0x8949),
  All.Con9Ati = ((int)0x894A), All.Con10Ati = ((int)0x894B), All.Con11Ati = ((int)0x894C), All.Con12Ati = ((int)0x894D),
  All.Con13Ati = ((int)0x894E), All.Con14Ati = ((int)0x894F), All.Con15Ati = ((int)0x8950), All.Con16Ati = ((int)0x8951),
  All.Con17Ati = ((int)0x8952), All.Con18Ati = ((int)0x8953), All.Con19Ati = ((int)0x8954), All.Con20Ati = ((int)0x8955),
  All.Con21Ati = ((int)0x8956), All.Con22Ati = ((int)0x8957), All.Con23Ati = ((int)0x8958), All.Con24Ati = ((int)0x8959),
  All.Con25Ati = ((int)0x895A), All.Con26Ati = ((int)0x895B), All.Con27Ati = ((int)0x895C), All.Con28Ati = ((int)0x895D),
  All.Con29Ati = ((int)0x895E), All.Con30Ati = ((int)0x895F), All.Con31Ati = ((int)0x8960), All.MovAti = ((int)0x8961),
  All.AddAti = ((int)0x8963), All.MulAti = ((int)0x8964), All.SubAti = ((int)0x8965), All.Dot3Ati = ((int)0x8966),
  All.Dot4Ati = ((int)0x8967), All.MadAti = ((int)0x8968), All.LerpAti = ((int)0x8969), All.CndAti = ((int)0x896A),
  All.Cnd0Ati = ((int)0x896B), All.Dot2AddAti = ((int)0x896C), All.SecondaryInterpolatorAti = ((int)0x896D), All.NumFragmentRegistersAti = ((int)0x896E),
  All.NumFragmentConstantsAti = ((int)0x896F), All.NumPassesAti = ((int)0x8970), All.NumInstructionsPerPassAti = ((int)0x8971), All.NumInstructionsTotalAti = ((int)0x8972),
  All.NumInputInterpolatorComponentsAti = ((int)0x8973), All.NumLoopbackComponentsAti = ((int)0x8974), All.ColorAlphaPairingAti = ((int)0x8975), All.SwizzleStrAti = ((int)0x8976),
  All.SwizzleStqAti = ((int)0x8977), All.SwizzleStrDrAti = ((int)0x8978), All.SwizzleStqDqAti = ((int)0x8979), All.SwizzleStrqAti = ((int)0x897A),
  All.SwizzleStrqDqAti = ((int)0x897B), All.InterlaceOml = ((int)0x8980), All.InterlaceReadOml = ((int)0x8981), All.FormatSubsample2424Oml = ((int)0x8982),
  All.FormatSubsample244244Oml = ((int)0x8983), All.PackResampleOml = ((int)0x8984), All.UnpackResampleOml = ((int)0x8985), All.ResampleReplicateOml = ((int)0x8986),
  All.ResampleZeroFillOml = ((int)0x8987), All.ResampleAverageOml = ((int)0x8988), All.ResampleDecimateOml = ((int)0x8989), All.PointSizeArrayTypeOes = ((int)0x898A),
  All.PointSizeArrayStrideOes = ((int)0x898B), All.PointSizeArrayPointerOes = ((int)0x898C), All.ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), All.ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E),
  All.TextureMatrixFloatAsIntBitsOes = ((int)0x898F), All.VertexAttribMap1Apple = ((int)0x8A00), All.VertexAttribMap2Apple = ((int)0x8A01), All.VertexAttribMap1SizeApple = ((int)0x8A02),
  All.VertexAttribMap1CoeffApple = ((int)0x8A03), All.VertexAttribMap1OrderApple = ((int)0x8A04), All.VertexAttribMap1DomainApple = ((int)0x8A05), All.VertexAttribMap2SizeApple = ((int)0x8A06),
  All.VertexAttribMap2CoeffApple = ((int)0x8A07), All.VertexAttribMap2OrderApple = ((int)0x8A08), All.VertexAttribMap2DomainApple = ((int)0x8A09), All.DrawPixelsApple = ((int)0x8A0A),
  All.FenceApple = ((int)0x8A0B), All.ElementArrayApple = ((int)0x8A0C), All.ElementArrayTypeApple = ((int)0x8A0D), All.ElementArrayPointerApple = ((int)0x8A0E),
  All.ColorFloatApple = ((int)0x8A0F), All.UniformBuffer = ((int)0x8A11), All.BufferSerializedModifyApple = ((int)0x8A12), All.BufferFlushingUnmapApple = ((int)0x8A13),
  All.AuxDepthStencilApple = ((int)0x8A14), All.PackRowBytesApple = ((int)0x8A15), All.UnpackRowBytesApple = ((int)0x8A16), All.ReleasedApple = ((int)0x8A19),
  All.VolatileApple = ((int)0x8A1A), All.RetainedApple = ((int)0x8A1B), All.UndefinedApple = ((int)0x8A1C), All.PurgeableApple = ((int)0x8A1D),
  All.Rgb422Apple = ((int)0x8A1F), All.UniformBufferBinding = ((int)0x8A28), All.UniformBufferStart = ((int)0x8A29), All.UniformBufferSize = ((int)0x8A2A),
  All.MaxVertexUniformBlocks = ((int)0x8A2B), All.MaxGeometryUniformBlocks = ((int)0x8A2C), All.MaxFragmentUniformBlocks = ((int)0x8A2D), All.MaxCombinedUniformBlocks = ((int)0x8A2E),
  All.MaxUniformBufferBindings = ((int)0x8A2F), All.MaxUniformBlockSize = ((int)0x8A30), All.MaxCombinedVertexUniformComponents = ((int)0x8A31), All.MaxCombinedGeometryUniformComponents = ((int)0x8A32),
  All.MaxCombinedFragmentUniformComponents = ((int)0x8A33), All.UniformBufferOffsetAlignment = ((int)0x8A34), All.ActiveUniformBlockMaxNameLength = ((int)0x8A35), All.ActiveUniformBlocks = ((int)0x8A36),
  All.UniformType = ((int)0x8A37), All.UniformSize = ((int)0x8A38), All.UniformNameLength = ((int)0x8A39), All.UniformBlockIndex = ((int)0x8A3A),
  All.UniformOffset = ((int)0x8A3B), All.UniformArrayStride = ((int)0x8A3C), All.UniformMatrixStride = ((int)0x8A3D), All.UniformIsRowMajor = ((int)0x8A3E),
  All.UniformBlockBinding = ((int)0x8A3F), All.UniformBlockDataSize = ((int)0x8A40), All.UniformBlockNameLength = ((int)0x8A41), All.UniformBlockActiveUniforms = ((int)0x8A42),
  All.UniformBlockActiveUniformIndices = ((int)0x8A43), All.UniformBlockReferencedByVertexShader = ((int)0x8A44), All.UniformBlockReferencedByGeometryShader = ((int)0x8A45), All.UniformBlockReferencedByFragmentShader = ((int)0x8A46),
  All.TextureSrgbDecodeExt = ((int)0x8A48), All.DecodeExt = ((int)0x8A49), All.SkipDecodeExt = ((int)0x8A4A), All.FragmentShader = ((int)0x8B30),
  All.FragmentShaderArb = ((int)0x8B30), All.VertexShader = ((int)0x8B31), All.VertexShaderArb = ((int)0x8B31), All.ProgramObjectArb = ((int)0x8B40),
  All.ShaderObjectArb = ((int)0x8B48), All.MaxFragmentUniformComponents = ((int)0x8B49), All.MaxFragmentUniformComponentsArb = ((int)0x8B49), All.MaxVertexUniformComponents = ((int)0x8B4A),
  All.MaxVertexUniformComponentsArb = ((int)0x8B4A), All.MaxVaryingComponents = ((int)0x8B4B), All.MaxVaryingComponentsExt = ((int)0x8B4B), All.MaxVaryingFloats = ((int)0x8B4B),
  All.MaxVaryingFloatsArb = ((int)0x8B4B), All.MaxVertexTextureImageUnits = ((int)0x8B4C), All.MaxVertexTextureImageUnitsArb = ((int)0x8B4C), All.MaxCombinedTextureImageUnits = ((int)0x8B4D),
  All.MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), All.ObjectTypeArb = ((int)0x8B4E), All.ObjectSubtypeArb = ((int)0x8B4F), All.ShaderType = ((int)0x8B4F),
  All.FloatVec2 = ((int)0x8B50), All.FloatVec2Arb = ((int)0x8B50), All.FloatVec3 = ((int)0x8B51), All.FloatVec3Arb = ((int)0x8B51),
  All.FloatVec4 = ((int)0x8B52), All.FloatVec4Arb = ((int)0x8B52), All.IntVec2 = ((int)0x8B53), All.IntVec2Arb = ((int)0x8B53),
  All.IntVec3 = ((int)0x8B54), All.IntVec3Arb = ((int)0x8B54), All.IntVec4 = ((int)0x8B55), All.IntVec4Arb = ((int)0x8B55),
  All.Bool = ((int)0x8B56), All.BoolArb = ((int)0x8B56), All.BoolVec2 = ((int)0x8B57), All.BoolVec2Arb = ((int)0x8B57),
  All.BoolVec3 = ((int)0x8B58), All.BoolVec3Arb = ((int)0x8B58), All.BoolVec4 = ((int)0x8B59), All.BoolVec4Arb = ((int)0x8B59),
  All.FloatMat2 = ((int)0x8B5A), All.FloatMat2Arb = ((int)0x8B5A), All.FloatMat3 = ((int)0x8B5B), All.FloatMat3Arb = ((int)0x8B5B),
  All.FloatMat4 = ((int)0x8B5C), All.FloatMat4Arb = ((int)0x8B5C), All.Sampler1D = ((int)0x8B5D), All.Sampler1DArb = ((int)0x8B5D),
  All.Sampler2D = ((int)0x8B5E), All.Sampler2DArb = ((int)0x8B5E), All.Sampler3D = ((int)0x8B5F), All.Sampler3DArb = ((int)0x8B5F),
  All.Sampler3DOes = ((int)0x8B5F), All.SamplerCube = ((int)0x8B60), All.SamplerCubeArb = ((int)0x8B60), All.Sampler1DShadow = ((int)0x8B61),
  All.Sampler1DShadowArb = ((int)0x8B61), All.Sampler2DShadow = ((int)0x8B62), All.Sampler2DShadowArb = ((int)0x8B62), All.Sampler2DRect = ((int)0x8B63),
  All.Sampler2DRectArb = ((int)0x8B63), All.Sampler2DRectShadow = ((int)0x8B64), All.Sampler2DRectShadowArb = ((int)0x8B64), All.FloatMat2x3 = ((int)0x8B65),
  All.FloatMat2x4 = ((int)0x8B66), All.FloatMat3x2 = ((int)0x8B67), All.FloatMat3x4 = ((int)0x8B68), All.FloatMat4x2 = ((int)0x8B69),
  All.FloatMat4x3 = ((int)0x8B6A), All.DeleteStatus = ((int)0x8B80), All.ObjectDeleteStatusArb = ((int)0x8B80), All.CompileStatus = ((int)0x8B81),
  All.ObjectCompileStatusArb = ((int)0x8B81), All.LinkStatus = ((int)0x8B82), All.ObjectLinkStatusArb = ((int)0x8B82), All.ObjectValidateStatusArb = ((int)0x8B83),
  All.ValidateStatus = ((int)0x8B83), All.InfoLogLength = ((int)0x8B84), All.ObjectInfoLogLengthArb = ((int)0x8B84), All.AttachedShaders = ((int)0x8B85),
  All.ObjectAttachedObjectsArb = ((int)0x8B85), All.ActiveUniforms = ((int)0x8B86), All.ObjectActiveUniformsArb = ((int)0x8B86), All.ActiveUniformMaxLength = ((int)0x8B87),
  All.ObjectActiveUniformMaxLengthArb = ((int)0x8B87), All.ObjectShaderSourceLengthArb = ((int)0x8B88), All.ShaderSourceLength = ((int)0x8B88), All.ActiveAttributes = ((int)0x8B89),
  All.ObjectActiveAttributesArb = ((int)0x8B89), All.ActiveAttributeMaxLength = ((int)0x8B8A), All.ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), All.FragmentShaderDerivativeHint = ((int)0x8B8B),
  All.FragmentShaderDerivativeHintArb = ((int)0x8B8B), All.FragmentShaderDerivativeHintOes = ((int)0x8B8B), All.ShadingLanguageVersion = ((int)0x8B8C), All.ShadingLanguageVersionArb = ((int)0x8B8C),
  All.ActiveProgramExt = ((int)0x8B8D), All.CurrentProgram = ((int)0x8B8D), All.Palette4Rgb8Oes = ((int)0x8B90), All.Palette4Rgba8Oes = ((int)0x8B91),
  All.Palette4R5G6B5Oes = ((int)0x8B92), All.Palette4Rgba4Oes = ((int)0x8B93), All.Palette4Rgb5A1Oes = ((int)0x8B94), All.Palette8Rgb8Oes = ((int)0x8B95),
  All.Palette8Rgba8Oes = ((int)0x8B96), All.Palette8R5G6B5Oes = ((int)0x8B97), All.Palette8Rgba4Oes = ((int)0x8B98), All.Palette8Rgb5A1Oes = ((int)0x8B99),
  All.ImplementationColorReadType = ((int)0x8B9A), All.ImplementationColorReadTypeOes = ((int)0x8B9A), All.ImplementationColorReadFormat = ((int)0x8B9B), All.ImplementationColorReadFormatOes = ((int)0x8B9B),
  All.PointSizeArrayOes = ((int)0x8B9C), All.TextureCropRectOes = ((int)0x8B9D), All.MatrixIndexArrayBufferBindingOes = ((int)0x8B9E), All.PointSizeArrayBufferBindingOes = ((int)0x8B9F),
  All.FragmentProgramPositionMesa = ((int)0x8BB0), All.FragmentProgramCallbackMesa = ((int)0x8BB1), All.FragmentProgramCallbackFuncMesa = ((int)0x8BB2), All.FragmentProgramCallbackDataMesa = ((int)0x8BB3),
  All.VertexProgramCallbackMesa = ((int)0x8BB4), All.VertexProgramPositionMesa = ((int)0x8BB4), All.VertexProgramCallbackFuncMesa = ((int)0x8BB6), All.VertexProgramCallbackDataMesa = ((int)0x8BB7),
  All.CounterTypeAmd = ((int)0x8BC0), All.CounterRangeAmd = ((int)0x8BC1), All.UnsignedInt64Amd = ((int)0x8BC2), All.PercentageAmd = ((int)0x8BC3),
  All.PerfmonResultAvailableAmd = ((int)0x8BC4), All.PerfmonResultSizeAmd = ((int)0x8BC5), All.PerfmonResultAmd = ((int)0x8BC6), All.TextureWidthQcom = ((int)0x8BD2),
  All.TextureHeightQcom = ((int)0x8BD3), All.TextureDepthQcom = ((int)0x8BD4), All.TextureInternalFormatQcom = ((int)0x8BD5), All.TextureFormatQcom = ((int)0x8BD6),
  All.TextureTypeQcom = ((int)0x8BD7), All.TextureImageValidQcom = ((int)0x8BD8), All.TextureNumLevelsQcom = ((int)0x8BD9), All.TextureTargetQcom = ((int)0x8BDA),
  All.TextureObjectValidQcom = ((int)0x8BDB), All.StateRestore = ((int)0x8BDC), All.CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), All.CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
  All.CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), All.CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03), All.ModulateColorImg = ((int)0x8C04), All.RecipAddSignedAlphaImg = ((int)0x8C05),
  All.TextureAlphaModulateImg = ((int)0x8C06), All.FactorAlphaModulateImg = ((int)0x8C07), All.FragmentAlphaModulateImg = ((int)0x8C08), All.AddBlendImg = ((int)0x8C09),
  All.SgxBinaryImg = ((int)0x8C0A), All.TextureRedType = ((int)0x8C10), All.TextureRedTypeArb = ((int)0x8C10), All.TextureGreenType = ((int)0x8C11),
  All.TextureGreenTypeArb = ((int)0x8C11), All.TextureBlueType = ((int)0x8C12), All.TextureBlueTypeArb = ((int)0x8C12), All.TextureAlphaType = ((int)0x8C13),
  All.TextureAlphaTypeArb = ((int)0x8C13), All.TextureLuminanceType = ((int)0x8C14), All.TextureLuminanceTypeArb = ((int)0x8C14), All.TextureIntensityType = ((int)0x8C15),
  All.TextureIntensityTypeArb = ((int)0x8C15), All.TextureDepthType = ((int)0x8C16), All.TextureDepthTypeArb = ((int)0x8C16), All.UnsignedNormalized = ((int)0x8C17),
  All.UnsignedNormalizedArb = ((int)0x8C17), All.Texture1DArray = ((int)0x8C18), All.Texture1DArrayExt = ((int)0x8C18), All.ProxyTexture1DArray = ((int)0x8C19),
  All.ProxyTexture1DArrayExt = ((int)0x8C19), All.Texture2DArray = ((int)0x8C1A), All.Texture2DArrayExt = ((int)0x8C1A), All.ProxyTexture2DArray = ((int)0x8C1B),
  All.ProxyTexture2DArrayExt = ((int)0x8C1B), All.TextureBinding1DArray = ((int)0x8C1C), All.TextureBinding1DArrayExt = ((int)0x8C1C), All.TextureBinding2DArray = ((int)0x8C1D),
  All.TextureBinding2DArrayExt = ((int)0x8C1D), All.GeometryProgramNv = ((int)0x8C26), All.MaxProgramOutputVerticesNv = ((int)0x8C27), All.MaxProgramTotalOutputComponentsNv = ((int)0x8C28),
  All.MaxGeometryTextureImageUnits = ((int)0x8C29), All.MaxGeometryTextureImageUnitsArb = ((int)0x8C29), All.MaxGeometryTextureImageUnitsExt = ((int)0x8C29), All.TextureBuffer = ((int)0x8C2A),
  All.TextureBufferArb = ((int)0x8C2A), All.TextureBufferExt = ((int)0x8C2A), All.MaxTextureBufferSize = ((int)0x8C2B), All.MaxTextureBufferSizeArb = ((int)0x8C2B),
  All.MaxTextureBufferSizeExt = ((int)0x8C2B), All.TextureBindingBuffer = ((int)0x8C2C), All.TextureBindingBufferArb = ((int)0x8C2C), All.TextureBindingBufferExt = ((int)0x8C2C),
  All.TextureBufferDataStoreBinding = ((int)0x8C2D), All.TextureBufferDataStoreBindingArb = ((int)0x8C2D), All.TextureBufferDataStoreBindingExt = ((int)0x8C2D), All.TextureBufferFormat = ((int)0x8C2E),
  All.TextureBufferFormatArb = ((int)0x8C2E), All.TextureBufferFormatExt = ((int)0x8C2E), All.AnySamplesPassed = ((int)0x8C2F), All.SampleShading = ((int)0x8C36),
  All.SampleShadingArb = ((int)0x8C36), All.MinSampleShadingValue = ((int)0x8C37), All.MinSampleShadingValueArb = ((int)0x8C37), All.R11fG11fB10f = ((int)0x8C3A),
  All.R11fG11fB10fExt = ((int)0x8C3A), All.UnsignedInt10F11F11FRev = ((int)0x8C3B), All.UnsignedInt10F11F11FRevExt = ((int)0x8C3B), All.RgbaSignedComponentsExt = ((int)0x8C3C),
  All.Rgb9E5 = ((int)0x8C3D), All.Rgb9E5Ext = ((int)0x8C3D), All.UnsignedInt5999Rev = ((int)0x8C3E), All.UnsignedInt5999RevExt = ((int)0x8C3E),
  All.TextureSharedSize = ((int)0x8C3F), All.TextureSharedSizeExt = ((int)0x8C3F), All.Srgb = ((int)0x8C40), All.SrgbExt = ((int)0x8C40),
  All.Srgb8 = ((int)0x8C41), All.Srgb8Ext = ((int)0x8C41), All.SrgbAlpha = ((int)0x8C42), All.SrgbAlphaExt = ((int)0x8C42),
  All.Srgb8Alpha8 = ((int)0x8C43), All.Srgb8Alpha8Ext = ((int)0x8C43), All.SluminanceAlpha = ((int)0x8C44), All.SluminanceAlphaExt = ((int)0x8C44),
  All.Sluminance8Alpha8 = ((int)0x8C45), All.Sluminance8Alpha8Ext = ((int)0x8C45), All.Sluminance = ((int)0x8C46), All.SluminanceExt = ((int)0x8C46),
  All.Sluminance8 = ((int)0x8C47), All.Sluminance8Ext = ((int)0x8C47), All.CompressedSrgb = ((int)0x8C48), All.CompressedSrgbExt = ((int)0x8C48),
  All.CompressedSrgbAlpha = ((int)0x8C49), All.CompressedSrgbAlphaExt = ((int)0x8C49), All.CompressedSluminance = ((int)0x8C4A), All.CompressedSluminanceExt = ((int)0x8C4A),
  All.CompressedSluminanceAlpha = ((int)0x8C4B), All.CompressedSluminanceAlphaExt = ((int)0x8C4B), All.CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), All.CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
  All.CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), All.CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), All.CompressedLuminanceLatc1Ext = ((int)0x8C70), All.CompressedSignedLuminanceLatc1Ext = ((int)0x8C71),
  All.CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), All.CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73), All.TessControlProgramParameterBufferNv = ((int)0x8C74), All.TessEvaluationProgramParameterBufferNv = ((int)0x8C75),
  All.TransformFeedbackVaryingMaxLength = ((int)0x8C76), All.TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), All.BackPrimaryColorNv = ((int)0x8C77), All.BackSecondaryColorNv = ((int)0x8C78),
  All.TextureCoordNv = ((int)0x8C79), All.ClipDistanceNv = ((int)0x8C7A), All.VertexIdNv = ((int)0x8C7B), All.PrimitiveIdNv = ((int)0x8C7C),
  All.GenericAttribNv = ((int)0x8C7D), All.TransformFeedbackAttribsNv = ((int)0x8C7E), All.TransformFeedbackBufferMode = ((int)0x8C7F), All.TransformFeedbackBufferModeExt = ((int)0x8C7F),
  All.TransformFeedbackBufferModeNv = ((int)0x8C7F), All.MaxTransformFeedbackSeparateComponents = ((int)0x8C80), All.MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), All.MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80),
  All.ActiveVaryingsNv = ((int)0x8C81), All.ActiveVaryingMaxLengthNv = ((int)0x8C82), All.TransformFeedbackVaryings = ((int)0x8C83), All.TransformFeedbackVaryingsExt = ((int)0x8C83),
  All.TransformFeedbackVaryingsNv = ((int)0x8C83), All.TransformFeedbackBufferStart = ((int)0x8C84), All.TransformFeedbackBufferStartExt = ((int)0x8C84), All.TransformFeedbackBufferStartNv = ((int)0x8C84),
  All.TransformFeedbackBufferSize = ((int)0x8C85), All.TransformFeedbackBufferSizeExt = ((int)0x8C85), All.TransformFeedbackBufferSizeNv = ((int)0x8C85), All.TransformFeedbackRecordNv = ((int)0x8C86),
  All.PrimitivesGenerated = ((int)0x8C87), All.PrimitivesGeneratedExt = ((int)0x8C87), All.PrimitivesGeneratedNv = ((int)0x8C87), All.TransformFeedbackPrimitivesWritten = ((int)0x8C88),
  All.TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), All.TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), All.RasterizerDiscard = ((int)0x8C89), All.RasterizerDiscardExt = ((int)0x8C89),
  All.RasterizerDiscardNv = ((int)0x8C89), All.MaxTransformFeedbackInterleavedAttribsNv = ((int)0x8C8A), All.MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), All.MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A),
  All.MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), All.MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), All.MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), All.InterleavedAttribs = ((int)0x8C8C),
  All.InterleavedAttribsExt = ((int)0x8C8C), All.InterleavedAttribsNv = ((int)0x8C8C), All.SeparateAttribs = ((int)0x8C8D), All.SeparateAttribsExt = ((int)0x8C8D),
  All.SeparateAttribsNv = ((int)0x8C8D), All.TransformFeedbackBuffer = ((int)0x8C8E), All.TransformFeedbackBufferExt = ((int)0x8C8E), All.TransformFeedbackBufferNv = ((int)0x8C8E),
  All.TransformFeedbackBufferBinding = ((int)0x8C8F), All.TransformFeedbackBufferBindingExt = ((int)0x8C8F), All.TransformFeedbackBufferBindingNv = ((int)0x8C8F), All.AtcRgbAmd = ((int)0x8C92),
  All.AtcRgbaExplicitAlphaAmd = ((int)0x8C93), All.PointSpriteCoordOrigin = ((int)0x8CA0), All.LowerLeft = ((int)0x8CA1), All.UpperLeft = ((int)0x8CA2),
  All.StencilBackRef = ((int)0x8CA3), All.StencilBackValueMask = ((int)0x8CA4), All.StencilBackWritemask = ((int)0x8CA5), All.DrawFramebufferBinding = ((int)0x8CA6),
  All.DrawFramebufferBindingExt = ((int)0x8CA6), All.FramebufferBinding = ((int)0x8CA6), All.FramebufferBindingAngle = ((int)0x8CA6), All.FramebufferBindingExt = ((int)0x8CA6),
  All.FramebufferBindingOes = ((int)0x8CA6), All.RenderbufferBinding = ((int)0x8CA7), All.RenderbufferBindingAngle = ((int)0x8CA7), All.RenderbufferBindingExt = ((int)0x8CA7),
  All.RenderbufferBindingOes = ((int)0x8CA7), All.ReadFramebuffer = ((int)0x8CA8), All.ReadFramebufferAngle = ((int)0x8CA8), All.ReadFramebufferExt = ((int)0x8CA8),
  All.DrawFramebuffer = ((int)0x8CA9), All.DrawFramebufferAngle = ((int)0x8CA9), All.DrawFramebufferExt = ((int)0x8CA9), All.ReadFramebufferBinding = ((int)0x8CAA),
  All.ReadFramebufferBindingExt = ((int)0x8CAA), All.RenderbufferCoverageSamplesNv = ((int)0x8CAB), All.RenderbufferSamples = ((int)0x8CAB), All.RenderbufferSamplesAngle = ((int)0x8CAB),
  All.RenderbufferSamplesExt = ((int)0x8CAB), All.DepthComponent32f = ((int)0x8CAC), All.Depth32fStencil8 = ((int)0x8CAD), All.FramebufferAttachmentObjectType = ((int)0x8CD0),
  All.FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), All.FramebufferAttachmentObjectTypeOes = ((int)0x8CD0), All.FramebufferAttachmentObjectName = ((int)0x8CD1), All.FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
  All.FramebufferAttachmentObjectNameOes = ((int)0x8CD1), All.FramebufferAttachmentTextureLevel = ((int)0x8CD2), All.FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), All.FramebufferAttachmentTextureLevelOes = ((int)0x8CD2),
  All.FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), All.FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3), All.FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), All.FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4),
  All.FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4), All.FramebufferAttachmentTextureLayer = ((int)0x8CD4), All.FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), All.FramebufferComplete = ((int)0x8CD5),
  All.FramebufferCompleteExt = ((int)0x8CD5), All.FramebufferCompleteOes = ((int)0x8CD5), All.FramebufferIncompleteAttachment = ((int)0x8CD6), All.FramebufferIncompleteAttachmentExt = ((int)0x8CD6),
  All.FramebufferIncompleteAttachmentOes = ((int)0x8CD6), All.FramebufferIncompleteMissingAttachment = ((int)0x8CD7), All.FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), All.FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7),
  All.FramebufferIncompleteDimensionsExt = ((int)0x8CD9), All.FramebufferIncompleteDimensionsOes = ((int)0x8CD9), All.FramebufferIncompleteFormatsExt = ((int)0x8CDA), All.FramebufferIncompleteFormatsOes = ((int)0x8CDA),
  All.FramebufferIncompleteDrawBuffer = ((int)0x8CDB), All.FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), All.FramebufferIncompleteDrawBufferOes = ((int)0x8CDB), All.FramebufferIncompleteReadBuffer = ((int)0x8CDC),
  All.FramebufferIncompleteReadBufferExt = ((int)0x8CDC), All.FramebufferIncompleteReadBufferOes = ((int)0x8CDC), All.FramebufferUnsupported = ((int)0x8CDD), All.FramebufferUnsupportedExt = ((int)0x8CDD),
  All.FramebufferUnsupportedOes = ((int)0x8CDD), All.MaxColorAttachments = ((int)0x8CDF), All.MaxColorAttachmentsExt = ((int)0x8CDF), All.ColorAttachment0 = ((int)0x8CE0),
  All.ColorAttachment0Ext = ((int)0x8CE0), All.ColorAttachment0Oes = ((int)0x8CE0), All.ColorAttachment1 = ((int)0x8CE1), All.ColorAttachment1Ext = ((int)0x8CE1),
  All.ColorAttachment2 = ((int)0x8CE2), All.ColorAttachment2Ext = ((int)0x8CE2), All.ColorAttachment3 = ((int)0x8CE3), All.ColorAttachment3Ext = ((int)0x8CE3),
  All.ColorAttachment4 = ((int)0x8CE4), All.ColorAttachment4Ext = ((int)0x8CE4), All.ColorAttachment5 = ((int)0x8CE5), All.ColorAttachment5Ext = ((int)0x8CE5),
  All.ColorAttachment6 = ((int)0x8CE6), All.ColorAttachment6Ext = ((int)0x8CE6), All.ColorAttachment7 = ((int)0x8CE7), All.ColorAttachment7Ext = ((int)0x8CE7),
  All.ColorAttachment8 = ((int)0x8CE8), All.ColorAttachment8Ext = ((int)0x8CE8), All.ColorAttachment9 = ((int)0x8CE9), All.ColorAttachment9Ext = ((int)0x8CE9),
  All.ColorAttachment10 = ((int)0x8CEA), All.ColorAttachment10Ext = ((int)0x8CEA), All.ColorAttachment11 = ((int)0x8CEB), All.ColorAttachment11Ext = ((int)0x8CEB),
  All.ColorAttachment12 = ((int)0x8CEC), All.ColorAttachment12Ext = ((int)0x8CEC), All.ColorAttachment13 = ((int)0x8CED), All.ColorAttachment13Ext = ((int)0x8CED),
  All.ColorAttachment14 = ((int)0x8CEE), All.ColorAttachment14Ext = ((int)0x8CEE), All.ColorAttachment15 = ((int)0x8CEF), All.ColorAttachment15Ext = ((int)0x8CEF),
  All.DepthAttachment = ((int)0x8D00), All.DepthAttachmentExt = ((int)0x8D00), All.DepthAttachmentOes = ((int)0x8D00), All.StencilAttachment = ((int)0x8D20),
  All.StencilAttachmentExt = ((int)0x8D20), All.StencilAttachmentOes = ((int)0x8D20), All.Framebuffer = ((int)0x8D40), All.FramebufferExt = ((int)0x8D40),
  All.FramebufferOes = ((int)0x8D40), All.Renderbuffer = ((int)0x8D41), All.RenderbufferExt = ((int)0x8D41), All.RenderbufferOes = ((int)0x8D41),
  All.RenderbufferWidth = ((int)0x8D42), All.RenderbufferWidthExt = ((int)0x8D42), All.RenderbufferWidthOes = ((int)0x8D42), All.RenderbufferHeight = ((int)0x8D43),
  All.RenderbufferHeightExt = ((int)0x8D43), All.RenderbufferHeightOes = ((int)0x8D43), All.RenderbufferInternalFormat = ((int)0x8D44), All.RenderbufferInternalFormatExt = ((int)0x8D44),
  All.RenderbufferInternalFormatOes = ((int)0x8D44), All.StencilIndex1 = ((int)0x8D46), All.StencilIndex1Ext = ((int)0x8D46), All.StencilIndex1Oes = ((int)0x8D46),
  All.StencilIndex4 = ((int)0x8D47), All.StencilIndex4Ext = ((int)0x8D47), All.StencilIndex4Oes = ((int)0x8D47), All.StencilIndex8 = ((int)0x8D48),
  All.StencilIndex8Ext = ((int)0x8D48), All.StencilIndex8Oes = ((int)0x8D48), All.StencilIndex16 = ((int)0x8D49), All.StencilIndex16Ext = ((int)0x8D49),
  All.RenderbufferRedSize = ((int)0x8D50), All.RenderbufferRedSizeExt = ((int)0x8D50), All.RenderbufferRedSizeOes = ((int)0x8D50), All.RenderbufferGreenSize = ((int)0x8D51),
  All.RenderbufferGreenSizeExt = ((int)0x8D51), All.RenderbufferGreenSizeOes = ((int)0x8D51), All.RenderbufferBlueSize = ((int)0x8D52), All.RenderbufferBlueSizeExt = ((int)0x8D52),
  All.RenderbufferBlueSizeOes = ((int)0x8D52), All.RenderbufferAlphaSize = ((int)0x8D53), All.RenderbufferAlphaSizeExt = ((int)0x8D53), All.RenderbufferAlphaSizeOes = ((int)0x8D53),
  All.RenderbufferDepthSize = ((int)0x8D54), All.RenderbufferDepthSizeExt = ((int)0x8D54), All.RenderbufferDepthSizeOes = ((int)0x8D54), All.RenderbufferStencilSize = ((int)0x8D55),
  All.RenderbufferStencilSizeExt = ((int)0x8D55), All.RenderbufferStencilSizeOes = ((int)0x8D55), All.FramebufferIncompleteMultisample = ((int)0x8D56), All.FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
  All.FramebufferIncompleteMultisampleExt = ((int)0x8D56), All.MaxSamples = ((int)0x8D57), All.MaxSamplesAngle = ((int)0x8D57), All.MaxSamplesExt = ((int)0x8D57),
  All.TextureGenStrOes = ((int)0x8D60), All.HalfFloatOes = ((int)0x8D61), All.Rgb565Oes = ((int)0x8D62), All.Etc1Rgb8Oes = ((int)0x8D64),
  All.TextureExternalOes = ((int)0x8D65), All.SamplerExternalOes = ((int)0x8D66), All.TextureBindingExternalOes = ((int)0x8D67), All.RequiredTextureImageUnitsOes = ((int)0x8D68),
  All.Rgba32ui = ((int)0x8D70), All.Rgba32uiExt = ((int)0x8D70), All.Rgb32ui = ((int)0x8D71), All.Rgb32uiExt = ((int)0x8D71),
  All.Alpha32uiExt = ((int)0x8D72), All.Intensity32uiExt = ((int)0x8D73), All.Luminance32uiExt = ((int)0x8D74), All.LuminanceAlpha32uiExt = ((int)0x8D75),
  All.Rgba16ui = ((int)0x8D76), All.Rgba16uiExt = ((int)0x8D76), All.Rgb16ui = ((int)0x8D77), All.Rgb16uiExt = ((int)0x8D77),
  All.Alpha16uiExt = ((int)0x8D78), All.Intensity16uiExt = ((int)0x8D79), All.Luminance16uiExt = ((int)0x8D7A), All.LuminanceAlpha16uiExt = ((int)0x8D7B),
  All.Rgba8ui = ((int)0x8D7C), All.Rgba8uiExt = ((int)0x8D7C), All.Rgb8ui = ((int)0x8D7D), All.Rgb8uiExt = ((int)0x8D7D),
  All.Alpha8uiExt = ((int)0x8D7E), All.Intensity8uiExt = ((int)0x8D7F), All.Luminance8uiExt = ((int)0x8D80), All.LuminanceAlpha8uiExt = ((int)0x8D81),
  All.Rgba32i = ((int)0x8D82), All.Rgba32iExt = ((int)0x8D82), All.Rgb32i = ((int)0x8D83), All.Rgb32iExt = ((int)0x8D83),
  All.Alpha32iExt = ((int)0x8D84), All.Intensity32iExt = ((int)0x8D85), All.Luminance32iExt = ((int)0x8D86), All.LuminanceAlpha32iExt = ((int)0x8D87),
  All.Rgba16i = ((int)0x8D88), All.Rgba16iExt = ((int)0x8D88), All.Rgb16i = ((int)0x8D89), All.Rgb16iExt = ((int)0x8D89),
  All.Alpha16iExt = ((int)0x8D8A), All.Intensity16iExt = ((int)0x8D8B), All.Luminance16iExt = ((int)0x8D8C), All.LuminanceAlpha16iExt = ((int)0x8D8D),
  All.Rgba8i = ((int)0x8D8E), All.Rgba8iExt = ((int)0x8D8E), All.Rgb8i = ((int)0x8D8F), All.Rgb8iExt = ((int)0x8D8F),
  All.Alpha8iExt = ((int)0x8D90), All.Intensity8iExt = ((int)0x8D91), All.Luminance8iExt = ((int)0x8D92), All.LuminanceAlpha8iExt = ((int)0x8D93),
  All.RedInteger = ((int)0x8D94), All.RedIntegerExt = ((int)0x8D94), All.GreenInteger = ((int)0x8D95), All.GreenIntegerExt = ((int)0x8D95),
  All.BlueInteger = ((int)0x8D96), All.BlueIntegerExt = ((int)0x8D96), All.AlphaInteger = ((int)0x8D97), All.AlphaIntegerExt = ((int)0x8D97),
  All.RgbInteger = ((int)0x8D98), All.RgbIntegerExt = ((int)0x8D98), All.RgbaInteger = ((int)0x8D99), All.RgbaIntegerExt = ((int)0x8D99),
  All.BgrInteger = ((int)0x8D9A), All.BgrIntegerExt = ((int)0x8D9A), All.BgraInteger = ((int)0x8D9B), All.BgraIntegerExt = ((int)0x8D9B),
  All.LuminanceIntegerExt = ((int)0x8D9C), All.LuminanceAlphaIntegerExt = ((int)0x8D9D), All.RgbaIntegerModeExt = ((int)0x8D9E), All.Int2101010Rev = ((int)0x8D9F),
  All.MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), All.MaxProgramParameterBufferSizeNv = ((int)0x8DA1), All.VertexProgramParameterBufferNv = ((int)0x8DA2), All.GeometryProgramParameterBufferNv = ((int)0x8DA3),
  All.FragmentProgramParameterBufferNv = ((int)0x8DA4), All.MaxProgramGenericAttribsNv = ((int)0x8DA5), All.MaxProgramGenericResultsNv = ((int)0x8DA6), All.FramebufferAttachmentLayered = ((int)0x8DA7),
  All.FramebufferAttachmentLayeredArb = ((int)0x8DA7), All.FramebufferAttachmentLayeredExt = ((int)0x8DA7), All.FramebufferIncompleteLayerTargets = ((int)0x8DA8), All.FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8),
  All.FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), All.FramebufferIncompleteLayerCount = ((int)0x8DA9), All.FramebufferIncompleteLayerCountArb = ((int)0x8DA9), All.FramebufferIncompleteLayerCountExt = ((int)0x8DA9),
  All.LayerNv = ((int)0x8DAA), All.DepthComponent32fNv = ((int)0x8DAB), All.Depth32fStencil8Nv = ((int)0x8DAC), All.Float32UnsignedInt248Rev = ((int)0x8DAD),
  All.Float32UnsignedInt248RevNv = ((int)0x8DAD), All.ShaderIncludeArb = ((int)0x8DAE), All.DepthBufferFloatModeNv = ((int)0x8DAF), All.FramebufferSrgb = ((int)0x8DB9),
  All.FramebufferSrgbExt = ((int)0x8DB9), All.FramebufferSrgbCapableExt = ((int)0x8DBA), All.CompressedRedRgtc1 = ((int)0x8DBB), All.CompressedRedRgtc1Ext = ((int)0x8DBB),
  All.CompressedSignedRedRgtc1 = ((int)0x8DBC), All.CompressedSignedRedRgtc1Ext = ((int)0x8DBC), All.CompressedRedGreenRgtc2Ext = ((int)0x8DBD), All.CompressedRgRgtc2 = ((int)0x8DBD),
  All.CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE), All.CompressedSignedRgRgtc2 = ((int)0x8DBE), All.Sampler1DArray = ((int)0x8DC0), All.Sampler1DArrayExt = ((int)0x8DC0),
  All.Sampler2DArray = ((int)0x8DC1), All.Sampler2DArrayExt = ((int)0x8DC1), All.SamplerBuffer = ((int)0x8DC2), All.SamplerBufferExt = ((int)0x8DC2),
  All.Sampler1DArrayShadow = ((int)0x8DC3), All.Sampler1DArrayShadowExt = ((int)0x8DC3), All.Sampler2DArrayShadow = ((int)0x8DC4), All.Sampler2DArrayShadowExt = ((int)0x8DC4),
  All.SamplerCubeShadow = ((int)0x8DC5), All.SamplerCubeShadowExt = ((int)0x8DC5), All.UnsignedIntVec2 = ((int)0x8DC6), All.UnsignedIntVec2Ext = ((int)0x8DC6),
  All.UnsignedIntVec3 = ((int)0x8DC7), All.UnsignedIntVec3Ext = ((int)0x8DC7), All.UnsignedIntVec4 = ((int)0x8DC8), All.UnsignedIntVec4Ext = ((int)0x8DC8),
  All.IntSampler1D = ((int)0x8DC9), All.IntSampler1DExt = ((int)0x8DC9), All.IntSampler2D = ((int)0x8DCA), All.IntSampler2DExt = ((int)0x8DCA),
  All.IntSampler3D = ((int)0x8DCB), All.IntSampler3DExt = ((int)0x8DCB), All.IntSamplerCube = ((int)0x8DCC), All.IntSamplerCubeExt = ((int)0x8DCC),
  All.IntSampler2DRect = ((int)0x8DCD), All.IntSampler2DRectExt = ((int)0x8DCD), All.IntSampler1DArray = ((int)0x8DCE), All.IntSampler1DArrayExt = ((int)0x8DCE),
  All.IntSampler2DArray = ((int)0x8DCF), All.IntSampler2DArrayExt = ((int)0x8DCF), All.IntSamplerBuffer = ((int)0x8DD0), All.IntSamplerBufferExt = ((int)0x8DD0),
  All.UnsignedIntSampler1D = ((int)0x8DD1), All.UnsignedIntSampler1DExt = ((int)0x8DD1), All.UnsignedIntSampler2D = ((int)0x8DD2), All.UnsignedIntSampler2DExt = ((int)0x8DD2),
  All.UnsignedIntSampler3D = ((int)0x8DD3), All.UnsignedIntSampler3DExt = ((int)0x8DD3), All.UnsignedIntSamplerCube = ((int)0x8DD4), All.UnsignedIntSamplerCubeExt = ((int)0x8DD4),
  All.UnsignedIntSampler2DRect = ((int)0x8DD5), All.UnsignedIntSampler2DRectExt = ((int)0x8DD5), All.UnsignedIntSampler1DArray = ((int)0x8DD6), All.UnsignedIntSampler1DArrayExt = ((int)0x8DD6),
  All.UnsignedIntSampler2DArray = ((int)0x8DD7), All.UnsignedIntSampler2DArrayExt = ((int)0x8DD7), All.UnsignedIntSamplerBuffer = ((int)0x8DD8), All.UnsignedIntSamplerBufferExt = ((int)0x8DD8),
  All.GeometryShader = ((int)0x8DD9), All.GeometryShaderArb = ((int)0x8DD9), All.GeometryShaderExt = ((int)0x8DD9), All.GeometryVerticesOutArb = ((int)0x8DDA),
  All.GeometryVerticesOutExt = ((int)0x8DDA), All.GeometryInputTypeArb = ((int)0x8DDB), All.GeometryInputTypeExt = ((int)0x8DDB), All.GeometryOutputTypeArb = ((int)0x8DDC),
  All.GeometryOutputTypeExt = ((int)0x8DDC), All.MaxGeometryVaryingComponents = ((int)0x8DDD), All.MaxGeometryVaryingComponentsArb = ((int)0x8DDD), All.MaxGeometryVaryingComponentsExt = ((int)0x8DDD),
  All.MaxVertexVaryingComponents = ((int)0x8DDE), All.MaxVertexVaryingComponentsArb = ((int)0x8DDE), All.MaxVertexVaryingComponentsExt = ((int)0x8DDE), All.MaxGeometryUniformComponents = ((int)0x8DDF),
  All.MaxGeometryUniformComponentsArb = ((int)0x8DDF), All.MaxGeometryUniformComponentsExt = ((int)0x8DDF), All.MaxGeometryOutputVertices = ((int)0x8DE0), All.MaxGeometryOutputVerticesArb = ((int)0x8DE0),
  All.MaxGeometryOutputVerticesExt = ((int)0x8DE0), All.MaxGeometryTotalOutputComponents = ((int)0x8DE1), All.MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1), All.MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
  All.MaxVertexBindableUniformsExt = ((int)0x8DE2), All.MaxFragmentBindableUniformsExt = ((int)0x8DE3), All.MaxGeometryBindableUniformsExt = ((int)0x8DE4), All.ActiveSubroutines = ((int)0x8DE5),
  All.ActiveSubroutineUniforms = ((int)0x8DE6), All.MaxSubroutines = ((int)0x8DE7), All.MaxSubroutineUniformLocations = ((int)0x8DE8), All.NamedStringLengthArb = ((int)0x8DE9),
  All.NamedStringTypeArb = ((int)0x8DEA), All.MaxBindableUniformSizeExt = ((int)0x8DED), All.UniformBufferExt = ((int)0x8DEE), All.UniformBufferBindingExt = ((int)0x8DEF),
  All.LowFloat = ((int)0x8DF0), All.MediumFloat = ((int)0x8DF1), All.HighFloat = ((int)0x8DF2), All.LowInt = ((int)0x8DF3),
  All.MediumInt = ((int)0x8DF4), All.HighInt = ((int)0x8DF5), All.UnsignedInt1010102Oes = ((int)0x8DF6), All.Int1010102Oes = ((int)0x8DF7),
  All.ShaderBinaryFormats = ((int)0x8DF8), All.NumShaderBinaryFormats = ((int)0x8DF9), All.ShaderCompiler = ((int)0x8DFA), All.MaxVertexUniformVectors = ((int)0x8DFB),
  All.MaxVaryingVectors = ((int)0x8DFC), All.MaxFragmentUniformVectors = ((int)0x8DFD), All.RenderbufferColorSamplesNv = ((int)0x8E10), All.MaxMultisampleCoverageModesNv = ((int)0x8E11),
  All.MultisampleCoverageModesNv = ((int)0x8E12), All.QueryWait = ((int)0x8E13), All.QueryWaitNv = ((int)0x8E13), All.QueryNoWait = ((int)0x8E14),
  All.QueryNoWaitNv = ((int)0x8E14), All.QueryByRegionWait = ((int)0x8E15), All.QueryByRegionWaitNv = ((int)0x8E15), All.QueryByRegionNoWait = ((int)0x8E16),
  All.QueryByRegionNoWaitNv = ((int)0x8E16), All.MaxCombinedTessControlUniformComponents = ((int)0x8E1E), All.MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), All.ColorSamplesNv = ((int)0x8E20),
  All.TransformFeedback = ((int)0x8E22), All.TransformFeedbackNv = ((int)0x8E22), All.TransformFeedbackBufferPaused = ((int)0x8E23), All.TransformFeedbackBufferPausedNv = ((int)0x8E23),
  All.TransformFeedbackBufferActive = ((int)0x8E24), All.TransformFeedbackBufferActiveNv = ((int)0x8E24), All.TransformFeedbackBinding = ((int)0x8E25), All.TransformFeedbackBindingNv = ((int)0x8E25),
  All.FrameNv = ((int)0x8E26), All.FieldsNv = ((int)0x8E27), All.CurrentTimeNv = ((int)0x8E28), All.Timestamp = ((int)0x8E28),
  All.NumFillStreamsNv = ((int)0x8E29), All.PresentTimeNv = ((int)0x8E2A), All.PresentDurationNv = ((int)0x8E2B), All.DepthComponent16NonlinearNv = ((int)0x8E2C),
  All.ProgramMatrixExt = ((int)0x8E2D), All.TransposeProgramMatrixExt = ((int)0x8E2E), All.ProgramMatrixStackDepthExt = ((int)0x8E2F), All.TextureSwizzleR = ((int)0x8E42),
  All.TextureSwizzleRExt = ((int)0x8E42), All.TextureSwizzleG = ((int)0x8E43), All.TextureSwizzleGExt = ((int)0x8E43), All.TextureSwizzleB = ((int)0x8E44),
  All.TextureSwizzleBExt = ((int)0x8E44), All.TextureSwizzleA = ((int)0x8E45), All.TextureSwizzleAExt = ((int)0x8E45), All.TextureSwizzleRgba = ((int)0x8E46),
  All.TextureSwizzleRgbaExt = ((int)0x8E46), All.ActiveSubroutineUniformLocations = ((int)0x8E47), All.ActiveSubroutineMaxLength = ((int)0x8E48), All.ActiveSubroutineUniformMaxLength = ((int)0x8E49),
  All.NumCompatibleSubroutines = ((int)0x8E4A), All.CompatibleSubroutines = ((int)0x8E4B), All.QuadsFollowProvokingVertexConvention = ((int)0x8E4C), All.QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C),
  All.FirstVertexConvention = ((int)0x8E4D), All.FirstVertexConventionExt = ((int)0x8E4D), All.LastVertexConvention = ((int)0x8E4E), All.LastVertexConventionExt = ((int)0x8E4E),
  All.ProvokingVertex = ((int)0x8E4F), All.ProvokingVertexExt = ((int)0x8E4F), All.SamplePosition = ((int)0x8E50), All.SamplePositionNv = ((int)0x8E50),
  All.SampleMask = ((int)0x8E51), All.SampleMaskNv = ((int)0x8E51), All.SampleMaskValue = ((int)0x8E52), All.SampleMaskValueNv = ((int)0x8E52),
  All.TextureBindingRenderbufferNv = ((int)0x8E53), All.TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), All.TextureRenderbufferNv = ((int)0x8E55), All.SamplerRenderbufferNv = ((int)0x8E56),
  All.IntSamplerRenderbufferNv = ((int)0x8E57), All.UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), All.MaxSampleMaskWords = ((int)0x8E59), All.MaxSampleMaskWordsNv = ((int)0x8E59),
  All.MaxGeometryProgramInvocationsNv = ((int)0x8E5A), All.MaxGeometryShaderInvocations = ((int)0x8E5A), All.MinFragmentInterpolationOffset = ((int)0x8E5B), All.MinFragmentInterpolationOffsetNv = ((int)0x8E5B),
  All.MaxFragmentInterpolationOffset = ((int)0x8E5C), All.MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), All.FragmentInterpolationOffsetBits = ((int)0x8E5D), All.FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D),
  All.MinProgramTextureGatherOffset = ((int)0x8E5E), All.MinProgramTextureGatherOffsetArb = ((int)0x8E5E), All.MinProgramTextureGatherOffsetNv = ((int)0x8E5E), All.MaxProgramTextureGatherOffset = ((int)0x8E5F),
  All.MaxProgramTextureGatherOffsetArb = ((int)0x8E5F), All.MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), All.MaxTransformFeedbackBuffers = ((int)0x8E70), All.MaxVertexStreams = ((int)0x8E71),
  All.PatchVertices = ((int)0x8E72), All.PatchDefaultInnerLevel = ((int)0x8E73), All.PatchDefaultOuterLevel = ((int)0x8E74), All.TessControlOutputVertices = ((int)0x8E75),
  All.TessGenMode = ((int)0x8E76), All.TessGenSpacing = ((int)0x8E77), All.TessGenVertexOrder = ((int)0x8E78), All.TessGenPointMode = ((int)0x8E79),
  All.Isolines = ((int)0x8E7A), All.FractionalOdd = ((int)0x8E7B), All.FractionalEven = ((int)0x8E7C), All.MaxPatchVertices = ((int)0x8E7D),
  All.MaxTessGenLevel = ((int)0x8E7E), All.MaxTessControlUniformComponents = ((int)0x8E7F), All.MaxTessEvaluationUniformComponents = ((int)0x8E80), All.MaxTessControlTextureImageUnits = ((int)0x8E81),
  All.MaxTessEvaluationTextureImageUnits = ((int)0x8E82), All.MaxTessControlOutputComponents = ((int)0x8E83), All.MaxTessPatchComponents = ((int)0x8E84), All.MaxTessControlTotalOutputComponents = ((int)0x8E85),
  All.MaxTessEvaluationOutputComponents = ((int)0x8E86), All.TessEvaluationShader = ((int)0x8E87), All.TessControlShader = ((int)0x8E88), All.MaxTessControlUniformBlocks = ((int)0x8E89),
  All.MaxTessEvaluationUniformBlocks = ((int)0x8E8A), All.CompressedRgbaBptcUnormArb = ((int)0x8E8C), All.CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), All.CompressedRgbBptcSignedFloatArb = ((int)0x8E8E),
  All.CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F), All.CoverageComponentNv = ((int)0x8ED0), All.CoverageComponent4Nv = ((int)0x8ED1), All.CoverageAttachmentNv = ((int)0x8ED2),
  All.CoverageBuffersNv = ((int)0x8ED3), All.CoverageSamplesNv = ((int)0x8ED4), All.CoverageAllFragmentsNv = ((int)0x8ED5), All.CoverageEdgeFragmentsNv = ((int)0x8ED6),
  All.CoverageAutomaticNv = ((int)0x8ED7), All.BufferGpuAddressNv = ((int)0x8F1D), All.VertexAttribArrayUnifiedNv = ((int)0x8F1E), All.ElementArrayUnifiedNv = ((int)0x8F1F),
  All.VertexAttribArrayAddressNv = ((int)0x8F20), All.VertexArrayAddressNv = ((int)0x8F21), All.NormalArrayAddressNv = ((int)0x8F22), All.ColorArrayAddressNv = ((int)0x8F23),
  All.IndexArrayAddressNv = ((int)0x8F24), All.TextureCoordArrayAddressNv = ((int)0x8F25), All.EdgeFlagArrayAddressNv = ((int)0x8F26), All.SecondaryColorArrayAddressNv = ((int)0x8F27),
  All.FogCoordArrayAddressNv = ((int)0x8F28), All.ElementArrayAddressNv = ((int)0x8F29), All.VertexAttribArrayLengthNv = ((int)0x8F2A), All.VertexArrayLengthNv = ((int)0x8F2B),
  All.NormalArrayLengthNv = ((int)0x8F2C), All.ColorArrayLengthNv = ((int)0x8F2D), All.IndexArrayLengthNv = ((int)0x8F2E), All.TextureCoordArrayLengthNv = ((int)0x8F2F),
  All.EdgeFlagArrayLengthNv = ((int)0x8F30), All.SecondaryColorArrayLengthNv = ((int)0x8F31), All.FogCoordArrayLengthNv = ((int)0x8F32), All.ElementArrayLengthNv = ((int)0x8F33),
  All.GpuAddressNv = ((int)0x8F34), All.MaxShaderBufferAddressNv = ((int)0x8F35), All.CopyReadBuffer = ((int)0x8F36), All.CopyWriteBuffer = ((int)0x8F37),
  All.MaxImageUnitsExt = ((int)0x8F38), All.MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), All.ImageBindingNameExt = ((int)0x8F3A), All.ImageBindingLevelExt = ((int)0x8F3B),
  All.ImageBindingLayeredExt = ((int)0x8F3C), All.ImageBindingLayerExt = ((int)0x8F3D), All.ImageBindingAccessExt = ((int)0x8F3E), All.DrawIndirectBuffer = ((int)0x8F3F),
  All.DrawIndirectUnifiedNv = ((int)0x8F40), All.DrawIndirectAddressNv = ((int)0x8F41), All.DrawIndirectLengthNv = ((int)0x8F42), All.DrawIndirectBufferBinding = ((int)0x8F43),
  All.MaxProgramSubroutineParametersNv = ((int)0x8F44), All.MaxProgramSubroutineNumNv = ((int)0x8F45), All.DoubleMat2 = ((int)0x8F46), All.DoubleMat2Ext = ((int)0x8F46),
  All.DoubleMat3 = ((int)0x8F47), All.DoubleMat3Ext = ((int)0x8F47), All.DoubleMat4 = ((int)0x8F48), All.DoubleMat4Ext = ((int)0x8F48),
  All.DoubleMat2x3 = ((int)0x8F49), All.DoubleMat2x3Ext = ((int)0x8F49), All.DoubleMat2x4 = ((int)0x8F4A), All.DoubleMat2x4Ext = ((int)0x8F4A),
  All.DoubleMat3x2 = ((int)0x8F4B), All.DoubleMat3x2Ext = ((int)0x8F4B), All.DoubleMat3x4 = ((int)0x8F4C), All.DoubleMat3x4Ext = ((int)0x8F4C),
  All.DoubleMat4x2 = ((int)0x8F4D), All.DoubleMat4x2Ext = ((int)0x8F4D), All.DoubleMat4x3 = ((int)0x8F4E), All.DoubleMat4x3Ext = ((int)0x8F4E),
  All.MaliShaderBinaryArm = ((int)0x8F60), All.RedSnorm = ((int)0x8F90), All.RgSnorm = ((int)0x8F91), All.RgbSnorm = ((int)0x8F92),
  All.RgbaSnorm = ((int)0x8F93), All.R8Snorm = ((int)0x8F94), All.Rg8Snorm = ((int)0x8F95), All.Rgb8Snorm = ((int)0x8F96),
  All.Rgba8Snorm = ((int)0x8F97), All.R16Snorm = ((int)0x8F98), All.Rg16Snorm = ((int)0x8F99), All.Rgb16Snorm = ((int)0x8F9A),
  All.Rgba16Snorm = ((int)0x8F9B), All.SignedNormalized = ((int)0x8F9C), All.PrimitiveRestart = ((int)0x8F9D), All.PrimitiveRestartIndex = ((int)0x8F9E),
  All.MaxProgramTextureGatherComponents = ((int)0x8F9F), All.PerfmonGlobalModeQcom = ((int)0x8FA0), All.ShaderBinaryViv = ((int)0x8FC4), All.Int8Nv = ((int)0x8FE0),
  All.Int8Vec2Nv = ((int)0x8FE1), All.Int8Vec3Nv = ((int)0x8FE2), All.Int8Vec4Nv = ((int)0x8FE3), All.Int16Nv = ((int)0x8FE4),
  All.Int16Vec2Nv = ((int)0x8FE5), All.Int16Vec3Nv = ((int)0x8FE6), All.Int16Vec4Nv = ((int)0x8FE7), All.Int64Vec2Nv = ((int)0x8FE9),
  All.Int64Vec3Nv = ((int)0x8FEA), All.Int64Vec4Nv = ((int)0x8FEB), All.UnsignedInt8Nv = ((int)0x8FEC), All.UnsignedInt8Vec2Nv = ((int)0x8FED),
  All.UnsignedInt8Vec3Nv = ((int)0x8FEE), All.UnsignedInt8Vec4Nv = ((int)0x8FEF), All.UnsignedInt16Nv = ((int)0x8FF0), All.UnsignedInt16Vec2Nv = ((int)0x8FF1),
  All.UnsignedInt16Vec3Nv = ((int)0x8FF2), All.UnsignedInt16Vec4Nv = ((int)0x8FF3), All.UnsignedInt64Vec2Nv = ((int)0x8FF5), All.UnsignedInt64Vec3Nv = ((int)0x8FF6),
  All.UnsignedInt64Vec4Nv = ((int)0x8FF7), All.Float16Nv = ((int)0x8FF8), All.Float16Vec2Nv = ((int)0x8FF9), All.Float16Vec3Nv = ((int)0x8FFA),
  All.Float16Vec4Nv = ((int)0x8FFB), All.DoubleVec2 = ((int)0x8FFC), All.DoubleVec2Ext = ((int)0x8FFC), All.DoubleVec3 = ((int)0x8FFD),
  All.DoubleVec3Ext = ((int)0x8FFD), All.DoubleVec4 = ((int)0x8FFE), All.DoubleVec4Ext = ((int)0x8FFE), All.SamplerBufferAmd = ((int)0x9001),
  All.IntSamplerBufferAmd = ((int)0x9002), All.UnsignedIntSamplerBufferAmd = ((int)0x9003), All.TessellationModeAmd = ((int)0x9004), All.TessellationFactorAmd = ((int)0x9005),
  All.DiscreteAmd = ((int)0x9006), All.ContinuousAmd = ((int)0x9007), All.TextureCubeMapArray = ((int)0x9009), All.TextureCubeMapArrayArb = ((int)0x9009),
  All.TextureBindingCubeMapArray = ((int)0x900A), All.TextureBindingCubeMapArrayArb = ((int)0x900A), All.ProxyTextureCubeMapArray = ((int)0x900B), All.ProxyTextureCubeMapArrayArb = ((int)0x900B),
  All.SamplerCubeMapArray = ((int)0x900C), All.SamplerCubeMapArrayArb = ((int)0x900C), All.SamplerCubeMapArrayShadow = ((int)0x900D), All.SamplerCubeMapArrayShadowArb = ((int)0x900D),
  All.IntSamplerCubeMapArray = ((int)0x900E), All.IntSamplerCubeMapArrayArb = ((int)0x900E), All.UnsignedIntSamplerCubeMapArray = ((int)0x900F), All.UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F),
  All.AlphaSnorm = ((int)0x9010), All.LuminanceSnorm = ((int)0x9011), All.LuminanceAlphaSnorm = ((int)0x9012), All.IntensitySnorm = ((int)0x9013),
  All.Alpha8Snorm = ((int)0x9014), All.Luminance8Snorm = ((int)0x9015), All.Luminance8Alpha8Snorm = ((int)0x9016), All.Intensity8Snorm = ((int)0x9017),
  All.Alpha16Snorm = ((int)0x9018), All.Luminance16Snorm = ((int)0x9019), All.Luminance16Alpha16Snorm = ((int)0x901A), All.Intensity16Snorm = ((int)0x901B),
  All.FactorMinAmd = ((int)0x901C), All.FactorMaxAmd = ((int)0x901D), All.DepthClampNearAmd = ((int)0x901E), All.DepthClampFarAmd = ((int)0x901F),
  All.VideoBufferNv = ((int)0x9020), All.VideoBufferBindingNv = ((int)0x9021), All.FieldUpperNv = ((int)0x9022), All.FieldLowerNv = ((int)0x9023),
  All.NumVideoCaptureStreamsNv = ((int)0x9024), All.NextVideoCaptureBufferStatusNv = ((int)0x9025), All.VideoCaptureTo422SupportedNv = ((int)0x9026), All.LastVideoCaptureStatusNv = ((int)0x9027),
  All.VideoBufferPitchNv = ((int)0x9028), All.VideoColorConversionMatrixNv = ((int)0x9029), All.VideoColorConversionMaxNv = ((int)0x902A), All.VideoColorConversionMinNv = ((int)0x902B),
  All.VideoColorConversionOffsetNv = ((int)0x902C), All.VideoBufferInternalFormatNv = ((int)0x902D), All.PartialSuccessNv = ((int)0x902E), All.SuccessNv = ((int)0x902F),
  All.FailureNv = ((int)0x9030), All.Ycbycr8422Nv = ((int)0x9031), All.Ycbaycr8A4224Nv = ((int)0x9032), All.Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033),
  All.Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), All.Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), All.Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), All.Z4y12z4cb12z4cr12444Nv = ((int)0x9037),
  All.VideoCaptureFrameWidthNv = ((int)0x9038), All.VideoCaptureFrameHeightNv = ((int)0x9039), All.VideoCaptureFieldUpperHeightNv = ((int)0x903A), All.VideoCaptureFieldLowerHeightNv = ((int)0x903B),
  All.VideoCaptureSurfaceOriginNv = ((int)0x903C), All.TextureCoverageSamplesNv = ((int)0x9045), All.TextureColorSamplesNv = ((int)0x9046), All.Image1DExt = ((int)0x904C),
  All.Image2DExt = ((int)0x904D), All.Image3DExt = ((int)0x904E), All.Image2DRectExt = ((int)0x904F), All.ImageCubeExt = ((int)0x9050),
  All.ImageBufferExt = ((int)0x9051), All.Image1DArrayExt = ((int)0x9052), All.Image2DArrayExt = ((int)0x9053), All.ImageCubeMapArrayExt = ((int)0x9054),
  All.Image2DMultisampleExt = ((int)0x9055), All.Image2DMultisampleArrayExt = ((int)0x9056), All.IntImage1DExt = ((int)0x9057), All.IntImage2DExt = ((int)0x9058),
  All.IntImage3DExt = ((int)0x9059), All.IntImage2DRectExt = ((int)0x905A), All.IntImageCubeExt = ((int)0x905B), All.IntImageBufferExt = ((int)0x905C),
  All.IntImage1DArrayExt = ((int)0x905D), All.IntImage2DArrayExt = ((int)0x905E), All.IntImageCubeMapArrayExt = ((int)0x905F), All.IntImage2DMultisampleExt = ((int)0x9060),
  All.IntImage2DMultisampleArrayExt = ((int)0x9061), All.UnsignedIntImage1DExt = ((int)0x9062), All.UnsignedIntImage2DExt = ((int)0x9063), All.UnsignedIntImage3DExt = ((int)0x9064),
  All.UnsignedIntImage2DRectExt = ((int)0x9065), All.UnsignedIntImageCubeExt = ((int)0x9066), All.UnsignedIntImageBufferExt = ((int)0x9067), All.UnsignedIntImage1DArrayExt = ((int)0x9068),
  All.UnsignedIntImage2DArrayExt = ((int)0x9069), All.UnsignedIntImageCubeMapArrayExt = ((int)0x906A), All.UnsignedIntImage2DMultisampleExt = ((int)0x906B), All.UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C),
  All.MaxImageSamplesExt = ((int)0x906D), All.ImageBindingFormatExt = ((int)0x906E), All.Rgb10A2ui = ((int)0x906F), All.ScaledResolveFastestExt = ((int)0x90BA),
  All.ScaledResolveNicestExt = ((int)0x90BB), All.SyncX11FenceExt = ((int)0x90E1), All.Texture2DMultisample = ((int)0x9100), All.ProxyTexture2DMultisample = ((int)0x9101),
  All.Texture2DMultisampleArray = ((int)0x9102), All.ProxyTexture2DMultisampleArray = ((int)0x9103), All.TextureBinding2DMultisample = ((int)0x9104), All.TextureBinding2DMultisampleArray = ((int)0x9105),
  All.TextureSamples = ((int)0x9106), All.TextureFixedSampleLocations = ((int)0x9107), All.Sampler2DMultisample = ((int)0x9108), All.IntSampler2DMultisample = ((int)0x9109),
  All.UnsignedIntSampler2DMultisample = ((int)0x910A), All.Sampler2DMultisampleArray = ((int)0x910B), All.IntSampler2DMultisampleArray = ((int)0x910C), All.UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
  All.MaxColorTextureSamples = ((int)0x910E), All.MaxDepthTextureSamples = ((int)0x910F), All.MaxIntegerSamples = ((int)0x9110), All.MaxServerWaitTimeout = ((int)0x9111),
  All.ObjectType = ((int)0x9112), All.SyncCondition = ((int)0x9113), All.SyncStatus = ((int)0x9114), All.SyncFlags = ((int)0x9115),
  All.SyncFence = ((int)0x9116), All.SyncGpuCommandsComplete = ((int)0x9117), All.Unsignaled = ((int)0x9118), All.Signaled = ((int)0x9119),
  All.AlreadySignaled = ((int)0x911A), All.TimeoutExpired = ((int)0x911B), All.ConditionSatisfied = ((int)0x911C), All.WaitFailed = ((int)0x911D),
  All.BufferAccessFlags = ((int)0x911F), All.BufferMapLength = ((int)0x9120), All.BufferMapOffset = ((int)0x9121), All.MaxVertexOutputComponents = ((int)0x9122),
  All.MaxGeometryInputComponents = ((int)0x9123), All.MaxGeometryOutputComponents = ((int)0x9124), All.MaxFragmentInputComponents = ((int)0x9125), All.ContextProfileMask = ((int)0x9126),
  All.SgxProgramBinaryImg = ((int)0x9130), All.RenderbufferSamplesImg = ((int)0x9133), All.FramebufferIncompleteMultisampleImg = ((int)0x9134), All.MaxSamplesImg = ((int)0x9135),
  All.TextureSamplesImg = ((int)0x9136), All.MaxDebugMessageLengthArb = ((int)0x9143), All.MaxDebugLoggedMessagesAmd = ((int)0x9144), All.MaxDebugLoggedMessagesArb = ((int)0x9144),
  All.DebugLoggedMessagesAmd = ((int)0x9145), All.DebugLoggedMessagesArb = ((int)0x9145), All.DebugSeverityHighAmd = ((int)0x9146), All.DebugSeverityHighArb = ((int)0x9146),
  All.DebugSeverityMediumAmd = ((int)0x9147), All.DebugSeverityMediumArb = ((int)0x9147), All.DebugSeverityLowAmd = ((int)0x9148), All.DebugSeverityLowArb = ((int)0x9148),
  All.DebugCategoryApiErrorAmd = ((int)0x9149), All.DebugCategoryWindowSystemAmd = ((int)0x914A), All.DebugCategoryDeprecationAmd = ((int)0x914B), All.DebugCategoryUndefinedBehaviorAmd = ((int)0x914C),
  All.DebugCategoryPerformanceAmd = ((int)0x914D), All.DebugCategoryShaderCompilerAmd = ((int)0x914E), All.DebugCategoryApplicationAmd = ((int)0x914F), All.DebugCategoryOtherAmd = ((int)0x9150),
  All.DataBufferAmd = ((int)0x9151), All.PerformanceMonitorAmd = ((int)0x9152), All.QueryObjectAmd = ((int)0x9153), All.VertexArrayObjectAmd = ((int)0x9154),
  All.SamplerObjectAmd = ((int)0x9155), All.ShaderBinaryDmp = ((int)0x9250), All.TraceAllBitsMesa = ((int)0xFFFF), All.AllAttribBits = unchecked((int)0xFFFFFFFF),
  All.AllBarrierBitsExt = unchecked((int)0xFFFFFFFF), All.AllShaderBits = unchecked((int)0xFFFFFFFF), All.ClientAllAttribBits = unchecked((int)0xFFFFFFFF), All.InvalidIndex = unchecked((int)0xFFFFFFFF),
  All.TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF), All.One = ((int)1), All.True = ((int)1), All.CullVertexIbm = ((int)103050),
  All.VertexArrayListIbm = ((int)103070), All.NormalArrayListIbm = ((int)103071), All.ColorArrayListIbm = ((int)103072), All.IndexArrayListIbm = ((int)103073),
  All.TextureCoordArrayListIbm = ((int)103074), All.EdgeFlagArrayListIbm = ((int)103075), All.FogCoordinateArrayListIbm = ((int)103076), All.SecondaryColorArrayListIbm = ((int)103077),
  All.VertexArrayListStrideIbm = ((int)103080), All.NormalArrayListStrideIbm = ((int)103081), All.ColorArrayListStrideIbm = ((int)103082), All.IndexArrayListStrideIbm = ((int)103083),
  All.TextureCoordArrayListStrideIbm = ((int)103084), All.EdgeFlagArrayListStrideIbm = ((int)103085), All.FogCoordinateArrayListStrideIbm = ((int)103086), All.SecondaryColorArrayListStrideIbm = ((int)103087),
  All.NextBufferNv = ((int)2), All.Two = ((int)2), All.SkipComponents4Nv = ((int)3), All.Three = ((int)3),
  All.Four = ((int)4), All.SkipComponents3Nv = ((int)4), All.SkipComponents2Nv = ((int)5), All.SkipComponents1Nv = ((int)6)
}
 Used in GL.Ingr.BlendFuncSeparate, GL.Sgix.IglooInterface More...
 
enum  AlphaFunction : int {
  AlphaFunction.Never = ((int)0x0200), AlphaFunction.Less = ((int)0x0201), AlphaFunction.Equal = ((int)0x0202), AlphaFunction.Lequal = ((int)0x0203),
  AlphaFunction.Greater = ((int)0x0204), AlphaFunction.Notequal = ((int)0x0205), AlphaFunction.Gequal = ((int)0x0206), AlphaFunction.Always = ((int)0x0207)
}
 Used in GL.AlphaFunc More...
 
enum  AmdBlendMinmaxFactor : int { AmdBlendMinmaxFactor.FactorMinAmd = ((int)0x901C), AmdBlendMinmaxFactor.FactorMaxAmd = ((int)0x901D) }
 Not used directly. More...
 
enum  AmdCompressed3DcTexture : int { AmdCompressed3DcTexture.Gl3DcXAmd = ((int)0x87F9), AmdCompressed3DcTexture.Gl3DcXyAmd = ((int)0x87FA) }
 Not used directly. More...
 
enum  AmdCompressedAtcTexture : int { AmdCompressedAtcTexture.AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE), AmdCompressedAtcTexture.AtcRgbAmd = ((int)0x8C92), AmdCompressedAtcTexture.AtcRgbaExplicitAlphaAmd = ((int)0x8C93) }
 Not used directly. More...
 
enum  AmdConservativeDepth : int
 Not used directly. More...
 
enum  AmdDebugOutput : int {
  AmdDebugOutput.MaxDebugLoggedMessagesAmd = ((int)0x9144), AmdDebugOutput.DebugLoggedMessagesAmd = ((int)0x9145), AmdDebugOutput.DebugSeverityHighAmd = ((int)0x9146), AmdDebugOutput.DebugSeverityMediumAmd = ((int)0x9147),
  AmdDebugOutput.DebugSeverityLowAmd = ((int)0x9148), AmdDebugOutput.DebugCategoryApiErrorAmd = ((int)0x9149), AmdDebugOutput.DebugCategoryWindowSystemAmd = ((int)0x914A), AmdDebugOutput.DebugCategoryDeprecationAmd = ((int)0x914B),
  AmdDebugOutput.DebugCategoryUndefinedBehaviorAmd = ((int)0x914C), AmdDebugOutput.DebugCategoryPerformanceAmd = ((int)0x914D), AmdDebugOutput.DebugCategoryShaderCompilerAmd = ((int)0x914E), AmdDebugOutput.DebugCategoryApplicationAmd = ((int)0x914F),
  AmdDebugOutput.DebugCategoryOtherAmd = ((int)0x9150)
}
 Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert, GL.Amd.GetDebugMessageLog More...
 
enum  AmdDepthClampSeparate : int { AmdDepthClampSeparate.DepthClampNearAmd = ((int)0x901E), AmdDepthClampSeparate.DepthClampFarAmd = ((int)0x901F) }
 Not used directly. More...
 
enum  AmdDrawBuffersBlend : int
 Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed, GL.Amd.BlendFuncIndexed, GL.Amd.BlendFuncSeparateIndexed More...
 
enum  AmdMultiDrawIndirect : int
 Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect More...
 
enum  AmdNameGenDelete : int {
  AmdNameGenDelete.DataBufferAmd = ((int)0x9151), AmdNameGenDelete.PerformanceMonitorAmd = ((int)0x9152), AmdNameGenDelete.QueryObjectAmd = ((int)0x9153), AmdNameGenDelete.VertexArrayObjectAmd = ((int)0x9154),
  AmdNameGenDelete.SamplerObjectAmd = ((int)0x9155)
}
 Used in GL.Amd.DeleteNames, GL.Amd.GenNames, GL.Amd.IsName More...
 
enum  AmdPerformanceMonitor : int {
  AmdPerformanceMonitor.CounterTypeAmd = ((int)0x8BC0), AmdPerformanceMonitor.CounterRangeAmd = ((int)0x8BC1), AmdPerformanceMonitor.UnsignedInt64Amd = ((int)0x8BC2), AmdPerformanceMonitor.PercentageAmd = ((int)0x8BC3),
  AmdPerformanceMonitor.PerfmonResultAvailableAmd = ((int)0x8BC4), AmdPerformanceMonitor.PerfmonResultSizeAmd = ((int)0x8BC5), AmdPerformanceMonitor.PerfmonResultAmd = ((int)0x8BC6)
}
 Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo More...
 
enum  AmdProgramBinaryZ400 : int { AmdProgramBinaryZ400.Z400BinaryAmd = ((int)0x8740) }
 Not used directly. More...
 
enum  AmdSamplePositions : int { AmdSamplePositions.SubsampleDistanceAmd = ((int)0x883F) }
 Used in GL.Amd.SetMultisample More...
 
enum  AmdSeamlessCubemapPerTexture : int { AmdSeamlessCubemapPerTexture.TextureCubeMapSeamless = ((int)0x884F) }
 Not used directly. More...
 
enum  AmdShaderStencilExport : int
 Not used directly. More...
 
enum  AmdTextureTexture4 : int
 Not used directly. More...
 
enum  AmdTransformFeedback3LinesTriangles : int
 Not used directly. More...
 
enum  AmdVertexShaderTesselator : int {
  AmdVertexShaderTesselator.SamplerBufferAmd = ((int)0x9001), AmdVertexShaderTesselator.IntSamplerBufferAmd = ((int)0x9002), AmdVertexShaderTesselator.UnsignedIntSamplerBufferAmd = ((int)0x9003), AmdVertexShaderTesselator.TessellationModeAmd = ((int)0x9004),
  AmdVertexShaderTesselator.TessellationFactorAmd = ((int)0x9005), AmdVertexShaderTesselator.DiscreteAmd = ((int)0x9006), AmdVertexShaderTesselator.ContinuousAmd = ((int)0x9007)
}
 Used in GL.Amd.TessellationMode More...
 
enum  AngleFramebufferBlit : int { AngleFramebufferBlit.FramebufferBindingAngle = ((int)0x8CA6), AngleFramebufferBlit.RenderbufferBindingAngle = ((int)0x8CA7), AngleFramebufferBlit.ReadFramebufferAngle = ((int)0x8CA8), AngleFramebufferBlit.DrawFramebufferAngle = ((int)0x8CA9) }
 Not used directly. More...
 
enum  AngleFramebufferMultisample : int { AngleFramebufferMultisample.RenderbufferSamplesAngle = ((int)0x8CAB), AngleFramebufferMultisample.FramebufferIncompleteMultisampleAngle = ((int)0x8D56), AngleFramebufferMultisample.MaxSamplesAngle = ((int)0x8D57) }
 Not used directly. More...
 
enum  AppleAuxDepthStencil : int { AppleAuxDepthStencil.AuxDepthStencilApple = ((int)0x8A14) }
 Not used directly. More...
 
enum  AppleClientStorage : int { AppleClientStorage.UnpackClientStorageApple = ((int)0x85B2) }
 Not used directly. More...
 
enum  AppleElementArray : int { AppleElementArray.ElementArrayApple = ((int)0x8A0C), AppleElementArray.ElementArrayTypeApple = ((int)0x8A0D), AppleElementArray.ElementArrayPointerApple = ((int)0x8A0E) }
 Used in GL.Apple.ElementPointer More...
 
enum  AppleFence : int { AppleFence.DrawPixelsApple = ((int)0x8A0A), AppleFence.FenceApple = ((int)0x8A0B) }
 Used in GL.Apple.FinishObject, GL.Apple.TestObject More...
 
enum  AppleFloatPixels : int {
  AppleFloatPixels.HalfApple = ((int)0x140B), AppleFloatPixels.RgbaFloat32Apple = ((int)0x8814), AppleFloatPixels.RgbFloat32Apple = ((int)0x8815), AppleFloatPixels.AlphaFloat32Apple = ((int)0x8816),
  AppleFloatPixels.IntensityFloat32Apple = ((int)0x8817), AppleFloatPixels.LuminanceFloat32Apple = ((int)0x8818), AppleFloatPixels.LuminanceAlphaFloat32Apple = ((int)0x8819), AppleFloatPixels.RgbaFloat16Apple = ((int)0x881A),
  AppleFloatPixels.RgbFloat16Apple = ((int)0x881B), AppleFloatPixels.AlphaFloat16Apple = ((int)0x881C), AppleFloatPixels.IntensityFloat16Apple = ((int)0x881D), AppleFloatPixels.LuminanceFloat16Apple = ((int)0x881E),
  AppleFloatPixels.LuminanceAlphaFloat16Apple = ((int)0x881F), AppleFloatPixels.ColorFloatApple = ((int)0x8A0F)
}
 Not used directly. More...
 
enum  AppleFlushBufferRange : int { AppleFlushBufferRange.BufferSerializedModifyApple = ((int)0x8A12), AppleFlushBufferRange.BufferFlushingUnmapApple = ((int)0x8A13) }
 Not used directly. More...
 
enum  AppleObjectPurgeable : int {
  AppleObjectPurgeable.BufferObjectApple = ((int)0x85B3), AppleObjectPurgeable.ReleasedApple = ((int)0x8A19), AppleObjectPurgeable.VolatileApple = ((int)0x8A1A), AppleObjectPurgeable.RetainedApple = ((int)0x8A1B),
  AppleObjectPurgeable.UndefinedApple = ((int)0x8A1C), AppleObjectPurgeable.PurgeableApple = ((int)0x8A1D)
}
 Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable, GL.Apple.ObjectUnpurgeable More...
 
enum  AppleRgb422 : int { AppleRgb422.UnsignedShort88Apple = ((int)0x85BA), AppleRgb422.UnsignedShort88RevApple = ((int)0x85BB), AppleRgb422.Rgb422Apple = ((int)0x8A1F) }
 Not used directly. More...
 
enum  AppleRowBytes : int { AppleRowBytes.PackRowBytesApple = ((int)0x8A15), AppleRowBytes.UnpackRowBytesApple = ((int)0x8A16) }
 Not used directly. More...
 
enum  AppleSpecularVector : int { AppleSpecularVector.LightModelSpecularVectorApple = ((int)0x85B0) }
 Not used directly. More...
 
enum  AppleTextureRange : int {
  AppleTextureRange.TextureRangeLengthApple = ((int)0x85B7), AppleTextureRange.TextureRangePointerApple = ((int)0x85B8), AppleTextureRange.TextureStorageHintApple = ((int)0x85BC), AppleTextureRange.StoragePrivateApple = ((int)0x85BD),
  AppleTextureRange.StorageCachedApple = ((int)0x85BE), AppleTextureRange.StorageSharedApple = ((int)0x85BF)
}
 Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange More...
 
enum  AppleTransformHint : int { AppleTransformHint.TransformHintApple = ((int)0x85B1) }
 Not used directly. More...
 
enum  AppleVertexArrayObject : int { AppleVertexArrayObject.VertexArrayBindingApple = ((int)0x85B5) }
 Not used directly. More...
 
enum  AppleVertexArrayRange : int {
  AppleVertexArrayRange.VertexArrayRangeApple = ((int)0x851D), AppleVertexArrayRange.VertexArrayRangeLengthApple = ((int)0x851E), AppleVertexArrayRange.VertexArrayStorageHintApple = ((int)0x851F), AppleVertexArrayRange.VertexArrayRangePointerApple = ((int)0x8521),
  AppleVertexArrayRange.StorageClientApple = ((int)0x85B4), AppleVertexArrayRange.StorageCachedApple = ((int)0x85BE), AppleVertexArrayRange.StorageSharedApple = ((int)0x85BF)
}
 Used in GL.Apple.VertexArrayParameter More...
 
enum  AppleVertexProgramEvaluators : int {
  AppleVertexProgramEvaluators.VertexAttribMap1Apple = ((int)0x8A00), AppleVertexProgramEvaluators.VertexAttribMap2Apple = ((int)0x8A01), AppleVertexProgramEvaluators.VertexAttribMap1SizeApple = ((int)0x8A02), AppleVertexProgramEvaluators.VertexAttribMap1CoeffApple = ((int)0x8A03),
  AppleVertexProgramEvaluators.VertexAttribMap1OrderApple = ((int)0x8A04), AppleVertexProgramEvaluators.VertexAttribMap1DomainApple = ((int)0x8A05), AppleVertexProgramEvaluators.VertexAttribMap2SizeApple = ((int)0x8A06), AppleVertexProgramEvaluators.VertexAttribMap2CoeffApple = ((int)0x8A07),
  AppleVertexProgramEvaluators.VertexAttribMap2OrderApple = ((int)0x8A08), AppleVertexProgramEvaluators.VertexAttribMap2DomainApple = ((int)0x8A09)
}
 Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib, GL.Apple.IsVertexAttribEnabled More...
 
enum  AppleYcbcr422 : int { AppleYcbcr422.Ycbcr422Apple = ((int)0x85B9), AppleYcbcr422.UnsignedShort88Apple = ((int)0x85BA), AppleYcbcr422.UnsignedShort88RevApple = ((int)0x85BB) }
 Not used directly. More...
 
enum  ArbBlendFuncExtended : int {
  ArbBlendFuncExtended.Src1Alpha = ((int)0x8589), ArbBlendFuncExtended.Src1Color = ((int)0x88F9), ArbBlendFuncExtended.OneMinusSrc1Color = ((int)0x88FA), ArbBlendFuncExtended.OneMinusSrc1Alpha = ((int)0x88FB),
  ArbBlendFuncExtended.MaxDualSourceDrawBuffers = ((int)0x88FC)
}
 Not used directly. More...
 
enum  ArbClEvent : int { ArbClEvent.SyncClEventArb = ((int)0x8240), ArbClEvent.SyncClEventCompleteArb = ((int)0x8241) }
 Not used directly. More...
 
enum  ArbColorBufferFloat : int {
  ArbColorBufferFloat.RgbaFloatModeArb = ((int)0x8820), ArbColorBufferFloat.ClampVertexColorArb = ((int)0x891A), ArbColorBufferFloat.ClampFragmentColorArb = ((int)0x891B), ArbColorBufferFloat.ClampReadColorArb = ((int)0x891C),
  ArbColorBufferFloat.FixedOnlyArb = ((int)0x891D)
}
 Used in GL.Arb.ClampColor More...
 
enum  ArbCompatibility : int
 Not used directly. More...
 
enum  ArbCopyBuffer : int { ArbCopyBuffer.CopyReadBuffer = ((int)0x8F36), ArbCopyBuffer.CopyWriteBuffer = ((int)0x8F37) }
 Not used directly. More...
 
enum  ArbDebugOutput : int {
  ArbDebugOutput.DebugOutputSynchronousArb = ((int)0x8242), ArbDebugOutput.DebugNextLoggedMessageLengthArb = ((int)0x8243), ArbDebugOutput.DebugCallbackFunctionArb = ((int)0x8244), ArbDebugOutput.DebugCallbackUserParamArb = ((int)0x8245),
  ArbDebugOutput.DebugSourceApiArb = ((int)0x8246), ArbDebugOutput.DebugSourceWindowSystemArb = ((int)0x8247), ArbDebugOutput.DebugSourceShaderCompilerArb = ((int)0x8248), ArbDebugOutput.DebugSourceThirdPartyArb = ((int)0x8249),
  ArbDebugOutput.DebugSourceApplicationArb = ((int)0x824A), ArbDebugOutput.DebugSourceOtherArb = ((int)0x824B), ArbDebugOutput.DebugTypeErrorArb = ((int)0x824C), ArbDebugOutput.DebugTypeDeprecatedBehaviorArb = ((int)0x824D),
  ArbDebugOutput.DebugTypeUndefinedBehaviorArb = ((int)0x824E), ArbDebugOutput.DebugTypePortabilityArb = ((int)0x824F), ArbDebugOutput.DebugTypePerformanceArb = ((int)0x8250), ArbDebugOutput.DebugTypeOtherArb = ((int)0x8251),
  ArbDebugOutput.MaxDebugMessageLengthArb = ((int)0x9143), ArbDebugOutput.MaxDebugLoggedMessagesArb = ((int)0x9144), ArbDebugOutput.DebugLoggedMessagesArb = ((int)0x9145), ArbDebugOutput.DebugSeverityHighArb = ((int)0x9146),
  ArbDebugOutput.DebugSeverityMediumArb = ((int)0x9147), ArbDebugOutput.DebugSeverityLowArb = ((int)0x9148)
}
 Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert, GL.Arb.GetDebugMessageLog More...
 
enum  ArbDepthBufferFloat : int { ArbDepthBufferFloat.DepthComponent32f = ((int)0x8CAC), ArbDepthBufferFloat.Depth32fStencil8 = ((int)0x8CAD), ArbDepthBufferFloat.Float32UnsignedInt248Rev = ((int)0x8DAD) }
 Not used directly. More...
 
enum  ArbDepthClamp : int { ArbDepthClamp.DepthClamp = ((int)0x864F) }
 Not used directly. More...
 
enum  ArbDepthTexture : int {
  ArbDepthTexture.DepthComponent16Arb = ((int)0x81A5), ArbDepthTexture.DepthComponent24Arb = ((int)0x81A6), ArbDepthTexture.DepthComponent32Arb = ((int)0x81A7), ArbDepthTexture.TextureDepthSizeArb = ((int)0x884A),
  ArbDepthTexture.DepthTextureModeArb = ((int)0x884B)
}
 Not used directly. More...
 
enum  ArbDrawBuffers : int {
  ArbDrawBuffers.MaxDrawBuffersArb = ((int)0x8824), ArbDrawBuffers.DrawBuffer0Arb = ((int)0x8825), ArbDrawBuffers.DrawBuffer1Arb = ((int)0x8826), ArbDrawBuffers.DrawBuffer2Arb = ((int)0x8827),
  ArbDrawBuffers.DrawBuffer3Arb = ((int)0x8828), ArbDrawBuffers.DrawBuffer4Arb = ((int)0x8829), ArbDrawBuffers.DrawBuffer5Arb = ((int)0x882A), ArbDrawBuffers.DrawBuffer6Arb = ((int)0x882B),
  ArbDrawBuffers.DrawBuffer7Arb = ((int)0x882C), ArbDrawBuffers.DrawBuffer8Arb = ((int)0x882D), ArbDrawBuffers.DrawBuffer9Arb = ((int)0x882E), ArbDrawBuffers.DrawBuffer10Arb = ((int)0x882F),
  ArbDrawBuffers.DrawBuffer11Arb = ((int)0x8830), ArbDrawBuffers.DrawBuffer12Arb = ((int)0x8831), ArbDrawBuffers.DrawBuffer13Arb = ((int)0x8832), ArbDrawBuffers.DrawBuffer14Arb = ((int)0x8833),
  ArbDrawBuffers.DrawBuffer15Arb = ((int)0x8834)
}
 Used in GL.Arb.DrawBuffers More...
 
enum  ArbDrawBuffersBlend : int
 Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc, GL.Arb.BlendFuncSeparate More...
 
enum  ArbDrawElementsBaseVertex : int
 Not used directly. More...
 
enum  ArbDrawIndirect : int { ArbDrawIndirect.DrawIndirectBuffer = ((int)0x8F3F), ArbDrawIndirect.DrawIndirectBufferBinding = ((int)0x8F43) }
 Used in GL.DrawArraysIndirect, GL.DrawElementsIndirect More...
 
enum  ArbDrawInstanced : int
 Not used directly. More...
 
enum  ArbEs2Compatibility : int {
  ArbEs2Compatibility.Fixed = ((int)0x140C), ArbEs2Compatibility.ImplementationColorReadType = ((int)0x8B9A), ArbEs2Compatibility.ImplementationColorReadFormat = ((int)0x8B9B), ArbEs2Compatibility.LowFloat = ((int)0x8DF0),
  ArbEs2Compatibility.MediumFloat = ((int)0x8DF1), ArbEs2Compatibility.HighFloat = ((int)0x8DF2), ArbEs2Compatibility.LowInt = ((int)0x8DF3), ArbEs2Compatibility.MediumInt = ((int)0x8DF4),
  ArbEs2Compatibility.HighInt = ((int)0x8DF5), ArbEs2Compatibility.ShaderBinaryFormats = ((int)0x8DF8), ArbEs2Compatibility.NumShaderBinaryFormats = ((int)0x8DF9), ArbEs2Compatibility.ShaderCompiler = ((int)0x8DFA),
  ArbEs2Compatibility.MaxVertexUniformVectors = ((int)0x8DFB), ArbEs2Compatibility.MaxVaryingVectors = ((int)0x8DFC), ArbEs2Compatibility.MaxFragmentUniformVectors = ((int)0x8DFD)
}
 Not used directly. More...
 
enum  ArbExplicitAttribLocation : int
 Not used directly. More...
 
enum  ArbFragmentCoordConventions : int
 Not used directly. More...
 
enum  ArbFragmentProgram : int {
  ArbFragmentProgram.VertexProgramArb = ((int)0x8620), ArbFragmentProgram.VertexAttribArrayEnabledArb = ((int)0x8622), ArbFragmentProgram.VertexAttribArraySizeArb = ((int)0x8623), ArbFragmentProgram.VertexAttribArrayStrideArb = ((int)0x8624),
  ArbFragmentProgram.VertexAttribArrayTypeArb = ((int)0x8625), ArbFragmentProgram.CurrentVertexAttribArb = ((int)0x8626), ArbFragmentProgram.ProgramLengthArb = ((int)0x8627), ArbFragmentProgram.ProgramStringArb = ((int)0x8628),
  ArbFragmentProgram.MaxProgramMatrixStackDepthArb = ((int)0x862E), ArbFragmentProgram.MaxProgramMatricesArb = ((int)0x862F), ArbFragmentProgram.CurrentMatrixStackDepthArb = ((int)0x8640), ArbFragmentProgram.CurrentMatrixArb = ((int)0x8641),
  ArbFragmentProgram.VertexProgramPointSizeArb = ((int)0x8642), ArbFragmentProgram.VertexProgramTwoSideArb = ((int)0x8643), ArbFragmentProgram.VertexAttribArrayPointerArb = ((int)0x8645), ArbFragmentProgram.ProgramErrorPositionArb = ((int)0x864B),
  ArbFragmentProgram.ProgramBindingArb = ((int)0x8677), ArbFragmentProgram.FragmentProgramArb = ((int)0x8804), ArbFragmentProgram.ProgramAluInstructionsArb = ((int)0x8805), ArbFragmentProgram.ProgramTexInstructionsArb = ((int)0x8806),
  ArbFragmentProgram.ProgramTexIndirectionsArb = ((int)0x8807), ArbFragmentProgram.ProgramNativeAluInstructionsArb = ((int)0x8808), ArbFragmentProgram.ProgramNativeTexInstructionsArb = ((int)0x8809), ArbFragmentProgram.ProgramNativeTexIndirectionsArb = ((int)0x880A),
  ArbFragmentProgram.MaxProgramAluInstructionsArb = ((int)0x880B), ArbFragmentProgram.MaxProgramTexInstructionsArb = ((int)0x880C), ArbFragmentProgram.MaxProgramTexIndirectionsArb = ((int)0x880D), ArbFragmentProgram.MaxProgramNativeAluInstructionsArb = ((int)0x880E),
  ArbFragmentProgram.MaxProgramNativeTexInstructionsArb = ((int)0x880F), ArbFragmentProgram.MaxProgramNativeTexIndirectionsArb = ((int)0x8810), ArbFragmentProgram.MaxTextureCoordsArb = ((int)0x8871), ArbFragmentProgram.MaxTextureImageUnitsArb = ((int)0x8872),
  ArbFragmentProgram.ProgramErrorStringArb = ((int)0x8874), ArbFragmentProgram.ProgramFormatAsciiArb = ((int)0x8875), ArbFragmentProgram.ProgramFormatArb = ((int)0x8876), ArbFragmentProgram.ProgramInstructionsArb = ((int)0x88A0),
  ArbFragmentProgram.MaxProgramInstructionsArb = ((int)0x88A1), ArbFragmentProgram.ProgramNativeInstructionsArb = ((int)0x88A2), ArbFragmentProgram.MaxProgramNativeInstructionsArb = ((int)0x88A3), ArbFragmentProgram.ProgramTemporariesArb = ((int)0x88A4),
  ArbFragmentProgram.MaxProgramTemporariesArb = ((int)0x88A5), ArbFragmentProgram.ProgramNativeTemporariesArb = ((int)0x88A6), ArbFragmentProgram.MaxProgramNativeTemporariesArb = ((int)0x88A7), ArbFragmentProgram.ProgramParametersArb = ((int)0x88A8),
  ArbFragmentProgram.MaxProgramParametersArb = ((int)0x88A9), ArbFragmentProgram.ProgramNativeParametersArb = ((int)0x88AA), ArbFragmentProgram.MaxProgramNativeParametersArb = ((int)0x88AB), ArbFragmentProgram.ProgramAttribsArb = ((int)0x88AC),
  ArbFragmentProgram.MaxProgramAttribsArb = ((int)0x88AD), ArbFragmentProgram.ProgramNativeAttribsArb = ((int)0x88AE), ArbFragmentProgram.MaxProgramNativeAttribsArb = ((int)0x88AF), ArbFragmentProgram.ProgramAddressRegistersArb = ((int)0x88B0),
  ArbFragmentProgram.MaxProgramAddressRegistersArb = ((int)0x88B1), ArbFragmentProgram.ProgramNativeAddressRegistersArb = ((int)0x88B2), ArbFragmentProgram.MaxProgramNativeAddressRegistersArb = ((int)0x88B3), ArbFragmentProgram.MaxProgramLocalParametersArb = ((int)0x88B4),
  ArbFragmentProgram.MaxProgramEnvParametersArb = ((int)0x88B5), ArbFragmentProgram.ProgramUnderNativeLimitsArb = ((int)0x88B6), ArbFragmentProgram.TransposeCurrentMatrixArb = ((int)0x88B7), ArbFragmentProgram.Matrix0Arb = ((int)0x88C0),
  ArbFragmentProgram.Matrix1Arb = ((int)0x88C1), ArbFragmentProgram.Matrix2Arb = ((int)0x88C2), ArbFragmentProgram.Matrix3Arb = ((int)0x88C3), ArbFragmentProgram.Matrix4Arb = ((int)0x88C4),
  ArbFragmentProgram.Matrix5Arb = ((int)0x88C5), ArbFragmentProgram.Matrix6Arb = ((int)0x88C6), ArbFragmentProgram.Matrix7Arb = ((int)0x88C7), ArbFragmentProgram.Matrix8Arb = ((int)0x88C8),
  ArbFragmentProgram.Matrix9Arb = ((int)0x88C9), ArbFragmentProgram.Matrix10Arb = ((int)0x88CA), ArbFragmentProgram.Matrix11Arb = ((int)0x88CB), ArbFragmentProgram.Matrix12Arb = ((int)0x88CC),
  ArbFragmentProgram.Matrix13Arb = ((int)0x88CD), ArbFragmentProgram.Matrix14Arb = ((int)0x88CE), ArbFragmentProgram.Matrix15Arb = ((int)0x88CF), ArbFragmentProgram.Matrix16Arb = ((int)0x88D0),
  ArbFragmentProgram.Matrix17Arb = ((int)0x88D1), ArbFragmentProgram.Matrix18Arb = ((int)0x88D2), ArbFragmentProgram.Matrix19Arb = ((int)0x88D3), ArbFragmentProgram.Matrix20Arb = ((int)0x88D4),
  ArbFragmentProgram.Matrix21Arb = ((int)0x88D5), ArbFragmentProgram.Matrix22Arb = ((int)0x88D6), ArbFragmentProgram.Matrix23Arb = ((int)0x88D7), ArbFragmentProgram.Matrix24Arb = ((int)0x88D8),
  ArbFragmentProgram.Matrix25Arb = ((int)0x88D9), ArbFragmentProgram.Matrix26Arb = ((int)0x88DA), ArbFragmentProgram.Matrix27Arb = ((int)0x88DB), ArbFragmentProgram.Matrix28Arb = ((int)0x88DC),
  ArbFragmentProgram.Matrix29Arb = ((int)0x88DD), ArbFragmentProgram.Matrix30Arb = ((int)0x88DE), ArbFragmentProgram.Matrix31Arb = ((int)0x88DF)
}
 Not used directly. More...
 
enum  ArbFragmentProgramShadow : int
 Not used directly. More...
 
enum  ArbFragmentShader : int { ArbFragmentShader.FragmentShaderArb = ((int)0x8B30), ArbFragmentShader.MaxFragmentUniformComponentsArb = ((int)0x8B49), ArbFragmentShader.FragmentShaderDerivativeHintArb = ((int)0x8B8B) }
 Not used directly. More...
 
enum  ArbFramebufferObject : int {
  ArbFramebufferObject.InvalidFramebufferOperation = ((int)0x0506), ArbFramebufferObject.FramebufferAttachmentColorEncoding = ((int)0x8210), ArbFramebufferObject.FramebufferAttachmentComponentType = ((int)0x8211), ArbFramebufferObject.FramebufferAttachmentRedSize = ((int)0x8212),
  ArbFramebufferObject.FramebufferAttachmentGreenSize = ((int)0x8213), ArbFramebufferObject.FramebufferAttachmentBlueSize = ((int)0x8214), ArbFramebufferObject.FramebufferAttachmentAlphaSize = ((int)0x8215), ArbFramebufferObject.FramebufferAttachmentDepthSize = ((int)0x8216),
  ArbFramebufferObject.FramebufferAttachmentStencilSize = ((int)0x8217), ArbFramebufferObject.FramebufferDefault = ((int)0x8218), ArbFramebufferObject.FramebufferUndefined = ((int)0x8219), ArbFramebufferObject.DepthStencilAttachment = ((int)0x821A),
  ArbFramebufferObject.Index = ((int)0x8222), ArbFramebufferObject.MaxRenderbufferSize = ((int)0x84E8), ArbFramebufferObject.DepthStencil = ((int)0x84F9), ArbFramebufferObject.UnsignedInt248 = ((int)0x84FA),
  ArbFramebufferObject.Depth24Stencil8 = ((int)0x88F0), ArbFramebufferObject.TextureStencilSize = ((int)0x88F1), ArbFramebufferObject.TextureRedType = ((int)0x8C10), ArbFramebufferObject.TextureGreenType = ((int)0x8C11),
  ArbFramebufferObject.TextureBlueType = ((int)0x8C12), ArbFramebufferObject.TextureAlphaType = ((int)0x8C13), ArbFramebufferObject.TextureLuminanceType = ((int)0x8C14), ArbFramebufferObject.TextureIntensityType = ((int)0x8C15),
  ArbFramebufferObject.TextureDepthType = ((int)0x8C16), ArbFramebufferObject.UnsignedNormalized = ((int)0x8C17), ArbFramebufferObject.DrawFramebufferBinding = ((int)0x8CA6), ArbFramebufferObject.FramebufferBinding = ((int)0x8CA6),
  ArbFramebufferObject.RenderbufferBinding = ((int)0x8CA7), ArbFramebufferObject.ReadFramebuffer = ((int)0x8CA8), ArbFramebufferObject.DrawFramebuffer = ((int)0x8CA9), ArbFramebufferObject.ReadFramebufferBinding = ((int)0x8CAA),
  ArbFramebufferObject.RenderbufferSamples = ((int)0x8CAB), ArbFramebufferObject.FramebufferAttachmentObjectType = ((int)0x8CD0), ArbFramebufferObject.FramebufferAttachmentObjectName = ((int)0x8CD1), ArbFramebufferObject.FramebufferAttachmentTextureLevel = ((int)0x8CD2),
  ArbFramebufferObject.FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), ArbFramebufferObject.FramebufferAttachmentTextureLayer = ((int)0x8CD4), ArbFramebufferObject.FramebufferComplete = ((int)0x8CD5), ArbFramebufferObject.FramebufferIncompleteAttachment = ((int)0x8CD6),
  ArbFramebufferObject.FramebufferIncompleteMissingAttachment = ((int)0x8CD7), ArbFramebufferObject.FramebufferIncompleteDrawBuffer = ((int)0x8CDB), ArbFramebufferObject.FramebufferIncompleteReadBuffer = ((int)0x8CDC), ArbFramebufferObject.FramebufferUnsupported = ((int)0x8CDD),
  ArbFramebufferObject.MaxColorAttachments = ((int)0x8CDF), ArbFramebufferObject.ColorAttachment0 = ((int)0x8CE0), ArbFramebufferObject.ColorAttachment1 = ((int)0x8CE1), ArbFramebufferObject.ColorAttachment2 = ((int)0x8CE2),
  ArbFramebufferObject.ColorAttachment3 = ((int)0x8CE3), ArbFramebufferObject.ColorAttachment4 = ((int)0x8CE4), ArbFramebufferObject.ColorAttachment5 = ((int)0x8CE5), ArbFramebufferObject.ColorAttachment6 = ((int)0x8CE6),
  ArbFramebufferObject.ColorAttachment7 = ((int)0x8CE7), ArbFramebufferObject.ColorAttachment8 = ((int)0x8CE8), ArbFramebufferObject.ColorAttachment9 = ((int)0x8CE9), ArbFramebufferObject.ColorAttachment10 = ((int)0x8CEA),
  ArbFramebufferObject.ColorAttachment11 = ((int)0x8CEB), ArbFramebufferObject.ColorAttachment12 = ((int)0x8CEC), ArbFramebufferObject.ColorAttachment13 = ((int)0x8CED), ArbFramebufferObject.ColorAttachment14 = ((int)0x8CEE),
  ArbFramebufferObject.ColorAttachment15 = ((int)0x8CEF), ArbFramebufferObject.DepthAttachment = ((int)0x8D00), ArbFramebufferObject.StencilAttachment = ((int)0x8D20), ArbFramebufferObject.Framebuffer = ((int)0x8D40),
  ArbFramebufferObject.Renderbuffer = ((int)0x8D41), ArbFramebufferObject.RenderbufferWidth = ((int)0x8D42), ArbFramebufferObject.RenderbufferHeight = ((int)0x8D43), ArbFramebufferObject.RenderbufferInternalFormat = ((int)0x8D44),
  ArbFramebufferObject.StencilIndex1 = ((int)0x8D46), ArbFramebufferObject.StencilIndex4 = ((int)0x8D47), ArbFramebufferObject.StencilIndex8 = ((int)0x8D48), ArbFramebufferObject.StencilIndex16 = ((int)0x8D49),
  ArbFramebufferObject.RenderbufferRedSize = ((int)0x8D50), ArbFramebufferObject.RenderbufferGreenSize = ((int)0x8D51), ArbFramebufferObject.RenderbufferBlueSize = ((int)0x8D52), ArbFramebufferObject.RenderbufferAlphaSize = ((int)0x8D53),
  ArbFramebufferObject.RenderbufferDepthSize = ((int)0x8D54), ArbFramebufferObject.RenderbufferStencilSize = ((int)0x8D55), ArbFramebufferObject.FramebufferIncompleteMultisample = ((int)0x8D56), ArbFramebufferObject.MaxSamples = ((int)0x8D57)
}
 Not used directly. More...
 
enum  ArbFramebufferObjectDeprecated : int { ArbFramebufferObjectDeprecated.Index = ((int)0x8222), ArbFramebufferObjectDeprecated.TextureLuminanceType = ((int)0x8C14), ArbFramebufferObjectDeprecated.TextureIntensityType = ((int)0x8C15) }
 Not used directly. More...
 
enum  ArbFramebufferSrgb : int { ArbFramebufferSrgb.FramebufferSrgb = ((int)0x8DB9) }
 Not used directly. More...
 
enum  ArbGeometryShader4 : int {
  ArbGeometryShader4.LinesAdjacencyArb = ((int)0x000A), ArbGeometryShader4.LineStripAdjacencyArb = ((int)0x000B), ArbGeometryShader4.TrianglesAdjacencyArb = ((int)0x000C), ArbGeometryShader4.TriangleStripAdjacencyArb = ((int)0x000D),
  ArbGeometryShader4.ProgramPointSizeArb = ((int)0x8642), ArbGeometryShader4.MaxVaryingComponents = ((int)0x8B4B), ArbGeometryShader4.MaxGeometryTextureImageUnitsArb = ((int)0x8C29), ArbGeometryShader4.FramebufferAttachmentTextureLayer = ((int)0x8CD4),
  ArbGeometryShader4.FramebufferAttachmentLayeredArb = ((int)0x8DA7), ArbGeometryShader4.FramebufferIncompleteLayerTargetsArb = ((int)0x8DA8), ArbGeometryShader4.FramebufferIncompleteLayerCountArb = ((int)0x8DA9), ArbGeometryShader4.GeometryShaderArb = ((int)0x8DD9),
  ArbGeometryShader4.GeometryVerticesOutArb = ((int)0x8DDA), ArbGeometryShader4.GeometryInputTypeArb = ((int)0x8DDB), ArbGeometryShader4.GeometryOutputTypeArb = ((int)0x8DDC), ArbGeometryShader4.MaxGeometryVaryingComponentsArb = ((int)0x8DDD),
  ArbGeometryShader4.MaxVertexVaryingComponentsArb = ((int)0x8DDE), ArbGeometryShader4.MaxGeometryUniformComponentsArb = ((int)0x8DDF), ArbGeometryShader4.MaxGeometryOutputVerticesArb = ((int)0x8DE0), ArbGeometryShader4.MaxGeometryTotalOutputComponentsArb = ((int)0x8DE1)
}
 Not used directly. More...
 
enum  ArbGetProgramBinary : int { ArbGetProgramBinary.ProgramBinaryRetrievableHint = ((int)0x8257), ArbGetProgramBinary.ProgramBinaryLength = ((int)0x8741), ArbGetProgramBinary.NumProgramBinaryFormats = ((int)0x87FE), ArbGetProgramBinary.ProgramBinaryFormats = ((int)0x87FF) }
 Not used directly. More...
 
enum  ArbGpuShader5 : int {
  ArbGpuShader5.GeometryShaderInvocations = ((int)0x887F), ArbGpuShader5.MaxGeometryShaderInvocations = ((int)0x8E5A), ArbGpuShader5.MinFragmentInterpolationOffset = ((int)0x8E5B), ArbGpuShader5.MaxFragmentInterpolationOffset = ((int)0x8E5C),
  ArbGpuShader5.FragmentInterpolationOffsetBits = ((int)0x8E5D), ArbGpuShader5.MaxVertexStreams = ((int)0x8E71)
}
 Not used directly. More...
 
enum  ArbGpuShaderFp64 : int {
  ArbGpuShaderFp64.Double = ((int)0x140A), ArbGpuShaderFp64.DoubleMat2 = ((int)0x8F46), ArbGpuShaderFp64.DoubleMat3 = ((int)0x8F47), ArbGpuShaderFp64.DoubleMat4 = ((int)0x8F48),
  ArbGpuShaderFp64.DoubleMat2x3 = ((int)0x8F49), ArbGpuShaderFp64.DoubleMat2x4 = ((int)0x8F4A), ArbGpuShaderFp64.DoubleMat3x2 = ((int)0x8F4B), ArbGpuShaderFp64.DoubleMat3x4 = ((int)0x8F4C),
  ArbGpuShaderFp64.DoubleMat4x2 = ((int)0x8F4D), ArbGpuShaderFp64.DoubleMat4x3 = ((int)0x8F4E), ArbGpuShaderFp64.DoubleVec2 = ((int)0x8FFC), ArbGpuShaderFp64.DoubleVec3 = ((int)0x8FFD),
  ArbGpuShaderFp64.DoubleVec4 = ((int)0x8FFE)
}
 Not used directly. More...
 
enum  ArbHalfFloatPixel : int { ArbHalfFloatPixel.HalfFloatArb = ((int)0x140B) }
 Not used directly. More...
 
enum  ArbHalfFloatVertex : int { ArbHalfFloatVertex.HalfFloat = ((int)0x140B) }
 Not used directly. More...
 
enum  ArbImaging : int {
  ArbImaging.ConstantColor = ((int)0x8001), ArbImaging.OneMinusConstantColor = ((int)0x8002), ArbImaging.ConstantAlpha = ((int)0x8003), ArbImaging.OneMinusConstantAlpha = ((int)0x8004),
  ArbImaging.BlendColor = ((int)0x8005), ArbImaging.FuncAdd = ((int)0x8006), ArbImaging.Min = ((int)0x8007), ArbImaging.Max = ((int)0x8008),
  ArbImaging.BlendEquation = ((int)0x8009), ArbImaging.FuncSubtract = ((int)0x800A), ArbImaging.FuncReverseSubtract = ((int)0x800B)
}
 Not used directly. More...
 
enum  ArbImagingDeprecated : int {
  ArbImagingDeprecated.Convolution1D = ((int)0x8010), ArbImagingDeprecated.Convolution2D = ((int)0x8011), ArbImagingDeprecated.Separable2D = ((int)0x8012), ArbImagingDeprecated.ConvolutionBorderMode = ((int)0x8013),
  ArbImagingDeprecated.ConvolutionFilterScale = ((int)0x8014), ArbImagingDeprecated.ConvolutionFilterBias = ((int)0x8015), ArbImagingDeprecated.Reduce = ((int)0x8016), ArbImagingDeprecated.ConvolutionFormat = ((int)0x8017),
  ArbImagingDeprecated.ConvolutionWidth = ((int)0x8018), ArbImagingDeprecated.ConvolutionHeight = ((int)0x8019), ArbImagingDeprecated.MaxConvolutionWidth = ((int)0x801A), ArbImagingDeprecated.MaxConvolutionHeight = ((int)0x801B),
  ArbImagingDeprecated.PostConvolutionRedScale = ((int)0x801C), ArbImagingDeprecated.PostConvolutionGreenScale = ((int)0x801D), ArbImagingDeprecated.PostConvolutionBlueScale = ((int)0x801E), ArbImagingDeprecated.PostConvolutionAlphaScale = ((int)0x801F),
  ArbImagingDeprecated.PostConvolutionRedBias = ((int)0x8020), ArbImagingDeprecated.PostConvolutionGreenBias = ((int)0x8021), ArbImagingDeprecated.PostConvolutionBlueBias = ((int)0x8022), ArbImagingDeprecated.PostConvolutionAlphaBias = ((int)0x8023),
  ArbImagingDeprecated.Histogram = ((int)0x8024), ArbImagingDeprecated.ProxyHistogram = ((int)0x8025), ArbImagingDeprecated.HistogramWidth = ((int)0x8026), ArbImagingDeprecated.HistogramFormat = ((int)0x8027),
  ArbImagingDeprecated.HistogramRedSize = ((int)0x8028), ArbImagingDeprecated.HistogramGreenSize = ((int)0x8029), ArbImagingDeprecated.HistogramBlueSize = ((int)0x802A), ArbImagingDeprecated.HistogramAlphaSize = ((int)0x802B),
  ArbImagingDeprecated.HistogramLuminanceSize = ((int)0x802C), ArbImagingDeprecated.HistogramSink = ((int)0x802D), ArbImagingDeprecated.Minmax = ((int)0x802E), ArbImagingDeprecated.MinmaxFormat = ((int)0x802F),
  ArbImagingDeprecated.MinmaxSink = ((int)0x8030), ArbImagingDeprecated.TableTooLarge = ((int)0x8031), ArbImagingDeprecated.ColorMatrix = ((int)0x80B1), ArbImagingDeprecated.ColorMatrixStackDepth = ((int)0x80B2),
  ArbImagingDeprecated.MaxColorMatrixStackDepth = ((int)0x80B3), ArbImagingDeprecated.PostColorMatrixRedScale = ((int)0x80B4), ArbImagingDeprecated.PostColorMatrixGreenScale = ((int)0x80B5), ArbImagingDeprecated.PostColorMatrixBlueScale = ((int)0x80B6),
  ArbImagingDeprecated.PostColorMatrixAlphaScale = ((int)0x80B7), ArbImagingDeprecated.PostColorMatrixRedBias = ((int)0x80B8), ArbImagingDeprecated.PostColorMatrixGreenBias = ((int)0x80B9), ArbImagingDeprecated.PostColorMatrixBlueBias = ((int)0x80BA),
  ArbImagingDeprecated.PostColorMatrixAlphaBias = ((int)0x80BB), ArbImagingDeprecated.ColorTable = ((int)0x80D0), ArbImagingDeprecated.PostConvolutionColorTable = ((int)0x80D1), ArbImagingDeprecated.PostColorMatrixColorTable = ((int)0x80D2),
  ArbImagingDeprecated.ProxyColorTable = ((int)0x80D3), ArbImagingDeprecated.ProxyPostConvolutionColorTable = ((int)0x80D4), ArbImagingDeprecated.ProxyPostColorMatrixColorTable = ((int)0x80D5), ArbImagingDeprecated.ColorTableScale = ((int)0x80D6),
  ArbImagingDeprecated.ColorTableBias = ((int)0x80D7), ArbImagingDeprecated.ColorTableFormat = ((int)0x80D8), ArbImagingDeprecated.ColorTableWidth = ((int)0x80D9), ArbImagingDeprecated.ColorTableRedSize = ((int)0x80DA),
  ArbImagingDeprecated.ColorTableGreenSize = ((int)0x80DB), ArbImagingDeprecated.ColorTableBlueSize = ((int)0x80DC), ArbImagingDeprecated.ColorTableAlphaSize = ((int)0x80DD), ArbImagingDeprecated.ColorTableLuminanceSize = ((int)0x80DE),
  ArbImagingDeprecated.ColorTableIntensitySize = ((int)0x80DF), ArbImagingDeprecated.ConstantBorder = ((int)0x8151), ArbImagingDeprecated.ReplicateBorder = ((int)0x8153), ArbImagingDeprecated.ConvolutionBorderColor = ((int)0x8154)
}
 Not used directly. More...
 
enum  ArbInstancedArrays : int { ArbInstancedArrays.VertexAttribArrayDivisorArb = ((int)0x88FE) }
 Not used directly. More...
 
enum  ArbMapBufferRange : int {
  ArbMapBufferRange.MapReadBit = ((int)0x0001), ArbMapBufferRange.MapWriteBit = ((int)0x0002), ArbMapBufferRange.MapInvalidateRangeBit = ((int)0x0004), ArbMapBufferRange.MapInvalidateBufferBit = ((int)0x0008),
  ArbMapBufferRange.MapFlushExplicitBit = ((int)0x0010), ArbMapBufferRange.MapUnsynchronizedBit = ((int)0x0020)
}
 Not used directly. More...
 
enum  ArbMatrixPalette : int {
  ArbMatrixPalette.MatrixPaletteArb = ((int)0x8840), ArbMatrixPalette.MaxMatrixPaletteStackDepthArb = ((int)0x8841), ArbMatrixPalette.MaxPaletteMatricesArb = ((int)0x8842), ArbMatrixPalette.CurrentPaletteMatrixArb = ((int)0x8843),
  ArbMatrixPalette.MatrixIndexArrayArb = ((int)0x8844), ArbMatrixPalette.CurrentMatrixIndexArb = ((int)0x8845), ArbMatrixPalette.MatrixIndexArraySizeArb = ((int)0x8846), ArbMatrixPalette.MatrixIndexArrayTypeArb = ((int)0x8847),
  ArbMatrixPalette.MatrixIndexArrayStrideArb = ((int)0x8848), ArbMatrixPalette.MatrixIndexArrayPointerArb = ((int)0x8849)
}
 Used in GL.Arb.MatrixIndexPointer More...
 
enum  ArbMultisample : int {
  ArbMultisample.MultisampleBitArb = ((int)0x20000000), ArbMultisample.MultisampleArb = ((int)0x809D), ArbMultisample.SampleAlphaToCoverageArb = ((int)0x809E), ArbMultisample.SampleAlphaToOneArb = ((int)0x809F),
  ArbMultisample.SampleCoverageArb = ((int)0x80A0), ArbMultisample.SampleBuffersArb = ((int)0x80A8), ArbMultisample.SamplesArb = ((int)0x80A9), ArbMultisample.SampleCoverageValueArb = ((int)0x80AA),
  ArbMultisample.SampleCoverageInvertArb = ((int)0x80AB)
}
 Not used directly. More...
 
enum  ArbMultitexture : int {
  ArbMultitexture.Texture0Arb = ((int)0x84C0), ArbMultitexture.Texture1Arb = ((int)0x84C1), ArbMultitexture.Texture2Arb = ((int)0x84C2), ArbMultitexture.Texture3Arb = ((int)0x84C3),
  ArbMultitexture.Texture4Arb = ((int)0x84C4), ArbMultitexture.Texture5Arb = ((int)0x84C5), ArbMultitexture.Texture6Arb = ((int)0x84C6), ArbMultitexture.Texture7Arb = ((int)0x84C7),
  ArbMultitexture.Texture8Arb = ((int)0x84C8), ArbMultitexture.Texture9Arb = ((int)0x84C9), ArbMultitexture.Texture10Arb = ((int)0x84CA), ArbMultitexture.Texture11Arb = ((int)0x84CB),
  ArbMultitexture.Texture12Arb = ((int)0x84CC), ArbMultitexture.Texture13Arb = ((int)0x84CD), ArbMultitexture.Texture14Arb = ((int)0x84CE), ArbMultitexture.Texture15Arb = ((int)0x84CF),
  ArbMultitexture.Texture16Arb = ((int)0x84D0), ArbMultitexture.Texture17Arb = ((int)0x84D1), ArbMultitexture.Texture18Arb = ((int)0x84D2), ArbMultitexture.Texture19Arb = ((int)0x84D3),
  ArbMultitexture.Texture20Arb = ((int)0x84D4), ArbMultitexture.Texture21Arb = ((int)0x84D5), ArbMultitexture.Texture22Arb = ((int)0x84D6), ArbMultitexture.Texture23Arb = ((int)0x84D7),
  ArbMultitexture.Texture24Arb = ((int)0x84D8), ArbMultitexture.Texture25Arb = ((int)0x84D9), ArbMultitexture.Texture26Arb = ((int)0x84DA), ArbMultitexture.Texture27Arb = ((int)0x84DB),
  ArbMultitexture.Texture28Arb = ((int)0x84DC), ArbMultitexture.Texture29Arb = ((int)0x84DD), ArbMultitexture.Texture30Arb = ((int)0x84DE), ArbMultitexture.Texture31Arb = ((int)0x84DF),
  ArbMultitexture.ActiveTextureArb = ((int)0x84E0), ArbMultitexture.ClientActiveTextureArb = ((int)0x84E1), ArbMultitexture.MaxTextureUnitsArb = ((int)0x84E2)
}
 Not used directly. More...
 
enum  ArbOcclusionQuery : int {
  ArbOcclusionQuery.QueryCounterBitsArb = ((int)0x8864), ArbOcclusionQuery.CurrentQueryArb = ((int)0x8865), ArbOcclusionQuery.QueryResultArb = ((int)0x8866), ArbOcclusionQuery.QueryResultAvailableArb = ((int)0x8867),
  ArbOcclusionQuery.SamplesPassedArb = ((int)0x8914)
}
 Used in GL.Arb.BeginQuery, GL.Arb.EndQuery, GL.Arb.GetQuery, GL.Arb.GetQueryObject More...
 
enum  ArbOcclusionQuery2 : int { ArbOcclusionQuery2.AnySamplesPassed = ((int)0x8C2F) }
 Not used directly. More...
 
enum  ArbPixelBufferObject : int { ArbPixelBufferObject.PixelPackBufferArb = ((int)0x88EB), ArbPixelBufferObject.PixelUnpackBufferArb = ((int)0x88EC), ArbPixelBufferObject.PixelPackBufferBindingArb = ((int)0x88ED), ArbPixelBufferObject.PixelUnpackBufferBindingArb = ((int)0x88EF) }
 Not used directly. More...
 
enum  ArbPointParameters : int { ArbPointParameters.PointSizeMinArb = ((int)0x8126), ArbPointParameters.PointSizeMaxArb = ((int)0x8127), ArbPointParameters.PointFadeThresholdSizeArb = ((int)0x8128), ArbPointParameters.PointDistanceAttenuationArb = ((int)0x8129) }
 Used in GL.Arb.PointParameter More...
 
enum  ArbPointSprite : int { ArbPointSprite.PointSpriteArb = ((int)0x8861), ArbPointSprite.CoordReplaceArb = ((int)0x8862) }
 Not used directly. More...
 
enum  ArbProvokingVertex : int { ArbProvokingVertex.QuadsFollowProvokingVertexConvention = ((int)0x8E4C), ArbProvokingVertex.FirstVertexConvention = ((int)0x8E4D), ArbProvokingVertex.LastVertexConvention = ((int)0x8E4E), ArbProvokingVertex.ProvokingVertex = ((int)0x8E4F) }
 Not used directly. More...
 
enum  ArbRobustness : int {
  ArbRobustness.NoError = ((int)0), ArbRobustness.ContextFlagRobustAccessBitArb = ((int)0x00000004), ArbRobustness.LoseContextOnResetArb = ((int)0x8252), ArbRobustness.GuiltyContextResetArb = ((int)0x8253),
  ArbRobustness.InnocentContextResetArb = ((int)0x8254), ArbRobustness.UnknownContextResetArb = ((int)0x8255), ArbRobustness.ResetNotificationStrategyArb = ((int)0x8256), ArbRobustness.NoResetNotificationArb = ((int)0x8261)
}
 Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage, GL.Arb.GetnConvolutionFilter, GL.Arb.GetnHistogram, GL.Arb.GetnMap, GL.Arb.GetnMinmax, GL.Arb.GetnPixelMap, GL.Arb.GetnSeparableFilter, GL.Arb.GetnTexImage, GL.Arb.ReadnPixels More...
 
enum  ArbSamplerObjects : int { ArbSamplerObjects.SamplerBinding = ((int)0x8919) }
 Used in GL.GetSamplerParameterI, GL.SamplerParameterI More...
 
enum  ArbSampleShading : int { ArbSampleShading.SampleShadingArb = ((int)0x8C36), ArbSampleShading.MinSampleShadingValueArb = ((int)0x8C37) }
 Not used directly. More...
 
enum  ArbSeamlessCubeMap : int { ArbSeamlessCubeMap.TextureCubeMapSeamless = ((int)0x884F) }
 Not used directly. More...
 
enum  ArbSeparateShaderObjects : int {
  ArbSeparateShaderObjects.VertexShaderBit = ((int)0x00000001), ArbSeparateShaderObjects.FragmentShaderBit = ((int)0x00000002), ArbSeparateShaderObjects.GeometryShaderBit = ((int)0x00000004), ArbSeparateShaderObjects.TessControlShaderBit = ((int)0x00000008),
  ArbSeparateShaderObjects.TessEvaluationShaderBit = ((int)0x00000010), ArbSeparateShaderObjects.ProgramSeparable = ((int)0x8258), ArbSeparateShaderObjects.ActiveProgram = ((int)0x8259), ArbSeparateShaderObjects.ProgramPipelineBinding = ((int)0x825A),
  ArbSeparateShaderObjects.AllShaderBits = unchecked((int)0xFFFFFFFF)
}
 Not used directly. More...
 
enum  ArbShaderBitEncoding : int
 Not used directly. More...
 
enum  ArbShaderObjects : int {
  ArbShaderObjects.ProgramObjectArb = ((int)0x8B40), ArbShaderObjects.ShaderObjectArb = ((int)0x8B48), ArbShaderObjects.ObjectTypeArb = ((int)0x8B4E), ArbShaderObjects.ObjectSubtypeArb = ((int)0x8B4F),
  ArbShaderObjects.FloatVec2Arb = ((int)0x8B50), ArbShaderObjects.FloatVec3Arb = ((int)0x8B51), ArbShaderObjects.FloatVec4Arb = ((int)0x8B52), ArbShaderObjects.IntVec2Arb = ((int)0x8B53),
  ArbShaderObjects.IntVec3Arb = ((int)0x8B54), ArbShaderObjects.IntVec4Arb = ((int)0x8B55), ArbShaderObjects.BoolArb = ((int)0x8B56), ArbShaderObjects.BoolVec2Arb = ((int)0x8B57),
  ArbShaderObjects.BoolVec3Arb = ((int)0x8B58), ArbShaderObjects.BoolVec4Arb = ((int)0x8B59), ArbShaderObjects.FloatMat2Arb = ((int)0x8B5A), ArbShaderObjects.FloatMat3Arb = ((int)0x8B5B),
  ArbShaderObjects.FloatMat4Arb = ((int)0x8B5C), ArbShaderObjects.Sampler1DArb = ((int)0x8B5D), ArbShaderObjects.Sampler2DArb = ((int)0x8B5E), ArbShaderObjects.Sampler3DArb = ((int)0x8B5F),
  ArbShaderObjects.SamplerCubeArb = ((int)0x8B60), ArbShaderObjects.Sampler1DShadowArb = ((int)0x8B61), ArbShaderObjects.Sampler2DShadowArb = ((int)0x8B62), ArbShaderObjects.Sampler2DRectArb = ((int)0x8B63),
  ArbShaderObjects.Sampler2DRectShadowArb = ((int)0x8B64), ArbShaderObjects.ObjectDeleteStatusArb = ((int)0x8B80), ArbShaderObjects.ObjectCompileStatusArb = ((int)0x8B81), ArbShaderObjects.ObjectLinkStatusArb = ((int)0x8B82),
  ArbShaderObjects.ObjectValidateStatusArb = ((int)0x8B83), ArbShaderObjects.ObjectInfoLogLengthArb = ((int)0x8B84), ArbShaderObjects.ObjectAttachedObjectsArb = ((int)0x8B85), ArbShaderObjects.ObjectActiveUniformsArb = ((int)0x8B86),
  ArbShaderObjects.ObjectActiveUniformMaxLengthArb = ((int)0x8B87), ArbShaderObjects.ObjectShaderSourceLengthArb = ((int)0x8B88)
}
 Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform, GL.Arb.GetHandle, GL.Arb.GetObjectParameter More...
 
enum  ArbShaderPrecision : int
 Not used directly. More...
 
enum  ArbShaderStencilExport : int
 Not used directly. More...
 
enum  ArbShaderSubroutine : int {
  ArbShaderSubroutine.UniformSize = ((int)0x8A38), ArbShaderSubroutine.UniformNameLength = ((int)0x8A39), ArbShaderSubroutine.ActiveSubroutines = ((int)0x8DE5), ArbShaderSubroutine.ActiveSubroutineUniforms = ((int)0x8DE6),
  ArbShaderSubroutine.MaxSubroutines = ((int)0x8DE7), ArbShaderSubroutine.MaxSubroutineUniformLocations = ((int)0x8DE8), ArbShaderSubroutine.ActiveSubroutineUniformLocations = ((int)0x8E47), ArbShaderSubroutine.ActiveSubroutineMaxLength = ((int)0x8E48),
  ArbShaderSubroutine.ActiveSubroutineUniformMaxLength = ((int)0x8E49), ArbShaderSubroutine.NumCompatibleSubroutines = ((int)0x8E4A), ArbShaderSubroutine.CompatibleSubroutines = ((int)0x8E4B)
}
 Not used directly. More...
 
enum  ArbShaderTextureLod : int
 Not used directly. More...
 
enum  ArbShadingLanguage100 : int { ArbShadingLanguage100.ShadingLanguageVersionArb = ((int)0x8B8C) }
 Not used directly. More...
 
enum  ArbShadingLanguageInclude : int { ArbShadingLanguageInclude.ShaderIncludeArb = ((int)0x8DAE), ArbShadingLanguageInclude.NamedStringLengthArb = ((int)0x8DE9), ArbShadingLanguageInclude.NamedStringTypeArb = ((int)0x8DEA) }
 Used in GL.Arb.GetNamedString, GL.Arb.NamedString More...
 
enum  ArbShadow : int { ArbShadow.TextureCompareModeArb = ((int)0x884C), ArbShadow.TextureCompareFuncArb = ((int)0x884D), ArbShadow.CompareRToTextureArb = ((int)0x884E) }
 Not used directly. More...
 
enum  ArbShadowAmbient : int { ArbShadowAmbient.TextureCompareFailValueArb = ((int)0x80BF) }
 Not used directly. More...
 
enum  ArbSync : int {
  ArbSync.SyncFlushCommandsBit = ((int)0x00000001), ArbSync.MaxServerWaitTimeout = ((int)0x9111), ArbSync.ObjectType = ((int)0x9112), ArbSync.SyncCondition = ((int)0x9113),
  ArbSync.SyncStatus = ((int)0x9114), ArbSync.SyncFlags = ((int)0x9115), ArbSync.SyncFence = ((int)0x9116), ArbSync.SyncGpuCommandsComplete = ((int)0x9117),
  ArbSync.Unsignaled = ((int)0x9118), ArbSync.Signaled = ((int)0x9119), ArbSync.AlreadySignaled = ((int)0x911A), ArbSync.TimeoutExpired = ((int)0x911B),
  ArbSync.ConditionSatisfied = ((int)0x911C), ArbSync.WaitFailed = ((int)0x911D), ArbSync.TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF)
}
 Used in GL.FenceSync, GL.GetInteger64, GL.GetSync More...
 
enum  ArbTessellationShader : int {
  ArbTessellationShader.Triangles = ((int)0x0004), ArbTessellationShader.Quads = ((int)0x0007), ArbTessellationShader.Patches = ((int)0x000E), ArbTessellationShader.Equal = ((int)0x0202),
  ArbTessellationShader.Cw = ((int)0x0900), ArbTessellationShader.Ccw = ((int)0x0901), ArbTessellationShader.UniformBlockReferencedByTessControlShader = ((int)0x84F0), ArbTessellationShader.UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1),
  ArbTessellationShader.MaxTessControlInputComponents = ((int)0x886C), ArbTessellationShader.MaxTessEvaluationInputComponents = ((int)0x886D), ArbTessellationShader.MaxCombinedTessControlUniformComponents = ((int)0x8E1E), ArbTessellationShader.MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F),
  ArbTessellationShader.PatchVertices = ((int)0x8E72), ArbTessellationShader.PatchDefaultInnerLevel = ((int)0x8E73), ArbTessellationShader.PatchDefaultOuterLevel = ((int)0x8E74), ArbTessellationShader.TessControlOutputVertices = ((int)0x8E75),
  ArbTessellationShader.TessGenMode = ((int)0x8E76), ArbTessellationShader.TessGenSpacing = ((int)0x8E77), ArbTessellationShader.TessGenVertexOrder = ((int)0x8E78), ArbTessellationShader.TessGenPointMode = ((int)0x8E79),
  ArbTessellationShader.Isolines = ((int)0x8E7A), ArbTessellationShader.FractionalOdd = ((int)0x8E7B), ArbTessellationShader.FractionalEven = ((int)0x8E7C), ArbTessellationShader.MaxPatchVertices = ((int)0x8E7D),
  ArbTessellationShader.MaxTessGenLevel = ((int)0x8E7E), ArbTessellationShader.MaxTessControlUniformComponents = ((int)0x8E7F), ArbTessellationShader.MaxTessEvaluationUniformComponents = ((int)0x8E80), ArbTessellationShader.MaxTessControlTextureImageUnits = ((int)0x8E81),
  ArbTessellationShader.MaxTessEvaluationTextureImageUnits = ((int)0x8E82), ArbTessellationShader.MaxTessControlOutputComponents = ((int)0x8E83), ArbTessellationShader.MaxTessPatchComponents = ((int)0x8E84), ArbTessellationShader.MaxTessControlTotalOutputComponents = ((int)0x8E85),
  ArbTessellationShader.MaxTessEvaluationOutputComponents = ((int)0x8E86), ArbTessellationShader.TessEvaluationShader = ((int)0x8E87), ArbTessellationShader.TessControlShader = ((int)0x8E88), ArbTessellationShader.MaxTessControlUniformBlocks = ((int)0x8E89),
  ArbTessellationShader.MaxTessEvaluationUniformBlocks = ((int)0x8E8A)
}
 Not used directly. More...
 
enum  ArbTextureBorderClamp : int { ArbTextureBorderClamp.ClampToBorderArb = ((int)0x812D) }
 Not used directly. More...
 
enum  ArbTextureBufferObject : int {
  ArbTextureBufferObject.TextureBufferArb = ((int)0x8C2A), ArbTextureBufferObject.MaxTextureBufferSizeArb = ((int)0x8C2B), ArbTextureBufferObject.TextureBindingBufferArb = ((int)0x8C2C), ArbTextureBufferObject.TextureBufferDataStoreBindingArb = ((int)0x8C2D),
  ArbTextureBufferObject.TextureBufferFormatArb = ((int)0x8C2E)
}
 Used in GL.Arb.TexBuffer More...
 
enum  ArbTextureBufferObjectRgb32 : int { ArbTextureBufferObjectRgb32.Rgb32f = ((int)0x8815), ArbTextureBufferObjectRgb32.Rgb32ui = ((int)0x8D71), ArbTextureBufferObjectRgb32.Rgb32i = ((int)0x8D83) }
 Not used directly. More...
 
enum  ArbTextureCompression : int {
  ArbTextureCompression.CompressedAlphaArb = ((int)0x84E9), ArbTextureCompression.CompressedLuminanceArb = ((int)0x84EA), ArbTextureCompression.CompressedLuminanceAlphaArb = ((int)0x84EB), ArbTextureCompression.CompressedIntensityArb = ((int)0x84EC),
  ArbTextureCompression.CompressedRgbArb = ((int)0x84ED), ArbTextureCompression.CompressedRgbaArb = ((int)0x84EE), ArbTextureCompression.TextureCompressionHintArb = ((int)0x84EF), ArbTextureCompression.TextureCompressedImageSizeArb = ((int)0x86A0),
  ArbTextureCompression.TextureCompressedArb = ((int)0x86A1), ArbTextureCompression.NumCompressedTextureFormatsArb = ((int)0x86A2), ArbTextureCompression.CompressedTextureFormatsArb = ((int)0x86A3)
}
 Not used directly. More...
 
enum  ArbTextureCompressionBptc : int { ArbTextureCompressionBptc.CompressedRgbaBptcUnormArb = ((int)0x8E8C), ArbTextureCompressionBptc.CompressedSrgbAlphaBptcUnormArb = ((int)0x8E8D), ArbTextureCompressionBptc.CompressedRgbBptcSignedFloatArb = ((int)0x8E8E), ArbTextureCompressionBptc.CompressedRgbBptcUnsignedFloatArb = ((int)0x8E8F) }
 Not used directly. More...
 
enum  ArbTextureCompressionRgtc : int { ArbTextureCompressionRgtc.CompressedRedRgtc1 = ((int)0x8DBB), ArbTextureCompressionRgtc.CompressedSignedRedRgtc1 = ((int)0x8DBC), ArbTextureCompressionRgtc.CompressedRgRgtc2 = ((int)0x8DBD), ArbTextureCompressionRgtc.CompressedSignedRgRgtc2 = ((int)0x8DBE) }
 Not used directly. More...
 
enum  ArbTextureCubeMap : int {
  ArbTextureCubeMap.NormalMapArb = ((int)0x8511), ArbTextureCubeMap.ReflectionMapArb = ((int)0x8512), ArbTextureCubeMap.TextureCubeMapArb = ((int)0x8513), ArbTextureCubeMap.TextureBindingCubeMapArb = ((int)0x8514),
  ArbTextureCubeMap.TextureCubeMapPositiveXArb = ((int)0x8515), ArbTextureCubeMap.TextureCubeMapNegativeXArb = ((int)0x8516), ArbTextureCubeMap.TextureCubeMapPositiveYArb = ((int)0x8517), ArbTextureCubeMap.TextureCubeMapNegativeYArb = ((int)0x8518),
  ArbTextureCubeMap.TextureCubeMapPositiveZArb = ((int)0x8519), ArbTextureCubeMap.TextureCubeMapNegativeZArb = ((int)0x851A), ArbTextureCubeMap.ProxyTextureCubeMapArb = ((int)0x851B), ArbTextureCubeMap.MaxCubeMapTextureSizeArb = ((int)0x851C)
}
 Not used directly. More...
 
enum  ArbTextureCubeMapArray : int {
  ArbTextureCubeMapArray.TextureCubeMapArray = ((int)0x9009), ArbTextureCubeMapArray.TextureCubeMapArrayArb = ((int)0x9009), ArbTextureCubeMapArray.TextureBindingCubeMapArray = ((int)0x900A), ArbTextureCubeMapArray.TextureBindingCubeMapArrayArb = ((int)0x900A),
  ArbTextureCubeMapArray.ProxyTextureCubeMapArray = ((int)0x900B), ArbTextureCubeMapArray.ProxyTextureCubeMapArrayArb = ((int)0x900B), ArbTextureCubeMapArray.SamplerCubeMapArray = ((int)0x900C), ArbTextureCubeMapArray.SamplerCubeMapArrayArb = ((int)0x900C),
  ArbTextureCubeMapArray.SamplerCubeMapArrayShadow = ((int)0x900D), ArbTextureCubeMapArray.SamplerCubeMapArrayShadowArb = ((int)0x900D), ArbTextureCubeMapArray.IntSamplerCubeMapArray = ((int)0x900E), ArbTextureCubeMapArray.IntSamplerCubeMapArrayArb = ((int)0x900E),
  ArbTextureCubeMapArray.UnsignedIntSamplerCubeMapArray = ((int)0x900F), ArbTextureCubeMapArray.UnsignedIntSamplerCubeMapArrayArb = ((int)0x900F)
}
 Not used directly. More...
 
enum  ArbTextureEnvAdd : int
 Not used directly. More...
 
enum  ArbTextureEnvCombine : int {
  ArbTextureEnvCombine.SubtractArb = ((int)0x84E7), ArbTextureEnvCombine.CombineArb = ((int)0x8570), ArbTextureEnvCombine.CombineRgbArb = ((int)0x8571), ArbTextureEnvCombine.CombineAlphaArb = ((int)0x8572),
  ArbTextureEnvCombine.RgbScaleArb = ((int)0x8573), ArbTextureEnvCombine.AddSignedArb = ((int)0x8574), ArbTextureEnvCombine.InterpolateArb = ((int)0x8575), ArbTextureEnvCombine.ConstantArb = ((int)0x8576),
  ArbTextureEnvCombine.PrimaryColorArb = ((int)0x8577), ArbTextureEnvCombine.PreviousArb = ((int)0x8578), ArbTextureEnvCombine.Source0RgbArb = ((int)0x8580), ArbTextureEnvCombine.Source1RgbArb = ((int)0x8581),
  ArbTextureEnvCombine.Source2RgbArb = ((int)0x8582), ArbTextureEnvCombine.Source0AlphaArb = ((int)0x8588), ArbTextureEnvCombine.Source1AlphaArb = ((int)0x8589), ArbTextureEnvCombine.Source2AlphaArb = ((int)0x858A),
  ArbTextureEnvCombine.Operand0RgbArb = ((int)0x8590), ArbTextureEnvCombine.Operand1RgbArb = ((int)0x8591), ArbTextureEnvCombine.Operand2RgbArb = ((int)0x8592), ArbTextureEnvCombine.Operand0AlphaArb = ((int)0x8598),
  ArbTextureEnvCombine.Operand1AlphaArb = ((int)0x8599), ArbTextureEnvCombine.Operand2AlphaArb = ((int)0x859A)
}
 Not used directly. More...
 
enum  ArbTextureEnvCrossbar : int
 Not used directly. More...
 
enum  ArbTextureEnvDot3 : int { ArbTextureEnvDot3.Dot3RgbArb = ((int)0x86AE), ArbTextureEnvDot3.Dot3RgbaArb = ((int)0x86AF) }
 Not used directly. More...
 
enum  ArbTextureFloat : int {
  ArbTextureFloat.Rgba32fArb = ((int)0x8814), ArbTextureFloat.Rgb32fArb = ((int)0x8815), ArbTextureFloat.Alpha32fArb = ((int)0x8816), ArbTextureFloat.Intensity32fArb = ((int)0x8817),
  ArbTextureFloat.Luminance32fArb = ((int)0x8818), ArbTextureFloat.LuminanceAlpha32fArb = ((int)0x8819), ArbTextureFloat.Rgba16fArb = ((int)0x881A), ArbTextureFloat.Rgb16fArb = ((int)0x881B),
  ArbTextureFloat.Alpha16fArb = ((int)0x881C), ArbTextureFloat.Intensity16fArb = ((int)0x881D), ArbTextureFloat.Luminance16fArb = ((int)0x881E), ArbTextureFloat.LuminanceAlpha16fArb = ((int)0x881F),
  ArbTextureFloat.TextureRedTypeArb = ((int)0x8C10), ArbTextureFloat.TextureGreenTypeArb = ((int)0x8C11), ArbTextureFloat.TextureBlueTypeArb = ((int)0x8C12), ArbTextureFloat.TextureAlphaTypeArb = ((int)0x8C13),
  ArbTextureFloat.TextureLuminanceTypeArb = ((int)0x8C14), ArbTextureFloat.TextureIntensityTypeArb = ((int)0x8C15), ArbTextureFloat.TextureDepthTypeArb = ((int)0x8C16), ArbTextureFloat.UnsignedNormalizedArb = ((int)0x8C17)
}
 Not used directly. More...
 
enum  ArbTextureGather : int {
  ArbTextureGather.MinProgramTextureGatherOffset = ((int)0x8E5E), ArbTextureGather.MinProgramTextureGatherOffsetArb = ((int)0x8E5E), ArbTextureGather.MaxProgramTextureGatherOffset = ((int)0x8E5F), ArbTextureGather.MaxProgramTextureGatherOffsetArb = ((int)0x8E5F),
  ArbTextureGather.MaxProgramTextureGatherComponents = ((int)0x8F9F)
}
 Not used directly. More...
 
enum  ArbTextureMirroredRepeat : int { ArbTextureMirroredRepeat.MirroredRepeatArb = ((int)0x8370) }
 Not used directly. More...
 
enum  ArbTextureMultisample : int {
  ArbTextureMultisample.SamplePosition = ((int)0x8E50), ArbTextureMultisample.SampleMask = ((int)0x8E51), ArbTextureMultisample.SampleMaskValue = ((int)0x8E52), ArbTextureMultisample.MaxSampleMaskWords = ((int)0x8E59),
  ArbTextureMultisample.Texture2DMultisample = ((int)0x9100), ArbTextureMultisample.ProxyTexture2DMultisample = ((int)0x9101), ArbTextureMultisample.Texture2DMultisampleArray = ((int)0x9102), ArbTextureMultisample.ProxyTexture2DMultisampleArray = ((int)0x9103),
  ArbTextureMultisample.TextureBinding2DMultisample = ((int)0x9104), ArbTextureMultisample.TextureBinding2DMultisampleArray = ((int)0x9105), ArbTextureMultisample.TextureSamples = ((int)0x9106), ArbTextureMultisample.TextureFixedSampleLocations = ((int)0x9107),
  ArbTextureMultisample.Sampler2DMultisample = ((int)0x9108), ArbTextureMultisample.IntSampler2DMultisample = ((int)0x9109), ArbTextureMultisample.UnsignedIntSampler2DMultisample = ((int)0x910A), ArbTextureMultisample.Sampler2DMultisampleArray = ((int)0x910B),
  ArbTextureMultisample.IntSampler2DMultisampleArray = ((int)0x910C), ArbTextureMultisample.UnsignedIntSampler2DMultisampleArray = ((int)0x910D), ArbTextureMultisample.MaxColorTextureSamples = ((int)0x910E), ArbTextureMultisample.MaxDepthTextureSamples = ((int)0x910F),
  ArbTextureMultisample.MaxIntegerSamples = ((int)0x9110)
}
 Not used directly. More...
 
enum  ArbTextureNonPowerOfTwo : int
 Not used directly. More...
 
enum  ArbTextureQueryLod : int
 Not used directly. More...
 
enum  ArbTextureRectangle : int { ArbTextureRectangle.TextureRectangleArb = ((int)0x84F5), ArbTextureRectangle.TextureBindingRectangleArb = ((int)0x84F6), ArbTextureRectangle.ProxyTextureRectangleArb = ((int)0x84F7), ArbTextureRectangle.MaxRectangleTextureSizeArb = ((int)0x84F8) }
 Not used directly. More...
 
enum  ArbTextureRg : int {
  ArbTextureRg.Rg = ((int)0x8227), ArbTextureRg.RgInteger = ((int)0x8228), ArbTextureRg.R8 = ((int)0x8229), ArbTextureRg.R16 = ((int)0x822A),
  ArbTextureRg.Rg8 = ((int)0x822B), ArbTextureRg.Rg16 = ((int)0x822C), ArbTextureRg.R16f = ((int)0x822D), ArbTextureRg.R32f = ((int)0x822E),
  ArbTextureRg.Rg16f = ((int)0x822F), ArbTextureRg.Rg32f = ((int)0x8230), ArbTextureRg.R8i = ((int)0x8231), ArbTextureRg.R8ui = ((int)0x8232),
  ArbTextureRg.R16i = ((int)0x8233), ArbTextureRg.R16ui = ((int)0x8234), ArbTextureRg.R32i = ((int)0x8235), ArbTextureRg.R32ui = ((int)0x8236),
  ArbTextureRg.Rg8i = ((int)0x8237), ArbTextureRg.Rg8ui = ((int)0x8238), ArbTextureRg.Rg16i = ((int)0x8239), ArbTextureRg.Rg16ui = ((int)0x823A),
  ArbTextureRg.Rg32i = ((int)0x823B), ArbTextureRg.Rg32ui = ((int)0x823C)
}
 Not used directly. More...
 
enum  ArbTextureRgb10A2ui : int { ArbTextureRgb10A2ui.Rgb10A2ui = ((int)0x906F) }
 Not used directly. More...
 
enum  ArbTextureSwizzle : int {
  ArbTextureSwizzle.TextureSwizzleR = ((int)0x8E42), ArbTextureSwizzle.TextureSwizzleG = ((int)0x8E43), ArbTextureSwizzle.TextureSwizzleB = ((int)0x8E44), ArbTextureSwizzle.TextureSwizzleA = ((int)0x8E45),
  ArbTextureSwizzle.TextureSwizzleRgba = ((int)0x8E46)
}
 Not used directly. More...
 
enum  ArbTimerQuery : int { ArbTimerQuery.TimeElapsed = ((int)0x88BF), ArbTimerQuery.Timestamp = ((int)0x8E28) }
 Not used directly. More...
 
enum  ArbTransformFeedback2 : int { ArbTransformFeedback2.TransformFeedback = ((int)0x8E22), ArbTransformFeedback2.TransformFeedbackBufferPaused = ((int)0x8E23), ArbTransformFeedback2.TransformFeedbackBufferActive = ((int)0x8E24), ArbTransformFeedback2.TransformFeedbackBinding = ((int)0x8E25) }
 Not used directly. More...
 
enum  ArbTransformFeedback3 : int { ArbTransformFeedback3.MaxTransformFeedbackBuffers = ((int)0x8E70), ArbTransformFeedback3.MaxVertexStreams = ((int)0x8E71) }
 Not used directly. More...
 
enum  ArbTransposeMatrix : int { ArbTransposeMatrix.TransposeModelviewMatrixArb = ((int)0x84E3), ArbTransposeMatrix.TransposeProjectionMatrixArb = ((int)0x84E4), ArbTransposeMatrix.TransposeTextureMatrixArb = ((int)0x84E5), ArbTransposeMatrix.TransposeColorMatrixArb = ((int)0x84E6) }
 Not used directly. More...
 
enum  ArbUniformBufferObject : int {
  ArbUniformBufferObject.UniformBuffer = ((int)0x8A11), ArbUniformBufferObject.UniformBufferBinding = ((int)0x8A28), ArbUniformBufferObject.UniformBufferStart = ((int)0x8A29), ArbUniformBufferObject.UniformBufferSize = ((int)0x8A2A),
  ArbUniformBufferObject.MaxVertexUniformBlocks = ((int)0x8A2B), ArbUniformBufferObject.MaxGeometryUniformBlocks = ((int)0x8A2C), ArbUniformBufferObject.MaxFragmentUniformBlocks = ((int)0x8A2D), ArbUniformBufferObject.MaxCombinedUniformBlocks = ((int)0x8A2E),
  ArbUniformBufferObject.MaxUniformBufferBindings = ((int)0x8A2F), ArbUniformBufferObject.MaxUniformBlockSize = ((int)0x8A30), ArbUniformBufferObject.MaxCombinedVertexUniformComponents = ((int)0x8A31), ArbUniformBufferObject.MaxCombinedGeometryUniformComponents = ((int)0x8A32),
  ArbUniformBufferObject.MaxCombinedFragmentUniformComponents = ((int)0x8A33), ArbUniformBufferObject.UniformBufferOffsetAlignment = ((int)0x8A34), ArbUniformBufferObject.ActiveUniformBlockMaxNameLength = ((int)0x8A35), ArbUniformBufferObject.ActiveUniformBlocks = ((int)0x8A36),
  ArbUniformBufferObject.UniformType = ((int)0x8A37), ArbUniformBufferObject.UniformSize = ((int)0x8A38), ArbUniformBufferObject.UniformNameLength = ((int)0x8A39), ArbUniformBufferObject.UniformBlockIndex = ((int)0x8A3A),
  ArbUniformBufferObject.UniformOffset = ((int)0x8A3B), ArbUniformBufferObject.UniformArrayStride = ((int)0x8A3C), ArbUniformBufferObject.UniformMatrixStride = ((int)0x8A3D), ArbUniformBufferObject.UniformIsRowMajor = ((int)0x8A3E),
  ArbUniformBufferObject.UniformBlockBinding = ((int)0x8A3F), ArbUniformBufferObject.UniformBlockDataSize = ((int)0x8A40), ArbUniformBufferObject.UniformBlockNameLength = ((int)0x8A41), ArbUniformBufferObject.UniformBlockActiveUniforms = ((int)0x8A42),
  ArbUniformBufferObject.UniformBlockActiveUniformIndices = ((int)0x8A43), ArbUniformBufferObject.UniformBlockReferencedByVertexShader = ((int)0x8A44), ArbUniformBufferObject.UniformBlockReferencedByGeometryShader = ((int)0x8A45), ArbUniformBufferObject.UniformBlockReferencedByFragmentShader = ((int)0x8A46),
  ArbUniformBufferObject.InvalidIndex = unchecked((int)0xFFFFFFFF)
}
 Not used directly. More...
 
enum  ArbVertexArrayBgra : int { ArbVertexArrayBgra.Bgra = ((int)0x80E1) }
 Not used directly. More...
 
enum  ArbVertexArrayObject : int { ArbVertexArrayObject.VertexArrayBinding = ((int)0x85B5) }
 Not used directly. More...
 
enum  ArbVertexAttrib64bit : int {
  ArbVertexAttrib64bit.Rgb32i = ((int)0x8D83), ArbVertexAttrib64bit.DoubleMat2 = ((int)0x8F46), ArbVertexAttrib64bit.DoubleMat3 = ((int)0x8F47), ArbVertexAttrib64bit.DoubleMat4 = ((int)0x8F48),
  ArbVertexAttrib64bit.DoubleMat2x3 = ((int)0x8F49), ArbVertexAttrib64bit.DoubleMat2x4 = ((int)0x8F4A), ArbVertexAttrib64bit.DoubleMat3x2 = ((int)0x8F4B), ArbVertexAttrib64bit.DoubleMat3x4 = ((int)0x8F4C),
  ArbVertexAttrib64bit.DoubleMat4x2 = ((int)0x8F4D), ArbVertexAttrib64bit.DoubleMat4x3 = ((int)0x8F4E), ArbVertexAttrib64bit.DoubleVec2 = ((int)0x8FFC), ArbVertexAttrib64bit.DoubleVec3 = ((int)0x8FFD),
  ArbVertexAttrib64bit.DoubleVec4 = ((int)0x8FFE)
}
 Not used directly. More...
 
enum  ArbVertexBlend : int {
  ArbVertexBlend.Modelview0Arb = ((int)0x1700), ArbVertexBlend.Modelview1Arb = ((int)0x850A), ArbVertexBlend.MaxVertexUnitsArb = ((int)0x86A4), ArbVertexBlend.ActiveVertexUnitsArb = ((int)0x86A5),
  ArbVertexBlend.WeightSumUnityArb = ((int)0x86A6), ArbVertexBlend.VertexBlendArb = ((int)0x86A7), ArbVertexBlend.CurrentWeightArb = ((int)0x86A8), ArbVertexBlend.WeightArrayTypeArb = ((int)0x86A9),
  ArbVertexBlend.WeightArrayStrideArb = ((int)0x86AA), ArbVertexBlend.WeightArraySizeArb = ((int)0x86AB), ArbVertexBlend.WeightArrayPointerArb = ((int)0x86AC), ArbVertexBlend.WeightArrayArb = ((int)0x86AD),
  ArbVertexBlend.Modelview2Arb = ((int)0x8722), ArbVertexBlend.Modelview3Arb = ((int)0x8723), ArbVertexBlend.Modelview4Arb = ((int)0x8724), ArbVertexBlend.Modelview5Arb = ((int)0x8725),
  ArbVertexBlend.Modelview6Arb = ((int)0x8726), ArbVertexBlend.Modelview7Arb = ((int)0x8727), ArbVertexBlend.Modelview8Arb = ((int)0x8728), ArbVertexBlend.Modelview9Arb = ((int)0x8729),
  ArbVertexBlend.Modelview10Arb = ((int)0x872A), ArbVertexBlend.Modelview11Arb = ((int)0x872B), ArbVertexBlend.Modelview12Arb = ((int)0x872C), ArbVertexBlend.Modelview13Arb = ((int)0x872D),
  ArbVertexBlend.Modelview14Arb = ((int)0x872E), ArbVertexBlend.Modelview15Arb = ((int)0x872F), ArbVertexBlend.Modelview16Arb = ((int)0x8730), ArbVertexBlend.Modelview17Arb = ((int)0x8731),
  ArbVertexBlend.Modelview18Arb = ((int)0x8732), ArbVertexBlend.Modelview19Arb = ((int)0x8733), ArbVertexBlend.Modelview20Arb = ((int)0x8734), ArbVertexBlend.Modelview21Arb = ((int)0x8735),
  ArbVertexBlend.Modelview22Arb = ((int)0x8736), ArbVertexBlend.Modelview23Arb = ((int)0x8737), ArbVertexBlend.Modelview24Arb = ((int)0x8738), ArbVertexBlend.Modelview25Arb = ((int)0x8739),
  ArbVertexBlend.Modelview26Arb = ((int)0x873A), ArbVertexBlend.Modelview27Arb = ((int)0x873B), ArbVertexBlend.Modelview28Arb = ((int)0x873C), ArbVertexBlend.Modelview29Arb = ((int)0x873D),
  ArbVertexBlend.Modelview30Arb = ((int)0x873E), ArbVertexBlend.Modelview31Arb = ((int)0x873F)
}
 Used in GL.Arb.WeightPointer More...
 
enum  ArbVertexBufferObject : int {
  ArbVertexBufferObject.BufferSizeArb = ((int)0x8764), ArbVertexBufferObject.BufferUsageArb = ((int)0x8765), ArbVertexBufferObject.ArrayBufferArb = ((int)0x8892), ArbVertexBufferObject.ElementArrayBufferArb = ((int)0x8893),
  ArbVertexBufferObject.ArrayBufferBindingArb = ((int)0x8894), ArbVertexBufferObject.ElementArrayBufferBindingArb = ((int)0x8895), ArbVertexBufferObject.VertexArrayBufferBindingArb = ((int)0x8896), ArbVertexBufferObject.NormalArrayBufferBindingArb = ((int)0x8897),
  ArbVertexBufferObject.ColorArrayBufferBindingArb = ((int)0x8898), ArbVertexBufferObject.IndexArrayBufferBindingArb = ((int)0x8899), ArbVertexBufferObject.TextureCoordArrayBufferBindingArb = ((int)0x889A), ArbVertexBufferObject.EdgeFlagArrayBufferBindingArb = ((int)0x889B),
  ArbVertexBufferObject.SecondaryColorArrayBufferBindingArb = ((int)0x889C), ArbVertexBufferObject.FogCoordinateArrayBufferBindingArb = ((int)0x889D), ArbVertexBufferObject.WeightArrayBufferBindingArb = ((int)0x889E), ArbVertexBufferObject.VertexAttribArrayBufferBindingArb = ((int)0x889F),
  ArbVertexBufferObject.ReadOnlyArb = ((int)0x88B8), ArbVertexBufferObject.WriteOnlyArb = ((int)0x88B9), ArbVertexBufferObject.ReadWriteArb = ((int)0x88BA), ArbVertexBufferObject.BufferAccessArb = ((int)0x88BB),
  ArbVertexBufferObject.BufferMappedArb = ((int)0x88BC), ArbVertexBufferObject.BufferMapPointerArb = ((int)0x88BD), ArbVertexBufferObject.StreamDrawArb = ((int)0x88E0), ArbVertexBufferObject.StreamReadArb = ((int)0x88E1),
  ArbVertexBufferObject.StreamCopyArb = ((int)0x88E2), ArbVertexBufferObject.StaticDrawArb = ((int)0x88E4), ArbVertexBufferObject.StaticReadArb = ((int)0x88E5), ArbVertexBufferObject.StaticCopyArb = ((int)0x88E6),
  ArbVertexBufferObject.DynamicDrawArb = ((int)0x88E8), ArbVertexBufferObject.DynamicReadArb = ((int)0x88E9), ArbVertexBufferObject.DynamicCopyArb = ((int)0x88EA)
}
 Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer, GL.Arb.MapBuffer More...
 
enum  ArbVertexProgram : int {
  ArbVertexProgram.ColorSumArb = ((int)0x8458), ArbVertexProgram.VertexProgramArb = ((int)0x8620), ArbVertexProgram.VertexAttribArrayEnabledArb = ((int)0x8622), ArbVertexProgram.VertexAttribArraySizeArb = ((int)0x8623),
  ArbVertexProgram.VertexAttribArrayStrideArb = ((int)0x8624), ArbVertexProgram.VertexAttribArrayTypeArb = ((int)0x8625), ArbVertexProgram.CurrentVertexAttribArb = ((int)0x8626), ArbVertexProgram.ProgramLengthArb = ((int)0x8627),
  ArbVertexProgram.ProgramStringArb = ((int)0x8628), ArbVertexProgram.MaxProgramMatrixStackDepthArb = ((int)0x862E), ArbVertexProgram.MaxProgramMatricesArb = ((int)0x862F), ArbVertexProgram.CurrentMatrixStackDepthArb = ((int)0x8640),
  ArbVertexProgram.CurrentMatrixArb = ((int)0x8641), ArbVertexProgram.VertexProgramPointSizeArb = ((int)0x8642), ArbVertexProgram.VertexProgramTwoSideArb = ((int)0x8643), ArbVertexProgram.VertexAttribArrayPointerArb = ((int)0x8645),
  ArbVertexProgram.ProgramErrorPositionArb = ((int)0x864B), ArbVertexProgram.ProgramBindingArb = ((int)0x8677), ArbVertexProgram.MaxVertexAttribsArb = ((int)0x8869), ArbVertexProgram.VertexAttribArrayNormalizedArb = ((int)0x886A),
  ArbVertexProgram.ProgramErrorStringArb = ((int)0x8874), ArbVertexProgram.ProgramFormatAsciiArb = ((int)0x8875), ArbVertexProgram.ProgramFormatArb = ((int)0x8876), ArbVertexProgram.ProgramInstructionsArb = ((int)0x88A0),
  ArbVertexProgram.MaxProgramInstructionsArb = ((int)0x88A1), ArbVertexProgram.ProgramNativeInstructionsArb = ((int)0x88A2), ArbVertexProgram.MaxProgramNativeInstructionsArb = ((int)0x88A3), ArbVertexProgram.ProgramTemporariesArb = ((int)0x88A4),
  ArbVertexProgram.MaxProgramTemporariesArb = ((int)0x88A5), ArbVertexProgram.ProgramNativeTemporariesArb = ((int)0x88A6), ArbVertexProgram.MaxProgramNativeTemporariesArb = ((int)0x88A7), ArbVertexProgram.ProgramParametersArb = ((int)0x88A8),
  ArbVertexProgram.MaxProgramParametersArb = ((int)0x88A9), ArbVertexProgram.ProgramNativeParametersArb = ((int)0x88AA), ArbVertexProgram.MaxProgramNativeParametersArb = ((int)0x88AB), ArbVertexProgram.ProgramAttribsArb = ((int)0x88AC),
  ArbVertexProgram.MaxProgramAttribsArb = ((int)0x88AD), ArbVertexProgram.ProgramNativeAttribsArb = ((int)0x88AE), ArbVertexProgram.MaxProgramNativeAttribsArb = ((int)0x88AF), ArbVertexProgram.ProgramAddressRegistersArb = ((int)0x88B0),
  ArbVertexProgram.MaxProgramAddressRegistersArb = ((int)0x88B1), ArbVertexProgram.ProgramNativeAddressRegistersArb = ((int)0x88B2), ArbVertexProgram.MaxProgramNativeAddressRegistersArb = ((int)0x88B3), ArbVertexProgram.MaxProgramLocalParametersArb = ((int)0x88B4),
  ArbVertexProgram.MaxProgramEnvParametersArb = ((int)0x88B5), ArbVertexProgram.ProgramUnderNativeLimitsArb = ((int)0x88B6), ArbVertexProgram.TransposeCurrentMatrixArb = ((int)0x88B7), ArbVertexProgram.Matrix0Arb = ((int)0x88C0),
  ArbVertexProgram.Matrix1Arb = ((int)0x88C1), ArbVertexProgram.Matrix2Arb = ((int)0x88C2), ArbVertexProgram.Matrix3Arb = ((int)0x88C3), ArbVertexProgram.Matrix4Arb = ((int)0x88C4),
  ArbVertexProgram.Matrix5Arb = ((int)0x88C5), ArbVertexProgram.Matrix6Arb = ((int)0x88C6), ArbVertexProgram.Matrix7Arb = ((int)0x88C7), ArbVertexProgram.Matrix8Arb = ((int)0x88C8),
  ArbVertexProgram.Matrix9Arb = ((int)0x88C9), ArbVertexProgram.Matrix10Arb = ((int)0x88CA), ArbVertexProgram.Matrix11Arb = ((int)0x88CB), ArbVertexProgram.Matrix12Arb = ((int)0x88CC),
  ArbVertexProgram.Matrix13Arb = ((int)0x88CD), ArbVertexProgram.Matrix14Arb = ((int)0x88CE), ArbVertexProgram.Matrix15Arb = ((int)0x88CF), ArbVertexProgram.Matrix16Arb = ((int)0x88D0),
  ArbVertexProgram.Matrix17Arb = ((int)0x88D1), ArbVertexProgram.Matrix18Arb = ((int)0x88D2), ArbVertexProgram.Matrix19Arb = ((int)0x88D3), ArbVertexProgram.Matrix20Arb = ((int)0x88D4),
  ArbVertexProgram.Matrix21Arb = ((int)0x88D5), ArbVertexProgram.Matrix22Arb = ((int)0x88D6), ArbVertexProgram.Matrix23Arb = ((int)0x88D7), ArbVertexProgram.Matrix24Arb = ((int)0x88D8),
  ArbVertexProgram.Matrix25Arb = ((int)0x88D9), ArbVertexProgram.Matrix26Arb = ((int)0x88DA), ArbVertexProgram.Matrix27Arb = ((int)0x88DB), ArbVertexProgram.Matrix28Arb = ((int)0x88DC),
  ArbVertexProgram.Matrix29Arb = ((int)0x88DD), ArbVertexProgram.Matrix30Arb = ((int)0x88DE), ArbVertexProgram.Matrix31Arb = ((int)0x88DF)
}
 Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter, GL.Arb.ProgramString More...
 
enum  ArbVertexShader : int {
  ArbVertexShader.VertexShaderArb = ((int)0x8B31), ArbVertexShader.MaxVertexUniformComponentsArb = ((int)0x8B4A), ArbVertexShader.MaxVaryingFloatsArb = ((int)0x8B4B), ArbVertexShader.MaxVertexTextureImageUnitsArb = ((int)0x8B4C),
  ArbVertexShader.MaxCombinedTextureImageUnitsArb = ((int)0x8B4D), ArbVertexShader.ObjectActiveAttributesArb = ((int)0x8B89), ArbVertexShader.ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A)
}
 Used in GL.Arb.GetActiveAttrib More...
 
enum  ArbVertexType2101010Rev : int { ArbVertexType2101010Rev.UnsignedInt2101010Rev = ((int)0x8368), ArbVertexType2101010Rev.Int2101010Rev = ((int)0x8D9F) }
 Not used directly. More...
 
enum  ArbViewportArray : int {
  ArbViewportArray.DepthRange = ((int)0x0B70), ArbViewportArray.Viewport = ((int)0x0BA2), ArbViewportArray.ScissorBox = ((int)0x0C10), ArbViewportArray.ScissorTest = ((int)0x0C11),
  ArbViewportArray.MaxViewports = ((int)0x825B), ArbViewportArray.ViewportSubpixelBits = ((int)0x825C), ArbViewportArray.ViewportBoundsRange = ((int)0x825D), ArbViewportArray.LayerProvokingVertex = ((int)0x825E),
  ArbViewportArray.ViewportIndexProvokingVertex = ((int)0x825F), ArbViewportArray.UndefinedVertex = ((int)0x8260), ArbViewportArray.FirstVertexConvention = ((int)0x8E4D), ArbViewportArray.LastVertexConvention = ((int)0x8E4E),
  ArbViewportArray.ProvokingVertex = ((int)0x8E4F)
}
 Not used directly. More...
 
enum  ArbWindowPos : int
 Not used directly. More...
 
enum  ArmMaliShaderBinary : int { ArmMaliShaderBinary.MaliShaderBinaryArm = ((int)0x8F60) }
 Not used directly. More...
 
enum  ArrayCap : int {
  ArrayCap.VertexArray = ((int)0x8074), ArrayCap.NormalArray = ((int)0x8075), ArrayCap.ColorArray = ((int)0x8076), ArrayCap.IndexArray = ((int)0x8077),
  ArrayCap.TextureCoordArray = ((int)0x8078), ArrayCap.EdgeFlagArray = ((int)0x8079), ArrayCap.FogCoordArray = ((int)0x8457), ArrayCap.SecondaryColorArray = ((int)0x845E)
}
 Used in GL.DisableClientState, GL.EnableClientState More...
 
enum  AssemblyProgramFormatArb : int { AssemblyProgramFormatArb.ProgramFormatAsciiArb = ((int)0x8875) }
 Not used directly. More...
 
enum  AssemblyProgramParameterArb : int {
  AssemblyProgramParameterArb.ProgramBinaryRetrievableHint = ((int)0x8257), AssemblyProgramParameterArb.ProgramSeparable = ((int)0x8258), AssemblyProgramParameterArb.ProgramLength = ((int)0x8627), AssemblyProgramParameterArb.ProgramBinding = ((int)0x8677),
  AssemblyProgramParameterArb.ProgramAluInstructionsArb = ((int)0x8805), AssemblyProgramParameterArb.ProgramTexInstructionsArb = ((int)0x8806), AssemblyProgramParameterArb.ProgramTexIndirectionsArb = ((int)0x8807), AssemblyProgramParameterArb.ProgramNativeAluInstructionsArb = ((int)0x8808),
  AssemblyProgramParameterArb.ProgramNativeTexInstructionsArb = ((int)0x8809), AssemblyProgramParameterArb.ProgramNativeTexIndirectionsArb = ((int)0x880A), AssemblyProgramParameterArb.MaxProgramAluInstructionsArb = ((int)0x880B), AssemblyProgramParameterArb.MaxProgramTexInstructionsArb = ((int)0x880C),
  AssemblyProgramParameterArb.MaxProgramTexIndirectionsArb = ((int)0x880D), AssemblyProgramParameterArb.MaxProgramNativeAluInstructionsArb = ((int)0x880E), AssemblyProgramParameterArb.MaxProgramNativeTexInstructionsArb = ((int)0x880F), AssemblyProgramParameterArb.MaxProgramNativeTexIndirectionsArb = ((int)0x8810),
  AssemblyProgramParameterArb.ProgramFormat = ((int)0x8876), AssemblyProgramParameterArb.ProgramInstruction = ((int)0x88A0), AssemblyProgramParameterArb.MaxProgramInstructions = ((int)0x88A1), AssemblyProgramParameterArb.ProgramNativeInstructions = ((int)0x88A2),
  AssemblyProgramParameterArb.MaxProgramNativeInstructions = ((int)0x88A3), AssemblyProgramParameterArb.ProgramTemporaries = ((int)0x88A4), AssemblyProgramParameterArb.MaxProgramTemporaries = ((int)0x88A5), AssemblyProgramParameterArb.ProgramNativeTemporaries = ((int)0x88A6),
  AssemblyProgramParameterArb.MaxProgramNativeTemporaries = ((int)0x88A7), AssemblyProgramParameterArb.ProgramParameters = ((int)0x88A8), AssemblyProgramParameterArb.MaxProgramParameters = ((int)0x88A9), AssemblyProgramParameterArb.ProgramNativeParameters = ((int)0x88AA),
  AssemblyProgramParameterArb.MaxProgramNativeParameters = ((int)0x88AB), AssemblyProgramParameterArb.ProgramAttribs = ((int)0x88AC), AssemblyProgramParameterArb.MaxProgramAttribs = ((int)0x88AD), AssemblyProgramParameterArb.ProgramNativeAttribs = ((int)0x88AE),
  AssemblyProgramParameterArb.MaxProgramNativeAttribs = ((int)0x88AF), AssemblyProgramParameterArb.ProgramAddressRegisters = ((int)0x88B0), AssemblyProgramParameterArb.MaxProgramAddressRegisters = ((int)0x88B1), AssemblyProgramParameterArb.ProgramNativeAddressRegisters = ((int)0x88B2),
  AssemblyProgramParameterArb.MaxProgramNativeAddressRegisters = ((int)0x88B3), AssemblyProgramParameterArb.MaxProgramLocalParameters = ((int)0x88B4), AssemblyProgramParameterArb.MaxProgramEnvParameters = ((int)0x88B5), AssemblyProgramParameterArb.ProgramUnderNativeLimits = ((int)0x88B6),
  AssemblyProgramParameterArb.GeometryVerticesOut = ((int)0x8916), AssemblyProgramParameterArb.GeometryInputType = ((int)0x8917), AssemblyProgramParameterArb.GeometryOutputType = ((int)0x8918)
}
 Used in GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramParameter, GL.ProgramParameter, GL.Ext.ProgramParameter, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix More...
 
enum  AssemblyProgramStringParameterArb : int { AssemblyProgramStringParameterArb.ProgramString = ((int)0x8628) }
 Not used directly. More...
 
enum  AssemblyProgramTargetArb : int { AssemblyProgramTargetArb.VertexProgram = ((int)0x8620), AssemblyProgramTargetArb.FragmentProgram = ((int)0x8804), AssemblyProgramTargetArb.GeometryProgramNv = ((int)0x8C26) }
 Used in GL.Arb.BindProgram, GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramEnvParameter4, GL.Arb.ProgramLocalParameter4, GL.Arb.ProgramString, GL.NV.BindProgram, GL.NV.ExecuteProgram, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix, GL.NV.LoadProgram, GL.NV.ProgramParameter4, GL.NV.ProgramParameters4, GL.NV.TrackMatrix More...
 
enum  AtiDrawBuffers : int {
  AtiDrawBuffers.MaxDrawBuffersAti = ((int)0x8824), AtiDrawBuffers.DrawBuffer0Ati = ((int)0x8825), AtiDrawBuffers.DrawBuffer1Ati = ((int)0x8826), AtiDrawBuffers.DrawBuffer2Ati = ((int)0x8827),
  AtiDrawBuffers.DrawBuffer3Ati = ((int)0x8828), AtiDrawBuffers.DrawBuffer4Ati = ((int)0x8829), AtiDrawBuffers.DrawBuffer5Ati = ((int)0x882A), AtiDrawBuffers.DrawBuffer6Ati = ((int)0x882B),
  AtiDrawBuffers.DrawBuffer7Ati = ((int)0x882C), AtiDrawBuffers.DrawBuffer8Ati = ((int)0x882D), AtiDrawBuffers.DrawBuffer9Ati = ((int)0x882E), AtiDrawBuffers.DrawBuffer10Ati = ((int)0x882F),
  AtiDrawBuffers.DrawBuffer11Ati = ((int)0x8830), AtiDrawBuffers.DrawBuffer12Ati = ((int)0x8831), AtiDrawBuffers.DrawBuffer13Ati = ((int)0x8832), AtiDrawBuffers.DrawBuffer14Ati = ((int)0x8833),
  AtiDrawBuffers.DrawBuffer15Ati = ((int)0x8834)
}
 Used in GL.Ati.DrawBuffers More...
 
enum  AtiElementArray : int { AtiElementArray.ElementArrayAti = ((int)0x8768), AtiElementArray.ElementArrayTypeAti = ((int)0x8769), AtiElementArray.ElementArrayPointerAti = ((int)0x876A) }
 Used in GL.Ati.ElementPointer More...
 
enum  AtiEnvmapBumpmap : int {
  AtiEnvmapBumpmap.BumpRotMatrixAti = ((int)0x8775), AtiEnvmapBumpmap.BumpRotMatrixSizeAti = ((int)0x8776), AtiEnvmapBumpmap.BumpNumTexUnitsAti = ((int)0x8777), AtiEnvmapBumpmap.BumpTexUnitsAti = ((int)0x8778),
  AtiEnvmapBumpmap.DudvAti = ((int)0x8779), AtiEnvmapBumpmap.Du8Dv8Ati = ((int)0x877A), AtiEnvmapBumpmap.BumpEnvmapAti = ((int)0x877B), AtiEnvmapBumpmap.BumpTargetAti = ((int)0x877C)
}
 Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter More...
 
enum  AtiFragmentShader : int {
  AtiFragmentShader.Gl2XBitAti = ((int)0x00000001), AtiFragmentShader.RedBitAti = ((int)0x00000001), AtiFragmentShader.CompBitAti = ((int)0x00000002), AtiFragmentShader.Gl4XBitAti = ((int)0x00000002),
  AtiFragmentShader.GreenBitAti = ((int)0x00000002), AtiFragmentShader.BlueBitAti = ((int)0x00000004), AtiFragmentShader.Gl8XBitAti = ((int)0x00000004), AtiFragmentShader.NegateBitAti = ((int)0x00000004),
  AtiFragmentShader.BiasBitAti = ((int)0x00000008), AtiFragmentShader.HalfBitAti = ((int)0x00000008), AtiFragmentShader.QuarterBitAti = ((int)0x00000010), AtiFragmentShader.EighthBitAti = ((int)0x00000020),
  AtiFragmentShader.SaturateBitAti = ((int)0x00000040), AtiFragmentShader.FragmentShaderAti = ((int)0x8920), AtiFragmentShader.Reg0Ati = ((int)0x8921), AtiFragmentShader.Reg1Ati = ((int)0x8922),
  AtiFragmentShader.Reg2Ati = ((int)0x8923), AtiFragmentShader.Reg3Ati = ((int)0x8924), AtiFragmentShader.Reg4Ati = ((int)0x8925), AtiFragmentShader.Reg5Ati = ((int)0x8926),
  AtiFragmentShader.Reg6Ati = ((int)0x8927), AtiFragmentShader.Reg7Ati = ((int)0x8928), AtiFragmentShader.Reg8Ati = ((int)0x8929), AtiFragmentShader.Reg9Ati = ((int)0x892A),
  AtiFragmentShader.Reg10Ati = ((int)0x892B), AtiFragmentShader.Reg11Ati = ((int)0x892C), AtiFragmentShader.Reg12Ati = ((int)0x892D), AtiFragmentShader.Reg13Ati = ((int)0x892E),
  AtiFragmentShader.Reg14Ati = ((int)0x892F), AtiFragmentShader.Reg15Ati = ((int)0x8930), AtiFragmentShader.Reg16Ati = ((int)0x8931), AtiFragmentShader.Reg17Ati = ((int)0x8932),
  AtiFragmentShader.Reg18Ati = ((int)0x8933), AtiFragmentShader.Reg19Ati = ((int)0x8934), AtiFragmentShader.Reg20Ati = ((int)0x8935), AtiFragmentShader.Reg21Ati = ((int)0x8936),
  AtiFragmentShader.Reg22Ati = ((int)0x8937), AtiFragmentShader.Reg23Ati = ((int)0x8938), AtiFragmentShader.Reg24Ati = ((int)0x8939), AtiFragmentShader.Reg25Ati = ((int)0x893A),
  AtiFragmentShader.Reg26Ati = ((int)0x893B), AtiFragmentShader.Reg27Ati = ((int)0x893C), AtiFragmentShader.Reg28Ati = ((int)0x893D), AtiFragmentShader.Reg29Ati = ((int)0x893E),
  AtiFragmentShader.Reg30Ati = ((int)0x893F), AtiFragmentShader.Reg31Ati = ((int)0x8940), AtiFragmentShader.Con0Ati = ((int)0x8941), AtiFragmentShader.Con1Ati = ((int)0x8942),
  AtiFragmentShader.Con2Ati = ((int)0x8943), AtiFragmentShader.Con3Ati = ((int)0x8944), AtiFragmentShader.Con4Ati = ((int)0x8945), AtiFragmentShader.Con5Ati = ((int)0x8946),
  AtiFragmentShader.Con6Ati = ((int)0x8947), AtiFragmentShader.Con7Ati = ((int)0x8948), AtiFragmentShader.Con8Ati = ((int)0x8949), AtiFragmentShader.Con9Ati = ((int)0x894A),
  AtiFragmentShader.Con10Ati = ((int)0x894B), AtiFragmentShader.Con11Ati = ((int)0x894C), AtiFragmentShader.Con12Ati = ((int)0x894D), AtiFragmentShader.Con13Ati = ((int)0x894E),
  AtiFragmentShader.Con14Ati = ((int)0x894F), AtiFragmentShader.Con15Ati = ((int)0x8950), AtiFragmentShader.Con16Ati = ((int)0x8951), AtiFragmentShader.Con17Ati = ((int)0x8952),
  AtiFragmentShader.Con18Ati = ((int)0x8953), AtiFragmentShader.Con19Ati = ((int)0x8954), AtiFragmentShader.Con20Ati = ((int)0x8955), AtiFragmentShader.Con21Ati = ((int)0x8956),
  AtiFragmentShader.Con22Ati = ((int)0x8957), AtiFragmentShader.Con23Ati = ((int)0x8958), AtiFragmentShader.Con24Ati = ((int)0x8959), AtiFragmentShader.Con25Ati = ((int)0x895A),
  AtiFragmentShader.Con26Ati = ((int)0x895B), AtiFragmentShader.Con27Ati = ((int)0x895C), AtiFragmentShader.Con28Ati = ((int)0x895D), AtiFragmentShader.Con29Ati = ((int)0x895E),
  AtiFragmentShader.Con30Ati = ((int)0x895F), AtiFragmentShader.Con31Ati = ((int)0x8960), AtiFragmentShader.MovAti = ((int)0x8961), AtiFragmentShader.AddAti = ((int)0x8963),
  AtiFragmentShader.MulAti = ((int)0x8964), AtiFragmentShader.SubAti = ((int)0x8965), AtiFragmentShader.Dot3Ati = ((int)0x8966), AtiFragmentShader.Dot4Ati = ((int)0x8967),
  AtiFragmentShader.MadAti = ((int)0x8968), AtiFragmentShader.LerpAti = ((int)0x8969), AtiFragmentShader.CndAti = ((int)0x896A), AtiFragmentShader.Cnd0Ati = ((int)0x896B),
  AtiFragmentShader.Dot2AddAti = ((int)0x896C), AtiFragmentShader.SecondaryInterpolatorAti = ((int)0x896D), AtiFragmentShader.NumFragmentRegistersAti = ((int)0x896E), AtiFragmentShader.NumFragmentConstantsAti = ((int)0x896F),
  AtiFragmentShader.NumPassesAti = ((int)0x8970), AtiFragmentShader.NumInstructionsPerPassAti = ((int)0x8971), AtiFragmentShader.NumInstructionsTotalAti = ((int)0x8972), AtiFragmentShader.NumInputInterpolatorComponentsAti = ((int)0x8973),
  AtiFragmentShader.NumLoopbackComponentsAti = ((int)0x8974), AtiFragmentShader.ColorAlphaPairingAti = ((int)0x8975), AtiFragmentShader.SwizzleStrAti = ((int)0x8976), AtiFragmentShader.SwizzleStqAti = ((int)0x8977),
  AtiFragmentShader.SwizzleStrDrAti = ((int)0x8978), AtiFragmentShader.SwizzleStqDqAti = ((int)0x8979), AtiFragmentShader.SwizzleStrqAti = ((int)0x897A), AtiFragmentShader.SwizzleStrqDqAti = ((int)0x897B)
}
 Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2, GL.Ati.AlphaFragmentOp3, GL.Ati.ColorFragmentOp1, GL.Ati.ColorFragmentOp2, GL.Ati.ColorFragmentOp3, GL.Ati.PassTexCoord, GL.Ati.SampleMap More...
 
enum  AtiMapObjectBuffer : int
 Not used directly. More...
 
enum  AtiMeminfo : int { AtiMeminfo.VboFreeMemoryAti = ((int)0x87FB), AtiMeminfo.TextureFreeMemoryAti = ((int)0x87FC), AtiMeminfo.RenderbufferFreeMemoryAti = ((int)0x87FD) }
 Not used directly. More...
 
enum  AtiPixelFormatFloat : int { AtiPixelFormatFloat.TypeRgbaFloatAti = ((int)0x8820), AtiPixelFormatFloat.ColorClearUnclampedValueAti = ((int)0x8835) }
 Not used directly. More...
 
enum  AtiPnTriangles : int {
  AtiPnTriangles.PnTrianglesAti = ((int)0x87F0), AtiPnTriangles.MaxPnTrianglesTesselationLevelAti = ((int)0x87F1), AtiPnTriangles.PnTrianglesPointModeAti = ((int)0x87F2), AtiPnTriangles.PnTrianglesNormalModeAti = ((int)0x87F3),
  AtiPnTriangles.PnTrianglesTesselationLevelAti = ((int)0x87F4), AtiPnTriangles.PnTrianglesPointModeLinearAti = ((int)0x87F5), AtiPnTriangles.PnTrianglesPointModeCubicAti = ((int)0x87F6), AtiPnTriangles.PnTrianglesNormalModeLinearAti = ((int)0x87F7),
  AtiPnTriangles.PnTrianglesNormalModeQuadraticAti = ((int)0x87F8)
}
 Used in GL.Ati.PNTriangles More...
 
enum  AtiSeparateStencil : int { AtiSeparateStencil.StencilBackFuncAti = ((int)0x8800), AtiSeparateStencil.StencilBackFailAti = ((int)0x8801), AtiSeparateStencil.StencilBackPassDepthFailAti = ((int)0x8802), AtiSeparateStencil.StencilBackPassDepthPassAti = ((int)0x8803) }
 Used in GL.Ati.StencilOpSeparate More...
 
enum  AtiTextFragmentShader : int { AtiTextFragmentShader.TextFragmentShaderAti = ((int)0x8200) }
 Not used directly. More...
 
enum  AtiTextureEnvCombine3 : int { AtiTextureEnvCombine3.ModulateAddAti = ((int)0x8744), AtiTextureEnvCombine3.ModulateSignedAddAti = ((int)0x8745), AtiTextureEnvCombine3.ModulateSubtractAti = ((int)0x8746) }
 Not used directly. More...
 
enum  AtiTextureFloat : int {
  AtiTextureFloat.RgbaFloat32Ati = ((int)0x8814), AtiTextureFloat.RgbFloat32Ati = ((int)0x8815), AtiTextureFloat.AlphaFloat32Ati = ((int)0x8816), AtiTextureFloat.IntensityFloat32Ati = ((int)0x8817),
  AtiTextureFloat.LuminanceFloat32Ati = ((int)0x8818), AtiTextureFloat.LuminanceAlphaFloat32Ati = ((int)0x8819), AtiTextureFloat.RgbaFloat16Ati = ((int)0x881A), AtiTextureFloat.RgbFloat16Ati = ((int)0x881B),
  AtiTextureFloat.AlphaFloat16Ati = ((int)0x881C), AtiTextureFloat.IntensityFloat16Ati = ((int)0x881D), AtiTextureFloat.LuminanceFloat16Ati = ((int)0x881E), AtiTextureFloat.LuminanceAlphaFloat16Ati = ((int)0x881F)
}
 Not used directly. More...
 
enum  AtiTextureMirrorOnce : int { AtiTextureMirrorOnce.MirrorClampAti = ((int)0x8742), AtiTextureMirrorOnce.MirrorClampToEdgeAti = ((int)0x8743) }
 Not used directly. More...
 
enum  AtiVertexArrayObject : int {
  AtiVertexArrayObject.StaticAti = ((int)0x8760), AtiVertexArrayObject.DynamicAti = ((int)0x8761), AtiVertexArrayObject.PreserveAti = ((int)0x8762), AtiVertexArrayObject.DiscardAti = ((int)0x8763),
  AtiVertexArrayObject.ObjectBufferSizeAti = ((int)0x8764), AtiVertexArrayObject.ObjectBufferUsageAti = ((int)0x8765), AtiVertexArrayObject.ArrayObjectBufferAti = ((int)0x8766), AtiVertexArrayObject.ArrayObjectOffsetAti = ((int)0x8767)
}
 Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Ati.GetObjectBuffer, GL.Ati.GetVariantArrayObject, GL.Ati.NewObjectBuffer, GL.Ati.UpdateObjectBuffer, GL.Ati.VariantArrayObject More...
 
enum  AtiVertexAttribArrayObject : int
 Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject More...
 
enum  AtiVertexStreams : int {
  AtiVertexStreams.MaxVertexStreamsAti = ((int)0x876B), AtiVertexStreams.VertexStream0Ati = ((int)0x876C), AtiVertexStreams.VertexStream1Ati = ((int)0x876D), AtiVertexStreams.VertexStream2Ati = ((int)0x876E),
  AtiVertexStreams.VertexStream3Ati = ((int)0x876F), AtiVertexStreams.VertexStream4Ati = ((int)0x8770), AtiVertexStreams.VertexStream5Ati = ((int)0x8771), AtiVertexStreams.VertexStream6Ati = ((int)0x8772),
  AtiVertexStreams.VertexStream7Ati = ((int)0x8773), AtiVertexStreams.VertexSourceAti = ((int)0x8774)
}
 Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3, GL.Ati.VertexBlendEnv, GL.Ati.VertexStream1, GL.Ati.VertexStream2, GL.Ati.VertexStream3, GL.Ati.VertexStream4 More...
 
enum  AttribMask : int {
  AttribMask.CurrentBit = ((int)0x00000001), AttribMask.PointBit = ((int)0x00000002), AttribMask.LineBit = ((int)0x00000004), AttribMask.PolygonBit = ((int)0x00000008),
  AttribMask.PolygonStippleBit = ((int)0x00000010), AttribMask.PixelModeBit = ((int)0x00000020), AttribMask.LightingBit = ((int)0x00000040), AttribMask.FogBit = ((int)0x00000080),
  AttribMask.DepthBufferBit = ((int)0x00000100), AttribMask.AccumBufferBit = ((int)0x00000200), AttribMask.StencilBufferBit = ((int)0x00000400), AttribMask.ViewportBit = ((int)0x00000800),
  AttribMask.TransformBit = ((int)0x00001000), AttribMask.EnableBit = ((int)0x00002000), AttribMask.ColorBufferBit = ((int)0x00004000), AttribMask.HintBit = ((int)0x00008000),
  AttribMask.EvalBit = ((int)0x00010000), AttribMask.ListBit = ((int)0x00020000), AttribMask.TextureBit = ((int)0x00040000), AttribMask.ScissorBit = ((int)0x00080000),
  AttribMask.MultisampleBit = ((int)0x20000000), AttribMask.AllAttribBits = unchecked((int)0xFFFFFFFF)
}
 Used in GL.PushAttrib More...
 
enum  BeginFeedbackMode : int { BeginFeedbackMode.Points = ((int)0x0000), BeginFeedbackMode.Lines = ((int)0x0001), BeginFeedbackMode.Triangles = ((int)0x0004) }
 Used in GL.BeginTransformFeedback More...
 
enum  BeginMode : int {
  BeginMode.Points = ((int)0x0000), BeginMode.Lines = ((int)0x0001), BeginMode.LineLoop = ((int)0x0002), BeginMode.LineStrip = ((int)0x0003),
  BeginMode.Triangles = ((int)0x0004), BeginMode.TriangleStrip = ((int)0x0005), BeginMode.TriangleFan = ((int)0x0006), BeginMode.Quads = ((int)0x0007),
  BeginMode.QuadStrip = ((int)0x0008), BeginMode.Polygon = ((int)0x0009), BeginMode.Patches = ((int)0x000E), BeginMode.LinesAdjacency = ((int)0xA),
  BeginMode.LineStripAdjacency = ((int)0xB), BeginMode.TrianglesAdjacency = ((int)0xC), BeginMode.TriangleStripAdjacency = ((int)0xD)
}
 Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray, GL.Apple.MultiDrawElementArray, GL.Apple.MultiDrawRangeElementArray, GL.Arb.DrawArraysInstanced, GL.Arb.DrawElementsInstanced, GL.Ati.DrawElementArray, GL.Ati.DrawRangeElementArray, GL.Begin, GL.DrawArrays, GL.DrawArraysInstanced, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseVertex, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.DrawTransformFeedback, GL.DrawTransformFeedbackStream, GL.MultiDrawArrays, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawArrays, GL.Ext.DrawArraysInstanced, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawArrays, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawArrays, GL.Ibm.MultiModeDrawElements, GL.Sun.DrawMeshArrays More...
 
enum  BinaryFormat : int
 Used in GL.GetProgramBinary, GL.ProgramBinary, GL.ShaderBinary More...
 
enum  BlendEquationMode : int {
  BlendEquationMode.FuncAdd = ((int)0x8006), BlendEquationMode.Min = ((int)0x8007), BlendEquationMode.Max = ((int)0x8008), BlendEquationMode.FuncSubtract = ((int)0x800A),
  BlendEquationMode.FuncReverseSubtract = ((int)0x800B)
}
 Used in GL.BlendEquation, GL.BlendEquationSeparate More...
 
enum  BlendEquationModeExt : int {
  BlendEquationModeExt.LogicOp = ((int)0x0BF1), BlendEquationModeExt.FuncAddExt = ((int)0x8006), BlendEquationModeExt.MinExt = ((int)0x8007), BlendEquationModeExt.MaxExt = ((int)0x8008),
  BlendEquationModeExt.FuncSubtractExt = ((int)0x800A), BlendEquationModeExt.FuncReverseSubtractExt = ((int)0x800B), BlendEquationModeExt.AlphaMinSgix = ((int)0x8320), BlendEquationModeExt.AlphaMaxSgix = ((int)0x8321)
}
 Not used directly. More...
 
enum  BlendingFactorDest : int {
  BlendingFactorDest.Zero = ((int)0), BlendingFactorDest.SrcColor = ((int)0x0300), BlendingFactorDest.OneMinusSrcColor = ((int)0x0301), BlendingFactorDest.SrcAlpha = ((int)0x0302),
  BlendingFactorDest.OneMinusSrcAlpha = ((int)0x0303), BlendingFactorDest.DstAlpha = ((int)0x0304), BlendingFactorDest.OneMinusDstAlpha = ((int)0x0305), BlendingFactorDest.ConstantColor = ((int)0x8001),
  BlendingFactorDest.ConstantColorExt = ((int)0x8001), BlendingFactorDest.OneMinusConstantColor = ((int)0x8002), BlendingFactorDest.OneMinusConstantColorExt = ((int)0x8002), BlendingFactorDest.ConstantAlpha = ((int)0x8003),
  BlendingFactorDest.ConstantAlphaExt = ((int)0x8003), BlendingFactorDest.OneMinusConstantAlpha = ((int)0x8004), BlendingFactorDest.OneMinusConstantAlphaExt = ((int)0x8004), BlendingFactorDest.Src1Alpha = ((int)0x8589),
  BlendingFactorDest.Src1Color = ((int)0x88F9), BlendingFactorDest.OneMinusSrc1Color = ((int)0x88FA), BlendingFactorDest.OneMinusSrc1Alpha = ((int)0x88FB), BlendingFactorDest.One = ((int)1)
}
 Used in GL.BlendFunc, GL.BlendFuncSeparate More...
 
enum  BlendingFactorSrc : int {
  BlendingFactorSrc.Zero = ((int)0), BlendingFactorSrc.SrcAlpha = ((int)0x0302), BlendingFactorSrc.OneMinusSrcAlpha = ((int)0x0303), BlendingFactorSrc.DstAlpha = ((int)0x0304),
  BlendingFactorSrc.OneMinusDstAlpha = ((int)0x0305), BlendingFactorSrc.DstColor = ((int)0x0306), BlendingFactorSrc.OneMinusDstColor = ((int)0x0307), BlendingFactorSrc.SrcAlphaSaturate = ((int)0x0308),
  BlendingFactorSrc.ConstantColor = ((int)0x8001), BlendingFactorSrc.ConstantColorExt = ((int)0x8001), BlendingFactorSrc.OneMinusConstantColor = ((int)0x8002), BlendingFactorSrc.OneMinusConstantColorExt = ((int)0x8002),
  BlendingFactorSrc.ConstantAlpha = ((int)0x8003), BlendingFactorSrc.ConstantAlphaExt = ((int)0x8003), BlendingFactorSrc.OneMinusConstantAlpha = ((int)0x8004), BlendingFactorSrc.OneMinusConstantAlphaExt = ((int)0x8004),
  BlendingFactorSrc.Src1Alpha = ((int)0x8589), BlendingFactorSrc.Src1Color = ((int)0x88F9), BlendingFactorSrc.OneMinusSrc1Color = ((int)0x88FA), BlendingFactorSrc.OneMinusSrc1Alpha = ((int)0x88FB),
  BlendingFactorSrc.One = ((int)1)
}
 Used in GL.BlendFunc, GL.BlendFuncSeparate More...
 
enum  BlitFramebufferFilter : int { BlitFramebufferFilter.Nearest = ((int)0x2600), BlitFramebufferFilter.Linear = ((int)0x2601) }
 Used in GL.BlitFramebuffer More...
 
enum  Boolean : int { Boolean.False = ((int)0), Boolean.True = ((int)1) }
 Not used directly. More...
 
enum  BufferAccess : int { BufferAccess.ReadOnly = ((int)0x88B8), BufferAccess.WriteOnly = ((int)0x88B9), BufferAccess.ReadWrite = ((int)0x88BA) }
 Used in GL.MapBuffer More...
 
enum  BufferAccessArb : int { BufferAccessArb.ReadOnly = ((int)0x88B8), BufferAccessArb.WriteOnly = ((int)0x88B9), BufferAccessArb.ReadWrite = ((int)0x88BA) }
 Not used directly. More...
 
enum  BufferAccessMask : int {
  BufferAccessMask.MapReadBit = ((int)0x0001), BufferAccessMask.MapWriteBit = ((int)0x0002), BufferAccessMask.MapInvalidateRangeBit = ((int)0x0004), BufferAccessMask.MapInvalidateBufferBit = ((int)0x0008),
  BufferAccessMask.MapFlushExplicitBit = ((int)0x0010), BufferAccessMask.MapUnsynchronizedBit = ((int)0x0020)
}
 Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange More...
 
enum  BufferParameterApple : int { BufferParameterApple.BufferSerializedModifyApple = ((int)0x8A12), BufferParameterApple.BufferFlushingUnmapApple = ((int)0x8A13) }
 Used in GL.Apple.BufferParameter More...
 
enum  BufferParameterName : int { BufferParameterName.BufferSize = ((int)0x8764), BufferParameterName.BufferUsage = ((int)0x8765), BufferParameterName.BufferAccess = ((int)0x88BB), BufferParameterName.BufferMapped = ((int)0x88BC) }
 Used in GL.GetBufferParameter More...
 
enum  BufferParameterNameArb : int { BufferParameterNameArb.BufferSize = ((int)0x8764), BufferParameterNameArb.BufferUsage = ((int)0x8765), BufferParameterNameArb.BufferAccess = ((int)0x88BB), BufferParameterNameArb.BufferMapped = ((int)0x88BC) }
 Used in GL.Arb.GetBufferParameter More...
 
enum  BufferPointer : int { BufferPointer.BufferMapPointer = ((int)0x88BD) }
 Used in GL.GetBufferPointer More...
 
enum  BufferPointerNameArb : int { BufferPointerNameArb.BufferMapPointer = ((int)0x88BD) }
 Used in GL.Arb.GetBufferPointer More...
 
enum  BufferTarget : int {
  BufferTarget.ArrayBuffer = ((int)0x8892), BufferTarget.ElementArrayBuffer = ((int)0x8893), BufferTarget.PixelPackBuffer = ((int)0x88EB), BufferTarget.PixelUnpackBuffer = ((int)0x88EC),
  BufferTarget.UniformBuffer = ((int)0x8A11), BufferTarget.TextureBuffer = ((int)0x8C2A), BufferTarget.TransformFeedbackBuffer = ((int)0x8C8E), BufferTarget.CopyReadBuffer = ((int)0x8F36),
  BufferTarget.CopyWriteBuffer = ((int)0x8F37), BufferTarget.DrawIndirectBuffer = ((int)0x8F3F)
}
 Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange, GL.BindBuffer, GL.BindBufferBase, GL.BindBufferRange, GL.BufferData, GL.BufferSubData, GL.CopyBufferSubData, GL.FlushMappedBufferRange, GL.GetBufferParameter, GL.GetBufferPointer, GL.GetBufferSubData, GL.MapBuffer, GL.MapBufferRange, GL.UnmapBuffer More...
 
enum  BufferTargetArb : int { BufferTargetArb.ArrayBuffer = ((int)0x8892), BufferTargetArb.ElementArrayBuffer = ((int)0x8893), BufferTargetArb.TextureBuffer = ((int)0x8C2A) }
 Used in GL.Arb.BindBuffer, GL.Arb.BufferData, GL.Arb.BufferSubData, GL.Arb.GetBufferSubData, GL.Arb.MapBuffer, GL.Arb.UnmapBuffer More...
 
enum  BufferUsageArb : int {
  BufferUsageArb.StreamDraw = ((int)0x88E0), BufferUsageArb.StreamRead = ((int)0x88E1), BufferUsageArb.StreamCopy = ((int)0x88E2), BufferUsageArb.StaticDraw = ((int)0x88E4),
  BufferUsageArb.StaticRead = ((int)0x88E5), BufferUsageArb.StaticCopy = ((int)0x88E6), BufferUsageArb.DynamicDraw = ((int)0x88E8), BufferUsageArb.DynamicRead = ((int)0x88E9),
  BufferUsageArb.DynamicCopy = ((int)0x88EA)
}
 Used in GL.Arb.BufferData More...
 
enum  BufferUsageHint : int {
  BufferUsageHint.StreamDraw = ((int)0x88E0), BufferUsageHint.StreamRead = ((int)0x88E1), BufferUsageHint.StreamCopy = ((int)0x88E2), BufferUsageHint.StaticDraw = ((int)0x88E4),
  BufferUsageHint.StaticRead = ((int)0x88E5), BufferUsageHint.StaticCopy = ((int)0x88E6), BufferUsageHint.DynamicDraw = ((int)0x88E8), BufferUsageHint.DynamicRead = ((int)0x88E9),
  BufferUsageHint.DynamicCopy = ((int)0x88EA)
}
 Used in GL.BufferData More...
 
enum  ClampColorMode : int { ClampColorMode.False = ((int)0), ClampColorMode.FixedOnly = ((int)0x891D), ClampColorMode.True = ((int)1) }
 Used in GL.ClampColor More...
 
enum  ClampColorTarget : int { ClampColorTarget.ClampVertexColor = ((int)0x891A), ClampColorTarget.ClampFragmentColor = ((int)0x891B), ClampColorTarget.ClampReadColor = ((int)0x891C) }
 Used in GL.ClampColor More...
 
enum  ClearBuffer : int { ClearBuffer.Color = ((int)0x1800), ClearBuffer.Depth = ((int)0x1801), ClearBuffer.Stencil = ((int)0x1802), ClearBuffer.DepthStencil = ((int)0x84F9) }
 Used in GL.ClearBuffer More...
 
enum  ClearBufferMask : int {
  ClearBufferMask.DepthBufferBit = ((int)0x00000100), ClearBufferMask.AccumBufferBit = ((int)0x00000200), ClearBufferMask.StencilBufferBit = ((int)0x00000400), ClearBufferMask.ColorBufferBit = ((int)0x00004000),
  ClearBufferMask.CoverageBufferBitNv = ((int)0x00008000)
}
 Used in GL.BlitFramebuffer, GL.Clear, GL.Ext.BlitFramebuffer More...
 
enum  ClientAttribMask : int { ClientAttribMask.ClientPixelStoreBit = ((int)0x00000001), ClientAttribMask.ClientVertexArrayBit = ((int)0x00000002), ClientAttribMask.ClientAllAttribBits = unchecked((int)0xFFFFFFFF) }
 Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault, GL.Ext.PushClientAttribDefault More...
 
enum  ClipPlaneName : int {
  ClipPlaneName.ClipPlane0 = ((int)0x3000), ClipPlaneName.ClipPlane1 = ((int)0x3001), ClipPlaneName.ClipPlane2 = ((int)0x3002), ClipPlaneName.ClipPlane3 = ((int)0x3003),
  ClipPlaneName.ClipPlane4 = ((int)0x3004), ClipPlaneName.ClipPlane5 = ((int)0x3005)
}
 Used in GL.ClipPlane, GL.GetClipPlane More...
 
enum  ColorMaterialFace : int { ColorMaterialFace.Front = ((int)0x0404), ColorMaterialFace.Back = ((int)0x0405), ColorMaterialFace.FrontAndBack = ((int)0x0408) }
 Not used directly. More...
 
enum  ColorMaterialParameter : int {
  ColorMaterialParameter.Ambient = ((int)0x1200), ColorMaterialParameter.Diffuse = ((int)0x1201), ColorMaterialParameter.Specular = ((int)0x1202), ColorMaterialParameter.Emission = ((int)0x1600),
  ColorMaterialParameter.AmbientAndDiffuse = ((int)0x1602)
}
 Used in GL.ColorMaterial More...
 
enum  ColorPointerType : int {
  ColorPointerType.Byte = ((int)0x1400), ColorPointerType.UnsignedByte = ((int)0x1401), ColorPointerType.Short = ((int)0x1402), ColorPointerType.UnsignedShort = ((int)0x1403),
  ColorPointerType.Int = ((int)0x1404), ColorPointerType.UnsignedInt = ((int)0x1405), ColorPointerType.Float = ((int)0x1406), ColorPointerType.Double = ((int)0x140A),
  ColorPointerType.HalfFloat = ((int)0x140B), ColorPointerType.UnsignedInt2101010Rev = ((int)0x8368), ColorPointerType.Int2101010Rev = ((int)0x8D9F)
}
 Used in GL.ColorPointer, GL.SecondaryColorPointer, GL.Ext.ColorPointer, GL.Ext.SecondaryColorPointer, GL.Ibm.ColorPointerList More...
 
enum  ColorTableParameterPName : int { ColorTableParameterPName.ColorTableScale = ((int)0x80D6), ColorTableParameterPName.ColorTableBias = ((int)0x80D7) }
 Used in GL.ColorTableParameter More...
 
enum  ColorTableParameterPNameSgi : int { ColorTableParameterPNameSgi.ColorTableScaleSgi = ((int)0x80D6), ColorTableParameterPNameSgi.ColorTableBiasSgi = ((int)0x80D7) }
 Not used directly. More...
 
enum  ColorTableTarget : int {
  ColorTableTarget.ColorTable = ((int)0x80D0), ColorTableTarget.PostConvolutionColorTable = ((int)0x80D1), ColorTableTarget.PostColorMatrixColorTable = ((int)0x80D2), ColorTableTarget.ProxyColorTable = ((int)0x80D3),
  ColorTableTarget.ProxyPostConvolutionColorTable = ((int)0x80D4), ColorTableTarget.ProxyPostColorMatrixColorTable = ((int)0x80D5)
}
 Used in GL.ColorSubTable, GL.ColorTable, GL.ColorTableParameter, GL.CopyColorSubTable, GL.CopyColorTable, GL.GetColorTable, GL.GetColorTableParameter, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CopyColorSubTable, GL.Ext.GetColorTable, GL.Ext.GetColorTableParameter More...
 
enum  ColorTableTargetSgi : int {
  ColorTableTargetSgi.TextureColorTableSgi = ((int)0x80BC), ColorTableTargetSgi.ProxyTextureColorTableSgi = ((int)0x80BD), ColorTableTargetSgi.ColorTableSgi = ((int)0x80D0), ColorTableTargetSgi.PostConvolutionColorTableSgi = ((int)0x80D1),
  ColorTableTargetSgi.PostColorMatrixColorTableSgi = ((int)0x80D2), ColorTableTargetSgi.ProxyColorTableSgi = ((int)0x80D3), ColorTableTargetSgi.ProxyPostConvolutionColorTableSgi = ((int)0x80D4), ColorTableTargetSgi.ProxyPostColorMatrixColorTableSgi = ((int)0x80D5)
}
 Not used directly. More...
 
enum  ConditionalRenderType : int { ConditionalRenderType.QueryWait = ((int)0x8E13), ConditionalRenderType.QueryNoWait = ((int)0x8E14), ConditionalRenderType.QueryByRegionWait = ((int)0x8E15), ConditionalRenderType.QueryByRegionNoWait = ((int)0x8E16) }
 Used in GL.BeginConditionalRender More...
 
enum  ConvolutionBorderModeExt : int { ConvolutionBorderModeExt.ReduceExt = ((int)0x8016) }
 Not used directly. More...
 
enum  ConvolutionParameter : int { ConvolutionParameter.ConvolutionBorderMode = ((int)0x8013), ConvolutionParameter.ConvolutionFilterScale = ((int)0x8014), ConvolutionParameter.ConvolutionFilterBias = ((int)0x8015) }
 Used in GL.ConvolutionParameter More...
 
enum  ConvolutionParameterExt : int { ConvolutionParameterExt.ConvolutionBorderModeExt = ((int)0x8013), ConvolutionParameterExt.ConvolutionFilterScaleExt = ((int)0x8014), ConvolutionParameterExt.ConvolutionFilterBiasExt = ((int)0x8015) }
 Not used directly. More...
 
enum  ConvolutionParameterValue : int { ConvolutionParameterValue.Reduce = ((int)0x8016), ConvolutionParameterValue.ConstantBorder = ((int)0x8151), ConvolutionParameterValue.ReplicateBorder = ((int)0x8153) }
 Not used directly. More...
 
enum  ConvolutionTarget : int { ConvolutionTarget.Convolution1D = ((int)0x8010), ConvolutionTarget.Convolution2D = ((int)0x8011), ConvolutionTarget.Separable2D = ((int)0x8012) }
 Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.ConvolutionParameter, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.GetConvolutionFilter, GL.GetConvolutionParameter More...
 
enum  ConvolutionTargetExt : int { ConvolutionTargetExt.Convolution1DExt = ((int)0x8010), ConvolutionTargetExt.Convolution2DExt = ((int)0x8011) }
 Not used directly. More...
 
enum  CullFaceMode : int { CullFaceMode.Front = ((int)0x0404), CullFaceMode.Back = ((int)0x0405), CullFaceMode.FrontAndBack = ((int)0x0408) }
 Used in GL.CullFace More...
 
enum  DataType : int {
  DataType.Byte = ((int)0x1400), DataType.UnsignedByte = ((int)0x1401), DataType.Short = ((int)0x1402), DataType.UnsignedShort = ((int)0x1403),
  DataType.Int = ((int)0x1404), DataType.UnsignedInt = ((int)0x1405), DataType.Float = ((int)0x1406), DataType.Gl2Bytes = ((int)0x1407),
  DataType.Gl3Bytes = ((int)0x1408), DataType.Gl4Bytes = ((int)0x1409), DataType.Double = ((int)0x140A), DataType.DoubleExt = ((int)0x140A)
}
 Not used directly. More...
 
enum  DepthFunction : int {
  DepthFunction.Never = ((int)0x0200), DepthFunction.Less = ((int)0x0201), DepthFunction.Equal = ((int)0x0202), DepthFunction.Lequal = ((int)0x0203),
  DepthFunction.Greater = ((int)0x0204), DepthFunction.Notequal = ((int)0x0205), DepthFunction.Gequal = ((int)0x0206), DepthFunction.Always = ((int)0x0207)
}
 Used in GL.DepthFunc More...
 
enum  DmpShaderBinary : int { DmpShaderBinary.ShaderBinaryDmp = ((int)0x9250) }
 Not used directly. More...
 
enum  DrawBufferMode : int {
  DrawBufferMode.None = ((int)0), DrawBufferMode.FrontLeft = ((int)0x0400), DrawBufferMode.FrontRight = ((int)0x0401), DrawBufferMode.BackLeft = ((int)0x0402),
  DrawBufferMode.BackRight = ((int)0x0403), DrawBufferMode.Front = ((int)0x0404), DrawBufferMode.Back = ((int)0x0405), DrawBufferMode.Left = ((int)0x0406),
  DrawBufferMode.Right = ((int)0x0407), DrawBufferMode.FrontAndBack = ((int)0x0408), DrawBufferMode.Aux0 = ((int)0x0409), DrawBufferMode.Aux1 = ((int)0x040A),
  DrawBufferMode.Aux2 = ((int)0x040B), DrawBufferMode.Aux3 = ((int)0x040C), DrawBufferMode.ColorAttachment0 = ((int)0x8CE0), DrawBufferMode.ColorAttachment1 = ((int)0x8CE1),
  DrawBufferMode.ColorAttachment2 = ((int)0x8CE2), DrawBufferMode.ColorAttachment3 = ((int)0x8CE3), DrawBufferMode.ColorAttachment4 = ((int)0x8CE4), DrawBufferMode.ColorAttachment5 = ((int)0x8CE5),
  DrawBufferMode.ColorAttachment6 = ((int)0x8CE6), DrawBufferMode.ColorAttachment7 = ((int)0x8CE7), DrawBufferMode.ColorAttachment8 = ((int)0x8CE8), DrawBufferMode.ColorAttachment9 = ((int)0x8CE9),
  DrawBufferMode.ColorAttachment10 = ((int)0x8CEA), DrawBufferMode.ColorAttachment11 = ((int)0x8CEB), DrawBufferMode.ColorAttachment12 = ((int)0x8CEC), DrawBufferMode.ColorAttachment13 = ((int)0x8CED),
  DrawBufferMode.ColorAttachment14 = ((int)0x8CEE), DrawBufferMode.ColorAttachment15 = ((int)0x8CEF)
}
 Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer, GL.Ext.FramebufferDrawBuffers More...
 
enum  DrawBuffersEnum : int {
  DrawBuffersEnum.None = ((int)0), DrawBuffersEnum.FrontLeft = ((int)0x0400), DrawBuffersEnum.FrontRight = ((int)0x0401), DrawBuffersEnum.BackLeft = ((int)0x0402),
  DrawBuffersEnum.BackRight = ((int)0x0403), DrawBuffersEnum.Aux0 = ((int)0x0409), DrawBuffersEnum.Aux1 = ((int)0x040A), DrawBuffersEnum.Aux2 = ((int)0x040B),
  DrawBuffersEnum.Aux3 = ((int)0x040C), DrawBuffersEnum.ColorAttachment0 = ((int)0x8CE0), DrawBuffersEnum.ColorAttachment1 = ((int)0x8CE1), DrawBuffersEnum.ColorAttachment2 = ((int)0x8CE2),
  DrawBuffersEnum.ColorAttachment3 = ((int)0x8CE3), DrawBuffersEnum.ColorAttachment4 = ((int)0x8CE4), DrawBuffersEnum.ColorAttachment5 = ((int)0x8CE5), DrawBuffersEnum.ColorAttachment6 = ((int)0x8CE6),
  DrawBuffersEnum.ColorAttachment7 = ((int)0x8CE7), DrawBuffersEnum.ColorAttachment8 = ((int)0x8CE8), DrawBuffersEnum.ColorAttachment9 = ((int)0x8CE9), DrawBuffersEnum.ColorAttachment10 = ((int)0x8CEA),
  DrawBuffersEnum.ColorAttachment11 = ((int)0x8CEB), DrawBuffersEnum.ColorAttachment12 = ((int)0x8CEC), DrawBuffersEnum.ColorAttachment13 = ((int)0x8CED), DrawBuffersEnum.ColorAttachment14 = ((int)0x8CEE),
  DrawBuffersEnum.ColorAttachment15 = ((int)0x8CEF)
}
 Used in GL.DrawBuffers More...
 
enum  DrawElementsType : int { DrawElementsType.UnsignedByte = ((int)0x1401), DrawElementsType.UnsignedShort = ((int)0x1403), DrawElementsType.UnsignedInt = ((int)0x1405) }
 Used in GL.Arb.DrawElementsInstanced, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseVertex, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawElements More...
 
enum  EnableCap : int {
  EnableCap.PointSmooth = ((int)0x0B10), EnableCap.LineSmooth = ((int)0x0B20), EnableCap.LineStipple = ((int)0x0B24), EnableCap.PolygonSmooth = ((int)0x0B41),
  EnableCap.PolygonStipple = ((int)0x0B42), EnableCap.CullFace = ((int)0x0B44), EnableCap.Lighting = ((int)0x0B50), EnableCap.ColorMaterial = ((int)0x0B57),
  EnableCap.Fog = ((int)0x0B60), EnableCap.DepthTest = ((int)0x0B71), EnableCap.StencilTest = ((int)0x0B90), EnableCap.Normalize = ((int)0x0BA1),
  EnableCap.AlphaTest = ((int)0x0BC0), EnableCap.Dither = ((int)0x0BD0), EnableCap.Blend = ((int)0x0BE2), EnableCap.IndexLogicOp = ((int)0x0BF1),
  EnableCap.ColorLogicOp = ((int)0x0BF2), EnableCap.ScissorTest = ((int)0x0C11), EnableCap.TextureGenS = ((int)0x0C60), EnableCap.TextureGenT = ((int)0x0C61),
  EnableCap.TextureGenR = ((int)0x0C62), EnableCap.TextureGenQ = ((int)0x0C63), EnableCap.AutoNormal = ((int)0x0D80), EnableCap.Map1Color4 = ((int)0x0D90),
  EnableCap.Map1Index = ((int)0x0D91), EnableCap.Map1Normal = ((int)0x0D92), EnableCap.Map1TextureCoord1 = ((int)0x0D93), EnableCap.Map1TextureCoord2 = ((int)0x0D94),
  EnableCap.Map1TextureCoord3 = ((int)0x0D95), EnableCap.Map1TextureCoord4 = ((int)0x0D96), EnableCap.Map1Vertex3 = ((int)0x0D97), EnableCap.Map1Vertex4 = ((int)0x0D98),
  EnableCap.Map2Color4 = ((int)0x0DB0), EnableCap.Map2Index = ((int)0x0DB1), EnableCap.Map2Normal = ((int)0x0DB2), EnableCap.Map2TextureCoord1 = ((int)0x0DB3),
  EnableCap.Map2TextureCoord2 = ((int)0x0DB4), EnableCap.Map2TextureCoord3 = ((int)0x0DB5), EnableCap.Map2TextureCoord4 = ((int)0x0DB6), EnableCap.Map2Vertex3 = ((int)0x0DB7),
  EnableCap.Map2Vertex4 = ((int)0x0DB8), EnableCap.Texture1D = ((int)0x0DE0), EnableCap.Texture2D = ((int)0x0DE1), EnableCap.PolygonOffsetPoint = ((int)0x2A01),
  EnableCap.PolygonOffsetLine = ((int)0x2A02), EnableCap.ClipPlane0 = ((int)0x3000), EnableCap.ClipPlane1 = ((int)0x3001), EnableCap.ClipPlane2 = ((int)0x3002),
  EnableCap.ClipPlane3 = ((int)0x3003), EnableCap.ClipPlane4 = ((int)0x3004), EnableCap.ClipPlane5 = ((int)0x3005), EnableCap.Light0 = ((int)0x4000),
  EnableCap.Light1 = ((int)0x4001), EnableCap.Light2 = ((int)0x4002), EnableCap.Light3 = ((int)0x4003), EnableCap.Light4 = ((int)0x4004),
  EnableCap.Light5 = ((int)0x4005), EnableCap.Light6 = ((int)0x4006), EnableCap.Light7 = ((int)0x4007), EnableCap.Convolution1D = ((int)0x8010),
  EnableCap.Convolution1DExt = ((int)0x8010), EnableCap.Convolution2D = ((int)0x8011), EnableCap.Convolution2DExt = ((int)0x8011), EnableCap.Separable2D = ((int)0x8012),
  EnableCap.Separable2DExt = ((int)0x8012), EnableCap.Histogram = ((int)0x8024), EnableCap.HistogramExt = ((int)0x8024), EnableCap.MinmaxExt = ((int)0x802E),
  EnableCap.PolygonOffsetFill = ((int)0x8037), EnableCap.RescaleNormal = ((int)0x803A), EnableCap.RescaleNormalExt = ((int)0x803A), EnableCap.Texture3DExt = ((int)0x806F),
  EnableCap.VertexArray = ((int)0x8074), EnableCap.NormalArray = ((int)0x8075), EnableCap.ColorArray = ((int)0x8076), EnableCap.IndexArray = ((int)0x8077),
  EnableCap.TextureCoordArray = ((int)0x8078), EnableCap.EdgeFlagArray = ((int)0x8079), EnableCap.InterlaceSgix = ((int)0x8094), EnableCap.Multisample = ((int)0x809D),
  EnableCap.MultisampleSgis = ((int)0x809D), EnableCap.SampleAlphaToCoverage = ((int)0x809E), EnableCap.SampleAlphaToMaskSgis = ((int)0x809E), EnableCap.SampleAlphaToOne = ((int)0x809F),
  EnableCap.SampleAlphaToOneSgis = ((int)0x809F), EnableCap.SampleCoverage = ((int)0x80A0), EnableCap.SampleMaskSgis = ((int)0x80A0), EnableCap.TextureColorTableSgi = ((int)0x80BC),
  EnableCap.ColorTable = ((int)0x80D0), EnableCap.ColorTableSgi = ((int)0x80D0), EnableCap.PostConvolutionColorTable = ((int)0x80D1), EnableCap.PostConvolutionColorTableSgi = ((int)0x80D1),
  EnableCap.PostColorMatrixColorTable = ((int)0x80D2), EnableCap.PostColorMatrixColorTableSgi = ((int)0x80D2), EnableCap.Texture4DSgis = ((int)0x8134), EnableCap.PixelTexGenSgix = ((int)0x8139),
  EnableCap.SpriteSgix = ((int)0x8148), EnableCap.ReferencePlaneSgix = ((int)0x817D), EnableCap.IrInstrument1Sgix = ((int)0x817F), EnableCap.CalligraphicFragmentSgix = ((int)0x8183),
  EnableCap.FramezoomSgix = ((int)0x818B), EnableCap.FogOffsetSgix = ((int)0x8198), EnableCap.SharedTexturePaletteExt = ((int)0x81FB), EnableCap.AsyncHistogramSgix = ((int)0x832C),
  EnableCap.PixelTextureSgis = ((int)0x8353), EnableCap.AsyncTexImageSgix = ((int)0x835C), EnableCap.AsyncDrawPixelsSgix = ((int)0x835D), EnableCap.AsyncReadPixelsSgix = ((int)0x835E),
  EnableCap.FragmentLightingSgix = ((int)0x8400), EnableCap.FragmentColorMaterialSgix = ((int)0x8401), EnableCap.FragmentLight0Sgix = ((int)0x840C), EnableCap.FragmentLight1Sgix = ((int)0x840D),
  EnableCap.FragmentLight2Sgix = ((int)0x840E), EnableCap.FragmentLight3Sgix = ((int)0x840F), EnableCap.FragmentLight4Sgix = ((int)0x8410), EnableCap.FragmentLight5Sgix = ((int)0x8411),
  EnableCap.FragmentLight6Sgix = ((int)0x8412), EnableCap.FragmentLight7Sgix = ((int)0x8413), EnableCap.FogCoordArray = ((int)0x8457), EnableCap.ColorSum = ((int)0x8458),
  EnableCap.SecondaryColorArray = ((int)0x845E), EnableCap.TextureRectangle = ((int)0x84F5), EnableCap.TextureCubeMap = ((int)0x8513), EnableCap.ProgramPointSize = ((int)0x8642),
  EnableCap.VertexProgramPointSize = ((int)0x8642), EnableCap.VertexProgramTwoSide = ((int)0x8643), EnableCap.DepthClamp = ((int)0x864F), EnableCap.TextureCubeMapSeamless = ((int)0x884F),
  EnableCap.PointSprite = ((int)0x8861), EnableCap.SampleShading = ((int)0x8C36), EnableCap.RasterizerDiscard = ((int)0x8C89), EnableCap.FramebufferSrgb = ((int)0x8DB9),
  EnableCap.SampleMask = ((int)0x8E51), EnableCap.PrimitiveRestart = ((int)0x8F9D)
}
 Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableClientStateIndexed, GL.Ext.EnableClientStateIndexed More...
 
enum  ErrorCode : int {
  ErrorCode.NoError = ((int)0), ErrorCode.InvalidEnum = ((int)0x0500), ErrorCode.InvalidValue = ((int)0x0501), ErrorCode.InvalidOperation = ((int)0x0502),
  ErrorCode.StackOverflow = ((int)0x0503), ErrorCode.StackUnderflow = ((int)0x0504), ErrorCode.OutOfMemory = ((int)0x0505), ErrorCode.InvalidFramebufferOperation = ((int)0x0506),
  ErrorCode.InvalidFramebufferOperationExt = ((int)0x0506), ErrorCode.TableTooLargeExt = ((int)0x8031), ErrorCode.TextureTooLargeExt = ((int)0x8065)
}
 Not used directly. More...
 
enum  Ext422Pixels : int { Ext422Pixels.Gl422Ext = ((int)0x80CC), Ext422Pixels.Gl422RevExt = ((int)0x80CD), Ext422Pixels.Gl422AverageExt = ((int)0x80CE), Ext422Pixels.Gl422RevAverageExt = ((int)0x80CF) }
 Not used directly. More...
 
enum  ExtAbgr : int { ExtAbgr.AbgrExt = ((int)0x8000) }
 Not used directly. More...
 
enum  ExtBgra : int { ExtBgra.BgrExt = ((int)0x80E0), ExtBgra.BgraExt = ((int)0x80E1) }
 Not used directly. More...
 
enum  ExtBindableUniform : int {
  ExtBindableUniform.MaxVertexBindableUniformsExt = ((int)0x8DE2), ExtBindableUniform.MaxFragmentBindableUniformsExt = ((int)0x8DE3), ExtBindableUniform.MaxGeometryBindableUniformsExt = ((int)0x8DE4), ExtBindableUniform.MaxBindableUniformSizeExt = ((int)0x8DED),
  ExtBindableUniform.UniformBufferExt = ((int)0x8DEE), ExtBindableUniform.UniformBufferBindingExt = ((int)0x8DEF)
}
 Not used directly. More...
 
enum  ExtBlendColor : int {
  ExtBlendColor.ConstantColorExt = ((int)0x8001), ExtBlendColor.OneMinusConstantColorExt = ((int)0x8002), ExtBlendColor.ConstantAlphaExt = ((int)0x8003), ExtBlendColor.OneMinusConstantAlphaExt = ((int)0x8004),
  ExtBlendColor.BlendColorExt = ((int)0x8005)
}
 Not used directly. More...
 
enum  ExtBlendEquationSeparate : int { ExtBlendEquationSeparate.BlendEquationRgbExt = ((int)0x8009), ExtBlendEquationSeparate.BlendEquationAlphaExt = ((int)0x883D) }
 Used in GL.Ext.BlendEquationSeparate More...
 
enum  ExtBlendFuncSeparate : int { ExtBlendFuncSeparate.BlendDstRgbExt = ((int)0x80C8), ExtBlendFuncSeparate.BlendSrcRgbExt = ((int)0x80C9), ExtBlendFuncSeparate.BlendDstAlphaExt = ((int)0x80CA), ExtBlendFuncSeparate.BlendSrcAlphaExt = ((int)0x80CB) }
 Used in GL.Ext.BlendFuncSeparate More...
 
enum  ExtBlendLogicOp : int
 Not used directly. More...
 
enum  ExtBlendMinmax : int {
  ExtBlendMinmax.FuncAdd = ((int)0x8006), ExtBlendMinmax.FuncAddExt = ((int)0x8006), ExtBlendMinmax.Min = ((int)0x8007), ExtBlendMinmax.MinExt = ((int)0x8007),
  ExtBlendMinmax.Max = ((int)0x8008), ExtBlendMinmax.MaxExt = ((int)0x8008), ExtBlendMinmax.BlendEquation = ((int)0x8009), ExtBlendMinmax.BlendEquationExt = ((int)0x8009)
}
 Used in GL.Ext.BlendEquation More...
 
enum  ExtBlendSubtract : int { ExtBlendSubtract.FuncSubtract = ((int)0x800A), ExtBlendSubtract.FuncSubtractExt = ((int)0x800A), ExtBlendSubtract.FuncReverseSubtract = ((int)0x800B), ExtBlendSubtract.FuncReverseSubtractExt = ((int)0x800B) }
 Not used directly. More...
 
enum  ExtClipVolumeHint : int { ExtClipVolumeHint.ClipVolumeClippingHintExt = ((int)0x80F0) }
 Not used directly. More...
 
enum  ExtCmyka : int { ExtCmyka.CmykExt = ((int)0x800C), ExtCmyka.CmykaExt = ((int)0x800D), ExtCmyka.PackCmykHintExt = ((int)0x800E), ExtCmyka.UnpackCmykHintExt = ((int)0x800F) }
 Not used directly. More...
 
enum  ExtColorSubtable : int
 Not used directly. More...
 
enum  ExtCompiledVertexArray : int { ExtCompiledVertexArray.ArrayElementLockFirstExt = ((int)0x81A8), ExtCompiledVertexArray.ArrayElementLockCountExt = ((int)0x81A9) }
 Not used directly. More...
 
enum  ExtConvolution : int {
  ExtConvolution.Convolution1DExt = ((int)0x8010), ExtConvolution.Convolution2DExt = ((int)0x8011), ExtConvolution.Separable2DExt = ((int)0x8012), ExtConvolution.ConvolutionBorderModeExt = ((int)0x8013),
  ExtConvolution.ConvolutionFilterScaleExt = ((int)0x8014), ExtConvolution.ConvolutionFilterBiasExt = ((int)0x8015), ExtConvolution.ReduceExt = ((int)0x8016), ExtConvolution.ConvolutionFormatExt = ((int)0x8017),
  ExtConvolution.ConvolutionWidthExt = ((int)0x8018), ExtConvolution.ConvolutionHeightExt = ((int)0x8019), ExtConvolution.MaxConvolutionWidthExt = ((int)0x801A), ExtConvolution.MaxConvolutionHeightExt = ((int)0x801B),
  ExtConvolution.PostConvolutionRedScaleExt = ((int)0x801C), ExtConvolution.PostConvolutionGreenScaleExt = ((int)0x801D), ExtConvolution.PostConvolutionBlueScaleExt = ((int)0x801E), ExtConvolution.PostConvolutionAlphaScaleExt = ((int)0x801F),
  ExtConvolution.PostConvolutionRedBiasExt = ((int)0x8020), ExtConvolution.PostConvolutionGreenBiasExt = ((int)0x8021), ExtConvolution.PostConvolutionBlueBiasExt = ((int)0x8022), ExtConvolution.PostConvolutionAlphaBiasExt = ((int)0x8023)
}
 Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.ConvolutionParameter, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.GetConvolutionFilter, GL.Ext.GetConvolutionParameter, GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D More...
 
enum  ExtCoordinateFrame : int {
  ExtCoordinateFrame.TangentArrayExt = ((int)0x8439), ExtCoordinateFrame.BinormalArrayExt = ((int)0x843A), ExtCoordinateFrame.CurrentTangentExt = ((int)0x843B), ExtCoordinateFrame.CurrentBinormalExt = ((int)0x843C),
  ExtCoordinateFrame.TangentArrayTypeExt = ((int)0x843E), ExtCoordinateFrame.TangentArrayStrideExt = ((int)0x843F), ExtCoordinateFrame.BinormalArrayTypeExt = ((int)0x8440), ExtCoordinateFrame.BinormalArrayStrideExt = ((int)0x8441),
  ExtCoordinateFrame.TangentArrayPointerExt = ((int)0x8442), ExtCoordinateFrame.BinormalArrayPointerExt = ((int)0x8443), ExtCoordinateFrame.Map1TangentExt = ((int)0x8444), ExtCoordinateFrame.Map2TangentExt = ((int)0x8445),
  ExtCoordinateFrame.Map1BinormalExt = ((int)0x8446), ExtCoordinateFrame.Map2BinormalExt = ((int)0x8447)
}
 Not used directly. More...
 
enum  ExtCopyTexture : int
 Not used directly. More...
 
enum  ExtCullVertex : int { ExtCullVertex.CullVertexExt = ((int)0x81AA), ExtCullVertex.CullVertexEyePositionExt = ((int)0x81AB), ExtCullVertex.CullVertexObjectPositionExt = ((int)0x81AC) }
 Used in GL.Ext.CullParameter More...
 
enum  ExtDepthBoundsTest : int { ExtDepthBoundsTest.DepthBoundsTestExt = ((int)0x8890), ExtDepthBoundsTest.DepthBoundsExt = ((int)0x8891) }
 Not used directly. More...
 
enum  ExtDirectStateAccess : int { ExtDirectStateAccess.ProgramMatrixExt = ((int)0x8E2D), ExtDirectStateAccess.TransposeProgramMatrixExt = ((int)0x8E2E), ExtDirectStateAccess.ProgramMatrixStackDepthExt = ((int)0x8E2F) }
 Used in GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.GetDoubleIndexed, GL.Ext.GetFloatIndexed, GL.Ext.GetFramebufferParameter, GL.Ext.GetNamedBufferParameter, GL.Ext.GetNamedBufferPointer, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.GetNamedProgram, GL.Ext.GetNamedProgramLocalParameter, GL.Ext.GetNamedProgramLocalParameterI, GL.Ext.GetNamedProgramString, GL.Ext.GetPointerIndexed, GL.Ext.MapNamedBuffer, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.NamedBufferData, GL.Ext.NamedProgramLocalParameter4, GL.Ext.NamedProgramLocalParameterI4, GL.Ext.NamedProgramLocalParameters4, GL.Ext.NamedProgramLocalParametersI4, GL.Ext.NamedProgramString, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D More...
 
enum  ExtDiscardFramebuffer : int { ExtDiscardFramebuffer.ColorExt = ((int)0x1800), ExtDiscardFramebuffer.DepthExt = ((int)0x1801), ExtDiscardFramebuffer.StencilExt = ((int)0x1802) }
 Not used directly. More...
 
enum  ExtDrawBuffers2 : int
 Used in GL.Ext.GetBooleanIndexed More...
 
enum  ExtDrawInstanced : int
 Not used directly. More...
 
enum  ExtDrawRangeElements : int { ExtDrawRangeElements.MaxElementsVerticesExt = ((int)0x80E8), ExtDrawRangeElements.MaxElementsIndicesExt = ((int)0x80E9) }
 Not used directly. More...
 
enum  ExtFogCoord : int {
  ExtFogCoord.FogCoordinateSourceExt = ((int)0x8450), ExtFogCoord.FogCoordinateExt = ((int)0x8451), ExtFogCoord.FragmentDepthExt = ((int)0x8452), ExtFogCoord.CurrentFogCoordinateExt = ((int)0x8453),
  ExtFogCoord.FogCoordinateArrayTypeExt = ((int)0x8454), ExtFogCoord.FogCoordinateArrayStrideExt = ((int)0x8455), ExtFogCoord.FogCoordinateArrayPointerExt = ((int)0x8456), ExtFogCoord.FogCoordinateArrayExt = ((int)0x8457)
}
 Used in GL.Ext.FogCoordPointer More...
 
enum  ExtFramebufferBlit : int { ExtFramebufferBlit.DrawFramebufferBindingExt = ((int)0x8CA6), ExtFramebufferBlit.ReadFramebufferExt = ((int)0x8CA8), ExtFramebufferBlit.DrawFramebufferExt = ((int)0x8CA9), ExtFramebufferBlit.ReadFramebufferBindingExt = ((int)0x8CAA) }
 Used in GL.Ext.BlitFramebuffer More...
 
enum  ExtFramebufferMultisample : int { ExtFramebufferMultisample.RenderbufferSamplesExt = ((int)0x8CAB), ExtFramebufferMultisample.FramebufferIncompleteMultisampleExt = ((int)0x8D56), ExtFramebufferMultisample.MaxSamplesExt = ((int)0x8D57) }
 Used in GL.Ext.RenderbufferStorageMultisample More...
 
enum  ExtFramebufferMultisampleBlitScaled : int { ExtFramebufferMultisampleBlitScaled.ScaledResolveFastestExt = ((int)0x90BA), ExtFramebufferMultisampleBlitScaled.ScaledResolveNicestExt = ((int)0x90BB) }
 Not used directly. More...
 
enum  ExtFramebufferObject : int {
  ExtFramebufferObject.InvalidFramebufferOperationExt = ((int)0x0506), ExtFramebufferObject.MaxRenderbufferSizeExt = ((int)0x84E8), ExtFramebufferObject.FramebufferBindingExt = ((int)0x8CA6), ExtFramebufferObject.RenderbufferBindingExt = ((int)0x8CA7),
  ExtFramebufferObject.FramebufferAttachmentObjectType = ((int)0x8CD0), ExtFramebufferObject.FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), ExtFramebufferObject.FramebufferAttachmentObjectName = ((int)0x8CD1), ExtFramebufferObject.FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
  ExtFramebufferObject.FramebufferAttachmentTextureLevel = ((int)0x8CD2), ExtFramebufferObject.FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), ExtFramebufferObject.FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), ExtFramebufferObject.FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
  ExtFramebufferObject.FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), ExtFramebufferObject.FramebufferAttachmentTextureLayer = ((int)0x8CD4), ExtFramebufferObject.FramebufferComplete = ((int)0x8CD5), ExtFramebufferObject.FramebufferCompleteExt = ((int)0x8CD5),
  ExtFramebufferObject.FramebufferIncompleteAttachment = ((int)0x8CD6), ExtFramebufferObject.FramebufferIncompleteAttachmentExt = ((int)0x8CD6), ExtFramebufferObject.FramebufferIncompleteMissingAttachment = ((int)0x8CD7), ExtFramebufferObject.FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7),
  ExtFramebufferObject.FramebufferIncompleteDimensionsExt = ((int)0x8CD9), ExtFramebufferObject.FramebufferIncompleteFormatsExt = ((int)0x8CDA), ExtFramebufferObject.FramebufferIncompleteDrawBuffer = ((int)0x8CDB), ExtFramebufferObject.FramebufferIncompleteDrawBufferExt = ((int)0x8CDB),
  ExtFramebufferObject.FramebufferIncompleteReadBuffer = ((int)0x8CDC), ExtFramebufferObject.FramebufferIncompleteReadBufferExt = ((int)0x8CDC), ExtFramebufferObject.FramebufferUnsupported = ((int)0x8CDD), ExtFramebufferObject.FramebufferUnsupportedExt = ((int)0x8CDD),
  ExtFramebufferObject.MaxColorAttachments = ((int)0x8CDF), ExtFramebufferObject.MaxColorAttachmentsExt = ((int)0x8CDF), ExtFramebufferObject.ColorAttachment0 = ((int)0x8CE0), ExtFramebufferObject.ColorAttachment0Ext = ((int)0x8CE0),
  ExtFramebufferObject.ColorAttachment1 = ((int)0x8CE1), ExtFramebufferObject.ColorAttachment1Ext = ((int)0x8CE1), ExtFramebufferObject.ColorAttachment2 = ((int)0x8CE2), ExtFramebufferObject.ColorAttachment2Ext = ((int)0x8CE2),
  ExtFramebufferObject.ColorAttachment3 = ((int)0x8CE3), ExtFramebufferObject.ColorAttachment3Ext = ((int)0x8CE3), ExtFramebufferObject.ColorAttachment4 = ((int)0x8CE4), ExtFramebufferObject.ColorAttachment4Ext = ((int)0x8CE4),
  ExtFramebufferObject.ColorAttachment5 = ((int)0x8CE5), ExtFramebufferObject.ColorAttachment5Ext = ((int)0x8CE5), ExtFramebufferObject.ColorAttachment6 = ((int)0x8CE6), ExtFramebufferObject.ColorAttachment6Ext = ((int)0x8CE6),
  ExtFramebufferObject.ColorAttachment7 = ((int)0x8CE7), ExtFramebufferObject.ColorAttachment7Ext = ((int)0x8CE7), ExtFramebufferObject.ColorAttachment8 = ((int)0x8CE8), ExtFramebufferObject.ColorAttachment8Ext = ((int)0x8CE8),
  ExtFramebufferObject.ColorAttachment9 = ((int)0x8CE9), ExtFramebufferObject.ColorAttachment9Ext = ((int)0x8CE9), ExtFramebufferObject.ColorAttachment10 = ((int)0x8CEA), ExtFramebufferObject.ColorAttachment10Ext = ((int)0x8CEA),
  ExtFramebufferObject.ColorAttachment11 = ((int)0x8CEB), ExtFramebufferObject.ColorAttachment11Ext = ((int)0x8CEB), ExtFramebufferObject.ColorAttachment12 = ((int)0x8CEC), ExtFramebufferObject.ColorAttachment12Ext = ((int)0x8CEC),
  ExtFramebufferObject.ColorAttachment13 = ((int)0x8CED), ExtFramebufferObject.ColorAttachment13Ext = ((int)0x8CED), ExtFramebufferObject.ColorAttachment14 = ((int)0x8CEE), ExtFramebufferObject.ColorAttachment14Ext = ((int)0x8CEE),
  ExtFramebufferObject.ColorAttachment15 = ((int)0x8CEF), ExtFramebufferObject.ColorAttachment15Ext = ((int)0x8CEF), ExtFramebufferObject.DepthAttachment = ((int)0x8D00), ExtFramebufferObject.DepthAttachmentExt = ((int)0x8D00),
  ExtFramebufferObject.StencilAttachment = ((int)0x8D20), ExtFramebufferObject.StencilAttachmentExt = ((int)0x8D20), ExtFramebufferObject.Framebuffer = ((int)0x8D40), ExtFramebufferObject.FramebufferExt = ((int)0x8D40),
  ExtFramebufferObject.Renderbuffer = ((int)0x8D41), ExtFramebufferObject.RenderbufferExt = ((int)0x8D41), ExtFramebufferObject.RenderbufferWidth = ((int)0x8D42), ExtFramebufferObject.RenderbufferWidthExt = ((int)0x8D42),
  ExtFramebufferObject.RenderbufferHeight = ((int)0x8D43), ExtFramebufferObject.RenderbufferHeightExt = ((int)0x8D43), ExtFramebufferObject.RenderbufferInternalFormat = ((int)0x8D44), ExtFramebufferObject.RenderbufferInternalFormatExt = ((int)0x8D44),
  ExtFramebufferObject.StencilIndex1 = ((int)0x8D46), ExtFramebufferObject.StencilIndex1Ext = ((int)0x8D46), ExtFramebufferObject.StencilIndex4 = ((int)0x8D47), ExtFramebufferObject.StencilIndex4Ext = ((int)0x8D47),
  ExtFramebufferObject.StencilIndex8 = ((int)0x8D48), ExtFramebufferObject.StencilIndex8Ext = ((int)0x8D48), ExtFramebufferObject.StencilIndex16 = ((int)0x8D49), ExtFramebufferObject.StencilIndex16Ext = ((int)0x8D49),
  ExtFramebufferObject.RenderbufferRedSize = ((int)0x8D50), ExtFramebufferObject.RenderbufferRedSizeExt = ((int)0x8D50), ExtFramebufferObject.RenderbufferGreenSize = ((int)0x8D51), ExtFramebufferObject.RenderbufferGreenSizeExt = ((int)0x8D51),
  ExtFramebufferObject.RenderbufferBlueSize = ((int)0x8D52), ExtFramebufferObject.RenderbufferBlueSizeExt = ((int)0x8D52), ExtFramebufferObject.RenderbufferAlphaSize = ((int)0x8D53), ExtFramebufferObject.RenderbufferAlphaSizeExt = ((int)0x8D53),
  ExtFramebufferObject.RenderbufferDepthSize = ((int)0x8D54), ExtFramebufferObject.RenderbufferDepthSizeExt = ((int)0x8D54), ExtFramebufferObject.RenderbufferStencilSize = ((int)0x8D55), ExtFramebufferObject.RenderbufferStencilSizeExt = ((int)0x8D55)
}
 Not used directly. More...
 
enum  ExtFramebufferSrgb : int { ExtFramebufferSrgb.FramebufferSrgbExt = ((int)0x8DB9), ExtFramebufferSrgb.FramebufferSrgbCapableExt = ((int)0x8DBA) }
 Not used directly. More...
 
enum  ExtGeometryShader4 : int {
  ExtGeometryShader4.LinesAdjacencyExt = ((int)0x000A), ExtGeometryShader4.LineStripAdjacencyExt = ((int)0x000B), ExtGeometryShader4.TrianglesAdjacencyExt = ((int)0x000C), ExtGeometryShader4.TriangleStripAdjacencyExt = ((int)0x000D),
  ExtGeometryShader4.ProgramPointSizeExt = ((int)0x8642), ExtGeometryShader4.MaxVaryingComponentsExt = ((int)0x8B4B), ExtGeometryShader4.MaxGeometryTextureImageUnitsExt = ((int)0x8C29), ExtGeometryShader4.FramebufferAttachmentTextureLayerExt = ((int)0x8CD4),
  ExtGeometryShader4.FramebufferAttachmentLayeredExt = ((int)0x8DA7), ExtGeometryShader4.FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8), ExtGeometryShader4.FramebufferIncompleteLayerCountExt = ((int)0x8DA9), ExtGeometryShader4.GeometryShaderExt = ((int)0x8DD9),
  ExtGeometryShader4.GeometryVerticesOutExt = ((int)0x8DDA), ExtGeometryShader4.GeometryInputTypeExt = ((int)0x8DDB), ExtGeometryShader4.GeometryOutputTypeExt = ((int)0x8DDC), ExtGeometryShader4.MaxGeometryVaryingComponentsExt = ((int)0x8DDD),
  ExtGeometryShader4.MaxVertexVaryingComponentsExt = ((int)0x8DDE), ExtGeometryShader4.MaxGeometryUniformComponentsExt = ((int)0x8DDF), ExtGeometryShader4.MaxGeometryOutputVerticesExt = ((int)0x8DE0), ExtGeometryShader4.MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1)
}
 Not used directly. More...
 
enum  ExtGpuProgramParameters : int
 Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4 More...
 
enum  ExtGpuShader4 : int {
  ExtGpuShader4.Sampler1DArrayExt = ((int)0x8DC0), ExtGpuShader4.Sampler2DArrayExt = ((int)0x8DC1), ExtGpuShader4.SamplerBufferExt = ((int)0x8DC2), ExtGpuShader4.Sampler1DArrayShadowExt = ((int)0x8DC3),
  ExtGpuShader4.Sampler2DArrayShadowExt = ((int)0x8DC4), ExtGpuShader4.SamplerCubeShadowExt = ((int)0x8DC5), ExtGpuShader4.UnsignedIntVec2Ext = ((int)0x8DC6), ExtGpuShader4.UnsignedIntVec3Ext = ((int)0x8DC7),
  ExtGpuShader4.UnsignedIntVec4Ext = ((int)0x8DC8), ExtGpuShader4.IntSampler1DExt = ((int)0x8DC9), ExtGpuShader4.IntSampler2DExt = ((int)0x8DCA), ExtGpuShader4.IntSampler3DExt = ((int)0x8DCB),
  ExtGpuShader4.IntSamplerCubeExt = ((int)0x8DCC), ExtGpuShader4.IntSampler2DRectExt = ((int)0x8DCD), ExtGpuShader4.IntSampler1DArrayExt = ((int)0x8DCE), ExtGpuShader4.IntSampler2DArrayExt = ((int)0x8DCF),
  ExtGpuShader4.IntSamplerBufferExt = ((int)0x8DD0), ExtGpuShader4.UnsignedIntSampler1DExt = ((int)0x8DD1), ExtGpuShader4.UnsignedIntSampler2DExt = ((int)0x8DD2), ExtGpuShader4.UnsignedIntSampler3DExt = ((int)0x8DD3),
  ExtGpuShader4.UnsignedIntSamplerCubeExt = ((int)0x8DD4), ExtGpuShader4.UnsignedIntSampler2DRectExt = ((int)0x8DD5), ExtGpuShader4.UnsignedIntSampler1DArrayExt = ((int)0x8DD6), ExtGpuShader4.UnsignedIntSampler2DArrayExt = ((int)0x8DD7),
  ExtGpuShader4.UnsignedIntSamplerBufferExt = ((int)0x8DD8)
}
 Not used directly. More...
 
enum  ExtHistogram : int {
  ExtHistogram.HistogramExt = ((int)0x8024), ExtHistogram.ProxyHistogramExt = ((int)0x8025), ExtHistogram.HistogramWidthExt = ((int)0x8026), ExtHistogram.HistogramFormatExt = ((int)0x8027),
  ExtHistogram.HistogramRedSizeExt = ((int)0x8028), ExtHistogram.HistogramGreenSizeExt = ((int)0x8029), ExtHistogram.HistogramBlueSizeExt = ((int)0x802A), ExtHistogram.HistogramAlphaSizeExt = ((int)0x802B),
  ExtHistogram.HistogramLuminanceSize = ((int)0x802C), ExtHistogram.HistogramLuminanceSizeExt = ((int)0x802C), ExtHistogram.HistogramSinkExt = ((int)0x802D), ExtHistogram.MinmaxExt = ((int)0x802E),
  ExtHistogram.MinmaxFormatExt = ((int)0x802F), ExtHistogram.MinmaxSinkExt = ((int)0x8030), ExtHistogram.TableTooLargeExt = ((int)0x8031)
}
 Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter, GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.ResetHistogram, GL.Ext.ResetMinmax More...
 
enum  ExtIndexArrayFormats : int {
  ExtIndexArrayFormats.IuiV2fExt = ((int)0x81AD), ExtIndexArrayFormats.IuiV3fExt = ((int)0x81AE), ExtIndexArrayFormats.IuiN3fV2fExt = ((int)0x81AF), ExtIndexArrayFormats.IuiN3fV3fExt = ((int)0x81B0),
  ExtIndexArrayFormats.T2fIuiV2fExt = ((int)0x81B1), ExtIndexArrayFormats.T2fIuiV3fExt = ((int)0x81B2), ExtIndexArrayFormats.T2fIuiN3fV2fExt = ((int)0x81B3), ExtIndexArrayFormats.T2fIuiN3fV3fExt = ((int)0x81B4)
}
 Not used directly. More...
 
enum  ExtIndexFunc : int { ExtIndexFunc.IndexTestExt = ((int)0x81B5), ExtIndexFunc.IndexTestFuncExt = ((int)0x81B6), ExtIndexFunc.IndexTestRefExt = ((int)0x81B7) }
 Used in GL.Ext.IndexFunc More...
 
enum  ExtIndexMaterial : int { ExtIndexMaterial.IndexMaterialExt = ((int)0x81B8), ExtIndexMaterial.IndexMaterialParameterExt = ((int)0x81B9), ExtIndexMaterial.IndexMaterialFaceExt = ((int)0x81BA) }
 Used in GL.Ext.IndexMaterial More...
 
enum  ExtIndexTexture : int
 Not used directly. More...
 
enum  ExtLightTexture : int {
  ExtLightTexture.FragmentMaterialExt = ((int)0x8349), ExtLightTexture.FragmentNormalExt = ((int)0x834A), ExtLightTexture.FragmentColorExt = ((int)0x834C), ExtLightTexture.AttenuationExt = ((int)0x834D),
  ExtLightTexture.ShadowAttenuationExt = ((int)0x834E), ExtLightTexture.TextureApplicationModeExt = ((int)0x834F), ExtLightTexture.TextureLightExt = ((int)0x8350), ExtLightTexture.TextureMaterialFaceExt = ((int)0x8351),
  ExtLightTexture.TextureMaterialParameterExt = ((int)0x8352), ExtLightTexture.FragmentDepthExt = ((int)0x8452)
}
 Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight More...
 
enum  ExtMiscAttribute : int
 Not used directly. More...
 
enum  ExtMultiDrawArrays : int
 Not used directly. More...
 
enum  ExtMultisample : int {
  ExtMultisample.MultisampleBitExt = ((int)0x20000000), ExtMultisample.MultisampleExt = ((int)0x809D), ExtMultisample.SampleAlphaToMaskExt = ((int)0x809E), ExtMultisample.SampleAlphaToOneExt = ((int)0x809F),
  ExtMultisample.SampleMaskExt = ((int)0x80A0), ExtMultisample.Gl1PassExt = ((int)0x80A1), ExtMultisample.Gl2Pass0Ext = ((int)0x80A2), ExtMultisample.Gl2Pass1Ext = ((int)0x80A3),
  ExtMultisample.Gl4Pass0Ext = ((int)0x80A4), ExtMultisample.Gl4Pass1Ext = ((int)0x80A5), ExtMultisample.Gl4Pass2Ext = ((int)0x80A6), ExtMultisample.Gl4Pass3Ext = ((int)0x80A7),
  ExtMultisample.SampleBuffersExt = ((int)0x80A8), ExtMultisample.SamplesExt = ((int)0x80A9), ExtMultisample.SampleMaskValueExt = ((int)0x80AA), ExtMultisample.SampleMaskInvertExt = ((int)0x80AB),
  ExtMultisample.SamplePatternExt = ((int)0x80AC)
}
 Used in GL.Ext.SamplePattern More...
 
enum  ExtPackedDepthStencil : int { ExtPackedDepthStencil.DepthStencilExt = ((int)0x84F9), ExtPackedDepthStencil.UnsignedInt248Ext = ((int)0x84FA), ExtPackedDepthStencil.Depth24Stencil8Ext = ((int)0x88F0), ExtPackedDepthStencil.TextureStencilSizeExt = ((int)0x88F1) }
 Not used directly. More...
 
enum  ExtPackedFloat : int { ExtPackedFloat.R11fG11fB10fExt = ((int)0x8C3A), ExtPackedFloat.UnsignedInt10F11F11FRevExt = ((int)0x8C3B), ExtPackedFloat.RgbaSignedComponentsExt = ((int)0x8C3C) }
 Not used directly. More...
 
enum  ExtPackedPixels : int {
  ExtPackedPixels.UnsignedByte332Ext = ((int)0x8032), ExtPackedPixels.UnsignedShort4444Ext = ((int)0x8033), ExtPackedPixels.UnsignedShort5551Ext = ((int)0x8034), ExtPackedPixels.UnsignedInt8888Ext = ((int)0x8035),
  ExtPackedPixels.UnsignedInt1010102Ext = ((int)0x8036), ExtPackedPixels.UnsignedByte233RevExt = ((int)0x8362), ExtPackedPixels.UnsignedShort565Ext = ((int)0x8363), ExtPackedPixels.UnsignedShort565RevExt = ((int)0x8364),
  ExtPackedPixels.UnsignedShort4444RevExt = ((int)0x8365), ExtPackedPixels.UnsignedShort1555RevExt = ((int)0x8366), ExtPackedPixels.UnsignedInt8888RevExt = ((int)0x8367), ExtPackedPixels.UnsignedInt2101010RevExt = ((int)0x8368)
}
 Not used directly. More...
 
enum  ExtPalettedTexture : int {
  ExtPalettedTexture.ColorIndex1Ext = ((int)0x80E2), ExtPalettedTexture.ColorIndex2Ext = ((int)0x80E3), ExtPalettedTexture.ColorIndex4Ext = ((int)0x80E4), ExtPalettedTexture.ColorIndex8Ext = ((int)0x80E5),
  ExtPalettedTexture.ColorIndex12Ext = ((int)0x80E6), ExtPalettedTexture.ColorIndex16Ext = ((int)0x80E7), ExtPalettedTexture.TextureIndexSizeExt = ((int)0x80ED)
}
 Not used directly. More...
 
enum  ExtPixelBufferObject : int { ExtPixelBufferObject.PixelPackBufferExt = ((int)0x88EB), ExtPixelBufferObject.PixelUnpackBufferExt = ((int)0x88EC), ExtPixelBufferObject.PixelPackBufferBindingExt = ((int)0x88ED), ExtPixelBufferObject.PixelUnpackBufferBindingExt = ((int)0x88EF) }
 Not used directly. More...
 
enum  ExtPixelTransform : int {
  ExtPixelTransform.PixelTransform2DExt = ((int)0x8330), ExtPixelTransform.PixelMagFilterExt = ((int)0x8331), ExtPixelTransform.PixelMinFilterExt = ((int)0x8332), ExtPixelTransform.PixelCubicWeightExt = ((int)0x8333),
  ExtPixelTransform.CubicExt = ((int)0x8334), ExtPixelTransform.AverageExt = ((int)0x8335), ExtPixelTransform.PixelTransform2DStackDepthExt = ((int)0x8336), ExtPixelTransform.MaxPixelTransform2DStackDepthExt = ((int)0x8337),
  ExtPixelTransform.PixelTransform2DMatrixExt = ((int)0x8338)
}
 Used in GL.Ext.PixelTransformParameter More...
 
enum  ExtPixelTransformColorTable : int
 Not used directly. More...
 
enum  ExtPointParameters : int { ExtPointParameters.PointSizeMinExt = ((int)0x8126), ExtPointParameters.PointSizeMaxExt = ((int)0x8127), ExtPointParameters.PointFadeThresholdSizeExt = ((int)0x8128), ExtPointParameters.DistanceAttenuationExt = ((int)0x8129) }
 Used in GL.Ext.PointParameter More...
 
enum  ExtPolygonOffset : int { ExtPolygonOffset.PolygonOffsetExt = ((int)0x8037), ExtPolygonOffset.PolygonOffsetFactorExt = ((int)0x8038), ExtPolygonOffset.PolygonOffsetBiasExt = ((int)0x8039) }
 Not used directly. More...
 
enum  ExtProvokingVertex : int { ExtProvokingVertex.QuadsFollowProvokingVertexConventionExt = ((int)0x8E4C), ExtProvokingVertex.FirstVertexConventionExt = ((int)0x8E4D), ExtProvokingVertex.LastVertexConventionExt = ((int)0x8E4E), ExtProvokingVertex.ProvokingVertexExt = ((int)0x8E4F) }
 Used in GL.Ext.ProvokingVertex More...
 
enum  ExtRescaleNormal : int { ExtRescaleNormal.RescaleNormalExt = ((int)0x803A) }
 Not used directly. More...
 
enum  ExtSecondaryColor : int {
  ExtSecondaryColor.ColorSumExt = ((int)0x8458), ExtSecondaryColor.CurrentSecondaryColorExt = ((int)0x8459), ExtSecondaryColor.SecondaryColorArraySizeExt = ((int)0x845A), ExtSecondaryColor.SecondaryColorArrayTypeExt = ((int)0x845B),
  ExtSecondaryColor.SecondaryColorArrayStrideExt = ((int)0x845C), ExtSecondaryColor.SecondaryColorArrayPointerExt = ((int)0x845D), ExtSecondaryColor.SecondaryColorArrayExt = ((int)0x845E)
}
 Not used directly. More...
 
enum  ExtSeparateShaderObjects : int { ExtSeparateShaderObjects.ActiveProgramExt = ((int)0x8B8D) }
 Used in GL.Ext.CreateShaderProgram, GL.Ext.UseShaderProgram More...
 
enum  ExtSeparateSpecularColor : int { ExtSeparateSpecularColor.LightModelColorControlExt = ((int)0x81F8), ExtSeparateSpecularColor.SingleColorExt = ((int)0x81F9), ExtSeparateSpecularColor.SeparateSpecularColorExt = ((int)0x81FA) }
 Not used directly. More...
 
enum  ExtShaderImageLoadStore : int {
  ExtShaderImageLoadStore.VertexAttribArrayBarrierBitExt = ((int)0x00000001), ExtShaderImageLoadStore.ElementArrayBarrierBitExt = ((int)0x00000002), ExtShaderImageLoadStore.UniformBarrierBitExt = ((int)0x00000004), ExtShaderImageLoadStore.TextureFetchBarrierBitExt = ((int)0x00000008),
  ExtShaderImageLoadStore.ShaderImageAccessBarrierBitExt = ((int)0x00000020), ExtShaderImageLoadStore.CommandBarrierBitExt = ((int)0x00000040), ExtShaderImageLoadStore.PixelBufferBarrierBitExt = ((int)0x00000080), ExtShaderImageLoadStore.TextureUpdateBarrierBitExt = ((int)0x00000100),
  ExtShaderImageLoadStore.BufferUpdateBarrierBitExt = ((int)0x00000200), ExtShaderImageLoadStore.FramebufferBarrierBitExt = ((int)0x00000400), ExtShaderImageLoadStore.TransformFeedbackBarrierBitExt = ((int)0x00000800), ExtShaderImageLoadStore.AtomicCounterBarrierBitExt = ((int)0x00001000),
  ExtShaderImageLoadStore.MaxImageUnitsExt = ((int)0x8F38), ExtShaderImageLoadStore.MaxCombinedImageUnitsAndFragmentOutputsExt = ((int)0x8F39), ExtShaderImageLoadStore.ImageBindingNameExt = ((int)0x8F3A), ExtShaderImageLoadStore.ImageBindingLevelExt = ((int)0x8F3B),
  ExtShaderImageLoadStore.ImageBindingLayeredExt = ((int)0x8F3C), ExtShaderImageLoadStore.ImageBindingLayerExt = ((int)0x8F3D), ExtShaderImageLoadStore.ImageBindingAccessExt = ((int)0x8F3E), ExtShaderImageLoadStore.Image1DExt = ((int)0x904C),
  ExtShaderImageLoadStore.Image2DExt = ((int)0x904D), ExtShaderImageLoadStore.Image3DExt = ((int)0x904E), ExtShaderImageLoadStore.Image2DRectExt = ((int)0x904F), ExtShaderImageLoadStore.ImageCubeExt = ((int)0x9050),
  ExtShaderImageLoadStore.ImageBufferExt = ((int)0x9051), ExtShaderImageLoadStore.Image1DArrayExt = ((int)0x9052), ExtShaderImageLoadStore.Image2DArrayExt = ((int)0x9053), ExtShaderImageLoadStore.ImageCubeMapArrayExt = ((int)0x9054),
  ExtShaderImageLoadStore.Image2DMultisampleExt = ((int)0x9055), ExtShaderImageLoadStore.Image2DMultisampleArrayExt = ((int)0x9056), ExtShaderImageLoadStore.IntImage1DExt = ((int)0x9057), ExtShaderImageLoadStore.IntImage2DExt = ((int)0x9058),
  ExtShaderImageLoadStore.IntImage3DExt = ((int)0x9059), ExtShaderImageLoadStore.IntImage2DRectExt = ((int)0x905A), ExtShaderImageLoadStore.IntImageCubeExt = ((int)0x905B), ExtShaderImageLoadStore.IntImageBufferExt = ((int)0x905C),
  ExtShaderImageLoadStore.IntImage1DArrayExt = ((int)0x905D), ExtShaderImageLoadStore.IntImage2DArrayExt = ((int)0x905E), ExtShaderImageLoadStore.IntImageCubeMapArrayExt = ((int)0x905F), ExtShaderImageLoadStore.IntImage2DMultisampleExt = ((int)0x9060),
  ExtShaderImageLoadStore.IntImage2DMultisampleArrayExt = ((int)0x9061), ExtShaderImageLoadStore.UnsignedIntImage1DExt = ((int)0x9062), ExtShaderImageLoadStore.UnsignedIntImage2DExt = ((int)0x9063), ExtShaderImageLoadStore.UnsignedIntImage3DExt = ((int)0x9064),
  ExtShaderImageLoadStore.UnsignedIntImage2DRectExt = ((int)0x9065), ExtShaderImageLoadStore.UnsignedIntImageCubeExt = ((int)0x9066), ExtShaderImageLoadStore.UnsignedIntImageBufferExt = ((int)0x9067), ExtShaderImageLoadStore.UnsignedIntImage1DArrayExt = ((int)0x9068),
  ExtShaderImageLoadStore.UnsignedIntImage2DArrayExt = ((int)0x9069), ExtShaderImageLoadStore.UnsignedIntImageCubeMapArrayExt = ((int)0x906A), ExtShaderImageLoadStore.UnsignedIntImage2DMultisampleExt = ((int)0x906B), ExtShaderImageLoadStore.UnsignedIntImage2DMultisampleArrayExt = ((int)0x906C),
  ExtShaderImageLoadStore.MaxImageSamplesExt = ((int)0x906D), ExtShaderImageLoadStore.ImageBindingFormatExt = ((int)0x906E), ExtShaderImageLoadStore.AllBarrierBitsExt = unchecked((int)0xFFFFFFFF)
}
 Used in GL.Ext.BindImageTexture More...
 
enum  ExtShadowFuncs : int
 Not used directly. More...
 
enum  ExtSharedTexturePalette : int { ExtSharedTexturePalette.SharedTexturePaletteExt = ((int)0x81FB) }
 Not used directly. More...
 
enum  ExtStencilClearTag : int { ExtStencilClearTag.StencilTagBitsExt = ((int)0x88F2), ExtStencilClearTag.StencilClearTagValueExt = ((int)0x88F3) }
 Not used directly. More...
 
enum  ExtStencilTwoSide : int { ExtStencilTwoSide.StencilTestTwoSideExt = ((int)0x8910), ExtStencilTwoSide.ActiveStencilFaceExt = ((int)0x8911) }
 Used in GL.Ext.ActiveStencilFace More...
 
enum  ExtStencilWrap : int { ExtStencilWrap.IncrWrapExt = ((int)0x8507), ExtStencilWrap.DecrWrapExt = ((int)0x8508) }
 Not used directly. More...
 
enum  ExtSubtexture : int
 Not used directly. More...
 
enum  ExtTexture : int {
  ExtTexture.Alpha4Ext = ((int)0x803B), ExtTexture.Alpha8Ext = ((int)0x803C), ExtTexture.Alpha12Ext = ((int)0x803D), ExtTexture.Alpha16Ext = ((int)0x803E),
  ExtTexture.Luminance4Ext = ((int)0x803F), ExtTexture.Luminance8Ext = ((int)0x8040), ExtTexture.Luminance12Ext = ((int)0x8041), ExtTexture.Luminance16Ext = ((int)0x8042),
  ExtTexture.Luminance4Alpha4Ext = ((int)0x8043), ExtTexture.Luminance6Alpha2Ext = ((int)0x8044), ExtTexture.Luminance8Alpha8Ext = ((int)0x8045), ExtTexture.Luminance12Alpha4Ext = ((int)0x8046),
  ExtTexture.Luminance12Alpha12Ext = ((int)0x8047), ExtTexture.Luminance16Alpha16Ext = ((int)0x8048), ExtTexture.IntensityExt = ((int)0x8049), ExtTexture.Intensity4Ext = ((int)0x804A),
  ExtTexture.Intensity8Ext = ((int)0x804B), ExtTexture.Intensity12Ext = ((int)0x804C), ExtTexture.Intensity16Ext = ((int)0x804D), ExtTexture.Rgb2Ext = ((int)0x804E),
  ExtTexture.Rgb4Ext = ((int)0x804F), ExtTexture.Rgb5Ext = ((int)0x8050), ExtTexture.Rgb8Ext = ((int)0x8051), ExtTexture.Rgb10Ext = ((int)0x8052),
  ExtTexture.Rgb12Ext = ((int)0x8053), ExtTexture.Rgb16Ext = ((int)0x8054), ExtTexture.Rgba2Ext = ((int)0x8055), ExtTexture.Rgba4Ext = ((int)0x8056),
  ExtTexture.Rgb5A1Ext = ((int)0x8057), ExtTexture.Rgba8Ext = ((int)0x8058), ExtTexture.Rgb10A2Ext = ((int)0x8059), ExtTexture.Rgba12Ext = ((int)0x805A),
  ExtTexture.Rgba16Ext = ((int)0x805B), ExtTexture.TextureRedSizeExt = ((int)0x805C), ExtTexture.TextureGreenSizeExt = ((int)0x805D), ExtTexture.TextureBlueSizeExt = ((int)0x805E),
  ExtTexture.TextureAlphaSizeExt = ((int)0x805F), ExtTexture.TextureLuminanceSizeExt = ((int)0x8060), ExtTexture.TextureIntensitySizeExt = ((int)0x8061), ExtTexture.ReplaceExt = ((int)0x8062),
  ExtTexture.ProxyTexture1DExt = ((int)0x8063), ExtTexture.ProxyTexture2DExt = ((int)0x8064), ExtTexture.TextureTooLargeExt = ((int)0x8065)
}
 Not used directly. More...
 
enum  ExtTexture3D : int {
  ExtTexture3D.PackSkipImagesExt = ((int)0x806B), ExtTexture3D.PackImageHeightExt = ((int)0x806C), ExtTexture3D.UnpackSkipImagesExt = ((int)0x806D), ExtTexture3D.UnpackImageHeightExt = ((int)0x806E),
  ExtTexture3D.Texture3DExt = ((int)0x806F), ExtTexture3D.ProxyTexture3DExt = ((int)0x8070), ExtTexture3D.TextureDepthExt = ((int)0x8071), ExtTexture3D.TextureWrapRExt = ((int)0x8072),
  ExtTexture3D.Max3DTextureSizeExt = ((int)0x8073)
}
 Not used directly. More...
 
enum  ExtTextureArray : int {
  ExtTextureArray.CompareRefDepthToTextureExt = ((int)0x884E), ExtTextureArray.MaxArrayTextureLayersExt = ((int)0x88FF), ExtTextureArray.Texture1DArrayExt = ((int)0x8C18), ExtTextureArray.ProxyTexture1DArrayExt = ((int)0x8C19),
  ExtTextureArray.Texture2DArrayExt = ((int)0x8C1A), ExtTextureArray.ProxyTexture2DArrayExt = ((int)0x8C1B), ExtTextureArray.TextureBinding1DArrayExt = ((int)0x8C1C), ExtTextureArray.TextureBinding2DArrayExt = ((int)0x8C1D),
  ExtTextureArray.FramebufferAttachmentTextureLayerExt = ((int)0x8CD4)
}
 Not used directly. More...
 
enum  ExtTextureBufferObject : int {
  ExtTextureBufferObject.TextureBufferExt = ((int)0x8C2A), ExtTextureBufferObject.MaxTextureBufferSizeExt = ((int)0x8C2B), ExtTextureBufferObject.TextureBindingBufferExt = ((int)0x8C2C), ExtTextureBufferObject.TextureBufferDataStoreBindingExt = ((int)0x8C2D),
  ExtTextureBufferObject.TextureBufferFormatExt = ((int)0x8C2E)
}
 Used in GL.Ext.TexBuffer More...
 
enum  ExtTextureCompressionLatc : int { ExtTextureCompressionLatc.CompressedLuminanceLatc1Ext = ((int)0x8C70), ExtTextureCompressionLatc.CompressedSignedLuminanceLatc1Ext = ((int)0x8C71), ExtTextureCompressionLatc.CompressedLuminanceAlphaLatc2Ext = ((int)0x8C72), ExtTextureCompressionLatc.CompressedSignedLuminanceAlphaLatc2Ext = ((int)0x8C73) }
 Not used directly. More...
 
enum  ExtTextureCompressionRgtc : int { ExtTextureCompressionRgtc.CompressedRedRgtc1Ext = ((int)0x8DBB), ExtTextureCompressionRgtc.CompressedSignedRedRgtc1Ext = ((int)0x8DBC), ExtTextureCompressionRgtc.CompressedRedGreenRgtc2Ext = ((int)0x8DBD), ExtTextureCompressionRgtc.CompressedSignedRedGreenRgtc2Ext = ((int)0x8DBE) }
 Not used directly. More...
 
enum  ExtTextureCompressionS3tc : int { ExtTextureCompressionS3tc.CompressedRgbS3tcDxt1Ext = ((int)0x83F0), ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), ExtTextureCompressionS3tc.CompressedRgbaS3tcDxt5Ext = ((int)0x83F3) }
 Not used directly. More...
 
enum  ExtTextureCubeMap : int {
  ExtTextureCubeMap.NormalMapExt = ((int)0x8511), ExtTextureCubeMap.ReflectionMapExt = ((int)0x8512), ExtTextureCubeMap.TextureCubeMapExt = ((int)0x8513), ExtTextureCubeMap.TextureBindingCubeMapExt = ((int)0x8514),
  ExtTextureCubeMap.TextureCubeMapPositiveXExt = ((int)0x8515), ExtTextureCubeMap.TextureCubeMapNegativeXExt = ((int)0x8516), ExtTextureCubeMap.TextureCubeMapPositiveYExt = ((int)0x8517), ExtTextureCubeMap.TextureCubeMapNegativeYExt = ((int)0x8518),
  ExtTextureCubeMap.TextureCubeMapPositiveZExt = ((int)0x8519), ExtTextureCubeMap.TextureCubeMapNegativeZExt = ((int)0x851A), ExtTextureCubeMap.ProxyTextureCubeMapExt = ((int)0x851B), ExtTextureCubeMap.MaxCubeMapTextureSizeExt = ((int)0x851C)
}
 Not used directly. More...
 
enum  ExtTextureEnvAdd : int
 Not used directly. More...
 
enum  ExtTextureEnvCombine : int {
  ExtTextureEnvCombine.CombineExt = ((int)0x8570), ExtTextureEnvCombine.CombineRgbExt = ((int)0x8571), ExtTextureEnvCombine.CombineAlphaExt = ((int)0x8572), ExtTextureEnvCombine.RgbScaleExt = ((int)0x8573),
  ExtTextureEnvCombine.AddSignedExt = ((int)0x8574), ExtTextureEnvCombine.InterpolateExt = ((int)0x8575), ExtTextureEnvCombine.ConstantExt = ((int)0x8576), ExtTextureEnvCombine.PrimaryColorExt = ((int)0x8577),
  ExtTextureEnvCombine.PreviousExt = ((int)0x8578), ExtTextureEnvCombine.Source0RgbExt = ((int)0x8580), ExtTextureEnvCombine.Source1RgbExt = ((int)0x8581), ExtTextureEnvCombine.Source2RgbExt = ((int)0x8582),
  ExtTextureEnvCombine.Source0AlphaExt = ((int)0x8588), ExtTextureEnvCombine.Source1AlphaExt = ((int)0x8589), ExtTextureEnvCombine.Source2AlphaExt = ((int)0x858A), ExtTextureEnvCombine.Operand0RgbExt = ((int)0x8590),
  ExtTextureEnvCombine.Operand1RgbExt = ((int)0x8591), ExtTextureEnvCombine.Operand2RgbExt = ((int)0x8592), ExtTextureEnvCombine.Operand0AlphaExt = ((int)0x8598), ExtTextureEnvCombine.Operand1AlphaExt = ((int)0x8599),
  ExtTextureEnvCombine.Operand2AlphaExt = ((int)0x859A)
}
 Not used directly. More...
 
enum  ExtTextureEnvDot3 : int { ExtTextureEnvDot3.Dot3RgbExt = ((int)0x8740), ExtTextureEnvDot3.Dot3RgbaExt = ((int)0x8741) }
 Not used directly. More...
 
enum  ExtTextureFilterAnisotropic : int { ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt = ((int)0x84FE), ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt = ((int)0x84FF) }
 Not used directly. More...
 
enum  ExtTextureInteger : int {
  ExtTextureInteger.Rgba32ui = ((int)0x8D70), ExtTextureInteger.Rgba32uiExt = ((int)0x8D70), ExtTextureInteger.Rgb32ui = ((int)0x8D71), ExtTextureInteger.Rgb32uiExt = ((int)0x8D71),
  ExtTextureInteger.Alpha32uiExt = ((int)0x8D72), ExtTextureInteger.Intensity32uiExt = ((int)0x8D73), ExtTextureInteger.Luminance32uiExt = ((int)0x8D74), ExtTextureInteger.LuminanceAlpha32uiExt = ((int)0x8D75),
  ExtTextureInteger.Rgba16ui = ((int)0x8D76), ExtTextureInteger.Rgba16uiExt = ((int)0x8D76), ExtTextureInteger.Rgb16ui = ((int)0x8D77), ExtTextureInteger.Rgb16uiExt = ((int)0x8D77),
  ExtTextureInteger.Alpha16uiExt = ((int)0x8D78), ExtTextureInteger.Intensity16uiExt = ((int)0x8D79), ExtTextureInteger.Luminance16uiExt = ((int)0x8D7A), ExtTextureInteger.LuminanceAlpha16uiExt = ((int)0x8D7B),
  ExtTextureInteger.Rgba8ui = ((int)0x8D7C), ExtTextureInteger.Rgba8uiExt = ((int)0x8D7C), ExtTextureInteger.Rgb8ui = ((int)0x8D7D), ExtTextureInteger.Rgb8uiExt = ((int)0x8D7D),
  ExtTextureInteger.Alpha8uiExt = ((int)0x8D7E), ExtTextureInteger.Intensity8uiExt = ((int)0x8D7F), ExtTextureInteger.Luminance8uiExt = ((int)0x8D80), ExtTextureInteger.LuminanceAlpha8uiExt = ((int)0x8D81),
  ExtTextureInteger.Rgba32i = ((int)0x8D82), ExtTextureInteger.Rgba32iExt = ((int)0x8D82), ExtTextureInteger.Rgb32i = ((int)0x8D83), ExtTextureInteger.Rgb32iExt = ((int)0x8D83),
  ExtTextureInteger.Alpha32iExt = ((int)0x8D84), ExtTextureInteger.Intensity32iExt = ((int)0x8D85), ExtTextureInteger.Luminance32iExt = ((int)0x8D86), ExtTextureInteger.LuminanceAlpha32iExt = ((int)0x8D87),
  ExtTextureInteger.Rgba16i = ((int)0x8D88), ExtTextureInteger.Rgba16iExt = ((int)0x8D88), ExtTextureInteger.Rgb16i = ((int)0x8D89), ExtTextureInteger.Rgb16iExt = ((int)0x8D89),
  ExtTextureInteger.Alpha16iExt = ((int)0x8D8A), ExtTextureInteger.Intensity16iExt = ((int)0x8D8B), ExtTextureInteger.Luminance16iExt = ((int)0x8D8C), ExtTextureInteger.LuminanceAlpha16iExt = ((int)0x8D8D),
  ExtTextureInteger.Rgba8i = ((int)0x8D8E), ExtTextureInteger.Rgba8iExt = ((int)0x8D8E), ExtTextureInteger.Rgb8i = ((int)0x8D8F), ExtTextureInteger.Rgb8iExt = ((int)0x8D8F),
  ExtTextureInteger.Alpha8iExt = ((int)0x8D90), ExtTextureInteger.Intensity8iExt = ((int)0x8D91), ExtTextureInteger.Luminance8iExt = ((int)0x8D92), ExtTextureInteger.LuminanceAlpha8iExt = ((int)0x8D93),
  ExtTextureInteger.RedInteger = ((int)0x8D94), ExtTextureInteger.RedIntegerExt = ((int)0x8D94), ExtTextureInteger.GreenInteger = ((int)0x8D95), ExtTextureInteger.GreenIntegerExt = ((int)0x8D95),
  ExtTextureInteger.BlueInteger = ((int)0x8D96), ExtTextureInteger.BlueIntegerExt = ((int)0x8D96), ExtTextureInteger.AlphaInteger = ((int)0x8D97), ExtTextureInteger.AlphaIntegerExt = ((int)0x8D97),
  ExtTextureInteger.RgbInteger = ((int)0x8D98), ExtTextureInteger.RgbIntegerExt = ((int)0x8D98), ExtTextureInteger.RgbaInteger = ((int)0x8D99), ExtTextureInteger.RgbaIntegerExt = ((int)0x8D99),
  ExtTextureInteger.BgrInteger = ((int)0x8D9A), ExtTextureInteger.BgrIntegerExt = ((int)0x8D9A), ExtTextureInteger.BgraInteger = ((int)0x8D9B), ExtTextureInteger.BgraIntegerExt = ((int)0x8D9B),
  ExtTextureInteger.LuminanceIntegerExt = ((int)0x8D9C), ExtTextureInteger.LuminanceAlphaIntegerExt = ((int)0x8D9D), ExtTextureInteger.RgbaIntegerModeExt = ((int)0x8D9E)
}
 Not used directly. More...
 
enum  ExtTextureLodBias : int { ExtTextureLodBias.MaxTextureLodBiasExt = ((int)0x84FD), ExtTextureLodBias.TextureFilterControlExt = ((int)0x8500), ExtTextureLodBias.TextureLodBiasExt = ((int)0x8501) }
 Not used directly. More...
 
enum  ExtTextureMirrorClamp : int { ExtTextureMirrorClamp.MirrorClampExt = ((int)0x8742), ExtTextureMirrorClamp.MirrorClampToEdgeExt = ((int)0x8743), ExtTextureMirrorClamp.MirrorClampToBorderExt = ((int)0x8912) }
 Not used directly. More...
 
enum  ExtTextureObject : int {
  ExtTextureObject.TexturePriorityExt = ((int)0x8066), ExtTextureObject.TextureResidentExt = ((int)0x8067), ExtTextureObject.Texture1DBindingExt = ((int)0x8068), ExtTextureObject.Texture2DBindingExt = ((int)0x8069),
  ExtTextureObject.Texture3DBindingExt = ((int)0x806A)
}
 Not used directly. More...
 
enum  ExtTexturePerturbNormal : int { ExtTexturePerturbNormal.PerturbExt = ((int)0x85AE), ExtTexturePerturbNormal.TextureNormalExt = ((int)0x85AF) }
 Used in GL.Ext.TextureNormal More...
 
enum  ExtTextureSharedExponent : int { ExtTextureSharedExponent.Rgb9E5Ext = ((int)0x8C3D), ExtTextureSharedExponent.UnsignedInt5999RevExt = ((int)0x8C3E), ExtTextureSharedExponent.TextureSharedSizeExt = ((int)0x8C3F) }
 Not used directly. More...
 
enum  ExtTextureSnorm : int {
  ExtTextureSnorm.RedSnorm = ((int)0x8F90), ExtTextureSnorm.RgSnorm = ((int)0x8F91), ExtTextureSnorm.RgbSnorm = ((int)0x8F92), ExtTextureSnorm.RgbaSnorm = ((int)0x8F93),
  ExtTextureSnorm.R8Snorm = ((int)0x8F94), ExtTextureSnorm.Rg8Snorm = ((int)0x8F95), ExtTextureSnorm.Rgb8Snorm = ((int)0x8F96), ExtTextureSnorm.Rgba8Snorm = ((int)0x8F97),
  ExtTextureSnorm.R16Snorm = ((int)0x8F98), ExtTextureSnorm.Rg16Snorm = ((int)0x8F99), ExtTextureSnorm.Rgb16Snorm = ((int)0x8F9A), ExtTextureSnorm.Rgba16Snorm = ((int)0x8F9B),
  ExtTextureSnorm.SignedNormalized = ((int)0x8F9C), ExtTextureSnorm.AlphaSnorm = ((int)0x9010), ExtTextureSnorm.LuminanceSnorm = ((int)0x9011), ExtTextureSnorm.LuminanceAlphaSnorm = ((int)0x9012),
  ExtTextureSnorm.IntensitySnorm = ((int)0x9013), ExtTextureSnorm.Alpha8Snorm = ((int)0x9014), ExtTextureSnorm.Luminance8Snorm = ((int)0x9015), ExtTextureSnorm.Luminance8Alpha8Snorm = ((int)0x9016),
  ExtTextureSnorm.Intensity8Snorm = ((int)0x9017), ExtTextureSnorm.Alpha16Snorm = ((int)0x9018), ExtTextureSnorm.Luminance16Snorm = ((int)0x9019), ExtTextureSnorm.Luminance16Alpha16Snorm = ((int)0x901A),
  ExtTextureSnorm.Intensity16Snorm = ((int)0x901B)
}
 Not used directly. More...
 
enum  ExtTextureSrgb : int {
  ExtTextureSrgb.SrgbExt = ((int)0x8C40), ExtTextureSrgb.Srgb8Ext = ((int)0x8C41), ExtTextureSrgb.SrgbAlphaExt = ((int)0x8C42), ExtTextureSrgb.Srgb8Alpha8Ext = ((int)0x8C43),
  ExtTextureSrgb.SluminanceAlphaExt = ((int)0x8C44), ExtTextureSrgb.Sluminance8Alpha8Ext = ((int)0x8C45), ExtTextureSrgb.SluminanceExt = ((int)0x8C46), ExtTextureSrgb.Sluminance8Ext = ((int)0x8C47),
  ExtTextureSrgb.CompressedSrgbExt = ((int)0x8C48), ExtTextureSrgb.CompressedSrgbAlphaExt = ((int)0x8C49), ExtTextureSrgb.CompressedSluminanceExt = ((int)0x8C4A), ExtTextureSrgb.CompressedSluminanceAlphaExt = ((int)0x8C4B),
  ExtTextureSrgb.CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D), ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), ExtTextureSrgb.CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F)
}
 Not used directly. More...
 
enum  ExtTextureSrgbDecode : int { ExtTextureSrgbDecode.TextureSrgbDecodeExt = ((int)0x8A48), ExtTextureSrgbDecode.DecodeExt = ((int)0x8A49), ExtTextureSrgbDecode.SkipDecodeExt = ((int)0x8A4A) }
 Not used directly. More...
 
enum  ExtTextureSwizzle : int {
  ExtTextureSwizzle.TextureSwizzleRExt = ((int)0x8E42), ExtTextureSwizzle.TextureSwizzleGExt = ((int)0x8E43), ExtTextureSwizzle.TextureSwizzleBExt = ((int)0x8E44), ExtTextureSwizzle.TextureSwizzleAExt = ((int)0x8E45),
  ExtTextureSwizzle.TextureSwizzleRgbaExt = ((int)0x8E46)
}
 Not used directly. More...
 
enum  ExtTextureType2101010Rev : int
 Not used directly. More...
 
enum  ExtTimerQuery : int { ExtTimerQuery.TimeElapsedExt = ((int)0x88BF) }
 Used in GL.Ext.GetQueryObject More...
 
enum  ExtTransformFeedback : int {
  ExtTransformFeedback.TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), ExtTransformFeedback.TransformFeedbackBufferModeExt = ((int)0x8C7F), ExtTransformFeedback.MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), ExtTransformFeedback.TransformFeedbackVaryingsExt = ((int)0x8C83),
  ExtTransformFeedback.TransformFeedbackBufferStartExt = ((int)0x8C84), ExtTransformFeedback.TransformFeedbackBufferSizeExt = ((int)0x8C85), ExtTransformFeedback.PrimitivesGeneratedExt = ((int)0x8C87), ExtTransformFeedback.TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88),
  ExtTransformFeedback.RasterizerDiscardExt = ((int)0x8C89), ExtTransformFeedback.MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A), ExtTransformFeedback.MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), ExtTransformFeedback.InterleavedAttribsExt = ((int)0x8C8C),
  ExtTransformFeedback.SeparateAttribsExt = ((int)0x8C8D), ExtTransformFeedback.TransformFeedbackBufferExt = ((int)0x8C8E), ExtTransformFeedback.TransformFeedbackBufferBindingExt = ((int)0x8C8F)
}
 Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase, GL.Ext.BindBufferOffset, GL.Ext.BindBufferRange, GL.Ext.GetTransformFeedbackVarying, GL.Ext.TransformFeedbackVaryings More...
 
enum  ExtVertexArray : int {
  ExtVertexArray.VertexArrayExt = ((int)0x8074), ExtVertexArray.NormalArrayExt = ((int)0x8075), ExtVertexArray.ColorArrayExt = ((int)0x8076), ExtVertexArray.IndexArrayExt = ((int)0x8077),
  ExtVertexArray.TextureCoordArrayExt = ((int)0x8078), ExtVertexArray.EdgeFlagArrayExt = ((int)0x8079), ExtVertexArray.VertexArraySizeExt = ((int)0x807A), ExtVertexArray.VertexArrayTypeExt = ((int)0x807B),
  ExtVertexArray.VertexArrayStrideExt = ((int)0x807C), ExtVertexArray.VertexArrayCountExt = ((int)0x807D), ExtVertexArray.NormalArrayTypeExt = ((int)0x807E), ExtVertexArray.NormalArrayStrideExt = ((int)0x807F),
  ExtVertexArray.NormalArrayCountExt = ((int)0x8080), ExtVertexArray.ColorArraySizeExt = ((int)0x8081), ExtVertexArray.ColorArrayTypeExt = ((int)0x8082), ExtVertexArray.ColorArrayStrideExt = ((int)0x8083),
  ExtVertexArray.ColorArrayCountExt = ((int)0x8084), ExtVertexArray.IndexArrayTypeExt = ((int)0x8085), ExtVertexArray.IndexArrayStrideExt = ((int)0x8086), ExtVertexArray.IndexArrayCountExt = ((int)0x8087),
  ExtVertexArray.TextureCoordArraySizeExt = ((int)0x8088), ExtVertexArray.TextureCoordArrayTypeExt = ((int)0x8089), ExtVertexArray.TextureCoordArrayStrideExt = ((int)0x808A), ExtVertexArray.TextureCoordArrayCountExt = ((int)0x808B),
  ExtVertexArray.EdgeFlagArrayStrideExt = ((int)0x808C), ExtVertexArray.EdgeFlagArrayCountExt = ((int)0x808D), ExtVertexArray.VertexArrayPointerExt = ((int)0x808E), ExtVertexArray.NormalArrayPointerExt = ((int)0x808F),
  ExtVertexArray.ColorArrayPointerExt = ((int)0x8090), ExtVertexArray.IndexArrayPointerExt = ((int)0x8091), ExtVertexArray.TextureCoordArrayPointerExt = ((int)0x8092), ExtVertexArray.EdgeFlagArrayPointerExt = ((int)0x8093)
}
 Not used directly. More...
 
enum  ExtVertexArrayBgra : int { ExtVertexArrayBgra.Bgra = ((int)0x80E1) }
 Not used directly. More...
 
enum  ExtVertexAttrib64bit : int {
  ExtVertexAttrib64bit.Double = ((int)0x140A), ExtVertexAttrib64bit.DoubleMat2Ext = ((int)0x8F46), ExtVertexAttrib64bit.DoubleMat3Ext = ((int)0x8F47), ExtVertexAttrib64bit.DoubleMat4Ext = ((int)0x8F48),
  ExtVertexAttrib64bit.DoubleMat2x3Ext = ((int)0x8F49), ExtVertexAttrib64bit.DoubleMat2x4Ext = ((int)0x8F4A), ExtVertexAttrib64bit.DoubleMat3x2Ext = ((int)0x8F4B), ExtVertexAttrib64bit.DoubleMat3x4Ext = ((int)0x8F4C),
  ExtVertexAttrib64bit.DoubleMat4x2Ext = ((int)0x8F4D), ExtVertexAttrib64bit.DoubleMat4x3Ext = ((int)0x8F4E), ExtVertexAttrib64bit.DoubleVec2Ext = ((int)0x8FFC), ExtVertexAttrib64bit.DoubleVec3Ext = ((int)0x8FFD),
  ExtVertexAttrib64bit.DoubleVec4Ext = ((int)0x8FFE)
}
 Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset, GL.Ext.VertexAttribLPointer More...
 
enum  ExtVertexShader : int {
  ExtVertexShader.VertexShaderExt = ((int)0x8780), ExtVertexShader.VertexShaderBindingExt = ((int)0x8781), ExtVertexShader.OpIndexExt = ((int)0x8782), ExtVertexShader.OpNegateExt = ((int)0x8783),
  ExtVertexShader.OpDot3Ext = ((int)0x8784), ExtVertexShader.OpDot4Ext = ((int)0x8785), ExtVertexShader.OpMulExt = ((int)0x8786), ExtVertexShader.OpAddExt = ((int)0x8787),
  ExtVertexShader.OpMaddExt = ((int)0x8788), ExtVertexShader.OpFracExt = ((int)0x8789), ExtVertexShader.OpMaxExt = ((int)0x878A), ExtVertexShader.OpMinExt = ((int)0x878B),
  ExtVertexShader.OpSetGeExt = ((int)0x878C), ExtVertexShader.OpSetLtExt = ((int)0x878D), ExtVertexShader.OpClampExt = ((int)0x878E), ExtVertexShader.OpFloorExt = ((int)0x878F),
  ExtVertexShader.OpRoundExt = ((int)0x8790), ExtVertexShader.OpExpBase2Ext = ((int)0x8791), ExtVertexShader.OpLogBase2Ext = ((int)0x8792), ExtVertexShader.OpPowerExt = ((int)0x8793),
  ExtVertexShader.OpRecipExt = ((int)0x8794), ExtVertexShader.OpRecipSqrtExt = ((int)0x8795), ExtVertexShader.OpSubExt = ((int)0x8796), ExtVertexShader.OpCrossProductExt = ((int)0x8797),
  ExtVertexShader.OpMultiplyMatrixExt = ((int)0x8798), ExtVertexShader.OpMovExt = ((int)0x8799), ExtVertexShader.OutputVertexExt = ((int)0x879A), ExtVertexShader.OutputColor0Ext = ((int)0x879B),
  ExtVertexShader.OutputColor1Ext = ((int)0x879C), ExtVertexShader.OutputTextureCoord0Ext = ((int)0x879D), ExtVertexShader.OutputTextureCoord1Ext = ((int)0x879E), ExtVertexShader.OutputTextureCoord2Ext = ((int)0x879F),
  ExtVertexShader.OutputTextureCoord3Ext = ((int)0x87A0), ExtVertexShader.OutputTextureCoord4Ext = ((int)0x87A1), ExtVertexShader.OutputTextureCoord5Ext = ((int)0x87A2), ExtVertexShader.OutputTextureCoord6Ext = ((int)0x87A3),
  ExtVertexShader.OutputTextureCoord7Ext = ((int)0x87A4), ExtVertexShader.OutputTextureCoord8Ext = ((int)0x87A5), ExtVertexShader.OutputTextureCoord9Ext = ((int)0x87A6), ExtVertexShader.OutputTextureCoord10Ext = ((int)0x87A7),
  ExtVertexShader.OutputTextureCoord11Ext = ((int)0x87A8), ExtVertexShader.OutputTextureCoord12Ext = ((int)0x87A9), ExtVertexShader.OutputTextureCoord13Ext = ((int)0x87AA), ExtVertexShader.OutputTextureCoord14Ext = ((int)0x87AB),
  ExtVertexShader.OutputTextureCoord15Ext = ((int)0x87AC), ExtVertexShader.OutputTextureCoord16Ext = ((int)0x87AD), ExtVertexShader.OutputTextureCoord17Ext = ((int)0x87AE), ExtVertexShader.OutputTextureCoord18Ext = ((int)0x87AF),
  ExtVertexShader.OutputTextureCoord19Ext = ((int)0x87B0), ExtVertexShader.OutputTextureCoord20Ext = ((int)0x87B1), ExtVertexShader.OutputTextureCoord21Ext = ((int)0x87B2), ExtVertexShader.OutputTextureCoord22Ext = ((int)0x87B3),
  ExtVertexShader.OutputTextureCoord23Ext = ((int)0x87B4), ExtVertexShader.OutputTextureCoord24Ext = ((int)0x87B5), ExtVertexShader.OutputTextureCoord25Ext = ((int)0x87B6), ExtVertexShader.OutputTextureCoord26Ext = ((int)0x87B7),
  ExtVertexShader.OutputTextureCoord27Ext = ((int)0x87B8), ExtVertexShader.OutputTextureCoord28Ext = ((int)0x87B9), ExtVertexShader.OutputTextureCoord29Ext = ((int)0x87BA), ExtVertexShader.OutputTextureCoord30Ext = ((int)0x87BB),
  ExtVertexShader.OutputTextureCoord31Ext = ((int)0x87BC), ExtVertexShader.OutputFogExt = ((int)0x87BD), ExtVertexShader.ScalarExt = ((int)0x87BE), ExtVertexShader.VectorExt = ((int)0x87BF),
  ExtVertexShader.MatrixExt = ((int)0x87C0), ExtVertexShader.VariantExt = ((int)0x87C1), ExtVertexShader.InvariantExt = ((int)0x87C2), ExtVertexShader.LocalConstantExt = ((int)0x87C3),
  ExtVertexShader.LocalExt = ((int)0x87C4), ExtVertexShader.MaxVertexShaderInstructionsExt = ((int)0x87C5), ExtVertexShader.MaxVertexShaderVariantsExt = ((int)0x87C6), ExtVertexShader.MaxVertexShaderInvariantsExt = ((int)0x87C7),
  ExtVertexShader.MaxVertexShaderLocalConstantsExt = ((int)0x87C8), ExtVertexShader.MaxVertexShaderLocalsExt = ((int)0x87C9), ExtVertexShader.MaxOptimizedVertexShaderInstructionsExt = ((int)0x87CA), ExtVertexShader.MaxOptimizedVertexShaderVariantsExt = ((int)0x87CB),
  ExtVertexShader.MaxOptimizedVertexShaderLocalConstantsExt = ((int)0x87CC), ExtVertexShader.MaxOptimizedVertexShaderInvariantsExt = ((int)0x87CD), ExtVertexShader.MaxOptimizedVertexShaderLocalsExt = ((int)0x87CE), ExtVertexShader.VertexShaderInstructionsExt = ((int)0x87CF),
  ExtVertexShader.VertexShaderVariantsExt = ((int)0x87D0), ExtVertexShader.VertexShaderInvariantsExt = ((int)0x87D1), ExtVertexShader.VertexShaderLocalConstantsExt = ((int)0x87D2), ExtVertexShader.VertexShaderLocalsExt = ((int)0x87D3),
  ExtVertexShader.VertexShaderOptimizedExt = ((int)0x87D4), ExtVertexShader.XExt = ((int)0x87D5), ExtVertexShader.YExt = ((int)0x87D6), ExtVertexShader.ZExt = ((int)0x87D7),
  ExtVertexShader.WExt = ((int)0x87D8), ExtVertexShader.NegativeXExt = ((int)0x87D9), ExtVertexShader.NegativeYExt = ((int)0x87DA), ExtVertexShader.NegativeZExt = ((int)0x87DB),
  ExtVertexShader.NegativeWExt = ((int)0x87DC), ExtVertexShader.ZeroExt = ((int)0x87DD), ExtVertexShader.OneExt = ((int)0x87DE), ExtVertexShader.NegativeOneExt = ((int)0x87DF),
  ExtVertexShader.NormalizedRangeExt = ((int)0x87E0), ExtVertexShader.FullRangeExt = ((int)0x87E1), ExtVertexShader.CurrentVertexExt = ((int)0x87E2), ExtVertexShader.MvpMatrixExt = ((int)0x87E3),
  ExtVertexShader.VariantValueExt = ((int)0x87E4), ExtVertexShader.VariantDatatypeExt = ((int)0x87E5), ExtVertexShader.VariantArrayStrideExt = ((int)0x87E6), ExtVertexShader.VariantArrayTypeExt = ((int)0x87E7),
  ExtVertexShader.VariantArrayExt = ((int)0x87E8), ExtVertexShader.VariantArrayPointerExt = ((int)0x87E9), ExtVertexShader.InvariantValueExt = ((int)0x87EA), ExtVertexShader.InvariantDatatypeExt = ((int)0x87EB),
  ExtVertexShader.LocalConstantValueExt = ((int)0x87EC), ExtVertexShader.LocalConstantDatatypeExt = ((int)0x87ED)
}
 Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.GenSymbol, GL.Ext.GetInvariantBoolean, GL.Ext.GetInvariantFloat, GL.Ext.GetInvariantInteger, GL.Ext.GetLocalConstantBoolean, GL.Ext.GetLocalConstantFloat, GL.Ext.GetLocalConstantInteger, GL.Ext.GetVariantBoolean, GL.Ext.GetVariantFloat, GL.Ext.GetVariantInteger, GL.Ext.GetVariantPointer, GL.Ext.IsVariantEnabled, GL.Ext.SetInvariant, GL.Ext.SetLocalConstant, GL.Ext.ShaderOp1, GL.Ext.ShaderOp2, GL.Ext.ShaderOp3, GL.Ext.Swizzle, GL.Ext.VariantPointer, GL.Ext.WriteMask More...
 
enum  ExtVertexWeighting : int {
  ExtVertexWeighting.Modelview0StackDepthExt = ((int)0x0BA3), ExtVertexWeighting.Modelview0MatrixExt = ((int)0x0BA6), ExtVertexWeighting.Modelview0Ext = ((int)0x1700), ExtVertexWeighting.Modelview1StackDepthExt = ((int)0x8502),
  ExtVertexWeighting.Modelview1MatrixExt = ((int)0x8506), ExtVertexWeighting.ModelviewMatrix1Ext = ((int)0x8506), ExtVertexWeighting.VertexWeightingExt = ((int)0x8509), ExtVertexWeighting.Modelview1Ext = ((int)0x850A),
  ExtVertexWeighting.CurrentVertexWeightExt = ((int)0x850B), ExtVertexWeighting.VertexWeightArrayExt = ((int)0x850C), ExtVertexWeighting.VertexWeightArraySizeExt = ((int)0x850D), ExtVertexWeighting.VertexWeightArrayTypeExt = ((int)0x850E),
  ExtVertexWeighting.VertexWeightArrayStrideExt = ((int)0x850F), ExtVertexWeighting.VertexWeightArrayPointerExt = ((int)0x8510)
}
 Used in GL.Ext.VertexWeightPointer More...
 
enum  ExtX11SyncObject : int { ExtX11SyncObject.SyncX11FenceExt = ((int)0x90E1) }
 Used in GL.Ext.ImportSync More...
 
enum  FeedBackToken : int {
  FeedBackToken.PassThroughToken = ((int)0x0700), FeedBackToken.PointToken = ((int)0x0701), FeedBackToken.LineToken = ((int)0x0702), FeedBackToken.PolygonToken = ((int)0x0703),
  FeedBackToken.BitmapToken = ((int)0x0704), FeedBackToken.DrawPixelToken = ((int)0x0705), FeedBackToken.CopyPixelToken = ((int)0x0706), FeedBackToken.LineResetToken = ((int)0x0707)
}
 Not used directly. More...
 
enum  FeedbackType : int {
  FeedbackType.Gl2D = ((int)0x0600), FeedbackType.Gl3D = ((int)0x0601), FeedbackType.Gl3DColor = ((int)0x0602), FeedbackType.Gl3DColorTexture = ((int)0x0603),
  FeedbackType.Gl4DColorTexture = ((int)0x0604)
}
 Used in GL.FeedbackBuffer More...
 
enum  FfdMaskSgix : int { FfdMaskSgix.TextureDeformationBitSgix = ((int)0x00000001), FfdMaskSgix.GeometryDeformationBitSgix = ((int)0x00000002) }
 Not used directly. More...
 
enum  FfdTargetSgix : int { FfdTargetSgix.GeometryDeformationSgix = ((int)0x8194), FfdTargetSgix.TextureDeformationSgix = ((int)0x8195) }
 Not used directly. More...
 
enum  FogMode : int {
  FogMode.Exp = ((int)0x0800), FogMode.Exp2 = ((int)0x0801), FogMode.Linear = ((int)0x2601), FogMode.FogFuncSgis = ((int)0x812A),
  FogMode.FogCoord = ((int)0x8451), FogMode.FragmentDepth = ((int)0x8452)
}
 Not used directly. More...
 
enum  FogParameter : int {
  FogParameter.FogIndex = ((int)0x0B61), FogParameter.FogDensity = ((int)0x0B62), FogParameter.FogStart = ((int)0x0B63), FogParameter.FogEnd = ((int)0x0B64),
  FogParameter.FogMode = ((int)0x0B65), FogParameter.FogColor = ((int)0x0B66), FogParameter.FogOffsetValueSgix = ((int)0x8199), FogParameter.FogCoordSrc = ((int)0x8450)
}
 Used in GL.Fog More...
 
enum  FogPointerType : int { FogPointerType.Float = ((int)0x1406), FogPointerType.Double = ((int)0x140A), FogPointerType.HalfFloat = ((int)0x140B) }
 Used in GL.FogCoordPointer More...
 
enum  FragmentLightModelParameterSgix : int { FragmentLightModelParameterSgix.FragmentLightModelLocalViewerSgix = ((int)0x8408), FragmentLightModelParameterSgix.FragmentLightModelTwoSideSgix = ((int)0x8409), FragmentLightModelParameterSgix.FragmentLightModelAmbientSgix = ((int)0x840A), FragmentLightModelParameterSgix.FragmentLightModelNormalInterpolationSgix = ((int)0x840B) }
 Not used directly. More...
 
enum  FramebufferAttachment : int {
  FramebufferAttachment.DepthStencilAttachment = ((int)0x821A), FramebufferAttachment.ColorAttachment0 = ((int)0x8CE0), FramebufferAttachment.ColorAttachment0Ext = ((int)0x8CE0), FramebufferAttachment.ColorAttachment1 = ((int)0x8CE1),
  FramebufferAttachment.ColorAttachment1Ext = ((int)0x8CE1), FramebufferAttachment.ColorAttachment2 = ((int)0x8CE2), FramebufferAttachment.ColorAttachment2Ext = ((int)0x8CE2), FramebufferAttachment.ColorAttachment3 = ((int)0x8CE3),
  FramebufferAttachment.ColorAttachment3Ext = ((int)0x8CE3), FramebufferAttachment.ColorAttachment4 = ((int)0x8CE4), FramebufferAttachment.ColorAttachment4Ext = ((int)0x8CE4), FramebufferAttachment.ColorAttachment5 = ((int)0x8CE5),
  FramebufferAttachment.ColorAttachment5Ext = ((int)0x8CE5), FramebufferAttachment.ColorAttachment6 = ((int)0x8CE6), FramebufferAttachment.ColorAttachment6Ext = ((int)0x8CE6), FramebufferAttachment.ColorAttachment7 = ((int)0x8CE7),
  FramebufferAttachment.ColorAttachment7Ext = ((int)0x8CE7), FramebufferAttachment.ColorAttachment8 = ((int)0x8CE8), FramebufferAttachment.ColorAttachment8Ext = ((int)0x8CE8), FramebufferAttachment.ColorAttachment9 = ((int)0x8CE9),
  FramebufferAttachment.ColorAttachment9Ext = ((int)0x8CE9), FramebufferAttachment.ColorAttachment10 = ((int)0x8CEA), FramebufferAttachment.ColorAttachment10Ext = ((int)0x8CEA), FramebufferAttachment.ColorAttachment11 = ((int)0x8CEB),
  FramebufferAttachment.ColorAttachment11Ext = ((int)0x8CEB), FramebufferAttachment.ColorAttachment12 = ((int)0x8CEC), FramebufferAttachment.ColorAttachment12Ext = ((int)0x8CEC), FramebufferAttachment.ColorAttachment13 = ((int)0x8CED),
  FramebufferAttachment.ColorAttachment13Ext = ((int)0x8CED), FramebufferAttachment.ColorAttachment14 = ((int)0x8CEE), FramebufferAttachment.ColorAttachment14Ext = ((int)0x8CEE), FramebufferAttachment.ColorAttachment15 = ((int)0x8CEF),
  FramebufferAttachment.ColorAttachment15Ext = ((int)0x8CEF), FramebufferAttachment.DepthAttachment = ((int)0x8D00), FramebufferAttachment.DepthAttachmentExt = ((int)0x8D00), FramebufferAttachment.StencilAttachment = ((int)0x8D20),
  FramebufferAttachment.StencilAttachmentExt = ((int)0x8D20)
}
 Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTexture, GL.Ext.NamedFramebufferTextureFace, GL.Ext.NamedFramebufferTextureLayer More...
 
enum  FramebufferAttachmentComponentType : int { FramebufferAttachmentComponentType.Int = ((int)0x1404), FramebufferAttachmentComponentType.Float = ((int)0x1406), FramebufferAttachmentComponentType.Index = ((int)0x8222), FramebufferAttachmentComponentType.UnsignedNormalized = ((int)0x8C17) }
 Not used directly. More...
 
enum  FramebufferAttachmentObjectType : int { FramebufferAttachmentObjectType.None = ((int)0), FramebufferAttachmentObjectType.Texture = ((int)0x1702), FramebufferAttachmentObjectType.FramebufferDefault = ((int)0x8218), FramebufferAttachmentObjectType.Renderbuffer = ((int)0x8D41) }
 Not used directly. More...
 
enum  FramebufferErrorCode : int {
  FramebufferErrorCode.FramebufferUndefined = ((int)0x8219), FramebufferErrorCode.FramebufferComplete = ((int)0x8CD5), FramebufferErrorCode.FramebufferCompleteExt = ((int)0x8CD5), FramebufferErrorCode.FramebufferIncompleteAttachment = ((int)0x8CD6),
  FramebufferErrorCode.FramebufferIncompleteAttachmentExt = ((int)0x8CD6), FramebufferErrorCode.FramebufferIncompleteMissingAttachment = ((int)0x8CD7), FramebufferErrorCode.FramebufferIncompleteMissingAttachmentExt = ((int)0x8CD7), FramebufferErrorCode.FramebufferIncompleteDimensionsExt = ((int)0x8CD9),
  FramebufferErrorCode.FramebufferIncompleteFormatsExt = ((int)0x8CDA), FramebufferErrorCode.FramebufferIncompleteDrawBuffer = ((int)0x8CDB), FramebufferErrorCode.FramebufferIncompleteDrawBufferExt = ((int)0x8CDB), FramebufferErrorCode.FramebufferIncompleteReadBuffer = ((int)0x8CDC),
  FramebufferErrorCode.FramebufferIncompleteReadBufferExt = ((int)0x8CDC), FramebufferErrorCode.FramebufferUnsupported = ((int)0x8CDD), FramebufferErrorCode.FramebufferUnsupportedExt = ((int)0x8CDD), FramebufferErrorCode.FramebufferIncompleteMultisample = ((int)0x8D56),
  FramebufferErrorCode.FramebufferIncompleteLayerTargets = ((int)0x8DA8), FramebufferErrorCode.FramebufferIncompleteLayerCount = ((int)0x8DA9)
}
 Not used directly. More...
 
enum  FramebufferParameterName : int {
  FramebufferParameterName.FramebufferAttachmentColorEncoding = ((int)0x8210), FramebufferParameterName.FramebufferAttachmentComponentType = ((int)0x8211), FramebufferParameterName.FramebufferAttachmentRedSize = ((int)0x8212), FramebufferParameterName.FramebufferAttachmentGreenSize = ((int)0x8213),
  FramebufferParameterName.FramebufferAttachmentBlueSize = ((int)0x8214), FramebufferParameterName.FramebufferAttachmentAlphaSize = ((int)0x8215), FramebufferParameterName.FramebufferAttachmentDepthSize = ((int)0x8216), FramebufferParameterName.FramebufferAttachmentStencilSize = ((int)0x8217),
  FramebufferParameterName.FramebufferAttachmentObjectType = ((int)0x8CD0), FramebufferParameterName.FramebufferAttachmentObjectTypeExt = ((int)0x8CD0), FramebufferParameterName.FramebufferAttachmentObjectName = ((int)0x8CD1), FramebufferParameterName.FramebufferAttachmentObjectNameExt = ((int)0x8CD1),
  FramebufferParameterName.FramebufferAttachmentTextureLevel = ((int)0x8CD2), FramebufferParameterName.FramebufferAttachmentTextureLevelExt = ((int)0x8CD2), FramebufferParameterName.FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), FramebufferParameterName.FramebufferAttachmentTextureCubeMapFaceExt = ((int)0x8CD3),
  FramebufferParameterName.FramebufferAttachmentTexture3DZoffsetExt = ((int)0x8CD4), FramebufferParameterName.FramebufferAttachmentTextureLayer = ((int)0x8CD4), FramebufferParameterName.FramebufferAttachmentLayered = ((int)0x8DA7)
}
 Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter More...
 
enum  FramebufferTarget : int { FramebufferTarget.ReadFramebuffer = ((int)0x8CA8), FramebufferTarget.DrawFramebuffer = ((int)0x8CA9), FramebufferTarget.Framebuffer = ((int)0x8D40), FramebufferTarget.FramebufferExt = ((int)0x8D40) }
 Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.BindFramebuffer, GL.CheckFramebufferStatus, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.Ext.BindFramebuffer, GL.Ext.CheckFramebufferStatus, GL.Ext.CheckNamedFramebufferStatus, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter More...
 
enum  FrontFaceDirection : int { FrontFaceDirection.Cw = ((int)0x0900), FrontFaceDirection.Ccw = ((int)0x0901) }
 Used in GL.FrontFace More...
 
enum  GenerateMipmapTarget : int {
  GenerateMipmapTarget.Texture1D = ((int)0x0DE0), GenerateMipmapTarget.Texture2D = ((int)0x0DE1), GenerateMipmapTarget.Texture3D = ((int)0x806F), GenerateMipmapTarget.TextureCubeMap = ((int)0x8513),
  GenerateMipmapTarget.Texture1DArray = ((int)0x8C18), GenerateMipmapTarget.Texture2DArray = ((int)0x8C1A), GenerateMipmapTarget.Texture2DMultisample = ((int)0x9100), GenerateMipmapTarget.Texture2DMultisampleArray = ((int)0x9102)
}
 Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap More...
 
enum  GetColorTableParameterPName : int {
  GetColorTableParameterPName.ColorTableScale = ((int)0x80D6), GetColorTableParameterPName.ColorTableBias = ((int)0x80D7), GetColorTableParameterPName.ColorTableFormat = ((int)0x80D8), GetColorTableParameterPName.ColorTableWidth = ((int)0x80D9),
  GetColorTableParameterPName.ColorTableRedSize = ((int)0x80DA), GetColorTableParameterPName.ColorTableGreenSize = ((int)0x80DB), GetColorTableParameterPName.ColorTableBlueSize = ((int)0x80DC), GetColorTableParameterPName.ColorTableAlphaSize = ((int)0x80DD),
  GetColorTableParameterPName.ColorTableLuminanceSize = ((int)0x80DE), GetColorTableParameterPName.ColorTableIntensitySize = ((int)0x80DF)
}
 Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter More...
 
enum  GetColorTableParameterPNameSgi : int {
  GetColorTableParameterPNameSgi.ColorTableScaleSgi = ((int)0x80D6), GetColorTableParameterPNameSgi.ColorTableBiasSgi = ((int)0x80D7), GetColorTableParameterPNameSgi.ColorTableFormatSgi = ((int)0x80D8), GetColorTableParameterPNameSgi.ColorTableWidthSgi = ((int)0x80D9),
  GetColorTableParameterPNameSgi.ColorTableRedSizeSgi = ((int)0x80DA), GetColorTableParameterPNameSgi.ColorTableGreenSizeSgi = ((int)0x80DB), GetColorTableParameterPNameSgi.ColorTableBlueSizeSgi = ((int)0x80DC), GetColorTableParameterPNameSgi.ColorTableAlphaSizeSgi = ((int)0x80DD),
  GetColorTableParameterPNameSgi.ColorTableLuminanceSizeSgi = ((int)0x80DE), GetColorTableParameterPNameSgi.ColorTableIntensitySizeSgi = ((int)0x80DF)
}
 Not used directly. More...
 
enum  GetConvolutionParameter : int {
  GetConvolutionParameter.ConvolutionBorderModeExt = ((int)0x8013), GetConvolutionParameter.ConvolutionFilterScaleExt = ((int)0x8014), GetConvolutionParameter.ConvolutionFilterBiasExt = ((int)0x8015), GetConvolutionParameter.ConvolutionFormatExt = ((int)0x8017),
  GetConvolutionParameter.ConvolutionWidthExt = ((int)0x8018), GetConvolutionParameter.ConvolutionHeightExt = ((int)0x8019), GetConvolutionParameter.MaxConvolutionWidthExt = ((int)0x801A), GetConvolutionParameter.MaxConvolutionHeightExt = ((int)0x801B)
}
 Not used directly. More...
 
enum  GetConvolutionParameterPName : int {
  GetConvolutionParameterPName.ConvolutionBorderMode = ((int)0x8013), GetConvolutionParameterPName.ConvolutionFilterScale = ((int)0x8014), GetConvolutionParameterPName.ConvolutionFilterBias = ((int)0x8015), GetConvolutionParameterPName.ConvolutionFormat = ((int)0x8017),
  GetConvolutionParameterPName.ConvolutionWidth = ((int)0x8018), GetConvolutionParameterPName.ConvolutionHeight = ((int)0x8019), GetConvolutionParameterPName.MaxConvolutionWidth = ((int)0x801A), GetConvolutionParameterPName.MaxConvolutionHeight = ((int)0x801B),
  GetConvolutionParameterPName.ConvolutionBorderColor = ((int)0x8154)
}
 Used in GL.GetConvolutionParameter More...
 
enum  GetHistogramParameterPName : int {
  GetHistogramParameterPName.HistogramWidth = ((int)0x8026), GetHistogramParameterPName.HistogramFormat = ((int)0x8027), GetHistogramParameterPName.HistogramRedSize = ((int)0x8028), GetHistogramParameterPName.HistogramGreenSize = ((int)0x8029),
  GetHistogramParameterPName.HistogramBlueSize = ((int)0x802A), GetHistogramParameterPName.HistogramAlphaSize = ((int)0x802B), GetHistogramParameterPName.HistogramLuminanceSize = ((int)0x802C), GetHistogramParameterPName.HistogramSink = ((int)0x802D)
}
 Used in GL.GetHistogramParameter More...
 
enum  GetHistogramParameterPNameExt : int {
  GetHistogramParameterPNameExt.HistogramWidthExt = ((int)0x8026), GetHistogramParameterPNameExt.HistogramFormatExt = ((int)0x8027), GetHistogramParameterPNameExt.HistogramRedSizeExt = ((int)0x8028), GetHistogramParameterPNameExt.HistogramGreenSizeExt = ((int)0x8029),
  GetHistogramParameterPNameExt.HistogramBlueSizeExt = ((int)0x802A), GetHistogramParameterPNameExt.HistogramAlphaSizeExt = ((int)0x802B), GetHistogramParameterPNameExt.HistogramLuminanceSizeExt = ((int)0x802C), GetHistogramParameterPNameExt.HistogramSinkExt = ((int)0x802D)
}
 Not used directly. More...
 
enum  GetIndexedPName : int {
  GetIndexedPName.DepthRange = ((int)0x0B70), GetIndexedPName.Viewport = ((int)0x0BA2), GetIndexedPName.ScissorBox = ((int)0x0C10), GetIndexedPName.ColorWritemask = ((int)0x0C23),
  GetIndexedPName.UniformBufferBinding = ((int)0x8A28), GetIndexedPName.UniformBufferStart = ((int)0x8A29), GetIndexedPName.UniformBufferSize = ((int)0x8A2A), GetIndexedPName.TransformFeedbackBufferStart = ((int)0x8C84),
  GetIndexedPName.TransformFeedbackBufferSize = ((int)0x8C85), GetIndexedPName.TransformFeedbackBufferBinding = ((int)0x8C8F), GetIndexedPName.SampleMaskValue = ((int)0x8E52)
}
 Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger, GL.Ext.GetIntegerIndexed More...
 
enum  GetMapQuery : int { GetMapQuery.Coeff = ((int)0x0A00), GetMapQuery.Order = ((int)0x0A01), GetMapQuery.Domain = ((int)0x0A02) }
 Used in GL.GetMap More...
 
enum  GetMinmaxParameterPName : int { GetMinmaxParameterPName.MinmaxFormat = ((int)0x802F), GetMinmaxParameterPName.MinmaxSink = ((int)0x8030) }
 Used in GL.GetMinmaxParameter More...
 
enum  GetMinmaxParameterPNameExt : int { GetMinmaxParameterPNameExt.MinmaxFormatExt = ((int)0x802F), GetMinmaxParameterPNameExt.MinmaxSinkExt = ((int)0x8030) }
 Not used directly. More...
 
enum  GetMultisamplePName : int { GetMultisamplePName.SamplePosition = ((int)0x8E50) }
 Used in GL.GetMultisample More...
 
enum  GetPixelMap : int {
  GetPixelMap.PixelMapIToI = ((int)0x0C70), GetPixelMap.PixelMapSToS = ((int)0x0C71), GetPixelMap.PixelMapIToR = ((int)0x0C72), GetPixelMap.PixelMapIToG = ((int)0x0C73),
  GetPixelMap.PixelMapIToB = ((int)0x0C74), GetPixelMap.PixelMapIToA = ((int)0x0C75), GetPixelMap.PixelMapRToR = ((int)0x0C76), GetPixelMap.PixelMapGToG = ((int)0x0C77),
  GetPixelMap.PixelMapBToB = ((int)0x0C78), GetPixelMap.PixelMapAToA = ((int)0x0C79)
}
 Not used directly. More...
 
enum  GetPName : int {
  GetPName.CurrentColor = ((int)0x0B00), GetPName.CurrentIndex = ((int)0x0B01), GetPName.CurrentNormal = ((int)0x0B02), GetPName.CurrentTextureCoords = ((int)0x0B03),
  GetPName.CurrentRasterColor = ((int)0x0B04), GetPName.CurrentRasterIndex = ((int)0x0B05), GetPName.CurrentRasterTextureCoords = ((int)0x0B06), GetPName.CurrentRasterPosition = ((int)0x0B07),
  GetPName.CurrentRasterPositionValid = ((int)0x0B08), GetPName.CurrentRasterDistance = ((int)0x0B09), GetPName.PointSmooth = ((int)0x0B10), GetPName.PointSize = ((int)0x0B11),
  GetPName.PointSizeRange = ((int)0x0B12), GetPName.SmoothPointSizeRange = ((int)0x0B12), GetPName.PointSizeGranularity = ((int)0x0B13), GetPName.SmoothPointSizeGranularity = ((int)0x0B13),
  GetPName.LineSmooth = ((int)0x0B20), GetPName.LineWidth = ((int)0x0B21), GetPName.LineWidthRange = ((int)0x0B22), GetPName.SmoothLineWidthRange = ((int)0x0B22),
  GetPName.LineWidthGranularity = ((int)0x0B23), GetPName.SmoothLineWidthGranularity = ((int)0x0B23), GetPName.LineStipple = ((int)0x0B24), GetPName.LineStipplePattern = ((int)0x0B25),
  GetPName.LineStippleRepeat = ((int)0x0B26), GetPName.ListMode = ((int)0x0B30), GetPName.MaxListNesting = ((int)0x0B31), GetPName.ListBase = ((int)0x0B32),
  GetPName.ListIndex = ((int)0x0B33), GetPName.PolygonMode = ((int)0x0B40), GetPName.PolygonSmooth = ((int)0x0B41), GetPName.PolygonStipple = ((int)0x0B42),
  GetPName.EdgeFlag = ((int)0x0B43), GetPName.CullFace = ((int)0x0B44), GetPName.CullFaceMode = ((int)0x0B45), GetPName.FrontFace = ((int)0x0B46),
  GetPName.Lighting = ((int)0x0B50), GetPName.LightModelLocalViewer = ((int)0x0B51), GetPName.LightModelTwoSide = ((int)0x0B52), GetPName.LightModelAmbient = ((int)0x0B53),
  GetPName.ShadeModel = ((int)0x0B54), GetPName.ColorMaterialFace = ((int)0x0B55), GetPName.ColorMaterialParameter = ((int)0x0B56), GetPName.ColorMaterial = ((int)0x0B57),
  GetPName.Fog = ((int)0x0B60), GetPName.FogIndex = ((int)0x0B61), GetPName.FogDensity = ((int)0x0B62), GetPName.FogStart = ((int)0x0B63),
  GetPName.FogEnd = ((int)0x0B64), GetPName.FogMode = ((int)0x0B65), GetPName.FogColor = ((int)0x0B66), GetPName.DepthRange = ((int)0x0B70),
  GetPName.DepthTest = ((int)0x0B71), GetPName.DepthWritemask = ((int)0x0B72), GetPName.DepthClearValue = ((int)0x0B73), GetPName.DepthFunc = ((int)0x0B74),
  GetPName.AccumClearValue = ((int)0x0B80), GetPName.StencilTest = ((int)0x0B90), GetPName.StencilClearValue = ((int)0x0B91), GetPName.StencilFunc = ((int)0x0B92),
  GetPName.StencilValueMask = ((int)0x0B93), GetPName.StencilFail = ((int)0x0B94), GetPName.StencilPassDepthFail = ((int)0x0B95), GetPName.StencilPassDepthPass = ((int)0x0B96),
  GetPName.StencilRef = ((int)0x0B97), GetPName.StencilWritemask = ((int)0x0B98), GetPName.MatrixMode = ((int)0x0BA0), GetPName.Normalize = ((int)0x0BA1),
  GetPName.Viewport = ((int)0x0BA2), GetPName.ModelviewStackDepth = ((int)0x0BA3), GetPName.ProjectionStackDepth = ((int)0x0BA4), GetPName.TextureStackDepth = ((int)0x0BA5),
  GetPName.ModelviewMatrix = ((int)0x0BA6), GetPName.ProjectionMatrix = ((int)0x0BA7), GetPName.TextureMatrix = ((int)0x0BA8), GetPName.AttribStackDepth = ((int)0x0BB0),
  GetPName.ClientAttribStackDepth = ((int)0x0BB1), GetPName.AlphaTest = ((int)0x0BC0), GetPName.AlphaTestFunc = ((int)0x0BC1), GetPName.AlphaTestRef = ((int)0x0BC2),
  GetPName.Dither = ((int)0x0BD0), GetPName.BlendDst = ((int)0x0BE0), GetPName.BlendSrc = ((int)0x0BE1), GetPName.Blend = ((int)0x0BE2),
  GetPName.LogicOpMode = ((int)0x0BF0), GetPName.IndexLogicOp = ((int)0x0BF1), GetPName.LogicOp = ((int)0x0BF1), GetPName.ColorLogicOp = ((int)0x0BF2),
  GetPName.AuxBuffers = ((int)0x0C00), GetPName.DrawBuffer = ((int)0x0C01), GetPName.ReadBuffer = ((int)0x0C02), GetPName.ScissorBox = ((int)0x0C10),
  GetPName.ScissorTest = ((int)0x0C11), GetPName.IndexClearValue = ((int)0x0C20), GetPName.IndexWritemask = ((int)0x0C21), GetPName.ColorClearValue = ((int)0x0C22),
  GetPName.ColorWritemask = ((int)0x0C23), GetPName.IndexMode = ((int)0x0C30), GetPName.RgbaMode = ((int)0x0C31), GetPName.Doublebuffer = ((int)0x0C32),
  GetPName.Stereo = ((int)0x0C33), GetPName.RenderMode = ((int)0x0C40), GetPName.PerspectiveCorrectionHint = ((int)0x0C50), GetPName.PointSmoothHint = ((int)0x0C51),
  GetPName.LineSmoothHint = ((int)0x0C52), GetPName.PolygonSmoothHint = ((int)0x0C53), GetPName.FogHint = ((int)0x0C54), GetPName.TextureGenS = ((int)0x0C60),
  GetPName.TextureGenT = ((int)0x0C61), GetPName.TextureGenR = ((int)0x0C62), GetPName.TextureGenQ = ((int)0x0C63), GetPName.PixelMapIToISize = ((int)0x0CB0),
  GetPName.PixelMapSToSSize = ((int)0x0CB1), GetPName.PixelMapIToRSize = ((int)0x0CB2), GetPName.PixelMapIToGSize = ((int)0x0CB3), GetPName.PixelMapIToBSize = ((int)0x0CB4),
  GetPName.PixelMapIToASize = ((int)0x0CB5), GetPName.PixelMapRToRSize = ((int)0x0CB6), GetPName.PixelMapGToGSize = ((int)0x0CB7), GetPName.PixelMapBToBSize = ((int)0x0CB8),
  GetPName.PixelMapAToASize = ((int)0x0CB9), GetPName.UnpackSwapBytes = ((int)0x0CF0), GetPName.UnpackLsbFirst = ((int)0x0CF1), GetPName.UnpackRowLength = ((int)0x0CF2),
  GetPName.UnpackSkipRows = ((int)0x0CF3), GetPName.UnpackSkipPixels = ((int)0x0CF4), GetPName.UnpackAlignment = ((int)0x0CF5), GetPName.PackSwapBytes = ((int)0x0D00),
  GetPName.PackLsbFirst = ((int)0x0D01), GetPName.PackRowLength = ((int)0x0D02), GetPName.PackSkipRows = ((int)0x0D03), GetPName.PackSkipPixels = ((int)0x0D04),
  GetPName.PackAlignment = ((int)0x0D05), GetPName.MapColor = ((int)0x0D10), GetPName.MapStencil = ((int)0x0D11), GetPName.IndexShift = ((int)0x0D12),
  GetPName.IndexOffset = ((int)0x0D13), GetPName.RedScale = ((int)0x0D14), GetPName.RedBias = ((int)0x0D15), GetPName.ZoomX = ((int)0x0D16),
  GetPName.ZoomY = ((int)0x0D17), GetPName.GreenScale = ((int)0x0D18), GetPName.GreenBias = ((int)0x0D19), GetPName.BlueScale = ((int)0x0D1A),
  GetPName.BlueBias = ((int)0x0D1B), GetPName.AlphaScale = ((int)0x0D1C), GetPName.AlphaBias = ((int)0x0D1D), GetPName.DepthScale = ((int)0x0D1E),
  GetPName.DepthBias = ((int)0x0D1F), GetPName.MaxEvalOrder = ((int)0x0D30), GetPName.MaxLights = ((int)0x0D31), GetPName.MaxClipDistances = ((int)0x0D32),
  GetPName.MaxClipPlanes = ((int)0x0D32), GetPName.MaxTextureSize = ((int)0x0D33), GetPName.MaxPixelMapTable = ((int)0x0D34), GetPName.MaxAttribStackDepth = ((int)0x0D35),
  GetPName.MaxModelviewStackDepth = ((int)0x0D36), GetPName.MaxNameStackDepth = ((int)0x0D37), GetPName.MaxProjectionStackDepth = ((int)0x0D38), GetPName.MaxTextureStackDepth = ((int)0x0D39),
  GetPName.MaxViewportDims = ((int)0x0D3A), GetPName.MaxClientAttribStackDepth = ((int)0x0D3B), GetPName.SubpixelBits = ((int)0x0D50), GetPName.IndexBits = ((int)0x0D51),
  GetPName.RedBits = ((int)0x0D52), GetPName.GreenBits = ((int)0x0D53), GetPName.BlueBits = ((int)0x0D54), GetPName.AlphaBits = ((int)0x0D55),
  GetPName.DepthBits = ((int)0x0D56), GetPName.StencilBits = ((int)0x0D57), GetPName.AccumRedBits = ((int)0x0D58), GetPName.AccumGreenBits = ((int)0x0D59),
  GetPName.AccumBlueBits = ((int)0x0D5A), GetPName.AccumAlphaBits = ((int)0x0D5B), GetPName.NameStackDepth = ((int)0x0D70), GetPName.AutoNormal = ((int)0x0D80),
  GetPName.Map1Color4 = ((int)0x0D90), GetPName.Map1Index = ((int)0x0D91), GetPName.Map1Normal = ((int)0x0D92), GetPName.Map1TextureCoord1 = ((int)0x0D93),
  GetPName.Map1TextureCoord2 = ((int)0x0D94), GetPName.Map1TextureCoord3 = ((int)0x0D95), GetPName.Map1TextureCoord4 = ((int)0x0D96), GetPName.Map1Vertex3 = ((int)0x0D97),
  GetPName.Map1Vertex4 = ((int)0x0D98), GetPName.Map2Color4 = ((int)0x0DB0), GetPName.Map2Index = ((int)0x0DB1), GetPName.Map2Normal = ((int)0x0DB2),
  GetPName.Map2TextureCoord1 = ((int)0x0DB3), GetPName.Map2TextureCoord2 = ((int)0x0DB4), GetPName.Map2TextureCoord3 = ((int)0x0DB5), GetPName.Map2TextureCoord4 = ((int)0x0DB6),
  GetPName.Map2Vertex3 = ((int)0x0DB7), GetPName.Map2Vertex4 = ((int)0x0DB8), GetPName.Map1GridDomain = ((int)0x0DD0), GetPName.Map1GridSegments = ((int)0x0DD1),
  GetPName.Map2GridDomain = ((int)0x0DD2), GetPName.Map2GridSegments = ((int)0x0DD3), GetPName.Texture1D = ((int)0x0DE0), GetPName.Texture2D = ((int)0x0DE1),
  GetPName.FeedbackBufferSize = ((int)0x0DF1), GetPName.FeedbackBufferType = ((int)0x0DF2), GetPName.SelectionBufferSize = ((int)0x0DF4), GetPName.PolygonOffsetUnits = ((int)0x2A00),
  GetPName.PolygonOffsetPoint = ((int)0x2A01), GetPName.PolygonOffsetLine = ((int)0x2A02), GetPName.ClipPlane0 = ((int)0x3000), GetPName.ClipPlane1 = ((int)0x3001),
  GetPName.ClipPlane2 = ((int)0x3002), GetPName.ClipPlane3 = ((int)0x3003), GetPName.ClipPlane4 = ((int)0x3004), GetPName.ClipPlane5 = ((int)0x3005),
  GetPName.Light0 = ((int)0x4000), GetPName.Light1 = ((int)0x4001), GetPName.Light2 = ((int)0x4002), GetPName.Light3 = ((int)0x4003),
  GetPName.Light4 = ((int)0x4004), GetPName.Light5 = ((int)0x4005), GetPName.Light6 = ((int)0x4006), GetPName.Light7 = ((int)0x4007),
  GetPName.BlendColorExt = ((int)0x8005), GetPName.BlendEquationExt = ((int)0x8009), GetPName.BlendEquationRgb = ((int)0x8009), GetPName.PackCmykHintExt = ((int)0x800E),
  GetPName.UnpackCmykHintExt = ((int)0x800F), GetPName.Convolution1DExt = ((int)0x8010), GetPName.Convolution2DExt = ((int)0x8011), GetPName.Separable2DExt = ((int)0x8012),
  GetPName.PostConvolutionRedScaleExt = ((int)0x801C), GetPName.PostConvolutionGreenScaleExt = ((int)0x801D), GetPName.PostConvolutionBlueScaleExt = ((int)0x801E), GetPName.PostConvolutionAlphaScaleExt = ((int)0x801F),
  GetPName.PostConvolutionRedBiasExt = ((int)0x8020), GetPName.PostConvolutionGreenBiasExt = ((int)0x8021), GetPName.PostConvolutionBlueBiasExt = ((int)0x8022), GetPName.PostConvolutionAlphaBiasExt = ((int)0x8023),
  GetPName.HistogramExt = ((int)0x8024), GetPName.MinmaxExt = ((int)0x802E), GetPName.PolygonOffsetFill = ((int)0x8037), GetPName.PolygonOffsetFactor = ((int)0x8038),
  GetPName.PolygonOffsetBiasExt = ((int)0x8039), GetPName.RescaleNormalExt = ((int)0x803A), GetPName.TextureBinding1D = ((int)0x8068), GetPName.TextureBinding2D = ((int)0x8069),
  GetPName.Texture3DBindingExt = ((int)0x806A), GetPName.TextureBinding3D = ((int)0x806A), GetPName.PackSkipImagesExt = ((int)0x806B), GetPName.PackImageHeightExt = ((int)0x806C),
  GetPName.UnpackSkipImagesExt = ((int)0x806D), GetPName.UnpackImageHeightExt = ((int)0x806E), GetPName.Texture3DExt = ((int)0x806F), GetPName.Max3DTextureSize = ((int)0x8073),
  GetPName.Max3DTextureSizeExt = ((int)0x8073), GetPName.VertexArray = ((int)0x8074), GetPName.NormalArray = ((int)0x8075), GetPName.ColorArray = ((int)0x8076),
  GetPName.IndexArray = ((int)0x8077), GetPName.TextureCoordArray = ((int)0x8078), GetPName.EdgeFlagArray = ((int)0x8079), GetPName.VertexArraySize = ((int)0x807A),
  GetPName.VertexArrayType = ((int)0x807B), GetPName.VertexArrayStride = ((int)0x807C), GetPName.VertexArrayCountExt = ((int)0x807D), GetPName.NormalArrayType = ((int)0x807E),
  GetPName.NormalArrayStride = ((int)0x807F), GetPName.NormalArrayCountExt = ((int)0x8080), GetPName.ColorArraySize = ((int)0x8081), GetPName.ColorArrayType = ((int)0x8082),
  GetPName.ColorArrayStride = ((int)0x8083), GetPName.ColorArrayCountExt = ((int)0x8084), GetPName.IndexArrayType = ((int)0x8085), GetPName.IndexArrayStride = ((int)0x8086),
  GetPName.IndexArrayCountExt = ((int)0x8087), GetPName.TextureCoordArraySize = ((int)0x8088), GetPName.TextureCoordArrayType = ((int)0x8089), GetPName.TextureCoordArrayStride = ((int)0x808A),
  GetPName.TextureCoordArrayCountExt = ((int)0x808B), GetPName.EdgeFlagArrayStride = ((int)0x808C), GetPName.EdgeFlagArrayCountExt = ((int)0x808D), GetPName.InterlaceSgix = ((int)0x8094),
  GetPName.DetailTexture2DBindingSgis = ((int)0x8096), GetPName.Multisample = ((int)0x809D), GetPName.MultisampleSgis = ((int)0x809D), GetPName.SampleAlphaToCoverage = ((int)0x809E),
  GetPName.SampleAlphaToMaskSgis = ((int)0x809E), GetPName.SampleAlphaToOne = ((int)0x809F), GetPName.SampleAlphaToOneSgis = ((int)0x809F), GetPName.SampleCoverage = ((int)0x80A0),
  GetPName.SampleMaskSgis = ((int)0x80A0), GetPName.SampleBuffers = ((int)0x80A8), GetPName.SampleBuffersSgis = ((int)0x80A8), GetPName.Samples = ((int)0x80A9),
  GetPName.SamplesSgis = ((int)0x80A9), GetPName.SampleCoverageValue = ((int)0x80AA), GetPName.SampleMaskValueSgis = ((int)0x80AA), GetPName.SampleCoverageInvert = ((int)0x80AB),
  GetPName.SampleMaskInvertSgis = ((int)0x80AB), GetPName.SamplePatternSgis = ((int)0x80AC), GetPName.ColorMatrixSgi = ((int)0x80B1), GetPName.ColorMatrixStackDepthSgi = ((int)0x80B2),
  GetPName.MaxColorMatrixStackDepthSgi = ((int)0x80B3), GetPName.PostColorMatrixRedScaleSgi = ((int)0x80B4), GetPName.PostColorMatrixGreenScaleSgi = ((int)0x80B5), GetPName.PostColorMatrixBlueScaleSgi = ((int)0x80B6),
  GetPName.PostColorMatrixAlphaScaleSgi = ((int)0x80B7), GetPName.PostColorMatrixRedBiasSgi = ((int)0x80B8), GetPName.PostColorMatrixGreenBiasSgi = ((int)0x80B9), GetPName.PostColorMatrixBlueBiasSgi = ((int)0x80BA),
  GetPName.PostColorMatrixAlphaBiasSgi = ((int)0x80BB), GetPName.TextureColorTableSgi = ((int)0x80BC), GetPName.BlendDstRgb = ((int)0x80C8), GetPName.BlendSrcRgb = ((int)0x80C9),
  GetPName.BlendDstAlpha = ((int)0x80CA), GetPName.BlendSrcAlpha = ((int)0x80CB), GetPName.ColorTableSgi = ((int)0x80D0), GetPName.PostConvolutionColorTableSgi = ((int)0x80D1),
  GetPName.PostColorMatrixColorTableSgi = ((int)0x80D2), GetPName.MaxElementsVertices = ((int)0x80E8), GetPName.MaxElementsIndices = ((int)0x80E9), GetPName.PointSizeMin = ((int)0x8126),
  GetPName.PointSizeMinSgis = ((int)0x8126), GetPName.PointSizeMax = ((int)0x8127), GetPName.PointSizeMaxSgis = ((int)0x8127), GetPName.PointFadeThresholdSize = ((int)0x8128),
  GetPName.PointFadeThresholdSizeSgis = ((int)0x8128), GetPName.DistanceAttenuationSgis = ((int)0x8129), GetPName.PointDistanceAttenuation = ((int)0x8129), GetPName.FogFuncPointsSgis = ((int)0x812B),
  GetPName.MaxFogFuncPointsSgis = ((int)0x812C), GetPName.PackSkipVolumesSgis = ((int)0x8130), GetPName.PackImageDepthSgis = ((int)0x8131), GetPName.UnpackSkipVolumesSgis = ((int)0x8132),
  GetPName.UnpackImageDepthSgis = ((int)0x8133), GetPName.Texture4DSgis = ((int)0x8134), GetPName.Max4DTextureSizeSgis = ((int)0x8138), GetPName.PixelTexGenSgix = ((int)0x8139),
  GetPName.PixelTileBestAlignmentSgix = ((int)0x813E), GetPName.PixelTileCacheIncrementSgix = ((int)0x813F), GetPName.PixelTileWidthSgix = ((int)0x8140), GetPName.PixelTileHeightSgix = ((int)0x8141),
  GetPName.PixelTileGridWidthSgix = ((int)0x8142), GetPName.PixelTileGridHeightSgix = ((int)0x8143), GetPName.PixelTileGridDepthSgix = ((int)0x8144), GetPName.PixelTileCacheSizeSgix = ((int)0x8145),
  GetPName.SpriteSgix = ((int)0x8148), GetPName.SpriteModeSgix = ((int)0x8149), GetPName.SpriteAxisSgix = ((int)0x814A), GetPName.SpriteTranslationSgix = ((int)0x814B),
  GetPName.Texture4DBindingSgis = ((int)0x814F), GetPName.MaxClipmapDepthSgix = ((int)0x8177), GetPName.MaxClipmapVirtualDepthSgix = ((int)0x8178), GetPName.PostTextureFilterBiasRangeSgix = ((int)0x817B),
  GetPName.PostTextureFilterScaleRangeSgix = ((int)0x817C), GetPName.ReferencePlaneSgix = ((int)0x817D), GetPName.ReferencePlaneEquationSgix = ((int)0x817E), GetPName.IrInstrument1Sgix = ((int)0x817F),
  GetPName.InstrumentMeasurementsSgix = ((int)0x8181), GetPName.CalligraphicFragmentSgix = ((int)0x8183), GetPName.FramezoomSgix = ((int)0x818B), GetPName.FramezoomFactorSgix = ((int)0x818C),
  GetPName.MaxFramezoomFactorSgix = ((int)0x818D), GetPName.GenerateMipmapHint = ((int)0x8192), GetPName.GenerateMipmapHintSgis = ((int)0x8192), GetPName.DeformationsMaskSgix = ((int)0x8196),
  GetPName.FogOffsetSgix = ((int)0x8198), GetPName.FogOffsetValueSgix = ((int)0x8199), GetPName.LightModelColorControl = ((int)0x81F8), GetPName.SharedTexturePaletteExt = ((int)0x81FB),
  GetPName.MajorVersion = ((int)0x821B), GetPName.MinorVersion = ((int)0x821C), GetPName.NumExtensions = ((int)0x821D), GetPName.ContextFlags = ((int)0x821E),
  GetPName.ProgramPipelineBinding = ((int)0x825A), GetPName.MaxViewports = ((int)0x825B), GetPName.ViewportSubpixelBits = ((int)0x825C), GetPName.ViewportBoundsRange = ((int)0x825D),
  GetPName.LayerProvokingVertex = ((int)0x825E), GetPName.ViewportIndexProvokingVertex = ((int)0x825F), GetPName.ConvolutionHintSgix = ((int)0x8316), GetPName.AsyncMarkerSgix = ((int)0x8329),
  GetPName.PixelTexGenModeSgix = ((int)0x832B), GetPName.AsyncHistogramSgix = ((int)0x832C), GetPName.MaxAsyncHistogramSgix = ((int)0x832D), GetPName.PixelTextureSgis = ((int)0x8353),
  GetPName.AsyncTexImageSgix = ((int)0x835C), GetPName.AsyncDrawPixelsSgix = ((int)0x835D), GetPName.AsyncReadPixelsSgix = ((int)0x835E), GetPName.MaxAsyncTexImageSgix = ((int)0x835F),
  GetPName.MaxAsyncDrawPixelsSgix = ((int)0x8360), GetPName.MaxAsyncReadPixelsSgix = ((int)0x8361), GetPName.VertexPreclipSgix = ((int)0x83EE), GetPName.VertexPreclipHintSgix = ((int)0x83EF),
  GetPName.FragmentLightingSgix = ((int)0x8400), GetPName.FragmentColorMaterialSgix = ((int)0x8401), GetPName.FragmentColorMaterialFaceSgix = ((int)0x8402), GetPName.FragmentColorMaterialParameterSgix = ((int)0x8403),
  GetPName.MaxFragmentLightsSgix = ((int)0x8404), GetPName.MaxActiveLightsSgix = ((int)0x8405), GetPName.LightEnvModeSgix = ((int)0x8407), GetPName.FragmentLightModelLocalViewerSgix = ((int)0x8408),
  GetPName.FragmentLightModelTwoSideSgix = ((int)0x8409), GetPName.FragmentLightModelAmbientSgix = ((int)0x840A), GetPName.FragmentLightModelNormalInterpolationSgix = ((int)0x840B), GetPName.FragmentLight0Sgix = ((int)0x840C),
  GetPName.PackResampleSgix = ((int)0x842C), GetPName.UnpackResampleSgix = ((int)0x842D), GetPName.CurrentFogCoord = ((int)0x8453), GetPName.FogCoordArrayType = ((int)0x8454),
  GetPName.FogCoordArrayStride = ((int)0x8455), GetPName.ColorSum = ((int)0x8458), GetPName.CurrentSecondaryColor = ((int)0x8459), GetPName.SecondaryColorArraySize = ((int)0x845A),
  GetPName.SecondaryColorArrayType = ((int)0x845B), GetPName.SecondaryColorArrayStride = ((int)0x845C), GetPName.CurrentRasterSecondaryColor = ((int)0x845F), GetPName.AliasedPointSizeRange = ((int)0x846D),
  GetPName.AliasedLineWidthRange = ((int)0x846E), GetPName.ActiveTexture = ((int)0x84E0), GetPName.ClientActiveTexture = ((int)0x84E1), GetPName.MaxTextureUnits = ((int)0x84E2),
  GetPName.TransposeModelviewMatrix = ((int)0x84E3), GetPName.TransposeProjectionMatrix = ((int)0x84E4), GetPName.TransposeTextureMatrix = ((int)0x84E5), GetPName.TransposeColorMatrix = ((int)0x84E6),
  GetPName.MaxRenderbufferSize = ((int)0x84E8), GetPName.MaxRenderbufferSizeExt = ((int)0x84E8), GetPName.TextureCompressionHint = ((int)0x84EF), GetPName.TextureBindingRectangle = ((int)0x84F6),
  GetPName.MaxRectangleTextureSize = ((int)0x84F8), GetPName.MaxTextureLodBias = ((int)0x84FD), GetPName.TextureCubeMap = ((int)0x8513), GetPName.TextureBindingCubeMap = ((int)0x8514),
  GetPName.MaxCubeMapTextureSize = ((int)0x851C), GetPName.PackSubsampleRateSgix = ((int)0x85A0), GetPName.UnpackSubsampleRateSgix = ((int)0x85A1), GetPName.VertexArrayBinding = ((int)0x85B5),
  GetPName.ProgramPointSize = ((int)0x8642), GetPName.DepthClamp = ((int)0x864F), GetPName.NumCompressedTextureFormats = ((int)0x86A2), GetPName.CompressedTextureFormats = ((int)0x86A3),
  GetPName.NumProgramBinaryFormats = ((int)0x87FE), GetPName.ProgramBinaryFormats = ((int)0x87FF), GetPName.StencilBackFunc = ((int)0x8800), GetPName.StencilBackFail = ((int)0x8801),
  GetPName.StencilBackPassDepthFail = ((int)0x8802), GetPName.StencilBackPassDepthPass = ((int)0x8803), GetPName.RgbaFloatMode = ((int)0x8820), GetPName.MaxDrawBuffers = ((int)0x8824),
  GetPName.DrawBuffer0 = ((int)0x8825), GetPName.DrawBuffer1 = ((int)0x8826), GetPName.DrawBuffer2 = ((int)0x8827), GetPName.DrawBuffer3 = ((int)0x8828),
  GetPName.DrawBuffer4 = ((int)0x8829), GetPName.DrawBuffer5 = ((int)0x882A), GetPName.DrawBuffer6 = ((int)0x882B), GetPName.DrawBuffer7 = ((int)0x882C),
  GetPName.DrawBuffer8 = ((int)0x882D), GetPName.DrawBuffer9 = ((int)0x882E), GetPName.DrawBuffer10 = ((int)0x882F), GetPName.DrawBuffer11 = ((int)0x8830),
  GetPName.DrawBuffer12 = ((int)0x8831), GetPName.DrawBuffer13 = ((int)0x8832), GetPName.DrawBuffer14 = ((int)0x8833), GetPName.DrawBuffer15 = ((int)0x8834),
  GetPName.BlendEquationAlpha = ((int)0x883D), GetPName.TextureCubeMapSeamless = ((int)0x884F), GetPName.PointSprite = ((int)0x8861), GetPName.MaxVertexAttribs = ((int)0x8869),
  GetPName.MaxTessControlInputComponents = ((int)0x886C), GetPName.MaxTessEvaluationInputComponents = ((int)0x886D), GetPName.MaxTextureCoords = ((int)0x8871), GetPName.MaxTextureImageUnits = ((int)0x8872),
  GetPName.ArrayBufferBinding = ((int)0x8894), GetPName.ElementArrayBufferBinding = ((int)0x8895), GetPName.VertexArrayBufferBinding = ((int)0x8896), GetPName.NormalArrayBufferBinding = ((int)0x8897),
  GetPName.ColorArrayBufferBinding = ((int)0x8898), GetPName.IndexArrayBufferBinding = ((int)0x8899), GetPName.TextureCoordArrayBufferBinding = ((int)0x889A), GetPName.EdgeFlagArrayBufferBinding = ((int)0x889B),
  GetPName.SecondaryColorArrayBufferBinding = ((int)0x889C), GetPName.FogCoordArrayBufferBinding = ((int)0x889D), GetPName.WeightArrayBufferBinding = ((int)0x889E), GetPName.VertexAttribArrayBufferBinding = ((int)0x889F),
  GetPName.PixelPackBufferBinding = ((int)0x88ED), GetPName.PixelUnpackBufferBinding = ((int)0x88EF), GetPName.MaxDualSourceDrawBuffers = ((int)0x88FC), GetPName.MaxArrayTextureLayers = ((int)0x88FF),
  GetPName.MinProgramTexelOffset = ((int)0x8904), GetPName.MaxProgramTexelOffset = ((int)0x8905), GetPName.SamplerBinding = ((int)0x8919), GetPName.ClampVertexColor = ((int)0x891A),
  GetPName.ClampFragmentColor = ((int)0x891B), GetPName.ClampReadColor = ((int)0x891C), GetPName.MaxVertexUniformBlocks = ((int)0x8A2B), GetPName.MaxGeometryUniformBlocks = ((int)0x8A2C),
  GetPName.MaxFragmentUniformBlocks = ((int)0x8A2D), GetPName.MaxCombinedUniformBlocks = ((int)0x8A2E), GetPName.MaxUniformBufferBindings = ((int)0x8A2F), GetPName.MaxUniformBlockSize = ((int)0x8A30),
  GetPName.MaxCombinedVertexUniformComponents = ((int)0x8A31), GetPName.MaxCombinedGeometryUniformComponents = ((int)0x8A32), GetPName.MaxCombinedFragmentUniformComponents = ((int)0x8A33), GetPName.UniformBufferOffsetAlignment = ((int)0x8A34),
  GetPName.MaxFragmentUniformComponents = ((int)0x8B49), GetPName.MaxVertexUniformComponents = ((int)0x8B4A), GetPName.MaxVaryingComponents = ((int)0x8B4B), GetPName.MaxVaryingFloats = ((int)0x8B4B),
  GetPName.MaxVertexTextureImageUnits = ((int)0x8B4C), GetPName.MaxCombinedTextureImageUnits = ((int)0x8B4D), GetPName.FragmentShaderDerivativeHint = ((int)0x8B8B), GetPName.CurrentProgram = ((int)0x8B8D),
  GetPName.ImplementationColorReadType = ((int)0x8B9A), GetPName.ImplementationColorReadFormat = ((int)0x8B9B), GetPName.TextureBinding1DArray = ((int)0x8C1C), GetPName.TextureBinding2DArray = ((int)0x8C1D),
  GetPName.MaxGeometryTextureImageUnits = ((int)0x8C29), GetPName.TextureBuffer = ((int)0x8C2A), GetPName.MaxTextureBufferSize = ((int)0x8C2B), GetPName.TextureBindingBuffer = ((int)0x8C2C),
  GetPName.TextureBufferDataStoreBinding = ((int)0x8C2D), GetPName.TextureBufferFormat = ((int)0x8C2E), GetPName.SampleShading = ((int)0x8C36), GetPName.MinSampleShadingValue = ((int)0x8C37),
  GetPName.MaxTransformFeedbackSeparateComponents = ((int)0x8C80), GetPName.MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), GetPName.MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), GetPName.StencilBackRef = ((int)0x8CA3),
  GetPName.StencilBackValueMask = ((int)0x8CA4), GetPName.StencilBackWritemask = ((int)0x8CA5), GetPName.DrawFramebufferBinding = ((int)0x8CA6), GetPName.FramebufferBinding = ((int)0x8CA6),
  GetPName.FramebufferBindingExt = ((int)0x8CA6), GetPName.RenderbufferBinding = ((int)0x8CA7), GetPName.RenderbufferBindingExt = ((int)0x8CA7), GetPName.ReadFramebufferBinding = ((int)0x8CAA),
  GetPName.MaxColorAttachments = ((int)0x8CDF), GetPName.MaxColorAttachmentsExt = ((int)0x8CDF), GetPName.MaxSamples = ((int)0x8D57), GetPName.FramebufferSrgb = ((int)0x8DB9),
  GetPName.MaxGeometryVaryingComponents = ((int)0x8DDD), GetPName.MaxVertexVaryingComponents = ((int)0x8DDE), GetPName.MaxGeometryUniformComponents = ((int)0x8DDF), GetPName.MaxGeometryOutputVertices = ((int)0x8DE0),
  GetPName.MaxGeometryTotalOutputComponents = ((int)0x8DE1), GetPName.MaxSubroutines = ((int)0x8DE7), GetPName.MaxSubroutineUniformLocations = ((int)0x8DE8), GetPName.ShaderBinaryFormats = ((int)0x8DF8),
  GetPName.NumShaderBinaryFormats = ((int)0x8DF9), GetPName.ShaderCompiler = ((int)0x8DFA), GetPName.MaxVertexUniformVectors = ((int)0x8DFB), GetPName.MaxVaryingVectors = ((int)0x8DFC),
  GetPName.MaxFragmentUniformVectors = ((int)0x8DFD), GetPName.MaxCombinedTessControlUniformComponents = ((int)0x8E1E), GetPName.MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), GetPName.TransformFeedbackBufferPaused = ((int)0x8E23),
  GetPName.TransformFeedbackBufferActive = ((int)0x8E24), GetPName.TransformFeedbackBinding = ((int)0x8E25), GetPName.Timestamp = ((int)0x8E28), GetPName.QuadsFollowProvokingVertexConvention = ((int)0x8E4C),
  GetPName.ProvokingVertex = ((int)0x8E4F), GetPName.SampleMask = ((int)0x8E51), GetPName.MaxSampleMaskWords = ((int)0x8E59), GetPName.MaxGeometryShaderInvocations = ((int)0x8E5A),
  GetPName.MinFragmentInterpolationOffset = ((int)0x8E5B), GetPName.MaxFragmentInterpolationOffset = ((int)0x8E5C), GetPName.FragmentInterpolationOffsetBits = ((int)0x8E5D), GetPName.MinProgramTextureGatherOffset = ((int)0x8E5E),
  GetPName.MaxProgramTextureGatherOffset = ((int)0x8E5F), GetPName.MaxTransformFeedbackBuffers = ((int)0x8E70), GetPName.MaxVertexStreams = ((int)0x8E71), GetPName.PatchVertices = ((int)0x8E72),
  GetPName.PatchDefaultInnerLevel = ((int)0x8E73), GetPName.PatchDefaultOuterLevel = ((int)0x8E74), GetPName.MaxTessGenLevel = ((int)0x8E7E), GetPName.MaxTessControlUniformComponents = ((int)0x8E7F),
  GetPName.MaxTessEvaluationUniformComponents = ((int)0x8E80), GetPName.MaxTessControlTextureImageUnits = ((int)0x8E81), GetPName.MaxTessEvaluationTextureImageUnits = ((int)0x8E82), GetPName.MaxTessControlOutputComponents = ((int)0x8E83),
  GetPName.MaxTessPatchComponents = ((int)0x8E84), GetPName.MaxTessControlTotalOutputComponents = ((int)0x8E85), GetPName.MaxTessEvaluationOutputComponents = ((int)0x8E86), GetPName.MaxTessControlUniformBlocks = ((int)0x8E89),
  GetPName.MaxTessEvaluationUniformBlocks = ((int)0x8E8A), GetPName.DrawIndirectBufferBinding = ((int)0x8F43), GetPName.MaxProgramTextureGatherComponents = ((int)0x8F9F), GetPName.TextureBinding2DMultisample = ((int)0x9104),
  GetPName.TextureBinding2DMultisampleArray = ((int)0x9105), GetPName.MaxColorTextureSamples = ((int)0x910E), GetPName.MaxDepthTextureSamples = ((int)0x910F), GetPName.MaxIntegerSamples = ((int)0x9110),
  GetPName.MaxVertexOutputComponents = ((int)0x9122), GetPName.MaxGeometryInputComponents = ((int)0x9123), GetPName.MaxGeometryOutputComponents = ((int)0x9124), GetPName.MaxFragmentInputComponents = ((int)0x9125)
}
 Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger More...
 
enum  GetPointervPName : int {
  GetPointervPName.FeedbackBufferPointer = ((int)0x0DF0), GetPointervPName.SelectionBufferPointer = ((int)0x0DF3), GetPointervPName.VertexArrayPointer = ((int)0x808E), GetPointervPName.NormalArrayPointer = ((int)0x808F),
  GetPointervPName.ColorArrayPointer = ((int)0x8090), GetPointervPName.IndexArrayPointer = ((int)0x8091), GetPointervPName.TextureCoordArrayPointer = ((int)0x8092), GetPointervPName.EdgeFlagArrayPointer = ((int)0x8093),
  GetPointervPName.InstrumentBufferPointerSgix = ((int)0x8180), GetPointervPName.FogCoordArrayPointer = ((int)0x8456), GetPointervPName.SecondaryColorArrayPointer = ((int)0x845D)
}
 Used in GL.GetPointer, GL.Ext.GetPointer More...
 
enum  GetQueryObjectParam : int { GetQueryObjectParam.QueryResult = ((int)0x8866), GetQueryObjectParam.QueryResultAvailable = ((int)0x8867) }
 Used in GL.GetQueryObject More...
 
enum  GetQueryParam : int { GetQueryParam.QueryCounterBits = ((int)0x8864), GetQueryParam.CurrentQuery = ((int)0x8865) }
 Used in GL.GetQueryIndexed, GL.GetQuery More...
 
enum  GetTextureParameter : int {
  GetTextureParameter.TextureWidth = ((int)0x1000), GetTextureParameter.TextureHeight = ((int)0x1001), GetTextureParameter.TextureComponents = ((int)0x1003), GetTextureParameter.TextureInternalFormat = ((int)0x1003),
  GetTextureParameter.TextureBorderColor = ((int)0x1004), GetTextureParameter.TextureBorder = ((int)0x1005), GetTextureParameter.TextureMagFilter = ((int)0x2800), GetTextureParameter.TextureMinFilter = ((int)0x2801),
  GetTextureParameter.TextureWrapS = ((int)0x2802), GetTextureParameter.TextureWrapT = ((int)0x2803), GetTextureParameter.TextureRedSize = ((int)0x805C), GetTextureParameter.TextureGreenSize = ((int)0x805D),
  GetTextureParameter.TextureBlueSize = ((int)0x805E), GetTextureParameter.TextureAlphaSize = ((int)0x805F), GetTextureParameter.TextureLuminanceSize = ((int)0x8060), GetTextureParameter.TextureIntensitySize = ((int)0x8061),
  GetTextureParameter.TexturePriority = ((int)0x8066), GetTextureParameter.TextureResident = ((int)0x8067), GetTextureParameter.TextureDepth = ((int)0x8071), GetTextureParameter.TextureDepthExt = ((int)0x8071),
  GetTextureParameter.TextureWrapR = ((int)0x8072), GetTextureParameter.TextureWrapRExt = ((int)0x8072), GetTextureParameter.DetailTextureLevelSgis = ((int)0x809A), GetTextureParameter.DetailTextureModeSgis = ((int)0x809B),
  GetTextureParameter.DetailTextureFuncPointsSgis = ((int)0x809C), GetTextureParameter.SharpenTextureFuncPointsSgis = ((int)0x80B0), GetTextureParameter.ShadowAmbientSgix = ((int)0x80BF), GetTextureParameter.DualTextureSelectSgis = ((int)0x8124),
  GetTextureParameter.QuadTextureSelectSgis = ((int)0x8125), GetTextureParameter.Texture4DsizeSgis = ((int)0x8136), GetTextureParameter.TextureWrapQSgis = ((int)0x8137), GetTextureParameter.TextureMinLod = ((int)0x813A),
  GetTextureParameter.TextureMinLodSgis = ((int)0x813A), GetTextureParameter.TextureMaxLod = ((int)0x813B), GetTextureParameter.TextureMaxLodSgis = ((int)0x813B), GetTextureParameter.TextureBaseLevel = ((int)0x813C),
  GetTextureParameter.TextureBaseLevelSgis = ((int)0x813C), GetTextureParameter.TextureMaxLevel = ((int)0x813D), GetTextureParameter.TextureMaxLevelSgis = ((int)0x813D), GetTextureParameter.TextureFilter4SizeSgis = ((int)0x8147),
  GetTextureParameter.TextureClipmapCenterSgix = ((int)0x8171), GetTextureParameter.TextureClipmapFrameSgix = ((int)0x8172), GetTextureParameter.TextureClipmapOffsetSgix = ((int)0x8173), GetTextureParameter.TextureClipmapVirtualDepthSgix = ((int)0x8174),
  GetTextureParameter.TextureClipmapLodOffsetSgix = ((int)0x8175), GetTextureParameter.TextureClipmapDepthSgix = ((int)0x8176), GetTextureParameter.PostTextureFilterBiasSgix = ((int)0x8179), GetTextureParameter.PostTextureFilterScaleSgix = ((int)0x817A),
  GetTextureParameter.TextureLodBiasSSgix = ((int)0x818E), GetTextureParameter.TextureLodBiasTSgix = ((int)0x818F), GetTextureParameter.TextureLodBiasRSgix = ((int)0x8190), GetTextureParameter.GenerateMipmap = ((int)0x8191),
  GetTextureParameter.GenerateMipmapSgis = ((int)0x8191), GetTextureParameter.TextureCompareSgix = ((int)0x819A), GetTextureParameter.TextureCompareOperatorSgix = ((int)0x819B), GetTextureParameter.TextureLequalRSgix = ((int)0x819C),
  GetTextureParameter.TextureGequalRSgix = ((int)0x819D), GetTextureParameter.TextureMaxClampSSgix = ((int)0x8369), GetTextureParameter.TextureMaxClampTSgix = ((int)0x836A), GetTextureParameter.TextureMaxClampRSgix = ((int)0x836B),
  GetTextureParameter.TextureCompressedImageSize = ((int)0x86A0), GetTextureParameter.TextureCompressed = ((int)0x86A1), GetTextureParameter.TextureDepthSize = ((int)0x884A), GetTextureParameter.DepthTextureMode = ((int)0x884B),
  GetTextureParameter.TextureCompareMode = ((int)0x884C), GetTextureParameter.TextureCompareFunc = ((int)0x884D), GetTextureParameter.TextureStencilSize = ((int)0x88F1), GetTextureParameter.TextureRedType = ((int)0x8C10),
  GetTextureParameter.TextureGreenType = ((int)0x8C11), GetTextureParameter.TextureBlueType = ((int)0x8C12), GetTextureParameter.TextureAlphaType = ((int)0x8C13), GetTextureParameter.TextureLuminanceType = ((int)0x8C14),
  GetTextureParameter.TextureIntensityType = ((int)0x8C15), GetTextureParameter.TextureDepthType = ((int)0x8C16), GetTextureParameter.TextureSharedSize = ((int)0x8C3F), GetTextureParameter.TextureSwizzleR = ((int)0x8E42),
  GetTextureParameter.TextureSwizzleG = ((int)0x8E43), GetTextureParameter.TextureSwizzleB = ((int)0x8E44), GetTextureParameter.TextureSwizzleA = ((int)0x8E45), GetTextureParameter.TextureSwizzleRgba = ((int)0x8E46),
  GetTextureParameter.TextureSamples = ((int)0x9106), GetTextureParameter.TextureFixedSampleLocations = ((int)0x9107)
}
 Used in GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI More...
 
enum  Gl3DfxMultisample : int { Gl3DfxMultisample.MultisampleBit3Dfx = ((int)0x20000000), Gl3DfxMultisample.Multisample3Dfx = ((int)0x86B2), Gl3DfxMultisample.SampleBuffers3Dfx = ((int)0x86B3), Gl3DfxMultisample.Samples3Dfx = ((int)0x86B4) }
 Not used directly. More...
 
enum  Gl3DfxTbuffer : int
 Not used directly. More...
 
enum  Gl3DfxTextureCompressionFxt1 : int { Gl3DfxTextureCompressionFxt1.CompressedRgbFxt13Dfx = ((int)0x86B0), Gl3DfxTextureCompressionFxt1.CompressedRgbaFxt13Dfx = ((int)0x86B1) }
 Not used directly. More...
 
enum  GremedyFrameTerminator : int
 Not used directly. More...
 
enum  GremedyStringMarker : int
 Not used directly. More...
 
enum  HintMode : int { HintMode.DontCare = ((int)0x1100), HintMode.Fastest = ((int)0x1101), HintMode.Nicest = ((int)0x1102) }
 Used in GL.Hint More...
 
enum  HintTarget : int {
  HintTarget.PerspectiveCorrectionHint = ((int)0x0C50), HintTarget.PointSmoothHint = ((int)0x0C51), HintTarget.LineSmoothHint = ((int)0x0C52), HintTarget.PolygonSmoothHint = ((int)0x0C53),
  HintTarget.FogHint = ((int)0x0C54), HintTarget.PackCmykHintExt = ((int)0x800E), HintTarget.UnpackCmykHintExt = ((int)0x800F), HintTarget.TextureMultiBufferHintSgix = ((int)0x812E),
  HintTarget.GenerateMipmapHint = ((int)0x8192), HintTarget.GenerateMipmapHintSgis = ((int)0x8192), HintTarget.ConvolutionHintSgix = ((int)0x8316), HintTarget.VertexPreclipHintSgix = ((int)0x83EF),
  HintTarget.TextureCompressionHint = ((int)0x84EF), HintTarget.FragmentShaderDerivativeHint = ((int)0x8B8B)
}
 Used in GL.Hint More...
 
enum  HistogramTarget : int { HistogramTarget.Histogram = ((int)0x8024), HistogramTarget.ProxyHistogram = ((int)0x8025) }
 Used in GL.GetHistogram, GL.GetHistogramParameter, GL.Histogram, GL.ResetHistogram More...
 
enum  HistogramTargetExt : int { HistogramTargetExt.HistogramExt = ((int)0x8024), HistogramTargetExt.ProxyHistogramExt = ((int)0x8025) }
 Not used directly. More...
 
enum  HpConvolutionBorderModes : int { HpConvolutionBorderModes.IgnoreBorderHp = ((int)0x8150), HpConvolutionBorderModes.ConstantBorderHp = ((int)0x8151), HpConvolutionBorderModes.ReplicateBorderHp = ((int)0x8153), HpConvolutionBorderModes.ConvolutionBorderColorHp = ((int)0x8154) }
 Not used directly. More...
 
enum  HpImageTransform : int {
  HpImageTransform.ImageScaleXHp = ((int)0x8155), HpImageTransform.ImageScaleYHp = ((int)0x8156), HpImageTransform.ImageTranslateXHp = ((int)0x8157), HpImageTransform.ImageTranslateYHp = ((int)0x8158),
  HpImageTransform.ImageRotateAngleHp = ((int)0x8159), HpImageTransform.ImageRotateOriginXHp = ((int)0x815A), HpImageTransform.ImageRotateOriginYHp = ((int)0x815B), HpImageTransform.ImageMagFilterHp = ((int)0x815C),
  HpImageTransform.ImageMinFilterHp = ((int)0x815D), HpImageTransform.ImageCubicWeightHp = ((int)0x815E), HpImageTransform.CubicHp = ((int)0x815F), HpImageTransform.AverageHp = ((int)0x8160),
  HpImageTransform.ImageTransform2DHp = ((int)0x8161), HpImageTransform.PostImageTransformColorTableHp = ((int)0x8162), HpImageTransform.ProxyPostImageTransformColorTableHp = ((int)0x8163)
}
 Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter More...
 
enum  HpOcclusionTest : int { HpOcclusionTest.OcclusionTestHp = ((int)0x8165), HpOcclusionTest.OcclusionTestResultHp = ((int)0x8166) }
 Not used directly. More...
 
enum  HpTextureLighting : int { HpTextureLighting.TextureLightingModeHp = ((int)0x8167), HpTextureLighting.TexturePostSpecularHp = ((int)0x8168), HpTextureLighting.TexturePreSpecularHp = ((int)0x8169) }
 Not used directly. More...
 
enum  IbmCullVertex : int { IbmCullVertex.CullVertexIbm = ((int)103050) }
 Not used directly. More...
 
enum  IbmMultimodeDrawArrays : int
 Not used directly. More...
 
enum  IbmRasterposClip : int { IbmRasterposClip.RasterPositionUnclippedIbm = ((int)0x19262) }
 Not used directly. More...
 
enum  IbmTextureMirroredRepeat : int { IbmTextureMirroredRepeat.MirroredRepeatIbm = ((int)0x8370) }
 Not used directly. More...
 
enum  IbmVertexArrayLists : int {
  IbmVertexArrayLists.VertexArrayListIbm = ((int)103070), IbmVertexArrayLists.NormalArrayListIbm = ((int)103071), IbmVertexArrayLists.ColorArrayListIbm = ((int)103072), IbmVertexArrayLists.IndexArrayListIbm = ((int)103073),
  IbmVertexArrayLists.TextureCoordArrayListIbm = ((int)103074), IbmVertexArrayLists.EdgeFlagArrayListIbm = ((int)103075), IbmVertexArrayLists.FogCoordinateArrayListIbm = ((int)103076), IbmVertexArrayLists.SecondaryColorArrayListIbm = ((int)103077),
  IbmVertexArrayLists.VertexArrayListStrideIbm = ((int)103080), IbmVertexArrayLists.NormalArrayListStrideIbm = ((int)103081), IbmVertexArrayLists.ColorArrayListStrideIbm = ((int)103082), IbmVertexArrayLists.IndexArrayListStrideIbm = ((int)103083),
  IbmVertexArrayLists.TextureCoordArrayListStrideIbm = ((int)103084), IbmVertexArrayLists.EdgeFlagArrayListStrideIbm = ((int)103085), IbmVertexArrayLists.FogCoordinateArrayListStrideIbm = ((int)103086), IbmVertexArrayLists.SecondaryColorArrayListStrideIbm = ((int)103087)
}
 Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList More...
 
enum  ImgMultisampledRenderToTexture : int { ImgMultisampledRenderToTexture.RenderbufferSamplesImg = ((int)0x9133), ImgMultisampledRenderToTexture.FramebufferIncompleteMultisampleImg = ((int)0x9134), ImgMultisampledRenderToTexture.MaxSamplesImg = ((int)0x9135), ImgMultisampledRenderToTexture.TextureSamplesImg = ((int)0x9136) }
 Not used directly. More...
 
enum  ImgProgramBinary : int { ImgProgramBinary.SgxProgramBinaryImg = ((int)0x9130) }
 Not used directly. More...
 
enum  ImgShaderBinary : int { ImgShaderBinary.SgxBinaryImg = ((int)0x8C0A) }
 Not used directly. More...
 
enum  ImgTextureCompressionPvrtc : int { ImgTextureCompressionPvrtc.CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00), ImgTextureCompressionPvrtc.CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01), ImgTextureCompressionPvrtc.CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02), ImgTextureCompressionPvrtc.CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03) }
 Not used directly. More...
 
enum  ImgTextureEnvEnhancedFixedFunction : int {
  ImgTextureEnvEnhancedFixedFunction.Dot3RgbaImg = ((int)0x86AF), ImgTextureEnvEnhancedFixedFunction.ModulateColorImg = ((int)0x8C04), ImgTextureEnvEnhancedFixedFunction.RecipAddSignedAlphaImg = ((int)0x8C05), ImgTextureEnvEnhancedFixedFunction.TextureAlphaModulateImg = ((int)0x8C06),
  ImgTextureEnvEnhancedFixedFunction.FactorAlphaModulateImg = ((int)0x8C07), ImgTextureEnvEnhancedFixedFunction.FragmentAlphaModulateImg = ((int)0x8C08), ImgTextureEnvEnhancedFixedFunction.AddBlendImg = ((int)0x8C09)
}
 Not used directly. More...
 
enum  IndexedEnableCap : int { IndexedEnableCap.Blend = ((int)0x0BE2), IndexedEnableCap.ScissorTest = ((int)0x0C11) }
 Used in GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableIndexed, GL.Ext.EnableIndexed, GL.Ext.IsEnabledIndexed More...
 
enum  IndexPointerType : int { IndexPointerType.Short = ((int)0x1402), IndexPointerType.Int = ((int)0x1404), IndexPointerType.Float = ((int)0x1406), IndexPointerType.Double = ((int)0x140A) }
 Used in GL.IndexPointer, GL.Ext.IndexPointer, GL.Ibm.IndexPointerList More...
 
enum  IngrColorClamp : int {
  IngrColorClamp.RedMinClampIngr = ((int)0x8560), IngrColorClamp.GreenMinClampIngr = ((int)0x8561), IngrColorClamp.BlueMinClampIngr = ((int)0x8562), IngrColorClamp.AlphaMinClampIngr = ((int)0x8563),
  IngrColorClamp.RedMaxClampIngr = ((int)0x8564), IngrColorClamp.GreenMaxClampIngr = ((int)0x8565), IngrColorClamp.BlueMaxClampIngr = ((int)0x8566), IngrColorClamp.AlphaMaxClampIngr = ((int)0x8567)
}
 Not used directly. More...
 
enum  IngrInterlaceRead : int { IngrInterlaceRead.InterlaceReadIngr = ((int)0x8568) }
 Not used directly. More...
 
enum  IngrPaletteBuffer : int
 Not used directly. More...
 
enum  IntelParallelArrays : int {
  IntelParallelArrays.ParallelArraysIntel = ((int)0x83F4), IntelParallelArrays.VertexArrayParallelPointersIntel = ((int)0x83F5), IntelParallelArrays.NormalArrayParallelPointersIntel = ((int)0x83F6), IntelParallelArrays.ColorArrayParallelPointersIntel = ((int)0x83F7),
  IntelParallelArrays.TextureCoordArrayParallelPointersIntel = ((int)0x83F8)
}
 Not used directly. More...
 
enum  IntelTextureScissor : int
 Not used directly. More...
 
enum  InterleavedArrayFormat : int {
  InterleavedArrayFormat.V2f = ((int)0x2A20), InterleavedArrayFormat.V3f = ((int)0x2A21), InterleavedArrayFormat.C4ubV2f = ((int)0x2A22), InterleavedArrayFormat.C4ubV3f = ((int)0x2A23),
  InterleavedArrayFormat.C3fV3f = ((int)0x2A24), InterleavedArrayFormat.N3fV3f = ((int)0x2A25), InterleavedArrayFormat.C4fN3fV3f = ((int)0x2A26), InterleavedArrayFormat.T2fV3f = ((int)0x2A27),
  InterleavedArrayFormat.T4fV4f = ((int)0x2A28), InterleavedArrayFormat.T2fC4ubV3f = ((int)0x2A29), InterleavedArrayFormat.T2fC3fV3f = ((int)0x2A2A), InterleavedArrayFormat.T2fN3fV3f = ((int)0x2A2B),
  InterleavedArrayFormat.T2fC4fN3fV3f = ((int)0x2A2C), InterleavedArrayFormat.T4fC4fN3fV4f = ((int)0x2A2D)
}
 Used in GL.InterleavedArrays More...
 
enum  LightEnvModeSgix : int { LightEnvModeSgix.Add = ((int)0x0104), LightEnvModeSgix.Replace = ((int)0x1E01), LightEnvModeSgix.Modulate = ((int)0x2100) }
 Not used directly. More...
 
enum  LightEnvParameterSgix : int { LightEnvParameterSgix.LightEnvModeSgix = ((int)0x8407) }
 Not used directly. More...
 
enum  LightModelColorControl : int { LightModelColorControl.SingleColor = ((int)0x81F9), LightModelColorControl.SeparateSpecularColor = ((int)0x81FA) }
 Not used directly. More...
 
enum  LightModelParameter : int { LightModelParameter.LightModelLocalViewer = ((int)0x0B51), LightModelParameter.LightModelTwoSide = ((int)0x0B52), LightModelParameter.LightModelAmbient = ((int)0x0B53), LightModelParameter.LightModelColorControl = ((int)0x81F8) }
 Used in GL.LightModel More...
 
enum  LightName : int {
  LightName.Light0 = ((int)0x4000), LightName.Light1 = ((int)0x4001), LightName.Light2 = ((int)0x4002), LightName.Light3 = ((int)0x4003),
  LightName.Light4 = ((int)0x4004), LightName.Light5 = ((int)0x4005), LightName.Light6 = ((int)0x4006), LightName.Light7 = ((int)0x4007),
  LightName.FragmentLight0Sgix = ((int)0x840C), LightName.FragmentLight1Sgix = ((int)0x840D), LightName.FragmentLight2Sgix = ((int)0x840E), LightName.FragmentLight3Sgix = ((int)0x840F),
  LightName.FragmentLight4Sgix = ((int)0x8410), LightName.FragmentLight5Sgix = ((int)0x8411), LightName.FragmentLight6Sgix = ((int)0x8412), LightName.FragmentLight7Sgix = ((int)0x8413)
}
 Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter More...
 
enum  LightParameter : int {
  LightParameter.Ambient = ((int)0x1200), LightParameter.Diffuse = ((int)0x1201), LightParameter.Specular = ((int)0x1202), LightParameter.Position = ((int)0x1203),
  LightParameter.SpotDirection = ((int)0x1204), LightParameter.SpotExponent = ((int)0x1205), LightParameter.SpotCutoff = ((int)0x1206), LightParameter.ConstantAttenuation = ((int)0x1207),
  LightParameter.LinearAttenuation = ((int)0x1208), LightParameter.QuadraticAttenuation = ((int)0x1209)
}
 Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter More...
 
enum  ListMode : int { ListMode.Compile = ((int)0x1300), ListMode.CompileAndExecute = ((int)0x1301) }
 Used in GL.NewList More...
 
enum  ListNameType : int {
  ListNameType.Byte = ((int)0x1400), ListNameType.UnsignedByte = ((int)0x1401), ListNameType.Short = ((int)0x1402), ListNameType.UnsignedShort = ((int)0x1403),
  ListNameType.Int = ((int)0x1404), ListNameType.UnsignedInt = ((int)0x1405), ListNameType.Float = ((int)0x1406), ListNameType.Gl2Bytes = ((int)0x1407),
  ListNameType.Gl3Bytes = ((int)0x1408), ListNameType.Gl4Bytes = ((int)0x1409)
}
 Used in GL.CallLists More...
 
enum  ListParameterName : int { ListParameterName.ListPrioritySgix = ((int)0x8182) }
 Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter More...
 
enum  LogicOp : int {
  LogicOp.Clear = ((int)0x1500), LogicOp.And = ((int)0x1501), LogicOp.AndReverse = ((int)0x1502), LogicOp.Copy = ((int)0x1503),
  LogicOp.AndInverted = ((int)0x1504), LogicOp.Noop = ((int)0x1505), LogicOp.Xor = ((int)0x1506), LogicOp.Or = ((int)0x1507),
  LogicOp.Nor = ((int)0x1508), LogicOp.Equiv = ((int)0x1509), LogicOp.Invert = ((int)0x150A), LogicOp.OrReverse = ((int)0x150B),
  LogicOp.CopyInverted = ((int)0x150C), LogicOp.OrInverted = ((int)0x150D), LogicOp.Nand = ((int)0x150E), LogicOp.Set = ((int)0x150F)
}
 Used in GL.LogicOp More...
 
enum  MapTarget : int {
  MapTarget.Map1Color4 = ((int)0x0D90), MapTarget.Map1Index = ((int)0x0D91), MapTarget.Map1Normal = ((int)0x0D92), MapTarget.Map1TextureCoord1 = ((int)0x0D93),
  MapTarget.Map1TextureCoord2 = ((int)0x0D94), MapTarget.Map1TextureCoord3 = ((int)0x0D95), MapTarget.Map1TextureCoord4 = ((int)0x0D96), MapTarget.Map1Vertex3 = ((int)0x0D97),
  MapTarget.Map1Vertex4 = ((int)0x0D98), MapTarget.Map2Color4 = ((int)0x0DB0), MapTarget.Map2Index = ((int)0x0DB1), MapTarget.Map2Normal = ((int)0x0DB2),
  MapTarget.Map2TextureCoord1 = ((int)0x0DB3), MapTarget.Map2TextureCoord2 = ((int)0x0DB4), MapTarget.Map2TextureCoord3 = ((int)0x0DB5), MapTarget.Map2TextureCoord4 = ((int)0x0DB6),
  MapTarget.Map2Vertex3 = ((int)0x0DB7), MapTarget.Map2Vertex4 = ((int)0x0DB8), MapTarget.GeometryDeformationSgix = ((int)0x8194), MapTarget.TextureDeformationSgix = ((int)0x8195)
}
 Used in GL.GetMap, GL.Map1, GL.Map2 More...
 
enum  MaterialFace : int { MaterialFace.Front = ((int)0x0404), MaterialFace.Back = ((int)0x0405), MaterialFace.FrontAndBack = ((int)0x0408) }
 Used in GL.ColorMaterial, GL.GetMaterial, GL.Material, GL.PolygonMode, GL.Ext.BindMaterialParameter, GL.Ext.IndexMaterial, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial More...
 
enum  MaterialParameter : int {
  MaterialParameter.Ambient = ((int)0x1200), MaterialParameter.Diffuse = ((int)0x1201), MaterialParameter.Specular = ((int)0x1202), MaterialParameter.Emission = ((int)0x1600),
  MaterialParameter.Shininess = ((int)0x1601), MaterialParameter.AmbientAndDiffuse = ((int)0x1602), MaterialParameter.ColorIndexes = ((int)0x1603)
}
 Used in GL.GetMaterial, GL.Material, GL.Ext.BindMaterialParameter, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial More...
 
enum  MatrixMode : int { MatrixMode.Modelview = ((int)0x1700), MatrixMode.Projection = ((int)0x1701), MatrixMode.Texture = ((int)0x1702), MatrixMode.Color = ((int)0x1800) }
 Used in GL.MatrixMode, GL.Ext.MatrixFrustum, GL.Ext.MatrixLoad, GL.Ext.MatrixLoadIdentity, GL.Ext.MatrixLoadTranspose, GL.Ext.MatrixMult, GL.Ext.MatrixMultTranspose, GL.Ext.MatrixOrtho, GL.Ext.MatrixPop, GL.Ext.MatrixPush, GL.Ext.MatrixRotate, GL.Ext.MatrixScale, GL.Ext.MatrixTranslate More...
 
enum  MatrixModeArb : int {
  MatrixModeArb.Modelview = ((int)0x1700), MatrixModeArb.Projection = ((int)0x1701), MatrixModeArb.Texture = ((int)0x1702), MatrixModeArb.Color = ((int)0x1800),
  MatrixModeArb.Matrix0 = ((int)0x88C0), MatrixModeArb.Matrix1 = ((int)0x88C1), MatrixModeArb.Matrix2 = ((int)0x88C2), MatrixModeArb.Matrix3 = ((int)0x88C3),
  MatrixModeArb.Matrix4 = ((int)0x88C4), MatrixModeArb.Matrix5 = ((int)0x88C5), MatrixModeArb.Matrix6 = ((int)0x88C6), MatrixModeArb.Matrix7 = ((int)0x88C7),
  MatrixModeArb.Matrix8 = ((int)0x88C8), MatrixModeArb.Matrix9 = ((int)0x88C9), MatrixModeArb.Matrix10 = ((int)0x88CA), MatrixModeArb.Matrix11 = ((int)0x88CB),
  MatrixModeArb.Matrix12 = ((int)0x88CC), MatrixModeArb.Matrix13 = ((int)0x88CD), MatrixModeArb.Matrix14 = ((int)0x88CE), MatrixModeArb.Matrix15 = ((int)0x88CF),
  MatrixModeArb.Matrix16 = ((int)0x88D0), MatrixModeArb.Matrix17 = ((int)0x88D1), MatrixModeArb.Matrix18 = ((int)0x88D2), MatrixModeArb.Matrix19 = ((int)0x88D3),
  MatrixModeArb.Matrix20 = ((int)0x88D4), MatrixModeArb.Matrix21 = ((int)0x88D5), MatrixModeArb.Matrix22 = ((int)0x88D6), MatrixModeArb.Matrix23 = ((int)0x88D7),
  MatrixModeArb.Matrix24 = ((int)0x88D8), MatrixModeArb.Matrix25 = ((int)0x88D9), MatrixModeArb.Matrix26 = ((int)0x88DA), MatrixModeArb.Matrix27 = ((int)0x88DB),
  MatrixModeArb.Matrix28 = ((int)0x88DC), MatrixModeArb.Matrix29 = ((int)0x88DD), MatrixModeArb.Matrix30 = ((int)0x88DE), MatrixModeArb.Matrix31 = ((int)0x88DF)
}
 Not used directly. More...
 
enum  MesaPackedDepthStencil : int {
  MesaPackedDepthStencil.DepthStencilMesa = ((int)0x8750), MesaPackedDepthStencil.UnsignedInt248Mesa = ((int)0x8751), MesaPackedDepthStencil.UnsignedInt824RevMesa = ((int)0x8752), MesaPackedDepthStencil.UnsignedShort151Mesa = ((int)0x8753),
  MesaPackedDepthStencil.UnsignedShort115RevMesa = ((int)0x8754)
}
 Not used directly. More...
 
enum  MesaPackInvert : int { MesaPackInvert.PackInvertMesa = ((int)0x8758) }
 Not used directly. More...
 
enum  MesaProgramDebug : int {
  MesaProgramDebug.FragmentProgramPositionMesa = ((int)0x8BB0), MesaProgramDebug.FragmentProgramCallbackMesa = ((int)0x8BB1), MesaProgramDebug.FragmentProgramCallbackFuncMesa = ((int)0x8BB2), MesaProgramDebug.FragmentProgramCallbackDataMesa = ((int)0x8BB3),
  MesaProgramDebug.VertexProgramCallbackMesa = ((int)0x8BB4), MesaProgramDebug.VertexProgramPositionMesa = ((int)0x8BB4), MesaProgramDebug.VertexProgramCallbackFuncMesa = ((int)0x8BB6), MesaProgramDebug.VertexProgramCallbackDataMesa = ((int)0x8BB7)
}
 Not used directly. More...
 
enum  MesaResizeBuffers : int
 Not used directly. More...
 
enum  MesaShaderDebug : int { MesaShaderDebug.DebugObjectMesa = ((int)0x8759), MesaShaderDebug.DebugPrintMesa = ((int)0x875A), MesaShaderDebug.DebugAssertMesa = ((int)0x875B) }
 Not used directly. More...
 
enum  MesaTrace : int {
  MesaTrace.TraceOperationsBitMesa = ((int)0x0001), MesaTrace.TracePrimitivesBitMesa = ((int)0x0002), MesaTrace.TraceArraysBitMesa = ((int)0x0004), MesaTrace.TraceTexturesBitMesa = ((int)0x0008),
  MesaTrace.TracePixelsBitMesa = ((int)0x0010), MesaTrace.TraceErrorsBitMesa = ((int)0x0020), MesaTrace.TraceMaskMesa = ((int)0x8755), MesaTrace.TraceNameMesa = ((int)0x8756),
  MesaTrace.TraceAllBitsMesa = ((int)0xFFFF)
}
 Not used directly. More...
 
enum  MesaWindowPos : int
 Not used directly. More...
 
enum  MesaxTextureStack : int {
  MesaxTextureStack.Texture1DStackMesax = ((int)0x8759), MesaxTextureStack.Texture2DStackMesax = ((int)0x875A), MesaxTextureStack.ProxyTexture1DStackMesax = ((int)0x875B), MesaxTextureStack.ProxyTexture2DStackMesax = ((int)0x875C),
  MesaxTextureStack.Texture1DStackBindingMesax = ((int)0x875D), MesaxTextureStack.Texture2DStackBindingMesax = ((int)0x875E)
}
 Not used directly. More...
 
enum  MesaYcbcrTexture : int { MesaYcbcrTexture.UnsignedShort88Mesa = ((int)0x85BA), MesaYcbcrTexture.UnsignedShort88RevMesa = ((int)0x85BB), MesaYcbcrTexture.YcbcrMesa = ((int)0x8757) }
 Not used directly. More...
 
enum  MeshMode1 : int { MeshMode1.Point = ((int)0x1B00), MeshMode1.Line = ((int)0x1B01) }
 Used in GL.EvalMesh1 More...
 
enum  MeshMode2 : int { MeshMode2.Point = ((int)0x1B00), MeshMode2.Line = ((int)0x1B01), MeshMode2.Fill = ((int)0x1B02) }
 Used in GL.EvalMesh2 More...
 
enum  MinmaxTarget : int { MinmaxTarget.Minmax = ((int)0x802E) }
 Used in GL.GetMinmax, GL.GetMinmaxParameter, GL.Minmax, GL.ResetMinmax More...
 
enum  MinmaxTargetExt : int { MinmaxTargetExt.MinmaxExt = ((int)0x802E) }
 Not used directly. More...
 
enum  NormalPointerType : int {
  NormalPointerType.Byte = ((int)0x1400), NormalPointerType.Short = ((int)0x1402), NormalPointerType.Int = ((int)0x1404), NormalPointerType.Float = ((int)0x1406),
  NormalPointerType.Double = ((int)0x140A), NormalPointerType.HalfFloat = ((int)0x140B), NormalPointerType.UnsignedInt2101010Rev = ((int)0x8368), NormalPointerType.Int2101010Rev = ((int)0x8D9F)
}
 Used in GL.NormalPointer, GL.Ext.BinormalPointer, GL.Ext.NormalPointer, GL.Ext.TangentPointer, GL.Ibm.NormalPointerList, GL.Intel.NormalPointer More...
 
enum  NvBlendSquare : int
 Not used directly. More...
 
enum  NvConditionalRender : int { NvConditionalRender.QueryWaitNv = ((int)0x8E13), NvConditionalRender.QueryNoWaitNv = ((int)0x8E14), NvConditionalRender.QueryByRegionWaitNv = ((int)0x8E15), NvConditionalRender.QueryByRegionNoWaitNv = ((int)0x8E16) }
 Used in GL.NV.BeginConditionalRender More...
 
enum  NvCopyDepthToColor : int { NvCopyDepthToColor.DepthStencilToRgbaNv = ((int)0x886E), NvCopyDepthToColor.DepthStencilToBgraNv = ((int)0x886F) }
 Not used directly. More...
 
enum  NvCopyImage : int
 Used in GL.NV.CopyImageSubData More...
 
enum  NvCoverageSample : int {
  NvCoverageSample.CoverageBufferBitNv = ((int)0x00008000), NvCoverageSample.CoverageComponentNv = ((int)0x8ED0), NvCoverageSample.CoverageComponent4Nv = ((int)0x8ED1), NvCoverageSample.CoverageAttachmentNv = ((int)0x8ED2),
  NvCoverageSample.CoverageBuffersNv = ((int)0x8ED3), NvCoverageSample.CoverageSamplesNv = ((int)0x8ED4), NvCoverageSample.CoverageAllFragmentsNv = ((int)0x8ED5), NvCoverageSample.CoverageEdgeFragmentsNv = ((int)0x8ED6),
  NvCoverageSample.CoverageAutomaticNv = ((int)0x8ED7)
}
 Not used directly. More...
 
enum  NvDepthBufferFloat : int { NvDepthBufferFloat.DepthComponent32fNv = ((int)0x8DAB), NvDepthBufferFloat.Depth32fStencil8Nv = ((int)0x8DAC), NvDepthBufferFloat.Float32UnsignedInt248RevNv = ((int)0x8DAD), NvDepthBufferFloat.DepthBufferFloatModeNv = ((int)0x8DAF) }
 Not used directly. More...
 
enum  NvDepthClamp : int { NvDepthClamp.DepthClampNv = ((int)0x864F) }
 Not used directly. More...
 
enum  NvDepthNonlinear : int { NvDepthNonlinear.DepthComponent16NonlinearNv = ((int)0x8E2C) }
 Not used directly. More...
 
enum  NvEvaluators : int {
  NvEvaluators.Eval2DNv = ((int)0x86C0), NvEvaluators.EvalTriangular2DNv = ((int)0x86C1), NvEvaluators.MapTessellationNv = ((int)0x86C2), NvEvaluators.MapAttribUOrderNv = ((int)0x86C3),
  NvEvaluators.MapAttribVOrderNv = ((int)0x86C4), NvEvaluators.EvalFractionalTessellationNv = ((int)0x86C5), NvEvaluators.EvalVertexAtrrib0Nv = ((int)0x86C6), NvEvaluators.EvalVertexAttrib0Nv = ((int)0x86C6),
  NvEvaluators.EvalVertexAtrrib1Nv = ((int)0x86C7), NvEvaluators.EvalVertexAttrib1Nv = ((int)0x86C7), NvEvaluators.EvalVertexAtrrib2Nv = ((int)0x86C8), NvEvaluators.EvalVertexAttrib2Nv = ((int)0x86C8),
  NvEvaluators.EvalVertexAtrrib3Nv = ((int)0x86C9), NvEvaluators.EvalVertexAttrib3Nv = ((int)0x86C9), NvEvaluators.EvalVertexAtrrib4Nv = ((int)0x86CA), NvEvaluators.EvalVertexAttrib4Nv = ((int)0x86CA),
  NvEvaluators.EvalVertexAtrrib5Nv = ((int)0x86CB), NvEvaluators.EvalVertexAttrib5Nv = ((int)0x86CB), NvEvaluators.EvalVertexAtrrib6Nv = ((int)0x86CC), NvEvaluators.EvalVertexAttrib6Nv = ((int)0x86CC),
  NvEvaluators.EvalVertexAtrrib7Nv = ((int)0x86CD), NvEvaluators.EvalVertexAttrib7Nv = ((int)0x86CD), NvEvaluators.EvalVertexAtrrib8Nv = ((int)0x86CE), NvEvaluators.EvalVertexAttrib8Nv = ((int)0x86CE),
  NvEvaluators.EvalVertexAtrrib9Nv = ((int)0x86CF), NvEvaluators.EvalVertexAttrib9Nv = ((int)0x86CF), NvEvaluators.EvalVertexAtrrib10Nv = ((int)0x86D0), NvEvaluators.EvalVertexAttrib10Nv = ((int)0x86D0),
  NvEvaluators.EvalVertexAtrrib11Nv = ((int)0x86D1), NvEvaluators.EvalVertexAttrib11Nv = ((int)0x86D1), NvEvaluators.EvalVertexAtrrib12Nv = ((int)0x86D2), NvEvaluators.EvalVertexAttrib12Nv = ((int)0x86D2),
  NvEvaluators.EvalVertexAtrrib13Nv = ((int)0x86D3), NvEvaluators.EvalVertexAttrib13Nv = ((int)0x86D3), NvEvaluators.EvalVertexAtrrib14Nv = ((int)0x86D4), NvEvaluators.EvalVertexAttrib14Nv = ((int)0x86D4),
  NvEvaluators.EvalVertexAtrrib15Nv = ((int)0x86D5), NvEvaluators.EvalVertexAttrib15Nv = ((int)0x86D5), NvEvaluators.MaxMapTessellationNv = ((int)0x86D6), NvEvaluators.MaxRationalEvalOrderNv = ((int)0x86D7)
}
 Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter, GL.NV.GetMapControlPoints, GL.NV.GetMapParameter, GL.NV.MapControlPoints, GL.NV.MapParameter More...
 
enum  NvExplicitMultisample : int {
  NvExplicitMultisample.SamplePositionNv = ((int)0x8E50), NvExplicitMultisample.SampleMaskNv = ((int)0x8E51), NvExplicitMultisample.SampleMaskValueNv = ((int)0x8E52), NvExplicitMultisample.TextureBindingRenderbufferNv = ((int)0x8E53),
  NvExplicitMultisample.TextureRenderbufferDataStoreBindingNv = ((int)0x8E54), NvExplicitMultisample.TextureRenderbufferNv = ((int)0x8E55), NvExplicitMultisample.SamplerRenderbufferNv = ((int)0x8E56), NvExplicitMultisample.IntSamplerRenderbufferNv = ((int)0x8E57),
  NvExplicitMultisample.UnsignedIntSamplerRenderbufferNv = ((int)0x8E58), NvExplicitMultisample.MaxSampleMaskWordsNv = ((int)0x8E59)
}
 Used in GL.NV.GetMultisample More...
 
enum  NvFence : int { NvFence.AllCompletedNv = ((int)0x84F2), NvFence.FenceStatusNv = ((int)0x84F3), NvFence.FenceConditionNv = ((int)0x84F4) }
 Used in GL.NV.GetFence, GL.NV.SetFence More...
 
enum  NvFloatBuffer : int {
  NvFloatBuffer.FloatRNv = ((int)0x8880), NvFloatBuffer.FloatRgNv = ((int)0x8881), NvFloatBuffer.FloatRgbNv = ((int)0x8882), NvFloatBuffer.FloatRgbaNv = ((int)0x8883),
  NvFloatBuffer.FloatR16Nv = ((int)0x8884), NvFloatBuffer.FloatR32Nv = ((int)0x8885), NvFloatBuffer.FloatRg16Nv = ((int)0x8886), NvFloatBuffer.FloatRg32Nv = ((int)0x8887),
  NvFloatBuffer.FloatRgb16Nv = ((int)0x8888), NvFloatBuffer.FloatRgb32Nv = ((int)0x8889), NvFloatBuffer.FloatRgba16Nv = ((int)0x888A), NvFloatBuffer.FloatRgba32Nv = ((int)0x888B),
  NvFloatBuffer.TextureFloatComponentsNv = ((int)0x888C), NvFloatBuffer.FloatClearColorValueNv = ((int)0x888D), NvFloatBuffer.FloatRgbaModeNv = ((int)0x888E)
}
 Not used directly. More...
 
enum  NvFogDistance : int {
  NvFogDistance.EyePlane = ((int)0x2502), NvFogDistance.FogDistanceModeNv = ((int)0x855A), NvFogDistance.FogGenModeNv = ((int)0x855A), NvFogDistance.EyeRadialNv = ((int)0x855B),
  NvFogDistance.EyePlaneAbsoluteNv = ((int)0x855C)
}
 Not used directly. More...
 
enum  NvFragmentProgram : int {
  NvFragmentProgram.MaxFragmentProgramLocalParametersNv = ((int)0x8868), NvFragmentProgram.FragmentProgramNv = ((int)0x8870), NvFragmentProgram.MaxTextureCoordsNv = ((int)0x8871), NvFragmentProgram.MaxTextureImageUnitsNv = ((int)0x8872),
  NvFragmentProgram.FragmentProgramBindingNv = ((int)0x8873), NvFragmentProgram.ProgramErrorStringNv = ((int)0x8874)
}
 Not used directly. More...
 
enum  NvFragmentProgram2 : int {
  NvFragmentProgram2.MaxProgramExecInstructionsNv = ((int)0x88F4), NvFragmentProgram2.MaxProgramCallDepthNv = ((int)0x88F5), NvFragmentProgram2.MaxProgramIfDepthNv = ((int)0x88F6), NvFragmentProgram2.MaxProgramLoopDepthNv = ((int)0x88F7),
  NvFragmentProgram2.MaxProgramLoopCountNv = ((int)0x88F8)
}
 Not used directly. More...
 
enum  NvFragmentProgram4 : int
 Not used directly. More...
 
enum  NvFragmentProgramOption : int
 Not used directly. More...
 
enum  NvFramebufferMultisampleCoverage : int { NvFramebufferMultisampleCoverage.RenderbufferCoverageSamplesNv = ((int)0x8CAB), NvFramebufferMultisampleCoverage.RenderbufferColorSamplesNv = ((int)0x8E10), NvFramebufferMultisampleCoverage.MaxMultisampleCoverageModesNv = ((int)0x8E11), NvFramebufferMultisampleCoverage.MultisampleCoverageModesNv = ((int)0x8E12) }
 Not used directly. More...
 
enum  NvGeometryProgram4 : int {
  NvGeometryProgram4.LinesAdjacencyExt = ((int)0x000A), NvGeometryProgram4.LineStripAdjacencyExt = ((int)0x000B), NvGeometryProgram4.TrianglesAdjacencyExt = ((int)0x000C), NvGeometryProgram4.TriangleStripAdjacencyExt = ((int)0x000D),
  NvGeometryProgram4.ProgramPointSizeExt = ((int)0x8642), NvGeometryProgram4.GeometryProgramNv = ((int)0x8C26), NvGeometryProgram4.MaxProgramOutputVerticesNv = ((int)0x8C27), NvGeometryProgram4.MaxProgramTotalOutputComponentsNv = ((int)0x8C28),
  NvGeometryProgram4.MaxGeometryTextureImageUnitsExt = ((int)0x8C29), NvGeometryProgram4.FramebufferAttachmentTextureLayerExt = ((int)0x8CD4), NvGeometryProgram4.FramebufferAttachmentLayeredExt = ((int)0x8DA7), NvGeometryProgram4.FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
  NvGeometryProgram4.FramebufferIncompleteLayerCountExt = ((int)0x8DA9), NvGeometryProgram4.GeometryVerticesOutExt = ((int)0x8DDA), NvGeometryProgram4.GeometryInputTypeExt = ((int)0x8DDB), NvGeometryProgram4.GeometryOutputTypeExt = ((int)0x8DDC)
}
 Used in GL.NV.ProgramVertexLimit More...
 
enum  NvGeometryShader4 : int
 Not used directly. More...
 
enum  NvGpuProgram4 : int {
  NvGpuProgram4.MinProgramTexelOffsetNv = ((int)0x8904), NvGpuProgram4.MaxProgramTexelOffsetNv = ((int)0x8905), NvGpuProgram4.ProgramAttribComponentsNv = ((int)0x8906), NvGpuProgram4.ProgramResultComponentsNv = ((int)0x8907),
  NvGpuProgram4.MaxProgramAttribComponentsNv = ((int)0x8908), NvGpuProgram4.MaxProgramResultComponentsNv = ((int)0x8909), NvGpuProgram4.MaxProgramGenericAttribsNv = ((int)0x8DA5), NvGpuProgram4.MaxProgramGenericResultsNv = ((int)0x8DA6)
}
 Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI, GL.NV.ProgramEnvParameterI4, GL.NV.ProgramEnvParametersI4, GL.NV.ProgramLocalParameterI4, GL.NV.ProgramLocalParametersI4 More...
 
enum  NvGpuProgram5 : int {
  NvGpuProgram5.MaxGeometryProgramInvocationsNv = ((int)0x8E5A), NvGpuProgram5.MinFragmentInterpolationOffsetNv = ((int)0x8E5B), NvGpuProgram5.MaxFragmentInterpolationOffsetNv = ((int)0x8E5C), NvGpuProgram5.FragmentProgramInterpolationOffsetBitsNv = ((int)0x8E5D),
  NvGpuProgram5.MinProgramTextureGatherOffsetNv = ((int)0x8E5E), NvGpuProgram5.MaxProgramTextureGatherOffsetNv = ((int)0x8E5F), NvGpuProgram5.MaxProgramSubroutineParametersNv = ((int)0x8F44), NvGpuProgram5.MaxProgramSubroutineNumNv = ((int)0x8F45)
}
 Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters More...
 
enum  NvGpuShader5 : int {
  NvGpuShader5.Patches = ((int)0x000E), NvGpuShader5.Int64Nv = ((int)0x140E), NvGpuShader5.UnsignedInt64Nv = ((int)0x140F), NvGpuShader5.Int8Nv = ((int)0x8FE0),
  NvGpuShader5.Int8Vec2Nv = ((int)0x8FE1), NvGpuShader5.Int8Vec3Nv = ((int)0x8FE2), NvGpuShader5.Int8Vec4Nv = ((int)0x8FE3), NvGpuShader5.Int16Nv = ((int)0x8FE4),
  NvGpuShader5.Int16Vec2Nv = ((int)0x8FE5), NvGpuShader5.Int16Vec3Nv = ((int)0x8FE6), NvGpuShader5.Int16Vec4Nv = ((int)0x8FE7), NvGpuShader5.Int64Vec2Nv = ((int)0x8FE9),
  NvGpuShader5.Int64Vec3Nv = ((int)0x8FEA), NvGpuShader5.Int64Vec4Nv = ((int)0x8FEB), NvGpuShader5.UnsignedInt8Nv = ((int)0x8FEC), NvGpuShader5.UnsignedInt8Vec2Nv = ((int)0x8FED),
  NvGpuShader5.UnsignedInt8Vec3Nv = ((int)0x8FEE), NvGpuShader5.UnsignedInt8Vec4Nv = ((int)0x8FEF), NvGpuShader5.UnsignedInt16Nv = ((int)0x8FF0), NvGpuShader5.UnsignedInt16Vec2Nv = ((int)0x8FF1),
  NvGpuShader5.UnsignedInt16Vec3Nv = ((int)0x8FF2), NvGpuShader5.UnsignedInt16Vec4Nv = ((int)0x8FF3), NvGpuShader5.UnsignedInt64Vec2Nv = ((int)0x8FF5), NvGpuShader5.UnsignedInt64Vec3Nv = ((int)0x8FF6),
  NvGpuShader5.UnsignedInt64Vec4Nv = ((int)0x8FF7), NvGpuShader5.Float16Nv = ((int)0x8FF8), NvGpuShader5.Float16Vec2Nv = ((int)0x8FF9), NvGpuShader5.Float16Vec3Nv = ((int)0x8FFA),
  NvGpuShader5.Float16Vec4Nv = ((int)0x8FFB)
}
 Not used directly. More...
 
enum  NvHalfFloat : int { NvHalfFloat.HalfFloatNv = ((int)0x140B) }
 Not used directly. More...
 
enum  NvLightMaxExponent : int { NvLightMaxExponent.MaxShininessNv = ((int)0x8504), NvLightMaxExponent.MaxSpotExponentNv = ((int)0x8505) }
 Not used directly. More...
 
enum  NvMultisampleCoverage : int { NvMultisampleCoverage.CoverageSamplesNv = ((int)0x80A9), NvMultisampleCoverage.ColorSamplesNv = ((int)0x8E20) }
 Not used directly. More...
 
enum  NvMultisampleFilterHint : int { NvMultisampleFilterHint.MultisampleFilterHintNv = ((int)0x8534) }
 Not used directly. More...
 
enum  NvOcclusionQuery : int { NvOcclusionQuery.PixelCounterBitsNv = ((int)0x8864), NvOcclusionQuery.CurrentOcclusionQueryIdNv = ((int)0x8865), NvOcclusionQuery.PixelCountNv = ((int)0x8866), NvOcclusionQuery.PixelCountAvailableNv = ((int)0x8867) }
 Used in GL.NV.GetOcclusionQuery More...
 
enum  NvPackedDepthStencil : int { NvPackedDepthStencil.DepthStencilNv = ((int)0x84F9), NvPackedDepthStencil.UnsignedInt248Nv = ((int)0x84FA) }
 Not used directly. More...
 
enum  NvParameterBufferObject : int {
  NvParameterBufferObject.MaxProgramParameterBufferBindingsNv = ((int)0x8DA0), NvParameterBufferObject.MaxProgramParameterBufferSizeNv = ((int)0x8DA1), NvParameterBufferObject.VertexProgramParameterBufferNv = ((int)0x8DA2), NvParameterBufferObject.GeometryProgramParameterBufferNv = ((int)0x8DA3),
  NvParameterBufferObject.FragmentProgramParameterBufferNv = ((int)0x8DA4)
}
 Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI More...
 
enum  NvParameterBufferObject2 : int
 Not used directly. More...
 
enum  NvPixelDataRange : int {
  NvPixelDataRange.WritePixelDataRangeNv = ((int)0x8878), NvPixelDataRange.ReadPixelDataRangeNv = ((int)0x8879), NvPixelDataRange.WritePixelDataRangeLengthNv = ((int)0x887A), NvPixelDataRange.ReadPixelDataRangeLengthNv = ((int)0x887B),
  NvPixelDataRange.WritePixelDataRangePointerNv = ((int)0x887C), NvPixelDataRange.ReadPixelDataRangePointerNv = ((int)0x887D)
}
 Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange More...
 
enum  NvPointSprite : int { NvPointSprite.PointSpriteNv = ((int)0x8861), NvPointSprite.CoordReplaceNv = ((int)0x8862), NvPointSprite.PointSpriteRModeNv = ((int)0x8863) }
 Used in GL.NV.PointParameter More...
 
enum  NvPresentVideo : int {
  NvPresentVideo.FrameNv = ((int)0x8E26), NvPresentVideo.FieldsNv = ((int)0x8E27), NvPresentVideo.CurrentTimeNv = ((int)0x8E28), NvPresentVideo.NumFillStreamsNv = ((int)0x8E29),
  NvPresentVideo.PresentTimeNv = ((int)0x8E2A), NvPresentVideo.PresentDurationNv = ((int)0x8E2B)
}
 Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill, GL.NV.PresentFrameKeye More...
 
enum  NvPrimitiveRestart : int { NvPrimitiveRestart.PrimitiveRestartNv = ((int)0x8558), NvPrimitiveRestart.PrimitiveRestartIndexNv = ((int)0x8559) }
 Not used directly. More...
 
enum  NvRegisterCombiners : int {
  NvRegisterCombiners.None = ((int)0), NvRegisterCombiners.Zero = ((int)0), NvRegisterCombiners.Fog = ((int)0x0B60), NvRegisterCombiners.Texture0Arb = ((int)0x84C0),
  NvRegisterCombiners.Texture1Arb = ((int)0x84C1), NvRegisterCombiners.RegisterCombinersNv = ((int)0x8522), NvRegisterCombiners.VariableANv = ((int)0x8523), NvRegisterCombiners.VariableBNv = ((int)0x8524),
  NvRegisterCombiners.VariableCNv = ((int)0x8525), NvRegisterCombiners.VariableDNv = ((int)0x8526), NvRegisterCombiners.VariableENv = ((int)0x8527), NvRegisterCombiners.VariableFNv = ((int)0x8528),
  NvRegisterCombiners.VariableGNv = ((int)0x8529), NvRegisterCombiners.ConstantColor0Nv = ((int)0x852A), NvRegisterCombiners.ConstantColor1Nv = ((int)0x852B), NvRegisterCombiners.PrimaryColorNv = ((int)0x852C),
  NvRegisterCombiners.SecondaryColorNv = ((int)0x852D), NvRegisterCombiners.Spare0Nv = ((int)0x852E), NvRegisterCombiners.Spare1Nv = ((int)0x852F), NvRegisterCombiners.DiscardNv = ((int)0x8530),
  NvRegisterCombiners.ETimesFNv = ((int)0x8531), NvRegisterCombiners.Spare0PlusSecondaryColorNv = ((int)0x8532), NvRegisterCombiners.VertexArrayRangeWithoutFlushNv = ((int)0x8533), NvRegisterCombiners.MultisampleFilterHintNv = ((int)0x8534),
  NvRegisterCombiners.UnsignedIdentityNv = ((int)0x8536), NvRegisterCombiners.UnsignedInvertNv = ((int)0x8537), NvRegisterCombiners.ExpandNormalNv = ((int)0x8538), NvRegisterCombiners.ExpandNegateNv = ((int)0x8539),
  NvRegisterCombiners.HalfBiasNormalNv = ((int)0x853A), NvRegisterCombiners.HalfBiasNegateNv = ((int)0x853B), NvRegisterCombiners.SignedIdentityNv = ((int)0x853C), NvRegisterCombiners.SignedNegateNv = ((int)0x853D),
  NvRegisterCombiners.UnsignedNegateNv = ((int)0x853D), NvRegisterCombiners.ScaleByTwoNv = ((int)0x853E), NvRegisterCombiners.ScaleByFourNv = ((int)0x853F), NvRegisterCombiners.ScaleByOneHalfNv = ((int)0x8540),
  NvRegisterCombiners.BiasByNegativeOneHalfNv = ((int)0x8541), NvRegisterCombiners.CombinerInputNv = ((int)0x8542), NvRegisterCombiners.CombinerMappingNv = ((int)0x8543), NvRegisterCombiners.CombinerComponentUsageNv = ((int)0x8544),
  NvRegisterCombiners.CombinerAbDotProductNv = ((int)0x8545), NvRegisterCombiners.CombinerCdDotProductNv = ((int)0x8546), NvRegisterCombiners.CombinerMuxSumNv = ((int)0x8547), NvRegisterCombiners.CombinerScaleNv = ((int)0x8548),
  NvRegisterCombiners.CombinerBiasNv = ((int)0x8549), NvRegisterCombiners.CombinerAbOutputNv = ((int)0x854A), NvRegisterCombiners.CombinerCdOutputNv = ((int)0x854B), NvRegisterCombiners.CombinerSumOutputNv = ((int)0x854C),
  NvRegisterCombiners.MaxGeneralCombinersNv = ((int)0x854D), NvRegisterCombiners.NumGeneralCombinersNv = ((int)0x854E), NvRegisterCombiners.ColorSumClampNv = ((int)0x854F), NvRegisterCombiners.Combiner0Nv = ((int)0x8550),
  NvRegisterCombiners.Combiner1Nv = ((int)0x8551), NvRegisterCombiners.Combiner2Nv = ((int)0x8552), NvRegisterCombiners.Combiner3Nv = ((int)0x8553), NvRegisterCombiners.Combiner4Nv = ((int)0x8554),
  NvRegisterCombiners.Combiner5Nv = ((int)0x8555), NvRegisterCombiners.Combiner6Nv = ((int)0x8556), NvRegisterCombiners.Combiner7Nv = ((int)0x8557)
}
 Used in GL.NV.CombinerInput, GL.NV.CombinerOutput, GL.NV.CombinerParameter, GL.NV.FinalCombinerInput, GL.NV.GetCombinerInputParameter, GL.NV.GetCombinerOutputParameter, GL.NV.GetFinalCombinerInputParameter More...
 
enum  NvRegisterCombiners2 : int { NvRegisterCombiners2.PerStageConstantsNv = ((int)0x8535) }
 Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter More...
 
enum  NvShaderBufferLoad : int { NvShaderBufferLoad.BufferGpuAddressNv = ((int)0x8F1D), NvShaderBufferLoad.GpuAddressNv = ((int)0x8F34), NvShaderBufferLoad.MaxShaderBufferAddressNv = ((int)0x8F35) }
 Used in GL.NV.GetBufferParameter, GL.NV.GetInteger, GL.NV.GetNamedBufferParameter, GL.NV.IsBufferResident, GL.NV.MakeBufferNonResident, GL.NV.MakeBufferResident, GL.NV.MakeNamedBufferResident More...
 
enum  NvShaderBufferStore : int { NvShaderBufferStore.ShaderGlobalAccessBarrierBitNv = ((int)0x00000010), NvShaderBufferStore.WriteOnly = ((int)0x88B9), NvShaderBufferStore.ReadWrite = ((int)0x88BA) }
 Not used directly. More...
 
enum  NvTessellationProgram5 : int {
  NvTessellationProgram5.MaxProgramPatchAttribsNv = ((int)0x86D8), NvTessellationProgram5.TessControlProgramNv = ((int)0x891E), NvTessellationProgram5.TessEvaluationProgramNv = ((int)0x891F), NvTessellationProgram5.TessControlProgramParameterBufferNv = ((int)0x8C74),
  NvTessellationProgram5.TessEvaluationProgramParameterBufferNv = ((int)0x8C75)
}
 Not used directly. More...
 
enum  NvTexgenEmboss : int { NvTexgenEmboss.EmbossLightNv = ((int)0x855D), NvTexgenEmboss.EmbossConstantNv = ((int)0x855E), NvTexgenEmboss.EmbossMapNv = ((int)0x855F) }
 Not used directly. More...
 
enum  NvTexgenReflection : int { NvTexgenReflection.NormalMap = ((int)0x8511), NvTexgenReflection.NormalMapNv = ((int)0x8511), NvTexgenReflection.ReflectionMap = ((int)0x8512), NvTexgenReflection.ReflectionMapNv = ((int)0x8512) }
 Not used directly. More...
 
enum  NvTextureBarrier : int
 Not used directly. More...
 
enum  NvTextureCompressionVtc : int
 Not used directly. More...
 
enum  NvTextureEnvCombine4 : int {
  NvTextureEnvCombine4.Combine4Nv = ((int)0x8503), NvTextureEnvCombine4.Source3RgbNv = ((int)0x8583), NvTextureEnvCombine4.Source3AlphaNv = ((int)0x858B), NvTextureEnvCombine4.Operand3RgbNv = ((int)0x8593),
  NvTextureEnvCombine4.Operand3AlphaNv = ((int)0x859B)
}
 Not used directly. More...
 
enum  NvTextureExpandNormal : int { NvTextureExpandNormal.TextureUnsignedRemapModeNv = ((int)0x888F) }
 Not used directly. More...
 
enum  NvTextureMultisample : int { NvTextureMultisample.TextureCoverageSamplesNv = ((int)0x9045), NvTextureMultisample.TextureColorSamplesNv = ((int)0x9046) }
 Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage, GL.NV.TextureImage2DMultisampleCoverage, GL.NV.TextureImage2DMultisample, GL.NV.TextureImage3DMultisampleCoverage, GL.NV.TextureImage3DMultisample More...
 
enum  NvTextureRectangle : int { NvTextureRectangle.TextureRectangleNv = ((int)0x84F5), NvTextureRectangle.TextureBindingRectangleNv = ((int)0x84F6), NvTextureRectangle.ProxyTextureRectangleNv = ((int)0x84F7), NvTextureRectangle.MaxRectangleTextureSizeNv = ((int)0x84F8) }
 Not used directly. More...
 
enum  NvTextureShader : int {
  NvTextureShader.OffsetTextureRectangleNv = ((int)0x864C), NvTextureShader.OffsetTextureRectangleScaleNv = ((int)0x864D), NvTextureShader.DotProductTextureRectangleNv = ((int)0x864E), NvTextureShader.RgbaUnsignedDotProductMappingNv = ((int)0x86D9),
  NvTextureShader.UnsignedIntS8S888Nv = ((int)0x86DA), NvTextureShader.UnsignedInt88S8S8RevNv = ((int)0x86DB), NvTextureShader.DsdtMagIntensityNv = ((int)0x86DC), NvTextureShader.ShaderConsistentNv = ((int)0x86DD),
  NvTextureShader.TextureShaderNv = ((int)0x86DE), NvTextureShader.ShaderOperationNv = ((int)0x86DF), NvTextureShader.CullModesNv = ((int)0x86E0), NvTextureShader.OffsetTexture2DMatrixNv = ((int)0x86E1),
  NvTextureShader.OffsetTextureMatrixNv = ((int)0x86E1), NvTextureShader.OffsetTexture2DScaleNv = ((int)0x86E2), NvTextureShader.OffsetTextureScaleNv = ((int)0x86E2), NvTextureShader.OffsetTexture2DBiasNv = ((int)0x86E3),
  NvTextureShader.OffsetTextureBiasNv = ((int)0x86E3), NvTextureShader.PreviousTextureInputNv = ((int)0x86E4), NvTextureShader.ConstEyeNv = ((int)0x86E5), NvTextureShader.PassThroughNv = ((int)0x86E6),
  NvTextureShader.CullFragmentNv = ((int)0x86E7), NvTextureShader.OffsetTexture2DNv = ((int)0x86E8), NvTextureShader.DependentArTexture2DNv = ((int)0x86E9), NvTextureShader.DependentGbTexture2DNv = ((int)0x86EA),
  NvTextureShader.DotProductNv = ((int)0x86EC), NvTextureShader.DotProductDepthReplaceNv = ((int)0x86ED), NvTextureShader.DotProductTexture2DNv = ((int)0x86EE), NvTextureShader.DotProductTextureCubeMapNv = ((int)0x86F0),
  NvTextureShader.DotProductDiffuseCubeMapNv = ((int)0x86F1), NvTextureShader.DotProductReflectCubeMapNv = ((int)0x86F2), NvTextureShader.DotProductConstEyeReflectCubeMapNv = ((int)0x86F3), NvTextureShader.HiloNv = ((int)0x86F4),
  NvTextureShader.DsdtNv = ((int)0x86F5), NvTextureShader.DsdtMagNv = ((int)0x86F6), NvTextureShader.DsdtMagVibNv = ((int)0x86F7), NvTextureShader.Hilo16Nv = ((int)0x86F8),
  NvTextureShader.SignedHiloNv = ((int)0x86F9), NvTextureShader.SignedHilo16Nv = ((int)0x86FA), NvTextureShader.SignedRgbaNv = ((int)0x86FB), NvTextureShader.SignedRgba8Nv = ((int)0x86FC),
  NvTextureShader.SignedRgbNv = ((int)0x86FE), NvTextureShader.SignedRgb8Nv = ((int)0x86FF), NvTextureShader.SignedLuminanceNv = ((int)0x8701), NvTextureShader.SignedLuminance8Nv = ((int)0x8702),
  NvTextureShader.SignedLuminanceAlphaNv = ((int)0x8703), NvTextureShader.SignedLuminance8Alpha8Nv = ((int)0x8704), NvTextureShader.SignedAlphaNv = ((int)0x8705), NvTextureShader.SignedAlpha8Nv = ((int)0x8706),
  NvTextureShader.SignedIntensityNv = ((int)0x8707), NvTextureShader.SignedIntensity8Nv = ((int)0x8708), NvTextureShader.Dsdt8Nv = ((int)0x8709), NvTextureShader.Dsdt8Mag8Nv = ((int)0x870A),
  NvTextureShader.Dsdt8Mag8Intensity8Nv = ((int)0x870B), NvTextureShader.SignedRgbUnsignedAlphaNv = ((int)0x870C), NvTextureShader.SignedRgb8UnsignedAlpha8Nv = ((int)0x870D), NvTextureShader.HiScaleNv = ((int)0x870E),
  NvTextureShader.LoScaleNv = ((int)0x870F), NvTextureShader.DsScaleNv = ((int)0x8710), NvTextureShader.DtScaleNv = ((int)0x8711), NvTextureShader.MagnitudeScaleNv = ((int)0x8712),
  NvTextureShader.VibranceScaleNv = ((int)0x8713), NvTextureShader.HiBiasNv = ((int)0x8714), NvTextureShader.LoBiasNv = ((int)0x8715), NvTextureShader.DsBiasNv = ((int)0x8716),
  NvTextureShader.DtBiasNv = ((int)0x8717), NvTextureShader.MagnitudeBiasNv = ((int)0x8718), NvTextureShader.VibranceBiasNv = ((int)0x8719), NvTextureShader.TextureBorderValuesNv = ((int)0x871A),
  NvTextureShader.TextureHiSizeNv = ((int)0x871B), NvTextureShader.TextureLoSizeNv = ((int)0x871C), NvTextureShader.TextureDsSizeNv = ((int)0x871D), NvTextureShader.TextureDtSizeNv = ((int)0x871E),
  NvTextureShader.TextureMagSizeNv = ((int)0x871F)
}
 Not used directly. More...
 
enum  NvTextureShader2 : int { NvTextureShader2.DotProductTexture3DNv = ((int)0x86EF) }
 Not used directly. More...
 
enum  NvTextureShader3 : int {
  NvTextureShader3.OffsetProjectiveTexture2DNv = ((int)0x8850), NvTextureShader3.OffsetProjectiveTexture2DScaleNv = ((int)0x8851), NvTextureShader3.OffsetProjectiveTextureRectangleNv = ((int)0x8852), NvTextureShader3.OffsetProjectiveTextureRectangleScaleNv = ((int)0x8853),
  NvTextureShader3.OffsetHiloTexture2DNv = ((int)0x8854), NvTextureShader3.OffsetHiloTextureRectangleNv = ((int)0x8855), NvTextureShader3.OffsetHiloProjectiveTexture2DNv = ((int)0x8856), NvTextureShader3.OffsetHiloProjectiveTextureRectangleNv = ((int)0x8857),
  NvTextureShader3.DependentHiloTexture2DNv = ((int)0x8858), NvTextureShader3.DependentRgbTexture3DNv = ((int)0x8859), NvTextureShader3.DependentRgbTextureCubeMapNv = ((int)0x885A), NvTextureShader3.DotProductPassThroughNv = ((int)0x885B),
  NvTextureShader3.DotProductTexture1DNv = ((int)0x885C), NvTextureShader3.DotProductAffineDepthReplaceNv = ((int)0x885D), NvTextureShader3.Hilo8Nv = ((int)0x885E), NvTextureShader3.SignedHilo8Nv = ((int)0x885F),
  NvTextureShader3.ForceBlueToOneNv = ((int)0x8860)
}
 Not used directly. More...
 
enum  NvTransformFeedback : int {
  NvTransformFeedback.TransformFeedbackVaryingMaxLength = ((int)0x8C76), NvTransformFeedback.TransformFeedbackVaryingMaxLengthExt = ((int)0x8C76), NvTransformFeedback.BackPrimaryColorNv = ((int)0x8C77), NvTransformFeedback.BackSecondaryColorNv = ((int)0x8C78),
  NvTransformFeedback.TextureCoordNv = ((int)0x8C79), NvTransformFeedback.ClipDistanceNv = ((int)0x8C7A), NvTransformFeedback.VertexIdNv = ((int)0x8C7B), NvTransformFeedback.PrimitiveIdNv = ((int)0x8C7C),
  NvTransformFeedback.GenericAttribNv = ((int)0x8C7D), NvTransformFeedback.TransformFeedbackAttribsNv = ((int)0x8C7E), NvTransformFeedback.TransformFeedbackBufferMode = ((int)0x8C7F), NvTransformFeedback.TransformFeedbackBufferModeExt = ((int)0x8C7F),
  NvTransformFeedback.TransformFeedbackBufferModeNv = ((int)0x8C7F), NvTransformFeedback.MaxTransformFeedbackSeparateComponents = ((int)0x8C80), NvTransformFeedback.MaxTransformFeedbackSeparateComponentsExt = ((int)0x8C80), NvTransformFeedback.MaxTransformFeedbackSeparateComponentsNv = ((int)0x8C80),
  NvTransformFeedback.ActiveVaryingsNv = ((int)0x8C81), NvTransformFeedback.ActiveVaryingMaxLengthNv = ((int)0x8C82), NvTransformFeedback.TransformFeedbackVaryings = ((int)0x8C83), NvTransformFeedback.TransformFeedbackVaryingsExt = ((int)0x8C83),
  NvTransformFeedback.TransformFeedbackVaryingsNv = ((int)0x8C83), NvTransformFeedback.TransformFeedbackBufferStart = ((int)0x8C84), NvTransformFeedback.TransformFeedbackBufferStartExt = ((int)0x8C84), NvTransformFeedback.TransformFeedbackBufferStartNv = ((int)0x8C84),
  NvTransformFeedback.TransformFeedbackBufferSize = ((int)0x8C85), NvTransformFeedback.TransformFeedbackBufferSizeExt = ((int)0x8C85), NvTransformFeedback.TransformFeedbackBufferSizeNv = ((int)0x8C85), NvTransformFeedback.TransformFeedbackRecordNv = ((int)0x8C86),
  NvTransformFeedback.PrimitivesGenerated = ((int)0x8C87), NvTransformFeedback.PrimitivesGeneratedExt = ((int)0x8C87), NvTransformFeedback.PrimitivesGeneratedNv = ((int)0x8C87), NvTransformFeedback.TransformFeedbackPrimitivesWritten = ((int)0x8C88),
  NvTransformFeedback.TransformFeedbackPrimitivesWrittenExt = ((int)0x8C88), NvTransformFeedback.TransformFeedbackPrimitivesWrittenNv = ((int)0x8C88), NvTransformFeedback.RasterizerDiscard = ((int)0x8C89), NvTransformFeedback.RasterizerDiscardExt = ((int)0x8C89),
  NvTransformFeedback.RasterizerDiscardNv = ((int)0x8C89), NvTransformFeedback.MaxTransformFeedbackInterleavedAttribsNv = ((int)0x8C8A), NvTransformFeedback.MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), NvTransformFeedback.MaxTransformFeedbackInterleavedComponentsExt = ((int)0x8C8A),
  NvTransformFeedback.MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), NvTransformFeedback.MaxTransformFeedbackSeparateAttribsExt = ((int)0x8C8B), NvTransformFeedback.MaxTransformFeedbackSeparateAttribsNv = ((int)0x8C8B), NvTransformFeedback.InterleavedAttribs = ((int)0x8C8C),
  NvTransformFeedback.InterleavedAttribsExt = ((int)0x8C8C), NvTransformFeedback.InterleavedAttribsNv = ((int)0x8C8C), NvTransformFeedback.SeparateAttribs = ((int)0x8C8D), NvTransformFeedback.SeparateAttribsExt = ((int)0x8C8D),
  NvTransformFeedback.SeparateAttribsNv = ((int)0x8C8D), NvTransformFeedback.TransformFeedbackBuffer = ((int)0x8C8E), NvTransformFeedback.TransformFeedbackBufferExt = ((int)0x8C8E), NvTransformFeedback.TransformFeedbackBufferNv = ((int)0x8C8E),
  NvTransformFeedback.TransformFeedbackBufferBinding = ((int)0x8C8F), NvTransformFeedback.TransformFeedbackBufferBindingExt = ((int)0x8C8F), NvTransformFeedback.TransformFeedbackBufferBindingNv = ((int)0x8C8F), NvTransformFeedback.LayerNv = ((int)0x8DAA),
  NvTransformFeedback.NextBufferNv = ((int)2), NvTransformFeedback.SkipComponents4Nv = ((int)3), NvTransformFeedback.SkipComponents3Nv = ((int)4), NvTransformFeedback.SkipComponents2Nv = ((int)5),
  NvTransformFeedback.SkipComponents1Nv = ((int)6)
}
 Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase, GL.NV.BindBufferOffset, GL.NV.BindBufferRange, GL.NV.GetActiveVarying, GL.NV.TransformFeedbackAttrib, GL.NV.TransformFeedbackStreamAttrib, GL.NV.TransformFeedbackVaryings More...
 
enum  NvTransformFeedback2 : int { NvTransformFeedback2.TransformFeedbackNv = ((int)0x8E22), NvTransformFeedback2.TransformFeedbackBufferPausedNv = ((int)0x8E23), NvTransformFeedback2.TransformFeedbackBufferActiveNv = ((int)0x8E24), NvTransformFeedback2.TransformFeedbackBindingNv = ((int)0x8E25) }
 Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback More...
 
enum  NvVdpauInterop : int { NvVdpauInterop.SurfaceStateNv = ((int)0x86EB), NvVdpauInterop.SurfaceRegisteredNv = ((int)0x86FD), NvVdpauInterop.SurfaceMappedNv = ((int)0x8700), NvVdpauInterop.WriteDiscardNv = ((int)0x88BE) }
 Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface, GL.NV.VDPAURegisterVideoSurface, GL.NV.VDPAUSurfaceAccess More...
 
enum  NvVertexArrayRange : int {
  NvVertexArrayRange.VertexArrayRangeNv = ((int)0x851D), NvVertexArrayRange.VertexArrayRangeLengthNv = ((int)0x851E), NvVertexArrayRange.VertexArrayRangeValidNv = ((int)0x851F), NvVertexArrayRange.MaxVertexArrayRangeElementNv = ((int)0x8520),
  NvVertexArrayRange.VertexArrayRangePointerNv = ((int)0x8521)
}
 Not used directly. More...
 
enum  NvVertexArrayRange2 : int { NvVertexArrayRange2.VertexArrayRangeWithoutFlushNv = ((int)0x8533) }
 Not used directly. More...
 
enum  NvVertexAttribInteger64bit : int { NvVertexAttribInteger64bit.Int64Nv = ((int)0x140E), NvVertexAttribInteger64bit.UnsignedInt64Nv = ((int)0x140F) }
 Used in GL.NV.GetVertexAttrib, GL.NV.VertexAttribLFormat More...
 
enum  NvVertexBufferUnifiedMemory : int {
  NvVertexBufferUnifiedMemory.VertexAttribArrayUnifiedNv = ((int)0x8F1E), NvVertexBufferUnifiedMemory.ElementArrayUnifiedNv = ((int)0x8F1F), NvVertexBufferUnifiedMemory.VertexAttribArrayAddressNv = ((int)0x8F20), NvVertexBufferUnifiedMemory.VertexArrayAddressNv = ((int)0x8F21),
  NvVertexBufferUnifiedMemory.NormalArrayAddressNv = ((int)0x8F22), NvVertexBufferUnifiedMemory.ColorArrayAddressNv = ((int)0x8F23), NvVertexBufferUnifiedMemory.IndexArrayAddressNv = ((int)0x8F24), NvVertexBufferUnifiedMemory.TextureCoordArrayAddressNv = ((int)0x8F25),
  NvVertexBufferUnifiedMemory.EdgeFlagArrayAddressNv = ((int)0x8F26), NvVertexBufferUnifiedMemory.SecondaryColorArrayAddressNv = ((int)0x8F27), NvVertexBufferUnifiedMemory.FogCoordArrayAddressNv = ((int)0x8F28), NvVertexBufferUnifiedMemory.ElementArrayAddressNv = ((int)0x8F29),
  NvVertexBufferUnifiedMemory.VertexAttribArrayLengthNv = ((int)0x8F2A), NvVertexBufferUnifiedMemory.VertexArrayLengthNv = ((int)0x8F2B), NvVertexBufferUnifiedMemory.NormalArrayLengthNv = ((int)0x8F2C), NvVertexBufferUnifiedMemory.ColorArrayLengthNv = ((int)0x8F2D),
  NvVertexBufferUnifiedMemory.IndexArrayLengthNv = ((int)0x8F2E), NvVertexBufferUnifiedMemory.TextureCoordArrayLengthNv = ((int)0x8F2F), NvVertexBufferUnifiedMemory.EdgeFlagArrayLengthNv = ((int)0x8F30), NvVertexBufferUnifiedMemory.SecondaryColorArrayLengthNv = ((int)0x8F31),
  NvVertexBufferUnifiedMemory.FogCoordArrayLengthNv = ((int)0x8F32), NvVertexBufferUnifiedMemory.ElementArrayLengthNv = ((int)0x8F33), NvVertexBufferUnifiedMemory.DrawIndirectUnifiedNv = ((int)0x8F40), NvVertexBufferUnifiedMemory.DrawIndirectAddressNv = ((int)0x8F41),
  NvVertexBufferUnifiedMemory.DrawIndirectLengthNv = ((int)0x8F42)
}
 Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat, GL.NV.FogCoordFormat, GL.NV.GetInteger, GL.NV.IndexFormat, GL.NV.NormalFormat, GL.NV.SecondaryColorFormat, GL.NV.TexCoordFormat, GL.NV.VertexAttribFormat, GL.NV.VertexAttribIFormat, GL.NV.VertexFormat More...
 
enum  NvVertexProgram : int {
  NvVertexProgram.VertexProgramNv = ((int)0x8620), NvVertexProgram.VertexStateProgramNv = ((int)0x8621), NvVertexProgram.AttribArraySizeNv = ((int)0x8623), NvVertexProgram.AttribArrayStrideNv = ((int)0x8624),
  NvVertexProgram.AttribArrayTypeNv = ((int)0x8625), NvVertexProgram.CurrentAttribNv = ((int)0x8626), NvVertexProgram.ProgramLengthNv = ((int)0x8627), NvVertexProgram.ProgramStringNv = ((int)0x8628),
  NvVertexProgram.ModelviewProjectionNv = ((int)0x8629), NvVertexProgram.IdentityNv = ((int)0x862A), NvVertexProgram.InverseNv = ((int)0x862B), NvVertexProgram.TransposeNv = ((int)0x862C),
  NvVertexProgram.InverseTransposeNv = ((int)0x862D), NvVertexProgram.MaxTrackMatrixStackDepthNv = ((int)0x862E), NvVertexProgram.MaxTrackMatricesNv = ((int)0x862F), NvVertexProgram.Matrix0Nv = ((int)0x8630),
  NvVertexProgram.Matrix1Nv = ((int)0x8631), NvVertexProgram.Matrix2Nv = ((int)0x8632), NvVertexProgram.Matrix3Nv = ((int)0x8633), NvVertexProgram.Matrix4Nv = ((int)0x8634),
  NvVertexProgram.Matrix5Nv = ((int)0x8635), NvVertexProgram.Matrix6Nv = ((int)0x8636), NvVertexProgram.Matrix7Nv = ((int)0x8637), NvVertexProgram.CurrentMatrixStackDepthNv = ((int)0x8640),
  NvVertexProgram.CurrentMatrixNv = ((int)0x8641), NvVertexProgram.VertexProgramPointSizeNv = ((int)0x8642), NvVertexProgram.VertexProgramTwoSideNv = ((int)0x8643), NvVertexProgram.ProgramParameterNv = ((int)0x8644),
  NvVertexProgram.AttribArrayPointerNv = ((int)0x8645), NvVertexProgram.ProgramTargetNv = ((int)0x8646), NvVertexProgram.ProgramResidentNv = ((int)0x8647), NvVertexProgram.TrackMatrixNv = ((int)0x8648),
  NvVertexProgram.TrackMatrixTransformNv = ((int)0x8649), NvVertexProgram.VertexProgramBindingNv = ((int)0x864A), NvVertexProgram.ProgramErrorPositionNv = ((int)0x864B), NvVertexProgram.VertexAttribArray0Nv = ((int)0x8650),
  NvVertexProgram.VertexAttribArray1Nv = ((int)0x8651), NvVertexProgram.VertexAttribArray2Nv = ((int)0x8652), NvVertexProgram.VertexAttribArray3Nv = ((int)0x8653), NvVertexProgram.VertexAttribArray4Nv = ((int)0x8654),
  NvVertexProgram.VertexAttribArray5Nv = ((int)0x8655), NvVertexProgram.VertexAttribArray6Nv = ((int)0x8656), NvVertexProgram.VertexAttribArray7Nv = ((int)0x8657), NvVertexProgram.VertexAttribArray8Nv = ((int)0x8658),
  NvVertexProgram.VertexAttribArray9Nv = ((int)0x8659), NvVertexProgram.VertexAttribArray10Nv = ((int)0x865A), NvVertexProgram.VertexAttribArray11Nv = ((int)0x865B), NvVertexProgram.VertexAttribArray12Nv = ((int)0x865C),
  NvVertexProgram.VertexAttribArray13Nv = ((int)0x865D), NvVertexProgram.VertexAttribArray14Nv = ((int)0x865E), NvVertexProgram.VertexAttribArray15Nv = ((int)0x865F), NvVertexProgram.Map1VertexAttrib04Nv = ((int)0x8660),
  NvVertexProgram.Map1VertexAttrib14Nv = ((int)0x8661), NvVertexProgram.Map1VertexAttrib24Nv = ((int)0x8662), NvVertexProgram.Map1VertexAttrib34Nv = ((int)0x8663), NvVertexProgram.Map1VertexAttrib44Nv = ((int)0x8664),
  NvVertexProgram.Map1VertexAttrib54Nv = ((int)0x8665), NvVertexProgram.Map1VertexAttrib64Nv = ((int)0x8666), NvVertexProgram.Map1VertexAttrib74Nv = ((int)0x8667), NvVertexProgram.Map1VertexAttrib84Nv = ((int)0x8668),
  NvVertexProgram.Map1VertexAttrib94Nv = ((int)0x8669), NvVertexProgram.Map1VertexAttrib104Nv = ((int)0x866A), NvVertexProgram.Map1VertexAttrib114Nv = ((int)0x866B), NvVertexProgram.Map1VertexAttrib124Nv = ((int)0x866C),
  NvVertexProgram.Map1VertexAttrib134Nv = ((int)0x866D), NvVertexProgram.Map1VertexAttrib144Nv = ((int)0x866E), NvVertexProgram.Map1VertexAttrib154Nv = ((int)0x866F), NvVertexProgram.Map2VertexAttrib04Nv = ((int)0x8670),
  NvVertexProgram.Map2VertexAttrib14Nv = ((int)0x8671), NvVertexProgram.Map2VertexAttrib24Nv = ((int)0x8672), NvVertexProgram.Map2VertexAttrib34Nv = ((int)0x8673), NvVertexProgram.Map2VertexAttrib44Nv = ((int)0x8674),
  NvVertexProgram.Map2VertexAttrib54Nv = ((int)0x8675), NvVertexProgram.Map2VertexAttrib64Nv = ((int)0x8676), NvVertexProgram.Map2VertexAttrib74Nv = ((int)0x8677), NvVertexProgram.Map2VertexAttrib84Nv = ((int)0x8678),
  NvVertexProgram.Map2VertexAttrib94Nv = ((int)0x8679), NvVertexProgram.Map2VertexAttrib104Nv = ((int)0x867A), NvVertexProgram.Map2VertexAttrib114Nv = ((int)0x867B), NvVertexProgram.Map2VertexAttrib124Nv = ((int)0x867C),
  NvVertexProgram.Map2VertexAttrib134Nv = ((int)0x867D), NvVertexProgram.Map2VertexAttrib144Nv = ((int)0x867E), NvVertexProgram.Map2VertexAttrib154Nv = ((int)0x867F)
}
 Used in GL.NV.GetProgram, GL.NV.GetProgramString, GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribPointer, GL.NV.TrackMatrix More...
 
enum  NvVertexProgram11 : int
 Not used directly. More...
 
enum  NvVertexProgram2 : int
 Not used directly. More...
 
enum  NvVertexProgram2Option : int { NvVertexProgram2Option.MaxProgramExecInstructionsNv = ((int)0x88F4), NvVertexProgram2Option.MaxProgramCallDepthNv = ((int)0x88F5) }
 Not used directly. More...
 
enum  NvVertexProgram3 : int {
  NvVertexProgram3.FragmentShader = ((int)0x8B30), NvVertexProgram3.FragmentShaderArb = ((int)0x8B30), NvVertexProgram3.VertexShader = ((int)0x8B31), NvVertexProgram3.VertexShaderArb = ((int)0x8B31),
  NvVertexProgram3.ProgramObjectArb = ((int)0x8B40), NvVertexProgram3.ShaderObjectArb = ((int)0x8B48), NvVertexProgram3.MaxFragmentUniformComponents = ((int)0x8B49), NvVertexProgram3.MaxFragmentUniformComponentsArb = ((int)0x8B49),
  NvVertexProgram3.MaxVertexUniformComponents = ((int)0x8B4A), NvVertexProgram3.MaxVertexUniformComponentsArb = ((int)0x8B4A), NvVertexProgram3.MaxVaryingFloats = ((int)0x8B4B), NvVertexProgram3.MaxVaryingFloatsArb = ((int)0x8B4B),
  NvVertexProgram3.MaxVertexTextureImageUnits = ((int)0x8B4C), NvVertexProgram3.MaxVertexTextureImageUnitsArb = ((int)0x8B4C), NvVertexProgram3.MaxCombinedTextureImageUnits = ((int)0x8B4D), NvVertexProgram3.MaxCombinedTextureImageUnitsArb = ((int)0x8B4D),
  NvVertexProgram3.ObjectTypeArb = ((int)0x8B4E), NvVertexProgram3.ObjectSubtypeArb = ((int)0x8B4F), NvVertexProgram3.ShaderType = ((int)0x8B4F), NvVertexProgram3.FloatVec2 = ((int)0x8B50),
  NvVertexProgram3.FloatVec2Arb = ((int)0x8B50), NvVertexProgram3.FloatVec3 = ((int)0x8B51), NvVertexProgram3.FloatVec3Arb = ((int)0x8B51), NvVertexProgram3.FloatVec4 = ((int)0x8B52),
  NvVertexProgram3.FloatVec4Arb = ((int)0x8B52), NvVertexProgram3.IntVec2 = ((int)0x8B53), NvVertexProgram3.IntVec2Arb = ((int)0x8B53), NvVertexProgram3.IntVec3 = ((int)0x8B54),
  NvVertexProgram3.IntVec3Arb = ((int)0x8B54), NvVertexProgram3.IntVec4 = ((int)0x8B55), NvVertexProgram3.IntVec4Arb = ((int)0x8B55), NvVertexProgram3.Bool = ((int)0x8B56),
  NvVertexProgram3.BoolArb = ((int)0x8B56), NvVertexProgram3.BoolVec2 = ((int)0x8B57), NvVertexProgram3.BoolVec2Arb = ((int)0x8B57), NvVertexProgram3.BoolVec3 = ((int)0x8B58),
  NvVertexProgram3.BoolVec3Arb = ((int)0x8B58), NvVertexProgram3.BoolVec4 = ((int)0x8B59), NvVertexProgram3.BoolVec4Arb = ((int)0x8B59), NvVertexProgram3.FloatMat2 = ((int)0x8B5A),
  NvVertexProgram3.FloatMat2Arb = ((int)0x8B5A), NvVertexProgram3.FloatMat3 = ((int)0x8B5B), NvVertexProgram3.FloatMat3Arb = ((int)0x8B5B), NvVertexProgram3.FloatMat4 = ((int)0x8B5C),
  NvVertexProgram3.FloatMat4Arb = ((int)0x8B5C), NvVertexProgram3.Sampler1D = ((int)0x8B5D), NvVertexProgram3.Sampler1DArb = ((int)0x8B5D), NvVertexProgram3.Sampler2D = ((int)0x8B5E),
  NvVertexProgram3.Sampler2DArb = ((int)0x8B5E), NvVertexProgram3.Sampler3D = ((int)0x8B5F), NvVertexProgram3.Sampler3DArb = ((int)0x8B5F), NvVertexProgram3.SamplerCube = ((int)0x8B60),
  NvVertexProgram3.SamplerCubeArb = ((int)0x8B60), NvVertexProgram3.Sampler1DShadow = ((int)0x8B61), NvVertexProgram3.Sampler1DShadowArb = ((int)0x8B61), NvVertexProgram3.Sampler2DShadow = ((int)0x8B62),
  NvVertexProgram3.Sampler2DShadowArb = ((int)0x8B62), NvVertexProgram3.Sampler2DRectArb = ((int)0x8B63), NvVertexProgram3.Sampler2DRectShadowArb = ((int)0x8B64), NvVertexProgram3.FloatMat2x3 = ((int)0x8B65),
  NvVertexProgram3.FloatMat2x4 = ((int)0x8B66), NvVertexProgram3.FloatMat3x2 = ((int)0x8B67), NvVertexProgram3.FloatMat3x4 = ((int)0x8B68), NvVertexProgram3.FloatMat4x2 = ((int)0x8B69),
  NvVertexProgram3.FloatMat4x3 = ((int)0x8B6A), NvVertexProgram3.DeleteStatus = ((int)0x8B80), NvVertexProgram3.ObjectDeleteStatusArb = ((int)0x8B80), NvVertexProgram3.CompileStatus = ((int)0x8B81),
  NvVertexProgram3.ObjectCompileStatusArb = ((int)0x8B81), NvVertexProgram3.LinkStatus = ((int)0x8B82), NvVertexProgram3.ObjectLinkStatusArb = ((int)0x8B82), NvVertexProgram3.ObjectValidateStatusArb = ((int)0x8B83),
  NvVertexProgram3.ValidateStatus = ((int)0x8B83), NvVertexProgram3.InfoLogLength = ((int)0x8B84), NvVertexProgram3.ObjectInfoLogLengthArb = ((int)0x8B84), NvVertexProgram3.AttachedShaders = ((int)0x8B85),
  NvVertexProgram3.ObjectAttachedObjectsArb = ((int)0x8B85), NvVertexProgram3.ActiveUniforms = ((int)0x8B86), NvVertexProgram3.ObjectActiveUniformsArb = ((int)0x8B86), NvVertexProgram3.ActiveUniformMaxLength = ((int)0x8B87),
  NvVertexProgram3.ObjectActiveUniformMaxLengthArb = ((int)0x8B87), NvVertexProgram3.ObjectShaderSourceLengthArb = ((int)0x8B88), NvVertexProgram3.ShaderSourceLength = ((int)0x8B88), NvVertexProgram3.ActiveAttributes = ((int)0x8B89),
  NvVertexProgram3.ObjectActiveAttributesArb = ((int)0x8B89), NvVertexProgram3.ActiveAttributeMaxLength = ((int)0x8B8A), NvVertexProgram3.ObjectActiveAttributeMaxLengthArb = ((int)0x8B8A), NvVertexProgram3.FragmentShaderDerivativeHint = ((int)0x8B8B),
  NvVertexProgram3.FragmentShaderDerivativeHintArb = ((int)0x8B8B), NvVertexProgram3.ShadingLanguageVersion = ((int)0x8B8C), NvVertexProgram3.ShadingLanguageVersionArb = ((int)0x8B8C)
}
 Not used directly. More...
 
enum  NvVertexProgram4 : int { NvVertexProgram4.VertexAttribArrayIntegerNv = ((int)0x88FD) }
 Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer More...
 
enum  NvVideoCapture : int {
  NvVideoCapture.VideoBufferNv = ((int)0x9020), NvVideoCapture.VideoBufferBindingNv = ((int)0x9021), NvVideoCapture.FieldUpperNv = ((int)0x9022), NvVideoCapture.FieldLowerNv = ((int)0x9023),
  NvVideoCapture.NumVideoCaptureStreamsNv = ((int)0x9024), NvVideoCapture.NextVideoCaptureBufferStatusNv = ((int)0x9025), NvVideoCapture.VideoCaptureTo422SupportedNv = ((int)0x9026), NvVideoCapture.LastVideoCaptureStatusNv = ((int)0x9027),
  NvVideoCapture.VideoBufferPitchNv = ((int)0x9028), NvVideoCapture.VideoColorConversionMatrixNv = ((int)0x9029), NvVideoCapture.VideoColorConversionMaxNv = ((int)0x902A), NvVideoCapture.VideoColorConversionMinNv = ((int)0x902B),
  NvVideoCapture.VideoColorConversionOffsetNv = ((int)0x902C), NvVideoCapture.VideoBufferInternalFormatNv = ((int)0x902D), NvVideoCapture.PartialSuccessNv = ((int)0x902E), NvVideoCapture.SuccessNv = ((int)0x902F),
  NvVideoCapture.FailureNv = ((int)0x9030), NvVideoCapture.Ycbycr8422Nv = ((int)0x9031), NvVideoCapture.Ycbaycr8A4224Nv = ((int)0x9032), NvVideoCapture.Z6y10z6cb10z6y10z6cr10422Nv = ((int)0x9033),
  NvVideoCapture.Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv = ((int)0x9034), NvVideoCapture.Z4y12z4cb12z4y12z4cr12422Nv = ((int)0x9035), NvVideoCapture.Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv = ((int)0x9036), NvVideoCapture.Z4y12z4cb12z4cr12444Nv = ((int)0x9037),
  NvVideoCapture.VideoCaptureFrameWidthNv = ((int)0x9038), NvVideoCapture.VideoCaptureFrameHeightNv = ((int)0x9039), NvVideoCapture.VideoCaptureFieldUpperHeightNv = ((int)0x903A), NvVideoCapture.VideoCaptureFieldLowerHeightNv = ((int)0x903B),
  NvVideoCapture.VideoCaptureSurfaceOriginNv = ((int)0x903C)
}
 Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture, GL.NV.GetVideoCapture, GL.NV.GetVideoCaptureStream, GL.NV.VideoCaptureStreamParameter More...
 
enum  OesBlendEquationSeparate : int { OesBlendEquationSeparate.BlendEquationRgbOes = ((int)0x8009), OesBlendEquationSeparate.BlendEquationAlphaOes = ((int)0x883D) }
 Not used directly. More...
 
enum  OesBlendFuncSeparate : int { OesBlendFuncSeparate.BlendDstRgbOes = ((int)0x80C8), OesBlendFuncSeparate.BlendSrcRgbOes = ((int)0x80C9), OesBlendFuncSeparate.BlendDstAlphaOes = ((int)0x80CA), OesBlendFuncSeparate.BlendSrcAlphaOes = ((int)0x80CB) }
 Not used directly. More...
 
enum  OesBlendSubtract : int { OesBlendSubtract.FuncAddOes = ((int)0x8006), OesBlendSubtract.BlendEquationOes = ((int)0x8009), OesBlendSubtract.FuncSubtractOes = ((int)0x800A), OesBlendSubtract.FuncReverseSubtractOes = ((int)0x800B) }
 Not used directly. More...
 
enum  OesCompressedEtc1Rgb8Texture : int { OesCompressedEtc1Rgb8Texture.Etc1Rgb8Oes = ((int)0x8D64) }
 Not used directly. More...
 
enum  OesCompressedPalettedTexture : int {
  OesCompressedPalettedTexture.Palette4Rgb8Oes = ((int)0x8B90), OesCompressedPalettedTexture.Palette4Rgba8Oes = ((int)0x8B91), OesCompressedPalettedTexture.Palette4R5G6B5Oes = ((int)0x8B92), OesCompressedPalettedTexture.Palette4Rgba4Oes = ((int)0x8B93),
  OesCompressedPalettedTexture.Palette4Rgb5A1Oes = ((int)0x8B94), OesCompressedPalettedTexture.Palette8Rgb8Oes = ((int)0x8B95), OesCompressedPalettedTexture.Palette8Rgba8Oes = ((int)0x8B96), OesCompressedPalettedTexture.Palette8R5G6B5Oes = ((int)0x8B97),
  OesCompressedPalettedTexture.Palette8Rgba4Oes = ((int)0x8B98), OesCompressedPalettedTexture.Palette8Rgb5A1Oes = ((int)0x8B99)
}
 Not used directly. More...
 
enum  OesDepth24 : int { OesDepth24.DepthComponent24Oes = ((int)0x81A6) }
 Not used directly. More...
 
enum  OesDepth32 : int { OesDepth32.DepthComponent32Oes = ((int)0x81A7) }
 Not used directly. More...
 
enum  OesDepthTexture : int
 Not used directly. More...
 
enum  OesDrawTexture : int { OesDrawTexture.TextureCropRectOes = ((int)0x8B9D) }
 Not used directly. More...
 
enum  OesEglImageExternal : int { OesEglImageExternal.TextureExternalOes = ((int)0x8D65), OesEglImageExternal.SamplerExternalOes = ((int)0x8D66), OesEglImageExternal.TextureBindingExternalOes = ((int)0x8D67), OesEglImageExternal.RequiredTextureImageUnitsOes = ((int)0x8D68) }
 Not used directly. More...
 
enum  OesElementIndexUint : int
 Not used directly. More...
 
enum  OesFixedPoint : int { OesFixedPoint.FixedOes = ((int)0x140C) }
 Not used directly. More...
 
enum  OesFramebufferObject : int {
  OesFramebufferObject.InvalidFramebufferOperationOes = ((int)0x0506), OesFramebufferObject.Rgba4Oes = ((int)0x8056), OesFramebufferObject.Rgb5A1Oes = ((int)0x8057), OesFramebufferObject.DepthComponent16Oes = ((int)0x81A5),
  OesFramebufferObject.MaxRenderbufferSizeOes = ((int)0x84E8), OesFramebufferObject.FramebufferBindingOes = ((int)0x8CA6), OesFramebufferObject.RenderbufferBindingOes = ((int)0x8CA7), OesFramebufferObject.FramebufferAttachmentObjectTypeOes = ((int)0x8CD0),
  OesFramebufferObject.FramebufferAttachmentObjectNameOes = ((int)0x8CD1), OesFramebufferObject.FramebufferAttachmentTextureLevelOes = ((int)0x8CD2), OesFramebufferObject.FramebufferAttachmentTextureCubeMapFaceOes = ((int)0x8CD3), OesFramebufferObject.FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
  OesFramebufferObject.FramebufferCompleteOes = ((int)0x8CD5), OesFramebufferObject.FramebufferIncompleteAttachmentOes = ((int)0x8CD6), OesFramebufferObject.FramebufferIncompleteMissingAttachmentOes = ((int)0x8CD7), OesFramebufferObject.FramebufferIncompleteDimensionsOes = ((int)0x8CD9),
  OesFramebufferObject.FramebufferIncompleteFormatsOes = ((int)0x8CDA), OesFramebufferObject.FramebufferIncompleteDrawBufferOes = ((int)0x8CDB), OesFramebufferObject.FramebufferIncompleteReadBufferOes = ((int)0x8CDC), OesFramebufferObject.FramebufferUnsupportedOes = ((int)0x8CDD),
  OesFramebufferObject.ColorAttachment0Oes = ((int)0x8CE0), OesFramebufferObject.DepthAttachmentOes = ((int)0x8D00), OesFramebufferObject.StencilAttachmentOes = ((int)0x8D20), OesFramebufferObject.FramebufferOes = ((int)0x8D40),
  OesFramebufferObject.RenderbufferOes = ((int)0x8D41), OesFramebufferObject.RenderbufferWidthOes = ((int)0x8D42), OesFramebufferObject.RenderbufferHeightOes = ((int)0x8D43), OesFramebufferObject.RenderbufferInternalFormatOes = ((int)0x8D44),
  OesFramebufferObject.StencilIndex1Oes = ((int)0x8D46), OesFramebufferObject.StencilIndex4Oes = ((int)0x8D47), OesFramebufferObject.StencilIndex8Oes = ((int)0x8D48), OesFramebufferObject.RenderbufferRedSizeOes = ((int)0x8D50),
  OesFramebufferObject.RenderbufferGreenSizeOes = ((int)0x8D51), OesFramebufferObject.RenderbufferBlueSizeOes = ((int)0x8D52), OesFramebufferObject.RenderbufferAlphaSizeOes = ((int)0x8D53), OesFramebufferObject.RenderbufferDepthSizeOes = ((int)0x8D54),
  OesFramebufferObject.RenderbufferStencilSizeOes = ((int)0x8D55), OesFramebufferObject.Rgb565Oes = ((int)0x8D62)
}
 Not used directly. More...
 
enum  OesGetProgramBinary : int { OesGetProgramBinary.ProgramBinaryLengthOes = ((int)0x8741), OesGetProgramBinary.NumProgramBinaryFormatsOes = ((int)0x87FE), OesGetProgramBinary.ProgramBinaryFormatsOes = ((int)0x87FF) }
 Not used directly. More...
 
enum  OesMapbuffer : int { OesMapbuffer.WriteOnlyOes = ((int)0x88B9), OesMapbuffer.BufferAccessOes = ((int)0x88BB), OesMapbuffer.BufferMappedOes = ((int)0x88BC), OesMapbuffer.BufferMapPointerOes = ((int)0x88BD) }
 Not used directly. More...
 
enum  OesMatrixGet : int { OesMatrixGet.ModelviewMatrixFloatAsIntBitsOes = ((int)0x898D), OesMatrixGet.ProjectionMatrixFloatAsIntBitsOes = ((int)0x898E), OesMatrixGet.TextureMatrixFloatAsIntBitsOes = ((int)0x898F) }
 Not used directly. More...
 
enum  OesMatrixPalette : int {
  OesMatrixPalette.MaxVertexUnitsOes = ((int)0x86A4), OesMatrixPalette.WeightArrayTypeOes = ((int)0x86A9), OesMatrixPalette.WeightArrayStrideOes = ((int)0x86AA), OesMatrixPalette.WeightArraySizeOes = ((int)0x86AB),
  OesMatrixPalette.WeightArrayPointerOes = ((int)0x86AC), OesMatrixPalette.WeightArrayOes = ((int)0x86AD), OesMatrixPalette.MatrixPaletteOes = ((int)0x8840), OesMatrixPalette.MaxPaletteMatricesOes = ((int)0x8842),
  OesMatrixPalette.CurrentPaletteMatrixOes = ((int)0x8843), OesMatrixPalette.MatrixIndexArrayOes = ((int)0x8844), OesMatrixPalette.MatrixIndexArraySizeOes = ((int)0x8846), OesMatrixPalette.MatrixIndexArrayTypeOes = ((int)0x8847),
  OesMatrixPalette.MatrixIndexArrayStrideOes = ((int)0x8848), OesMatrixPalette.MatrixIndexArrayPointerOes = ((int)0x8849), OesMatrixPalette.WeightArrayBufferBindingOes = ((int)0x889E), OesMatrixPalette.MatrixIndexArrayBufferBindingOes = ((int)0x8B9E)
}
 Not used directly. More...
 
enum  OesPackedDepthStencil : int { OesPackedDepthStencil.DepthStencilOes = ((int)0x84F9), OesPackedDepthStencil.UnsignedInt248Oes = ((int)0x84FA), OesPackedDepthStencil.Depth24Stencil8Oes = ((int)0x88F0) }
 Not used directly. More...
 
enum  OesPointSizeArray : int {
  OesPointSizeArray.PointSizeArrayTypeOes = ((int)0x898A), OesPointSizeArray.PointSizeArrayStrideOes = ((int)0x898B), OesPointSizeArray.PointSizeArrayPointerOes = ((int)0x898C), OesPointSizeArray.PointSizeArrayOes = ((int)0x8B9C),
  OesPointSizeArray.PointSizeArrayBufferBindingOes = ((int)0x8B9F)
}
 Not used directly. More...
 
enum  OesPointSprite : int { OesPointSprite.PointSpriteArb = ((int)0x8861), OesPointSprite.CoordReplaceArb = ((int)0x8862) }
 Not used directly. More...
 
enum  OesReadFormat : int { OesReadFormat.ImplementationColorReadTypeOes = ((int)0x8B9A), OesReadFormat.ImplementationColorReadFormatOes = ((int)0x8B9B) }
 Not used directly. More...
 
enum  OesRgb8Rgba8 : int { OesRgb8Rgba8.Rgb8 = ((int)0x8051), OesRgb8Rgba8.Rgba8 = ((int)0x8058) }
 Not used directly. More...
 
enum  OesStandardDerivatives : int { OesStandardDerivatives.FragmentShaderDerivativeHintOes = ((int)0x8B8B) }
 Not used directly. More...
 
enum  OesStencil1 : int { OesStencil1.StencilIndex1Oes = ((int)0x8D46) }
 Not used directly. More...
 
enum  OesStencil4 : int { OesStencil4.StencilIndex4Oes = ((int)0x8D47) }
 Not used directly. More...
 
enum  OesStencil8 : int { OesStencil8.StencilIndex8Oes = ((int)0x8D48) }
 Not used directly. More...
 
enum  OesStencilWrap : int { OesStencilWrap.IncrWrapOes = ((int)0x8507), OesStencilWrap.DecrWrapOes = ((int)0x8508) }
 Not used directly. More...
 
enum  OesTexture3D : int {
  OesTexture3D.Texture3DBindingOes = ((int)0x806A), OesTexture3D.Texture3DOes = ((int)0x806F), OesTexture3D.TextureWrapROes = ((int)0x8072), OesTexture3D.Max3DTextureSizeOes = ((int)0x8073),
  OesTexture3D.Sampler3DOes = ((int)0x8B5F), OesTexture3D.FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4)
}
 Not used directly. More...
 
enum  OesTextureCubeMap : int {
  OesTextureCubeMap.TextureGenMode = ((int)0x2500), OesTextureCubeMap.NormalMapOes = ((int)0x8511), OesTextureCubeMap.ReflectionMapOes = ((int)0x8512), OesTextureCubeMap.TextureCubeMapOes = ((int)0x8513),
  OesTextureCubeMap.TextureBindingCubeMapOes = ((int)0x8514), OesTextureCubeMap.TextureCubeMapPositiveXOes = ((int)0x8515), OesTextureCubeMap.TextureCubeMapNegativeXOes = ((int)0x8516), OesTextureCubeMap.TextureCubeMapPositiveYOes = ((int)0x8517),
  OesTextureCubeMap.TextureCubeMapNegativeYOes = ((int)0x8518), OesTextureCubeMap.TextureCubeMapPositiveZOes = ((int)0x8519), OesTextureCubeMap.TextureCubeMapNegativeZOes = ((int)0x851A), OesTextureCubeMap.MaxCubeMapTextureSizeOes = ((int)0x851C),
  OesTextureCubeMap.TextureGenStrOes = ((int)0x8D60)
}
 Not used directly. More...
 
enum  OesTextureEnvCrossbar : int {
  OesTextureEnvCrossbar.Texture0 = ((int)0x84C0), OesTextureEnvCrossbar.Texture1 = ((int)0x84C1), OesTextureEnvCrossbar.Texture2 = ((int)0x84C2), OesTextureEnvCrossbar.Texture3 = ((int)0x84C3),
  OesTextureEnvCrossbar.Texture4 = ((int)0x84C4), OesTextureEnvCrossbar.Texture5 = ((int)0x84C5), OesTextureEnvCrossbar.Texture6 = ((int)0x84C6), OesTextureEnvCrossbar.Texture7 = ((int)0x84C7),
  OesTextureEnvCrossbar.Texture8 = ((int)0x84C8), OesTextureEnvCrossbar.Texture9 = ((int)0x84C9), OesTextureEnvCrossbar.Texture10 = ((int)0x84CA), OesTextureEnvCrossbar.Texture11 = ((int)0x84CB),
  OesTextureEnvCrossbar.Texture12 = ((int)0x84CC), OesTextureEnvCrossbar.Texture13 = ((int)0x84CD), OesTextureEnvCrossbar.Texture14 = ((int)0x84CE), OesTextureEnvCrossbar.Texture15 = ((int)0x84CF),
  OesTextureEnvCrossbar.Texture16 = ((int)0x84D0), OesTextureEnvCrossbar.Texture17 = ((int)0x84D1), OesTextureEnvCrossbar.Texture18 = ((int)0x84D2), OesTextureEnvCrossbar.Texture19 = ((int)0x84D3),
  OesTextureEnvCrossbar.Texture20 = ((int)0x84D4), OesTextureEnvCrossbar.Texture21 = ((int)0x84D5), OesTextureEnvCrossbar.Texture22 = ((int)0x84D6), OesTextureEnvCrossbar.Texture23 = ((int)0x84D7),
  OesTextureEnvCrossbar.Texture24 = ((int)0x84D8), OesTextureEnvCrossbar.Texture25 = ((int)0x84D9), OesTextureEnvCrossbar.Texture26 = ((int)0x84DA), OesTextureEnvCrossbar.Texture27 = ((int)0x84DB),
  OesTextureEnvCrossbar.Texture28 = ((int)0x84DC), OesTextureEnvCrossbar.Texture29 = ((int)0x84DD), OesTextureEnvCrossbar.Texture30 = ((int)0x84DE), OesTextureEnvCrossbar.Texture31 = ((int)0x84DF)
}
 Not used directly. More...
 
enum  OesTextureFloat : int { OesTextureFloat.HalfFloatOes = ((int)0x8D61) }
 Not used directly. More...
 
enum  OesTextureMirroredRepeat : int { OesTextureMirroredRepeat.MirroredRepeatOes = ((int)0x8370) }
 Not used directly. More...
 
enum  OesVertexHalfFloat : int { OesVertexHalfFloat.HalfFloatOes = ((int)0x8D61) }
 Not used directly. More...
 
enum  OesVertexType1010102 : int { OesVertexType1010102.UnsignedInt1010102Oes = ((int)0x8DF6), OesVertexType1010102.Int1010102Oes = ((int)0x8DF7) }
 Not used directly. More...
 
enum  OmlInterlace : int { OmlInterlace.InterlaceOml = ((int)0x8980), OmlInterlace.InterlaceReadOml = ((int)0x8981) }
 Not used directly. More...
 
enum  OmlResample : int {
  OmlResample.PackResampleOml = ((int)0x8984), OmlResample.UnpackResampleOml = ((int)0x8985), OmlResample.ResampleReplicateOml = ((int)0x8986), OmlResample.ResampleZeroFillOml = ((int)0x8987),
  OmlResample.ResampleAverageOml = ((int)0x8988), OmlResample.ResampleDecimateOml = ((int)0x8989)
}
 Not used directly. More...
 
enum  OmlSubsample : int { OmlSubsample.FormatSubsample2424Oml = ((int)0x8982), OmlSubsample.FormatSubsample244244Oml = ((int)0x8983) }
 Not used directly. More...
 
enum  PackedPointerType : int { PackedPointerType.UnsignedInt2101010Rev = ((int)0x8368), PackedPointerType.Int2101010Rev = ((int)0x8D9F) }
 Used in GL.ColorP3, GL.ColorP4, GL.MultiTexCoordP1, GL.MultiTexCoordP2, GL.MultiTexCoordP3, GL.MultiTexCoordP4, GL.NormalP3, GL.SecondaryColorP3, GL.TexCoordP1, GL.TexCoordP2, GL.TexCoordP3, GL.TexCoordP4, GL.VertexAttribP1, GL.VertexAttribP2, GL.VertexAttribP3, GL.VertexAttribP4, GL.VertexP2, GL.VertexP3, GL.VertexP4 More...
 
enum  PatchParameterFloat : int { PatchParameterFloat.PatchDefaultInnerLevel = ((int)0x8E73), PatchParameterFloat.PatchDefaultOuterLevel = ((int)0x8E74) }
 Used in GL.PatchParameter More...
 
enum  PatchParameterInt : int { PatchParameterInt.PatchVertices = ((int)0x8E72) }
 Used in GL.PatchParameter More...
 
enum  PgiMiscHints : int {
  PgiMiscHints.PreferDoublebufferHintPgi = ((int)0x1A1F8), PgiMiscHints.ConserveMemoryHintPgi = ((int)0x1A1FD), PgiMiscHints.ReclaimMemoryHintPgi = ((int)0x1A1FE), PgiMiscHints.NativeGraphicsHandlePgi = ((int)0x1A202),
  PgiMiscHints.NativeGraphicsBeginHintPgi = ((int)0x1A203), PgiMiscHints.NativeGraphicsEndHintPgi = ((int)0x1A204), PgiMiscHints.AlwaysFastHintPgi = ((int)0x1A20C), PgiMiscHints.AlwaysSoftHintPgi = ((int)0x1A20D),
  PgiMiscHints.AllowDrawObjHintPgi = ((int)0x1A20E), PgiMiscHints.AllowDrawWinHintPgi = ((int)0x1A20F), PgiMiscHints.AllowDrawFrgHintPgi = ((int)0x1A210), PgiMiscHints.AllowDrawMemHintPgi = ((int)0x1A211),
  PgiMiscHints.StrictDepthfuncHintPgi = ((int)0x1A216), PgiMiscHints.StrictLightingHintPgi = ((int)0x1A217), PgiMiscHints.StrictScissorHintPgi = ((int)0x1A218), PgiMiscHints.FullStippleHintPgi = ((int)0x1A219),
  PgiMiscHints.ClipNearHintPgi = ((int)0x1A220), PgiMiscHints.ClipFarHintPgi = ((int)0x1A221), PgiMiscHints.WideLineHintPgi = ((int)0x1A222), PgiMiscHints.BackNormalsHintPgi = ((int)0x1A223)
}
 Used in GL.Pgi.Hint More...
 
enum  PgiVertexHints : int {
  PgiVertexHints.Vertex23BitPgi = ((int)0x00000004), PgiVertexHints.Vertex4BitPgi = ((int)0x00000008), PgiVertexHints.Color3BitPgi = ((int)0x00010000), PgiVertexHints.Color4BitPgi = ((int)0x00020000),
  PgiVertexHints.EdgeflagBitPgi = ((int)0x00040000), PgiVertexHints.IndexBitPgi = ((int)0x00080000), PgiVertexHints.MatAmbientBitPgi = ((int)0x00100000), PgiVertexHints.MatAmbientAndDiffuseBitPgi = ((int)0x00200000),
  PgiVertexHints.MatDiffuseBitPgi = ((int)0x00400000), PgiVertexHints.MatEmissionBitPgi = ((int)0x00800000), PgiVertexHints.MatColorIndexesBitPgi = ((int)0x01000000), PgiVertexHints.MatShininessBitPgi = ((int)0x02000000),
  PgiVertexHints.MatSpecularBitPgi = ((int)0x04000000), PgiVertexHints.NormalBitPgi = ((int)0x08000000), PgiVertexHints.Texcoord1BitPgi = ((int)0x10000000), PgiVertexHints.VertexDataHintPgi = ((int)0x1A22A),
  PgiVertexHints.VertexConsistentHintPgi = ((int)0x1A22B), PgiVertexHints.MaterialSideHintPgi = ((int)0x1A22C), PgiVertexHints.MaxVertexHintPgi = ((int)0x1A22D), PgiVertexHints.Texcoord2BitPgi = ((int)0x20000000),
  PgiVertexHints.Texcoord3BitPgi = ((int)0x40000000), PgiVertexHints.Texcoord4BitPgi = unchecked((int)0x80000000)
}
 Not used directly. More...
 
enum  PixelCopyType : int { PixelCopyType.Color = ((int)0x1800), PixelCopyType.Depth = ((int)0x1801), PixelCopyType.Stencil = ((int)0x1802) }
 Used in GL.CopyPixels More...
 
enum  PixelFormat : int {
  PixelFormat.ColorIndex = ((int)0x1900), PixelFormat.StencilIndex = ((int)0x1901), PixelFormat.DepthComponent = ((int)0x1902), PixelFormat.Red = ((int)0x1903),
  PixelFormat.Green = ((int)0x1904), PixelFormat.Blue = ((int)0x1905), PixelFormat.Alpha = ((int)0x1906), PixelFormat.Rgb = ((int)0x1907),
  PixelFormat.Rgba = ((int)0x1908), PixelFormat.Luminance = ((int)0x1909), PixelFormat.LuminanceAlpha = ((int)0x190A), PixelFormat.AbgrExt = ((int)0x8000),
  PixelFormat.CmykExt = ((int)0x800C), PixelFormat.CmykaExt = ((int)0x800D), PixelFormat.Bgr = ((int)0x80E0), PixelFormat.Bgra = ((int)0x80E1),
  PixelFormat.Ycrcb422Sgix = ((int)0x81BB), PixelFormat.Ycrcb444Sgix = ((int)0x81BC), PixelFormat.Rg = ((int)0x8227), PixelFormat.RgInteger = ((int)0x8228),
  PixelFormat.DepthStencil = ((int)0x84F9), PixelFormat.RedInteger = ((int)0x8D94), PixelFormat.GreenInteger = ((int)0x8D95), PixelFormat.BlueInteger = ((int)0x8D96),
  PixelFormat.AlphaInteger = ((int)0x8D97), PixelFormat.RgbInteger = ((int)0x8D98), PixelFormat.RgbaInteger = ((int)0x8D99), PixelFormat.BgrInteger = ((int)0x8D9A),
  PixelFormat.BgraInteger = ((int)0x8D9B)
}
 Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.ColorSubTable, GL.ColorTable, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D More...
 
enum  PixelInternalFormat : int {
  PixelInternalFormat.DepthComponent = ((int)0x1902), PixelInternalFormat.Alpha = ((int)0x1906), PixelInternalFormat.Rgb = ((int)0x1907), PixelInternalFormat.Rgba = ((int)0x1908),
  PixelInternalFormat.Luminance = ((int)0x1909), PixelInternalFormat.LuminanceAlpha = ((int)0x190A), PixelInternalFormat.R3G3B2 = ((int)0x2A10), PixelInternalFormat.Alpha4 = ((int)0x803B),
  PixelInternalFormat.Alpha8 = ((int)0x803C), PixelInternalFormat.Alpha12 = ((int)0x803D), PixelInternalFormat.Alpha16 = ((int)0x803E), PixelInternalFormat.Luminance4 = ((int)0x803F),
  PixelInternalFormat.Luminance8 = ((int)0x8040), PixelInternalFormat.Luminance12 = ((int)0x8041), PixelInternalFormat.Luminance16 = ((int)0x8042), PixelInternalFormat.Luminance4Alpha4 = ((int)0x8043),
  PixelInternalFormat.Luminance6Alpha2 = ((int)0x8044), PixelInternalFormat.Luminance8Alpha8 = ((int)0x8045), PixelInternalFormat.Luminance12Alpha4 = ((int)0x8046), PixelInternalFormat.Luminance12Alpha12 = ((int)0x8047),
  PixelInternalFormat.Luminance16Alpha16 = ((int)0x8048), PixelInternalFormat.Intensity = ((int)0x8049), PixelInternalFormat.Intensity4 = ((int)0x804A), PixelInternalFormat.Intensity8 = ((int)0x804B),
  PixelInternalFormat.Intensity12 = ((int)0x804C), PixelInternalFormat.Intensity16 = ((int)0x804D), PixelInternalFormat.Rgb2Ext = ((int)0x804E), PixelInternalFormat.Rgb4 = ((int)0x804F),
  PixelInternalFormat.Rgb5 = ((int)0x8050), PixelInternalFormat.Rgb8 = ((int)0x8051), PixelInternalFormat.Rgb10 = ((int)0x8052), PixelInternalFormat.Rgb12 = ((int)0x8053),
  PixelInternalFormat.Rgb16 = ((int)0x8054), PixelInternalFormat.Rgba2 = ((int)0x8055), PixelInternalFormat.Rgba4 = ((int)0x8056), PixelInternalFormat.Rgb5A1 = ((int)0x8057),
  PixelInternalFormat.Rgba8 = ((int)0x8058), PixelInternalFormat.Rgb10A2 = ((int)0x8059), PixelInternalFormat.Rgba12 = ((int)0x805A), PixelInternalFormat.Rgba16 = ((int)0x805B),
  PixelInternalFormat.DualAlpha4Sgis = ((int)0x8110), PixelInternalFormat.DualAlpha8Sgis = ((int)0x8111), PixelInternalFormat.DualAlpha12Sgis = ((int)0x8112), PixelInternalFormat.DualAlpha16Sgis = ((int)0x8113),
  PixelInternalFormat.DualLuminance4Sgis = ((int)0x8114), PixelInternalFormat.DualLuminance8Sgis = ((int)0x8115), PixelInternalFormat.DualLuminance12Sgis = ((int)0x8116), PixelInternalFormat.DualLuminance16Sgis = ((int)0x8117),
  PixelInternalFormat.DualIntensity4Sgis = ((int)0x8118), PixelInternalFormat.DualIntensity8Sgis = ((int)0x8119), PixelInternalFormat.DualIntensity12Sgis = ((int)0x811A), PixelInternalFormat.DualIntensity16Sgis = ((int)0x811B),
  PixelInternalFormat.DualLuminanceAlpha4Sgis = ((int)0x811C), PixelInternalFormat.DualLuminanceAlpha8Sgis = ((int)0x811D), PixelInternalFormat.QuadAlpha4Sgis = ((int)0x811E), PixelInternalFormat.QuadAlpha8Sgis = ((int)0x811F),
  PixelInternalFormat.QuadLuminance4Sgis = ((int)0x8120), PixelInternalFormat.QuadLuminance8Sgis = ((int)0x8121), PixelInternalFormat.QuadIntensity4Sgis = ((int)0x8122), PixelInternalFormat.QuadIntensity8Sgis = ((int)0x8123),
  PixelInternalFormat.DepthComponent16 = ((int)0x81a5), PixelInternalFormat.DepthComponent16Sgix = ((int)0x81A5), PixelInternalFormat.DepthComponent24 = ((int)0x81a6), PixelInternalFormat.DepthComponent24Sgix = ((int)0x81A6),
  PixelInternalFormat.DepthComponent32 = ((int)0x81a7), PixelInternalFormat.DepthComponent32Sgix = ((int)0x81A7), PixelInternalFormat.CompressedRed = ((int)0x8225), PixelInternalFormat.CompressedRg = ((int)0x8226),
  PixelInternalFormat.R8 = ((int)0x8229), PixelInternalFormat.R16 = ((int)0x822A), PixelInternalFormat.Rg8 = ((int)0x822B), PixelInternalFormat.Rg16 = ((int)0x822C),
  PixelInternalFormat.R16f = ((int)0x822D), PixelInternalFormat.R32f = ((int)0x822E), PixelInternalFormat.Rg16f = ((int)0x822F), PixelInternalFormat.Rg32f = ((int)0x8230),
  PixelInternalFormat.R8i = ((int)0x8231), PixelInternalFormat.R8ui = ((int)0x8232), PixelInternalFormat.R16i = ((int)0x8233), PixelInternalFormat.R16ui = ((int)0x8234),
  PixelInternalFormat.R32i = ((int)0x8235), PixelInternalFormat.R32ui = ((int)0x8236), PixelInternalFormat.Rg8i = ((int)0x8237), PixelInternalFormat.Rg8ui = ((int)0x8238),
  PixelInternalFormat.Rg16i = ((int)0x8239), PixelInternalFormat.Rg16ui = ((int)0x823A), PixelInternalFormat.Rg32i = ((int)0x823B), PixelInternalFormat.Rg32ui = ((int)0x823C),
  PixelInternalFormat.CompressedRgbS3tcDxt1Ext = ((int)0x83F0), PixelInternalFormat.CompressedRgbaS3tcDxt1Ext = ((int)0x83F1), PixelInternalFormat.CompressedRgbaS3tcDxt3Ext = ((int)0x83F2), PixelInternalFormat.CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
  PixelInternalFormat.CompressedAlpha = ((int)0x84E9), PixelInternalFormat.CompressedLuminance = ((int)0x84EA), PixelInternalFormat.CompressedLuminanceAlpha = ((int)0x84EB), PixelInternalFormat.CompressedIntensity = ((int)0x84EC),
  PixelInternalFormat.CompressedRgb = ((int)0x84ED), PixelInternalFormat.CompressedRgba = ((int)0x84EE), PixelInternalFormat.DepthStencil = ((int)0x84F9), PixelInternalFormat.Rgba32f = ((int)0x8814),
  PixelInternalFormat.Rgb32f = ((int)0x8815), PixelInternalFormat.Rgba16f = ((int)0x881A), PixelInternalFormat.Rgb16f = ((int)0x881B), PixelInternalFormat.Depth24Stencil8 = ((int)0x88F0),
  PixelInternalFormat.R11fG11fB10f = ((int)0x8C3A), PixelInternalFormat.Rgb9E5 = ((int)0x8C3D), PixelInternalFormat.Srgb = ((int)0x8C40), PixelInternalFormat.Srgb8 = ((int)0x8C41),
  PixelInternalFormat.SrgbAlpha = ((int)0x8C42), PixelInternalFormat.Srgb8Alpha8 = ((int)0x8C43), PixelInternalFormat.SluminanceAlpha = ((int)0x8C44), PixelInternalFormat.Sluminance8Alpha8 = ((int)0x8C45),
  PixelInternalFormat.Sluminance = ((int)0x8C46), PixelInternalFormat.Sluminance8 = ((int)0x8C47), PixelInternalFormat.CompressedSrgb = ((int)0x8C48), PixelInternalFormat.CompressedSrgbAlpha = ((int)0x8C49),
  PixelInternalFormat.CompressedSluminance = ((int)0x8C4A), PixelInternalFormat.CompressedSluminanceAlpha = ((int)0x8C4B), PixelInternalFormat.CompressedSrgbS3tcDxt1Ext = ((int)0x8C4C), PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext = ((int)0x8C4D),
  PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext = ((int)0x8C4E), PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext = ((int)0x8C4F), PixelInternalFormat.DepthComponent32f = ((int)0x8CAC), PixelInternalFormat.Depth32fStencil8 = ((int)0x8CAD),
  PixelInternalFormat.Rgba32ui = ((int)0x8D70), PixelInternalFormat.Rgb32ui = ((int)0x8D71), PixelInternalFormat.Rgba16ui = ((int)0x8D76), PixelInternalFormat.Rgb16ui = ((int)0x8D77),
  PixelInternalFormat.Rgba8ui = ((int)0x8D7C), PixelInternalFormat.Rgb8ui = ((int)0x8D7D), PixelInternalFormat.Rgba32i = ((int)0x8D82), PixelInternalFormat.Rgb32i = ((int)0x8D83),
  PixelInternalFormat.Rgba16i = ((int)0x8D88), PixelInternalFormat.Rgb16i = ((int)0x8D89), PixelInternalFormat.Rgba8i = ((int)0x8D8E), PixelInternalFormat.Rgb8i = ((int)0x8D8F),
  PixelInternalFormat.Float32UnsignedInt248Rev = ((int)0x8DAD), PixelInternalFormat.CompressedRedRgtc1 = ((int)0x8DBB), PixelInternalFormat.CompressedSignedRedRgtc1 = ((int)0x8DBC), PixelInternalFormat.CompressedRgRgtc2 = ((int)0x8DBD),
  PixelInternalFormat.CompressedSignedRgRgtc2 = ((int)0x8DBE), PixelInternalFormat.Rgb10A2ui = ((int)0x906F), PixelInternalFormat.One = ((int)1), PixelInternalFormat.Two = ((int)2),
  PixelInternalFormat.Three = ((int)3), PixelInternalFormat.Four = ((int)4)
}
 Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.ColorTable, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.CopyColorTable, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.Histogram, GL.Minmax, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage2DMultisample, GL.TexImage3D, GL.TexImage3DMultisample, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.NamedRenderbufferStorage, GL.Ext.NamedRenderbufferStorageMultisampleCoverage, GL.Ext.NamedRenderbufferStorageMultisample, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.NV.RenderbufferStorageMultisampleCoverage, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgis.TexImage4D More...
 
enum  PixelMap : int {
  PixelMap.PixelMapIToI = ((int)0x0C70), PixelMap.PixelMapSToS = ((int)0x0C71), PixelMap.PixelMapIToR = ((int)0x0C72), PixelMap.PixelMapIToG = ((int)0x0C73),
  PixelMap.PixelMapIToB = ((int)0x0C74), PixelMap.PixelMapIToA = ((int)0x0C75), PixelMap.PixelMapRToR = ((int)0x0C76), PixelMap.PixelMapGToG = ((int)0x0C77),
  PixelMap.PixelMapBToB = ((int)0x0C78), PixelMap.PixelMapAToA = ((int)0x0C79)
}
 Used in GL.GetPixelMap, GL.PixelMap More...
 
enum  PixelStoreParameter : int {
  PixelStoreParameter.UnpackSwapBytes = ((int)0x0CF0), PixelStoreParameter.UnpackLsbFirst = ((int)0x0CF1), PixelStoreParameter.UnpackRowLength = ((int)0x0CF2), PixelStoreParameter.UnpackSkipRows = ((int)0x0CF3),
  PixelStoreParameter.UnpackSkipPixels = ((int)0x0CF4), PixelStoreParameter.UnpackAlignment = ((int)0x0CF5), PixelStoreParameter.PackSwapBytes = ((int)0x0D00), PixelStoreParameter.PackLsbFirst = ((int)0x0D01),
  PixelStoreParameter.PackRowLength = ((int)0x0D02), PixelStoreParameter.PackSkipRows = ((int)0x0D03), PixelStoreParameter.PackSkipPixels = ((int)0x0D04), PixelStoreParameter.PackAlignment = ((int)0x0D05),
  PixelStoreParameter.PackSkipImages = ((int)0x806B), PixelStoreParameter.PackSkipImagesExt = ((int)0x806B), PixelStoreParameter.PackImageHeight = ((int)0x806C), PixelStoreParameter.PackImageHeightExt = ((int)0x806C),
  PixelStoreParameter.UnpackSkipImages = ((int)0x806D), PixelStoreParameter.UnpackSkipImagesExt = ((int)0x806D), PixelStoreParameter.UnpackImageHeight = ((int)0x806E), PixelStoreParameter.UnpackImageHeightExt = ((int)0x806E),
  PixelStoreParameter.PackSkipVolumesSgis = ((int)0x8130), PixelStoreParameter.PackImageDepthSgis = ((int)0x8131), PixelStoreParameter.UnpackSkipVolumesSgis = ((int)0x8132), PixelStoreParameter.UnpackImageDepthSgis = ((int)0x8133),
  PixelStoreParameter.PixelTileWidthSgix = ((int)0x8140), PixelStoreParameter.PixelTileHeightSgix = ((int)0x8141), PixelStoreParameter.PixelTileGridWidthSgix = ((int)0x8142), PixelStoreParameter.PixelTileGridHeightSgix = ((int)0x8143),
  PixelStoreParameter.PixelTileGridDepthSgix = ((int)0x8144), PixelStoreParameter.PixelTileCacheSizeSgix = ((int)0x8145), PixelStoreParameter.PackResampleSgix = ((int)0x842C), PixelStoreParameter.UnpackResampleSgix = ((int)0x842D),
  PixelStoreParameter.PackSubsampleRateSgix = ((int)0x85A0), PixelStoreParameter.UnpackSubsampleRateSgix = ((int)0x85A1)
}
 Used in GL.PixelStore More...
 
enum  PixelStoreResampleMode : int { PixelStoreResampleMode.ResampleReplicateSgix = ((int)0x842E), PixelStoreResampleMode.ResampleZeroFillSgix = ((int)0x842F), PixelStoreResampleMode.ResampleDecimateSgix = ((int)0x8430) }
 Not used directly. More...
 
enum  PixelStoreSubsampleRate : int { PixelStoreSubsampleRate.PixelSubsample4444Sgix = ((int)0x85A2), PixelStoreSubsampleRate.PixelSubsample2424Sgix = ((int)0x85A3), PixelStoreSubsampleRate.PixelSubsample4242Sgix = ((int)0x85A4) }
 Not used directly. More...
 
enum  PixelTexGenMode : int {
  PixelTexGenMode.None = ((int)0), PixelTexGenMode.Rgb = ((int)0x1907), PixelTexGenMode.Rgba = ((int)0x1908), PixelTexGenMode.Luminance = ((int)0x1909),
  PixelTexGenMode.LuminanceAlpha = ((int)0x190A), PixelTexGenMode.PixelTexGenAlphaReplaceSgix = ((int)0x8187), PixelTexGenMode.PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), PixelTexGenMode.PixelTexGenAlphaLsSgix = ((int)0x8189),
  PixelTexGenMode.PixelTexGenAlphaMsSgix = ((int)0x818A)
}
 Not used directly. More...
 
enum  PixelTexGenParameterNameSgis : int { PixelTexGenParameterNameSgis.PixelFragmentRgbSourceSgis = ((int)0x8354), PixelTexGenParameterNameSgis.PixelFragmentAlphaSourceSgis = ((int)0x8355) }
 Not used directly. More...
 
enum  PixelTransferParameter : int {
  PixelTransferParameter.MapColor = ((int)0x0D10), PixelTransferParameter.MapStencil = ((int)0x0D11), PixelTransferParameter.IndexShift = ((int)0x0D12), PixelTransferParameter.IndexOffset = ((int)0x0D13),
  PixelTransferParameter.RedScale = ((int)0x0D14), PixelTransferParameter.RedBias = ((int)0x0D15), PixelTransferParameter.GreenScale = ((int)0x0D18), PixelTransferParameter.GreenBias = ((int)0x0D19),
  PixelTransferParameter.BlueScale = ((int)0x0D1A), PixelTransferParameter.BlueBias = ((int)0x0D1B), PixelTransferParameter.AlphaScale = ((int)0x0D1C), PixelTransferParameter.AlphaBias = ((int)0x0D1D),
  PixelTransferParameter.DepthScale = ((int)0x0D1E), PixelTransferParameter.DepthBias = ((int)0x0D1F), PixelTransferParameter.PostConvolutionRedScaleExt = ((int)0x801C), PixelTransferParameter.PostConvolutionGreenScaleExt = ((int)0x801D),
  PixelTransferParameter.PostConvolutionBlueScaleExt = ((int)0x801E), PixelTransferParameter.PostConvolutionAlphaScaleExt = ((int)0x801F), PixelTransferParameter.PostConvolutionRedBiasExt = ((int)0x8020), PixelTransferParameter.PostConvolutionGreenBiasExt = ((int)0x8021),
  PixelTransferParameter.PostConvolutionBlueBiasExt = ((int)0x8022), PixelTransferParameter.PostConvolutionAlphaBiasExt = ((int)0x8023), PixelTransferParameter.PostColorMatrixRedScaleSgi = ((int)0x80B4), PixelTransferParameter.PostColorMatrixGreenScaleSgi = ((int)0x80B5),
  PixelTransferParameter.PostColorMatrixBlueScaleSgi = ((int)0x80B6), PixelTransferParameter.PostColorMatrixAlphaScaleSgi = ((int)0x80B7), PixelTransferParameter.PostColorMatrixRedBiasSgi = ((int)0x80B8), PixelTransferParameter.PostColorMatrixGreenBiasSgi = ((int)0x80B9),
  PixelTransferParameter.PostColorMatrixBlueBiasSgi = ((int)0x80BA), PixelTransferParameter.PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
}
 Used in GL.PixelTransfer More...
 
enum  PixelType : int {
  PixelType.Byte = ((int)0x1400), PixelType.UnsignedByte = ((int)0x1401), PixelType.Short = ((int)0x1402), PixelType.UnsignedShort = ((int)0x1403),
  PixelType.Int = ((int)0x1404), PixelType.UnsignedInt = ((int)0x1405), PixelType.Float = ((int)0x1406), PixelType.HalfFloat = ((int)0x140B),
  PixelType.Bitmap = ((int)0x1A00), PixelType.UnsignedByte332 = ((int)0x8032), PixelType.UnsignedByte332Ext = ((int)0x8032), PixelType.UnsignedShort4444 = ((int)0x8033),
  PixelType.UnsignedShort4444Ext = ((int)0x8033), PixelType.UnsignedShort5551 = ((int)0x8034), PixelType.UnsignedShort5551Ext = ((int)0x8034), PixelType.UnsignedInt8888 = ((int)0x8035),
  PixelType.UnsignedInt8888Ext = ((int)0x8035), PixelType.UnsignedInt1010102 = ((int)0x8036), PixelType.UnsignedInt1010102Ext = ((int)0x8036), PixelType.UnsignedByte233Reversed = ((int)0x8362),
  PixelType.UnsignedShort565 = ((int)0x8363), PixelType.UnsignedShort565Reversed = ((int)0x8364), PixelType.UnsignedShort4444Reversed = ((int)0x8365), PixelType.UnsignedShort1555Reversed = ((int)0x8366),
  PixelType.UnsignedInt8888Reversed = ((int)0x8367), PixelType.UnsignedInt2101010Reversed = ((int)0x8368), PixelType.UnsignedInt248 = ((int)0x84FA), PixelType.UnsignedInt10F11F11FRev = ((int)0x8C3B),
  PixelType.UnsignedInt5999Rev = ((int)0x8C3E), PixelType.Float32UnsignedInt248Rev = ((int)0x8DAD)
}
 Used in GL.ColorSubTable, GL.ColorTable, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D More...
 
enum  PointParameterName : int {
  PointParameterName.PointSizeMin = ((int)0x8126), PointParameterName.PointSizeMax = ((int)0x8127), PointParameterName.PointFadeThresholdSize = ((int)0x8128), PointParameterName.PointDistanceAttenuation = ((int)0x8129),
  PointParameterName.PointSpriteCoordOrigin = ((int)0x8CA0)
}
 Used in GL.PointParameter More...
 
enum  PointParameterNameSgis : int { PointParameterNameSgis.PointSizeMinSgis = ((int)0x8126), PointParameterNameSgis.PointSizeMaxSgis = ((int)0x8127), PointParameterNameSgis.PointFadeThresholdSizeSgis = ((int)0x8128), PointParameterNameSgis.DistanceAttenuationSgis = ((int)0x8129) }
 Not used directly. More...
 
enum  PointSpriteCoordOriginParameter : int { PointSpriteCoordOriginParameter.LowerLeft = ((int)0x8CA1), PointSpriteCoordOriginParameter.UpperLeft = ((int)0x8CA2) }
 Not used directly. More...
 
enum  PolygonMode : int { PolygonMode.Point = ((int)0x1B00), PolygonMode.Line = ((int)0x1B01), PolygonMode.Fill = ((int)0x1B02) }
 Used in GL.PolygonMode More...
 
enum  ProgramParameter : int {
  ProgramParameter.ProgramBinaryRetrievableHint = ((int)0x8257), ProgramParameter.ProgramSeparable = ((int)0x8258), ProgramParameter.ProgramBinaryLength = ((int)0x8741), ProgramParameter.GeometryShaderInvocations = ((int)0x887F),
  ProgramParameter.ActiveUniformBlockMaxNameLength = ((int)0x8A35), ProgramParameter.ActiveUniformBlocks = ((int)0x8A36), ProgramParameter.DeleteStatus = ((int)0x8B80), ProgramParameter.LinkStatus = ((int)0x8B82),
  ProgramParameter.ValidateStatus = ((int)0x8B83), ProgramParameter.InfoLogLength = ((int)0x8B84), ProgramParameter.AttachedShaders = ((int)0x8B85), ProgramParameter.ActiveUniforms = ((int)0x8B86),
  ProgramParameter.ActiveUniformMaxLength = ((int)0x8B87), ProgramParameter.ActiveAttributes = ((int)0x8B89), ProgramParameter.ActiveAttributeMaxLength = ((int)0x8B8A), ProgramParameter.TransformFeedbackVaryingMaxLength = ((int)0x8C76),
  ProgramParameter.TransformFeedbackBufferMode = ((int)0x8C7F), ProgramParameter.TransformFeedbackVaryings = ((int)0x8C83), ProgramParameter.GeometryVerticesOut = ((int)0x8DDA), ProgramParameter.GeometryInputType = ((int)0x8DDB),
  ProgramParameter.GeometryOutputType = ((int)0x8DDC), ProgramParameter.TessControlOutputVertices = ((int)0x8E75), ProgramParameter.TessGenMode = ((int)0x8E76), ProgramParameter.TessGenSpacing = ((int)0x8E77),
  ProgramParameter.TessGenVertexOrder = ((int)0x8E78), ProgramParameter.TessGenPointMode = ((int)0x8E79)
}
 Used in GL.GetProgram More...
 
enum  ProgramPipelineParameter : int { ProgramPipelineParameter.ActiveProgram = ((int)0x8259) }
 Used in GL.GetProgramPipeline More...
 
enum  ProgramStageMask : int {
  ProgramStageMask.VertexShaderBit = ((int)0x00000001), ProgramStageMask.FragmentShaderBit = ((int)0x00000002), ProgramStageMask.GeometryShaderBit = ((int)0x00000004), ProgramStageMask.TessControlShaderBit = ((int)0x00000008),
  ProgramStageMask.TessEvaluationShaderBit = ((int)0x00000010), ProgramStageMask.AllShaderBits = unchecked((int)0xFFFFFFFF)
}
 Used in GL.UseProgramStages More...
 
enum  ProgramStageParameter : int {
  ProgramStageParameter.ActiveSubroutines = ((int)0x8DE5), ProgramStageParameter.ActiveSubroutineUniforms = ((int)0x8DE6), ProgramStageParameter.ActiveSubroutineUniformLocations = ((int)0x8E47), ProgramStageParameter.ActiveSubroutineMaxLength = ((int)0x8E48),
  ProgramStageParameter.ActiveSubroutineUniformMaxLength = ((int)0x8E49)
}
 Used in GL.GetProgramStage More...
 
enum  ProvokingVertexMode : int { ProvokingVertexMode.FirstVertexConvention = ((int)0x8E4D), ProvokingVertexMode.LastVertexConvention = ((int)0x8E4E) }
 Used in GL.ProvokingVertex More...
 
enum  QcomAlphaTest : int { QcomAlphaTest.AlphaTestQcom = ((int)0x0BC0), QcomAlphaTest.AlphaTestFuncQcom = ((int)0x0BC1), QcomAlphaTest.AlphaTestRefQcom = ((int)0x0BC2) }
 Not used directly. More...
 
enum  QcomDriverControl : int { QcomDriverControl.PerfmonGlobalModeQcom = ((int)0x8FA0) }
 Not used directly. More...
 
enum  QcomExtendedGet : int {
  QcomExtendedGet.TextureWidthQcom = ((int)0x8BD2), QcomExtendedGet.TextureHeightQcom = ((int)0x8BD3), QcomExtendedGet.TextureDepthQcom = ((int)0x8BD4), QcomExtendedGet.TextureInternalFormatQcom = ((int)0x8BD5),
  QcomExtendedGet.TextureFormatQcom = ((int)0x8BD6), QcomExtendedGet.TextureTypeQcom = ((int)0x8BD7), QcomExtendedGet.TextureImageValidQcom = ((int)0x8BD8), QcomExtendedGet.TextureNumLevelsQcom = ((int)0x8BD9),
  QcomExtendedGet.TextureTargetQcom = ((int)0x8BDA), QcomExtendedGet.TextureObjectValidQcom = ((int)0x8BDB), QcomExtendedGet.StateRestore = ((int)0x8BDC)
}
 Not used directly. More...
 
enum  QcomWriteonlyRendering : int { QcomWriteonlyRendering.WriteonlyRenderingQcom = ((int)0x8823) }
 Not used directly. More...
 
enum  QueryCounterTarget : int { QueryCounterTarget.Timestamp = ((int)0x8E28) }
 Used in GL.QueryCounter More...
 
enum  QueryTarget : int {
  QueryTarget.TimeElapsed = ((int)0x88BF), QueryTarget.SamplesPassed = ((int)0x8914), QueryTarget.AnySamplesPassed = ((int)0x8C2F), QueryTarget.PrimitivesGenerated = ((int)0x8C87),
  QueryTarget.TransformFeedbackPrimitivesWritten = ((int)0x8C88), QueryTarget.Timestamp = ((int)0x8E28)
}
 Used in GL.BeginQuery, GL.BeginQueryIndexed, GL.EndQuery, GL.EndQueryIndexed, GL.GetQueryIndexed, GL.GetQuery More...
 
enum  ReadBufferMode : int {
  ReadBufferMode.None = ((int)0), ReadBufferMode.FrontLeft = ((int)0x0400), ReadBufferMode.FrontRight = ((int)0x0401), ReadBufferMode.BackLeft = ((int)0x0402),
  ReadBufferMode.BackRight = ((int)0x0403), ReadBufferMode.Front = ((int)0x0404), ReadBufferMode.Back = ((int)0x0405), ReadBufferMode.Left = ((int)0x0406),
  ReadBufferMode.Right = ((int)0x0407), ReadBufferMode.Aux0 = ((int)0x0409), ReadBufferMode.Aux1 = ((int)0x040A), ReadBufferMode.Aux2 = ((int)0x040B),
  ReadBufferMode.Aux3 = ((int)0x040C), ReadBufferMode.ColorAttachment0 = ((int)0x8CE0), ReadBufferMode.ColorAttachment1 = ((int)0x8CE1), ReadBufferMode.ColorAttachment2 = ((int)0x8CE2),
  ReadBufferMode.ColorAttachment3 = ((int)0x8CE3), ReadBufferMode.ColorAttachment4 = ((int)0x8CE4), ReadBufferMode.ColorAttachment5 = ((int)0x8CE5), ReadBufferMode.ColorAttachment6 = ((int)0x8CE6),
  ReadBufferMode.ColorAttachment7 = ((int)0x8CE7), ReadBufferMode.ColorAttachment8 = ((int)0x8CE8), ReadBufferMode.ColorAttachment9 = ((int)0x8CE9), ReadBufferMode.ColorAttachment10 = ((int)0x8CEA),
  ReadBufferMode.ColorAttachment11 = ((int)0x8CEB), ReadBufferMode.ColorAttachment12 = ((int)0x8CEC), ReadBufferMode.ColorAttachment13 = ((int)0x8CED), ReadBufferMode.ColorAttachment14 = ((int)0x8CEE),
  ReadBufferMode.ColorAttachment15 = ((int)0x8CEF)
}
 Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer More...
 
enum  RenderbufferParameterName : int {
  RenderbufferParameterName.RenderbufferSamples = ((int)0x8CAB), RenderbufferParameterName.RenderbufferWidth = ((int)0x8D42), RenderbufferParameterName.RenderbufferWidthExt = ((int)0x8D42), RenderbufferParameterName.RenderbufferHeight = ((int)0x8D43),
  RenderbufferParameterName.RenderbufferHeightExt = ((int)0x8D43), RenderbufferParameterName.RenderbufferInternalFormat = ((int)0x8D44), RenderbufferParameterName.RenderbufferInternalFormatExt = ((int)0x8D44), RenderbufferParameterName.RenderbufferRedSize = ((int)0x8D50),
  RenderbufferParameterName.RenderbufferRedSizeExt = ((int)0x8D50), RenderbufferParameterName.RenderbufferGreenSize = ((int)0x8D51), RenderbufferParameterName.RenderbufferGreenSizeExt = ((int)0x8D51), RenderbufferParameterName.RenderbufferBlueSize = ((int)0x8D52),
  RenderbufferParameterName.RenderbufferBlueSizeExt = ((int)0x8D52), RenderbufferParameterName.RenderbufferAlphaSize = ((int)0x8D53), RenderbufferParameterName.RenderbufferAlphaSizeExt = ((int)0x8D53), RenderbufferParameterName.RenderbufferDepthSize = ((int)0x8D54),
  RenderbufferParameterName.RenderbufferDepthSizeExt = ((int)0x8D54), RenderbufferParameterName.RenderbufferStencilSize = ((int)0x8D55), RenderbufferParameterName.RenderbufferStencilSizeExt = ((int)0x8D55)
}
 Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter, GL.Ext.GetRenderbufferParameter More...
 
enum  RenderbufferStorage : int {
  RenderbufferStorage.R3G3B2 = ((int)0x2A10), RenderbufferStorage.Alpha4 = ((int)0x803B), RenderbufferStorage.Alpha8 = ((int)0x803C), RenderbufferStorage.Alpha12 = ((int)0x803D),
  RenderbufferStorage.Alpha16 = ((int)0x803E), RenderbufferStorage.Rgb4 = ((int)0x804F), RenderbufferStorage.Rgb5 = ((int)0x8050), RenderbufferStorage.Rgb8 = ((int)0x8051),
  RenderbufferStorage.Rgb10 = ((int)0x8052), RenderbufferStorage.Rgb12 = ((int)0x8053), RenderbufferStorage.Rgb16 = ((int)0x8054), RenderbufferStorage.Rgba2 = ((int)0x8055),
  RenderbufferStorage.Rgba4 = ((int)0x8056), RenderbufferStorage.Rgba8 = ((int)0x8058), RenderbufferStorage.Rgb10A2 = ((int)0x8059), RenderbufferStorage.Rgba12 = ((int)0x805A),
  RenderbufferStorage.Rgba16 = ((int)0x805B), RenderbufferStorage.DepthComponent16 = ((int)0x81a5), RenderbufferStorage.DepthComponent24 = ((int)0x81a6), RenderbufferStorage.DepthComponent32 = ((int)0x81a7),
  RenderbufferStorage.R8 = ((int)0x8229), RenderbufferStorage.R16 = ((int)0x822A), RenderbufferStorage.Rg8 = ((int)0x822B), RenderbufferStorage.Rg16 = ((int)0x822C),
  RenderbufferStorage.R16f = ((int)0x822D), RenderbufferStorage.R32f = ((int)0x822E), RenderbufferStorage.Rg16f = ((int)0x822F), RenderbufferStorage.Rg32f = ((int)0x8230),
  RenderbufferStorage.R8i = ((int)0x8231), RenderbufferStorage.R8ui = ((int)0x8232), RenderbufferStorage.R16i = ((int)0x8233), RenderbufferStorage.R16ui = ((int)0x8234),
  RenderbufferStorage.R32i = ((int)0x8235), RenderbufferStorage.R32ui = ((int)0x8236), RenderbufferStorage.Rg8i = ((int)0x8237), RenderbufferStorage.Rg8ui = ((int)0x8238),
  RenderbufferStorage.Rg16i = ((int)0x8239), RenderbufferStorage.Rg16ui = ((int)0x823A), RenderbufferStorage.Rg32i = ((int)0x823B), RenderbufferStorage.Rg32ui = ((int)0x823C),
  RenderbufferStorage.Rgba32f = ((int)0x8814), RenderbufferStorage.Rgb32f = ((int)0x8815), RenderbufferStorage.Rgba16f = ((int)0x881A), RenderbufferStorage.Rgb16f = ((int)0x881B),
  RenderbufferStorage.Depth24Stencil8 = ((int)0x88F0), RenderbufferStorage.R11fG11fB10f = ((int)0x8C3A), RenderbufferStorage.Rgb9E5 = ((int)0x8C3D), RenderbufferStorage.Srgb8 = ((int)0x8C41),
  RenderbufferStorage.Srgb8Alpha8 = ((int)0x8C43), RenderbufferStorage.DepthComponent32f = ((int)0x8CAC), RenderbufferStorage.Depth32fStencil8 = ((int)0x8CAD), RenderbufferStorage.StencilIndex1 = ((int)0x8D46),
  RenderbufferStorage.StencilIndex1Ext = ((int)0x8D46), RenderbufferStorage.StencilIndex4 = ((int)0x8D47), RenderbufferStorage.StencilIndex4Ext = ((int)0x8D47), RenderbufferStorage.StencilIndex8 = ((int)0x8D48),
  RenderbufferStorage.StencilIndex8Ext = ((int)0x8D48), RenderbufferStorage.StencilIndex16 = ((int)0x8D49), RenderbufferStorage.StencilIndex16Ext = ((int)0x8D49), RenderbufferStorage.Rgba32ui = ((int)0x8D70),
  RenderbufferStorage.Rgb32ui = ((int)0x8D71), RenderbufferStorage.Rgba16ui = ((int)0x8D76), RenderbufferStorage.Rgb16ui = ((int)0x8D77), RenderbufferStorage.Rgba8ui = ((int)0x8D7C),
  RenderbufferStorage.Rgb8ui = ((int)0x8D7D), RenderbufferStorage.Rgba32i = ((int)0x8D82), RenderbufferStorage.Rgb32i = ((int)0x8D83), RenderbufferStorage.Rgba16i = ((int)0x8D88),
  RenderbufferStorage.Rgb16i = ((int)0x8D89), RenderbufferStorage.Rgba8i = ((int)0x8D8E), RenderbufferStorage.Rgb8i = ((int)0x8D8F), RenderbufferStorage.Rgb10A2ui = ((int)0x906F)
}
 Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.RenderbufferStorage More...
 
enum  RenderbufferTarget : int { RenderbufferTarget.Renderbuffer = ((int)0x8D41), RenderbufferTarget.RenderbufferExt = ((int)0x8D41) }
 Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer, GL.GetRenderbufferParameter, GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.BindRenderbuffer, GL.Ext.FramebufferRenderbuffer, GL.Ext.GetRenderbufferParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.RenderbufferStorage, GL.NV.RenderbufferStorageMultisampleCoverage More...
 
enum  RenderingMode : int { RenderingMode.Render = ((int)0x1C00), RenderingMode.Feedback = ((int)0x1C01), RenderingMode.Select = ((int)0x1C02) }
 Used in GL.RenderMode More...
 
enum  RendScreenCoordinates : int { RendScreenCoordinates.ScreenCoordinatesRend = ((int)0x8490), RendScreenCoordinates.InvertedScreenWRend = ((int)0x8491) }
 Not used directly. More...
 
enum  S3S3tc : int { S3S3tc.RgbS3tc = ((int)0x83A0), S3S3tc.Rgb4S3tc = ((int)0x83A1), S3S3tc.RgbaS3tc = ((int)0x83A2), S3S3tc.Rgba4S3tc = ((int)0x83A3) }
 Not used directly. More...
 
enum  SamplePatternSgis : int {
  SamplePatternSgis.Gl1PassSgis = ((int)0x80A1), SamplePatternSgis.Gl2Pass0Sgis = ((int)0x80A2), SamplePatternSgis.Gl2Pass1Sgis = ((int)0x80A3), SamplePatternSgis.Gl4Pass0Sgis = ((int)0x80A4),
  SamplePatternSgis.Gl4Pass1Sgis = ((int)0x80A5), SamplePatternSgis.Gl4Pass2Sgis = ((int)0x80A6), SamplePatternSgis.Gl4Pass3Sgis = ((int)0x80A7)
}
 Not used directly. More...
 
enum  SamplerParameter : int {
  SamplerParameter.TextureBorderColor = ((int)0x1004), SamplerParameter.TextureMagFilter = ((int)0x2800), SamplerParameter.TextureMinFilter = ((int)0x2801), SamplerParameter.TextureWrapS = ((int)0x2802),
  SamplerParameter.TextureWrapT = ((int)0x2803), SamplerParameter.TextureWrapR = ((int)0x8072), SamplerParameter.TextureMinLod = ((int)0x813A), SamplerParameter.TextureMaxLod = ((int)0x813B),
  SamplerParameter.TextureMaxAnisotropyExt = ((int)0x84FE), SamplerParameter.TextureLodBias = ((int)0x8501), SamplerParameter.TextureCompareMode = ((int)0x884C), SamplerParameter.TextureCompareFunc = ((int)0x884D)
}
 Used in GL.GetSamplerParameter, GL.SamplerParameter More...
 
enum  SeparableTarget : int { SeparableTarget.Separable2D = ((int)0x8012) }
 Used in GL.GetSeparableFilter, GL.SeparableFilter2D More...
 
enum  SeparableTargetExt : int { SeparableTargetExt.Separable2DExt = ((int)0x8012) }
 Not used directly. More...
 
enum  SgiColorMatrix : int {
  SgiColorMatrix.ColorMatrixSgi = ((int)0x80B1), SgiColorMatrix.ColorMatrixStackDepthSgi = ((int)0x80B2), SgiColorMatrix.MaxColorMatrixStackDepthSgi = ((int)0x80B3), SgiColorMatrix.PostColorMatrixRedScaleSgi = ((int)0x80B4),
  SgiColorMatrix.PostColorMatrixGreenScaleSgi = ((int)0x80B5), SgiColorMatrix.PostColorMatrixBlueScaleSgi = ((int)0x80B6), SgiColorMatrix.PostColorMatrixAlphaScaleSgi = ((int)0x80B7), SgiColorMatrix.PostColorMatrixRedBiasSgi = ((int)0x80B8),
  SgiColorMatrix.PostColorMatrixGreenBiasSgi = ((int)0x80B9), SgiColorMatrix.PostColorMatrixBlueBiasSgi = ((int)0x80BA), SgiColorMatrix.PostColorMatrixAlphaBiasSgi = ((int)0x80BB)
}
 Not used directly. More...
 
enum  SgiColorTable : int {
  SgiColorTable.ColorTableSgi = ((int)0x80D0), SgiColorTable.PostConvolutionColorTableSgi = ((int)0x80D1), SgiColorTable.PostColorMatrixColorTableSgi = ((int)0x80D2), SgiColorTable.ProxyColorTableSgi = ((int)0x80D3),
  SgiColorTable.ProxyPostConvolutionColorTableSgi = ((int)0x80D4), SgiColorTable.ProxyPostColorMatrixColorTableSgi = ((int)0x80D5), SgiColorTable.ColorTableScaleSgi = ((int)0x80D6), SgiColorTable.ColorTableBiasSgi = ((int)0x80D7),
  SgiColorTable.ColorTableFormatSgi = ((int)0x80D8), SgiColorTable.ColorTableWidthSgi = ((int)0x80D9), SgiColorTable.ColorTableRedSizeSgi = ((int)0x80DA), SgiColorTable.ColorTableGreenSizeSgi = ((int)0x80DB),
  SgiColorTable.ColorTableBlueSizeSgi = ((int)0x80DC), SgiColorTable.ColorTableAlphaSizeSgi = ((int)0x80DD), SgiColorTable.ColorTableLuminanceSizeSgi = ((int)0x80DE), SgiColorTable.ColorTableIntensitySizeSgi = ((int)0x80DF)
}
 Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgi.GetColorTableParameter, GL.Sgi.GetColorTable More...
 
enum  SgiDepthPassInstrument : int { SgiDepthPassInstrument.DepthPassInstrumentSgix = ((int)0x8310), SgiDepthPassInstrument.DepthPassInstrumentCountersSgix = ((int)0x8311), SgiDepthPassInstrument.DepthPassInstrumentMaxSgix = ((int)0x8312) }
 Not used directly. More...
 
enum  SgisDetailTexture : int {
  SgisDetailTexture.DetailTexture2DSgis = ((int)0x8095), SgisDetailTexture.DetailTexture2DBindingSgis = ((int)0x8096), SgisDetailTexture.LinearDetailSgis = ((int)0x8097), SgisDetailTexture.LinearDetailAlphaSgis = ((int)0x8098),
  SgisDetailTexture.LinearDetailColorSgis = ((int)0x8099), SgisDetailTexture.DetailTextureLevelSgis = ((int)0x809A), SgisDetailTexture.DetailTextureModeSgis = ((int)0x809B), SgisDetailTexture.DetailTextureFuncPointsSgis = ((int)0x809C)
}
 Not used directly. More...
 
enum  SgisFogFunction : int { SgisFogFunction.FogFuncSgis = ((int)0x812A), SgisFogFunction.FogFuncPointsSgis = ((int)0x812B), SgisFogFunction.MaxFogFuncPointsSgis = ((int)0x812C) }
 Not used directly. More...
 
enum  SgisGenerateMipmap : int { SgisGenerateMipmap.GenerateMipmapSgis = ((int)0x8191), SgisGenerateMipmap.GenerateMipmapHintSgis = ((int)0x8192) }
 Not used directly. More...
 
enum  SgisMultisample : int {
  SgisMultisample.MultisampleSgis = ((int)0x809D), SgisMultisample.SampleAlphaToMaskSgis = ((int)0x809E), SgisMultisample.SampleAlphaToOneSgis = ((int)0x809F), SgisMultisample.SampleMaskSgis = ((int)0x80A0),
  SgisMultisample.Gl1PassSgis = ((int)0x80A1), SgisMultisample.Gl2Pass0Sgis = ((int)0x80A2), SgisMultisample.Gl2Pass1Sgis = ((int)0x80A3), SgisMultisample.Gl4Pass0Sgis = ((int)0x80A4),
  SgisMultisample.Gl4Pass1Sgis = ((int)0x80A5), SgisMultisample.Gl4Pass2Sgis = ((int)0x80A6), SgisMultisample.Gl4Pass3Sgis = ((int)0x80A7), SgisMultisample.SampleBuffersSgis = ((int)0x80A8),
  SgisMultisample.SamplesSgis = ((int)0x80A9), SgisMultisample.SampleMaskValueSgis = ((int)0x80AA), SgisMultisample.SampleMaskInvertSgis = ((int)0x80AB), SgisMultisample.SamplePatternSgis = ((int)0x80AC)
}
 Used in GL.Sgis.SamplePattern More...
 
enum  SgisPixelTexture : int { SgisPixelTexture.PixelTextureSgis = ((int)0x8353), SgisPixelTexture.PixelFragmentRgbSourceSgis = ((int)0x8354), SgisPixelTexture.PixelFragmentAlphaSourceSgis = ((int)0x8355), SgisPixelTexture.PixelGroupColorSgis = ((int)0x8356) }
 Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter More...
 
enum  SgisPointLineTexgen : int {
  SgisPointLineTexgen.EyeDistanceToPointSgis = ((int)0x81F0), SgisPointLineTexgen.ObjectDistanceToPointSgis = ((int)0x81F1), SgisPointLineTexgen.EyeDistanceToLineSgis = ((int)0x81F2), SgisPointLineTexgen.ObjectDistanceToLineSgis = ((int)0x81F3),
  SgisPointLineTexgen.EyePointSgis = ((int)0x81F4), SgisPointLineTexgen.ObjectPointSgis = ((int)0x81F5), SgisPointLineTexgen.EyeLineSgis = ((int)0x81F6), SgisPointLineTexgen.ObjectLineSgis = ((int)0x81F7)
}
 Not used directly. More...
 
enum  SgisPointParameters : int { SgisPointParameters.PointSizeMinSgis = ((int)0x8126), SgisPointParameters.PointSizeMaxSgis = ((int)0x8127), SgisPointParameters.PointFadeThresholdSizeSgis = ((int)0x8128), SgisPointParameters.DistanceAttenuationSgis = ((int)0x8129) }
 Used in GL.Sgis.PointParameter More...
 
enum  SgisSharpenTexture : int { SgisSharpenTexture.LinearSharpenSgis = ((int)0x80AD), SgisSharpenTexture.LinearSharpenAlphaSgis = ((int)0x80AE), SgisSharpenTexture.LinearSharpenColorSgis = ((int)0x80AF), SgisSharpenTexture.SharpenTextureFuncPointsSgis = ((int)0x80B0) }
 Not used directly. More...
 
enum  SgisTexture4D : int {
  SgisTexture4D.PackSkipVolumesSgis = ((int)0x8130), SgisTexture4D.PackImageDepthSgis = ((int)0x8131), SgisTexture4D.UnpackSkipVolumesSgis = ((int)0x8132), SgisTexture4D.UnpackImageDepthSgis = ((int)0x8133),
  SgisTexture4D.Texture4DSgis = ((int)0x8134), SgisTexture4D.ProxyTexture4DSgis = ((int)0x8135), SgisTexture4D.Texture4DsizeSgis = ((int)0x8136), SgisTexture4D.TextureWrapQSgis = ((int)0x8137),
  SgisTexture4D.Max4DTextureSizeSgis = ((int)0x8138), SgisTexture4D.Texture4DBindingSgis = ((int)0x814F)
}
 Not used directly. More...
 
enum  SgisTextureBorderClamp : int { SgisTextureBorderClamp.ClampToBorderSgis = ((int)0x812D) }
 Not used directly. More...
 
enum  SgisTextureColorMask : int { SgisTextureColorMask.TextureColorWritemaskSgis = ((int)0x81EF) }
 Not used directly. More...
 
enum  SgisTextureEdgeClamp : int { SgisTextureEdgeClamp.ClampToEdgeSgis = ((int)0x812F) }
 Not used directly. More...
 
enum  SgisTextureFilter4 : int { SgisTextureFilter4.Filter4Sgis = ((int)0x8146), SgisTextureFilter4.TextureFilter4SizeSgis = ((int)0x8147) }
 Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc More...
 
enum  SgisTextureLod : int { SgisTextureLod.TextureMinLodSgis = ((int)0x813A), SgisTextureLod.TextureMaxLodSgis = ((int)0x813B), SgisTextureLod.TextureBaseLevelSgis = ((int)0x813C), SgisTextureLod.TextureMaxLevelSgis = ((int)0x813D) }
 Not used directly. More...
 
enum  SgisTextureSelect : int {
  SgisTextureSelect.DualAlpha4Sgis = ((int)0x8110), SgisTextureSelect.DualAlpha8Sgis = ((int)0x8111), SgisTextureSelect.DualAlpha12Sgis = ((int)0x8112), SgisTextureSelect.DualAlpha16Sgis = ((int)0x8113),
  SgisTextureSelect.DualLuminance4Sgis = ((int)0x8114), SgisTextureSelect.DualLuminance8Sgis = ((int)0x8115), SgisTextureSelect.DualLuminance12Sgis = ((int)0x8116), SgisTextureSelect.DualLuminance16Sgis = ((int)0x8117),
  SgisTextureSelect.DualIntensity4Sgis = ((int)0x8118), SgisTextureSelect.DualIntensity8Sgis = ((int)0x8119), SgisTextureSelect.DualIntensity12Sgis = ((int)0x811A), SgisTextureSelect.DualIntensity16Sgis = ((int)0x811B),
  SgisTextureSelect.DualLuminanceAlpha4Sgis = ((int)0x811C), SgisTextureSelect.DualLuminanceAlpha8Sgis = ((int)0x811D), SgisTextureSelect.QuadAlpha4Sgis = ((int)0x811E), SgisTextureSelect.QuadAlpha8Sgis = ((int)0x811F),
  SgisTextureSelect.QuadLuminance4Sgis = ((int)0x8120), SgisTextureSelect.QuadLuminance8Sgis = ((int)0x8121), SgisTextureSelect.QuadIntensity4Sgis = ((int)0x8122), SgisTextureSelect.QuadIntensity8Sgis = ((int)0x8123),
  SgisTextureSelect.DualTextureSelectSgis = ((int)0x8124), SgisTextureSelect.QuadTextureSelectSgis = ((int)0x8125)
}
 Not used directly. More...
 
enum  SgiTextureColorTable : int { SgiTextureColorTable.TextureColorTableSgi = ((int)0x80BC), SgiTextureColorTable.ProxyTextureColorTableSgi = ((int)0x80BD) }
 Not used directly. More...
 
enum  SgixAsync : int { SgixAsync.AsyncMarkerSgix = ((int)0x8329) }
 Not used directly. More...
 
enum  SgixAsyncHistogram : int { SgixAsyncHistogram.AsyncHistogramSgix = ((int)0x832C), SgixAsyncHistogram.MaxAsyncHistogramSgix = ((int)0x832D) }
 Not used directly. More...
 
enum  SgixAsyncPixel : int {
  SgixAsyncPixel.AsyncTexImageSgix = ((int)0x835C), SgixAsyncPixel.AsyncDrawPixelsSgix = ((int)0x835D), SgixAsyncPixel.AsyncReadPixelsSgix = ((int)0x835E), SgixAsyncPixel.MaxAsyncTexImageSgix = ((int)0x835F),
  SgixAsyncPixel.MaxAsyncDrawPixelsSgix = ((int)0x8360), SgixAsyncPixel.MaxAsyncReadPixelsSgix = ((int)0x8361)
}
 Not used directly. More...
 
enum  SgixBlendAlphaMinmax : int { SgixBlendAlphaMinmax.AlphaMinSgix = ((int)0x8320), SgixBlendAlphaMinmax.AlphaMaxSgix = ((int)0x8321) }
 Not used directly. More...
 
enum  SgixCalligraphicFragment : int { SgixCalligraphicFragment.CalligraphicFragmentSgix = ((int)0x8183) }
 Not used directly. More...
 
enum  SgixClipmap : int {
  SgixClipmap.LinearClipmapLinearSgix = ((int)0x8170), SgixClipmap.TextureClipmapCenterSgix = ((int)0x8171), SgixClipmap.TextureClipmapFrameSgix = ((int)0x8172), SgixClipmap.TextureClipmapOffsetSgix = ((int)0x8173),
  SgixClipmap.TextureClipmapVirtualDepthSgix = ((int)0x8174), SgixClipmap.TextureClipmapLodOffsetSgix = ((int)0x8175), SgixClipmap.TextureClipmapDepthSgix = ((int)0x8176), SgixClipmap.MaxClipmapDepthSgix = ((int)0x8177),
  SgixClipmap.MaxClipmapVirtualDepthSgix = ((int)0x8178), SgixClipmap.NearestClipmapNearestSgix = ((int)0x844D), SgixClipmap.NearestClipmapLinearSgix = ((int)0x844E), SgixClipmap.LinearClipmapNearestSgix = ((int)0x844F)
}
 Not used directly. More...
 
enum  SgixConvolutionAccuracy : int { SgixConvolutionAccuracy.ConvolutionHintSgix = ((int)0x8316) }
 Not used directly. More...
 
enum  SgixDepthPassInstrument : int { SgixDepthPassInstrument.DepthPassInstrumentSgix = ((int)0x8310), SgixDepthPassInstrument.DepthPassInstrumentCountersSgix = ((int)0x8311), SgixDepthPassInstrument.DepthPassInstrumentMaxSgix = ((int)0x8312) }
 Not used directly. More...
 
enum  SgixDepthTexture : int { SgixDepthTexture.DepthComponent16Sgix = ((int)0x81A5), SgixDepthTexture.DepthComponent24Sgix = ((int)0x81A6), SgixDepthTexture.DepthComponent32Sgix = ((int)0x81A7) }
 Not used directly. More...
 
enum  SgixFlushRaster : int
 Not used directly. More...
 
enum  SgixFogOffset : int { SgixFogOffset.FogOffsetSgix = ((int)0x8198), SgixFogOffset.FogOffsetValueSgix = ((int)0x8199) }
 Not used directly. More...
 
enum  SgixFogScale : int { SgixFogScale.FogScaleSgix = ((int)0x81FC), SgixFogScale.FogScaleValueSgix = ((int)0x81FD) }
 Not used directly. More...
 
enum  SgixFragmentLighting : int {
  SgixFragmentLighting.FragmentLightingSgix = ((int)0x8400), SgixFragmentLighting.FragmentColorMaterialSgix = ((int)0x8401), SgixFragmentLighting.FragmentColorMaterialFaceSgix = ((int)0x8402), SgixFragmentLighting.FragmentColorMaterialParameterSgix = ((int)0x8403),
  SgixFragmentLighting.MaxFragmentLightsSgix = ((int)0x8404), SgixFragmentLighting.MaxActiveLightsSgix = ((int)0x8405), SgixFragmentLighting.CurrentRasterNormalSgix = ((int)0x8406), SgixFragmentLighting.LightEnvModeSgix = ((int)0x8407),
  SgixFragmentLighting.FragmentLightModelLocalViewerSgix = ((int)0x8408), SgixFragmentLighting.FragmentLightModelTwoSideSgix = ((int)0x8409), SgixFragmentLighting.FragmentLightModelAmbientSgix = ((int)0x840A), SgixFragmentLighting.FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
  SgixFragmentLighting.FragmentLight0Sgix = ((int)0x840C), SgixFragmentLighting.FragmentLight1Sgix = ((int)0x840D), SgixFragmentLighting.FragmentLight2Sgix = ((int)0x840E), SgixFragmentLighting.FragmentLight3Sgix = ((int)0x840F),
  SgixFragmentLighting.FragmentLight4Sgix = ((int)0x8410), SgixFragmentLighting.FragmentLight5Sgix = ((int)0x8411), SgixFragmentLighting.FragmentLight6Sgix = ((int)0x8412), SgixFragmentLighting.FragmentLight7Sgix = ((int)0x8413)
}
 Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel, GL.Sgix.GetFragmentLight, GL.Sgix.LightEnv More...
 
enum  SgixFragmentsInstrument : int { SgixFragmentsInstrument.FragmentsInstrumentSgix = ((int)0x8313), SgixFragmentsInstrument.FragmentsInstrumentCountersSgix = ((int)0x8314), SgixFragmentsInstrument.FragmentsInstrumentMaxSgix = ((int)0x8315) }
 Not used directly. More...
 
enum  SgixFramezoom : int { SgixFramezoom.FramezoomSgix = ((int)0x818B), SgixFramezoom.FramezoomFactorSgix = ((int)0x818C), SgixFramezoom.MaxFramezoomFactorSgix = ((int)0x818D) }
 Not used directly. More...
 
enum  SgixIccTexture : int
 Not used directly. More...
 
enum  SgixImpactPixelTexture : int {
  SgixImpactPixelTexture.PixelTexGenQCeilingSgix = ((int)0x8184), SgixImpactPixelTexture.PixelTexGenQRoundSgix = ((int)0x8185), SgixImpactPixelTexture.PixelTexGenQFloorSgix = ((int)0x8186), SgixImpactPixelTexture.PixelTexGenAlphaReplaceSgix = ((int)0x8187),
  SgixImpactPixelTexture.PixelTexGenAlphaNoReplaceSgix = ((int)0x8188), SgixImpactPixelTexture.PixelTexGenAlphaLsSgix = ((int)0x8189), SgixImpactPixelTexture.PixelTexGenAlphaMsSgix = ((int)0x818A)
}
 Not used directly. More...
 
enum  SgixInstruments : int { SgixInstruments.InstrumentBufferPointerSgix = ((int)0x8180), SgixInstruments.InstrumentMeasurementsSgix = ((int)0x8181) }
 Not used directly. More...
 
enum  SgixInterlace : int { SgixInterlace.InterlaceSgix = ((int)0x8094) }
 Not used directly. More...
 
enum  SgixIrInstrument1 : int { SgixIrInstrument1.IrInstrument1Sgix = ((int)0x817F) }
 Not used directly. More...
 
enum  SgixLineQualityHint : int { SgixLineQualityHint.LineQualityHintSgix = ((int)0x835B) }
 Not used directly. More...
 
enum  SgixListPriority : int { SgixListPriority.ListPrioritySgix = ((int)0x8182) }
 Not used directly. More...
 
enum  SgixPixelTexture : int { SgixPixelTexture.PixelTexGenSgix = ((int)0x8139), SgixPixelTexture.PixelTexGenModeSgix = ((int)0x832B) }
 Used in GL.Sgix.PixelTexGen More...
 
enum  SgixPixelTiles : int {
  SgixPixelTiles.PixelTileBestAlignmentSgix = ((int)0x813E), SgixPixelTiles.PixelTileCacheIncrementSgix = ((int)0x813F), SgixPixelTiles.PixelTileWidthSgix = ((int)0x8140), SgixPixelTiles.PixelTileHeightSgix = ((int)0x8141),
  SgixPixelTiles.PixelTileGridWidthSgix = ((int)0x8142), SgixPixelTiles.PixelTileGridHeightSgix = ((int)0x8143), SgixPixelTiles.PixelTileGridDepthSgix = ((int)0x8144), SgixPixelTiles.PixelTileCacheSizeSgix = ((int)0x8145)
}
 Not used directly. More...
 
enum  SgixPolynomialFfd : int { SgixPolynomialFfd.GeometryDeformationSgix = ((int)0x8194), SgixPolynomialFfd.TextureDeformationSgix = ((int)0x8195), SgixPolynomialFfd.DeformationsMaskSgix = ((int)0x8196), SgixPolynomialFfd.MaxDeformationOrderSgix = ((int)0x8197) }
 Used in GL.Sgix.DeformationMap3 More...
 
enum  SgixReferencePlane : int { SgixReferencePlane.ReferencePlaneSgix = ((int)0x817D), SgixReferencePlane.ReferencePlaneEquationSgix = ((int)0x817E) }
 Not used directly. More...
 
enum  SgixResample : int {
  SgixResample.PackResampleSgix = ((int)0x842C), SgixResample.UnpackResampleSgix = ((int)0x842D), SgixResample.ResampleReplicateSgix = ((int)0x842E), SgixResample.ResampleZeroFillSgix = ((int)0x842F),
  SgixResample.ResampleDecimateSgix = ((int)0x8430)
}
 Not used directly. More...
 
enum  SgixScalebiasHint : int { SgixScalebiasHint.ScalebiasHintSgix = ((int)0x8322) }
 Not used directly. More...
 
enum  SgixShadow : int { SgixShadow.TextureCompareSgix = ((int)0x819A), SgixShadow.TextureCompareOperatorSgix = ((int)0x819B), SgixShadow.TextureLequalRSgix = ((int)0x819C), SgixShadow.TextureGequalRSgix = ((int)0x819D) }
 Not used directly. More...
 
enum  SgixShadowAmbient : int { SgixShadowAmbient.ShadowAmbientSgix = ((int)0x80BF) }
 Not used directly. More...
 
enum  SgixSlim : int {
  SgixSlim.UnpackCompressedSizeSgix = ((int)0x831A), SgixSlim.PackMaxCompressedSizeSgix = ((int)0x831B), SgixSlim.PackCompressedSizeSgix = ((int)0x831C), SgixSlim.Slim8uSgix = ((int)0x831D),
  SgixSlim.Slim10uSgix = ((int)0x831E), SgixSlim.Slim12sSgix = ((int)0x831F)
}
 Not used directly. More...
 
enum  SgixSprite : int {
  SgixSprite.SpriteSgix = ((int)0x8148), SgixSprite.SpriteModeSgix = ((int)0x8149), SgixSprite.SpriteAxisSgix = ((int)0x814A), SgixSprite.SpriteTranslationSgix = ((int)0x814B),
  SgixSprite.SpriteAxialSgix = ((int)0x814C), SgixSprite.SpriteObjectAlignedSgix = ((int)0x814D), SgixSprite.SpriteEyeAlignedSgix = ((int)0x814E)
}
 Used in GL.Sgix.SpriteParameter More...
 
enum  SgixSubsample : int {
  SgixSubsample.PackSubsampleRateSgix = ((int)0x85A0), SgixSubsample.UnpackSubsampleRateSgix = ((int)0x85A1), SgixSubsample.PixelSubsample4444Sgix = ((int)0x85A2), SgixSubsample.PixelSubsample2424Sgix = ((int)0x85A3),
  SgixSubsample.PixelSubsample4242Sgix = ((int)0x85A4)
}
 Not used directly. More...
 
enum  SgixTagSampleBuffer : int
 Not used directly. More...
 
enum  SgixTextureAddEnv : int { SgixTextureAddEnv.TextureEnvBiasSgix = ((int)0x80BE) }
 Not used directly. More...
 
enum  SgixTextureCoordinateClamp : int { SgixTextureCoordinateClamp.TextureMaxClampSSgix = ((int)0x8369), SgixTextureCoordinateClamp.TextureMaxClampTSgix = ((int)0x836A), SgixTextureCoordinateClamp.TextureMaxClampRSgix = ((int)0x836B), SgixTextureCoordinateClamp.FogFactorToAlphaSgix = ((int)0x836F) }
 Not used directly. More...
 
enum  SgixTextureLodBias : int { SgixTextureLodBias.TextureLodBiasSSgix = ((int)0x818E), SgixTextureLodBias.TextureLodBiasTSgix = ((int)0x818F), SgixTextureLodBias.TextureLodBiasRSgix = ((int)0x8190) }
 Not used directly. More...
 
enum  SgixTextureMultiBuffer : int { SgixTextureMultiBuffer.TextureMultiBufferHintSgix = ((int)0x812E) }
 Not used directly. More...
 
enum  SgixTextureScaleBias : int { SgixTextureScaleBias.PostTextureFilterBiasSgix = ((int)0x8179), SgixTextureScaleBias.PostTextureFilterScaleSgix = ((int)0x817A), SgixTextureScaleBias.PostTextureFilterBiasRangeSgix = ((int)0x817B), SgixTextureScaleBias.PostTextureFilterScaleRangeSgix = ((int)0x817C) }
 Not used directly. More...
 
enum  SgixVertexPreclip : int { SgixVertexPreclip.VertexPreclipSgix = ((int)0x83EE), SgixVertexPreclip.VertexPreclipHintSgix = ((int)0x83EF) }
 Not used directly. More...
 
enum  SgixYcrcb : int { SgixYcrcb.Ycrcb422Sgix = ((int)0x81BB), SgixYcrcb.Ycrcb444Sgix = ((int)0x81BC) }
 Not used directly. More...
 
enum  SgixYcrcba : int { SgixYcrcba.YcrcbSgix = ((int)0x8318), SgixYcrcba.YcrcbaSgix = ((int)0x8319) }
 Not used directly. More...
 
enum  SgixYcrcbSubsample : int {
  SgixYcrcbSubsample.PackSubsampleRateSgix = ((int)0x85A0), SgixYcrcbSubsample.UnpackSubsampleRateSgix = ((int)0x85A1), SgixYcrcbSubsample.PixelSubsample4444Sgix = ((int)0x85A2), SgixYcrcbSubsample.PixelSubsample2424Sgix = ((int)0x85A3),
  SgixYcrcbSubsample.PixelSubsample4242Sgix = ((int)0x85A4)
}
 Not used directly. More...
 
enum  ShaderParameter : int {
  ShaderParameter.ShaderType = ((int)0x8B4F), ShaderParameter.DeleteStatus = ((int)0x8B80), ShaderParameter.CompileStatus = ((int)0x8B81), ShaderParameter.InfoLogLength = ((int)0x8B84),
  ShaderParameter.ShaderSourceLength = ((int)0x8B88)
}
 Used in GL.GetShader More...
 
enum  ShaderPrecisionType : int {
  ShaderPrecisionType.LowFloat = ((int)0x8DF0), ShaderPrecisionType.MediumFloat = ((int)0x8DF1), ShaderPrecisionType.HighFloat = ((int)0x8DF2), ShaderPrecisionType.LowInt = ((int)0x8DF3),
  ShaderPrecisionType.MediumInt = ((int)0x8DF4), ShaderPrecisionType.HighInt = ((int)0x8DF5)
}
 Used in GL.GetShaderPrecisionFormat More...
 
enum  ShaderType : int {
  ShaderType.FragmentShader = ((int)0x8B30), ShaderType.VertexShader = ((int)0x8B31), ShaderType.GeometryShader = ((int)0x8DD9), ShaderType.GeometryShaderExt = ((int)0x8DD9),
  ShaderType.TessEvaluationShader = ((int)0x8E87), ShaderType.TessControlShader = ((int)0x8E88)
}
 Used in GL.CreateShader, GL.CreateShaderProgram, GL.GetActiveSubroutineName, GL.GetActiveSubroutineUniform, GL.GetActiveSubroutineUniformName, GL.GetProgramStage, GL.GetShaderPrecisionFormat, GL.GetSubroutineIndex, GL.GetSubroutineUniformLocation, GL.GetUniformSubroutine, GL.UniformSubroutines More...
 
enum  ShadingModel : int { ShadingModel.Flat = ((int)0x1D00), ShadingModel.Smooth = ((int)0x1D01) }
 Used in GL.ShadeModel More...
 
enum  SizedInternalFormat : int {
  SizedInternalFormat.Rgba8 = ((int)0x8058), SizedInternalFormat.Rgba16 = ((int)0x805B), SizedInternalFormat.R8 = ((int)0x8229), SizedInternalFormat.R16 = ((int)0x822A),
  SizedInternalFormat.Rg8 = ((int)0x822B), SizedInternalFormat.Rg16 = ((int)0x822C), SizedInternalFormat.R16f = ((int)0x822D), SizedInternalFormat.R32f = ((int)0x822E),
  SizedInternalFormat.Rg16f = ((int)0x822F), SizedInternalFormat.Rg32f = ((int)0x8230), SizedInternalFormat.R8i = ((int)0x8231), SizedInternalFormat.R8ui = ((int)0x8232),
  SizedInternalFormat.R16i = ((int)0x8233), SizedInternalFormat.R16ui = ((int)0x8234), SizedInternalFormat.R32i = ((int)0x8235), SizedInternalFormat.R32ui = ((int)0x8236),
  SizedInternalFormat.Rg8i = ((int)0x8237), SizedInternalFormat.Rg8ui = ((int)0x8238), SizedInternalFormat.Rg16i = ((int)0x8239), SizedInternalFormat.Rg16ui = ((int)0x823A),
  SizedInternalFormat.Rg32i = ((int)0x823B), SizedInternalFormat.Rg32ui = ((int)0x823C), SizedInternalFormat.Rgba32f = ((int)0x8814), SizedInternalFormat.Rgba16f = ((int)0x881A),
  SizedInternalFormat.Rgba32ui = ((int)0x8D70), SizedInternalFormat.Rgba16ui = ((int)0x8D76), SizedInternalFormat.Rgba8ui = ((int)0x8D7C), SizedInternalFormat.Rgba32i = ((int)0x8D82),
  SizedInternalFormat.Rgba16i = ((int)0x8D88), SizedInternalFormat.Rgba8i = ((int)0x8D8E)
}
 Used in GL.TexBuffer More...
 
enum  StencilFace : int { StencilFace.Front = ((int)0x0404), StencilFace.Back = ((int)0x0405), StencilFace.FrontAndBack = ((int)0x0408) }
 Used in GL.StencilMaskSeparate, GL.StencilOpSeparate More...
 
enum  StencilFunction : int {
  StencilFunction.Never = ((int)0x0200), StencilFunction.Less = ((int)0x0201), StencilFunction.Equal = ((int)0x0202), StencilFunction.Lequal = ((int)0x0203),
  StencilFunction.Greater = ((int)0x0204), StencilFunction.Notequal = ((int)0x0205), StencilFunction.Gequal = ((int)0x0206), StencilFunction.Always = ((int)0x0207)
}
 Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc, GL.StencilFuncSeparate More...
 
enum  StencilOp : int {
  StencilOp.Zero = ((int)0), StencilOp.Invert = ((int)0x150A), StencilOp.Keep = ((int)0x1E00), StencilOp.Replace = ((int)0x1E01),
  StencilOp.Incr = ((int)0x1E02), StencilOp.Decr = ((int)0x1E03), StencilOp.IncrWrap = ((int)0x8507), StencilOp.DecrWrap = ((int)0x8508)
}
 Used in GL.Ati.StencilOpSeparate, GL.StencilOp, GL.StencilOpSeparate More...
 
enum  StringName : int {
  StringName.Vendor = ((int)0x1F00), StringName.Renderer = ((int)0x1F01), StringName.Version = ((int)0x1F02), StringName.Extensions = ((int)0x1F03),
  StringName.ShadingLanguageVersion = ((int)0x8B8C)
}
 Used in GL.GetString More...
 
enum  SunConvolutionBorderModes : int { SunConvolutionBorderModes.WrapBorderSun = ((int)0x81D4) }
 Not used directly. More...
 
enum  SunGlobalAlpha : int { SunGlobalAlpha.GlobalAlphaSun = ((int)0x81D9), SunGlobalAlpha.GlobalAlphaFactorSun = ((int)0x81DA) }
 Not used directly. More...
 
enum  SunMeshArray : int { SunMeshArray.QuadMeshSun = ((int)0x8614), SunMeshArray.TriangleMeshSun = ((int)0x8615) }
 Not used directly. More...
 
enum  SunSliceAccum : int { SunSliceAccum.SliceAccumSun = ((int)0x85CC) }
 Not used directly. More...
 
enum  SunTriangleList : int {
  SunTriangleList.RestartSun = ((int)0x0001), SunTriangleList.ReplaceMiddleSun = ((int)0x0002), SunTriangleList.ReplaceOldestSun = ((int)0x0003), SunTriangleList.TriangleListSun = ((int)0x81D7),
  SunTriangleList.ReplacementCodeSun = ((int)0x81D8), SunTriangleList.ReplacementCodeArraySun = ((int)0x85C0), SunTriangleList.ReplacementCodeArrayTypeSun = ((int)0x85C1), SunTriangleList.ReplacementCodeArrayStrideSun = ((int)0x85C2),
  SunTriangleList.ReplacementCodeArrayPointerSun = ((int)0x85C3), SunTriangleList.R1uiV3fSun = ((int)0x85C4), SunTriangleList.R1uiC4ubV3fSun = ((int)0x85C5), SunTriangleList.R1uiC3fV3fSun = ((int)0x85C6),
  SunTriangleList.R1uiN3fV3fSun = ((int)0x85C7), SunTriangleList.R1uiC4fN3fV3fSun = ((int)0x85C8), SunTriangleList.R1uiT2fV3fSun = ((int)0x85C9), SunTriangleList.R1uiT2fN3fV3fSun = ((int)0x85CA),
  SunTriangleList.R1uiT2fC4fN3fV3fSun = ((int)0x85CB)
}
 Used in GL.Sun.ReplacementCodePointer More...
 
enum  SunVertex : int
 Not used directly. More...
 
enum  SunxConstantData : int { SunxConstantData.UnpackConstantDataSunx = ((int)0x81D5), SunxConstantData.TextureConstantDataSunx = ((int)0x81D6) }
 Not used directly. More...
 
enum  SunxGeneralTriangleList : int {
  SunxGeneralTriangleList.RestartSun = ((int)0x0001), SunxGeneralTriangleList.ReplaceMiddleSun = ((int)0x0002), SunxGeneralTriangleList.ReplaceOldestSun = ((int)0x0003), SunxGeneralTriangleList.WrapBorderSun = ((int)0x81D4),
  SunxGeneralTriangleList.TriangleListSun = ((int)0x81D7), SunxGeneralTriangleList.ReplacementCodeSun = ((int)0x81D8), SunxGeneralTriangleList.ReplacementCodeArraySun = ((int)0x85C0), SunxGeneralTriangleList.ReplacementCodeArrayTypeSun = ((int)0x85C1),
  SunxGeneralTriangleList.ReplacementCodeArrayStrideSun = ((int)0x85C2), SunxGeneralTriangleList.ReplacementCodeArrayPointerSun = ((int)0x85C3), SunxGeneralTriangleList.R1uiV3fSun = ((int)0x85C4), SunxGeneralTriangleList.R1uiC4ubV3fSun = ((int)0x85C5),
  SunxGeneralTriangleList.R1uiC3fV3fSun = ((int)0x85C6), SunxGeneralTriangleList.R1uiN3fV3fSun = ((int)0x85C7), SunxGeneralTriangleList.R1uiC4fN3fV3fSun = ((int)0x85C8), SunxGeneralTriangleList.R1uiT2fV3fSun = ((int)0x85C9),
  SunxGeneralTriangleList.R1uiT2fN3fV3fSun = ((int)0x85CA), SunxGeneralTriangleList.R1uiT2fC4fN3fV3fSun = ((int)0x85CB)
}
 Not used directly. More...
 
enum  TexCoordPointerType : int {
  TexCoordPointerType.Short = ((int)0x1402), TexCoordPointerType.Int = ((int)0x1404), TexCoordPointerType.Float = ((int)0x1406), TexCoordPointerType.Double = ((int)0x140A),
  TexCoordPointerType.HalfFloat = ((int)0x140B), TexCoordPointerType.UnsignedInt2101010Rev = ((int)0x8368), TexCoordPointerType.Int2101010Rev = ((int)0x8D9F)
}
 Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer, GL.Ext.TexCoordPointer, GL.Ibm.TexCoordPointerList More...
 
enum  TextureBufferTarget : int { TextureBufferTarget.TextureBuffer = ((int)0x8C2A) }
 Used in GL.TexBuffer More...
 
enum  TextureCompareMode : int { TextureCompareMode.None = ((int)0), TextureCompareMode.CompareRefToTexture = ((int)0x884E), TextureCompareMode.CompareRToTexture = ((int)0x884E) }
 Not used directly. More...
 
enum  TextureCoordName : int { TextureCoordName.S = ((int)0x2000), TextureCoordName.T = ((int)0x2001), TextureCoordName.R = ((int)0x2002), TextureCoordName.Q = ((int)0x2003) }
 Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen More...
 
enum  TextureEnvMode : int {
  TextureEnvMode.Add = ((int)0x0104), TextureEnvMode.Blend = ((int)0x0BE2), TextureEnvMode.Replace = ((int)0x1E01), TextureEnvMode.Modulate = ((int)0x2100),
  TextureEnvMode.Decal = ((int)0x2101), TextureEnvMode.ReplaceExt = ((int)0x8062), TextureEnvMode.TextureEnvBiasSgix = ((int)0x80BE), TextureEnvMode.Combine = ((int)0x8570)
}
 Not used directly. More...
 
enum  TextureEnvModeCombine : int {
  TextureEnvModeCombine.Add = ((int)0x0104), TextureEnvModeCombine.Replace = ((int)0x1E01), TextureEnvModeCombine.Modulate = ((int)0x2100), TextureEnvModeCombine.Subtract = ((int)0x84E7),
  TextureEnvModeCombine.AddSigned = ((int)0x8574), TextureEnvModeCombine.Interpolate = ((int)0x8575), TextureEnvModeCombine.Dot3Rgb = ((int)0x86AE), TextureEnvModeCombine.Dot3Rgba = ((int)0x86AF)
}
 Not used directly. More...
 
enum  TextureEnvModeOperandAlpha : int { TextureEnvModeOperandAlpha.SrcAlpha = ((int)0x0302), TextureEnvModeOperandAlpha.OneMinusSrcAlpha = ((int)0x0303) }
 Not used directly. More...
 
enum  TextureEnvModeOperandRgb : int { TextureEnvModeOperandRgb.SrcColor = ((int)0x0300), TextureEnvModeOperandRgb.OneMinusSrcColor = ((int)0x0301), TextureEnvModeOperandRgb.SrcAlpha = ((int)0x0302), TextureEnvModeOperandRgb.OneMinusSrcAlpha = ((int)0x0303) }
 Not used directly. More...
 
enum  TextureEnvModePointSprite : int { TextureEnvModePointSprite.False = ((int)0), TextureEnvModePointSprite.True = ((int)1) }
 Not used directly. More...
 
enum  TextureEnvModeScale : int { TextureEnvModeScale.One = ((int)1), TextureEnvModeScale.Two = ((int)2), TextureEnvModeScale.Four = ((int)4) }
 Not used directly. More...
 
enum  TextureEnvModeSource : int {
  TextureEnvModeSource.Texture = ((int)0x1702), TextureEnvModeSource.Texture0 = ((int)0x84C0), TextureEnvModeSource.Texture1 = ((int)0x84C1), TextureEnvModeSource.Texture2 = ((int)0x84C2),
  TextureEnvModeSource.Texture3 = ((int)0x84C3), TextureEnvModeSource.Texture4 = ((int)0x84C4), TextureEnvModeSource.Texture5 = ((int)0x84C5), TextureEnvModeSource.Texture6 = ((int)0x84C6),
  TextureEnvModeSource.Texture7 = ((int)0x84C7), TextureEnvModeSource.Texture8 = ((int)0x84C8), TextureEnvModeSource.Texture9 = ((int)0x84C9), TextureEnvModeSource.Texture10 = ((int)0x84CA),
  TextureEnvModeSource.Texture11 = ((int)0x84CB), TextureEnvModeSource.Texture12 = ((int)0x84CC), TextureEnvModeSource.Texture13 = ((int)0x84CD), TextureEnvModeSource.Texture14 = ((int)0x84CE),
  TextureEnvModeSource.Texture15 = ((int)0x84CF), TextureEnvModeSource.Texture16 = ((int)0x84D0), TextureEnvModeSource.Texture17 = ((int)0x84D1), TextureEnvModeSource.Texture18 = ((int)0x84D2),
  TextureEnvModeSource.Texture19 = ((int)0x84D3), TextureEnvModeSource.Texture20 = ((int)0x84D4), TextureEnvModeSource.Texture21 = ((int)0x84D5), TextureEnvModeSource.Texture22 = ((int)0x84D6),
  TextureEnvModeSource.Texture23 = ((int)0x84D7), TextureEnvModeSource.Texture24 = ((int)0x84D8), TextureEnvModeSource.Texture25 = ((int)0x84D9), TextureEnvModeSource.Texture26 = ((int)0x84DA),
  TextureEnvModeSource.Texture27 = ((int)0x84DB), TextureEnvModeSource.Texture28 = ((int)0x84DC), TextureEnvModeSource.Texture29 = ((int)0x84DD), TextureEnvModeSource.Texture30 = ((int)0x84DE),
  TextureEnvModeSource.Texture31 = ((int)0x84DF), TextureEnvModeSource.Constant = ((int)0x8576), TextureEnvModeSource.PrimaryColor = ((int)0x8577), TextureEnvModeSource.Previous = ((int)0x8578)
}
 Not used directly. More...
 
enum  TextureEnvParameter : int {
  TextureEnvParameter.AlphaScale = ((int)0x0D1C), TextureEnvParameter.TextureEnvMode = ((int)0x2200), TextureEnvParameter.TextureEnvColor = ((int)0x2201), TextureEnvParameter.TextureLodBias = ((int)0x8501),
  TextureEnvParameter.CombineRgb = ((int)0x8571), TextureEnvParameter.CombineAlpha = ((int)0x8572), TextureEnvParameter.RgbScale = ((int)0x8573), TextureEnvParameter.Source0Rgb = ((int)0x8580),
  TextureEnvParameter.Src1Rgb = ((int)0x8581), TextureEnvParameter.Src2Rgb = ((int)0x8582), TextureEnvParameter.Src0Alpha = ((int)0x8588), TextureEnvParameter.Src1Alpha = ((int)0x8589),
  TextureEnvParameter.Src2Alpha = ((int)0x858A), TextureEnvParameter.Operand0Rgb = ((int)0x8590), TextureEnvParameter.Operand1Rgb = ((int)0x8591), TextureEnvParameter.Operand2Rgb = ((int)0x8592),
  TextureEnvParameter.Operand0Alpha = ((int)0x8598), TextureEnvParameter.Operand1Alpha = ((int)0x8599), TextureEnvParameter.Operand2Alpha = ((int)0x859A), TextureEnvParameter.CoordReplace = ((int)0x8862)
}
 Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv More...
 
enum  TextureEnvTarget : int { TextureEnvTarget.TextureEnv = ((int)0x2300), TextureEnvTarget.TextureFilterControl = ((int)0x8500), TextureEnvTarget.PointSprite = ((int)0x8861) }
 Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv More...
 
enum  TextureFilterFuncSgis : int { TextureFilterFuncSgis.Filter4Sgis = ((int)0x8146) }
 Not used directly. More...
 
enum  TextureGenMode : int {
  TextureGenMode.EyeLinear = ((int)0x2400), TextureGenMode.ObjectLinear = ((int)0x2401), TextureGenMode.SphereMap = ((int)0x2402), TextureGenMode.EyeDistanceToPointSgis = ((int)0x81F0),
  TextureGenMode.ObjectDistanceToPointSgis = ((int)0x81F1), TextureGenMode.EyeDistanceToLineSgis = ((int)0x81F2), TextureGenMode.ObjectDistanceToLineSgis = ((int)0x81F3), TextureGenMode.NormalMap = ((int)0x8511),
  TextureGenMode.ReflectionMap = ((int)0x8512)
}
 Not used directly. More...
 
enum  TextureGenParameter : int {
  TextureGenParameter.TextureGenMode = ((int)0x2500), TextureGenParameter.ObjectPlane = ((int)0x2501), TextureGenParameter.EyePlane = ((int)0x2502), TextureGenParameter.EyePointSgis = ((int)0x81F4),
  TextureGenParameter.ObjectPointSgis = ((int)0x81F5), TextureGenParameter.EyeLineSgis = ((int)0x81F6), TextureGenParameter.ObjectLineSgis = ((int)0x81F7)
}
 Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen More...
 
enum  TextureMagFilter : int {
  TextureMagFilter.Nearest = ((int)0x2600), TextureMagFilter.Linear = ((int)0x2601), TextureMagFilter.LinearDetailSgis = ((int)0x8097), TextureMagFilter.LinearDetailAlphaSgis = ((int)0x8098),
  TextureMagFilter.LinearDetailColorSgis = ((int)0x8099), TextureMagFilter.LinearSharpenSgis = ((int)0x80AD), TextureMagFilter.LinearSharpenAlphaSgis = ((int)0x80AE), TextureMagFilter.LinearSharpenColorSgis = ((int)0x80AF),
  TextureMagFilter.Filter4Sgis = ((int)0x8146), TextureMagFilter.PixelTexGenQCeilingSgix = ((int)0x8184), TextureMagFilter.PixelTexGenQRoundSgix = ((int)0x8185), TextureMagFilter.PixelTexGenQFloorSgix = ((int)0x8186)
}
 Not used directly. More...
 
enum  TextureMinFilter : int {
  TextureMinFilter.Nearest = ((int)0x2600), TextureMinFilter.Linear = ((int)0x2601), TextureMinFilter.NearestMipmapNearest = ((int)0x2700), TextureMinFilter.LinearMipmapNearest = ((int)0x2701),
  TextureMinFilter.NearestMipmapLinear = ((int)0x2702), TextureMinFilter.LinearMipmapLinear = ((int)0x2703), TextureMinFilter.Filter4Sgis = ((int)0x8146), TextureMinFilter.LinearClipmapLinearSgix = ((int)0x8170),
  TextureMinFilter.PixelTexGenQCeilingSgix = ((int)0x8184), TextureMinFilter.PixelTexGenQRoundSgix = ((int)0x8185), TextureMinFilter.PixelTexGenQFloorSgix = ((int)0x8186), TextureMinFilter.NearestClipmapNearestSgix = ((int)0x844D),
  TextureMinFilter.NearestClipmapLinearSgix = ((int)0x844E), TextureMinFilter.LinearClipmapNearestSgix = ((int)0x844F)
}
 Not used directly. More...
 
enum  TextureParameterName : int {
  TextureParameterName.TextureBorderColor = ((int)0x1004), TextureParameterName.TextureMagFilter = ((int)0x2800), TextureParameterName.TextureMinFilter = ((int)0x2801), TextureParameterName.TextureWrapS = ((int)0x2802),
  TextureParameterName.TextureWrapT = ((int)0x2803), TextureParameterName.TexturePriority = ((int)0x8066), TextureParameterName.TextureDepth = ((int)0x8071), TextureParameterName.TextureWrapR = ((int)0x8072),
  TextureParameterName.TextureWrapRExt = ((int)0x8072), TextureParameterName.DetailTextureLevelSgis = ((int)0x809A), TextureParameterName.DetailTextureModeSgis = ((int)0x809B), TextureParameterName.ShadowAmbientSgix = ((int)0x80BF),
  TextureParameterName.TextureCompareFailValue = ((int)0x80BF), TextureParameterName.DualTextureSelectSgis = ((int)0x8124), TextureParameterName.QuadTextureSelectSgis = ((int)0x8125), TextureParameterName.ClampToBorder = ((int)0x812D),
  TextureParameterName.ClampToEdge = ((int)0x812F), TextureParameterName.TextureWrapQSgis = ((int)0x8137), TextureParameterName.TextureMinLod = ((int)0x813A), TextureParameterName.TextureMaxLod = ((int)0x813B),
  TextureParameterName.TextureBaseLevel = ((int)0x813C), TextureParameterName.TextureMaxLevel = ((int)0x813D), TextureParameterName.TextureClipmapCenterSgix = ((int)0x8171), TextureParameterName.TextureClipmapFrameSgix = ((int)0x8172),
  TextureParameterName.TextureClipmapOffsetSgix = ((int)0x8173), TextureParameterName.TextureClipmapVirtualDepthSgix = ((int)0x8174), TextureParameterName.TextureClipmapLodOffsetSgix = ((int)0x8175), TextureParameterName.TextureClipmapDepthSgix = ((int)0x8176),
  TextureParameterName.PostTextureFilterBiasSgix = ((int)0x8179), TextureParameterName.PostTextureFilterScaleSgix = ((int)0x817A), TextureParameterName.TextureLodBiasSSgix = ((int)0x818E), TextureParameterName.TextureLodBiasTSgix = ((int)0x818F),
  TextureParameterName.TextureLodBiasRSgix = ((int)0x8190), TextureParameterName.GenerateMipmap = ((int)0x8191), TextureParameterName.GenerateMipmapSgis = ((int)0x8191), TextureParameterName.TextureCompareSgix = ((int)0x819A),
  TextureParameterName.TextureCompareOperatorSgix = ((int)0x819B), TextureParameterName.TextureMaxClampSSgix = ((int)0x8369), TextureParameterName.TextureMaxClampTSgix = ((int)0x836A), TextureParameterName.TextureMaxClampRSgix = ((int)0x836B),
  TextureParameterName.TextureLodBias = ((int)0x8501), TextureParameterName.DepthTextureMode = ((int)0x884B), TextureParameterName.TextureCompareMode = ((int)0x884C), TextureParameterName.TextureCompareFunc = ((int)0x884D),
  TextureParameterName.TextureSwizzleR = ((int)0x8E42), TextureParameterName.TextureSwizzleG = ((int)0x8E43), TextureParameterName.TextureSwizzleB = ((int)0x8E44), TextureParameterName.TextureSwizzleA = ((int)0x8E45),
  TextureParameterName.TextureSwizzleRgba = ((int)0x8E46)
}
 Used in GL.TexParameter, GL.TexParameterI, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.TexParameterI, GL.Ext.TextureParameter, GL.Ext.TextureParameterI More...
 
enum  TextureTarget : int {
  TextureTarget.Texture1D = ((int)0x0DE0), TextureTarget.Texture2D = ((int)0x0DE1), TextureTarget.ProxyTexture1D = ((int)0x8063), TextureTarget.ProxyTexture2D = ((int)0x8064),
  TextureTarget.Texture3D = ((int)0x806F), TextureTarget.Texture3DExt = ((int)0x806F), TextureTarget.ProxyTexture3D = ((int)0x8070), TextureTarget.ProxyTexture3DExt = ((int)0x8070),
  TextureTarget.DetailTexture2DSgis = ((int)0x8095), TextureTarget.Texture4DSgis = ((int)0x8134), TextureTarget.ProxyTexture4DSgis = ((int)0x8135), TextureTarget.TextureMinLodSgis = ((int)0x813A),
  TextureTarget.TextureMaxLodSgis = ((int)0x813B), TextureTarget.TextureBaseLevelSgis = ((int)0x813C), TextureTarget.TextureMaxLevelSgis = ((int)0x813D), TextureTarget.TextureRectangle = ((int)0x84F5),
  TextureTarget.TextureRectangleArb = ((int)0x84F5), TextureTarget.TextureRectangleNv = ((int)0x84F5), TextureTarget.ProxyTextureRectangle = ((int)0x84F7), TextureTarget.TextureCubeMap = ((int)0x8513),
  TextureTarget.TextureBindingCubeMap = ((int)0x8514), TextureTarget.TextureCubeMapPositiveX = ((int)0x8515), TextureTarget.TextureCubeMapNegativeX = ((int)0x8516), TextureTarget.TextureCubeMapPositiveY = ((int)0x8517),
  TextureTarget.TextureCubeMapNegativeY = ((int)0x8518), TextureTarget.TextureCubeMapPositiveZ = ((int)0x8519), TextureTarget.TextureCubeMapNegativeZ = ((int)0x851A), TextureTarget.ProxyTextureCubeMap = ((int)0x851B),
  TextureTarget.Texture1DArray = ((int)0x8C18), TextureTarget.ProxyTexture1DArray = ((int)0x8C19), TextureTarget.Texture2DArray = ((int)0x8C1A), TextureTarget.ProxyTexture2DArray = ((int)0x8C1B),
  TextureTarget.TextureBuffer = ((int)0x8C2A), TextureTarget.TextureCubeMapArray = ((int)0x9009), TextureTarget.ProxyTextureCubeMapArray = ((int)0x900B), TextureTarget.Texture2DMultisample = ((int)0x9100),
  TextureTarget.ProxyTexture2DMultisample = ((int)0x9101), TextureTarget.Texture2DMultisampleArray = ((int)0x9102), TextureTarget.ProxyTexture2DMultisampleArray = ((int)0x9103)
}
 Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.Arb.FramebufferTextureFace, GL.Arb.GetCompressedTexImage, GL.Arb.TexBuffer, GL.BindTexture, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.CopyTexSubImage1D, GL.CopyTexSubImage2D, GL.CopyTexSubImage3D, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.GetCompressedTexImage, GL.GetTexImage, GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexParameter, GL.TexParameterI, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.BindMultiTexture, GL.Ext.BindTexture, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.CopyTexSubImage1D, GL.Ext.CopyTexSubImage2D, GL.Ext.CopyTexSubImage3D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.CopyTextureSubImage1D, GL.Ext.CopyTextureSubImage2D, GL.Ext.CopyTextureSubImage3D, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTextureFace, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GenerateTextureMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetCompressedTextureImage, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureImage, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTextureFace, GL.Ext.TexBuffer, GL.Ext.TexImage3D, GL.Ext.TexParameterI, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureParameter, GL.Ext.TextureParameterI, GL.Ext.TextureRenderbuffer, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.NV.TexRenderbuffer, GL.Sgis.DetailTexFunc, GL.Sgis.GetDetailTexFunc, GL.Sgis.GetSharpenTexFunc, GL.Sgis.GetTexFilterFunc, GL.Sgis.SharpenTexFunc, GL.Sgis.TexFilterFunc, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D More...
 
enum  TextureTargetMultisample : int { TextureTargetMultisample.Texture2DMultisample = ((int)0x9100), TextureTargetMultisample.ProxyTexture2DMultisample = ((int)0x9101), TextureTargetMultisample.Texture2DMultisampleArray = ((int)0x9102), TextureTargetMultisample.ProxyTexture2DMultisampleArray = ((int)0x9103) }
 Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample More...
 
enum  TextureUnit : int {
  TextureUnit.Texture0 = ((int)0x84C0), TextureUnit.Texture1 = ((int)0x84C1), TextureUnit.Texture2 = ((int)0x84C2), TextureUnit.Texture3 = ((int)0x84C3),
  TextureUnit.Texture4 = ((int)0x84C4), TextureUnit.Texture5 = ((int)0x84C5), TextureUnit.Texture6 = ((int)0x84C6), TextureUnit.Texture7 = ((int)0x84C7),
  TextureUnit.Texture8 = ((int)0x84C8), TextureUnit.Texture9 = ((int)0x84C9), TextureUnit.Texture10 = ((int)0x84CA), TextureUnit.Texture11 = ((int)0x84CB),
  TextureUnit.Texture12 = ((int)0x84CC), TextureUnit.Texture13 = ((int)0x84CD), TextureUnit.Texture14 = ((int)0x84CE), TextureUnit.Texture15 = ((int)0x84CF),
  TextureUnit.Texture16 = ((int)0x84D0), TextureUnit.Texture17 = ((int)0x84D1), TextureUnit.Texture18 = ((int)0x84D2), TextureUnit.Texture19 = ((int)0x84D3),
  TextureUnit.Texture20 = ((int)0x84D4), TextureUnit.Texture21 = ((int)0x84D5), TextureUnit.Texture22 = ((int)0x84D6), TextureUnit.Texture23 = ((int)0x84D7),
  TextureUnit.Texture24 = ((int)0x84D8), TextureUnit.Texture25 = ((int)0x84D9), TextureUnit.Texture26 = ((int)0x84DA), TextureUnit.Texture27 = ((int)0x84DB),
  TextureUnit.Texture28 = ((int)0x84DC), TextureUnit.Texture29 = ((int)0x84DD), TextureUnit.Texture30 = ((int)0x84DE), TextureUnit.Texture31 = ((int)0x84DF)
}
 Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture, GL.Arb.MultiTexCoord1, GL.Arb.MultiTexCoord2, GL.Arb.MultiTexCoord3, GL.Arb.MultiTexCoord4, GL.ActiveTexture, GL.ClientActiveTexture, GL.MultiTexCoord1, GL.MultiTexCoord2, GL.MultiTexCoord3, GL.MultiTexCoord4, GL.MultiTexCoordP1, GL.MultiTexCoordP2, GL.MultiTexCoordP3, GL.MultiTexCoordP4, GL.Ext.BindMultiTexture, GL.Ext.BindTexGenParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetMultiTexEnv, GL.Ext.GetMultiTexGen, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexCoordPointer, GL.Ext.MultiTexEnv, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.NV.MultiTexCoord1h, GL.NV.MultiTexCoord2h, GL.NV.MultiTexCoord3h, GL.NV.MultiTexCoord4h More...
 
enum  TextureWrapMode : int {
  TextureWrapMode.Clamp = ((int)0x2900), TextureWrapMode.Repeat = ((int)0x2901), TextureWrapMode.ClampToBorder = ((int)0x812D), TextureWrapMode.ClampToBorderSgis = ((int)0x812D),
  TextureWrapMode.ClampToEdge = ((int)0x812F), TextureWrapMode.ClampToEdgeSgis = ((int)0x812F), TextureWrapMode.MirroredRepeat = ((int)0x8370)
}
 Not used directly. More...
 
enum  TransformFeedbackMode : int { TransformFeedbackMode.InterleavedAttribs = ((int)0x8C8C), TransformFeedbackMode.SeparateAttribs = ((int)0x8C8D) }
 Used in GL.TransformFeedbackVaryings More...
 
enum  TransformFeedbackTarget : int { TransformFeedbackTarget.TransformFeedback = ((int)0x8E22) }
 Used in GL.BindTransformFeedback More...
 
enum  Version11 : int {
  Version11.False = ((int)0), Version11.NoError = ((int)0), Version11.None = ((int)0), Version11.Zero = ((int)0),
  Version11.Points = ((int)0x0000), Version11.DepthBufferBit = ((int)0x00000100), Version11.StencilBufferBit = ((int)0x00000400), Version11.ColorBufferBit = ((int)0x00004000),
  Version11.Lines = ((int)0x0001), Version11.LineLoop = ((int)0x0002), Version11.LineStrip = ((int)0x0003), Version11.Triangles = ((int)0x0004),
  Version11.TriangleStrip = ((int)0x0005), Version11.TriangleFan = ((int)0x0006), Version11.Never = ((int)0x0200), Version11.Less = ((int)0x0201),
  Version11.Equal = ((int)0x0202), Version11.Lequal = ((int)0x0203), Version11.Greater = ((int)0x0204), Version11.Notequal = ((int)0x0205),
  Version11.Gequal = ((int)0x0206), Version11.Always = ((int)0x0207), Version11.SrcColor = ((int)0x0300), Version11.OneMinusSrcColor = ((int)0x0301),
  Version11.SrcAlpha = ((int)0x0302), Version11.OneMinusSrcAlpha = ((int)0x0303), Version11.DstAlpha = ((int)0x0304), Version11.OneMinusDstAlpha = ((int)0x0305),
  Version11.DstColor = ((int)0x0306), Version11.OneMinusDstColor = ((int)0x0307), Version11.SrcAlphaSaturate = ((int)0x0308), Version11.FrontLeft = ((int)0x0400),
  Version11.FrontRight = ((int)0x0401), Version11.BackLeft = ((int)0x0402), Version11.BackRight = ((int)0x0403), Version11.Front = ((int)0x0404),
  Version11.Back = ((int)0x0405), Version11.Left = ((int)0x0406), Version11.Right = ((int)0x0407), Version11.FrontAndBack = ((int)0x0408),
  Version11.InvalidEnum = ((int)0x0500), Version11.InvalidValue = ((int)0x0501), Version11.InvalidOperation = ((int)0x0502), Version11.OutOfMemory = ((int)0x0505),
  Version11.Cw = ((int)0x0900), Version11.Ccw = ((int)0x0901), Version11.PointSize = ((int)0x0B11), Version11.PointSizeRange = ((int)0x0B12),
  Version11.PointSizeGranularity = ((int)0x0B13), Version11.LineSmooth = ((int)0x0B20), Version11.LineWidth = ((int)0x0B21), Version11.LineWidthRange = ((int)0x0B22),
  Version11.LineWidthGranularity = ((int)0x0B23), Version11.PolygonSmooth = ((int)0x0B41), Version11.CullFace = ((int)0x0B44), Version11.CullFaceMode = ((int)0x0B45),
  Version11.FrontFace = ((int)0x0B46), Version11.DepthRange = ((int)0x0B70), Version11.DepthTest = ((int)0x0B71), Version11.DepthWritemask = ((int)0x0B72),
  Version11.DepthClearValue = ((int)0x0B73), Version11.DepthFunc = ((int)0x0B74), Version11.StencilTest = ((int)0x0B90), Version11.StencilClearValue = ((int)0x0B91),
  Version11.StencilFunc = ((int)0x0B92), Version11.StencilValueMask = ((int)0x0B93), Version11.StencilFail = ((int)0x0B94), Version11.StencilPassDepthFail = ((int)0x0B95),
  Version11.StencilPassDepthPass = ((int)0x0B96), Version11.StencilRef = ((int)0x0B97), Version11.StencilWritemask = ((int)0x0B98), Version11.Viewport = ((int)0x0BA2),
  Version11.Dither = ((int)0x0BD0), Version11.BlendDst = ((int)0x0BE0), Version11.BlendSrc = ((int)0x0BE1), Version11.Blend = ((int)0x0BE2),
  Version11.LogicOpMode = ((int)0x0BF0), Version11.ColorLogicOp = ((int)0x0BF2), Version11.DrawBuffer = ((int)0x0C01), Version11.ReadBuffer = ((int)0x0C02),
  Version11.ScissorBox = ((int)0x0C10), Version11.ScissorTest = ((int)0x0C11), Version11.ColorClearValue = ((int)0x0C22), Version11.ColorWritemask = ((int)0x0C23),
  Version11.Doublebuffer = ((int)0x0C32), Version11.Stereo = ((int)0x0C33), Version11.LineSmoothHint = ((int)0x0C52), Version11.PolygonSmoothHint = ((int)0x0C53),
  Version11.UnpackSwapBytes = ((int)0x0CF0), Version11.UnpackLsbFirst = ((int)0x0CF1), Version11.UnpackRowLength = ((int)0x0CF2), Version11.UnpackSkipRows = ((int)0x0CF3),
  Version11.UnpackSkipPixels = ((int)0x0CF4), Version11.UnpackAlignment = ((int)0x0CF5), Version11.PackSwapBytes = ((int)0x0D00), Version11.PackLsbFirst = ((int)0x0D01),
  Version11.PackRowLength = ((int)0x0D02), Version11.PackSkipRows = ((int)0x0D03), Version11.PackSkipPixels = ((int)0x0D04), Version11.PackAlignment = ((int)0x0D05),
  Version11.MaxTextureSize = ((int)0x0D33), Version11.MaxViewportDims = ((int)0x0D3A), Version11.SubpixelBits = ((int)0x0D50), Version11.Texture1D = ((int)0x0DE0),
  Version11.Texture2D = ((int)0x0DE1), Version11.TextureWidth = ((int)0x1000), Version11.TextureHeight = ((int)0x1001), Version11.TextureInternalFormat = ((int)0x1003),
  Version11.TextureBorderColor = ((int)0x1004), Version11.DontCare = ((int)0x1100), Version11.Fastest = ((int)0x1101), Version11.Nicest = ((int)0x1102),
  Version11.Byte = ((int)0x1400), Version11.UnsignedByte = ((int)0x1401), Version11.Short = ((int)0x1402), Version11.UnsignedShort = ((int)0x1403),
  Version11.Int = ((int)0x1404), Version11.UnsignedInt = ((int)0x1405), Version11.Float = ((int)0x1406), Version11.Double = ((int)0x140A),
  Version11.Clear = ((int)0x1500), Version11.And = ((int)0x1501), Version11.AndReverse = ((int)0x1502), Version11.Copy = ((int)0x1503),
  Version11.AndInverted = ((int)0x1504), Version11.Noop = ((int)0x1505), Version11.Xor = ((int)0x1506), Version11.Or = ((int)0x1507),
  Version11.Nor = ((int)0x1508), Version11.Equiv = ((int)0x1509), Version11.Invert = ((int)0x150A), Version11.OrReverse = ((int)0x150B),
  Version11.CopyInverted = ((int)0x150C), Version11.OrInverted = ((int)0x150D), Version11.Nand = ((int)0x150E), Version11.Set = ((int)0x150F),
  Version11.Texture = ((int)0x1702), Version11.Color = ((int)0x1800), Version11.Depth = ((int)0x1801), Version11.Stencil = ((int)0x1802),
  Version11.StencilIndex = ((int)0x1901), Version11.DepthComponent = ((int)0x1902), Version11.Red = ((int)0x1903), Version11.Green = ((int)0x1904),
  Version11.Blue = ((int)0x1905), Version11.Alpha = ((int)0x1906), Version11.Rgb = ((int)0x1907), Version11.Rgba = ((int)0x1908),
  Version11.Point = ((int)0x1B00), Version11.Line = ((int)0x1B01), Version11.Fill = ((int)0x1B02), Version11.Keep = ((int)0x1E00),
  Version11.Replace = ((int)0x1E01), Version11.Incr = ((int)0x1E02), Version11.Decr = ((int)0x1E03), Version11.Vendor = ((int)0x1F00),
  Version11.Renderer = ((int)0x1F01), Version11.Version = ((int)0x1F02), Version11.Extensions = ((int)0x1F03), Version11.Nearest = ((int)0x2600),
  Version11.Linear = ((int)0x2601), Version11.NearestMipmapNearest = ((int)0x2700), Version11.LinearMipmapNearest = ((int)0x2701), Version11.NearestMipmapLinear = ((int)0x2702),
  Version11.LinearMipmapLinear = ((int)0x2703), Version11.TextureMagFilter = ((int)0x2800), Version11.TextureMinFilter = ((int)0x2801), Version11.TextureWrapS = ((int)0x2802),
  Version11.TextureWrapT = ((int)0x2803), Version11.Repeat = ((int)0x2901), Version11.PolygonOffsetUnits = ((int)0x2A00), Version11.PolygonOffsetPoint = ((int)0x2A01),
  Version11.PolygonOffsetLine = ((int)0x2A02), Version11.R3G3B2 = ((int)0x2A10), Version11.PolygonOffsetFill = ((int)0x8037), Version11.PolygonOffsetFactor = ((int)0x8038),
  Version11.Rgb4 = ((int)0x804F), Version11.Rgb5 = ((int)0x8050), Version11.Rgb8 = ((int)0x8051), Version11.Rgb10 = ((int)0x8052),
  Version11.Rgb12 = ((int)0x8053), Version11.Rgb16 = ((int)0x8054), Version11.Rgba2 = ((int)0x8055), Version11.Rgba4 = ((int)0x8056),
  Version11.Rgb5A1 = ((int)0x8057), Version11.Rgba8 = ((int)0x8058), Version11.Rgb10A2 = ((int)0x8059), Version11.Rgba12 = ((int)0x805A),
  Version11.Rgba16 = ((int)0x805B), Version11.TextureRedSize = ((int)0x805C), Version11.TextureGreenSize = ((int)0x805D), Version11.TextureBlueSize = ((int)0x805E),
  Version11.TextureAlphaSize = ((int)0x805F), Version11.ProxyTexture1D = ((int)0x8063), Version11.ProxyTexture2D = ((int)0x8064), Version11.TextureBinding1D = ((int)0x8068),
  Version11.TextureBinding2D = ((int)0x8069), Version11.One = ((int)1), Version11.True = ((int)1)
}
 Not used directly. More...
 
enum  Version11Deprecated : int {
  Version11Deprecated.ClientPixelStoreBit = ((int)0x00000001), Version11Deprecated.CurrentBit = ((int)0x00000001), Version11Deprecated.ClientVertexArrayBit = ((int)0x00000002), Version11Deprecated.PointBit = ((int)0x00000002),
  Version11Deprecated.LineBit = ((int)0x00000004), Version11Deprecated.PolygonBit = ((int)0x00000008), Version11Deprecated.PolygonStippleBit = ((int)0x00000010), Version11Deprecated.PixelModeBit = ((int)0x00000020),
  Version11Deprecated.LightingBit = ((int)0x00000040), Version11Deprecated.FogBit = ((int)0x00000080), Version11Deprecated.AccumBufferBit = ((int)0x00000200), Version11Deprecated.ViewportBit = ((int)0x00000800),
  Version11Deprecated.TransformBit = ((int)0x00001000), Version11Deprecated.EnableBit = ((int)0x00002000), Version11Deprecated.HintBit = ((int)0x00008000), Version11Deprecated.EvalBit = ((int)0x00010000),
  Version11Deprecated.ListBit = ((int)0x00020000), Version11Deprecated.TextureBit = ((int)0x00040000), Version11Deprecated.Quads = ((int)0x0007), Version11Deprecated.QuadStrip = ((int)0x0008),
  Version11Deprecated.ScissorBit = ((int)0x00080000), Version11Deprecated.Polygon = ((int)0x0009), Version11Deprecated.Accum = ((int)0x0100), Version11Deprecated.Load = ((int)0x0101),
  Version11Deprecated.Return = ((int)0x0102), Version11Deprecated.Mult = ((int)0x0103), Version11Deprecated.Add = ((int)0x0104), Version11Deprecated.Aux0 = ((int)0x0409),
  Version11Deprecated.Aux1 = ((int)0x040A), Version11Deprecated.Aux2 = ((int)0x040B), Version11Deprecated.Aux3 = ((int)0x040C), Version11Deprecated.StackOverflow = ((int)0x0503),
  Version11Deprecated.StackUnderflow = ((int)0x0504), Version11Deprecated.Gl2D = ((int)0x0600), Version11Deprecated.Gl3D = ((int)0x0601), Version11Deprecated.Gl3DColor = ((int)0x0602),
  Version11Deprecated.Gl3DColorTexture = ((int)0x0603), Version11Deprecated.Gl4DColorTexture = ((int)0x0604), Version11Deprecated.PassThroughToken = ((int)0x0700), Version11Deprecated.PointToken = ((int)0x0701),
  Version11Deprecated.LineToken = ((int)0x0702), Version11Deprecated.PolygonToken = ((int)0x0703), Version11Deprecated.BitmapToken = ((int)0x0704), Version11Deprecated.DrawPixelToken = ((int)0x0705),
  Version11Deprecated.CopyPixelToken = ((int)0x0706), Version11Deprecated.LineResetToken = ((int)0x0707), Version11Deprecated.Exp = ((int)0x0800), Version11Deprecated.Exp2 = ((int)0x0801),
  Version11Deprecated.Coeff = ((int)0x0A00), Version11Deprecated.Order = ((int)0x0A01), Version11Deprecated.Domain = ((int)0x0A02), Version11Deprecated.CurrentColor = ((int)0x0B00),
  Version11Deprecated.CurrentIndex = ((int)0x0B01), Version11Deprecated.CurrentNormal = ((int)0x0B02), Version11Deprecated.CurrentTextureCoords = ((int)0x0B03), Version11Deprecated.CurrentRasterColor = ((int)0x0B04),
  Version11Deprecated.CurrentRasterIndex = ((int)0x0B05), Version11Deprecated.CurrentRasterTextureCoords = ((int)0x0B06), Version11Deprecated.CurrentRasterPosition = ((int)0x0B07), Version11Deprecated.CurrentRasterPositionValid = ((int)0x0B08),
  Version11Deprecated.CurrentRasterDistance = ((int)0x0B09), Version11Deprecated.PointSmooth = ((int)0x0B10), Version11Deprecated.LineStipple = ((int)0x0B24), Version11Deprecated.LineStipplePattern = ((int)0x0B25),
  Version11Deprecated.LineStippleRepeat = ((int)0x0B26), Version11Deprecated.ListMode = ((int)0x0B30), Version11Deprecated.MaxListNesting = ((int)0x0B31), Version11Deprecated.ListBase = ((int)0x0B32),
  Version11Deprecated.ListIndex = ((int)0x0B33), Version11Deprecated.PolygonMode = ((int)0x0B40), Version11Deprecated.PolygonStipple = ((int)0x0B42), Version11Deprecated.EdgeFlag = ((int)0x0B43),
  Version11Deprecated.Lighting = ((int)0x0B50), Version11Deprecated.LightModelLocalViewer = ((int)0x0B51), Version11Deprecated.LightModelTwoSide = ((int)0x0B52), Version11Deprecated.LightModelAmbient = ((int)0x0B53),
  Version11Deprecated.ShadeModel = ((int)0x0B54), Version11Deprecated.ColorMaterialFace = ((int)0x0B55), Version11Deprecated.ColorMaterialParameter = ((int)0x0B56), Version11Deprecated.ColorMaterial = ((int)0x0B57),
  Version11Deprecated.Fog = ((int)0x0B60), Version11Deprecated.FogIndex = ((int)0x0B61), Version11Deprecated.FogDensity = ((int)0x0B62), Version11Deprecated.FogStart = ((int)0x0B63),
  Version11Deprecated.FogEnd = ((int)0x0B64), Version11Deprecated.FogMode = ((int)0x0B65), Version11Deprecated.FogColor = ((int)0x0B66), Version11Deprecated.AccumClearValue = ((int)0x0B80),
  Version11Deprecated.MatrixMode = ((int)0x0BA0), Version11Deprecated.Normalize = ((int)0x0BA1), Version11Deprecated.ModelviewStackDepth = ((int)0x0BA3), Version11Deprecated.ProjectionStackDepth = ((int)0x0BA4),
  Version11Deprecated.TextureStackDepth = ((int)0x0BA5), Version11Deprecated.ModelviewMatrix = ((int)0x0BA6), Version11Deprecated.ProjectionMatrix = ((int)0x0BA7), Version11Deprecated.TextureMatrix = ((int)0x0BA8),
  Version11Deprecated.AttribStackDepth = ((int)0x0BB0), Version11Deprecated.ClientAttribStackDepth = ((int)0x0BB1), Version11Deprecated.AlphaTest = ((int)0x0BC0), Version11Deprecated.AlphaTestFunc = ((int)0x0BC1),
  Version11Deprecated.AlphaTestRef = ((int)0x0BC2), Version11Deprecated.IndexLogicOp = ((int)0x0BF1), Version11Deprecated.LogicOp = ((int)0x0BF1), Version11Deprecated.AuxBuffers = ((int)0x0C00),
  Version11Deprecated.IndexClearValue = ((int)0x0C20), Version11Deprecated.IndexWritemask = ((int)0x0C21), Version11Deprecated.IndexMode = ((int)0x0C30), Version11Deprecated.RgbaMode = ((int)0x0C31),
  Version11Deprecated.RenderMode = ((int)0x0C40), Version11Deprecated.PerspectiveCorrectionHint = ((int)0x0C50), Version11Deprecated.PointSmoothHint = ((int)0x0C51), Version11Deprecated.FogHint = ((int)0x0C54),
  Version11Deprecated.TextureGenS = ((int)0x0C60), Version11Deprecated.TextureGenT = ((int)0x0C61), Version11Deprecated.TextureGenR = ((int)0x0C62), Version11Deprecated.TextureGenQ = ((int)0x0C63),
  Version11Deprecated.PixelMapIToI = ((int)0x0C70), Version11Deprecated.PixelMapSToS = ((int)0x0C71), Version11Deprecated.PixelMapIToR = ((int)0x0C72), Version11Deprecated.PixelMapIToG = ((int)0x0C73),
  Version11Deprecated.PixelMapIToB = ((int)0x0C74), Version11Deprecated.PixelMapIToA = ((int)0x0C75), Version11Deprecated.PixelMapRToR = ((int)0x0C76), Version11Deprecated.PixelMapGToG = ((int)0x0C77),
  Version11Deprecated.PixelMapBToB = ((int)0x0C78), Version11Deprecated.PixelMapAToA = ((int)0x0C79), Version11Deprecated.PixelMapIToISize = ((int)0x0CB0), Version11Deprecated.PixelMapSToSSize = ((int)0x0CB1),
  Version11Deprecated.PixelMapIToRSize = ((int)0x0CB2), Version11Deprecated.PixelMapIToGSize = ((int)0x0CB3), Version11Deprecated.PixelMapIToBSize = ((int)0x0CB4), Version11Deprecated.PixelMapIToASize = ((int)0x0CB5),
  Version11Deprecated.PixelMapRToRSize = ((int)0x0CB6), Version11Deprecated.PixelMapGToGSize = ((int)0x0CB7), Version11Deprecated.PixelMapBToBSize = ((int)0x0CB8), Version11Deprecated.PixelMapAToASize = ((int)0x0CB9),
  Version11Deprecated.MapColor = ((int)0x0D10), Version11Deprecated.MapStencil = ((int)0x0D11), Version11Deprecated.IndexShift = ((int)0x0D12), Version11Deprecated.IndexOffset = ((int)0x0D13),
  Version11Deprecated.RedScale = ((int)0x0D14), Version11Deprecated.RedBias = ((int)0x0D15), Version11Deprecated.ZoomX = ((int)0x0D16), Version11Deprecated.ZoomY = ((int)0x0D17),
  Version11Deprecated.GreenScale = ((int)0x0D18), Version11Deprecated.GreenBias = ((int)0x0D19), Version11Deprecated.BlueScale = ((int)0x0D1A), Version11Deprecated.BlueBias = ((int)0x0D1B),
  Version11Deprecated.AlphaScale = ((int)0x0D1C), Version11Deprecated.AlphaBias = ((int)0x0D1D), Version11Deprecated.DepthScale = ((int)0x0D1E), Version11Deprecated.DepthBias = ((int)0x0D1F),
  Version11Deprecated.MaxEvalOrder = ((int)0x0D30), Version11Deprecated.MaxLights = ((int)0x0D31), Version11Deprecated.MaxClipPlanes = ((int)0x0D32), Version11Deprecated.MaxPixelMapTable = ((int)0x0D34),
  Version11Deprecated.MaxAttribStackDepth = ((int)0x0D35), Version11Deprecated.MaxModelviewStackDepth = ((int)0x0D36), Version11Deprecated.MaxNameStackDepth = ((int)0x0D37), Version11Deprecated.MaxProjectionStackDepth = ((int)0x0D38),
  Version11Deprecated.MaxTextureStackDepth = ((int)0x0D39), Version11Deprecated.MaxClientAttribStackDepth = ((int)0x0D3B), Version11Deprecated.IndexBits = ((int)0x0D51), Version11Deprecated.RedBits = ((int)0x0D52),
  Version11Deprecated.GreenBits = ((int)0x0D53), Version11Deprecated.BlueBits = ((int)0x0D54), Version11Deprecated.AlphaBits = ((int)0x0D55), Version11Deprecated.DepthBits = ((int)0x0D56),
  Version11Deprecated.StencilBits = ((int)0x0D57), Version11Deprecated.AccumRedBits = ((int)0x0D58), Version11Deprecated.AccumGreenBits = ((int)0x0D59), Version11Deprecated.AccumBlueBits = ((int)0x0D5A),
  Version11Deprecated.AccumAlphaBits = ((int)0x0D5B), Version11Deprecated.NameStackDepth = ((int)0x0D70), Version11Deprecated.AutoNormal = ((int)0x0D80), Version11Deprecated.Map1Color4 = ((int)0x0D90),
  Version11Deprecated.Map1Index = ((int)0x0D91), Version11Deprecated.Map1Normal = ((int)0x0D92), Version11Deprecated.Map1TextureCoord1 = ((int)0x0D93), Version11Deprecated.Map1TextureCoord2 = ((int)0x0D94),
  Version11Deprecated.Map1TextureCoord3 = ((int)0x0D95), Version11Deprecated.Map1TextureCoord4 = ((int)0x0D96), Version11Deprecated.Map1Vertex3 = ((int)0x0D97), Version11Deprecated.Map1Vertex4 = ((int)0x0D98),
  Version11Deprecated.Map2Color4 = ((int)0x0DB0), Version11Deprecated.Map2Index = ((int)0x0DB1), Version11Deprecated.Map2Normal = ((int)0x0DB2), Version11Deprecated.Map2TextureCoord1 = ((int)0x0DB3),
  Version11Deprecated.Map2TextureCoord2 = ((int)0x0DB4), Version11Deprecated.Map2TextureCoord3 = ((int)0x0DB5), Version11Deprecated.Map2TextureCoord4 = ((int)0x0DB6), Version11Deprecated.Map2Vertex3 = ((int)0x0DB7),
  Version11Deprecated.Map2Vertex4 = ((int)0x0DB8), Version11Deprecated.Map1GridDomain = ((int)0x0DD0), Version11Deprecated.Map1GridSegments = ((int)0x0DD1), Version11Deprecated.Map2GridDomain = ((int)0x0DD2),
  Version11Deprecated.Map2GridSegments = ((int)0x0DD3), Version11Deprecated.FeedbackBufferPointer = ((int)0x0DF0), Version11Deprecated.FeedbackBufferSize = ((int)0x0DF1), Version11Deprecated.FeedbackBufferType = ((int)0x0DF2),
  Version11Deprecated.SelectionBufferPointer = ((int)0x0DF3), Version11Deprecated.SelectionBufferSize = ((int)0x0DF4), Version11Deprecated.TextureComponents = ((int)0x1003), Version11Deprecated.TextureBorder = ((int)0x1005),
  Version11Deprecated.Ambient = ((int)0x1200), Version11Deprecated.Diffuse = ((int)0x1201), Version11Deprecated.Specular = ((int)0x1202), Version11Deprecated.Position = ((int)0x1203),
  Version11Deprecated.SpotDirection = ((int)0x1204), Version11Deprecated.SpotExponent = ((int)0x1205), Version11Deprecated.SpotCutoff = ((int)0x1206), Version11Deprecated.ConstantAttenuation = ((int)0x1207),
  Version11Deprecated.LinearAttenuation = ((int)0x1208), Version11Deprecated.QuadraticAttenuation = ((int)0x1209), Version11Deprecated.Compile = ((int)0x1300), Version11Deprecated.CompileAndExecute = ((int)0x1301),
  Version11Deprecated.Gl2Bytes = ((int)0x1407), Version11Deprecated.Gl3Bytes = ((int)0x1408), Version11Deprecated.Gl4Bytes = ((int)0x1409), Version11Deprecated.Emission = ((int)0x1600),
  Version11Deprecated.Shininess = ((int)0x1601), Version11Deprecated.AmbientAndDiffuse = ((int)0x1602), Version11Deprecated.ColorIndexes = ((int)0x1603), Version11Deprecated.Modelview = ((int)0x1700),
  Version11Deprecated.Projection = ((int)0x1701), Version11Deprecated.ColorIndex = ((int)0x1900), Version11Deprecated.Luminance = ((int)0x1909), Version11Deprecated.LuminanceAlpha = ((int)0x190A),
  Version11Deprecated.Bitmap = ((int)0x1A00), Version11Deprecated.Render = ((int)0x1C00), Version11Deprecated.Feedback = ((int)0x1C01), Version11Deprecated.Select = ((int)0x1C02),
  Version11Deprecated.Flat = ((int)0x1D00), Version11Deprecated.Smooth = ((int)0x1D01), Version11Deprecated.S = ((int)0x2000), Version11Deprecated.T = ((int)0x2001),
  Version11Deprecated.R = ((int)0x2002), Version11Deprecated.Q = ((int)0x2003), Version11Deprecated.Modulate = ((int)0x2100), Version11Deprecated.Decal = ((int)0x2101),
  Version11Deprecated.TextureEnvMode = ((int)0x2200), Version11Deprecated.TextureEnvColor = ((int)0x2201), Version11Deprecated.TextureEnv = ((int)0x2300), Version11Deprecated.EyeLinear = ((int)0x2400),
  Version11Deprecated.ObjectLinear = ((int)0x2401), Version11Deprecated.SphereMap = ((int)0x2402), Version11Deprecated.TextureGenMode = ((int)0x2500), Version11Deprecated.ObjectPlane = ((int)0x2501),
  Version11Deprecated.EyePlane = ((int)0x2502), Version11Deprecated.Clamp = ((int)0x2900), Version11Deprecated.V2f = ((int)0x2A20), Version11Deprecated.V3f = ((int)0x2A21),
  Version11Deprecated.C4ubV2f = ((int)0x2A22), Version11Deprecated.C4ubV3f = ((int)0x2A23), Version11Deprecated.C3fV3f = ((int)0x2A24), Version11Deprecated.N3fV3f = ((int)0x2A25),
  Version11Deprecated.C4fN3fV3f = ((int)0x2A26), Version11Deprecated.T2fV3f = ((int)0x2A27), Version11Deprecated.T4fV4f = ((int)0x2A28), Version11Deprecated.T2fC4ubV3f = ((int)0x2A29),
  Version11Deprecated.T2fC3fV3f = ((int)0x2A2A), Version11Deprecated.T2fN3fV3f = ((int)0x2A2B), Version11Deprecated.T2fC4fN3fV3f = ((int)0x2A2C), Version11Deprecated.T4fC4fN3fV4f = ((int)0x2A2D),
  Version11Deprecated.ClipPlane0 = ((int)0x3000), Version11Deprecated.ClipPlane1 = ((int)0x3001), Version11Deprecated.ClipPlane2 = ((int)0x3002), Version11Deprecated.ClipPlane3 = ((int)0x3003),
  Version11Deprecated.ClipPlane4 = ((int)0x3004), Version11Deprecated.ClipPlane5 = ((int)0x3005), Version11Deprecated.Light0 = ((int)0x4000), Version11Deprecated.Light1 = ((int)0x4001),
  Version11Deprecated.Light2 = ((int)0x4002), Version11Deprecated.Light3 = ((int)0x4003), Version11Deprecated.Light4 = ((int)0x4004), Version11Deprecated.Light5 = ((int)0x4005),
  Version11Deprecated.Light6 = ((int)0x4006), Version11Deprecated.Light7 = ((int)0x4007), Version11Deprecated.Alpha4 = ((int)0x803B), Version11Deprecated.Alpha8 = ((int)0x803C),
  Version11Deprecated.Alpha12 = ((int)0x803D), Version11Deprecated.Alpha16 = ((int)0x803E), Version11Deprecated.Luminance4 = ((int)0x803F), Version11Deprecated.Luminance8 = ((int)0x8040),
  Version11Deprecated.Luminance12 = ((int)0x8041), Version11Deprecated.Luminance16 = ((int)0x8042), Version11Deprecated.Luminance4Alpha4 = ((int)0x8043), Version11Deprecated.Luminance6Alpha2 = ((int)0x8044),
  Version11Deprecated.Luminance8Alpha8 = ((int)0x8045), Version11Deprecated.Luminance12Alpha4 = ((int)0x8046), Version11Deprecated.Luminance12Alpha12 = ((int)0x8047), Version11Deprecated.Luminance16Alpha16 = ((int)0x8048),
  Version11Deprecated.Intensity = ((int)0x8049), Version11Deprecated.Intensity4 = ((int)0x804A), Version11Deprecated.Intensity8 = ((int)0x804B), Version11Deprecated.Intensity12 = ((int)0x804C),
  Version11Deprecated.Intensity16 = ((int)0x804D), Version11Deprecated.TextureLuminanceSize = ((int)0x8060), Version11Deprecated.TextureIntensitySize = ((int)0x8061), Version11Deprecated.TexturePriority = ((int)0x8066),
  Version11Deprecated.TextureResident = ((int)0x8067), Version11Deprecated.VertexArray = ((int)0x8074), Version11Deprecated.NormalArray = ((int)0x8075), Version11Deprecated.ColorArray = ((int)0x8076),
  Version11Deprecated.IndexArray = ((int)0x8077), Version11Deprecated.TextureCoordArray = ((int)0x8078), Version11Deprecated.EdgeFlagArray = ((int)0x8079), Version11Deprecated.VertexArraySize = ((int)0x807A),
  Version11Deprecated.VertexArrayType = ((int)0x807B), Version11Deprecated.VertexArrayStride = ((int)0x807C), Version11Deprecated.NormalArrayType = ((int)0x807E), Version11Deprecated.NormalArrayStride = ((int)0x807F),
  Version11Deprecated.ColorArraySize = ((int)0x8081), Version11Deprecated.ColorArrayType = ((int)0x8082), Version11Deprecated.ColorArrayStride = ((int)0x8083), Version11Deprecated.IndexArrayType = ((int)0x8085),
  Version11Deprecated.IndexArrayStride = ((int)0x8086), Version11Deprecated.TextureCoordArraySize = ((int)0x8088), Version11Deprecated.TextureCoordArrayType = ((int)0x8089), Version11Deprecated.TextureCoordArrayStride = ((int)0x808A),
  Version11Deprecated.EdgeFlagArrayStride = ((int)0x808C), Version11Deprecated.VertexArrayPointer = ((int)0x808E), Version11Deprecated.NormalArrayPointer = ((int)0x808F), Version11Deprecated.ColorArrayPointer = ((int)0x8090),
  Version11Deprecated.IndexArrayPointer = ((int)0x8091), Version11Deprecated.TextureCoordArrayPointer = ((int)0x8092), Version11Deprecated.EdgeFlagArrayPointer = ((int)0x8093), Version11Deprecated.AllAttribBits = unchecked((int)0xFFFFFFFF),
  Version11Deprecated.ClientAllAttribBits = unchecked((int)0xFFFFFFFF)
}
 Not used directly. More...
 
enum  Version12 : int {
  Version12.SmoothPointSizeRange = ((int)0x0B12), Version12.SmoothPointSizeGranularity = ((int)0x0B13), Version12.SmoothLineWidthRange = ((int)0x0B22), Version12.SmoothLineWidthGranularity = ((int)0x0B23),
  Version12.ConstantColor = ((int)0x8001), Version12.OneMinusConstantColor = ((int)0x8002), Version12.ConstantAlpha = ((int)0x8003), Version12.OneMinusConstantAlpha = ((int)0x8004),
  Version12.BlendColor = ((int)0x8005), Version12.Convolution1D = ((int)0x8010), Version12.Convolution2D = ((int)0x8011), Version12.Separable2D = ((int)0x8012),
  Version12.ConvolutionBorderMode = ((int)0x8013), Version12.ConvolutionFilterScale = ((int)0x8014), Version12.ConvolutionFilterBias = ((int)0x8015), Version12.Reduce = ((int)0x8016),
  Version12.ConvolutionFormat = ((int)0x8017), Version12.ConvolutionWidth = ((int)0x8018), Version12.ConvolutionHeight = ((int)0x8019), Version12.MaxConvolutionWidth = ((int)0x801A),
  Version12.MaxConvolutionHeight = ((int)0x801B), Version12.PostConvolutionRedScale = ((int)0x801C), Version12.PostConvolutionGreenScale = ((int)0x801D), Version12.PostConvolutionBlueScale = ((int)0x801E),
  Version12.PostConvolutionAlphaScale = ((int)0x801F), Version12.PostConvolutionRedBias = ((int)0x8020), Version12.PostConvolutionGreenBias = ((int)0x8021), Version12.PostConvolutionBlueBias = ((int)0x8022),
  Version12.PostConvolutionAlphaBias = ((int)0x8023), Version12.Histogram = ((int)0x8024), Version12.ProxyHistogram = ((int)0x8025), Version12.HistogramWidth = ((int)0x8026),
  Version12.HistogramFormat = ((int)0x8027), Version12.HistogramRedSize = ((int)0x8028), Version12.HistogramGreenSize = ((int)0x8029), Version12.HistogramBlueSize = ((int)0x802A),
  Version12.HistogramAlphaSize = ((int)0x802B), Version12.HistogramSink = ((int)0x802D), Version12.Minmax = ((int)0x802E), Version12.MinmaxFormat = ((int)0x802F),
  Version12.MinmaxSink = ((int)0x8030), Version12.TableTooLarge = ((int)0x8031), Version12.UnsignedByte332 = ((int)0x8032), Version12.UnsignedShort4444 = ((int)0x8033),
  Version12.UnsignedShort5551 = ((int)0x8034), Version12.UnsignedInt8888 = ((int)0x8035), Version12.UnsignedInt1010102 = ((int)0x8036), Version12.RescaleNormal = ((int)0x803A),
  Version12.TextureBinding3D = ((int)0x806A), Version12.PackSkipImages = ((int)0x806B), Version12.PackImageHeight = ((int)0x806C), Version12.UnpackSkipImages = ((int)0x806D),
  Version12.UnpackImageHeight = ((int)0x806E), Version12.Texture3D = ((int)0x806F), Version12.ProxyTexture3D = ((int)0x8070), Version12.TextureDepth = ((int)0x8071),
  Version12.TextureWrapR = ((int)0x8072), Version12.Max3DTextureSize = ((int)0x8073), Version12.ColorMatrix = ((int)0x80B1), Version12.ColorMatrixStackDepth = ((int)0x80B2),
  Version12.MaxColorMatrixStackDepth = ((int)0x80B3), Version12.PostColorMatrixRedScale = ((int)0x80B4), Version12.PostColorMatrixGreenScale = ((int)0x80B5), Version12.PostColorMatrixBlueScale = ((int)0x80B6),
  Version12.PostColorMatrixAlphaScale = ((int)0x80B7), Version12.PostColorMatrixRedBias = ((int)0x80B8), Version12.PostColorMatrixGreenBias = ((int)0x80B9), Version12.PostColorMatrixBlueBias = ((int)0x80BA),
  Version12.PostColorMatrixAlphaBias = ((int)0x80BB), Version12.ColorTable = ((int)0x80D0), Version12.PostConvolutionColorTable = ((int)0x80D1), Version12.PostColorMatrixColorTable = ((int)0x80D2),
  Version12.ProxyColorTable = ((int)0x80D3), Version12.ProxyPostConvolutionColorTable = ((int)0x80D4), Version12.ProxyPostColorMatrixColorTable = ((int)0x80D5), Version12.ColorTableScale = ((int)0x80D6),
  Version12.ColorTableBias = ((int)0x80D7), Version12.ColorTableFormat = ((int)0x80D8), Version12.ColorTableWidth = ((int)0x80D9), Version12.ColorTableRedSize = ((int)0x80DA),
  Version12.ColorTableGreenSize = ((int)0x80DB), Version12.ColorTableBlueSize = ((int)0x80DC), Version12.ColorTableAlphaSize = ((int)0x80DD), Version12.ColorTableLuminanceSize = ((int)0x80DE),
  Version12.ColorTableIntensitySize = ((int)0x80DF), Version12.Bgr = ((int)0x80E0), Version12.Bgra = ((int)0x80E1), Version12.MaxElementsVertices = ((int)0x80E8),
  Version12.MaxElementsIndices = ((int)0x80E9), Version12.ClampToEdge = ((int)0x812F), Version12.TextureMinLod = ((int)0x813A), Version12.TextureMaxLod = ((int)0x813B),
  Version12.TextureBaseLevel = ((int)0x813C), Version12.TextureMaxLevel = ((int)0x813D), Version12.ConstantBorder = ((int)0x8151), Version12.ReplicateBorder = ((int)0x8153),
  Version12.ConvolutionBorderColor = ((int)0x8154), Version12.LightModelColorControl = ((int)0x81F8), Version12.SingleColor = ((int)0x81F9), Version12.SeparateSpecularColor = ((int)0x81FA),
  Version12.UnsignedByte233Rev = ((int)0x8362), Version12.UnsignedShort565 = ((int)0x8363), Version12.UnsignedShort565Rev = ((int)0x8364), Version12.UnsignedShort4444Rev = ((int)0x8365),
  Version12.UnsignedShort1555Rev = ((int)0x8366), Version12.UnsignedInt8888Rev = ((int)0x8367), Version12.UnsignedInt2101010Rev = ((int)0x8368), Version12.AliasedPointSizeRange = ((int)0x846D),
  Version12.AliasedLineWidthRange = ((int)0x846E)
}
 Not used directly. More...
 
enum  Version12Deprecated : int {
  Version12Deprecated.RescaleNormal = ((int)0x803A), Version12Deprecated.LightModelColorControl = ((int)0x81F8), Version12Deprecated.SingleColor = ((int)0x81F9), Version12Deprecated.SeparateSpecularColor = ((int)0x81FA),
  Version12Deprecated.AliasedPointSizeRange = ((int)0x846D)
}
 Not used directly. More...
 
enum  Version13 : int {
  Version13.MultisampleBit = ((int)0x20000000), Version13.Multisample = ((int)0x809D), Version13.SampleAlphaToCoverage = ((int)0x809E), Version13.SampleAlphaToOne = ((int)0x809F),
  Version13.SampleCoverage = ((int)0x80A0), Version13.SampleBuffers = ((int)0x80A8), Version13.Samples = ((int)0x80A9), Version13.SampleCoverageValue = ((int)0x80AA),
  Version13.SampleCoverageInvert = ((int)0x80AB), Version13.ClampToBorder = ((int)0x812D), Version13.Texture0 = ((int)0x84C0), Version13.Texture1 = ((int)0x84C1),
  Version13.Texture2 = ((int)0x84C2), Version13.Texture3 = ((int)0x84C3), Version13.Texture4 = ((int)0x84C4), Version13.Texture5 = ((int)0x84C5),
  Version13.Texture6 = ((int)0x84C6), Version13.Texture7 = ((int)0x84C7), Version13.Texture8 = ((int)0x84C8), Version13.Texture9 = ((int)0x84C9),
  Version13.Texture10 = ((int)0x84CA), Version13.Texture11 = ((int)0x84CB), Version13.Texture12 = ((int)0x84CC), Version13.Texture13 = ((int)0x84CD),
  Version13.Texture14 = ((int)0x84CE), Version13.Texture15 = ((int)0x84CF), Version13.Texture16 = ((int)0x84D0), Version13.Texture17 = ((int)0x84D1),
  Version13.Texture18 = ((int)0x84D2), Version13.Texture19 = ((int)0x84D3), Version13.Texture20 = ((int)0x84D4), Version13.Texture21 = ((int)0x84D5),
  Version13.Texture22 = ((int)0x84D6), Version13.Texture23 = ((int)0x84D7), Version13.Texture24 = ((int)0x84D8), Version13.Texture25 = ((int)0x84D9),
  Version13.Texture26 = ((int)0x84DA), Version13.Texture27 = ((int)0x84DB), Version13.Texture28 = ((int)0x84DC), Version13.Texture29 = ((int)0x84DD),
  Version13.Texture30 = ((int)0x84DE), Version13.Texture31 = ((int)0x84DF), Version13.ActiveTexture = ((int)0x84E0), Version13.ClientActiveTexture = ((int)0x84E1),
  Version13.MaxTextureUnits = ((int)0x84E2), Version13.TransposeModelviewMatrix = ((int)0x84E3), Version13.TransposeProjectionMatrix = ((int)0x84E4), Version13.TransposeTextureMatrix = ((int)0x84E5),
  Version13.TransposeColorMatrix = ((int)0x84E6), Version13.Subtract = ((int)0x84E7), Version13.CompressedAlpha = ((int)0x84E9), Version13.CompressedLuminance = ((int)0x84EA),
  Version13.CompressedLuminanceAlpha = ((int)0x84EB), Version13.CompressedIntensity = ((int)0x84EC), Version13.CompressedRgb = ((int)0x84ED), Version13.CompressedRgba = ((int)0x84EE),
  Version13.TextureCompressionHint = ((int)0x84EF), Version13.NormalMap = ((int)0x8511), Version13.ReflectionMap = ((int)0x8512), Version13.TextureCubeMap = ((int)0x8513),
  Version13.TextureBindingCubeMap = ((int)0x8514), Version13.TextureCubeMapPositiveX = ((int)0x8515), Version13.TextureCubeMapNegativeX = ((int)0x8516), Version13.TextureCubeMapPositiveY = ((int)0x8517),
  Version13.TextureCubeMapNegativeY = ((int)0x8518), Version13.TextureCubeMapPositiveZ = ((int)0x8519), Version13.TextureCubeMapNegativeZ = ((int)0x851A), Version13.ProxyTextureCubeMap = ((int)0x851B),
  Version13.MaxCubeMapTextureSize = ((int)0x851C), Version13.Combine = ((int)0x8570), Version13.CombineRgb = ((int)0x8571), Version13.CombineAlpha = ((int)0x8572),
  Version13.RgbScale = ((int)0x8573), Version13.AddSigned = ((int)0x8574), Version13.Interpolate = ((int)0x8575), Version13.Constant = ((int)0x8576),
  Version13.PrimaryColor = ((int)0x8577), Version13.Previous = ((int)0x8578), Version13.Source0Rgb = ((int)0x8580), Version13.Source1Rgb = ((int)0x8581),
  Version13.Source2Rgb = ((int)0x8582), Version13.Source0Alpha = ((int)0x8588), Version13.Source1Alpha = ((int)0x8589), Version13.Source2Alpha = ((int)0x858A),
  Version13.Operand0Rgb = ((int)0x8590), Version13.Operand1Rgb = ((int)0x8591), Version13.Operand2Rgb = ((int)0x8592), Version13.Operand0Alpha = ((int)0x8598),
  Version13.Operand1Alpha = ((int)0x8599), Version13.Operand2Alpha = ((int)0x859A), Version13.TextureCompressedImageSize = ((int)0x86A0), Version13.TextureCompressed = ((int)0x86A1),
  Version13.NumCompressedTextureFormats = ((int)0x86A2), Version13.CompressedTextureFormats = ((int)0x86A3), Version13.Dot3Rgb = ((int)0x86AE), Version13.Dot3Rgba = ((int)0x86AF)
}
 Not used directly. More...
 
enum  Version13Deprecated : int {
  Version13Deprecated.MultisampleBit = ((int)0x20000000), Version13Deprecated.ClientActiveTexture = ((int)0x84E1), Version13Deprecated.MaxTextureUnits = ((int)0x84E2), Version13Deprecated.TransposeModelviewMatrix = ((int)0x84E3),
  Version13Deprecated.TransposeProjectionMatrix = ((int)0x84E4), Version13Deprecated.TransposeTextureMatrix = ((int)0x84E5), Version13Deprecated.TransposeColorMatrix = ((int)0x84E6), Version13Deprecated.Subtract = ((int)0x84E7),
  Version13Deprecated.CompressedAlpha = ((int)0x84E9), Version13Deprecated.CompressedLuminance = ((int)0x84EA), Version13Deprecated.CompressedLuminanceAlpha = ((int)0x84EB), Version13Deprecated.CompressedIntensity = ((int)0x84EC),
  Version13Deprecated.NormalMap = ((int)0x8511), Version13Deprecated.ReflectionMap = ((int)0x8512), Version13Deprecated.Combine = ((int)0x8570), Version13Deprecated.CombineRgb = ((int)0x8571),
  Version13Deprecated.CombineAlpha = ((int)0x8572), Version13Deprecated.RgbScale = ((int)0x8573), Version13Deprecated.AddSigned = ((int)0x8574), Version13Deprecated.Interpolate = ((int)0x8575),
  Version13Deprecated.Constant = ((int)0x8576), Version13Deprecated.PrimaryColor = ((int)0x8577), Version13Deprecated.Previous = ((int)0x8578), Version13Deprecated.Source0Rgb = ((int)0x8580),
  Version13Deprecated.Source1Rgb = ((int)0x8581), Version13Deprecated.Source2Rgb = ((int)0x8582), Version13Deprecated.Source0Alpha = ((int)0x8588), Version13Deprecated.Source1Alpha = ((int)0x8589),
  Version13Deprecated.Source2Alpha = ((int)0x858A), Version13Deprecated.Operand0Rgb = ((int)0x8590), Version13Deprecated.Operand1Rgb = ((int)0x8591), Version13Deprecated.Operand2Rgb = ((int)0x8592),
  Version13Deprecated.Operand0Alpha = ((int)0x8598), Version13Deprecated.Operand1Alpha = ((int)0x8599), Version13Deprecated.Operand2Alpha = ((int)0x859A), Version13Deprecated.Dot3Rgb = ((int)0x86AE),
  Version13Deprecated.Dot3Rgba = ((int)0x86AF)
}
 Not used directly. More...
 
enum  Version14 : int {
  Version14.BlendDstRgb = ((int)0x80C8), Version14.BlendSrcRgb = ((int)0x80C9), Version14.BlendDstAlpha = ((int)0x80CA), Version14.BlendSrcAlpha = ((int)0x80CB),
  Version14.PointSizeMin = ((int)0x8126), Version14.PointSizeMax = ((int)0x8127), Version14.PointFadeThresholdSize = ((int)0x8128), Version14.PointDistanceAttenuation = ((int)0x8129),
  Version14.GenerateMipmap = ((int)0x8191), Version14.GenerateMipmapHint = ((int)0x8192), Version14.DepthComponent16 = ((int)0x81A5), Version14.DepthComponent24 = ((int)0x81A6),
  Version14.DepthComponent32 = ((int)0x81A7), Version14.MirroredRepeat = ((int)0x8370), Version14.FogCoordinateSource = ((int)0x8450), Version14.FogCoordinate = ((int)0x8451),
  Version14.FragmentDepth = ((int)0x8452), Version14.CurrentFogCoordinate = ((int)0x8453), Version14.FogCoordinateArrayType = ((int)0x8454), Version14.FogCoordinateArrayStride = ((int)0x8455),
  Version14.FogCoordinateArrayPointer = ((int)0x8456), Version14.FogCoordinateArray = ((int)0x8457), Version14.ColorSum = ((int)0x8458), Version14.CurrentSecondaryColor = ((int)0x8459),
  Version14.SecondaryColorArraySize = ((int)0x845A), Version14.SecondaryColorArrayType = ((int)0x845B), Version14.SecondaryColorArrayStride = ((int)0x845C), Version14.SecondaryColorArrayPointer = ((int)0x845D),
  Version14.SecondaryColorArray = ((int)0x845E), Version14.MaxTextureLodBias = ((int)0x84FD), Version14.TextureFilterControl = ((int)0x8500), Version14.TextureLodBias = ((int)0x8501),
  Version14.IncrWrap = ((int)0x8507), Version14.DecrWrap = ((int)0x8508), Version14.TextureDepthSize = ((int)0x884A), Version14.DepthTextureMode = ((int)0x884B),
  Version14.TextureCompareMode = ((int)0x884C), Version14.TextureCompareFunc = ((int)0x884D), Version14.CompareRToTexture = ((int)0x884E)
}
 Not used directly. More...
 
enum  Version14Deprecated : int {
  Version14Deprecated.PointSizeMin = ((int)0x8126), Version14Deprecated.PointSizeMax = ((int)0x8127), Version14Deprecated.PointDistanceAttenuation = ((int)0x8129), Version14Deprecated.GenerateMipmap = ((int)0x8191),
  Version14Deprecated.GenerateMipmapHint = ((int)0x8192), Version14Deprecated.FogCoordinateSource = ((int)0x8450), Version14Deprecated.FogCoordinate = ((int)0x8451), Version14Deprecated.FragmentDepth = ((int)0x8452),
  Version14Deprecated.CurrentFogCoordinate = ((int)0x8453), Version14Deprecated.FogCoordinateArrayType = ((int)0x8454), Version14Deprecated.FogCoordinateArrayStride = ((int)0x8455), Version14Deprecated.FogCoordinateArrayPointer = ((int)0x8456),
  Version14Deprecated.FogCoordinateArray = ((int)0x8457), Version14Deprecated.ColorSum = ((int)0x8458), Version14Deprecated.CurrentSecondaryColor = ((int)0x8459), Version14Deprecated.SecondaryColorArraySize = ((int)0x845A),
  Version14Deprecated.SecondaryColorArrayType = ((int)0x845B), Version14Deprecated.SecondaryColorArrayStride = ((int)0x845C), Version14Deprecated.SecondaryColorArrayPointer = ((int)0x845D), Version14Deprecated.SecondaryColorArray = ((int)0x845E),
  Version14Deprecated.TextureFilterControl = ((int)0x8500), Version14Deprecated.DepthTextureMode = ((int)0x884B), Version14Deprecated.CompareRToTexture = ((int)0x884E)
}
 Not used directly. More...
 
enum  Version15 : int {
  Version15.FogCoordSrc = ((int)0x8450), Version15.FogCoord = ((int)0x8451), Version15.CurrentFogCoord = ((int)0x8453), Version15.FogCoordArrayType = ((int)0x8454),
  Version15.FogCoordArrayStride = ((int)0x8455), Version15.FogCoordArrayPointer = ((int)0x8456), Version15.FogCoordArray = ((int)0x8457), Version15.Src0Rgb = ((int)0x8580),
  Version15.Src1Rgb = ((int)0x8581), Version15.Src2Rgb = ((int)0x8582), Version15.Src0Alpha = ((int)0x8588), Version15.Src1Alpha = ((int)0x8589),
  Version15.Src2Alpha = ((int)0x858A), Version15.BufferSize = ((int)0x8764), Version15.BufferUsage = ((int)0x8765), Version15.QueryCounterBits = ((int)0x8864),
  Version15.CurrentQuery = ((int)0x8865), Version15.QueryResult = ((int)0x8866), Version15.QueryResultAvailable = ((int)0x8867), Version15.ArrayBuffer = ((int)0x8892),
  Version15.ElementArrayBuffer = ((int)0x8893), Version15.ArrayBufferBinding = ((int)0x8894), Version15.ElementArrayBufferBinding = ((int)0x8895), Version15.VertexArrayBufferBinding = ((int)0x8896),
  Version15.NormalArrayBufferBinding = ((int)0x8897), Version15.ColorArrayBufferBinding = ((int)0x8898), Version15.IndexArrayBufferBinding = ((int)0x8899), Version15.TextureCoordArrayBufferBinding = ((int)0x889A),
  Version15.EdgeFlagArrayBufferBinding = ((int)0x889B), Version15.SecondaryColorArrayBufferBinding = ((int)0x889C), Version15.FogCoordArrayBufferBinding = ((int)0x889D), Version15.FogCoordinateArrayBufferBinding = ((int)0x889D),
  Version15.WeightArrayBufferBinding = ((int)0x889E), Version15.VertexAttribArrayBufferBinding = ((int)0x889F), Version15.ReadOnly = ((int)0x88B8), Version15.WriteOnly = ((int)0x88B9),
  Version15.ReadWrite = ((int)0x88BA), Version15.BufferAccess = ((int)0x88BB), Version15.BufferMapped = ((int)0x88BC), Version15.BufferMapPointer = ((int)0x88BD),
  Version15.StreamDraw = ((int)0x88E0), Version15.StreamRead = ((int)0x88E1), Version15.StreamCopy = ((int)0x88E2), Version15.StaticDraw = ((int)0x88E4),
  Version15.StaticRead = ((int)0x88E5), Version15.StaticCopy = ((int)0x88E6), Version15.DynamicDraw = ((int)0x88E8), Version15.DynamicRead = ((int)0x88E9),
  Version15.DynamicCopy = ((int)0x88EA), Version15.SamplesPassed = ((int)0x8914)
}
 Not used directly. More...
 
enum  Version15Deprecated : int {
  Version15Deprecated.FogCoordSrc = ((int)0x8450), Version15Deprecated.FogCoord = ((int)0x8451), Version15Deprecated.CurrentFogCoord = ((int)0x8453), Version15Deprecated.FogCoordArrayType = ((int)0x8454),
  Version15Deprecated.FogCoordArrayStride = ((int)0x8455), Version15Deprecated.FogCoordArrayPointer = ((int)0x8456), Version15Deprecated.FogCoordArray = ((int)0x8457), Version15Deprecated.Src0Rgb = ((int)0x8580),
  Version15Deprecated.Src1Rgb = ((int)0x8581), Version15Deprecated.Src2Rgb = ((int)0x8582), Version15Deprecated.Src0Alpha = ((int)0x8588), Version15Deprecated.Src1Alpha = ((int)0x8589),
  Version15Deprecated.Src2Alpha = ((int)0x858A), Version15Deprecated.VertexArrayBufferBinding = ((int)0x8896), Version15Deprecated.NormalArrayBufferBinding = ((int)0x8897), Version15Deprecated.ColorArrayBufferBinding = ((int)0x8898),
  Version15Deprecated.IndexArrayBufferBinding = ((int)0x8899), Version15Deprecated.TextureCoordArrayBufferBinding = ((int)0x889A), Version15Deprecated.EdgeFlagArrayBufferBinding = ((int)0x889B), Version15Deprecated.SecondaryColorArrayBufferBinding = ((int)0x889C),
  Version15Deprecated.FogCoordArrayBufferBinding = ((int)0x889D), Version15Deprecated.FogCoordinateArrayBufferBinding = ((int)0x889D), Version15Deprecated.WeightArrayBufferBinding = ((int)0x889E)
}
 Not used directly. More...
 
enum  Version20 : int {
  Version20.BlendEquationRgb = ((int)0x8009), Version20.VertexAttribArrayEnabled = ((int)0x8622), Version20.VertexAttribArraySize = ((int)0x8623), Version20.VertexAttribArrayStride = ((int)0x8624),
  Version20.VertexAttribArrayType = ((int)0x8625), Version20.CurrentVertexAttrib = ((int)0x8626), Version20.VertexProgramPointSize = ((int)0x8642), Version20.VertexProgramTwoSide = ((int)0x8643),
  Version20.VertexAttribArrayPointer = ((int)0x8645), Version20.StencilBackFunc = ((int)0x8800), Version20.StencilBackFail = ((int)0x8801), Version20.StencilBackFailAti = ((int)0x8801),
  Version20.StencilBackPassDepthFail = ((int)0x8802), Version20.StencilBackPassDepthPass = ((int)0x8803), Version20.MaxDrawBuffers = ((int)0x8824), Version20.DrawBuffer0 = ((int)0x8825),
  Version20.DrawBuffer1 = ((int)0x8826), Version20.DrawBuffer2 = ((int)0x8827), Version20.DrawBuffer3 = ((int)0x8828), Version20.DrawBuffer4 = ((int)0x8829),
  Version20.DrawBuffer5 = ((int)0x882A), Version20.DrawBuffer6 = ((int)0x882B), Version20.DrawBuffer7 = ((int)0x882C), Version20.DrawBuffer8 = ((int)0x882D),
  Version20.DrawBuffer9 = ((int)0x882E), Version20.DrawBuffer10 = ((int)0x882F), Version20.DrawBuffer11 = ((int)0x8830), Version20.DrawBuffer12 = ((int)0x8831),
  Version20.DrawBuffer13 = ((int)0x8832), Version20.DrawBuffer14 = ((int)0x8833), Version20.DrawBuffer15 = ((int)0x8834), Version20.BlendEquationAlpha = ((int)0x883D),
  Version20.PointSprite = ((int)0x8861), Version20.CoordReplace = ((int)0x8862), Version20.MaxVertexAttribs = ((int)0x8869), Version20.VertexAttribArrayNormalized = ((int)0x886A),
  Version20.MaxTextureCoords = ((int)0x8871), Version20.MaxTextureImageUnits = ((int)0x8872), Version20.FragmentShader = ((int)0x8B30), Version20.VertexShader = ((int)0x8B31),
  Version20.MaxFragmentUniformComponents = ((int)0x8B49), Version20.MaxVertexUniformComponents = ((int)0x8B4A), Version20.MaxVaryingFloats = ((int)0x8B4B), Version20.MaxVertexTextureImageUnits = ((int)0x8B4C),
  Version20.MaxCombinedTextureImageUnits = ((int)0x8B4D), Version20.ShaderType = ((int)0x8B4F), Version20.FloatVec2 = ((int)0x8B50), Version20.FloatVec3 = ((int)0x8B51),
  Version20.FloatVec4 = ((int)0x8B52), Version20.IntVec2 = ((int)0x8B53), Version20.IntVec3 = ((int)0x8B54), Version20.IntVec4 = ((int)0x8B55),
  Version20.Bool = ((int)0x8B56), Version20.BoolVec2 = ((int)0x8B57), Version20.BoolVec3 = ((int)0x8B58), Version20.BoolVec4 = ((int)0x8B59),
  Version20.FloatMat2 = ((int)0x8B5A), Version20.FloatMat3 = ((int)0x8B5B), Version20.FloatMat4 = ((int)0x8B5C), Version20.Sampler1D = ((int)0x8B5D),
  Version20.Sampler2D = ((int)0x8B5E), Version20.Sampler3D = ((int)0x8B5F), Version20.SamplerCube = ((int)0x8B60), Version20.Sampler1DShadow = ((int)0x8B61),
  Version20.Sampler2DShadow = ((int)0x8B62), Version20.DeleteStatus = ((int)0x8B80), Version20.CompileStatus = ((int)0x8B81), Version20.LinkStatus = ((int)0x8B82),
  Version20.ValidateStatus = ((int)0x8B83), Version20.InfoLogLength = ((int)0x8B84), Version20.AttachedShaders = ((int)0x8B85), Version20.ActiveUniforms = ((int)0x8B86),
  Version20.ActiveUniformMaxLength = ((int)0x8B87), Version20.ShaderSourceLength = ((int)0x8B88), Version20.ActiveAttributes = ((int)0x8B89), Version20.ActiveAttributeMaxLength = ((int)0x8B8A),
  Version20.FragmentShaderDerivativeHint = ((int)0x8B8B), Version20.ShadingLanguageVersion = ((int)0x8B8C), Version20.CurrentProgram = ((int)0x8B8D), Version20.PointSpriteCoordOrigin = ((int)0x8CA0),
  Version20.LowerLeft = ((int)0x8CA1), Version20.UpperLeft = ((int)0x8CA2), Version20.StencilBackRef = ((int)0x8CA3), Version20.StencilBackValueMask = ((int)0x8CA4),
  Version20.StencilBackWritemask = ((int)0x8CA5)
}
 Used in GL.StencilFuncSeparate More...
 
enum  Version20Deprecated : int { Version20Deprecated.VertexProgramTwoSide = ((int)0x8643), Version20Deprecated.PointSprite = ((int)0x8861), Version20Deprecated.CoordReplace = ((int)0x8862), Version20Deprecated.MaxTextureCoords = ((int)0x8871) }
 Not used directly. More...
 
enum  Version21 : int {
  Version21.CurrentRasterSecondaryColor = ((int)0x845F), Version21.PixelPackBuffer = ((int)0x88EB), Version21.PixelUnpackBuffer = ((int)0x88EC), Version21.PixelPackBufferBinding = ((int)0x88ED),
  Version21.PixelUnpackBufferBinding = ((int)0x88EF), Version21.FloatMat2x3 = ((int)0x8B65), Version21.FloatMat2x4 = ((int)0x8B66), Version21.FloatMat3x2 = ((int)0x8B67),
  Version21.FloatMat3x4 = ((int)0x8B68), Version21.FloatMat4x2 = ((int)0x8B69), Version21.FloatMat4x3 = ((int)0x8B6A), Version21.Srgb = ((int)0x8C40),
  Version21.Srgb8 = ((int)0x8C41), Version21.SrgbAlpha = ((int)0x8C42), Version21.Srgb8Alpha8 = ((int)0x8C43), Version21.SluminanceAlpha = ((int)0x8C44),
  Version21.Sluminance8Alpha8 = ((int)0x8C45), Version21.Sluminance = ((int)0x8C46), Version21.Sluminance8 = ((int)0x8C47), Version21.CompressedSrgb = ((int)0x8C48),
  Version21.CompressedSrgbAlpha = ((int)0x8C49), Version21.CompressedSluminance = ((int)0x8C4A), Version21.CompressedSluminanceAlpha = ((int)0x8C4B)
}
 Not used directly. More...
 
enum  Version21Deprecated : int {
  Version21Deprecated.CurrentRasterSecondaryColor = ((int)0x845F), Version21Deprecated.SluminanceAlpha = ((int)0x8C44), Version21Deprecated.Sluminance8Alpha8 = ((int)0x8C45), Version21Deprecated.Sluminance = ((int)0x8C46),
  Version21Deprecated.Sluminance8 = ((int)0x8C47), Version21Deprecated.CompressedSluminance = ((int)0x8C4A), Version21Deprecated.CompressedSluminanceAlpha = ((int)0x8C4B)
}
 Not used directly. More...
 
enum  Version30 : int {
  Version30.ContextFlagForwardCompatibleBit = ((int)0x00000001), Version30.MapReadBit = ((int)0x0001), Version30.MapWriteBit = ((int)0x0002), Version30.MapInvalidateRangeBit = ((int)0x0004),
  Version30.MapInvalidateBufferBit = ((int)0x0008), Version30.MapFlushExplicitBit = ((int)0x0010), Version30.MapUnsynchronizedBit = ((int)0x0020), Version30.InvalidFramebufferOperation = ((int)0x0506),
  Version30.MaxClipDistances = ((int)0x0D32), Version30.HalfFloat = ((int)0x140B), Version30.ClipDistance0 = ((int)0x3000), Version30.ClipDistance1 = ((int)0x3001),
  Version30.ClipDistance2 = ((int)0x3002), Version30.ClipDistance3 = ((int)0x3003), Version30.ClipDistance4 = ((int)0x3004), Version30.ClipDistance5 = ((int)0x3005),
  Version30.ClipDistance6 = ((int)0x3006), Version30.ClipDistance7 = ((int)0x3007), Version30.FramebufferAttachmentColorEncoding = ((int)0x8210), Version30.FramebufferAttachmentComponentType = ((int)0x8211),
  Version30.FramebufferAttachmentRedSize = ((int)0x8212), Version30.FramebufferAttachmentGreenSize = ((int)0x8213), Version30.FramebufferAttachmentBlueSize = ((int)0x8214), Version30.FramebufferAttachmentAlphaSize = ((int)0x8215),
  Version30.FramebufferAttachmentDepthSize = ((int)0x8216), Version30.FramebufferAttachmentStencilSize = ((int)0x8217), Version30.FramebufferDefault = ((int)0x8218), Version30.FramebufferUndefined = ((int)0x8219),
  Version30.DepthStencilAttachment = ((int)0x821A), Version30.MajorVersion = ((int)0x821B), Version30.MinorVersion = ((int)0x821C), Version30.NumExtensions = ((int)0x821D),
  Version30.ContextFlags = ((int)0x821E), Version30.Index = ((int)0x8222), Version30.DepthBuffer = ((int)0x8223), Version30.StencilBuffer = ((int)0x8224),
  Version30.CompressedRed = ((int)0x8225), Version30.CompressedRg = ((int)0x8226), Version30.Rg = ((int)0x8227), Version30.RgInteger = ((int)0x8228),
  Version30.R8 = ((int)0x8229), Version30.R16 = ((int)0x822A), Version30.Rg8 = ((int)0x822B), Version30.Rg16 = ((int)0x822C),
  Version30.R16f = ((int)0x822D), Version30.R32f = ((int)0x822E), Version30.Rg16f = ((int)0x822F), Version30.Rg32f = ((int)0x8230),
  Version30.R8i = ((int)0x8231), Version30.R8ui = ((int)0x8232), Version30.R16i = ((int)0x8233), Version30.R16ui = ((int)0x8234),
  Version30.R32i = ((int)0x8235), Version30.R32ui = ((int)0x8236), Version30.Rg8i = ((int)0x8237), Version30.Rg8ui = ((int)0x8238),
  Version30.Rg16i = ((int)0x8239), Version30.Rg16ui = ((int)0x823A), Version30.Rg32i = ((int)0x823B), Version30.Rg32ui = ((int)0x823C),
  Version30.MaxRenderbufferSize = ((int)0x84E8), Version30.DepthStencil = ((int)0x84F9), Version30.UnsignedInt248 = ((int)0x84FA), Version30.VertexArrayBinding = ((int)0x85B5),
  Version30.Rgba32f = ((int)0x8814), Version30.Rgb32f = ((int)0x8815), Version30.Rgba16f = ((int)0x881A), Version30.Rgb16f = ((int)0x881B),
  Version30.CompareRefToTexture = ((int)0x884E), Version30.Depth24Stencil8 = ((int)0x88F0), Version30.TextureStencilSize = ((int)0x88F1), Version30.VertexAttribArrayInteger = ((int)0x88FD),
  Version30.MaxArrayTextureLayers = ((int)0x88FF), Version30.MinProgramTexelOffset = ((int)0x8904), Version30.MaxProgramTexelOffset = ((int)0x8905), Version30.ClampVertexColor = ((int)0x891A),
  Version30.ClampFragmentColor = ((int)0x891B), Version30.ClampReadColor = ((int)0x891C), Version30.FixedOnly = ((int)0x891D), Version30.MaxVaryingComponents = ((int)0x8B4B),
  Version30.TextureRedType = ((int)0x8C10), Version30.TextureGreenType = ((int)0x8C11), Version30.TextureBlueType = ((int)0x8C12), Version30.TextureAlphaType = ((int)0x8C13),
  Version30.TextureLuminanceType = ((int)0x8C14), Version30.TextureIntensityType = ((int)0x8C15), Version30.TextureDepthType = ((int)0x8C16), Version30.UnsignedNormalized = ((int)0x8C17),
  Version30.Texture1DArray = ((int)0x8C18), Version30.ProxyTexture1DArray = ((int)0x8C19), Version30.Texture2DArray = ((int)0x8C1A), Version30.ProxyTexture2DArray = ((int)0x8C1B),
  Version30.TextureBinding1DArray = ((int)0x8C1C), Version30.TextureBinding2DArray = ((int)0x8C1D), Version30.R11fG11fB10f = ((int)0x8C3A), Version30.UnsignedInt10F11F11FRev = ((int)0x8C3B),
  Version30.Rgb9E5 = ((int)0x8C3D), Version30.UnsignedInt5999Rev = ((int)0x8C3E), Version30.TextureSharedSize = ((int)0x8C3F), Version30.TransformFeedbackVaryingMaxLength = ((int)0x8C76),
  Version30.TransformFeedbackBufferMode = ((int)0x8C7F), Version30.MaxTransformFeedbackSeparateComponents = ((int)0x8C80), Version30.TransformFeedbackVaryings = ((int)0x8C83), Version30.TransformFeedbackBufferStart = ((int)0x8C84),
  Version30.TransformFeedbackBufferSize = ((int)0x8C85), Version30.PrimitivesGenerated = ((int)0x8C87), Version30.TransformFeedbackPrimitivesWritten = ((int)0x8C88), Version30.RasterizerDiscard = ((int)0x8C89),
  Version30.MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A), Version30.MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B), Version30.InterleavedAttribs = ((int)0x8C8C), Version30.SeparateAttribs = ((int)0x8C8D),
  Version30.TransformFeedbackBuffer = ((int)0x8C8E), Version30.TransformFeedbackBufferBinding = ((int)0x8C8F), Version30.DrawFramebufferBinding = ((int)0x8CA6), Version30.FramebufferBinding = ((int)0x8CA6),
  Version30.RenderbufferBinding = ((int)0x8CA7), Version30.ReadFramebuffer = ((int)0x8CA8), Version30.DrawFramebuffer = ((int)0x8CA9), Version30.ReadFramebufferBinding = ((int)0x8CAA),
  Version30.RenderbufferSamples = ((int)0x8CAB), Version30.DepthComponent32f = ((int)0x8CAC), Version30.Depth32fStencil8 = ((int)0x8CAD), Version30.FramebufferAttachmentObjectType = ((int)0x8CD0),
  Version30.FramebufferAttachmentObjectName = ((int)0x8CD1), Version30.FramebufferAttachmentTextureLevel = ((int)0x8CD2), Version30.FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3), Version30.FramebufferAttachmentTextureLayer = ((int)0x8CD4),
  Version30.FramebufferComplete = ((int)0x8CD5), Version30.FramebufferIncompleteAttachment = ((int)0x8CD6), Version30.FramebufferIncompleteMissingAttachment = ((int)0x8CD7), Version30.FramebufferIncompleteDrawBuffer = ((int)0x8CDB),
  Version30.FramebufferIncompleteReadBuffer = ((int)0x8CDC), Version30.FramebufferUnsupported = ((int)0x8CDD), Version30.MaxColorAttachments = ((int)0x8CDF), Version30.ColorAttachment0 = ((int)0x8CE0),
  Version30.ColorAttachment1 = ((int)0x8CE1), Version30.ColorAttachment2 = ((int)0x8CE2), Version30.ColorAttachment3 = ((int)0x8CE3), Version30.ColorAttachment4 = ((int)0x8CE4),
  Version30.ColorAttachment5 = ((int)0x8CE5), Version30.ColorAttachment6 = ((int)0x8CE6), Version30.ColorAttachment7 = ((int)0x8CE7), Version30.ColorAttachment8 = ((int)0x8CE8),
  Version30.ColorAttachment9 = ((int)0x8CE9), Version30.ColorAttachment10 = ((int)0x8CEA), Version30.ColorAttachment11 = ((int)0x8CEB), Version30.ColorAttachment12 = ((int)0x8CEC),
  Version30.ColorAttachment13 = ((int)0x8CED), Version30.ColorAttachment14 = ((int)0x8CEE), Version30.ColorAttachment15 = ((int)0x8CEF), Version30.DepthAttachment = ((int)0x8D00),
  Version30.StencilAttachment = ((int)0x8D20), Version30.Framebuffer = ((int)0x8D40), Version30.Renderbuffer = ((int)0x8D41), Version30.RenderbufferWidth = ((int)0x8D42),
  Version30.RenderbufferHeight = ((int)0x8D43), Version30.RenderbufferInternalFormat = ((int)0x8D44), Version30.StencilIndex1 = ((int)0x8D46), Version30.StencilIndex4 = ((int)0x8D47),
  Version30.StencilIndex8 = ((int)0x8D48), Version30.StencilIndex16 = ((int)0x8D49), Version30.RenderbufferRedSize = ((int)0x8D50), Version30.RenderbufferGreenSize = ((int)0x8D51),
  Version30.RenderbufferBlueSize = ((int)0x8D52), Version30.RenderbufferAlphaSize = ((int)0x8D53), Version30.RenderbufferDepthSize = ((int)0x8D54), Version30.RenderbufferStencilSize = ((int)0x8D55),
  Version30.FramebufferIncompleteMultisample = ((int)0x8D56), Version30.MaxSamples = ((int)0x8D57), Version30.Rgba32ui = ((int)0x8D70), Version30.Rgb32ui = ((int)0x8D71),
  Version30.Rgba16ui = ((int)0x8D76), Version30.Rgb16ui = ((int)0x8D77), Version30.Rgba8ui = ((int)0x8D7C), Version30.Rgb8ui = ((int)0x8D7D),
  Version30.Rgba32i = ((int)0x8D82), Version30.Rgb32i = ((int)0x8D83), Version30.Rgba16i = ((int)0x8D88), Version30.Rgb16i = ((int)0x8D89),
  Version30.Rgba8i = ((int)0x8D8E), Version30.Rgb8i = ((int)0x8D8F), Version30.RedInteger = ((int)0x8D94), Version30.GreenInteger = ((int)0x8D95),
  Version30.BlueInteger = ((int)0x8D96), Version30.RgbInteger = ((int)0x8D98), Version30.RgbaInteger = ((int)0x8D99), Version30.BgrInteger = ((int)0x8D9A),
  Version30.BgraInteger = ((int)0x8D9B), Version30.Float32UnsignedInt248Rev = ((int)0x8DAD), Version30.FramebufferSrgb = ((int)0x8DB9), Version30.CompressedRedRgtc1 = ((int)0x8DBB),
  Version30.CompressedSignedRedRgtc1 = ((int)0x8DBC), Version30.CompressedRgRgtc2 = ((int)0x8DBD), Version30.CompressedSignedRgRgtc2 = ((int)0x8DBE), Version30.Sampler1DArray = ((int)0x8DC0),
  Version30.Sampler2DArray = ((int)0x8DC1), Version30.Sampler1DArrayShadow = ((int)0x8DC3), Version30.Sampler2DArrayShadow = ((int)0x8DC4), Version30.SamplerCubeShadow = ((int)0x8DC5),
  Version30.UnsignedIntVec2 = ((int)0x8DC6), Version30.UnsignedIntVec3 = ((int)0x8DC7), Version30.UnsignedIntVec4 = ((int)0x8DC8), Version30.IntSampler1D = ((int)0x8DC9),
  Version30.IntSampler2D = ((int)0x8DCA), Version30.IntSampler3D = ((int)0x8DCB), Version30.IntSamplerCube = ((int)0x8DCC), Version30.IntSampler1DArray = ((int)0x8DCE),
  Version30.IntSampler2DArray = ((int)0x8DCF), Version30.UnsignedIntSampler1D = ((int)0x8DD1), Version30.UnsignedIntSampler2D = ((int)0x8DD2), Version30.UnsignedIntSampler3D = ((int)0x8DD3),
  Version30.UnsignedIntSamplerCube = ((int)0x8DD4), Version30.UnsignedIntSampler1DArray = ((int)0x8DD6), Version30.UnsignedIntSampler2DArray = ((int)0x8DD7), Version30.QueryWait = ((int)0x8E13),
  Version30.QueryNoWait = ((int)0x8E14), Version30.QueryByRegionWait = ((int)0x8E15), Version30.QueryByRegionNoWait = ((int)0x8E16), Version30.BufferAccessFlags = ((int)0x911F),
  Version30.BufferMapLength = ((int)0x9120), Version30.BufferMapOffset = ((int)0x9121)
}
 Not used directly. More...
 
enum  Version30Deprecated : int {
  Version30Deprecated.ClampVertexColor = ((int)0x891A), Version30Deprecated.ClampFragmentColor = ((int)0x891B), Version30Deprecated.TextureLuminanceType = ((int)0x8C14), Version30Deprecated.TextureIntensityType = ((int)0x8C15),
  Version30Deprecated.AlphaInteger = ((int)0x8D97)
}
 Not used directly. More...
 
enum  Version31 : int {
  Version31.TextureRectangle = ((int)0x84F5), Version31.TextureBindingRectangle = ((int)0x84F6), Version31.ProxyTextureRectangle = ((int)0x84F7), Version31.MaxRectangleTextureSize = ((int)0x84F8),
  Version31.UniformBuffer = ((int)0x8A11), Version31.UniformBufferBinding = ((int)0x8A28), Version31.UniformBufferStart = ((int)0x8A29), Version31.UniformBufferSize = ((int)0x8A2A),
  Version31.MaxVertexUniformBlocks = ((int)0x8A2B), Version31.MaxGeometryUniformBlocks = ((int)0x8A2C), Version31.MaxFragmentUniformBlocks = ((int)0x8A2D), Version31.MaxCombinedUniformBlocks = ((int)0x8A2E),
  Version31.MaxUniformBufferBindings = ((int)0x8A2F), Version31.MaxUniformBlockSize = ((int)0x8A30), Version31.MaxCombinedVertexUniformComponents = ((int)0x8A31), Version31.MaxCombinedGeometryUniformComponents = ((int)0x8A32),
  Version31.MaxCombinedFragmentUniformComponents = ((int)0x8A33), Version31.UniformBufferOffsetAlignment = ((int)0x8A34), Version31.ActiveUniformBlockMaxNameLength = ((int)0x8A35), Version31.ActiveUniformBlocks = ((int)0x8A36),
  Version31.UniformType = ((int)0x8A37), Version31.UniformSize = ((int)0x8A38), Version31.UniformNameLength = ((int)0x8A39), Version31.UniformBlockIndex = ((int)0x8A3A),
  Version31.UniformOffset = ((int)0x8A3B), Version31.UniformArrayStride = ((int)0x8A3C), Version31.UniformMatrixStride = ((int)0x8A3D), Version31.UniformIsRowMajor = ((int)0x8A3E),
  Version31.UniformBlockBinding = ((int)0x8A3F), Version31.UniformBlockDataSize = ((int)0x8A40), Version31.UniformBlockNameLength = ((int)0x8A41), Version31.UniformBlockActiveUniforms = ((int)0x8A42),
  Version31.UniformBlockActiveUniformIndices = ((int)0x8A43), Version31.UniformBlockReferencedByVertexShader = ((int)0x8A44), Version31.UniformBlockReferencedByGeometryShader = ((int)0x8A45), Version31.UniformBlockReferencedByFragmentShader = ((int)0x8A46),
  Version31.Sampler2DRect = ((int)0x8B63), Version31.Sampler2DRectShadow = ((int)0x8B64), Version31.TextureBuffer = ((int)0x8C2A), Version31.MaxTextureBufferSize = ((int)0x8C2B),
  Version31.TextureBindingBuffer = ((int)0x8C2C), Version31.TextureBufferDataStoreBinding = ((int)0x8C2D), Version31.TextureBufferFormat = ((int)0x8C2E), Version31.SamplerBuffer = ((int)0x8DC2),
  Version31.IntSampler2DRect = ((int)0x8DCD), Version31.IntSamplerBuffer = ((int)0x8DD0), Version31.UnsignedIntSampler2DRect = ((int)0x8DD5), Version31.UnsignedIntSamplerBuffer = ((int)0x8DD8),
  Version31.CopyReadBuffer = ((int)0x8F36), Version31.CopyWriteBuffer = ((int)0x8F37), Version31.RedSnorm = ((int)0x8F90), Version31.RgSnorm = ((int)0x8F91),
  Version31.RgbSnorm = ((int)0x8F92), Version31.RgbaSnorm = ((int)0x8F93), Version31.R8Snorm = ((int)0x8F94), Version31.Rg8Snorm = ((int)0x8F95),
  Version31.Rgb8Snorm = ((int)0x8F96), Version31.Rgba8Snorm = ((int)0x8F97), Version31.R16Snorm = ((int)0x8F98), Version31.Rg16Snorm = ((int)0x8F99),
  Version31.Rgb16Snorm = ((int)0x8F9A), Version31.Rgba16Snorm = ((int)0x8F9B), Version31.SignedNormalized = ((int)0x8F9C), Version31.PrimitiveRestart = ((int)0x8F9D),
  Version31.PrimitiveRestartIndex = ((int)0x8F9E), Version31.InvalidIndex = unchecked((int)0xFFFFFFFF)
}
 Not used directly. More...
 
enum  Version32 : int {
  Version32.ContextCoreProfileBit = ((int)0x00000001), Version32.SyncFlushCommandsBit = ((int)0x00000001), Version32.ContextCompatibilityProfileBit = ((int)0x00000002), Version32.LinesAdjacency = ((int)0x000A),
  Version32.LineStripAdjacency = ((int)0x000B), Version32.TrianglesAdjacency = ((int)0x000C), Version32.TriangleStripAdjacency = ((int)0x000D), Version32.ProgramPointSize = ((int)0x8642),
  Version32.DepthClamp = ((int)0x864F), Version32.TextureCubeMapSeamless = ((int)0x884F), Version32.GeometryVerticesOut = ((int)0x8916), Version32.GeometryInputType = ((int)0x8917),
  Version32.GeometryOutputType = ((int)0x8918), Version32.MaxVaryingComponents = ((int)0x8B4B), Version32.MaxGeometryTextureImageUnits = ((int)0x8C29), Version32.FramebufferAttachmentTextureLayer = ((int)0x8CD4),
  Version32.FramebufferAttachmentLayered = ((int)0x8DA7), Version32.FramebufferIncompleteLayerTargets = ((int)0x8DA8), Version32.GeometryShader = ((int)0x8DD9), Version32.MaxGeometryUniformComponents = ((int)0x8DDF),
  Version32.MaxGeometryOutputVertices = ((int)0x8DE0), Version32.MaxGeometryTotalOutputComponents = ((int)0x8DE1), Version32.QuadsFollowProvokingVertexConvention = ((int)0x8E4C), Version32.FirstVertexConvention = ((int)0x8E4D),
  Version32.LastVertexConvention = ((int)0x8E4E), Version32.ProvokingVertex = ((int)0x8E4F), Version32.SamplePosition = ((int)0x8E50), Version32.SampleMask = ((int)0x8E51),
  Version32.SampleMaskValue = ((int)0x8E52), Version32.MaxSampleMaskWords = ((int)0x8E59), Version32.Texture2DMultisample = ((int)0x9100), Version32.ProxyTexture2DMultisample = ((int)0x9101),
  Version32.Texture2DMultisampleArray = ((int)0x9102), Version32.ProxyTexture2DMultisampleArray = ((int)0x9103), Version32.TextureBinding2DMultisample = ((int)0x9104), Version32.TextureBinding2DMultisampleArray = ((int)0x9105),
  Version32.TextureSamples = ((int)0x9106), Version32.TextureFixedSampleLocations = ((int)0x9107), Version32.Sampler2DMultisample = ((int)0x9108), Version32.IntSampler2DMultisample = ((int)0x9109),
  Version32.UnsignedIntSampler2DMultisample = ((int)0x910A), Version32.Sampler2DMultisampleArray = ((int)0x910B), Version32.IntSampler2DMultisampleArray = ((int)0x910C), Version32.UnsignedIntSampler2DMultisampleArray = ((int)0x910D),
  Version32.MaxColorTextureSamples = ((int)0x910E), Version32.MaxDepthTextureSamples = ((int)0x910F), Version32.MaxIntegerSamples = ((int)0x9110), Version32.MaxServerWaitTimeout = ((int)0x9111),
  Version32.ObjectType = ((int)0x9112), Version32.SyncCondition = ((int)0x9113), Version32.SyncStatus = ((int)0x9114), Version32.SyncFlags = ((int)0x9115),
  Version32.SyncFence = ((int)0x9116), Version32.SyncGpuCommandsComplete = ((int)0x9117), Version32.Unsignaled = ((int)0x9118), Version32.Signaled = ((int)0x9119),
  Version32.AlreadySignaled = ((int)0x911A), Version32.TimeoutExpired = ((int)0x911B), Version32.ConditionSatisfied = ((int)0x911C), Version32.WaitFailed = ((int)0x911D),
  Version32.MaxVertexOutputComponents = ((int)0x9122), Version32.MaxGeometryInputComponents = ((int)0x9123), Version32.MaxGeometryOutputComponents = ((int)0x9124), Version32.MaxFragmentInputComponents = ((int)0x9125),
  Version32.ContextProfileMask = ((int)0x9126), Version32.TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF)
}
 Not used directly. More...
 
enum  Version33 : int {
  Version33.TimeElapsed = ((int)0x88BF), Version33.Src1Color = ((int)0x88F9), Version33.OneMinusSrc1Color = ((int)0x88FA), Version33.OneMinusSrc1Alpha = ((int)0x88FB),
  Version33.MaxDualSourceDrawBuffers = ((int)0x88FC), Version33.VertexAttribArrayDivisor = ((int)0x88FE), Version33.SamplerBinding = ((int)0x8919), Version33.AnySamplesPassed = ((int)0x8C2F),
  Version33.Int2101010Rev = ((int)0x8D9F), Version33.Timestamp = ((int)0x8E28), Version33.TextureSwizzleR = ((int)0x8E42), Version33.TextureSwizzleG = ((int)0x8E43),
  Version33.TextureSwizzleB = ((int)0x8E44), Version33.TextureSwizzleA = ((int)0x8E45), Version33.TextureSwizzleRgba = ((int)0x8E46), Version33.Rgb10A2ui = ((int)0x906F)
}
 Not used directly. More...
 
enum  Version40 : int {
  Version40.Patches = ((int)0x000E), Version40.UniformBlockReferencedByTessControlShader = ((int)0x84F0), Version40.UniformBlockReferencedByTessEvaluationShader = ((int)0x84F1), Version40.MaxTessControlInputComponents = ((int)0x886C),
  Version40.MaxTessEvaluationInputComponents = ((int)0x886D), Version40.GeometryShaderInvocations = ((int)0x887F), Version40.SampleShading = ((int)0x8C36), Version40.MinSampleShadingValue = ((int)0x8C37),
  Version40.ActiveSubroutines = ((int)0x8DE5), Version40.ActiveSubroutineUniforms = ((int)0x8DE6), Version40.MaxSubroutines = ((int)0x8DE7), Version40.MaxSubroutineUniformLocations = ((int)0x8DE8),
  Version40.MaxCombinedTessControlUniformComponents = ((int)0x8E1E), Version40.MaxCombinedTessEvaluationUniformComponents = ((int)0x8E1F), Version40.TransformFeedback = ((int)0x8E22), Version40.TransformFeedbackBufferPaused = ((int)0x8E23),
  Version40.TransformFeedbackBufferActive = ((int)0x8E24), Version40.TransformFeedbackBinding = ((int)0x8E25), Version40.ActiveSubroutineUniformLocations = ((int)0x8E47), Version40.ActiveSubroutineMaxLength = ((int)0x8E48),
  Version40.ActiveSubroutineUniformMaxLength = ((int)0x8E49), Version40.NumCompatibleSubroutines = ((int)0x8E4A), Version40.CompatibleSubroutines = ((int)0x8E4B), Version40.MaxGeometryShaderInvocations = ((int)0x8E5A),
  Version40.MinFragmentInterpolationOffset = ((int)0x8E5B), Version40.MaxFragmentInterpolationOffset = ((int)0x8E5C), Version40.FragmentInterpolationOffsetBits = ((int)0x8E5D), Version40.MinProgramTextureGatherOffset = ((int)0x8E5E),
  Version40.MaxProgramTextureGatherOffset = ((int)0x8E5F), Version40.MaxTransformFeedbackBuffers = ((int)0x8E70), Version40.MaxVertexStreams = ((int)0x8E71), Version40.PatchVertices = ((int)0x8E72),
  Version40.PatchDefaultInnerLevel = ((int)0x8E73), Version40.PatchDefaultOuterLevel = ((int)0x8E74), Version40.TessControlOutputVertices = ((int)0x8E75), Version40.TessGenMode = ((int)0x8E76),
  Version40.TessGenSpacing = ((int)0x8E77), Version40.TessGenVertexOrder = ((int)0x8E78), Version40.TessGenPointMode = ((int)0x8E79), Version40.Isolines = ((int)0x8E7A),
  Version40.FractionalOdd = ((int)0x8E7B), Version40.FractionalEven = ((int)0x8E7C), Version40.MaxPatchVertices = ((int)0x8E7D), Version40.MaxTessGenLevel = ((int)0x8E7E),
  Version40.MaxTessControlUniformComponents = ((int)0x8E7F), Version40.MaxTessEvaluationUniformComponents = ((int)0x8E80), Version40.MaxTessControlTextureImageUnits = ((int)0x8E81), Version40.MaxTessEvaluationTextureImageUnits = ((int)0x8E82),
  Version40.MaxTessControlOutputComponents = ((int)0x8E83), Version40.MaxTessPatchComponents = ((int)0x8E84), Version40.MaxTessControlTotalOutputComponents = ((int)0x8E85), Version40.MaxTessEvaluationOutputComponents = ((int)0x8E86),
  Version40.TessEvaluationShader = ((int)0x8E87), Version40.TessControlShader = ((int)0x8E88), Version40.MaxTessControlUniformBlocks = ((int)0x8E89), Version40.MaxTessEvaluationUniformBlocks = ((int)0x8E8A),
  Version40.DrawIndirectBuffer = ((int)0x8F3F), Version40.DrawIndirectBufferBinding = ((int)0x8F43), Version40.DoubleMat2 = ((int)0x8F46), Version40.DoubleMat3 = ((int)0x8F47),
  Version40.DoubleMat4 = ((int)0x8F48), Version40.DoubleMat2x3 = ((int)0x8F49), Version40.DoubleMat2x4 = ((int)0x8F4A), Version40.DoubleMat3x2 = ((int)0x8F4B),
  Version40.DoubleMat3x4 = ((int)0x8F4C), Version40.DoubleMat4x2 = ((int)0x8F4D), Version40.DoubleMat4x3 = ((int)0x8F4E), Version40.DoubleVec2 = ((int)0x8FFC),
  Version40.DoubleVec3 = ((int)0x8FFD), Version40.DoubleVec4 = ((int)0x8FFE), Version40.TextureCubeMapArray = ((int)0x9009), Version40.TextureBindingCubeMapArray = ((int)0x900A),
  Version40.ProxyTextureCubeMapArray = ((int)0x900B), Version40.SamplerCubeMapArray = ((int)0x900C), Version40.SamplerCubeMapArrayShadow = ((int)0x900D), Version40.IntSamplerCubeMapArray = ((int)0x900E),
  Version40.UnsignedIntSamplerCubeMapArray = ((int)0x900F)
}
 Used in GL.BlendEquation, GL.BlendFunc, GL.BlendFuncSeparate More...
 
enum  Version41 : int {
  Version41.VertexShaderBit = ((int)0x00000001), Version41.FragmentShaderBit = ((int)0x00000002), Version41.GeometryShaderBit = ((int)0x00000004), Version41.TessControlShaderBit = ((int)0x00000008),
  Version41.TessEvaluationShaderBit = ((int)0x00000010), Version41.Fixed = ((int)0x140C), Version41.ProgramBinaryRetrievableHint = ((int)0x8257), Version41.ProgramSeparable = ((int)0x8258),
  Version41.ActiveProgram = ((int)0x8259), Version41.ProgramPipelineBinding = ((int)0x825A), Version41.MaxViewports = ((int)0x825B), Version41.ViewportSubpixelBits = ((int)0x825C),
  Version41.ViewportBoundsRange = ((int)0x825D), Version41.LayerProvokingVertex = ((int)0x825E), Version41.ViewportIndexProvokingVertex = ((int)0x825F), Version41.UndefinedVertex = ((int)0x8260),
  Version41.ProgramBinaryLength = ((int)0x8741), Version41.NumProgramBinaryFormats = ((int)0x87FE), Version41.ProgramBinaryFormats = ((int)0x87FF), Version41.ImplementationColorReadType = ((int)0x8B9A),
  Version41.ImplementationColorReadFormat = ((int)0x8B9B), Version41.LowFloat = ((int)0x8DF0), Version41.MediumFloat = ((int)0x8DF1), Version41.HighFloat = ((int)0x8DF2),
  Version41.LowInt = ((int)0x8DF3), Version41.MediumInt = ((int)0x8DF4), Version41.HighInt = ((int)0x8DF5), Version41.NumShaderBinaryFormats = ((int)0x8DF9),
  Version41.ShaderCompiler = ((int)0x8DFA), Version41.MaxVertexUniformVectors = ((int)0x8DFB), Version41.MaxVaryingVectors = ((int)0x8DFC), Version41.MaxFragmentUniformVectors = ((int)0x8DFD),
  Version41.AllShaderBits = unchecked((int)0xFFFFFFFF)
}
 Not used directly. More...
 
enum  VertexAttribDPointerType : int { VertexAttribDPointerType.Double = ((int)0x140A) }
 Used in GL.VertexAttribLPointer More...
 
enum  VertexAttribIPointerType : int {
  VertexAttribIPointerType.Byte = ((int)0x1400), VertexAttribIPointerType.UnsignedByte = ((int)0x1401), VertexAttribIPointerType.Short = ((int)0x1402), VertexAttribIPointerType.UnsignedShort = ((int)0x1403),
  VertexAttribIPointerType.Int = ((int)0x1404), VertexAttribIPointerType.UnsignedInt = ((int)0x1405)
}
 Used in GL.VertexAttribIPointer More...
 
enum  VertexAttribParameter : int {
  VertexAttribParameter.ArrayEnabled = ((int)0x8622), VertexAttribParameter.ArraySize = ((int)0x8623), VertexAttribParameter.ArrayStride = ((int)0x8624), VertexAttribParameter.ArrayType = ((int)0x8625),
  VertexAttribParameter.CurrentVertexAttrib = ((int)0x8626), VertexAttribParameter.ArrayNormalized = ((int)0x886A), VertexAttribParameter.VertexAttribArrayInteger = ((int)0x88FD), VertexAttribParameter.VertexAttribArrayDivisor = ((int)0x88FE)
}
 Used in GL.GetVertexAttrib, GL.GetVertexAttribI, GL.GetVertexAttribL More...
 
enum  VertexAttribParameterArb : int {
  VertexAttribParameterArb.ArrayEnabled = ((int)0x8622), VertexAttribParameterArb.ArraySize = ((int)0x8623), VertexAttribParameterArb.ArrayStride = ((int)0x8624), VertexAttribParameterArb.ArrayType = ((int)0x8625),
  VertexAttribParameterArb.CurrentVertexAttrib = ((int)0x8626), VertexAttribParameterArb.ArrayNormalized = ((int)0x886A), VertexAttribParameterArb.ArrayDivisor = ((int)0x88FE)
}
 Used in GL.Arb.GetVertexAttrib, GL.NV.VertexAttribPointer More...
 
enum  VertexAttribPointerParameter : int { VertexAttribPointerParameter.ArrayPointer = ((int)0x8645) }
 Used in GL.GetVertexAttribPointer More...
 
enum  VertexAttribPointerParameterArb : int { VertexAttribPointerParameterArb.ArrayPointer = ((int)0x8645) }
 Used in GL.Arb.GetVertexAttribPointer More...
 
enum  VertexAttribPointerType : int {
  VertexAttribPointerType.Byte = ((int)0x1400), VertexAttribPointerType.UnsignedByte = ((int)0x1401), VertexAttribPointerType.Short = ((int)0x1402), VertexAttribPointerType.UnsignedShort = ((int)0x1403),
  VertexAttribPointerType.Int = ((int)0x1404), VertexAttribPointerType.UnsignedInt = ((int)0x1405), VertexAttribPointerType.Float = ((int)0x1406), VertexAttribPointerType.Double = ((int)0x140A),
  VertexAttribPointerType.HalfFloat = ((int)0x140B), VertexAttribPointerType.Fixed = ((int)0x140C), VertexAttribPointerType.UnsignedInt2101010Rev = ((int)0x8368), VertexAttribPointerType.Int2101010Rev = ((int)0x8D9F)
}
 Used in GL.VertexAttribPointer More...
 
enum  VertexAttribPointerTypeArb : int {
  VertexAttribPointerTypeArb.Byte = ((int)0x1400), VertexAttribPointerTypeArb.UnsignedByte = ((int)0x1401), VertexAttribPointerTypeArb.Short = ((int)0x1402), VertexAttribPointerTypeArb.UnsignedShort = ((int)0x1403),
  VertexAttribPointerTypeArb.Int = ((int)0x1404), VertexAttribPointerTypeArb.UnsignedInt = ((int)0x1405), VertexAttribPointerTypeArb.Float = ((int)0x1406), VertexAttribPointerTypeArb.Double = ((int)0x140A)
}
 Used in GL.Arb.VertexAttribPointer More...
 
enum  VertexPointerType : int {
  VertexPointerType.Short = ((int)0x1402), VertexPointerType.Int = ((int)0x1404), VertexPointerType.Float = ((int)0x1406), VertexPointerType.Double = ((int)0x140A),
  VertexPointerType.HalfFloat = ((int)0x140B), VertexPointerType.UnsignedInt2101010Rev = ((int)0x8368), VertexPointerType.Int2101010Rev = ((int)0x8D9F)
}
 Used in GL.VertexPointer, GL.Ext.VertexPointer, GL.Ibm.VertexPointerList, GL.Intel.ColorPointer, GL.Intel.TexCoordPointer, GL.Intel.VertexPointer More...
 
enum  VivShaderBinary : int { VivShaderBinary.ShaderBinaryViv = ((int)0x8FC4) }
 Not used directly. More...
 
enum  WinPhongShading : int { WinPhongShading.PhongWin = ((int)0x80EA), WinPhongShading.PhongHintWin = ((int)0x80EB) }
 Not used directly. More...
 
enum  WinSpecularFog : int { WinSpecularFog.FogSpecularTextureWin = ((int)0x80EC) }
 Not used directly. More...
 

Functions

delegate void DebugProcAmd (int id, AmdDebugOutput category, AmdDebugOutput severity, IntPtr length, string message, IntPtr userParam)
 
delegate void DebugProcArb (int id, ArbDebugOutput category, ArbDebugOutput severity, IntPtr length, string message, IntPtr userParam)
 

Enumeration Type Documentation

Used in GL.Accum

Enumerator
Accum 

Original was GL_ACCUM = 0x0100

Load 

Original was GL_LOAD = 0x0101

Return 

Original was GL_RETURN = 0x0102

Mult 

Original was GL_MULT = 0x0103

Add 

Original was GL_ADD = 0x0104

Used in GL.GetActiveAttrib, GL.GetTransformFeedbackVarying

Enumerator
Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

FloatVec2 

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3 

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4 

Original was GL_FLOAT_VEC4 = 0x8B52

IntVec2 

Original was GL_INT_VEC2 = 0x8B53

IntVec3 

Original was GL_INT_VEC3 = 0x8B54

IntVec4 

Original was GL_INT_VEC4 = 0x8B55

FloatMat2 

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat3 

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat4 

Original was GL_FLOAT_MAT4 = 0x8B5C

UnsignedIntVec2 

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec3 

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec4 

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

Used in GL.GetActiveSubroutineUniform

Enumerator
UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

NumCompatibleSubroutines 

Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A

CompatibleSubroutines 

Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B

Used in GL.GetActiveUniformBlock

Enumerator
UniformBlockReferencedByTessControlShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0

UniformBlockReferencedByTessEvaluationShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1

UniformBlockBinding 

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize 

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockNameLength 

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockActiveUniforms 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockActiveUniformIndices 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockReferencedByVertexShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBlockReferencedByGeometryShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45

UniformBlockReferencedByFragmentShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

Used in GL.GetActiveUniforms

Enumerator
UniformType 

Original was GL_UNIFORM_TYPE = 0x8A37

UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformBlockIndex 

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformOffset 

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformArrayStride 

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformMatrixStride 

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformIsRowMajor 

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

Used in GL.GetActiveUniform

Enumerator
Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

FloatVec2 

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3 

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4 

Original was GL_FLOAT_VEC4 = 0x8B52

IntVec2 

Original was GL_INT_VEC2 = 0x8B53

IntVec3 

Original was GL_INT_VEC3 = 0x8B54

IntVec4 

Original was GL_INT_VEC4 = 0x8B55

Bool 

Original was GL_BOOL = 0x8B56

BoolVec2 

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec3 

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec4 

Original was GL_BOOL_VEC4 = 0x8B59

FloatMat2 

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat3 

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat4 

Original was GL_FLOAT_MAT4 = 0x8B5C

Sampler1D 

Original was GL_SAMPLER_1D = 0x8B5D

Sampler2D 

Original was GL_SAMPLER_2D = 0x8B5E

Sampler3D 

Original was GL_SAMPLER_3D = 0x8B5F

SamplerCube 

Original was GL_SAMPLER_CUBE = 0x8B60

Sampler1DShadow 

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler2DShadow 

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler2DRect 

Original was GL_SAMPLER_2D_RECT = 0x8B63

Sampler2DRectShadow 

Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64

FloatMat2x3 

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4 

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3x2 

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x4 

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4x2 

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3 

Original was GL_FLOAT_MAT4x3 = 0x8B6A

Sampler1DArray 

Original was GL_SAMPLER_1D_ARRAY = 0x8DC0

Sampler2DArray 

Original was GL_SAMPLER_2D_ARRAY = 0x8DC1

SamplerBuffer 

Original was GL_SAMPLER_BUFFER = 0x8DC2

Sampler1DArrayShadow 

Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3

Sampler2DArrayShadow 

Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4

SamplerCubeShadow 

Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5

UnsignedIntVec2 

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec3 

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec4 

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

IntSampler1D 

Original was GL_INT_SAMPLER_1D = 0x8DC9

IntSampler2D 

Original was GL_INT_SAMPLER_2D = 0x8DCA

IntSampler3D 

Original was GL_INT_SAMPLER_3D = 0x8DCB

IntSamplerCube 

Original was GL_INT_SAMPLER_CUBE = 0x8DCC

IntSampler2DRect 

Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD

IntSampler1DArray 

Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE

IntSampler2DArray 

Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF

IntSamplerBuffer 

Original was GL_INT_SAMPLER_BUFFER = 0x8DD0

UnsignedIntSampler1D 

Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1

UnsignedIntSampler2D 

Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2

UnsignedIntSampler3D 

Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3

UnsignedIntSamplerCube 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4

UnsignedIntSampler2DRect 

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5

UnsignedIntSampler1DArray 

Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6

UnsignedIntSampler2DArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7

UnsignedIntSamplerBuffer 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

SamplerCubeMapArray 

Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C

SamplerCubeMapArrayShadow 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D

IntSamplerCubeMapArray 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E

UnsignedIntSamplerCubeMapArray 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F

Sampler2DMultisample 

Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108

IntSampler2DMultisample 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

UnsignedIntSampler2DMultisample 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

Sampler2DMultisampleArray 

Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B

IntSampler2DMultisampleArray 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C

UnsignedIntSampler2DMultisampleArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D

Used in GL.Ingr.BlendFuncSeparate, GL.Sgix.IglooInterface

Enumerator
False 

Original was GL_FALSE = 0

NoError 

Original was GL_NO_ERROR = 0

None 

Original was GL_NONE = 0

Zero 

Original was GL_ZERO = 0

Points 

Original was GL_POINTS = 0x0000

ClientPixelStoreBit 

Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001

ContextCoreProfileBit 

Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001

ContextFlagForwardCompatibleBit 

Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001

CurrentBit 

Original was GL_CURRENT_BIT = 0x00000001

Gl2XBitAti 

Original was GL_2X_BIT_ATI = 0x00000001

RedBitAti 

Original was GL_RED_BIT_ATI = 0x00000001

SyncFlushCommandsBit 

Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001

TextureDeformationBitSgix 

Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001

VertexAttribArrayBarrierBitExt 

Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001

VertexShaderBit 

Original was GL_VERTEX_SHADER_BIT = 0x00000001

ClientVertexArrayBit 

Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002

CompBitAti 

Original was GL_COMP_BIT_ATI = 0x00000002

ContextCompatibilityProfileBit 

Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002

ElementArrayBarrierBitExt 

Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002

FragmentShaderBit 

Original was GL_FRAGMENT_SHADER_BIT = 0x00000002

GeometryDeformationBitSgix 

Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002

Gl4XBitAti 

Original was GL_4X_BIT_ATI = 0x00000002

GreenBitAti 

Original was GL_GREEN_BIT_ATI = 0x00000002

PointBit 

Original was GL_POINT_BIT = 0x00000002

BlueBitAti 

Original was GL_BLUE_BIT_ATI = 0x00000004

ContextFlagRobustAccessBitArb 

Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004

GeometryShaderBit 

Original was GL_GEOMETRY_SHADER_BIT = 0x00000004

Gl8XBitAti 

Original was GL_8X_BIT_ATI = 0x00000004

LineBit 

Original was GL_LINE_BIT = 0x00000004

NegateBitAti 

Original was GL_NEGATE_BIT_ATI = 0x00000004

UniformBarrierBitExt 

Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004

Vertex23BitPgi 

Original was GL_VERTEX23_BIT_PGI = 0x00000004

BiasBitAti 

Original was GL_BIAS_BIT_ATI = 0x00000008

HalfBitAti 

Original was GL_HALF_BIT_ATI = 0x00000008

PolygonBit 

Original was GL_POLYGON_BIT = 0x00000008

TessControlShaderBit 

Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008

TextureFetchBarrierBitExt 

Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008

Vertex4BitPgi 

Original was GL_VERTEX4_BIT_PGI = 0x00000008

PolygonStippleBit 

Original was GL_POLYGON_STIPPLE_BIT = 0x00000010

QuarterBitAti 

Original was GL_QUARTER_BIT_ATI = 0x00000010

ShaderGlobalAccessBarrierBitNv 

Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010

TessEvaluationShaderBit 

Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010

EighthBitAti 

Original was GL_EIGHTH_BIT_ATI = 0x00000020

PixelModeBit 

Original was GL_PIXEL_MODE_BIT = 0x00000020

ShaderImageAccessBarrierBitExt 

Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020

CommandBarrierBitExt 

Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040

LightingBit 

Original was GL_LIGHTING_BIT = 0x00000040

SaturateBitAti 

Original was GL_SATURATE_BIT_ATI = 0x00000040

FogBit 

Original was GL_FOG_BIT = 0x00000080

PixelBufferBarrierBitExt 

Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080

DepthBufferBit 

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

TextureUpdateBarrierBitExt 

Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100

AccumBufferBit 

Original was GL_ACCUM_BUFFER_BIT = 0x00000200

BufferUpdateBarrierBitExt 

Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200

FramebufferBarrierBitExt 

Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400

StencilBufferBit 

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

TransformFeedbackBarrierBitExt 

Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800

ViewportBit 

Original was GL_VIEWPORT_BIT = 0x00000800

AtomicCounterBarrierBitExt 

Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000

TransformBit 

Original was GL_TRANSFORM_BIT = 0x00001000

EnableBit 

Original was GL_ENABLE_BIT = 0x00002000

ColorBufferBit 

Original was GL_COLOR_BUFFER_BIT = 0x00004000

CoverageBufferBitNv 

Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000

HintBit 

Original was GL_HINT_BIT = 0x00008000

Lines 

Original was GL_LINES = 0x0001

MapReadBit 

Original was GL_MAP_READ_BIT = 0x0001

RestartSun 

Original was GL_RESTART_SUN = 0x0001

TraceOperationsBitMesa 

Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001

Color3BitPgi 

Original was GL_COLOR3_BIT_PGI = 0x00010000

EvalBit 

Original was GL_EVAL_BIT = 0x00010000

LineLoop 

Original was GL_LINE_LOOP = 0x0002

MapWriteBit 

Original was GL_MAP_WRITE_BIT = 0x0002

ReplaceMiddleSun 

Original was GL_REPLACE_MIDDLE_SUN = 0x0002

TracePrimitivesBitMesa 

Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002

Color4BitPgi 

Original was GL_COLOR4_BIT_PGI = 0x00020000

ListBit 

Original was GL_LIST_BIT = 0x00020000

LineStrip 

Original was GL_LINE_STRIP = 0x0003

ReplaceOldestSun 

Original was GL_REPLACE_OLDEST_SUN = 0x0003

MapInvalidateRangeBit 

Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004

TraceArraysBitMesa 

Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004

Triangles 

Original was GL_TRIANGLES = 0x0004

EdgeflagBitPgi 

Original was GL_EDGEFLAG_BIT_PGI = 0x00040000

TextureBit 

Original was GL_TEXTURE_BIT = 0x00040000

TriangleStrip 

Original was GL_TRIANGLE_STRIP = 0x0005

TriangleFan 

Original was GL_TRIANGLE_FAN = 0x0006

Quads 

Original was GL_QUADS = 0x0007

MapInvalidateBufferBit 

Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008

QuadStrip 

Original was GL_QUAD_STRIP = 0x0008

TraceTexturesBitMesa 

Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008

IndexBitPgi 

Original was GL_INDEX_BIT_PGI = 0x00080000

ScissorBit 

Original was GL_SCISSOR_BIT = 0x00080000

Polygon 

Original was GL_POLYGON = 0x0009

LinesAdjacency 

Original was GL_LINES_ADJACENCY = 0x000A

LinesAdjacencyArb 

Original was GL_LINES_ADJACENCY_ARB = 0x000A

LinesAdjacencyExt 

Original was GL_LINES_ADJACENCY_EXT = 0x000A

LineStripAdjacency 

Original was GL_LINE_STRIP_ADJACENCY = 0x000B

LineStripAdjacencyArb 

Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B

LineStripAdjacencyExt 

Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B

TrianglesAdjacency 

Original was GL_TRIANGLES_ADJACENCY = 0x000C

TrianglesAdjacencyArb 

Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C

TrianglesAdjacencyExt 

Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C

TriangleStripAdjacency 

Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D

TriangleStripAdjacencyArb 

Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D

TriangleStripAdjacencyExt 

Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D

Patches 

Original was GL_PATCHES = 0x000E

MapFlushExplicitBit 

Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010

TracePixelsBitMesa 

Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010

MatAmbientBitPgi 

Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000

MapUnsynchronizedBit 

Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020

TraceErrorsBitMesa 

Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020

MatAmbientAndDiffuseBitPgi 

Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000

MatDiffuseBitPgi 

Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000

MatEmissionBitPgi 

Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000

Accum 

Original was GL_ACCUM = 0x0100

MatColorIndexesBitPgi 

Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000

Load 

Original was GL_LOAD = 0x0101

Return 

Original was GL_RETURN = 0x0102

Mult 

Original was GL_MULT = 0x0103

Add 

Original was GL_ADD = 0x0104

Never 

Original was GL_NEVER = 0x0200

MatShininessBitPgi 

Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000

Less 

Original was GL_LESS = 0x0201

Equal 

Original was GL_EQUAL = 0x0202

Lequal 

Original was GL_LEQUAL = 0x0203

Greater 

Original was GL_GREATER = 0x0204

Notequal 

Original was GL_NOTEQUAL = 0x0205

Gequal 

Original was GL_GEQUAL = 0x0206

Always 

Original was GL_ALWAYS = 0x0207

SrcColor 

Original was GL_SRC_COLOR = 0x0300

OneMinusSrcColor 

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

DstAlpha 

Original was GL_DST_ALPHA = 0x0304

OneMinusDstAlpha 

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

DstColor 

Original was GL_DST_COLOR = 0x0306

OneMinusDstColor 

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

SrcAlphaSaturate 

Original was GL_SRC_ALPHA_SATURATE = 0x0308

FrontLeft 

Original was GL_FRONT_LEFT = 0x0400

MatSpecularBitPgi 

Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000

FrontRight 

Original was GL_FRONT_RIGHT = 0x0401

BackLeft 

Original was GL_BACK_LEFT = 0x0402

BackRight 

Original was GL_BACK_RIGHT = 0x0403

Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

Left 

Original was GL_LEFT = 0x0406

Right 

Original was GL_RIGHT = 0x0407

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Aux0 

Original was GL_AUX0 = 0x0409

Aux1 

Original was GL_AUX1 = 0x040A

Aux2 

Original was GL_AUX2 = 0x040B

Aux3 

Original was GL_AUX3 = 0x040C

InvalidEnum 

Original was GL_INVALID_ENUM = 0x0500

InvalidValue 

Original was GL_INVALID_VALUE = 0x0501

InvalidOperation 

Original was GL_INVALID_OPERATION = 0x0502

StackOverflow 

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow 

Original was GL_STACK_UNDERFLOW = 0x0504

OutOfMemory 

Original was GL_OUT_OF_MEMORY = 0x0505

InvalidFramebufferOperation 

Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506

InvalidFramebufferOperationExt 

Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506

InvalidFramebufferOperationOes 

Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506

Gl2D 

Original was GL_2D = 0x0600

Gl3D 

Original was GL_3D = 0x0601

Gl3DColor 

Original was GL_3D_COLOR = 0x0602

Gl3DColorTexture 

Original was GL_3D_COLOR_TEXTURE = 0x0603

Gl4DColorTexture 

Original was GL_4D_COLOR_TEXTURE = 0x0604

PassThroughToken 

Original was GL_PASS_THROUGH_TOKEN = 0x0700

PointToken 

Original was GL_POINT_TOKEN = 0x0701

LineToken 

Original was GL_LINE_TOKEN = 0x0702

PolygonToken 

Original was GL_POLYGON_TOKEN = 0x0703

BitmapToken 

Original was GL_BITMAP_TOKEN = 0x0704

DrawPixelToken 

Original was GL_DRAW_PIXEL_TOKEN = 0x0705

CopyPixelToken 

Original was GL_COPY_PIXEL_TOKEN = 0x0706

LineResetToken 

Original was GL_LINE_RESET_TOKEN = 0x0707

Exp 

Original was GL_EXP = 0x0800

NormalBitPgi 

Original was GL_NORMAL_BIT_PGI = 0x08000000

Exp2 

Original was GL_EXP2 = 0x0801

Cw 

Original was GL_CW = 0x0900

Ccw 

Original was GL_CCW = 0x0901

Coeff 

Original was GL_COEFF = 0x0A00

Order 

Original was GL_ORDER = 0x0A01

Domain 

Original was GL_DOMAIN = 0x0A02

CurrentColor 

Original was GL_CURRENT_COLOR = 0x0B00

CurrentIndex 

Original was GL_CURRENT_INDEX = 0x0B01

CurrentNormal 

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentTextureCoords 

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

CurrentRasterColor 

Original was GL_CURRENT_RASTER_COLOR = 0x0B04

CurrentRasterIndex 

Original was GL_CURRENT_RASTER_INDEX = 0x0B05

CurrentRasterTextureCoords 

Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06

CurrentRasterPosition 

Original was GL_CURRENT_RASTER_POSITION = 0x0B07

CurrentRasterPositionValid 

Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08

CurrentRasterDistance 

Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09

PointSmooth 

Original was GL_POINT_SMOOTH = 0x0B10

PointSize 

Original was GL_POINT_SIZE = 0x0B11

PointSizeRange 

Original was GL_POINT_SIZE_RANGE = 0x0B12

SmoothPointSizeRange 

Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12

PointSizeGranularity 

Original was GL_POINT_SIZE_GRANULARITY = 0x0B13

SmoothPointSizeGranularity 

Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13

LineSmooth 

Original was GL_LINE_SMOOTH = 0x0B20

LineWidth 

Original was GL_LINE_WIDTH = 0x0B21

LineWidthRange 

Original was GL_LINE_WIDTH_RANGE = 0x0B22

SmoothLineWidthRange 

Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22

LineWidthGranularity 

Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23

SmoothLineWidthGranularity 

Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23

LineStipple 

Original was GL_LINE_STIPPLE = 0x0B24

LineStipplePattern 

Original was GL_LINE_STIPPLE_PATTERN = 0x0B25

LineStippleRepeat 

Original was GL_LINE_STIPPLE_REPEAT = 0x0B26

ListMode 

Original was GL_LIST_MODE = 0x0B30

MaxListNesting 

Original was GL_MAX_LIST_NESTING = 0x0B31

ListBase 

Original was GL_LIST_BASE = 0x0B32

ListIndex 

Original was GL_LIST_INDEX = 0x0B33

PolygonMode 

Original was GL_POLYGON_MODE = 0x0B40

PolygonSmooth 

Original was GL_POLYGON_SMOOTH = 0x0B41

PolygonStipple 

Original was GL_POLYGON_STIPPLE = 0x0B42

EdgeFlag 

Original was GL_EDGE_FLAG = 0x0B43

CullFace 

Original was GL_CULL_FACE = 0x0B44

CullFaceMode 

Original was GL_CULL_FACE_MODE = 0x0B45

FrontFace 

Original was GL_FRONT_FACE = 0x0B46

Lighting 

Original was GL_LIGHTING = 0x0B50

LightModelLocalViewer 

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide 

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

LightModelAmbient 

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

ShadeModel 

Original was GL_SHADE_MODEL = 0x0B54

ColorMaterialFace 

Original was GL_COLOR_MATERIAL_FACE = 0x0B55

ColorMaterialParameter 

Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56

ColorMaterial 

Original was GL_COLOR_MATERIAL = 0x0B57

Fog 

Original was GL_FOG = 0x0B60

FogIndex 

Original was GL_FOG_INDEX = 0x0B61

FogDensity 

Original was GL_FOG_DENSITY = 0x0B62

FogStart 

Original was GL_FOG_START = 0x0B63

FogEnd 

Original was GL_FOG_END = 0x0B64

FogMode 

Original was GL_FOG_MODE = 0x0B65

FogColor 

Original was GL_FOG_COLOR = 0x0B66

DepthRange 

Original was GL_DEPTH_RANGE = 0x0B70

DepthTest 

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask 

Original was GL_DEPTH_WRITEMASK = 0x0B72

DepthClearValue 

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthFunc 

Original was GL_DEPTH_FUNC = 0x0B74

AccumClearValue 

Original was GL_ACCUM_CLEAR_VALUE = 0x0B80

StencilTest 

Original was GL_STENCIL_TEST = 0x0B90

StencilClearValue 

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFunc 

Original was GL_STENCIL_FUNC = 0x0B92

StencilValueMask 

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilFail 

Original was GL_STENCIL_FAIL = 0x0B94

StencilPassDepthFail 

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass 

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef 

Original was GL_STENCIL_REF = 0x0B97

StencilWritemask 

Original was GL_STENCIL_WRITEMASK = 0x0B98

MatrixMode 

Original was GL_MATRIX_MODE = 0x0BA0

Normalize 

Original was GL_NORMALIZE = 0x0BA1

Viewport 

Original was GL_VIEWPORT = 0x0BA2

Modelview0StackDepthExt 

Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3

ModelviewStackDepth 

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

ProjectionStackDepth 

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

TextureStackDepth 

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

Modelview0MatrixExt 

Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6

ModelviewMatrix 

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ProjectionMatrix 

Original was GL_PROJECTION_MATRIX = 0x0BA7

TextureMatrix 

Original was GL_TEXTURE_MATRIX = 0x0BA8

AttribStackDepth 

Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0

ClientAttribStackDepth 

Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1

AlphaTest 

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestQcom 

Original was GL_ALPHA_TEST_QCOM = 0x0BC0

AlphaTestFunc 

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestFuncQcom 

Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1

AlphaTestRef 

Original was GL_ALPHA_TEST_REF = 0x0BC2

AlphaTestRefQcom 

Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2

Dither 

Original was GL_DITHER = 0x0BD0

BlendDst 

Original was GL_BLEND_DST = 0x0BE0

BlendSrc 

Original was GL_BLEND_SRC = 0x0BE1

Blend 

Original was GL_BLEND = 0x0BE2

LogicOpMode 

Original was GL_LOGIC_OP_MODE = 0x0BF0

IndexLogicOp 

Original was GL_INDEX_LOGIC_OP = 0x0BF1

LogicOp 

Original was GL_LOGIC_OP = 0x0BF1

ColorLogicOp 

Original was GL_COLOR_LOGIC_OP = 0x0BF2

AuxBuffers 

Original was GL_AUX_BUFFERS = 0x0C00

DrawBuffer 

Original was GL_DRAW_BUFFER = 0x0C01

ReadBuffer 

Original was GL_READ_BUFFER = 0x0C02

ScissorBox 

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

IndexClearValue 

Original was GL_INDEX_CLEAR_VALUE = 0x0C20

IndexWritemask 

Original was GL_INDEX_WRITEMASK = 0x0C21

ColorClearValue 

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorWritemask 

Original was GL_COLOR_WRITEMASK = 0x0C23

IndexMode 

Original was GL_INDEX_MODE = 0x0C30

RgbaMode 

Original was GL_RGBA_MODE = 0x0C31

Doublebuffer 

Original was GL_DOUBLEBUFFER = 0x0C32

Stereo 

Original was GL_STEREO = 0x0C33

RenderMode 

Original was GL_RENDER_MODE = 0x0C40

PerspectiveCorrectionHint 

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PointSmoothHint 

Original was GL_POINT_SMOOTH_HINT = 0x0C51

LineSmoothHint 

Original was GL_LINE_SMOOTH_HINT = 0x0C52

PolygonSmoothHint 

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

FogHint 

Original was GL_FOG_HINT = 0x0C54

TextureGenS 

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT 

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureGenR 

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenQ 

Original was GL_TEXTURE_GEN_Q = 0x0C63

PixelMapIToI 

Original was GL_PIXEL_MAP_I_TO_I = 0x0C70

PixelMapSToS 

Original was GL_PIXEL_MAP_S_TO_S = 0x0C71

PixelMapIToR 

Original was GL_PIXEL_MAP_I_TO_R = 0x0C72

PixelMapIToG 

Original was GL_PIXEL_MAP_I_TO_G = 0x0C73

PixelMapIToB 

Original was GL_PIXEL_MAP_I_TO_B = 0x0C74

PixelMapIToA 

Original was GL_PIXEL_MAP_I_TO_A = 0x0C75

PixelMapRToR 

Original was GL_PIXEL_MAP_R_TO_R = 0x0C76

PixelMapGToG 

Original was GL_PIXEL_MAP_G_TO_G = 0x0C77

PixelMapBToB 

Original was GL_PIXEL_MAP_B_TO_B = 0x0C78

PixelMapAToA 

Original was GL_PIXEL_MAP_A_TO_A = 0x0C79

PixelMapIToISize 

Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0

PixelMapSToSSize 

Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1

PixelMapIToRSize 

Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2

PixelMapIToGSize 

Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3

PixelMapIToBSize 

Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4

PixelMapIToASize 

Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5

PixelMapRToRSize 

Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6

PixelMapGToGSize 

Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7

PixelMapBToBSize 

Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8

PixelMapAToASize 

Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9

UnpackSwapBytes 

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

UnpackLsbFirst 

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackRowLength 

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipRows 

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSkipPixels 

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackAlignment 

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

PackSwapBytes 

Original was GL_PACK_SWAP_BYTES = 0x0D00

PackLsbFirst 

Original was GL_PACK_LSB_FIRST = 0x0D01

PackRowLength 

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipRows 

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSkipPixels 

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackAlignment 

Original was GL_PACK_ALIGNMENT = 0x0D05

MapColor 

Original was GL_MAP_COLOR = 0x0D10

MapStencil 

Original was GL_MAP_STENCIL = 0x0D11

IndexShift 

Original was GL_INDEX_SHIFT = 0x0D12

IndexOffset 

Original was GL_INDEX_OFFSET = 0x0D13

RedScale 

Original was GL_RED_SCALE = 0x0D14

RedBias 

Original was GL_RED_BIAS = 0x0D15

ZoomX 

Original was GL_ZOOM_X = 0x0D16

ZoomY 

Original was GL_ZOOM_Y = 0x0D17

GreenScale 

Original was GL_GREEN_SCALE = 0x0D18

GreenBias 

Original was GL_GREEN_BIAS = 0x0D19

BlueScale 

Original was GL_BLUE_SCALE = 0x0D1A

BlueBias 

Original was GL_BLUE_BIAS = 0x0D1B

AlphaScale 

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaBias 

Original was GL_ALPHA_BIAS = 0x0D1D

DepthScale 

Original was GL_DEPTH_SCALE = 0x0D1E

DepthBias 

Original was GL_DEPTH_BIAS = 0x0D1F

MaxEvalOrder 

Original was GL_MAX_EVAL_ORDER = 0x0D30

MaxLights 

Original was GL_MAX_LIGHTS = 0x0D31

MaxClipDistances 

Original was GL_MAX_CLIP_DISTANCES = 0x0D32

MaxClipPlanes 

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxTextureSize 

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxPixelMapTable 

Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34

MaxAttribStackDepth 

Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35

MaxModelviewStackDepth 

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxNameStackDepth 

Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37

MaxProjectionStackDepth 

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxTextureStackDepth 

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxViewportDims 

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

MaxClientAttribStackDepth 

Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B

SubpixelBits 

Original was GL_SUBPIXEL_BITS = 0x0D50

IndexBits 

Original was GL_INDEX_BITS = 0x0D51

RedBits 

Original was GL_RED_BITS = 0x0D52

GreenBits 

Original was GL_GREEN_BITS = 0x0D53

BlueBits 

Original was GL_BLUE_BITS = 0x0D54

AlphaBits 

Original was GL_ALPHA_BITS = 0x0D55

DepthBits 

Original was GL_DEPTH_BITS = 0x0D56

StencilBits 

Original was GL_STENCIL_BITS = 0x0D57

AccumRedBits 

Original was GL_ACCUM_RED_BITS = 0x0D58

AccumGreenBits 

Original was GL_ACCUM_GREEN_BITS = 0x0D59

AccumBlueBits 

Original was GL_ACCUM_BLUE_BITS = 0x0D5A

AccumAlphaBits 

Original was GL_ACCUM_ALPHA_BITS = 0x0D5B

NameStackDepth 

Original was GL_NAME_STACK_DEPTH = 0x0D70

AutoNormal 

Original was GL_AUTO_NORMAL = 0x0D80

Map1Color4 

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1Index 

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal 

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1 

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2 

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3 

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4 

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3 

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4 

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4 

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2Index 

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal 

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1 

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2 

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3 

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4 

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3 

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4 

Original was GL_MAP2_VERTEX_4 = 0x0DB8

Map1GridDomain 

Original was GL_MAP1_GRID_DOMAIN = 0x0DD0

Map1GridSegments 

Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1

Map2GridDomain 

Original was GL_MAP2_GRID_DOMAIN = 0x0DD2

Map2GridSegments 

Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3

Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

FeedbackBufferPointer 

Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0

FeedbackBufferSize 

Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1

FeedbackBufferType 

Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2

SelectionBufferPointer 

Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3

SelectionBufferSize 

Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4

TextureWidth 

Original was GL_TEXTURE_WIDTH = 0x1000

Texcoord1BitPgi 

Original was GL_TEXCOORD1_BIT_PGI = 0x10000000

TextureHeight 

Original was GL_TEXTURE_HEIGHT = 0x1001

TextureComponents 

Original was GL_TEXTURE_COMPONENTS = 0x1003

TextureInternalFormat 

Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003

TextureBorderColor 

Original was GL_TEXTURE_BORDER_COLOR = 0x1004

TextureBorder 

Original was GL_TEXTURE_BORDER = 0x1005

DontCare 

Original was GL_DONT_CARE = 0x1100

Fastest 

Original was GL_FASTEST = 0x1101

Nicest 

Original was GL_NICEST = 0x1102

Ambient 

Original was GL_AMBIENT = 0x1200

Diffuse 

Original was GL_DIFFUSE = 0x1201

Specular 

Original was GL_SPECULAR = 0x1202

Position 

Original was GL_POSITION = 0x1203

SpotDirection 

Original was GL_SPOT_DIRECTION = 0x1204

SpotExponent 

Original was GL_SPOT_EXPONENT = 0x1205

SpotCutoff 

Original was GL_SPOT_CUTOFF = 0x1206

ConstantAttenuation 

Original was GL_CONSTANT_ATTENUATION = 0x1207

LinearAttenuation 

Original was GL_LINEAR_ATTENUATION = 0x1208

QuadraticAttenuation 

Original was GL_QUADRATIC_ATTENUATION = 0x1209

Compile 

Original was GL_COMPILE = 0x1300

CompileAndExecute 

Original was GL_COMPILE_AND_EXECUTE = 0x1301

Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Gl2Bytes 

Original was GL_2_BYTES = 0x1407

Gl3Bytes 

Original was GL_3_BYTES = 0x1408

Gl4Bytes 

Original was GL_4_BYTES = 0x1409

Double 

Original was GL_DOUBLE = 0x140A

DoubleExt 

Original was GL_DOUBLE_EXT = 0x140A

HalfApple 

Original was GL_HALF_APPLE = 0x140B

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

HalfFloatArb 

Original was GL_HALF_FLOAT_ARB = 0x140B

HalfFloatNv 

Original was GL_HALF_FLOAT_NV = 0x140B

Fixed 

Original was GL_FIXED = 0x140C

FixedOes 

Original was GL_FIXED_OES = 0x140C

Int64Nv 

Original was GL_INT64_NV = 0x140E

UnsignedInt64Nv 

Original was GL_UNSIGNED_INT64_NV = 0x140F

Clear 

Original was GL_CLEAR = 0x1500

And 

Original was GL_AND = 0x1501

AndReverse 

Original was GL_AND_REVERSE = 0x1502

Copy 

Original was GL_COPY = 0x1503

AndInverted 

Original was GL_AND_INVERTED = 0x1504

Noop 

Original was GL_NOOP = 0x1505

Xor 

Original was GL_XOR = 0x1506

Or 

Original was GL_OR = 0x1507

Nor 

Original was GL_NOR = 0x1508

Equiv 

Original was GL_EQUIV = 0x1509

Invert 

Original was GL_INVERT = 0x150A

OrReverse 

Original was GL_OR_REVERSE = 0x150B

CopyInverted 

Original was GL_COPY_INVERTED = 0x150C

OrInverted 

Original was GL_OR_INVERTED = 0x150D

Nand 

Original was GL_NAND = 0x150E

Set 

Original was GL_SET = 0x150F

Emission 

Original was GL_EMISSION = 0x1600

Shininess 

Original was GL_SHININESS = 0x1601

AmbientAndDiffuse 

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

ColorIndexes 

Original was GL_COLOR_INDEXES = 0x1603

Modelview 

Original was GL_MODELVIEW = 0x1700

Modelview0Arb 

Original was GL_MODELVIEW0_ARB = 0x1700

Modelview0Ext 

Original was GL_MODELVIEW0_EXT = 0x1700

Projection 

Original was GL_PROJECTION = 0x1701

Texture 

Original was GL_TEXTURE = 0x1702

Color 

Original was GL_COLOR = 0x1800

ColorExt 

Original was GL_COLOR_EXT = 0x1800

Depth 

Original was GL_DEPTH = 0x1801

DepthExt 

Original was GL_DEPTH_EXT = 0x1801

Stencil 

Original was GL_STENCIL = 0x1802

StencilExt 

Original was GL_STENCIL_EXT = 0x1802

ColorIndex 

Original was GL_COLOR_INDEX = 0x1900

StencilIndex 

Original was GL_STENCIL_INDEX = 0x1901

DepthComponent 

Original was GL_DEPTH_COMPONENT = 0x1902

Red 

Original was GL_RED = 0x1903

Green 

Original was GL_GREEN = 0x1904

Blue 

Original was GL_BLUE = 0x1905

Alpha 

Original was GL_ALPHA = 0x1906

Rgb 

Original was GL_RGB = 0x1907

Rgba 

Original was GL_RGBA = 0x1908

Luminance 

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha 

Original was GL_LUMINANCE_ALPHA = 0x190A

RasterPositionUnclippedIbm 

Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262

Bitmap 

Original was GL_BITMAP = 0x1A00

PreferDoublebufferHintPgi 

Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8

ConserveMemoryHintPgi 

Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD

ReclaimMemoryHintPgi 

Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE

NativeGraphicsHandlePgi 

Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202

NativeGraphicsBeginHintPgi 

Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203

NativeGraphicsEndHintPgi 

Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204

AlwaysFastHintPgi 

Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C

AlwaysSoftHintPgi 

Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D

AllowDrawObjHintPgi 

Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E

AllowDrawWinHintPgi 

Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F

AllowDrawFrgHintPgi 

Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210

AllowDrawMemHintPgi 

Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211

StrictDepthfuncHintPgi 

Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216

StrictLightingHintPgi 

Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217

StrictScissorHintPgi 

Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218

FullStippleHintPgi 

Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219

ClipNearHintPgi 

Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220

ClipFarHintPgi 

Original was GL_CLIP_FAR_HINT_PGI = 0x1A221

WideLineHintPgi 

Original was GL_WIDE_LINE_HINT_PGI = 0x1A222

BackNormalsHintPgi 

Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223

VertexDataHintPgi 

Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A

VertexConsistentHintPgi 

Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B

MaterialSideHintPgi 

Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C

MaxVertexHintPgi 

Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D

Point 

Original was GL_POINT = 0x1B00

Line 

Original was GL_LINE = 0x1B01

Fill 

Original was GL_FILL = 0x1B02

Render 

Original was GL_RENDER = 0x1C00

Feedback 

Original was GL_FEEDBACK = 0x1C01

Select 

Original was GL_SELECT = 0x1C02

Flat 

Original was GL_FLAT = 0x1D00

Smooth 

Original was GL_SMOOTH = 0x1D01

Keep 

Original was GL_KEEP = 0x1E00

Replace 

Original was GL_REPLACE = 0x1E01

Incr 

Original was GL_INCR = 0x1E02

Decr 

Original was GL_DECR = 0x1E03

Vendor 

Original was GL_VENDOR = 0x1F00

Renderer 

Original was GL_RENDERER = 0x1F01

Version 

Original was GL_VERSION = 0x1F02

Extensions 

Original was GL_EXTENSIONS = 0x1F03

S 

Original was GL_S = 0x2000

MultisampleBit 

Original was GL_MULTISAMPLE_BIT = 0x20000000

MultisampleBit3Dfx 

Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000

MultisampleBitArb 

Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000

MultisampleBitExt 

Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000

Texcoord2BitPgi 

Original was GL_TEXCOORD2_BIT_PGI = 0x20000000

T 

Original was GL_T = 0x2001

R 

Original was GL_R = 0x2002

Q 

Original was GL_Q = 0x2003

Modulate 

Original was GL_MODULATE = 0x2100

Decal 

Original was GL_DECAL = 0x2101

TextureEnvMode 

Original was GL_TEXTURE_ENV_MODE = 0x2200

TextureEnvColor 

Original was GL_TEXTURE_ENV_COLOR = 0x2201

TextureEnv 

Original was GL_TEXTURE_ENV = 0x2300

EyeLinear 

Original was GL_EYE_LINEAR = 0x2400

ObjectLinear 

Original was GL_OBJECT_LINEAR = 0x2401

SphereMap 

Original was GL_SPHERE_MAP = 0x2402

TextureGenMode 

Original was GL_TEXTURE_GEN_MODE = 0x2500

ObjectPlane 

Original was GL_OBJECT_PLANE = 0x2501

EyePlane 

Original was GL_EYE_PLANE = 0x2502

Nearest 

Original was GL_NEAREST = 0x2600

Linear 

Original was GL_LINEAR = 0x2601

NearestMipmapNearest 

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

LinearMipmapNearest 

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

NearestMipmapLinear 

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

LinearMipmapLinear 

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

TextureMagFilter 

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMinFilter 

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureWrapS 

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT 

Original was GL_TEXTURE_WRAP_T = 0x2803

Clamp 

Original was GL_CLAMP = 0x2900

Repeat 

Original was GL_REPEAT = 0x2901

PolygonOffsetUnits 

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

PolygonOffsetPoint 

Original was GL_POLYGON_OFFSET_POINT = 0x2A01

PolygonOffsetLine 

Original was GL_POLYGON_OFFSET_LINE = 0x2A02

R3G3B2 

Original was GL_R3_G3_B2 = 0x2A10

V2f 

Original was GL_V2F = 0x2A20

V3f 

Original was GL_V3F = 0x2A21

C4ubV2f 

Original was GL_C4UB_V2F = 0x2A22

C4ubV3f 

Original was GL_C4UB_V3F = 0x2A23

C3fV3f 

Original was GL_C3F_V3F = 0x2A24

N3fV3f 

Original was GL_N3F_V3F = 0x2A25

C4fN3fV3f 

Original was GL_C4F_N3F_V3F = 0x2A26

T2fV3f 

Original was GL_T2F_V3F = 0x2A27

T4fV4f 

Original was GL_T4F_V4F = 0x2A28

T2fC4ubV3f 

Original was GL_T2F_C4UB_V3F = 0x2A29

T2fC3fV3f 

Original was GL_T2F_C3F_V3F = 0x2A2A

T2fN3fV3f 

Original was GL_T2F_N3F_V3F = 0x2A2B

T2fC4fN3fV3f 

Original was GL_T2F_C4F_N3F_V3F = 0x2A2C

T4fC4fN3fV4f 

Original was GL_T4F_C4F_N3F_V4F = 0x2A2D

ClipDistance0 

Original was GL_CLIP_DISTANCE0 = 0x3000

ClipPlane0 

Original was GL_CLIP_PLANE0 = 0x3000

ClipDistance1 

Original was GL_CLIP_DISTANCE1 = 0x3001

ClipPlane1 

Original was GL_CLIP_PLANE1 = 0x3001

ClipDistance2 

Original was GL_CLIP_DISTANCE2 = 0x3002

ClipPlane2 

Original was GL_CLIP_PLANE2 = 0x3002

ClipDistance3 

Original was GL_CLIP_DISTANCE3 = 0x3003

ClipPlane3 

Original was GL_CLIP_PLANE3 = 0x3003

ClipDistance4 

Original was GL_CLIP_DISTANCE4 = 0x3004

ClipPlane4 

Original was GL_CLIP_PLANE4 = 0x3004

ClipDistance5 

Original was GL_CLIP_DISTANCE5 = 0x3005

ClipPlane5 

Original was GL_CLIP_PLANE5 = 0x3005

ClipDistance6 

Original was GL_CLIP_DISTANCE6 = 0x3006

ClipDistance7 

Original was GL_CLIP_DISTANCE7 = 0x3007

Light0 

Original was GL_LIGHT0 = 0x4000

Texcoord3BitPgi 

Original was GL_TEXCOORD3_BIT_PGI = 0x40000000

Light1 

Original was GL_LIGHT1 = 0x4001

Light2 

Original was GL_LIGHT2 = 0x4002

Light3 

Original was GL_LIGHT3 = 0x4003

Light4 

Original was GL_LIGHT4 = 0x4004

Light5 

Original was GL_LIGHT5 = 0x4005

Light6 

Original was GL_LIGHT6 = 0x4006

Light7 

Original was GL_LIGHT7 = 0x4007

AbgrExt 

Original was GL_ABGR_EXT = 0x8000

Texcoord4BitPgi 

Original was GL_TEXCOORD4_BIT_PGI = 0x80000000

ConstantColor 

Original was GL_CONSTANT_COLOR = 0x8001

ConstantColorExt 

Original was GL_CONSTANT_COLOR_EXT = 0x8001

OneMinusConstantColor 

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

OneMinusConstantColorExt 

Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002

ConstantAlpha 

Original was GL_CONSTANT_ALPHA = 0x8003

ConstantAlphaExt 

Original was GL_CONSTANT_ALPHA_EXT = 0x8003

OneMinusConstantAlpha 

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

OneMinusConstantAlphaExt 

Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004

BlendColor 

Original was GL_BLEND_COLOR = 0x8005

BlendColorExt 

Original was GL_BLEND_COLOR_EXT = 0x8005

FuncAdd 

Original was GL_FUNC_ADD = 0x8006

FuncAddExt 

Original was GL_FUNC_ADD_EXT = 0x8006

FuncAddOes 

Original was GL_FUNC_ADD_OES = 0x8006

Min 

Original was GL_MIN = 0x8007

MinExt 

Original was GL_MIN_EXT = 0x8007

Max 

Original was GL_MAX = 0x8008

MaxExt 

Original was GL_MAX_EXT = 0x8008

BlendEquation 

Original was GL_BLEND_EQUATION = 0x8009

BlendEquationExt 

Original was GL_BLEND_EQUATION_EXT = 0x8009

BlendEquationOes 

Original was GL_BLEND_EQUATION_OES = 0x8009

BlendEquationRgb 

Original was GL_BLEND_EQUATION_RGB = 0x8009

BlendEquationRgbExt 

Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009

BlendEquationRgbOes 

Original was GL_BLEND_EQUATION_RGB_OES = 0x8009

FuncSubtract 

Original was GL_FUNC_SUBTRACT = 0x800A

FuncSubtractExt 

Original was GL_FUNC_SUBTRACT_EXT = 0x800A

FuncSubtractOes 

Original was GL_FUNC_SUBTRACT_OES = 0x800A

FuncReverseSubtract 

Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B

FuncReverseSubtractExt 

Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B

FuncReverseSubtractOes 

Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B

CmykExt 

Original was GL_CMYK_EXT = 0x800C

CmykaExt 

Original was GL_CMYKA_EXT = 0x800D

PackCmykHintExt 

Original was GL_PACK_CMYK_HINT_EXT = 0x800E

UnpackCmykHintExt 

Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F

Convolution1D 

Original was GL_CONVOLUTION_1D = 0x8010

Convolution1DExt 

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2D 

Original was GL_CONVOLUTION_2D = 0x8011

Convolution2DExt 

Original was GL_CONVOLUTION_2D_EXT = 0x8011

Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

Separable2DExt 

Original was GL_SEPARABLE_2D_EXT = 0x8012

ConvolutionBorderMode 

Original was GL_CONVOLUTION_BORDER_MODE = 0x8013

ConvolutionBorderModeExt 

Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013

ConvolutionFilterScale 

Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014

ConvolutionFilterScaleExt 

Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014

ConvolutionFilterBias 

Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015

ConvolutionFilterBiasExt 

Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015

Reduce 

Original was GL_REDUCE = 0x8016

ReduceExt 

Original was GL_REDUCE_EXT = 0x8016

ConvolutionFormat 

Original was GL_CONVOLUTION_FORMAT = 0x8017

ConvolutionFormatExt 

Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017

ConvolutionWidth 

Original was GL_CONVOLUTION_WIDTH = 0x8018

ConvolutionWidthExt 

Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018

ConvolutionHeight 

Original was GL_CONVOLUTION_HEIGHT = 0x8019

ConvolutionHeightExt 

Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019

MaxConvolutionWidth 

Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A

MaxConvolutionWidthExt 

Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A

MaxConvolutionHeight 

Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B

MaxConvolutionHeightExt 

Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B

PostConvolutionRedScale 

Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C

PostConvolutionRedScaleExt 

Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C

PostConvolutionGreenScale 

Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D

PostConvolutionGreenScaleExt 

Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D

PostConvolutionBlueScale 

Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E

PostConvolutionBlueScaleExt 

Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E

PostConvolutionAlphaScale 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F

PostConvolutionAlphaScaleExt 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F

PostConvolutionRedBias 

Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020

PostConvolutionRedBiasExt 

Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020

PostConvolutionGreenBias 

Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021

PostConvolutionGreenBiasExt 

Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021

PostConvolutionBlueBias 

Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022

PostConvolutionBlueBiasExt 

Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022

PostConvolutionAlphaBias 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023

PostConvolutionAlphaBiasExt 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023

Histogram 

Original was GL_HISTOGRAM = 0x8024

HistogramExt 

Original was GL_HISTOGRAM_EXT = 0x8024

ProxyHistogram 

Original was GL_PROXY_HISTOGRAM = 0x8025

ProxyHistogramExt 

Original was GL_PROXY_HISTOGRAM_EXT = 0x8025

HistogramWidth 

Original was GL_HISTOGRAM_WIDTH = 0x8026

HistogramWidthExt 

Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026

HistogramFormat 

Original was GL_HISTOGRAM_FORMAT = 0x8027

HistogramFormatExt 

Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027

HistogramRedSize 

Original was GL_HISTOGRAM_RED_SIZE = 0x8028

HistogramRedSizeExt 

Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028

HistogramGreenSize 

Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029

HistogramGreenSizeExt 

Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029

HistogramBlueSize 

Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A

HistogramBlueSizeExt 

Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A

HistogramAlphaSize 

Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B

HistogramAlphaSizeExt 

Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B

HistogramLuminanceSize 

Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C

HistogramLuminanceSizeExt 

Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C

HistogramSink 

Original was GL_HISTOGRAM_SINK = 0x802D

HistogramSinkExt 

Original was GL_HISTOGRAM_SINK_EXT = 0x802D

Minmax 

Original was GL_MINMAX = 0x802E

MinmaxExt 

Original was GL_MINMAX_EXT = 0x802E

MinmaxFormat 

Original was GL_MINMAX_FORMAT = 0x802F

MinmaxFormatExt 

Original was GL_MINMAX_FORMAT_EXT = 0x802F

MinmaxSink 

Original was GL_MINMAX_SINK = 0x8030

MinmaxSinkExt 

Original was GL_MINMAX_SINK_EXT = 0x8030

TableTooLarge 

Original was GL_TABLE_TOO_LARGE = 0x8031

TableTooLargeExt 

Original was GL_TABLE_TOO_LARGE_EXT = 0x8031

UnsignedByte332 

Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032

UnsignedByte332Ext 

Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032

UnsignedShort4444 

Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033

UnsignedShort4444Ext 

Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033

UnsignedShort5551 

Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034

UnsignedShort5551Ext 

Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034

UnsignedInt8888 

Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035

UnsignedInt8888Ext 

Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035

UnsignedInt1010102 

Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036

UnsignedInt1010102Ext 

Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036

PolygonOffsetExt 

Original was GL_POLYGON_OFFSET_EXT = 0x8037

PolygonOffsetFill 

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetFactor 

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

PolygonOffsetFactorExt 

Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038

PolygonOffsetBiasExt 

Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039

RescaleNormal 

Original was GL_RESCALE_NORMAL = 0x803A

RescaleNormalExt 

Original was GL_RESCALE_NORMAL_EXT = 0x803A

Alpha4 

Original was GL_ALPHA4 = 0x803B

Alpha4Ext 

Original was GL_ALPHA4_EXT = 0x803B

Alpha8 

Original was GL_ALPHA8 = 0x803C

Alpha8Ext 

Original was GL_ALPHA8_EXT = 0x803C

Alpha12 

Original was GL_ALPHA12 = 0x803D

Alpha12Ext 

Original was GL_ALPHA12_EXT = 0x803D

Alpha16 

Original was GL_ALPHA16 = 0x803E

Alpha16Ext 

Original was GL_ALPHA16_EXT = 0x803E

Luminance4 

Original was GL_LUMINANCE4 = 0x803F

Luminance4Ext 

Original was GL_LUMINANCE4_EXT = 0x803F

Luminance8 

Original was GL_LUMINANCE8 = 0x8040

Luminance8Ext 

Original was GL_LUMINANCE8_EXT = 0x8040

Luminance12 

Original was GL_LUMINANCE12 = 0x8041

Luminance12Ext 

Original was GL_LUMINANCE12_EXT = 0x8041

Luminance16 

Original was GL_LUMINANCE16 = 0x8042

Luminance16Ext 

Original was GL_LUMINANCE16_EXT = 0x8042

Luminance4Alpha4 

Original was GL_LUMINANCE4_ALPHA4 = 0x8043

Luminance4Alpha4Ext 

Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043

Luminance6Alpha2 

Original was GL_LUMINANCE6_ALPHA2 = 0x8044

Luminance6Alpha2Ext 

Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044

Luminance8Alpha8 

Original was GL_LUMINANCE8_ALPHA8 = 0x8045

Luminance8Alpha8Ext 

Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045

Luminance12Alpha4 

Original was GL_LUMINANCE12_ALPHA4 = 0x8046

Luminance12Alpha4Ext 

Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046

Luminance12Alpha12 

Original was GL_LUMINANCE12_ALPHA12 = 0x8047

Luminance12Alpha12Ext 

Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047

Luminance16Alpha16 

Original was GL_LUMINANCE16_ALPHA16 = 0x8048

Luminance16Alpha16Ext 

Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048

Intensity 

Original was GL_INTENSITY = 0x8049

IntensityExt 

Original was GL_INTENSITY_EXT = 0x8049

Intensity4 

Original was GL_INTENSITY4 = 0x804A

Intensity4Ext 

Original was GL_INTENSITY4_EXT = 0x804A

Intensity8 

Original was GL_INTENSITY8 = 0x804B

Intensity8Ext 

Original was GL_INTENSITY8_EXT = 0x804B

Intensity12 

Original was GL_INTENSITY12 = 0x804C

Intensity12Ext 

Original was GL_INTENSITY12_EXT = 0x804C

Intensity16 

Original was GL_INTENSITY16 = 0x804D

Intensity16Ext 

Original was GL_INTENSITY16_EXT = 0x804D

Rgb2Ext 

Original was GL_RGB2_EXT = 0x804E

Rgb4 

Original was GL_RGB4 = 0x804F

Rgb4Ext 

Original was GL_RGB4_EXT = 0x804F

Rgb5 

Original was GL_RGB5 = 0x8050

Rgb5Ext 

Original was GL_RGB5_EXT = 0x8050

Rgb8 

Original was GL_RGB8 = 0x8051

Rgb8Ext 

Original was GL_RGB8_EXT = 0x8051

Rgb10 

Original was GL_RGB10 = 0x8052

Rgb10Ext 

Original was GL_RGB10_EXT = 0x8052

Rgb12 

Original was GL_RGB12 = 0x8053

Rgb12Ext 

Original was GL_RGB12_EXT = 0x8053

Rgb16 

Original was GL_RGB16 = 0x8054

Rgb16Ext 

Original was GL_RGB16_EXT = 0x8054

Rgba2 

Original was GL_RGBA2 = 0x8055

Rgba2Ext 

Original was GL_RGBA2_EXT = 0x8055

Rgba4 

Original was GL_RGBA4 = 0x8056

Rgba4Ext 

Original was GL_RGBA4_EXT = 0x8056

Rgba4Oes 

Original was GL_RGBA4_OES = 0x8056

Rgb5A1 

Original was GL_RGB5_A1 = 0x8057

Rgb5A1Ext 

Original was GL_RGB5_A1_EXT = 0x8057

Rgb5A1Oes 

Original was GL_RGB5_A1_OES = 0x8057

Rgba8 

Original was GL_RGBA8 = 0x8058

Rgba8Ext 

Original was GL_RGBA8_EXT = 0x8058

Rgb10A2 

Original was GL_RGB10_A2 = 0x8059

Rgb10A2Ext 

Original was GL_RGB10_A2_EXT = 0x8059

Rgba12 

Original was GL_RGBA12 = 0x805A

Rgba12Ext 

Original was GL_RGBA12_EXT = 0x805A

Rgba16 

Original was GL_RGBA16 = 0x805B

Rgba16Ext 

Original was GL_RGBA16_EXT = 0x805B

TextureRedSize 

Original was GL_TEXTURE_RED_SIZE = 0x805C

TextureRedSizeExt 

Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C

TextureGreenSize 

Original was GL_TEXTURE_GREEN_SIZE = 0x805D

TextureGreenSizeExt 

Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D

TextureBlueSize 

Original was GL_TEXTURE_BLUE_SIZE = 0x805E

TextureBlueSizeExt 

Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E

TextureAlphaSize 

Original was GL_TEXTURE_ALPHA_SIZE = 0x805F

TextureAlphaSizeExt 

Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F

TextureLuminanceSize 

Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060

TextureLuminanceSizeExt 

Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060

TextureIntensitySize 

Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061

TextureIntensitySizeExt 

Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061

ReplaceExt 

Original was GL_REPLACE_EXT = 0x8062

ProxyTexture1D 

Original was GL_PROXY_TEXTURE_1D = 0x8063

ProxyTexture1DExt 

Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063

ProxyTexture2D 

Original was GL_PROXY_TEXTURE_2D = 0x8064

ProxyTexture2DExt 

Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064

TextureTooLargeExt 

Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065

TexturePriority 

Original was GL_TEXTURE_PRIORITY = 0x8066

TexturePriorityExt 

Original was GL_TEXTURE_PRIORITY_EXT = 0x8066

TextureResident 

Original was GL_TEXTURE_RESIDENT = 0x8067

TextureResidentExt 

Original was GL_TEXTURE_RESIDENT_EXT = 0x8067

Texture1DBindingExt 

Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068

TextureBinding1D 

Original was GL_TEXTURE_BINDING_1D = 0x8068

Texture2DBindingExt 

Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069

TextureBinding2D 

Original was GL_TEXTURE_BINDING_2D = 0x8069

Texture3DBindingExt 

Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A

Texture3DBindingOes 

Original was GL_TEXTURE_3D_BINDING_OES = 0x806A

TextureBinding3D 

Original was GL_TEXTURE_BINDING_3D = 0x806A

PackSkipImages 

Original was GL_PACK_SKIP_IMAGES = 0x806B

PackSkipImagesExt 

Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B

PackImageHeight 

Original was GL_PACK_IMAGE_HEIGHT = 0x806C

PackImageHeightExt 

Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C

UnpackSkipImages 

Original was GL_UNPACK_SKIP_IMAGES = 0x806D

UnpackSkipImagesExt 

Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D

UnpackImageHeight 

Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E

UnpackImageHeightExt 

Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E

Texture3D 

Original was GL_TEXTURE_3D = 0x806F

Texture3DExt 

Original was GL_TEXTURE_3D_EXT = 0x806F

Texture3DOes 

Original was GL_TEXTURE_3D_OES = 0x806F

ProxyTexture3D 

Original was GL_PROXY_TEXTURE_3D = 0x8070

ProxyTexture3DExt 

Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070

TextureDepth 

Original was GL_TEXTURE_DEPTH = 0x8071

TextureDepthExt 

Original was GL_TEXTURE_DEPTH_EXT = 0x8071

TextureWrapR 

Original was GL_TEXTURE_WRAP_R = 0x8072

TextureWrapRExt 

Original was GL_TEXTURE_WRAP_R_EXT = 0x8072

TextureWrapROes 

Original was GL_TEXTURE_WRAP_R_OES = 0x8072

Max3DTextureSize 

Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073

Max3DTextureSizeExt 

Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073

Max3DTextureSizeOes 

Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073

VertexArray 

Original was GL_VERTEX_ARRAY = 0x8074

VertexArrayExt 

Original was GL_VERTEX_ARRAY_EXT = 0x8074

NormalArray 

Original was GL_NORMAL_ARRAY = 0x8075

NormalArrayExt 

Original was GL_NORMAL_ARRAY_EXT = 0x8075

ColorArray 

Original was GL_COLOR_ARRAY = 0x8076

ColorArrayExt 

Original was GL_COLOR_ARRAY_EXT = 0x8076

IndexArray 

Original was GL_INDEX_ARRAY = 0x8077

IndexArrayExt 

Original was GL_INDEX_ARRAY_EXT = 0x8077

TextureCoordArray 

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

TextureCoordArrayExt 

Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078

EdgeFlagArray 

Original was GL_EDGE_FLAG_ARRAY = 0x8079

EdgeFlagArrayExt 

Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079

VertexArraySize 

Original was GL_VERTEX_ARRAY_SIZE = 0x807A

VertexArraySizeExt 

Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A

VertexArrayType 

Original was GL_VERTEX_ARRAY_TYPE = 0x807B

VertexArrayTypeExt 

Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B

VertexArrayStride 

Original was GL_VERTEX_ARRAY_STRIDE = 0x807C

VertexArrayStrideExt 

Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C

VertexArrayCountExt 

Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D

NormalArrayType 

Original was GL_NORMAL_ARRAY_TYPE = 0x807E

NormalArrayTypeExt 

Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E

NormalArrayStride 

Original was GL_NORMAL_ARRAY_STRIDE = 0x807F

NormalArrayStrideExt 

Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F

NormalArrayCountExt 

Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080

ColorArraySize 

Original was GL_COLOR_ARRAY_SIZE = 0x8081

ColorArraySizeExt 

Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081

ColorArrayType 

Original was GL_COLOR_ARRAY_TYPE = 0x8082

ColorArrayTypeExt 

Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082

ColorArrayStride 

Original was GL_COLOR_ARRAY_STRIDE = 0x8083

ColorArrayStrideExt 

Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083

ColorArrayCountExt 

Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084

IndexArrayType 

Original was GL_INDEX_ARRAY_TYPE = 0x8085

IndexArrayTypeExt 

Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085

IndexArrayStride 

Original was GL_INDEX_ARRAY_STRIDE = 0x8086

IndexArrayStrideExt 

Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086

IndexArrayCountExt 

Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087

TextureCoordArraySize 

Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088

TextureCoordArraySizeExt 

Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088

TextureCoordArrayType 

Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089

TextureCoordArrayTypeExt 

Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089

TextureCoordArrayStride 

Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A

TextureCoordArrayStrideExt 

Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A

TextureCoordArrayCountExt 

Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B

EdgeFlagArrayStride 

Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C

EdgeFlagArrayStrideExt 

Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C

EdgeFlagArrayCountExt 

Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D

VertexArrayPointer 

Original was GL_VERTEX_ARRAY_POINTER = 0x808E

VertexArrayPointerExt 

Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E

NormalArrayPointer 

Original was GL_NORMAL_ARRAY_POINTER = 0x808F

NormalArrayPointerExt 

Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F

ColorArrayPointer 

Original was GL_COLOR_ARRAY_POINTER = 0x8090

ColorArrayPointerExt 

Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090

IndexArrayPointer 

Original was GL_INDEX_ARRAY_POINTER = 0x8091

IndexArrayPointerExt 

Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091

TextureCoordArrayPointer 

Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092

TextureCoordArrayPointerExt 

Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092

EdgeFlagArrayPointer 

Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093

EdgeFlagArrayPointerExt 

Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093

InterlaceSgix 

Original was GL_INTERLACE_SGIX = 0x8094

DetailTexture2DSgis 

Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095

DetailTexture2DBindingSgis 

Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096

LinearDetailSgis 

Original was GL_LINEAR_DETAIL_SGIS = 0x8097

LinearDetailAlphaSgis 

Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098

LinearDetailColorSgis 

Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099

DetailTextureLevelSgis 

Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A

DetailTextureModeSgis 

Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B

DetailTextureFuncPointsSgis 

Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C

Multisample 

Original was GL_MULTISAMPLE = 0x809D

MultisampleArb 

Original was GL_MULTISAMPLE_ARB = 0x809D

MultisampleExt 

Original was GL_MULTISAMPLE_EXT = 0x809D

MultisampleSgis 

Original was GL_MULTISAMPLE_SGIS = 0x809D

SampleAlphaToCoverage 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToCoverageArb 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E

SampleAlphaToMaskExt 

Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E

SampleAlphaToMaskSgis 

Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E

SampleAlphaToOne 

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleAlphaToOneArb 

Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F

SampleAlphaToOneExt 

Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F

SampleAlphaToOneSgis 

Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F

SampleCoverage 

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleCoverageArb 

Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0

SampleMaskExt 

Original was GL_SAMPLE_MASK_EXT = 0x80A0

SampleMaskSgis 

Original was GL_SAMPLE_MASK_SGIS = 0x80A0

Gl1PassExt 

Original was GL_1PASS_EXT = 0x80A1

Gl1PassSgis 

Original was GL_1PASS_SGIS = 0x80A1

Gl2Pass0Ext 

Original was GL_2PASS_0_EXT = 0x80A2

Gl2Pass0Sgis 

Original was GL_2PASS_0_SGIS = 0x80A2

Gl2Pass1Ext 

Original was GL_2PASS_1_EXT = 0x80A3

Gl2Pass1Sgis 

Original was GL_2PASS_1_SGIS = 0x80A3

Gl4Pass0Ext 

Original was GL_4PASS_0_EXT = 0x80A4

Gl4Pass0Sgis 

Original was GL_4PASS_0_SGIS = 0x80A4

Gl4Pass1Ext 

Original was GL_4PASS_1_EXT = 0x80A5

Gl4Pass1Sgis 

Original was GL_4PASS_1_SGIS = 0x80A5

Gl4Pass2Ext 

Original was GL_4PASS_2_EXT = 0x80A6

Gl4Pass2Sgis 

Original was GL_4PASS_2_SGIS = 0x80A6

Gl4Pass3Ext 

Original was GL_4PASS_3_EXT = 0x80A7

Gl4Pass3Sgis 

Original was GL_4PASS_3_SGIS = 0x80A7

SampleBuffers 

Original was GL_SAMPLE_BUFFERS = 0x80A8

SampleBuffersArb 

Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8

SampleBuffersExt 

Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8

SampleBuffersSgis 

Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8

Samples 

Original was GL_SAMPLES = 0x80A9

SamplesArb 

Original was GL_SAMPLES_ARB = 0x80A9

SamplesExt 

Original was GL_SAMPLES_EXT = 0x80A9

SamplesSgis 

Original was GL_SAMPLES_SGIS = 0x80A9

SampleCoverageValue 

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

SampleCoverageValueArb 

Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA

SampleMaskValueExt 

Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA

SampleMaskValueSgis 

Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA

SampleCoverageInvert 

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

SampleCoverageInvertArb 

Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB

SampleMaskInvertExt 

Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB

SampleMaskInvertSgis 

Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB

SamplePatternExt 

Original was GL_SAMPLE_PATTERN_EXT = 0x80AC

SamplePatternSgis 

Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC

LinearSharpenSgis 

Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD

LinearSharpenAlphaSgis 

Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE

LinearSharpenColorSgis 

Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF

SharpenTextureFuncPointsSgis 

Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0

ColorMatrix 

Original was GL_COLOR_MATRIX = 0x80B1

ColorMatrixSgi 

Original was GL_COLOR_MATRIX_SGI = 0x80B1

ColorMatrixStackDepth 

Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2

ColorMatrixStackDepthSgi 

Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2

MaxColorMatrixStackDepth 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3

MaxColorMatrixStackDepthSgi 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3

PostColorMatrixRedScale 

Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4

PostColorMatrixRedScaleSgi 

Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4

PostColorMatrixGreenScale 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5

PostColorMatrixGreenScaleSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5

PostColorMatrixBlueScale 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6

PostColorMatrixBlueScaleSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6

PostColorMatrixAlphaScale 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7

PostColorMatrixAlphaScaleSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7

PostColorMatrixRedBias 

Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8

PostColorMatrixRedBiasSgi 

Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8

PostColorMatrixGreenBias 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9

PostColorMatrixGreenBiasSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9

PostColorMatrixBlueBias 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA

PostColorMatrixBlueBiasSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA

PostColorMatrixAlphaBias 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB

PostColorMatrixAlphaBiasSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB

TextureColorTableSgi 

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

ProxyTextureColorTableSgi 

Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD

TextureEnvBiasSgix 

Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE

ShadowAmbientSgix 

Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF

TextureCompareFailValue 

Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF

TextureCompareFailValueArb 

Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF

BlendDstRgb 

Original was GL_BLEND_DST_RGB = 0x80C8

BlendDstRgbExt 

Original was GL_BLEND_DST_RGB_EXT = 0x80C8

BlendDstRgbOes 

Original was GL_BLEND_DST_RGB_OES = 0x80C8

BlendSrcRgb 

Original was GL_BLEND_SRC_RGB = 0x80C9

BlendSrcRgbExt 

Original was GL_BLEND_SRC_RGB_EXT = 0x80C9

BlendSrcRgbOes 

Original was GL_BLEND_SRC_RGB_OES = 0x80C9

BlendDstAlpha 

Original was GL_BLEND_DST_ALPHA = 0x80CA

BlendDstAlphaExt 

Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA

BlendDstAlphaOes 

Original was GL_BLEND_DST_ALPHA_OES = 0x80CA

BlendSrcAlpha 

Original was GL_BLEND_SRC_ALPHA = 0x80CB

BlendSrcAlphaExt 

Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB

BlendSrcAlphaOes 

Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB

Gl422Ext 

Original was GL_422_EXT = 0x80CC

Gl422RevExt 

Original was GL_422_REV_EXT = 0x80CD

Gl422AverageExt 

Original was GL_422_AVERAGE_EXT = 0x80CE

Gl422RevAverageExt 

Original was GL_422_REV_AVERAGE_EXT = 0x80CF

ColorTable 

Original was GL_COLOR_TABLE = 0x80D0

ColorTableSgi 

Original was GL_COLOR_TABLE_SGI = 0x80D0

PostConvolutionColorTable 

Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1

PostConvolutionColorTableSgi 

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostColorMatrixColorTable 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2

PostColorMatrixColorTableSgi 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

ProxyColorTable 

Original was GL_PROXY_COLOR_TABLE = 0x80D3

ProxyColorTableSgi 

Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3

ProxyPostConvolutionColorTable 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4

ProxyPostConvolutionColorTableSgi 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4

ProxyPostColorMatrixColorTable 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5

ProxyPostColorMatrixColorTableSgi 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5

ColorTableScale 

Original was GL_COLOR_TABLE_SCALE = 0x80D6

ColorTableScaleSgi 

Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6

ColorTableBias 

Original was GL_COLOR_TABLE_BIAS = 0x80D7

ColorTableBiasSgi 

Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7

ColorTableFormat 

Original was GL_COLOR_TABLE_FORMAT = 0x80D8

ColorTableFormatSgi 

Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8

ColorTableWidth 

Original was GL_COLOR_TABLE_WIDTH = 0x80D9

ColorTableWidthSgi 

Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9

ColorTableRedSize 

Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA

ColorTableRedSizeSgi 

Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA

ColorTableGreenSize 

Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB

ColorTableGreenSizeSgi 

Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB

ColorTableBlueSize 

Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC

ColorTableBlueSizeSgi 

Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC

ColorTableAlphaSize 

Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD

ColorTableAlphaSizeSgi 

Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD

ColorTableLuminanceSize 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE

ColorTableLuminanceSizeSgi 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE

ColorTableIntensitySize 

Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF

ColorTableIntensitySizeSgi 

Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF

Bgr 

Original was GL_BGR = 0x80E0

BgrExt 

Original was GL_BGR_EXT = 0x80E0

Bgra 

Original was GL_BGRA = 0x80E1

BgraExt 

Original was GL_BGRA_EXT = 0x80E1

ColorIndex1Ext 

Original was GL_COLOR_INDEX1_EXT = 0x80E2

ColorIndex2Ext 

Original was GL_COLOR_INDEX2_EXT = 0x80E3

ColorIndex4Ext 

Original was GL_COLOR_INDEX4_EXT = 0x80E4

ColorIndex8Ext 

Original was GL_COLOR_INDEX8_EXT = 0x80E5

ColorIndex12Ext 

Original was GL_COLOR_INDEX12_EXT = 0x80E6

ColorIndex16Ext 

Original was GL_COLOR_INDEX16_EXT = 0x80E7

MaxElementsVertices 

Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8

MaxElementsVerticesExt 

Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8

MaxElementsIndices 

Original was GL_MAX_ELEMENTS_INDICES = 0x80E9

MaxElementsIndicesExt 

Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9

PhongWin 

Original was GL_PHONG_WIN = 0x80EA

PhongHintWin 

Original was GL_PHONG_HINT_WIN = 0x80EB

FogSpecularTextureWin 

Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC

TextureIndexSizeExt 

Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED

ClipVolumeClippingHintExt 

Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0

DualAlpha4Sgis 

Original was GL_DUAL_ALPHA4_SGIS = 0x8110

DualAlpha8Sgis 

Original was GL_DUAL_ALPHA8_SGIS = 0x8111

DualAlpha12Sgis 

Original was GL_DUAL_ALPHA12_SGIS = 0x8112

DualAlpha16Sgis 

Original was GL_DUAL_ALPHA16_SGIS = 0x8113

DualLuminance4Sgis 

Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114

DualLuminance8Sgis 

Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115

DualLuminance12Sgis 

Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116

DualLuminance16Sgis 

Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117

DualIntensity4Sgis 

Original was GL_DUAL_INTENSITY4_SGIS = 0x8118

DualIntensity8Sgis 

Original was GL_DUAL_INTENSITY8_SGIS = 0x8119

DualIntensity12Sgis 

Original was GL_DUAL_INTENSITY12_SGIS = 0x811A

DualIntensity16Sgis 

Original was GL_DUAL_INTENSITY16_SGIS = 0x811B

DualLuminanceAlpha4Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C

DualLuminanceAlpha8Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D

QuadAlpha4Sgis 

Original was GL_QUAD_ALPHA4_SGIS = 0x811E

QuadAlpha8Sgis 

Original was GL_QUAD_ALPHA8_SGIS = 0x811F

QuadLuminance4Sgis 

Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120

QuadLuminance8Sgis 

Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121

QuadIntensity4Sgis 

Original was GL_QUAD_INTENSITY4_SGIS = 0x8122

QuadIntensity8Sgis 

Original was GL_QUAD_INTENSITY8_SGIS = 0x8123

DualTextureSelectSgis 

Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124

QuadTextureSelectSgis 

Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125

PointSizeMin 

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMinArb 

Original was GL_POINT_SIZE_MIN_ARB = 0x8126

PointSizeMinExt 

Original was GL_POINT_SIZE_MIN_EXT = 0x8126

PointSizeMinSgis 

Original was GL_POINT_SIZE_MIN_SGIS = 0x8126

PointSizeMax 

Original was GL_POINT_SIZE_MAX = 0x8127

PointSizeMaxArb 

Original was GL_POINT_SIZE_MAX_ARB = 0x8127

PointSizeMaxExt 

Original was GL_POINT_SIZE_MAX_EXT = 0x8127

PointSizeMaxSgis 

Original was GL_POINT_SIZE_MAX_SGIS = 0x8127

PointFadeThresholdSize 

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

PointFadeThresholdSizeArb 

Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128

PointFadeThresholdSizeExt 

Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128

PointFadeThresholdSizeSgis 

Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128

DistanceAttenuationExt 

Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129

DistanceAttenuationSgis 

Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129

PointDistanceAttenuation 

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

PointDistanceAttenuationArb 

Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129

FogFuncSgis 

Original was GL_FOG_FUNC_SGIS = 0x812A

FogFuncPointsSgis 

Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B

MaxFogFuncPointsSgis 

Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C

ClampToBorder 

Original was GL_CLAMP_TO_BORDER = 0x812D

ClampToBorderArb 

Original was GL_CLAMP_TO_BORDER_ARB = 0x812D

ClampToBorderSgis 

Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D

TextureMultiBufferHintSgix 

Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E

ClampToEdge 

Original was GL_CLAMP_TO_EDGE = 0x812F

ClampToEdgeSgis 

Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F

PackSkipVolumesSgis 

Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130

PackImageDepthSgis 

Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131

UnpackSkipVolumesSgis 

Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132

UnpackImageDepthSgis 

Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133

Texture4DSgis 

Original was GL_TEXTURE_4D_SGIS = 0x8134

ProxyTexture4DSgis 

Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135

Texture4DsizeSgis 

Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136

TextureWrapQSgis 

Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137

Max4DTextureSizeSgis 

Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138

PixelTexGenSgix 

Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139

TextureMinLod 

Original was GL_TEXTURE_MIN_LOD = 0x813A

TextureMinLodSgis 

Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A

TextureMaxLod 

Original was GL_TEXTURE_MAX_LOD = 0x813B

TextureMaxLodSgis 

Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B

TextureBaseLevel 

Original was GL_TEXTURE_BASE_LEVEL = 0x813C

TextureBaseLevelSgis 

Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C

TextureMaxLevel 

Original was GL_TEXTURE_MAX_LEVEL = 0x813D

TextureMaxLevelSgis 

Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D

PixelTileBestAlignmentSgix 

Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E

PixelTileCacheIncrementSgix 

Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F

PixelTileWidthSgix 

Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140

PixelTileHeightSgix 

Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141

PixelTileGridWidthSgix 

Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142

PixelTileGridHeightSgix 

Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143

PixelTileGridDepthSgix 

Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144

PixelTileCacheSizeSgix 

Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145

Filter4Sgis 

Original was GL_FILTER4_SGIS = 0x8146

TextureFilter4SizeSgis 

Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147

SpriteSgix 

Original was GL_SPRITE_SGIX = 0x8148

SpriteModeSgix 

Original was GL_SPRITE_MODE_SGIX = 0x8149

SpriteAxisSgix 

Original was GL_SPRITE_AXIS_SGIX = 0x814A

SpriteTranslationSgix 

Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B

SpriteAxialSgix 

Original was GL_SPRITE_AXIAL_SGIX = 0x814C

SpriteObjectAlignedSgix 

Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D

SpriteEyeAlignedSgix 

Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E

Texture4DBindingSgis 

Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F

IgnoreBorderHp 

Original was GL_IGNORE_BORDER_HP = 0x8150

ConstantBorder 

Original was GL_CONSTANT_BORDER = 0x8151

ConstantBorderHp 

Original was GL_CONSTANT_BORDER_HP = 0x8151

ReplicateBorder 

Original was GL_REPLICATE_BORDER = 0x8153

ReplicateBorderHp 

Original was GL_REPLICATE_BORDER_HP = 0x8153

ConvolutionBorderColor 

Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154

ConvolutionBorderColorHp 

Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154

ImageScaleXHp 

Original was GL_IMAGE_SCALE_X_HP = 0x8155

ImageScaleYHp 

Original was GL_IMAGE_SCALE_Y_HP = 0x8156

ImageTranslateXHp 

Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157

ImageTranslateYHp 

Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158

ImageRotateAngleHp 

Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159

ImageRotateOriginXHp 

Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A

ImageRotateOriginYHp 

Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B

ImageMagFilterHp 

Original was GL_IMAGE_MAG_FILTER_HP = 0x815C

ImageMinFilterHp 

Original was GL_IMAGE_MIN_FILTER_HP = 0x815D

ImageCubicWeightHp 

Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E

CubicHp 

Original was GL_CUBIC_HP = 0x815F

AverageHp 

Original was GL_AVERAGE_HP = 0x8160

ImageTransform2DHp 

Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161

PostImageTransformColorTableHp 

Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162

ProxyPostImageTransformColorTableHp 

Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163

OcclusionTestHp 

Original was GL_OCCLUSION_TEST_HP = 0x8165

OcclusionTestResultHp 

Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166

TextureLightingModeHp 

Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167

TexturePostSpecularHp 

Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168

TexturePreSpecularHp 

Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169

LinearClipmapLinearSgix 

Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170

TextureClipmapCenterSgix 

Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171

TextureClipmapFrameSgix 

Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172

TextureClipmapOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173

TextureClipmapVirtualDepthSgix 

Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174

TextureClipmapLodOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175

TextureClipmapDepthSgix 

Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176

MaxClipmapDepthSgix 

Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177

MaxClipmapVirtualDepthSgix 

Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178

PostTextureFilterBiasSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179

PostTextureFilterScaleSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A

PostTextureFilterBiasRangeSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B

PostTextureFilterScaleRangeSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C

ReferencePlaneSgix 

Original was GL_REFERENCE_PLANE_SGIX = 0x817D

ReferencePlaneEquationSgix 

Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E

IrInstrument1Sgix 

Original was GL_IR_INSTRUMENT1_SGIX = 0x817F

InstrumentBufferPointerSgix 

Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180

InstrumentMeasurementsSgix 

Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181

ListPrioritySgix 

Original was GL_LIST_PRIORITY_SGIX = 0x8182

CalligraphicFragmentSgix 

Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183

PixelTexGenQCeilingSgix 

Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184

PixelTexGenQRoundSgix 

Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185

PixelTexGenQFloorSgix 

Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186

PixelTexGenAlphaReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187

PixelTexGenAlphaNoReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188

PixelTexGenAlphaLsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189

PixelTexGenAlphaMsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A

FramezoomSgix 

Original was GL_FRAMEZOOM_SGIX = 0x818B

FramezoomFactorSgix 

Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C

MaxFramezoomFactorSgix 

Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D

TextureLodBiasSSgix 

Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E

TextureLodBiasTSgix 

Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F

TextureLodBiasRSgix 

Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190

GenerateMipmap 

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapSgis 

Original was GL_GENERATE_MIPMAP_SGIS = 0x8191

GenerateMipmapHint 

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

GenerateMipmapHintSgis 

Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192

GeometryDeformationSgix 

Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194

TextureDeformationSgix 

Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195

DeformationsMaskSgix 

Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196

MaxDeformationOrderSgix 

Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197

FogOffsetSgix 

Original was GL_FOG_OFFSET_SGIX = 0x8198

FogOffsetValueSgix 

Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199

TextureCompareSgix 

Original was GL_TEXTURE_COMPARE_SGIX = 0x819A

TextureCompareOperatorSgix 

Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B

TextureLequalRSgix 

Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C

TextureGequalRSgix 

Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D

DepthComponent16 

Original was GL_DEPTH_COMPONENT16 = 0x81A5

DepthComponent16Arb 

Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5

DepthComponent16Oes 

Original was GL_DEPTH_COMPONENT16_OES = 0x81A5

DepthComponent16Sgix 

Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5

DepthComponent24 

Original was GL_DEPTH_COMPONENT24 = 0x81A6

DepthComponent24Arb 

Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6

DepthComponent24Oes 

Original was GL_DEPTH_COMPONENT24_OES = 0x81A6

DepthComponent24Sgix 

Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6

DepthComponent32 

Original was GL_DEPTH_COMPONENT32 = 0x81A7

DepthComponent32Arb 

Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7

DepthComponent32Oes 

Original was GL_DEPTH_COMPONENT32_OES = 0x81A7

DepthComponent32Sgix 

Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7

ArrayElementLockFirstExt 

Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8

ArrayElementLockCountExt 

Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9

CullVertexExt 

Original was GL_CULL_VERTEX_EXT = 0x81AA

CullVertexEyePositionExt 

Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB

CullVertexObjectPositionExt 

Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC

IuiV2fExt 

Original was GL_IUI_V2F_EXT = 0x81AD

IuiV3fExt 

Original was GL_IUI_V3F_EXT = 0x81AE

IuiN3fV2fExt 

Original was GL_IUI_N3F_V2F_EXT = 0x81AF

IuiN3fV3fExt 

Original was GL_IUI_N3F_V3F_EXT = 0x81B0

T2fIuiV2fExt 

Original was GL_T2F_IUI_V2F_EXT = 0x81B1

T2fIuiV3fExt 

Original was GL_T2F_IUI_V3F_EXT = 0x81B2

T2fIuiN3fV2fExt 

Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3

T2fIuiN3fV3fExt 

Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4

IndexTestExt 

Original was GL_INDEX_TEST_EXT = 0x81B5

IndexTestFuncExt 

Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6

IndexTestRefExt 

Original was GL_INDEX_TEST_REF_EXT = 0x81B7

IndexMaterialExt 

Original was GL_INDEX_MATERIAL_EXT = 0x81B8

IndexMaterialParameterExt 

Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9

IndexMaterialFaceExt 

Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA

Ycrcb422Sgix 

Original was GL_YCRCB_422_SGIX = 0x81BB

Ycrcb444Sgix 

Original was GL_YCRCB_444_SGIX = 0x81BC

WrapBorderSun 

Original was GL_WRAP_BORDER_SUN = 0x81D4

UnpackConstantDataSunx 

Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5

TextureConstantDataSunx 

Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6

TriangleListSun 

Original was GL_TRIANGLE_LIST_SUN = 0x81D7

ReplacementCodeSun 

Original was GL_REPLACEMENT_CODE_SUN = 0x81D8

GlobalAlphaSun 

Original was GL_GLOBAL_ALPHA_SUN = 0x81D9

GlobalAlphaFactorSun 

Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA

TextureColorWritemaskSgis 

Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF

EyeDistanceToPointSgis 

Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0

ObjectDistanceToPointSgis 

Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1

EyeDistanceToLineSgis 

Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2

ObjectDistanceToLineSgis 

Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3

EyePointSgis 

Original was GL_EYE_POINT_SGIS = 0x81F4

ObjectPointSgis 

Original was GL_OBJECT_POINT_SGIS = 0x81F5

EyeLineSgis 

Original was GL_EYE_LINE_SGIS = 0x81F6

ObjectLineSgis 

Original was GL_OBJECT_LINE_SGIS = 0x81F7

LightModelColorControl 

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

LightModelColorControlExt 

Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8

SingleColor 

Original was GL_SINGLE_COLOR = 0x81F9

SingleColorExt 

Original was GL_SINGLE_COLOR_EXT = 0x81F9

SeparateSpecularColor 

Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA

SeparateSpecularColorExt 

Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA

SharedTexturePaletteExt 

Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB

FogScaleSgix 

Original was GL_FOG_SCALE_SGIX = 0x81FC

FogScaleValueSgix 

Original was GL_FOG_SCALE_VALUE_SGIX = 0x81FD

TextFragmentShaderAti 

Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200

FramebufferAttachmentColorEncoding 

Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210

FramebufferAttachmentComponentType 

Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211

FramebufferAttachmentRedSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212

FramebufferAttachmentGreenSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213

FramebufferAttachmentBlueSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214

FramebufferAttachmentAlphaSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215

FramebufferAttachmentDepthSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216

FramebufferAttachmentStencilSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217

FramebufferDefault 

Original was GL_FRAMEBUFFER_DEFAULT = 0x8218

FramebufferUndefined 

Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219

DepthStencilAttachment 

Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A

MajorVersion 

Original was GL_MAJOR_VERSION = 0x821B

MinorVersion 

Original was GL_MINOR_VERSION = 0x821C

NumExtensions 

Original was GL_NUM_EXTENSIONS = 0x821D

ContextFlags 

Original was GL_CONTEXT_FLAGS = 0x821E

Index 

Original was GL_INDEX = 0x8222

DepthBuffer 

Original was GL_DEPTH_BUFFER = 0x8223

StencilBuffer 

Original was GL_STENCIL_BUFFER = 0x8224

CompressedRed 

Original was GL_COMPRESSED_RED = 0x8225

CompressedRg 

Original was GL_COMPRESSED_RG = 0x8226

Rg 

Original was GL_RG = 0x8227

RgInteger 

Original was GL_RG_INTEGER = 0x8228

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

SyncClEventArb 

Original was GL_SYNC_CL_EVENT_ARB = 0x8240

SyncClEventCompleteArb 

Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241

DebugOutputSynchronousArb 

Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242

DebugNextLoggedMessageLengthArb 

Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243

DebugCallbackFunctionArb 

Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244

DebugCallbackUserParamArb 

Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245

DebugSourceApiArb 

Original was GL_DEBUG_SOURCE_API_ARB = 0x8246

DebugSourceWindowSystemArb 

Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247

DebugSourceShaderCompilerArb 

Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248

DebugSourceThirdPartyArb 

Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249

DebugSourceApplicationArb 

Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A

DebugSourceOtherArb 

Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B

DebugTypeErrorArb 

Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C

DebugTypeDeprecatedBehaviorArb 

Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D

DebugTypeUndefinedBehaviorArb 

Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E

DebugTypePortabilityArb 

Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F

DebugTypePerformanceArb 

Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250

DebugTypeOtherArb 

Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251

LoseContextOnResetArb 

Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252

GuiltyContextResetArb 

Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253

InnocentContextResetArb 

Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254

UnknownContextResetArb 

Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255

ResetNotificationStrategyArb 

Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256

ProgramBinaryRetrievableHint 

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

ProgramSeparable 

Original was GL_PROGRAM_SEPARABLE = 0x8258

ActiveProgram 

Original was GL_ACTIVE_PROGRAM = 0x8259

ProgramPipelineBinding 

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

MaxViewports 

Original was GL_MAX_VIEWPORTS = 0x825B

ViewportSubpixelBits 

Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C

ViewportBoundsRange 

Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D

LayerProvokingVertex 

Original was GL_LAYER_PROVOKING_VERTEX = 0x825E

ViewportIndexProvokingVertex 

Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F

UndefinedVertex 

Original was GL_UNDEFINED_VERTEX = 0x8260

NoResetNotificationArb 

Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261

DepthPassInstrumentSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310

DepthPassInstrumentCountersSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311

DepthPassInstrumentMaxSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312

FragmentsInstrumentSgix 

Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313

FragmentsInstrumentCountersSgix 

Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314

FragmentsInstrumentMaxSgix 

Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315

ConvolutionHintSgix 

Original was GL_CONVOLUTION_HINT_SGIX = 0x8316

YcrcbSgix 

Original was GL_YCRCB_SGIX = 0x8318

YcrcbaSgix 

Original was GL_YCRCBA_SGIX = 0x8319

UnpackCompressedSizeSgix 

Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A

PackMaxCompressedSizeSgix 

Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B

PackCompressedSizeSgix 

Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C

Slim8uSgix 

Original was GL_SLIM8U_SGIX = 0x831D

Slim10uSgix 

Original was GL_SLIM10U_SGIX = 0x831E

Slim12sSgix 

Original was GL_SLIM12S_SGIX = 0x831F

AlphaMinSgix 

Original was GL_ALPHA_MIN_SGIX = 0x8320

AlphaMaxSgix 

Original was GL_ALPHA_MAX_SGIX = 0x8321

ScalebiasHintSgix 

Original was GL_SCALEBIAS_HINT_SGIX = 0x8322

AsyncMarkerSgix 

Original was GL_ASYNC_MARKER_SGIX = 0x8329

PixelTexGenModeSgix 

Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B

AsyncHistogramSgix 

Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C

MaxAsyncHistogramSgix 

Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D

PixelTransform2DExt 

Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330

PixelMagFilterExt 

Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331

PixelMinFilterExt 

Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332

PixelCubicWeightExt 

Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333

CubicExt 

Original was GL_CUBIC_EXT = 0x8334

AverageExt 

Original was GL_AVERAGE_EXT = 0x8335

PixelTransform2DStackDepthExt 

Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336

MaxPixelTransform2DStackDepthExt 

Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337

PixelTransform2DMatrixExt 

Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338

FragmentMaterialExt 

Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349

FragmentNormalExt 

Original was GL_FRAGMENT_NORMAL_EXT = 0x834A

FragmentColorExt 

Original was GL_FRAGMENT_COLOR_EXT = 0x834C

AttenuationExt 

Original was GL_ATTENUATION_EXT = 0x834D

ShadowAttenuationExt 

Original was GL_SHADOW_ATTENUATION_EXT = 0x834E

TextureApplicationModeExt 

Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F

TextureLightExt 

Original was GL_TEXTURE_LIGHT_EXT = 0x8350

TextureMaterialFaceExt 

Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351

TextureMaterialParameterExt 

Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352

PixelTextureSgis 

Original was GL_PIXEL_TEXTURE_SGIS = 0x8353

PixelFragmentRgbSourceSgis 

Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354

PixelFragmentAlphaSourceSgis 

Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355

PixelGroupColorSgis 

Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356

LineQualityHintSgix 

Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B

AsyncTexImageSgix 

Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C

AsyncDrawPixelsSgix 

Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D

AsyncReadPixelsSgix 

Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E

MaxAsyncTexImageSgix 

Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F

MaxAsyncDrawPixelsSgix 

Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360

MaxAsyncReadPixelsSgix 

Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361

UnsignedByte233Rev 

Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362

UnsignedByte233Reversed 

Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362

UnsignedByte233RevExt 

Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362

UnsignedShort565 

Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363

UnsignedShort565Ext 

Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363

UnsignedShort565Rev 

Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364

UnsignedShort565Reversed 

Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364

UnsignedShort565RevExt 

Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364

UnsignedShort4444Rev 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365

UnsignedShort4444Reversed 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365

UnsignedShort4444RevExt 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365

UnsignedShort1555Rev 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366

UnsignedShort1555Reversed 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366

UnsignedShort1555RevExt 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366

UnsignedInt8888Rev 

Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367

UnsignedInt8888Reversed 

Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367

UnsignedInt8888RevExt 

Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

UnsignedInt2101010Reversed 

Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368

UnsignedInt2101010RevExt 

Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368

TextureMaxClampSSgix 

Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369

TextureMaxClampTSgix 

Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A

TextureMaxClampRSgix 

Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B

FogFactorToAlphaSgix 

Original was GL_FOG_FACTOR_TO_ALPHA_SGIX = 0x836F

MirroredRepeat 

Original was GL_MIRRORED_REPEAT = 0x8370

MirroredRepeatArb 

Original was GL_MIRRORED_REPEAT_ARB = 0x8370

MirroredRepeatIbm 

Original was GL_MIRRORED_REPEAT_IBM = 0x8370

MirroredRepeatOes 

Original was GL_MIRRORED_REPEAT_OES = 0x8370

RgbS3tc 

Original was GL_RGB_S3TC = 0x83A0

Rgb4S3tc 

Original was GL_RGB4_S3TC = 0x83A1

RgbaS3tc 

Original was GL_RGBA_S3TC = 0x83A2

Rgba4S3tc 

Original was GL_RGBA4_S3TC = 0x83A3

VertexPreclipSgix 

Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE

VertexPreclipHintSgix 

Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF

CompressedRgbS3tcDxt1Ext 

Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0

CompressedRgbaS3tcDxt1Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1

CompressedRgbaS3tcDxt3Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2

CompressedRgbaS3tcDxt5Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3

ParallelArraysIntel 

Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4

VertexArrayParallelPointersIntel 

Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5

NormalArrayParallelPointersIntel 

Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6

ColorArrayParallelPointersIntel 

Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7

TextureCoordArrayParallelPointersIntel 

Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8

FragmentLightingSgix 

Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400

FragmentColorMaterialSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401

FragmentColorMaterialFaceSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402

FragmentColorMaterialParameterSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403

MaxFragmentLightsSgix 

Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404

MaxActiveLightsSgix 

Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405

CurrentRasterNormalSgix 

Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406

LightEnvModeSgix 

Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407

FragmentLightModelLocalViewerSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408

FragmentLightModelTwoSideSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409

FragmentLightModelAmbientSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A

FragmentLightModelNormalInterpolationSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B

FragmentLight0Sgix 

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

FragmentLight1Sgix 

Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D

FragmentLight2Sgix 

Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E

FragmentLight3Sgix 

Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F

FragmentLight4Sgix 

Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410

FragmentLight5Sgix 

Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411

FragmentLight6Sgix 

Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412

FragmentLight7Sgix 

Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413

PackResampleSgix 

Original was GL_PACK_RESAMPLE_SGIX = 0x842C

UnpackResampleSgix 

Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D

ResampleReplicateSgix 

Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E

ResampleZeroFillSgix 

Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F

ResampleDecimateSgix 

Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430

TangentArrayExt 

Original was GL_TANGENT_ARRAY_EXT = 0x8439

BinormalArrayExt 

Original was GL_BINORMAL_ARRAY_EXT = 0x843A

CurrentTangentExt 

Original was GL_CURRENT_TANGENT_EXT = 0x843B

CurrentBinormalExt 

Original was GL_CURRENT_BINORMAL_EXT = 0x843C

TangentArrayTypeExt 

Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E

TangentArrayStrideExt 

Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F

BinormalArrayTypeExt 

Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440

BinormalArrayStrideExt 

Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441

TangentArrayPointerExt 

Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442

BinormalArrayPointerExt 

Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443

Map1TangentExt 

Original was GL_MAP1_TANGENT_EXT = 0x8444

Map2TangentExt 

Original was GL_MAP2_TANGENT_EXT = 0x8445

Map1BinormalExt 

Original was GL_MAP1_BINORMAL_EXT = 0x8446

Map2BinormalExt 

Original was GL_MAP2_BINORMAL_EXT = 0x8447

NearestClipmapNearestSgix 

Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D

NearestClipmapLinearSgix 

Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E

LinearClipmapNearestSgix 

Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F

FogCoordinateSource 

Original was GL_FOG_COORDINATE_SOURCE = 0x8450

FogCoordinateSourceExt 

Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450

FogCoordSrc 

Original was GL_FOG_COORD_SRC = 0x8450

FogCoord 

Original was GL_FOG_COORD = 0x8451

FogCoordinate 

Original was GL_FOG_COORDINATE = 0x8451

FogCoordinateExt 

Original was GL_FOG_COORDINATE_EXT = 0x8451

FragmentDepth 

Original was GL_FRAGMENT_DEPTH = 0x8452

FragmentDepthExt 

Original was GL_FRAGMENT_DEPTH_EXT = 0x8452

CurrentFogCoord 

Original was GL_CURRENT_FOG_COORD = 0x8453

CurrentFogCoordinate 

Original was GL_CURRENT_FOG_COORDINATE = 0x8453

CurrentFogCoordinateExt 

Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453

FogCoordArrayType 

Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454

FogCoordinateArrayType 

Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454

FogCoordinateArrayTypeExt 

Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454

FogCoordArrayStride 

Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455

FogCoordinateArrayStride 

Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455

FogCoordinateArrayStrideExt 

Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455

FogCoordArrayPointer 

Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456

FogCoordinateArrayPointer 

Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456

FogCoordinateArrayPointerExt 

Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456

FogCoordArray 

Original was GL_FOG_COORD_ARRAY = 0x8457

FogCoordinateArray 

Original was GL_FOG_COORDINATE_ARRAY = 0x8457

FogCoordinateArrayExt 

Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457

ColorSum 

Original was GL_COLOR_SUM = 0x8458

ColorSumArb 

Original was GL_COLOR_SUM_ARB = 0x8458

ColorSumExt 

Original was GL_COLOR_SUM_EXT = 0x8458

CurrentSecondaryColor 

Original was GL_CURRENT_SECONDARY_COLOR = 0x8459

CurrentSecondaryColorExt 

Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459

SecondaryColorArraySize 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A

SecondaryColorArraySizeExt 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A

SecondaryColorArrayType 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B

SecondaryColorArrayTypeExt 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B

SecondaryColorArrayStride 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C

SecondaryColorArrayStrideExt 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C

SecondaryColorArrayPointer 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D

SecondaryColorArrayPointerExt 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D

SecondaryColorArray 

Original was GL_SECONDARY_COLOR_ARRAY = 0x845E

SecondaryColorArrayExt 

Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E

CurrentRasterSecondaryColor 

Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F

AliasedPointSizeRange 

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

AliasedLineWidthRange 

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

ScreenCoordinatesRend 

Original was GL_SCREEN_COORDINATES_REND = 0x8490

InvertedScreenWRend 

Original was GL_INVERTED_SCREEN_W_REND = 0x8491

Texture0 

Original was GL_TEXTURE0 = 0x84C0

Texture0Arb 

Original was GL_TEXTURE0_ARB = 0x84C0

Texture1 

Original was GL_TEXTURE1 = 0x84C1

Texture1Arb 

Original was GL_TEXTURE1_ARB = 0x84C1

Texture2 

Original was GL_TEXTURE2 = 0x84C2

Texture2Arb 

Original was GL_TEXTURE2_ARB = 0x84C2

Texture3 

Original was GL_TEXTURE3 = 0x84C3

Texture3Arb 

Original was GL_TEXTURE3_ARB = 0x84C3

Texture4 

Original was GL_TEXTURE4 = 0x84C4

Texture4Arb 

Original was GL_TEXTURE4_ARB = 0x84C4

Texture5 

Original was GL_TEXTURE5 = 0x84C5

Texture5Arb 

Original was GL_TEXTURE5_ARB = 0x84C5

Texture6 

Original was GL_TEXTURE6 = 0x84C6

Texture6Arb 

Original was GL_TEXTURE6_ARB = 0x84C6

Texture7 

Original was GL_TEXTURE7 = 0x84C7

Texture7Arb 

Original was GL_TEXTURE7_ARB = 0x84C7

Texture8 

Original was GL_TEXTURE8 = 0x84C8

Texture8Arb 

Original was GL_TEXTURE8_ARB = 0x84C8

Texture9 

Original was GL_TEXTURE9 = 0x84C9

Texture9Arb 

Original was GL_TEXTURE9_ARB = 0x84C9

Texture10 

Original was GL_TEXTURE10 = 0x84CA

Texture10Arb 

Original was GL_TEXTURE10_ARB = 0x84CA

Texture11 

Original was GL_TEXTURE11 = 0x84CB

Texture11Arb 

Original was GL_TEXTURE11_ARB = 0x84CB

Texture12 

Original was GL_TEXTURE12 = 0x84CC

Texture12Arb 

Original was GL_TEXTURE12_ARB = 0x84CC

Texture13 

Original was GL_TEXTURE13 = 0x84CD

Texture13Arb 

Original was GL_TEXTURE13_ARB = 0x84CD

Texture14 

Original was GL_TEXTURE14 = 0x84CE

Texture14Arb 

Original was GL_TEXTURE14_ARB = 0x84CE

Texture15 

Original was GL_TEXTURE15 = 0x84CF

Texture15Arb 

Original was GL_TEXTURE15_ARB = 0x84CF

Texture16 

Original was GL_TEXTURE16 = 0x84D0

Texture16Arb 

Original was GL_TEXTURE16_ARB = 0x84D0

Texture17 

Original was GL_TEXTURE17 = 0x84D1

Texture17Arb 

Original was GL_TEXTURE17_ARB = 0x84D1

Texture18 

Original was GL_TEXTURE18 = 0x84D2

Texture18Arb 

Original was GL_TEXTURE18_ARB = 0x84D2

Texture19 

Original was GL_TEXTURE19 = 0x84D3

Texture19Arb 

Original was GL_TEXTURE19_ARB = 0x84D3

Texture20 

Original was GL_TEXTURE20 = 0x84D4

Texture20Arb 

Original was GL_TEXTURE20_ARB = 0x84D4

Texture21 

Original was GL_TEXTURE21 = 0x84D5

Texture21Arb 

Original was GL_TEXTURE21_ARB = 0x84D5

Texture22 

Original was GL_TEXTURE22 = 0x84D6

Texture22Arb 

Original was GL_TEXTURE22_ARB = 0x84D6

Texture23 

Original was GL_TEXTURE23 = 0x84D7

Texture23Arb 

Original was GL_TEXTURE23_ARB = 0x84D7

Texture24 

Original was GL_TEXTURE24 = 0x84D8

Texture24Arb 

Original was GL_TEXTURE24_ARB = 0x84D8

Texture25 

Original was GL_TEXTURE25 = 0x84D9

Texture25Arb 

Original was GL_TEXTURE25_ARB = 0x84D9

Texture26 

Original was GL_TEXTURE26 = 0x84DA

Texture26Arb 

Original was GL_TEXTURE26_ARB = 0x84DA

Texture27 

Original was GL_TEXTURE27 = 0x84DB

Texture27Arb 

Original was GL_TEXTURE27_ARB = 0x84DB

Texture28 

Original was GL_TEXTURE28 = 0x84DC

Texture28Arb 

Original was GL_TEXTURE28_ARB = 0x84DC

Texture29 

Original was GL_TEXTURE29 = 0x84DD

Texture29Arb 

Original was GL_TEXTURE29_ARB = 0x84DD

Texture30 

Original was GL_TEXTURE30 = 0x84DE

Texture30Arb 

Original was GL_TEXTURE30_ARB = 0x84DE

Texture31 

Original was GL_TEXTURE31 = 0x84DF

Texture31Arb 

Original was GL_TEXTURE31_ARB = 0x84DF

ActiveTexture 

Original was GL_ACTIVE_TEXTURE = 0x84E0

ActiveTextureArb 

Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0

ClientActiveTexture 

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

ClientActiveTextureArb 

Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1

MaxTextureUnits 

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

MaxTextureUnitsArb 

Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2

TransposeModelviewMatrix 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3

TransposeModelviewMatrixArb 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3

TransposeProjectionMatrix 

Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4

TransposeProjectionMatrixArb 

Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4

TransposeTextureMatrix 

Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5

TransposeTextureMatrixArb 

Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5

TransposeColorMatrix 

Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6

TransposeColorMatrixArb 

Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6

Subtract 

Original was GL_SUBTRACT = 0x84E7

SubtractArb 

Original was GL_SUBTRACT_ARB = 0x84E7

MaxRenderbufferSize 

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

MaxRenderbufferSizeExt 

Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8

MaxRenderbufferSizeOes 

Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8

CompressedAlpha 

Original was GL_COMPRESSED_ALPHA = 0x84E9

CompressedAlphaArb 

Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9

CompressedLuminance 

Original was GL_COMPRESSED_LUMINANCE = 0x84EA

CompressedLuminanceArb 

Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA

CompressedLuminanceAlpha 

Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB

CompressedLuminanceAlphaArb 

Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB

CompressedIntensity 

Original was GL_COMPRESSED_INTENSITY = 0x84EC

CompressedIntensityArb 

Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC

CompressedRgb 

Original was GL_COMPRESSED_RGB = 0x84ED

CompressedRgbArb 

Original was GL_COMPRESSED_RGB_ARB = 0x84ED

CompressedRgba 

Original was GL_COMPRESSED_RGBA = 0x84EE

CompressedRgbaArb 

Original was GL_COMPRESSED_RGBA_ARB = 0x84EE

TextureCompressionHint 

Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF

TextureCompressionHintArb 

Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF

UniformBlockReferencedByTessControlShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0

UniformBlockReferencedByTessEvaluationShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1

AllCompletedNv 

Original was GL_ALL_COMPLETED_NV = 0x84F2

FenceStatusNv 

Original was GL_FENCE_STATUS_NV = 0x84F3

FenceConditionNv 

Original was GL_FENCE_CONDITION_NV = 0x84F4

TextureRectangle 

Original was GL_TEXTURE_RECTANGLE = 0x84F5

TextureRectangleArb 

Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5

TextureRectangleNv 

Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5

TextureBindingRectangle 

Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6

TextureBindingRectangleArb 

Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6

TextureBindingRectangleNv 

Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6

ProxyTextureRectangle 

Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7

ProxyTextureRectangleArb 

Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7

ProxyTextureRectangleNv 

Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7

MaxRectangleTextureSize 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8

MaxRectangleTextureSizeArb 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8

MaxRectangleTextureSizeNv 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

DepthStencilExt 

Original was GL_DEPTH_STENCIL_EXT = 0x84F9

DepthStencilNv 

Original was GL_DEPTH_STENCIL_NV = 0x84F9

DepthStencilOes 

Original was GL_DEPTH_STENCIL_OES = 0x84F9

UnsignedInt248 

Original was GL_UNSIGNED_INT_24_8 = 0x84FA

UnsignedInt248Ext 

Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA

UnsignedInt248Nv 

Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA

UnsignedInt248Oes 

Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA

MaxTextureLodBias 

Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD

MaxTextureLodBiasExt 

Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD

TextureMaxAnisotropyExt 

Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE

MaxTextureMaxAnisotropyExt 

Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF

TextureFilterControl 

Original was GL_TEXTURE_FILTER_CONTROL = 0x8500

TextureFilterControlExt 

Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500

TextureLodBias 

Original was GL_TEXTURE_LOD_BIAS = 0x8501

TextureLodBiasExt 

Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501

Modelview1StackDepthExt 

Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502

Combine4Nv 

Original was GL_COMBINE4_NV = 0x8503

MaxShininessNv 

Original was GL_MAX_SHININESS_NV = 0x8504

MaxSpotExponentNv 

Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505

Modelview1MatrixExt 

Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506

ModelviewMatrix1Ext 

Original was GL_MODELVIEW_MATRIX1_EXT = 0x8506

IncrWrap 

Original was GL_INCR_WRAP = 0x8507

IncrWrapExt 

Original was GL_INCR_WRAP_EXT = 0x8507

IncrWrapOes 

Original was GL_INCR_WRAP_OES = 0x8507

DecrWrap 

Original was GL_DECR_WRAP = 0x8508

DecrWrapExt 

Original was GL_DECR_WRAP_EXT = 0x8508

DecrWrapOes 

Original was GL_DECR_WRAP_OES = 0x8508

VertexWeightingExt 

Original was GL_VERTEX_WEIGHTING_EXT = 0x8509

Modelview1Arb 

Original was GL_MODELVIEW1_ARB = 0x850A

Modelview1Ext 

Original was GL_MODELVIEW1_EXT = 0x850A

CurrentVertexWeightExt 

Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B

VertexWeightArrayExt 

Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C

VertexWeightArraySizeExt 

Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D

VertexWeightArrayTypeExt 

Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E

VertexWeightArrayStrideExt 

Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F

VertexWeightArrayPointerExt 

Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510

NormalMap 

Original was GL_NORMAL_MAP = 0x8511

NormalMapArb 

Original was GL_NORMAL_MAP_ARB = 0x8511

NormalMapExt 

Original was GL_NORMAL_MAP_EXT = 0x8511

NormalMapNv 

Original was GL_NORMAL_MAP_NV = 0x8511

NormalMapOes 

Original was GL_NORMAL_MAP_OES = 0x8511

ReflectionMap 

Original was GL_REFLECTION_MAP = 0x8512

ReflectionMapArb 

Original was GL_REFLECTION_MAP_ARB = 0x8512

ReflectionMapExt 

Original was GL_REFLECTION_MAP_EXT = 0x8512

ReflectionMapNv 

Original was GL_REFLECTION_MAP_NV = 0x8512

ReflectionMapOes 

Original was GL_REFLECTION_MAP_OES = 0x8512

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureCubeMapArb 

Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513

TextureCubeMapExt 

Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513

TextureCubeMapOes 

Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513

TextureBindingCubeMap 

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

TextureBindingCubeMapArb 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514

TextureBindingCubeMapExt 

Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514

TextureBindingCubeMapOes 

Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514

TextureCubeMapPositiveX 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515

TextureCubeMapPositiveXArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515

TextureCubeMapPositiveXExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515

TextureCubeMapPositiveXOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515

TextureCubeMapNegativeX 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516

TextureCubeMapNegativeXArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516

TextureCubeMapNegativeXExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516

TextureCubeMapNegativeXOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516

TextureCubeMapPositiveY 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517

TextureCubeMapPositiveYArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517

TextureCubeMapPositiveYExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517

TextureCubeMapPositiveYOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517

TextureCubeMapNegativeY 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518

TextureCubeMapNegativeYArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518

TextureCubeMapNegativeYExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518

TextureCubeMapNegativeYOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518

TextureCubeMapPositiveZ 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519

TextureCubeMapPositiveZArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519

TextureCubeMapPositiveZExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519

TextureCubeMapPositiveZOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519

TextureCubeMapNegativeZ 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A

TextureCubeMapNegativeZArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A

TextureCubeMapNegativeZExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A

TextureCubeMapNegativeZOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A

ProxyTextureCubeMap 

Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B

ProxyTextureCubeMapArb 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B

ProxyTextureCubeMapExt 

Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B

MaxCubeMapTextureSize 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C

MaxCubeMapTextureSizeArb 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C

MaxCubeMapTextureSizeExt 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C

MaxCubeMapTextureSizeOes 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C

VertexArrayRangeApple 

Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D

VertexArrayRangeNv 

Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D

VertexArrayRangeLengthApple 

Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E

VertexArrayRangeLengthNv 

Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E

VertexArrayRangeValidNv 

Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F

VertexArrayStorageHintApple 

Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F

MaxVertexArrayRangeElementNv 

Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520

VertexArrayRangePointerApple 

Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521

VertexArrayRangePointerNv 

Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521

RegisterCombinersNv 

Original was GL_REGISTER_COMBINERS_NV = 0x8522

VariableANv 

Original was GL_VARIABLE_A_NV = 0x8523

VariableBNv 

Original was GL_VARIABLE_B_NV = 0x8524

VariableCNv 

Original was GL_VARIABLE_C_NV = 0x8525

VariableDNv 

Original was GL_VARIABLE_D_NV = 0x8526

VariableENv 

Original was GL_VARIABLE_E_NV = 0x8527

VariableFNv 

Original was GL_VARIABLE_F_NV = 0x8528

VariableGNv 

Original was GL_VARIABLE_G_NV = 0x8529

ConstantColor0Nv 

Original was GL_CONSTANT_COLOR0_NV = 0x852A

ConstantColor1Nv 

Original was GL_CONSTANT_COLOR1_NV = 0x852B

PrimaryColorNv 

Original was GL_PRIMARY_COLOR_NV = 0x852C

SecondaryColorNv 

Original was GL_SECONDARY_COLOR_NV = 0x852D

Spare0Nv 

Original was GL_SPARE0_NV = 0x852E

Spare1Nv 

Original was GL_SPARE1_NV = 0x852F

DiscardNv 

Original was GL_DISCARD_NV = 0x8530

ETimesFNv 

Original was GL_E_TIMES_F_NV = 0x8531

Spare0PlusSecondaryColorNv 

Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532

VertexArrayRangeWithoutFlushNv 

Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533

MultisampleFilterHintNv 

Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534

PerStageConstantsNv 

Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535

UnsignedIdentityNv 

Original was GL_UNSIGNED_IDENTITY_NV = 0x8536

UnsignedInvertNv 

Original was GL_UNSIGNED_INVERT_NV = 0x8537

ExpandNormalNv 

Original was GL_EXPAND_NORMAL_NV = 0x8538

ExpandNegateNv 

Original was GL_EXPAND_NEGATE_NV = 0x8539

HalfBiasNormalNv 

Original was GL_HALF_BIAS_NORMAL_NV = 0x853A

HalfBiasNegateNv 

Original was GL_HALF_BIAS_NEGATE_NV = 0x853B

SignedIdentityNv 

Original was GL_SIGNED_IDENTITY_NV = 0x853C

SignedNegateNv 

Original was GL_SIGNED_NEGATE_NV = 0x853D

UnsignedNegateNv 

Original was GL_UNSIGNED_NEGATE_NV = 0x853D

ScaleByTwoNv 

Original was GL_SCALE_BY_TWO_NV = 0x853E

ScaleByFourNv 

Original was GL_SCALE_BY_FOUR_NV = 0x853F

ScaleByOneHalfNv 

Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540

BiasByNegativeOneHalfNv 

Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541

CombinerInputNv 

Original was GL_COMBINER_INPUT_NV = 0x8542

CombinerMappingNv 

Original was GL_COMBINER_MAPPING_NV = 0x8543

CombinerComponentUsageNv 

Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544

CombinerAbDotProductNv 

Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545

CombinerCdDotProductNv 

Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546

CombinerMuxSumNv 

Original was GL_COMBINER_MUX_SUM_NV = 0x8547

CombinerScaleNv 

Original was GL_COMBINER_SCALE_NV = 0x8548

CombinerBiasNv 

Original was GL_COMBINER_BIAS_NV = 0x8549

CombinerAbOutputNv 

Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A

CombinerCdOutputNv 

Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B

CombinerSumOutputNv 

Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C

MaxGeneralCombinersNv 

Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D

NumGeneralCombinersNv 

Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E

ColorSumClampNv 

Original was GL_COLOR_SUM_CLAMP_NV = 0x854F

Combiner0Nv 

Original was GL_COMBINER0_NV = 0x8550

Combiner1Nv 

Original was GL_COMBINER1_NV = 0x8551

Combiner2Nv 

Original was GL_COMBINER2_NV = 0x8552

Combiner3Nv 

Original was GL_COMBINER3_NV = 0x8553

Combiner4Nv 

Original was GL_COMBINER4_NV = 0x8554

Combiner5Nv 

Original was GL_COMBINER5_NV = 0x8555

Combiner6Nv 

Original was GL_COMBINER6_NV = 0x8556

Combiner7Nv 

Original was GL_COMBINER7_NV = 0x8557

PrimitiveRestartNv 

Original was GL_PRIMITIVE_RESTART_NV = 0x8558

PrimitiveRestartIndexNv 

Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559

FogDistanceModeNv 

Original was GL_FOG_DISTANCE_MODE_NV = 0x855A

FogGenModeNv 

Original was GL_FOG_GEN_MODE_NV = 0x855A

EyeRadialNv 

Original was GL_EYE_RADIAL_NV = 0x855B

EyePlaneAbsoluteNv 

Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C

EmbossLightNv 

Original was GL_EMBOSS_LIGHT_NV = 0x855D

EmbossConstantNv 

Original was GL_EMBOSS_CONSTANT_NV = 0x855E

EmbossMapNv 

Original was GL_EMBOSS_MAP_NV = 0x855F

RedMinClampIngr 

Original was GL_RED_MIN_CLAMP_INGR = 0x8560

GreenMinClampIngr 

Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561

BlueMinClampIngr 

Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562

AlphaMinClampIngr 

Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563

RedMaxClampIngr 

Original was GL_RED_MAX_CLAMP_INGR = 0x8564

GreenMaxClampIngr 

Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565

BlueMaxClampIngr 

Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566

AlphaMaxClampIngr 

Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567

InterlaceReadIngr 

Original was GL_INTERLACE_READ_INGR = 0x8568

Combine 

Original was GL_COMBINE = 0x8570

CombineArb 

Original was GL_COMBINE_ARB = 0x8570

CombineExt 

Original was GL_COMBINE_EXT = 0x8570

CombineRgb 

Original was GL_COMBINE_RGB = 0x8571

CombineRgbArb 

Original was GL_COMBINE_RGB_ARB = 0x8571

CombineRgbExt 

Original was GL_COMBINE_RGB_EXT = 0x8571

CombineAlpha 

Original was GL_COMBINE_ALPHA = 0x8572

CombineAlphaArb 

Original was GL_COMBINE_ALPHA_ARB = 0x8572

CombineAlphaExt 

Original was GL_COMBINE_ALPHA_EXT = 0x8572

RgbScale 

Original was GL_RGB_SCALE = 0x8573

RgbScaleArb 

Original was GL_RGB_SCALE_ARB = 0x8573

RgbScaleExt 

Original was GL_RGB_SCALE_EXT = 0x8573

AddSigned 

Original was GL_ADD_SIGNED = 0x8574

AddSignedArb 

Original was GL_ADD_SIGNED_ARB = 0x8574

AddSignedExt 

Original was GL_ADD_SIGNED_EXT = 0x8574

Interpolate 

Original was GL_INTERPOLATE = 0x8575

InterpolateArb 

Original was GL_INTERPOLATE_ARB = 0x8575

InterpolateExt 

Original was GL_INTERPOLATE_EXT = 0x8575

Constant 

Original was GL_CONSTANT = 0x8576

ConstantArb 

Original was GL_CONSTANT_ARB = 0x8576

ConstantExt 

Original was GL_CONSTANT_EXT = 0x8576

PrimaryColor 

Original was GL_PRIMARY_COLOR = 0x8577

PrimaryColorArb 

Original was GL_PRIMARY_COLOR_ARB = 0x8577

PrimaryColorExt 

Original was GL_PRIMARY_COLOR_EXT = 0x8577

Previous 

Original was GL_PREVIOUS = 0x8578

PreviousArb 

Original was GL_PREVIOUS_ARB = 0x8578

PreviousExt 

Original was GL_PREVIOUS_EXT = 0x8578

Source0Rgb 

Original was GL_SOURCE0_RGB = 0x8580

Source0RgbArb 

Original was GL_SOURCE0_RGB_ARB = 0x8580

Source0RgbExt 

Original was GL_SOURCE0_RGB_EXT = 0x8580

Src0Rgb 

Original was GL_SRC0_RGB = 0x8580

Source1Rgb 

Original was GL_SOURCE1_RGB = 0x8581

Source1RgbArb 

Original was GL_SOURCE1_RGB_ARB = 0x8581

Source1RgbExt 

Original was GL_SOURCE1_RGB_EXT = 0x8581

Src1Rgb 

Original was GL_SRC1_RGB = 0x8581

Source2Rgb 

Original was GL_SOURCE2_RGB = 0x8582

Source2RgbArb 

Original was GL_SOURCE2_RGB_ARB = 0x8582

Source2RgbExt 

Original was GL_SOURCE2_RGB_EXT = 0x8582

Src2Rgb 

Original was GL_SRC2_RGB = 0x8582

Source3RgbNv 

Original was GL_SOURCE3_RGB_NV = 0x8583

Source0Alpha 

Original was GL_SOURCE0_ALPHA = 0x8588

Source0AlphaArb 

Original was GL_SOURCE0_ALPHA_ARB = 0x8588

Source0AlphaExt 

Original was GL_SOURCE0_ALPHA_EXT = 0x8588

Src0Alpha 

Original was GL_SRC0_ALPHA = 0x8588

Source1Alpha 

Original was GL_SOURCE1_ALPHA = 0x8589

Source1AlphaArb 

Original was GL_SOURCE1_ALPHA_ARB = 0x8589

Source1AlphaExt 

Original was GL_SOURCE1_ALPHA_EXT = 0x8589

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Source2Alpha 

Original was GL_SOURCE2_ALPHA = 0x858A

Source2AlphaArb 

Original was GL_SOURCE2_ALPHA_ARB = 0x858A

Source2AlphaExt 

Original was GL_SOURCE2_ALPHA_EXT = 0x858A

Src2Alpha 

Original was GL_SRC2_ALPHA = 0x858A

Source3AlphaNv 

Original was GL_SOURCE3_ALPHA_NV = 0x858B

Operand0Rgb 

Original was GL_OPERAND0_RGB = 0x8590

Operand0RgbArb 

Original was GL_OPERAND0_RGB_ARB = 0x8590

Operand0RgbExt 

Original was GL_OPERAND0_RGB_EXT = 0x8590

Operand1Rgb 

Original was GL_OPERAND1_RGB = 0x8591

Operand1RgbArb 

Original was GL_OPERAND1_RGB_ARB = 0x8591

Operand1RgbExt 

Original was GL_OPERAND1_RGB_EXT = 0x8591

Operand2Rgb 

Original was GL_OPERAND2_RGB = 0x8592

Operand2RgbArb 

Original was GL_OPERAND2_RGB_ARB = 0x8592

Operand2RgbExt 

Original was GL_OPERAND2_RGB_EXT = 0x8592

Operand3RgbNv 

Original was GL_OPERAND3_RGB_NV = 0x8593

Operand0Alpha 

Original was GL_OPERAND0_ALPHA = 0x8598

Operand0AlphaArb 

Original was GL_OPERAND0_ALPHA_ARB = 0x8598

Operand0AlphaExt 

Original was GL_OPERAND0_ALPHA_EXT = 0x8598

Operand1Alpha 

Original was GL_OPERAND1_ALPHA = 0x8599

Operand1AlphaArb 

Original was GL_OPERAND1_ALPHA_ARB = 0x8599

Operand1AlphaExt 

Original was GL_OPERAND1_ALPHA_EXT = 0x8599

Operand2Alpha 

Original was GL_OPERAND2_ALPHA = 0x859A

Operand2AlphaArb 

Original was GL_OPERAND2_ALPHA_ARB = 0x859A

Operand2AlphaExt 

Original was GL_OPERAND2_ALPHA_EXT = 0x859A

Operand3AlphaNv 

Original was GL_OPERAND3_ALPHA_NV = 0x859B

PackSubsampleRateSgix 

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

UnpackSubsampleRateSgix 

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

PixelSubsample4444Sgix 

Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2

PixelSubsample2424Sgix 

Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3

PixelSubsample4242Sgix 

Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4

PerturbExt 

Original was GL_PERTURB_EXT = 0x85AE

TextureNormalExt 

Original was GL_TEXTURE_NORMAL_EXT = 0x85AF

LightModelSpecularVectorApple 

Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0

TransformHintApple 

Original was GL_TRANSFORM_HINT_APPLE = 0x85B1

UnpackClientStorageApple 

Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2

BufferObjectApple 

Original was GL_BUFFER_OBJECT_APPLE = 0x85B3

StorageClientApple 

Original was GL_STORAGE_CLIENT_APPLE = 0x85B4

VertexArrayBinding 

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

VertexArrayBindingApple 

Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5

TextureRangeLengthApple 

Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7

TextureRangePointerApple 

Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8

Ycbcr422Apple 

Original was GL_YCBCR_422_APPLE = 0x85B9

UnsignedShort88Apple 

Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA

UnsignedShort88Mesa 

Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA

UnsignedShort88RevApple 

Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB

UnsignedShort88RevMesa 

Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB

TextureStorageHintApple 

Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC

StoragePrivateApple 

Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD

StorageCachedApple 

Original was GL_STORAGE_CACHED_APPLE = 0x85BE

StorageSharedApple 

Original was GL_STORAGE_SHARED_APPLE = 0x85BF

ReplacementCodeArraySun 

Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0

ReplacementCodeArrayTypeSun 

Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1

ReplacementCodeArrayStrideSun 

Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2

ReplacementCodeArrayPointerSun 

Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3

R1uiV3fSun 

Original was GL_R1UI_V3F_SUN = 0x85C4

R1uiC4ubV3fSun 

Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5

R1uiC3fV3fSun 

Original was GL_R1UI_C3F_V3F_SUN = 0x85C6

R1uiN3fV3fSun 

Original was GL_R1UI_N3F_V3F_SUN = 0x85C7

R1uiC4fN3fV3fSun 

Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8

R1uiT2fV3fSun 

Original was GL_R1UI_T2F_V3F_SUN = 0x85C9

R1uiT2fN3fV3fSun 

Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA

R1uiT2fC4fN3fV3fSun 

Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB

SliceAccumSun 

Original was GL_SLICE_ACCUM_SUN = 0x85CC

QuadMeshSun 

Original was GL_QUAD_MESH_SUN = 0x8614

TriangleMeshSun 

Original was GL_TRIANGLE_MESH_SUN = 0x8615

VertexProgram 

Original was GL_VERTEX_PROGRAM = 0x8620

VertexProgramArb 

Original was GL_VERTEX_PROGRAM_ARB = 0x8620

VertexProgramNv 

Original was GL_VERTEX_PROGRAM_NV = 0x8620

VertexStateProgramNv 

Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621

ArrayEnabled 

Original was GL_ARRAY_ENABLED = 0x8622

VertexAttribArrayEnabled 

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622

VertexAttribArrayEnabledArb 

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622

ArraySize 

Original was GL_ARRAY_SIZE = 0x8623

AttribArraySizeNv 

Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623

VertexAttribArraySize 

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623

VertexAttribArraySizeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623

ArrayStride 

Original was GL_ARRAY_STRIDE = 0x8624

AttribArrayStrideNv 

Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624

VertexAttribArrayStride 

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624

VertexAttribArrayStrideArb 

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624

ArrayType 

Original was GL_ARRAY_TYPE = 0x8625

AttribArrayTypeNv 

Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625

VertexAttribArrayType 

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625

VertexAttribArrayTypeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625

CurrentAttribNv 

Original was GL_CURRENT_ATTRIB_NV = 0x8626

CurrentVertexAttrib 

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

CurrentVertexAttribArb 

Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626

ProgramLength 

Original was GL_PROGRAM_LENGTH = 0x8627

ProgramLengthArb 

Original was GL_PROGRAM_LENGTH_ARB = 0x8627

ProgramLengthNv 

Original was GL_PROGRAM_LENGTH_NV = 0x8627

ProgramString 

Original was GL_PROGRAM_STRING = 0x8628

ProgramStringArb 

Original was GL_PROGRAM_STRING_ARB = 0x8628

ProgramStringNv 

Original was GL_PROGRAM_STRING_NV = 0x8628

ModelviewProjectionNv 

Original was GL_MODELVIEW_PROJECTION_NV = 0x8629

IdentityNv 

Original was GL_IDENTITY_NV = 0x862A

InverseNv 

Original was GL_INVERSE_NV = 0x862B

TransposeNv 

Original was GL_TRANSPOSE_NV = 0x862C

InverseTransposeNv 

Original was GL_INVERSE_TRANSPOSE_NV = 0x862D

MaxProgramMatrixStackDepthArb 

Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E

MaxTrackMatrixStackDepthNv 

Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E

MaxProgramMatricesArb 

Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F

MaxTrackMatricesNv 

Original was GL_MAX_TRACK_MATRICES_NV = 0x862F

Matrix0Nv 

Original was GL_MATRIX0_NV = 0x8630

Matrix1Nv 

Original was GL_MATRIX1_NV = 0x8631

Matrix2Nv 

Original was GL_MATRIX2_NV = 0x8632

Matrix3Nv 

Original was GL_MATRIX3_NV = 0x8633

Matrix4Nv 

Original was GL_MATRIX4_NV = 0x8634

Matrix5Nv 

Original was GL_MATRIX5_NV = 0x8635

Matrix6Nv 

Original was GL_MATRIX6_NV = 0x8636

Matrix7Nv 

Original was GL_MATRIX7_NV = 0x8637

CurrentMatrixStackDepthArb 

Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640

CurrentMatrixStackDepthNv 

Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640

CurrentMatrixArb 

Original was GL_CURRENT_MATRIX_ARB = 0x8641

CurrentMatrixNv 

Original was GL_CURRENT_MATRIX_NV = 0x8641

ProgramPointSize 

Original was GL_PROGRAM_POINT_SIZE = 0x8642

ProgramPointSizeArb 

Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642

ProgramPointSizeExt 

Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642

VertexProgramPointSize 

Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642

VertexProgramPointSizeArb 

Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642

VertexProgramPointSizeNv 

Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642

VertexProgramTwoSide 

Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643

VertexProgramTwoSideArb 

Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643

VertexProgramTwoSideNv 

Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643

ProgramParameterNv 

Original was GL_PROGRAM_PARAMETER_NV = 0x8644

ArrayPointer 

Original was GL_ARRAY_POINTER = 0x8645

AttribArrayPointerNv 

Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645

VertexAttribArrayPointer 

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645

VertexAttribArrayPointerArb 

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645

ProgramTargetNv 

Original was GL_PROGRAM_TARGET_NV = 0x8646

ProgramResidentNv 

Original was GL_PROGRAM_RESIDENT_NV = 0x8647

TrackMatrixNv 

Original was GL_TRACK_MATRIX_NV = 0x8648

TrackMatrixTransformNv 

Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649

VertexProgramBindingNv 

Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A

ProgramErrorPositionArb 

Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B

ProgramErrorPositionNv 

Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B

OffsetTextureRectangleNv 

Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C

OffsetTextureRectangleScaleNv 

Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D

DotProductTextureRectangleNv 

Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E

DepthClamp 

Original was GL_DEPTH_CLAMP = 0x864F

DepthClampNv 

Original was GL_DEPTH_CLAMP_NV = 0x864F

VertexAttribArray0Nv 

Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650

VertexAttribArray1Nv 

Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651

VertexAttribArray2Nv 

Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652

VertexAttribArray3Nv 

Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653

VertexAttribArray4Nv 

Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654

VertexAttribArray5Nv 

Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655

VertexAttribArray6Nv 

Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656

VertexAttribArray7Nv 

Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657

VertexAttribArray8Nv 

Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658

VertexAttribArray9Nv 

Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659

VertexAttribArray10Nv 

Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A

VertexAttribArray11Nv 

Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B

VertexAttribArray12Nv 

Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C

VertexAttribArray13Nv 

Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D

VertexAttribArray14Nv 

Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E

VertexAttribArray15Nv 

Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F

Map1VertexAttrib04Nv 

Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660

Map1VertexAttrib14Nv 

Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661

Map1VertexAttrib24Nv 

Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662

Map1VertexAttrib34Nv 

Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663

Map1VertexAttrib44Nv 

Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664

Map1VertexAttrib54Nv 

Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665

Map1VertexAttrib64Nv 

Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666

Map1VertexAttrib74Nv 

Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667

Map1VertexAttrib84Nv 

Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668

Map1VertexAttrib94Nv 

Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669

Map1VertexAttrib104Nv 

Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A

Map1VertexAttrib114Nv 

Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B

Map1VertexAttrib124Nv 

Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C

Map1VertexAttrib134Nv 

Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D

Map1VertexAttrib144Nv 

Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E

Map1VertexAttrib154Nv 

Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F

Map2VertexAttrib04Nv 

Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670

Map2VertexAttrib14Nv 

Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671

Map2VertexAttrib24Nv 

Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672

Map2VertexAttrib34Nv 

Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673

Map2VertexAttrib44Nv 

Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674

Map2VertexAttrib54Nv 

Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675

Map2VertexAttrib64Nv 

Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676

Map2VertexAttrib74Nv 

Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677

ProgramBinding 

Original was GL_PROGRAM_BINDING = 0x8677

ProgramBindingArb 

Original was GL_PROGRAM_BINDING_ARB = 0x8677

Map2VertexAttrib84Nv 

Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678

Map2VertexAttrib94Nv 

Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679

Map2VertexAttrib104Nv 

Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A

Map2VertexAttrib114Nv 

Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B

Map2VertexAttrib124Nv 

Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C

Map2VertexAttrib134Nv 

Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D

Map2VertexAttrib144Nv 

Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E

Map2VertexAttrib154Nv 

Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F

TextureCompressedImageSize 

Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0

TextureCompressedImageSizeArb 

Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0

TextureCompressed 

Original was GL_TEXTURE_COMPRESSED = 0x86A1

TextureCompressedArb 

Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1

NumCompressedTextureFormats 

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

NumCompressedTextureFormatsArb 

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2

CompressedTextureFormats 

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

CompressedTextureFormatsArb 

Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3

MaxVertexUnitsArb 

Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4

MaxVertexUnitsOes 

Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4

ActiveVertexUnitsArb 

Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5

WeightSumUnityArb 

Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6

VertexBlendArb 

Original was GL_VERTEX_BLEND_ARB = 0x86A7

CurrentWeightArb 

Original was GL_CURRENT_WEIGHT_ARB = 0x86A8

WeightArrayTypeArb 

Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9

WeightArrayTypeOes 

Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9

WeightArrayStrideArb 

Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA

WeightArrayStrideOes 

Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA

WeightArraySizeArb 

Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB

WeightArraySizeOes 

Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB

WeightArrayPointerArb 

Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC

WeightArrayPointerOes 

Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC

WeightArrayArb 

Original was GL_WEIGHT_ARRAY_ARB = 0x86AD

WeightArrayOes 

Original was GL_WEIGHT_ARRAY_OES = 0x86AD

Dot3Rgb 

Original was GL_DOT3_RGB = 0x86AE

Dot3RgbArb 

Original was GL_DOT3_RGB_ARB = 0x86AE

Dot3Rgba 

Original was GL_DOT3_RGBA = 0x86AF

Dot3RgbaArb 

Original was GL_DOT3_RGBA_ARB = 0x86AF

Dot3RgbaImg 

Original was GL_DOT3_RGBA_IMG = 0x86AF

CompressedRgbFxt13Dfx 

Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0

CompressedRgbaFxt13Dfx 

Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1

Multisample3Dfx 

Original was GL_MULTISAMPLE_3DFX = 0x86B2

SampleBuffers3Dfx 

Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3

Samples3Dfx 

Original was GL_SAMPLES_3DFX = 0x86B4

Eval2DNv 

Original was GL_EVAL_2D_NV = 0x86C0

EvalTriangular2DNv 

Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1

MapTessellationNv 

Original was GL_MAP_TESSELLATION_NV = 0x86C2

MapAttribUOrderNv 

Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3

MapAttribVOrderNv 

Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4

EvalFractionalTessellationNv 

Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5

EvalVertexAtrrib0Nv 

Original was GL_EVAL_VERTEX_ATRRIB0_NV = 0x86C6

EvalVertexAttrib0Nv 

Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6

EvalVertexAtrrib1Nv 

Original was GL_EVAL_VERTEX_ATRRIB1_NV = 0x86C7

EvalVertexAttrib1Nv 

Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7

EvalVertexAtrrib2Nv 

Original was GL_EVAL_VERTEX_ATRRIB2_NV = 0x86C8

EvalVertexAttrib2Nv 

Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8

EvalVertexAtrrib3Nv 

Original was GL_EVAL_VERTEX_ATRRIB3_NV = 0x86C9

EvalVertexAttrib3Nv 

Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9

EvalVertexAtrrib4Nv 

Original was GL_EVAL_VERTEX_ATRRIB4_NV = 0x86CA

EvalVertexAttrib4Nv 

Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA

EvalVertexAtrrib5Nv 

Original was GL_EVAL_VERTEX_ATRRIB5_NV = 0x86CB

EvalVertexAttrib5Nv 

Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB

EvalVertexAtrrib6Nv 

Original was GL_EVAL_VERTEX_ATRRIB6_NV = 0x86CC

EvalVertexAttrib6Nv 

Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC

EvalVertexAtrrib7Nv 

Original was GL_EVAL_VERTEX_ATRRIB7_NV = 0x86CD

EvalVertexAttrib7Nv 

Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD

EvalVertexAtrrib8Nv 

Original was GL_EVAL_VERTEX_ATRRIB8_NV = 0x86CE

EvalVertexAttrib8Nv 

Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE

EvalVertexAtrrib9Nv 

Original was GL_EVAL_VERTEX_ATRRIB9_NV = 0x86CF

EvalVertexAttrib9Nv 

Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF

EvalVertexAtrrib10Nv 

Original was GL_EVAL_VERTEX_ATRRIB10_NV = 0x86D0

EvalVertexAttrib10Nv 

Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0

EvalVertexAtrrib11Nv 

Original was GL_EVAL_VERTEX_ATRRIB11_NV = 0x86D1

EvalVertexAttrib11Nv 

Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1

EvalVertexAtrrib12Nv 

Original was GL_EVAL_VERTEX_ATRRIB12_NV = 0x86D2

EvalVertexAttrib12Nv 

Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2

EvalVertexAtrrib13Nv 

Original was GL_EVAL_VERTEX_ATRRIB13_NV = 0x86D3

EvalVertexAttrib13Nv 

Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3

EvalVertexAtrrib14Nv 

Original was GL_EVAL_VERTEX_ATRRIB14_NV = 0x86D4

EvalVertexAttrib14Nv 

Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4

EvalVertexAtrrib15Nv 

Original was GL_EVAL_VERTEX_ATRRIB15_NV = 0x86D5

EvalVertexAttrib15Nv 

Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5

MaxMapTessellationNv 

Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6

MaxRationalEvalOrderNv 

Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7

MaxProgramPatchAttribsNv 

Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8

RgbaUnsignedDotProductMappingNv 

Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9

UnsignedIntS8S888Nv 

Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA

UnsignedInt88S8S8RevNv 

Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB

DsdtMagIntensityNv 

Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC

ShaderConsistentNv 

Original was GL_SHADER_CONSISTENT_NV = 0x86DD

TextureShaderNv 

Original was GL_TEXTURE_SHADER_NV = 0x86DE

ShaderOperationNv 

Original was GL_SHADER_OPERATION_NV = 0x86DF

CullModesNv 

Original was GL_CULL_MODES_NV = 0x86E0

OffsetTexture2DMatrixNv 

Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1

OffsetTextureMatrixNv 

Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1

OffsetTexture2DScaleNv 

Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2

OffsetTextureScaleNv 

Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2

OffsetTexture2DBiasNv 

Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3

OffsetTextureBiasNv 

Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3

PreviousTextureInputNv 

Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4

ConstEyeNv 

Original was GL_CONST_EYE_NV = 0x86E5

PassThroughNv 

Original was GL_PASS_THROUGH_NV = 0x86E6

CullFragmentNv 

Original was GL_CULL_FRAGMENT_NV = 0x86E7

OffsetTexture2DNv 

Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8

DependentArTexture2DNv 

Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9

DependentGbTexture2DNv 

Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA

SurfaceStateNv 

Original was GL_SURFACE_STATE_NV = 0x86EB

DotProductNv 

Original was GL_DOT_PRODUCT_NV = 0x86EC

DotProductDepthReplaceNv 

Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED

DotProductTexture2DNv 

Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE

DotProductTexture3DNv 

Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF

DotProductTextureCubeMapNv 

Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0

DotProductDiffuseCubeMapNv 

Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1

DotProductReflectCubeMapNv 

Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2

DotProductConstEyeReflectCubeMapNv 

Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3

HiloNv 

Original was GL_HILO_NV = 0x86F4

DsdtNv 

Original was GL_DSDT_NV = 0x86F5

DsdtMagNv 

Original was GL_DSDT_MAG_NV = 0x86F6

DsdtMagVibNv 

Original was GL_DSDT_MAG_VIB_NV = 0x86F7

Hilo16Nv 

Original was GL_HILO16_NV = 0x86F8

SignedHiloNv 

Original was GL_SIGNED_HILO_NV = 0x86F9

SignedHilo16Nv 

Original was GL_SIGNED_HILO16_NV = 0x86FA

SignedRgbaNv 

Original was GL_SIGNED_RGBA_NV = 0x86FB

SignedRgba8Nv 

Original was GL_SIGNED_RGBA8_NV = 0x86FC

SurfaceRegisteredNv 

Original was GL_SURFACE_REGISTERED_NV = 0x86FD

SignedRgbNv 

Original was GL_SIGNED_RGB_NV = 0x86FE

SignedRgb8Nv 

Original was GL_SIGNED_RGB8_NV = 0x86FF

SurfaceMappedNv 

Original was GL_SURFACE_MAPPED_NV = 0x8700

SignedLuminanceNv 

Original was GL_SIGNED_LUMINANCE_NV = 0x8701

SignedLuminance8Nv 

Original was GL_SIGNED_LUMINANCE8_NV = 0x8702

SignedLuminanceAlphaNv 

Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703

SignedLuminance8Alpha8Nv 

Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704

SignedAlphaNv 

Original was GL_SIGNED_ALPHA_NV = 0x8705

SignedAlpha8Nv 

Original was GL_SIGNED_ALPHA8_NV = 0x8706

SignedIntensityNv 

Original was GL_SIGNED_INTENSITY_NV = 0x8707

SignedIntensity8Nv 

Original was GL_SIGNED_INTENSITY8_NV = 0x8708

Dsdt8Nv 

Original was GL_DSDT8_NV = 0x8709

Dsdt8Mag8Nv 

Original was GL_DSDT8_MAG8_NV = 0x870A

Dsdt8Mag8Intensity8Nv 

Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B

SignedRgbUnsignedAlphaNv 

Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C

SignedRgb8UnsignedAlpha8Nv 

Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D

HiScaleNv 

Original was GL_HI_SCALE_NV = 0x870E

LoScaleNv 

Original was GL_LO_SCALE_NV = 0x870F

DsScaleNv 

Original was GL_DS_SCALE_NV = 0x8710

DtScaleNv 

Original was GL_DT_SCALE_NV = 0x8711

MagnitudeScaleNv 

Original was GL_MAGNITUDE_SCALE_NV = 0x8712

VibranceScaleNv 

Original was GL_VIBRANCE_SCALE_NV = 0x8713

HiBiasNv 

Original was GL_HI_BIAS_NV = 0x8714

LoBiasNv 

Original was GL_LO_BIAS_NV = 0x8715

DsBiasNv 

Original was GL_DS_BIAS_NV = 0x8716

DtBiasNv 

Original was GL_DT_BIAS_NV = 0x8717

MagnitudeBiasNv 

Original was GL_MAGNITUDE_BIAS_NV = 0x8718

VibranceBiasNv 

Original was GL_VIBRANCE_BIAS_NV = 0x8719

TextureBorderValuesNv 

Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A

TextureHiSizeNv 

Original was GL_TEXTURE_HI_SIZE_NV = 0x871B

TextureLoSizeNv 

Original was GL_TEXTURE_LO_SIZE_NV = 0x871C

TextureDsSizeNv 

Original was GL_TEXTURE_DS_SIZE_NV = 0x871D

TextureDtSizeNv 

Original was GL_TEXTURE_DT_SIZE_NV = 0x871E

TextureMagSizeNv 

Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F

Modelview2Arb 

Original was GL_MODELVIEW2_ARB = 0x8722

Modelview3Arb 

Original was GL_MODELVIEW3_ARB = 0x8723

Modelview4Arb 

Original was GL_MODELVIEW4_ARB = 0x8724

Modelview5Arb 

Original was GL_MODELVIEW5_ARB = 0x8725

Modelview6Arb 

Original was GL_MODELVIEW6_ARB = 0x8726

Modelview7Arb 

Original was GL_MODELVIEW7_ARB = 0x8727

Modelview8Arb 

Original was GL_MODELVIEW8_ARB = 0x8728

Modelview9Arb 

Original was GL_MODELVIEW9_ARB = 0x8729

Modelview10Arb 

Original was GL_MODELVIEW10_ARB = 0x872A

Modelview11Arb 

Original was GL_MODELVIEW11_ARB = 0x872B

Modelview12Arb 

Original was GL_MODELVIEW12_ARB = 0x872C

Modelview13Arb 

Original was GL_MODELVIEW13_ARB = 0x872D

Modelview14Arb 

Original was GL_MODELVIEW14_ARB = 0x872E

Modelview15Arb 

Original was GL_MODELVIEW15_ARB = 0x872F

Modelview16Arb 

Original was GL_MODELVIEW16_ARB = 0x8730

Modelview17Arb 

Original was GL_MODELVIEW17_ARB = 0x8731

Modelview18Arb 

Original was GL_MODELVIEW18_ARB = 0x8732

Modelview19Arb 

Original was GL_MODELVIEW19_ARB = 0x8733

Modelview20Arb 

Original was GL_MODELVIEW20_ARB = 0x8734

Modelview21Arb 

Original was GL_MODELVIEW21_ARB = 0x8735

Modelview22Arb 

Original was GL_MODELVIEW22_ARB = 0x8736

Modelview23Arb 

Original was GL_MODELVIEW23_ARB = 0x8737

Modelview24Arb 

Original was GL_MODELVIEW24_ARB = 0x8738

Modelview25Arb 

Original was GL_MODELVIEW25_ARB = 0x8739

Modelview26Arb 

Original was GL_MODELVIEW26_ARB = 0x873A

Modelview27Arb 

Original was GL_MODELVIEW27_ARB = 0x873B

Modelview28Arb 

Original was GL_MODELVIEW28_ARB = 0x873C

Modelview29Arb 

Original was GL_MODELVIEW29_ARB = 0x873D

Modelview30Arb 

Original was GL_MODELVIEW30_ARB = 0x873E

Modelview31Arb 

Original was GL_MODELVIEW31_ARB = 0x873F

Dot3RgbExt 

Original was GL_DOT3_RGB_EXT = 0x8740

Z400BinaryAmd 

Original was GL_Z400_BINARY_AMD = 0x8740

Dot3RgbaExt 

Original was GL_DOT3_RGBA_EXT = 0x8741

ProgramBinaryLength 

Original was GL_PROGRAM_BINARY_LENGTH = 0x8741

ProgramBinaryLengthOes 

Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741

MirrorClampAti 

Original was GL_MIRROR_CLAMP_ATI = 0x8742

MirrorClampExt 

Original was GL_MIRROR_CLAMP_EXT = 0x8742

MirrorClampToEdgeAti 

Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743

MirrorClampToEdgeExt 

Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743

ModulateAddAti 

Original was GL_MODULATE_ADD_ATI = 0x8744

ModulateSignedAddAti 

Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745

ModulateSubtractAti 

Original was GL_MODULATE_SUBTRACT_ATI = 0x8746

DepthStencilMesa 

Original was GL_DEPTH_STENCIL_MESA = 0x8750

UnsignedInt248Mesa 

Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751

UnsignedInt824RevMesa 

Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752

UnsignedShort151Mesa 

Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753

UnsignedShort115RevMesa 

Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754

TraceMaskMesa 

Original was GL_TRACE_MASK_MESA = 0x8755

TraceNameMesa 

Original was GL_TRACE_NAME_MESA = 0x8756

YcbcrMesa 

Original was GL_YCBCR_MESA = 0x8757

PackInvertMesa 

Original was GL_PACK_INVERT_MESA = 0x8758

DebugObjectMesa 

Original was GL_DEBUG_OBJECT_MESA = 0x8759

Texture1DStackMesax 

Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759

DebugPrintMesa 

Original was GL_DEBUG_PRINT_MESA = 0x875A

Texture2DStackMesax 

Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A

DebugAssertMesa 

Original was GL_DEBUG_ASSERT_MESA = 0x875B

ProxyTexture1DStackMesax 

Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B

ProxyTexture2DStackMesax 

Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C

Texture1DStackBindingMesax 

Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D

Texture2DStackBindingMesax 

Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E

StaticAti 

Original was GL_STATIC_ATI = 0x8760

DynamicAti 

Original was GL_DYNAMIC_ATI = 0x8761

PreserveAti 

Original was GL_PRESERVE_ATI = 0x8762

DiscardAti 

Original was GL_DISCARD_ATI = 0x8763

BufferSize 

Original was GL_BUFFER_SIZE = 0x8764

BufferSizeArb 

Original was GL_BUFFER_SIZE_ARB = 0x8764

ObjectBufferSizeAti 

Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764

BufferUsage 

Original was GL_BUFFER_USAGE = 0x8765

BufferUsageArb 

Original was GL_BUFFER_USAGE_ARB = 0x8765

ObjectBufferUsageAti 

Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765

ArrayObjectBufferAti 

Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766

ArrayObjectOffsetAti 

Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767

ElementArrayAti 

Original was GL_ELEMENT_ARRAY_ATI = 0x8768

ElementArrayTypeAti 

Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769

ElementArrayPointerAti 

Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A

MaxVertexStreamsAti 

Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B

VertexStream0Ati 

Original was GL_VERTEX_STREAM0_ATI = 0x876C

VertexStream1Ati 

Original was GL_VERTEX_STREAM1_ATI = 0x876D

VertexStream2Ati 

Original was GL_VERTEX_STREAM2_ATI = 0x876E

VertexStream3Ati 

Original was GL_VERTEX_STREAM3_ATI = 0x876F

VertexStream4Ati 

Original was GL_VERTEX_STREAM4_ATI = 0x8770

VertexStream5Ati 

Original was GL_VERTEX_STREAM5_ATI = 0x8771

VertexStream6Ati 

Original was GL_VERTEX_STREAM6_ATI = 0x8772

VertexStream7Ati 

Original was GL_VERTEX_STREAM7_ATI = 0x8773

VertexSourceAti 

Original was GL_VERTEX_SOURCE_ATI = 0x8774

BumpRotMatrixAti 

Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775

BumpRotMatrixSizeAti 

Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776

BumpNumTexUnitsAti 

Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777

BumpTexUnitsAti 

Original was GL_BUMP_TEX_UNITS_ATI = 0x8778

DudvAti 

Original was GL_DUDV_ATI = 0x8779

Du8Dv8Ati 

Original was GL_DU8DV8_ATI = 0x877A

BumpEnvmapAti 

Original was GL_BUMP_ENVMAP_ATI = 0x877B

BumpTargetAti 

Original was GL_BUMP_TARGET_ATI = 0x877C

VertexShaderExt 

Original was GL_VERTEX_SHADER_EXT = 0x8780

VertexShaderBindingExt 

Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781

OpIndexExt 

Original was GL_OP_INDEX_EXT = 0x8782

OpNegateExt 

Original was GL_OP_NEGATE_EXT = 0x8783

OpDot3Ext 

Original was GL_OP_DOT3_EXT = 0x8784

OpDot4Ext 

Original was GL_OP_DOT4_EXT = 0x8785

OpMulExt 

Original was GL_OP_MUL_EXT = 0x8786

OpAddExt 

Original was GL_OP_ADD_EXT = 0x8787

OpMaddExt 

Original was GL_OP_MADD_EXT = 0x8788

OpFracExt 

Original was GL_OP_FRAC_EXT = 0x8789

OpMaxExt 

Original was GL_OP_MAX_EXT = 0x878A

OpMinExt 

Original was GL_OP_MIN_EXT = 0x878B

OpSetGeExt 

Original was GL_OP_SET_GE_EXT = 0x878C

OpSetLtExt 

Original was GL_OP_SET_LT_EXT = 0x878D

OpClampExt 

Original was GL_OP_CLAMP_EXT = 0x878E

OpFloorExt 

Original was GL_OP_FLOOR_EXT = 0x878F

OpRoundExt 

Original was GL_OP_ROUND_EXT = 0x8790

OpExpBase2Ext 

Original was GL_OP_EXP_BASE_2_EXT = 0x8791

OpLogBase2Ext 

Original was GL_OP_LOG_BASE_2_EXT = 0x8792

OpPowerExt 

Original was GL_OP_POWER_EXT = 0x8793

OpRecipExt 

Original was GL_OP_RECIP_EXT = 0x8794

OpRecipSqrtExt 

Original was GL_OP_RECIP_SQRT_EXT = 0x8795

OpSubExt 

Original was GL_OP_SUB_EXT = 0x8796

OpCrossProductExt 

Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797

OpMultiplyMatrixExt 

Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798

OpMovExt 

Original was GL_OP_MOV_EXT = 0x8799

OutputVertexExt 

Original was GL_OUTPUT_VERTEX_EXT = 0x879A

OutputColor0Ext 

Original was GL_OUTPUT_COLOR0_EXT = 0x879B

OutputColor1Ext 

Original was GL_OUTPUT_COLOR1_EXT = 0x879C

OutputTextureCoord0Ext 

Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D

OutputTextureCoord1Ext 

Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E

OutputTextureCoord2Ext 

Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F

OutputTextureCoord3Ext 

Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0

OutputTextureCoord4Ext 

Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1

OutputTextureCoord5Ext 

Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2

OutputTextureCoord6Ext 

Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3

OutputTextureCoord7Ext 

Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4

OutputTextureCoord8Ext 

Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5

OutputTextureCoord9Ext 

Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6

OutputTextureCoord10Ext 

Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7

OutputTextureCoord11Ext 

Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8

OutputTextureCoord12Ext 

Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9

OutputTextureCoord13Ext 

Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA

OutputTextureCoord14Ext 

Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB

OutputTextureCoord15Ext 

Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC

OutputTextureCoord16Ext 

Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD

OutputTextureCoord17Ext 

Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE

OutputTextureCoord18Ext 

Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF

OutputTextureCoord19Ext 

Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0

OutputTextureCoord20Ext 

Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1

OutputTextureCoord21Ext 

Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2

OutputTextureCoord22Ext 

Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3

OutputTextureCoord23Ext 

Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4

OutputTextureCoord24Ext 

Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5

OutputTextureCoord25Ext 

Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6

OutputTextureCoord26Ext 

Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7

OutputTextureCoord27Ext 

Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8

OutputTextureCoord28Ext 

Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9

OutputTextureCoord29Ext 

Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA

OutputTextureCoord30Ext 

Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB

OutputTextureCoord31Ext 

Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC

OutputFogExt 

Original was GL_OUTPUT_FOG_EXT = 0x87BD

ScalarExt 

Original was GL_SCALAR_EXT = 0x87BE

VectorExt 

Original was GL_VECTOR_EXT = 0x87BF

MatrixExt 

Original was GL_MATRIX_EXT = 0x87C0

VariantExt 

Original was GL_VARIANT_EXT = 0x87C1

InvariantExt 

Original was GL_INVARIANT_EXT = 0x87C2

LocalConstantExt 

Original was GL_LOCAL_CONSTANT_EXT = 0x87C3

LocalExt 

Original was GL_LOCAL_EXT = 0x87C4

MaxVertexShaderInstructionsExt 

Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5

MaxVertexShaderVariantsExt 

Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6

MaxVertexShaderInvariantsExt 

Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7

MaxVertexShaderLocalConstantsExt 

Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8

MaxVertexShaderLocalsExt 

Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9

MaxOptimizedVertexShaderInstructionsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA

MaxOptimizedVertexShaderVariantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB

MaxOptimizedVertexShaderLocalConstantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC

MaxOptimizedVertexShaderInvariantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD

MaxOptimizedVertexShaderLocalsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE

VertexShaderInstructionsExt 

Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF

VertexShaderVariantsExt 

Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0

VertexShaderInvariantsExt 

Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1

VertexShaderLocalConstantsExt 

Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2

VertexShaderLocalsExt 

Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3

VertexShaderOptimizedExt 

Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4

XExt 

Original was GL_X_EXT = 0x87D5

YExt 

Original was GL_Y_EXT = 0x87D6

ZExt 

Original was GL_Z_EXT = 0x87D7

WExt 

Original was GL_W_EXT = 0x87D8

NegativeXExt 

Original was GL_NEGATIVE_X_EXT = 0x87D9

NegativeYExt 

Original was GL_NEGATIVE_Y_EXT = 0x87DA

NegativeZExt 

Original was GL_NEGATIVE_Z_EXT = 0x87DB

NegativeWExt 

Original was GL_NEGATIVE_W_EXT = 0x87DC

ZeroExt 

Original was GL_ZERO_EXT = 0x87DD

OneExt 

Original was GL_ONE_EXT = 0x87DE

NegativeOneExt 

Original was GL_NEGATIVE_ONE_EXT = 0x87DF

NormalizedRangeExt 

Original was GL_NORMALIZED_RANGE_EXT = 0x87E0

FullRangeExt 

Original was GL_FULL_RANGE_EXT = 0x87E1

CurrentVertexExt 

Original was GL_CURRENT_VERTEX_EXT = 0x87E2

MvpMatrixExt 

Original was GL_MVP_MATRIX_EXT = 0x87E3

VariantValueExt 

Original was GL_VARIANT_VALUE_EXT = 0x87E4

VariantDatatypeExt 

Original was GL_VARIANT_DATATYPE_EXT = 0x87E5

VariantArrayStrideExt 

Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6

VariantArrayTypeExt 

Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7

VariantArrayExt 

Original was GL_VARIANT_ARRAY_EXT = 0x87E8

VariantArrayPointerExt 

Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9

InvariantValueExt 

Original was GL_INVARIANT_VALUE_EXT = 0x87EA

InvariantDatatypeExt 

Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB

LocalConstantValueExt 

Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC

LocalConstantDatatypeExt 

Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED

AtcRgbaInterpolatedAlphaAmd 

Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE

PnTrianglesAti 

Original was GL_PN_TRIANGLES_ATI = 0x87F0

MaxPnTrianglesTesselationLevelAti 

Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1

PnTrianglesPointModeAti 

Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2

PnTrianglesNormalModeAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3

PnTrianglesTesselationLevelAti 

Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4

PnTrianglesPointModeLinearAti 

Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5

PnTrianglesPointModeCubicAti 

Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6

PnTrianglesNormalModeLinearAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7

PnTrianglesNormalModeQuadraticAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8

Gl3DcXAmd 

Original was GL_3DC_X_AMD = 0x87F9

Gl3DcXyAmd 

Original was GL_3DC_XY_AMD = 0x87FA

VboFreeMemoryAti 

Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB

TextureFreeMemoryAti 

Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC

RenderbufferFreeMemoryAti 

Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD

NumProgramBinaryFormats 

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

NumProgramBinaryFormatsOes 

Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE

ProgramBinaryFormats 

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

ProgramBinaryFormatsOes 

Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF

StencilBackFunc 

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackFuncAti 

Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800

StencilBackFail 

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackFailAti 

Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801

StencilBackPassDepthFail 

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthFailAti 

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802

StencilBackPassDepthPass 

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

StencilBackPassDepthPassAti 

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803

FragmentProgram 

Original was GL_FRAGMENT_PROGRAM = 0x8804

FragmentProgramArb 

Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804

ProgramAluInstructionsArb 

Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805

ProgramTexInstructionsArb 

Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806

ProgramTexIndirectionsArb 

Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807

ProgramNativeAluInstructionsArb 

Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808

ProgramNativeTexInstructionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809

ProgramNativeTexIndirectionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A

MaxProgramAluInstructionsArb 

Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B

MaxProgramTexInstructionsArb 

Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C

MaxProgramTexIndirectionsArb 

Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D

MaxProgramNativeAluInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E

MaxProgramNativeTexInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F

MaxProgramNativeTexIndirectionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810

Rgba32f 

Original was GL_RGBA32F = 0x8814

Rgba32fArb 

Original was GL_RGBA32F_ARB = 0x8814

RgbaFloat32Apple 

Original was GL_RGBA_FLOAT32_APPLE = 0x8814

RgbaFloat32Ati 

Original was GL_RGBA_FLOAT32_ATI = 0x8814

Rgb32f 

Original was GL_RGB32F = 0x8815

Rgb32fArb 

Original was GL_RGB32F_ARB = 0x8815

RgbFloat32Apple 

Original was GL_RGB_FLOAT32_APPLE = 0x8815

RgbFloat32Ati 

Original was GL_RGB_FLOAT32_ATI = 0x8815

Alpha32fArb 

Original was GL_ALPHA32F_ARB = 0x8816

AlphaFloat32Apple 

Original was GL_ALPHA_FLOAT32_APPLE = 0x8816

AlphaFloat32Ati 

Original was GL_ALPHA_FLOAT32_ATI = 0x8816

Intensity32fArb 

Original was GL_INTENSITY32F_ARB = 0x8817

IntensityFloat32Apple 

Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817

IntensityFloat32Ati 

Original was GL_INTENSITY_FLOAT32_ATI = 0x8817

Luminance32fArb 

Original was GL_LUMINANCE32F_ARB = 0x8818

LuminanceFloat32Apple 

Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818

LuminanceFloat32Ati 

Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818

LuminanceAlpha32fArb 

Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819

LuminanceAlphaFloat32Apple 

Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819

LuminanceAlphaFloat32Ati 

Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819

Rgba16f 

Original was GL_RGBA16F = 0x881A

Rgba16fArb 

Original was GL_RGBA16F_ARB = 0x881A

RgbaFloat16Apple 

Original was GL_RGBA_FLOAT16_APPLE = 0x881A

RgbaFloat16Ati 

Original was GL_RGBA_FLOAT16_ATI = 0x881A

Rgb16f 

Original was GL_RGB16F = 0x881B

Rgb16fArb 

Original was GL_RGB16F_ARB = 0x881B

RgbFloat16Apple 

Original was GL_RGB_FLOAT16_APPLE = 0x881B

RgbFloat16Ati 

Original was GL_RGB_FLOAT16_ATI = 0x881B

Alpha16fArb 

Original was GL_ALPHA16F_ARB = 0x881C

AlphaFloat16Apple 

Original was GL_ALPHA_FLOAT16_APPLE = 0x881C

AlphaFloat16Ati 

Original was GL_ALPHA_FLOAT16_ATI = 0x881C

Intensity16fArb 

Original was GL_INTENSITY16F_ARB = 0x881D

IntensityFloat16Apple 

Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D

IntensityFloat16Ati 

Original was GL_INTENSITY_FLOAT16_ATI = 0x881D

Luminance16fArb 

Original was GL_LUMINANCE16F_ARB = 0x881E

LuminanceFloat16Apple 

Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E

LuminanceFloat16Ati 

Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E

LuminanceAlpha16fArb 

Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F

LuminanceAlphaFloat16Apple 

Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F

LuminanceAlphaFloat16Ati 

Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F

RgbaFloatMode 

Original was GL_RGBA_FLOAT_MODE = 0x8820

RgbaFloatModeArb 

Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820

TypeRgbaFloatAti 

Original was GL_TYPE_RGBA_FLOAT_ATI = 0x8820

WriteonlyRenderingQcom 

Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823

MaxDrawBuffers 

Original was GL_MAX_DRAW_BUFFERS = 0x8824

MaxDrawBuffersArb 

Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824

MaxDrawBuffersAti 

Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824

DrawBuffer0 

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer0Arb 

Original was GL_DRAW_BUFFER0_ARB = 0x8825

DrawBuffer0Ati 

Original was GL_DRAW_BUFFER0_ATI = 0x8825

DrawBuffer1 

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer1Arb 

Original was GL_DRAW_BUFFER1_ARB = 0x8826

DrawBuffer1Ati 

Original was GL_DRAW_BUFFER1_ATI = 0x8826

DrawBuffer2 

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer2Arb 

Original was GL_DRAW_BUFFER2_ARB = 0x8827

DrawBuffer2Ati 

Original was GL_DRAW_BUFFER2_ATI = 0x8827

DrawBuffer3 

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer3Arb 

Original was GL_DRAW_BUFFER3_ARB = 0x8828

DrawBuffer3Ati 

Original was GL_DRAW_BUFFER3_ATI = 0x8828

DrawBuffer4 

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer4Arb 

Original was GL_DRAW_BUFFER4_ARB = 0x8829

DrawBuffer4Ati 

Original was GL_DRAW_BUFFER4_ATI = 0x8829

DrawBuffer5 

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer5Arb 

Original was GL_DRAW_BUFFER5_ARB = 0x882A

DrawBuffer5Ati 

Original was GL_DRAW_BUFFER5_ATI = 0x882A

DrawBuffer6 

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer6Arb 

Original was GL_DRAW_BUFFER6_ARB = 0x882B

DrawBuffer6Ati 

Original was GL_DRAW_BUFFER6_ATI = 0x882B

DrawBuffer7 

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer7Arb 

Original was GL_DRAW_BUFFER7_ARB = 0x882C

DrawBuffer7Ati 

Original was GL_DRAW_BUFFER7_ATI = 0x882C

DrawBuffer8 

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer8Arb 

Original was GL_DRAW_BUFFER8_ARB = 0x882D

DrawBuffer8Ati 

Original was GL_DRAW_BUFFER8_ATI = 0x882D

DrawBuffer9 

Original was GL_DRAW_BUFFER9 = 0x882E

DrawBuffer9Arb 

Original was GL_DRAW_BUFFER9_ARB = 0x882E

DrawBuffer9Ati 

Original was GL_DRAW_BUFFER9_ATI = 0x882E

DrawBuffer10 

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer10Arb 

Original was GL_DRAW_BUFFER10_ARB = 0x882F

DrawBuffer10Ati 

Original was GL_DRAW_BUFFER10_ATI = 0x882F

DrawBuffer11 

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer11Arb 

Original was GL_DRAW_BUFFER11_ARB = 0x8830

DrawBuffer11Ati 

Original was GL_DRAW_BUFFER11_ATI = 0x8830

DrawBuffer12 

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer12Arb 

Original was GL_DRAW_BUFFER12_ARB = 0x8831

DrawBuffer12Ati 

Original was GL_DRAW_BUFFER12_ATI = 0x8831

DrawBuffer13 

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer13Arb 

Original was GL_DRAW_BUFFER13_ARB = 0x8832

DrawBuffer13Ati 

Original was GL_DRAW_BUFFER13_ATI = 0x8832

DrawBuffer14 

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer14Arb 

Original was GL_DRAW_BUFFER14_ARB = 0x8833

DrawBuffer14Ati 

Original was GL_DRAW_BUFFER14_ATI = 0x8833

DrawBuffer15 

Original was GL_DRAW_BUFFER15 = 0x8834

DrawBuffer15Arb 

Original was GL_DRAW_BUFFER15_ARB = 0x8834

DrawBuffer15Ati 

Original was GL_DRAW_BUFFER15_ATI = 0x8834

ColorClearUnclampedValueAti 

Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835

BlendEquationAlpha 

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

BlendEquationAlphaExt 

Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D

BlendEquationAlphaOes 

Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D

SubsampleDistanceAmd 

Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F

MatrixPaletteArb 

Original was GL_MATRIX_PALETTE_ARB = 0x8840

MatrixPaletteOes 

Original was GL_MATRIX_PALETTE_OES = 0x8840

MaxMatrixPaletteStackDepthArb 

Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841

MaxPaletteMatricesArb 

Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842

MaxPaletteMatricesOes 

Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842

CurrentPaletteMatrixArb 

Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843

CurrentPaletteMatrixOes 

Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843

MatrixIndexArrayArb 

Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844

MatrixIndexArrayOes 

Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844

CurrentMatrixIndexArb 

Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845

MatrixIndexArraySizeArb 

Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846

MatrixIndexArraySizeOes 

Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846

MatrixIndexArrayTypeArb 

Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847

MatrixIndexArrayTypeOes 

Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847

MatrixIndexArrayStrideArb 

Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848

MatrixIndexArrayStrideOes 

Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848

MatrixIndexArrayPointerArb 

Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849

MatrixIndexArrayPointerOes 

Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849

TextureDepthSize 

Original was GL_TEXTURE_DEPTH_SIZE = 0x884A

TextureDepthSizeArb 

Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A

DepthTextureMode 

Original was GL_DEPTH_TEXTURE_MODE = 0x884B

DepthTextureModeArb 

Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B

TextureCompareMode 

Original was GL_TEXTURE_COMPARE_MODE = 0x884C

TextureCompareModeArb 

Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C

TextureCompareFunc 

Original was GL_TEXTURE_COMPARE_FUNC = 0x884D

TextureCompareFuncArb 

Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D

CompareRefDepthToTextureExt 

Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E

CompareRefToTexture 

Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E

CompareRToTexture 

Original was GL_COMPARE_R_TO_TEXTURE = 0x884E

CompareRToTextureArb 

Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E

TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

OffsetProjectiveTexture2DNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850

OffsetProjectiveTexture2DScaleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851

OffsetProjectiveTextureRectangleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852

OffsetProjectiveTextureRectangleScaleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853

OffsetHiloTexture2DNv 

Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854

OffsetHiloTextureRectangleNv 

Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855

OffsetHiloProjectiveTexture2DNv 

Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856

OffsetHiloProjectiveTextureRectangleNv 

Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857

DependentHiloTexture2DNv 

Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858

DependentRgbTexture3DNv 

Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859

DependentRgbTextureCubeMapNv 

Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A

DotProductPassThroughNv 

Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B

DotProductTexture1DNv 

Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C

DotProductAffineDepthReplaceNv 

Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D

Hilo8Nv 

Original was GL_HILO8_NV = 0x885E

SignedHilo8Nv 

Original was GL_SIGNED_HILO8_NV = 0x885F

ForceBlueToOneNv 

Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

PointSpriteArb 

Original was GL_POINT_SPRITE_ARB = 0x8861

PointSpriteNv 

Original was GL_POINT_SPRITE_NV = 0x8861

CoordReplace 

Original was GL_COORD_REPLACE = 0x8862

CoordReplaceArb 

Original was GL_COORD_REPLACE_ARB = 0x8862

CoordReplaceNv 

Original was GL_COORD_REPLACE_NV = 0x8862

PointSpriteRModeNv 

Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863

PixelCounterBitsNv 

Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864

QueryCounterBits 

Original was GL_QUERY_COUNTER_BITS = 0x8864

QueryCounterBitsArb 

Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864

CurrentOcclusionQueryIdNv 

Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865

CurrentQuery 

Original was GL_CURRENT_QUERY = 0x8865

CurrentQueryArb 

Original was GL_CURRENT_QUERY_ARB = 0x8865

PixelCountNv 

Original was GL_PIXEL_COUNT_NV = 0x8866

QueryResult 

Original was GL_QUERY_RESULT = 0x8866

QueryResultArb 

Original was GL_QUERY_RESULT_ARB = 0x8866

PixelCountAvailableNv 

Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867

QueryResultAvailable 

Original was GL_QUERY_RESULT_AVAILABLE = 0x8867

QueryResultAvailableArb 

Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867

MaxFragmentProgramLocalParametersNv 

Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868

MaxVertexAttribs 

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

MaxVertexAttribsArb 

Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869

ArrayNormalized 

Original was GL_ARRAY_NORMALIZED = 0x886A

VertexAttribArrayNormalized 

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A

VertexAttribArrayNormalizedArb 

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A

MaxTessControlInputComponents 

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessEvaluationInputComponents 

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

DepthStencilToRgbaNv 

Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E

DepthStencilToBgraNv 

Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F

FragmentProgramNv 

Original was GL_FRAGMENT_PROGRAM_NV = 0x8870

MaxTextureCoords 

Original was GL_MAX_TEXTURE_COORDS = 0x8871

MaxTextureCoordsArb 

Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871

MaxTextureCoordsNv 

Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871

MaxTextureImageUnits 

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

MaxTextureImageUnitsArb 

Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872

MaxTextureImageUnitsNv 

Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872

FragmentProgramBindingNv 

Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873

ProgramErrorStringArb 

Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874

ProgramErrorStringNv 

Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874

ProgramFormatAsciiArb 

Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875

ProgramFormat 

Original was GL_PROGRAM_FORMAT = 0x8876

ProgramFormatArb 

Original was GL_PROGRAM_FORMAT_ARB = 0x8876

WritePixelDataRangeNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878

ReadPixelDataRangeNv 

Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879

WritePixelDataRangeLengthNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A

ReadPixelDataRangeLengthNv 

Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B

WritePixelDataRangePointerNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C

ReadPixelDataRangePointerNv 

Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D

GeometryShaderInvocations 

Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F

FloatRNv 

Original was GL_FLOAT_R_NV = 0x8880

FloatRgNv 

Original was GL_FLOAT_RG_NV = 0x8881

FloatRgbNv 

Original was GL_FLOAT_RGB_NV = 0x8882

FloatRgbaNv 

Original was GL_FLOAT_RGBA_NV = 0x8883

FloatR16Nv 

Original was GL_FLOAT_R16_NV = 0x8884

FloatR32Nv 

Original was GL_FLOAT_R32_NV = 0x8885

FloatRg16Nv 

Original was GL_FLOAT_RG16_NV = 0x8886

FloatRg32Nv 

Original was GL_FLOAT_RG32_NV = 0x8887

FloatRgb16Nv 

Original was GL_FLOAT_RGB16_NV = 0x8888

FloatRgb32Nv 

Original was GL_FLOAT_RGB32_NV = 0x8889

FloatRgba16Nv 

Original was GL_FLOAT_RGBA16_NV = 0x888A

FloatRgba32Nv 

Original was GL_FLOAT_RGBA32_NV = 0x888B

TextureFloatComponentsNv 

Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C

FloatClearColorValueNv 

Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D

FloatRgbaModeNv 

Original was GL_FLOAT_RGBA_MODE_NV = 0x888E

TextureUnsignedRemapModeNv 

Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F

DepthBoundsTestExt 

Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890

DepthBoundsExt 

Original was GL_DEPTH_BOUNDS_EXT = 0x8891

ArrayBuffer 

Original was GL_ARRAY_BUFFER = 0x8892

ArrayBufferArb 

Original was GL_ARRAY_BUFFER_ARB = 0x8892

ElementArrayBuffer 

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

ElementArrayBufferArb 

Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893

ArrayBufferBinding 

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

ArrayBufferBindingArb 

Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894

ElementArrayBufferBinding 

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

ElementArrayBufferBindingArb 

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895

VertexArrayBufferBinding 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

VertexArrayBufferBindingArb 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896

NormalArrayBufferBinding 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

NormalArrayBufferBindingArb 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897

ColorArrayBufferBinding 

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

ColorArrayBufferBindingArb 

Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898

IndexArrayBufferBinding 

Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899

IndexArrayBufferBindingArb 

Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899

TextureCoordArrayBufferBinding 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

TextureCoordArrayBufferBindingArb 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A

EdgeFlagArrayBufferBinding 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B

EdgeFlagArrayBufferBindingArb 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B

SecondaryColorArrayBufferBinding 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C

SecondaryColorArrayBufferBindingArb 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C

FogCoordArrayBufferBinding 

Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D

FogCoordinateArrayBufferBinding 

Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D

FogCoordinateArrayBufferBindingArb 

Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D

WeightArrayBufferBinding 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E

WeightArrayBufferBindingArb 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E

WeightArrayBufferBindingOes 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E

VertexAttribArrayBufferBinding 

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F

VertexAttribArrayBufferBindingArb 

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F

ProgramInstruction 

Original was GL_PROGRAM_INSTRUCTION = 0x88A0

ProgramInstructionsArb 

Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0

MaxProgramInstructions 

Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1

MaxProgramInstructionsArb 

Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1

ProgramNativeInstructions 

Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2

ProgramNativeInstructionsArb 

Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2

MaxProgramNativeInstructions 

Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3

MaxProgramNativeInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3

ProgramTemporaries 

Original was GL_PROGRAM_TEMPORARIES = 0x88A4

ProgramTemporariesArb 

Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4

MaxProgramTemporaries 

Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5

MaxProgramTemporariesArb 

Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5

ProgramNativeTemporaries 

Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6

ProgramNativeTemporariesArb 

Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6

MaxProgramNativeTemporaries 

Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7

MaxProgramNativeTemporariesArb 

Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7

ProgramParameters 

Original was GL_PROGRAM_PARAMETERS = 0x88A8

ProgramParametersArb 

Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8

MaxProgramParameters 

Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9

MaxProgramParametersArb 

Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9

ProgramNativeParameters 

Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA

ProgramNativeParametersArb 

Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA

MaxProgramNativeParameters 

Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB

MaxProgramNativeParametersArb 

Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB

ProgramAttribs 

Original was GL_PROGRAM_ATTRIBS = 0x88AC

ProgramAttribsArb 

Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC

MaxProgramAttribs 

Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD

MaxProgramAttribsArb 

Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD

ProgramNativeAttribs 

Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE

ProgramNativeAttribsArb 

Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE

MaxProgramNativeAttribs 

Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF

MaxProgramNativeAttribsArb 

Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF

ProgramAddressRegisters 

Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0

ProgramAddressRegistersArb 

Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0

MaxProgramAddressRegisters 

Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1

MaxProgramAddressRegistersArb 

Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1

ProgramNativeAddressRegisters 

Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2

ProgramNativeAddressRegistersArb 

Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2

MaxProgramNativeAddressRegisters 

Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3

MaxProgramNativeAddressRegistersArb 

Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3

MaxProgramLocalParameters 

Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4

MaxProgramLocalParametersArb 

Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4

MaxProgramEnvParameters 

Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5

MaxProgramEnvParametersArb 

Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5

ProgramUnderNativeLimits 

Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6

ProgramUnderNativeLimitsArb 

Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6

TransposeCurrentMatrixArb 

Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7

ReadOnly 

Original was GL_READ_ONLY = 0x88B8

ReadOnlyArb 

Original was GL_READ_ONLY_ARB = 0x88B8

WriteOnly 

Original was GL_WRITE_ONLY = 0x88B9

WriteOnlyArb 

Original was GL_WRITE_ONLY_ARB = 0x88B9

WriteOnlyOes 

Original was GL_WRITE_ONLY_OES = 0x88B9

ReadWrite 

Original was GL_READ_WRITE = 0x88BA

ReadWriteArb 

Original was GL_READ_WRITE_ARB = 0x88BA

BufferAccess 

Original was GL_BUFFER_ACCESS = 0x88BB

BufferAccessArb 

Original was GL_BUFFER_ACCESS_ARB = 0x88BB

BufferAccessOes 

Original was GL_BUFFER_ACCESS_OES = 0x88BB

BufferMapped 

Original was GL_BUFFER_MAPPED = 0x88BC

BufferMappedArb 

Original was GL_BUFFER_MAPPED_ARB = 0x88BC

BufferMappedOes 

Original was GL_BUFFER_MAPPED_OES = 0x88BC

BufferMapPointer 

Original was GL_BUFFER_MAP_POINTER = 0x88BD

BufferMapPointerArb 

Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD

BufferMapPointerOes 

Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD

WriteDiscardNv 

Original was GL_WRITE_DISCARD_NV = 0x88BE

TimeElapsed 

Original was GL_TIME_ELAPSED = 0x88BF

TimeElapsedExt 

Original was GL_TIME_ELAPSED_EXT = 0x88BF

Matrix0 

Original was GL_MATRIX0 = 0x88C0

Matrix0Arb 

Original was GL_MATRIX0_ARB = 0x88C0

Matrix1 

Original was GL_MATRIX1 = 0x88C1

Matrix1Arb 

Original was GL_MATRIX1_ARB = 0x88C1

Matrix2 

Original was GL_MATRIX2 = 0x88C2

Matrix2Arb 

Original was GL_MATRIX2_ARB = 0x88C2

Matrix3 

Original was GL_MATRIX3 = 0x88C3

Matrix3Arb 

Original was GL_MATRIX3_ARB = 0x88C3

Matrix4 

Original was GL_MATRIX4 = 0x88C4

Matrix4Arb 

Original was GL_MATRIX4_ARB = 0x88C4

Matrix5 

Original was GL_MATRIX5 = 0x88C5

Matrix5Arb 

Original was GL_MATRIX5_ARB = 0x88C5

Matrix6 

Original was GL_MATRIX6 = 0x88C6

Matrix6Arb 

Original was GL_MATRIX6_ARB = 0x88C6

Matrix7 

Original was GL_MATRIX7 = 0x88C7

Matrix7Arb 

Original was GL_MATRIX7_ARB = 0x88C7

Matrix8 

Original was GL_MATRIX8 = 0x88C8

Matrix8Arb 

Original was GL_MATRIX8_ARB = 0x88C8

Matrix9 

Original was GL_MATRIX9 = 0x88C9

Matrix9Arb 

Original was GL_MATRIX9_ARB = 0x88C9

Matrix10 

Original was GL_MATRIX10 = 0x88CA

Matrix10Arb 

Original was GL_MATRIX10_ARB = 0x88CA

Matrix11 

Original was GL_MATRIX11 = 0x88CB

Matrix11Arb 

Original was GL_MATRIX11_ARB = 0x88CB

Matrix12 

Original was GL_MATRIX12 = 0x88CC

Matrix12Arb 

Original was GL_MATRIX12_ARB = 0x88CC

Matrix13 

Original was GL_MATRIX13 = 0x88CD

Matrix13Arb 

Original was GL_MATRIX13_ARB = 0x88CD

Matrix14 

Original was GL_MATRIX14 = 0x88CE

Matrix14Arb 

Original was GL_MATRIX14_ARB = 0x88CE

Matrix15 

Original was GL_MATRIX15 = 0x88CF

Matrix15Arb 

Original was GL_MATRIX15_ARB = 0x88CF

Matrix16 

Original was GL_MATRIX16 = 0x88D0

Matrix16Arb 

Original was GL_MATRIX16_ARB = 0x88D0

Matrix17 

Original was GL_MATRIX17 = 0x88D1

Matrix17Arb 

Original was GL_MATRIX17_ARB = 0x88D1

Matrix18 

Original was GL_MATRIX18 = 0x88D2

Matrix18Arb 

Original was GL_MATRIX18_ARB = 0x88D2

Matrix19 

Original was GL_MATRIX19 = 0x88D3

Matrix19Arb 

Original was GL_MATRIX19_ARB = 0x88D3

Matrix20 

Original was GL_MATRIX20 = 0x88D4

Matrix20Arb 

Original was GL_MATRIX20_ARB = 0x88D4

Matrix21 

Original was GL_MATRIX21 = 0x88D5

Matrix21Arb 

Original was GL_MATRIX21_ARB = 0x88D5

Matrix22 

Original was GL_MATRIX22 = 0x88D6

Matrix22Arb 

Original was GL_MATRIX22_ARB = 0x88D6

Matrix23 

Original was GL_MATRIX23 = 0x88D7

Matrix23Arb 

Original was GL_MATRIX23_ARB = 0x88D7

Matrix24 

Original was GL_MATRIX24 = 0x88D8

Matrix24Arb 

Original was GL_MATRIX24_ARB = 0x88D8

Matrix25 

Original was GL_MATRIX25 = 0x88D9

Matrix25Arb 

Original was GL_MATRIX25_ARB = 0x88D9

Matrix26 

Original was GL_MATRIX26 = 0x88DA

Matrix26Arb 

Original was GL_MATRIX26_ARB = 0x88DA

Matrix27 

Original was GL_MATRIX27 = 0x88DB

Matrix27Arb 

Original was GL_MATRIX27_ARB = 0x88DB

Matrix28 

Original was GL_MATRIX28 = 0x88DC

Matrix28Arb 

Original was GL_MATRIX28_ARB = 0x88DC

Matrix29 

Original was GL_MATRIX29 = 0x88DD

Matrix29Arb 

Original was GL_MATRIX29_ARB = 0x88DD

Matrix30 

Original was GL_MATRIX30 = 0x88DE

Matrix30Arb 

Original was GL_MATRIX30_ARB = 0x88DE

Matrix31 

Original was GL_MATRIX31 = 0x88DF

Matrix31Arb 

Original was GL_MATRIX31_ARB = 0x88DF

StreamDraw 

Original was GL_STREAM_DRAW = 0x88E0

StreamDrawArb 

Original was GL_STREAM_DRAW_ARB = 0x88E0

StreamRead 

Original was GL_STREAM_READ = 0x88E1

StreamReadArb 

Original was GL_STREAM_READ_ARB = 0x88E1

StreamCopy 

Original was GL_STREAM_COPY = 0x88E2

StreamCopyArb 

Original was GL_STREAM_COPY_ARB = 0x88E2

StaticDraw 

Original was GL_STATIC_DRAW = 0x88E4

StaticDrawArb 

Original was GL_STATIC_DRAW_ARB = 0x88E4

StaticRead 

Original was GL_STATIC_READ = 0x88E5

StaticReadArb 

Original was GL_STATIC_READ_ARB = 0x88E5

StaticCopy 

Original was GL_STATIC_COPY = 0x88E6

StaticCopyArb 

Original was GL_STATIC_COPY_ARB = 0x88E6

DynamicDraw 

Original was GL_DYNAMIC_DRAW = 0x88E8

DynamicDrawArb 

Original was GL_DYNAMIC_DRAW_ARB = 0x88E8

DynamicRead 

Original was GL_DYNAMIC_READ = 0x88E9

DynamicReadArb 

Original was GL_DYNAMIC_READ_ARB = 0x88E9

DynamicCopy 

Original was GL_DYNAMIC_COPY = 0x88EA

DynamicCopyArb 

Original was GL_DYNAMIC_COPY_ARB = 0x88EA

PixelPackBuffer 

Original was GL_PIXEL_PACK_BUFFER = 0x88EB

PixelPackBufferArb 

Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB

PixelPackBufferExt 

Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB

PixelUnpackBuffer 

Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC

PixelUnpackBufferArb 

Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC

PixelUnpackBufferExt 

Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC

PixelPackBufferBinding 

Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED

PixelPackBufferBindingArb 

Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED

PixelPackBufferBindingExt 

Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED

PixelUnpackBufferBinding 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF

PixelUnpackBufferBindingArb 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF

PixelUnpackBufferBindingExt 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF

Depth24Stencil8 

Original was GL_DEPTH24_STENCIL8 = 0x88F0

Depth24Stencil8Ext 

Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0

Depth24Stencil8Oes 

Original was GL_DEPTH24_STENCIL8_OES = 0x88F0

TextureStencilSize 

Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1

TextureStencilSizeExt 

Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1

StencilTagBitsExt 

Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2

StencilClearTagValueExt 

Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3

MaxProgramExecInstructionsNv 

Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4

MaxProgramCallDepthNv 

Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5

MaxProgramIfDepthNv 

Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6

MaxProgramLoopDepthNv 

Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7

MaxProgramLoopCountNv 

Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8

Src1Color 

Original was GL_SRC1_COLOR = 0x88F9

OneMinusSrc1Color 

Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA

OneMinusSrc1Alpha 

Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB

MaxDualSourceDrawBuffers 

Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC

VertexAttribArrayInteger 

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD

VertexAttribArrayIntegerNv 

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD

ArrayDivisor 

Original was GL_ARRAY_DIVISOR = 0x88FE

VertexAttribArrayDivisor 

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE

VertexAttribArrayDivisorArb 

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE

MaxArrayTextureLayers 

Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF

MaxArrayTextureLayersExt 

Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF

MinProgramTexelOffset 

Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904

MinProgramTexelOffsetNv 

Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904

MaxProgramTexelOffset 

Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905

MaxProgramTexelOffsetNv 

Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905

ProgramAttribComponentsNv 

Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906

ProgramResultComponentsNv 

Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907

MaxProgramAttribComponentsNv 

Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908

MaxProgramResultComponentsNv 

Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909

StencilTestTwoSideExt 

Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910

ActiveStencilFaceExt 

Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911

MirrorClampToBorderExt 

Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912

SamplesPassed 

Original was GL_SAMPLES_PASSED = 0x8914

SamplesPassedArb 

Original was GL_SAMPLES_PASSED_ARB = 0x8914

GeometryVerticesOut 

Original was GL_GEOMETRY_VERTICES_OUT = 0x8916

GeometryInputType 

Original was GL_GEOMETRY_INPUT_TYPE = 0x8917

GeometryOutputType 

Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918

SamplerBinding 

Original was GL_SAMPLER_BINDING = 0x8919

ClampVertexColor 

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClampVertexColorArb 

Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A

ClampFragmentColor 

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

ClampFragmentColorArb 

Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B

ClampReadColor 

Original was GL_CLAMP_READ_COLOR = 0x891C

ClampReadColorArb 

Original was GL_CLAMP_READ_COLOR_ARB = 0x891C

FixedOnly 

Original was GL_FIXED_ONLY = 0x891D

FixedOnlyArb 

Original was GL_FIXED_ONLY_ARB = 0x891D

TessControlProgramNv 

Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E

TessEvaluationProgramNv 

Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F

FragmentShaderAti 

Original was GL_FRAGMENT_SHADER_ATI = 0x8920

Reg0Ati 

Original was GL_REG_0_ATI = 0x8921

Reg1Ati 

Original was GL_REG_1_ATI = 0x8922

Reg2Ati 

Original was GL_REG_2_ATI = 0x8923

Reg3Ati 

Original was GL_REG_3_ATI = 0x8924

Reg4Ati 

Original was GL_REG_4_ATI = 0x8925

Reg5Ati 

Original was GL_REG_5_ATI = 0x8926

Reg6Ati 

Original was GL_REG_6_ATI = 0x8927

Reg7Ati 

Original was GL_REG_7_ATI = 0x8928

Reg8Ati 

Original was GL_REG_8_ATI = 0x8929

Reg9Ati 

Original was GL_REG_9_ATI = 0x892A

Reg10Ati 

Original was GL_REG_10_ATI = 0x892B

Reg11Ati 

Original was GL_REG_11_ATI = 0x892C

Reg12Ati 

Original was GL_REG_12_ATI = 0x892D

Reg13Ati 

Original was GL_REG_13_ATI = 0x892E

Reg14Ati 

Original was GL_REG_14_ATI = 0x892F

Reg15Ati 

Original was GL_REG_15_ATI = 0x8930

Reg16Ati 

Original was GL_REG_16_ATI = 0x8931

Reg17Ati 

Original was GL_REG_17_ATI = 0x8932

Reg18Ati 

Original was GL_REG_18_ATI = 0x8933

Reg19Ati 

Original was GL_REG_19_ATI = 0x8934

Reg20Ati 

Original was GL_REG_20_ATI = 0x8935

Reg21Ati 

Original was GL_REG_21_ATI = 0x8936

Reg22Ati 

Original was GL_REG_22_ATI = 0x8937

Reg23Ati 

Original was GL_REG_23_ATI = 0x8938

Reg24Ati 

Original was GL_REG_24_ATI = 0x8939

Reg25Ati 

Original was GL_REG_25_ATI = 0x893A

Reg26Ati 

Original was GL_REG_26_ATI = 0x893B

Reg27Ati 

Original was GL_REG_27_ATI = 0x893C

Reg28Ati 

Original was GL_REG_28_ATI = 0x893D

Reg29Ati 

Original was GL_REG_29_ATI = 0x893E

Reg30Ati 

Original was GL_REG_30_ATI = 0x893F

Reg31Ati 

Original was GL_REG_31_ATI = 0x8940

Con0Ati 

Original was GL_CON_0_ATI = 0x8941

Con1Ati 

Original was GL_CON_1_ATI = 0x8942

Con2Ati 

Original was GL_CON_2_ATI = 0x8943

Con3Ati 

Original was GL_CON_3_ATI = 0x8944

Con4Ati 

Original was GL_CON_4_ATI = 0x8945

Con5Ati 

Original was GL_CON_5_ATI = 0x8946

Con6Ati 

Original was GL_CON_6_ATI = 0x8947

Con7Ati 

Original was GL_CON_7_ATI = 0x8948

Con8Ati 

Original was GL_CON_8_ATI = 0x8949

Con9Ati 

Original was GL_CON_9_ATI = 0x894A

Con10Ati 

Original was GL_CON_10_ATI = 0x894B

Con11Ati 

Original was GL_CON_11_ATI = 0x894C

Con12Ati 

Original was GL_CON_12_ATI = 0x894D

Con13Ati 

Original was GL_CON_13_ATI = 0x894E

Con14Ati 

Original was GL_CON_14_ATI = 0x894F

Con15Ati 

Original was GL_CON_15_ATI = 0x8950

Con16Ati 

Original was GL_CON_16_ATI = 0x8951

Con17Ati 

Original was GL_CON_17_ATI = 0x8952

Con18Ati 

Original was GL_CON_18_ATI = 0x8953

Con19Ati 

Original was GL_CON_19_ATI = 0x8954

Con20Ati 

Original was GL_CON_20_ATI = 0x8955

Con21Ati 

Original was GL_CON_21_ATI = 0x8956

Con22Ati 

Original was GL_CON_22_ATI = 0x8957

Con23Ati 

Original was GL_CON_23_ATI = 0x8958

Con24Ati 

Original was GL_CON_24_ATI = 0x8959

Con25Ati 

Original was GL_CON_25_ATI = 0x895A

Con26Ati 

Original was GL_CON_26_ATI = 0x895B

Con27Ati 

Original was GL_CON_27_ATI = 0x895C

Con28Ati 

Original was GL_CON_28_ATI = 0x895D

Con29Ati 

Original was GL_CON_29_ATI = 0x895E

Con30Ati 

Original was GL_CON_30_ATI = 0x895F

Con31Ati 

Original was GL_CON_31_ATI = 0x8960

MovAti 

Original was GL_MOV_ATI = 0x8961

AddAti 

Original was GL_ADD_ATI = 0x8963

MulAti 

Original was GL_MUL_ATI = 0x8964

SubAti 

Original was GL_SUB_ATI = 0x8965

Dot3Ati 

Original was GL_DOT3_ATI = 0x8966

Dot4Ati 

Original was GL_DOT4_ATI = 0x8967

MadAti 

Original was GL_MAD_ATI = 0x8968

LerpAti 

Original was GL_LERP_ATI = 0x8969

CndAti 

Original was GL_CND_ATI = 0x896A

Cnd0Ati 

Original was GL_CND0_ATI = 0x896B

Dot2AddAti 

Original was GL_DOT2_ADD_ATI = 0x896C

SecondaryInterpolatorAti 

Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D

NumFragmentRegistersAti 

Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E

NumFragmentConstantsAti 

Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F

NumPassesAti 

Original was GL_NUM_PASSES_ATI = 0x8970

NumInstructionsPerPassAti 

Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971

NumInstructionsTotalAti 

Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972

NumInputInterpolatorComponentsAti 

Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973

NumLoopbackComponentsAti 

Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974

ColorAlphaPairingAti 

Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975

SwizzleStrAti 

Original was GL_SWIZZLE_STR_ATI = 0x8976

SwizzleStqAti 

Original was GL_SWIZZLE_STQ_ATI = 0x8977

SwizzleStrDrAti 

Original was GL_SWIZZLE_STR_DR_ATI = 0x8978

SwizzleStqDqAti 

Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979

SwizzleStrqAti 

Original was GL_SWIZZLE_STRQ_ATI = 0x897A

SwizzleStrqDqAti 

Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B

InterlaceOml 

Original was GL_INTERLACE_OML = 0x8980

InterlaceReadOml 

Original was GL_INTERLACE_READ_OML = 0x8981

FormatSubsample2424Oml 

Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982

FormatSubsample244244Oml 

Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983

PackResampleOml 

Original was GL_PACK_RESAMPLE_OML = 0x8984

UnpackResampleOml 

Original was GL_UNPACK_RESAMPLE_OML = 0x8985

ResampleReplicateOml 

Original was GL_RESAMPLE_REPLICATE_OML = 0x8986

ResampleZeroFillOml 

Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987

ResampleAverageOml 

Original was GL_RESAMPLE_AVERAGE_OML = 0x8988

ResampleDecimateOml 

Original was GL_RESAMPLE_DECIMATE_OML = 0x8989

PointSizeArrayTypeOes 

Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A

PointSizeArrayStrideOes 

Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B

PointSizeArrayPointerOes 

Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C

ModelviewMatrixFloatAsIntBitsOes 

Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D

ProjectionMatrixFloatAsIntBitsOes 

Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E

TextureMatrixFloatAsIntBitsOes 

Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F

VertexAttribMap1Apple 

Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00

VertexAttribMap2Apple 

Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01

VertexAttribMap1SizeApple 

Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02

VertexAttribMap1CoeffApple 

Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03

VertexAttribMap1OrderApple 

Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04

VertexAttribMap1DomainApple 

Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05

VertexAttribMap2SizeApple 

Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06

VertexAttribMap2CoeffApple 

Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07

VertexAttribMap2OrderApple 

Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08

VertexAttribMap2DomainApple 

Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09

DrawPixelsApple 

Original was GL_DRAW_PIXELS_APPLE = 0x8A0A

FenceApple 

Original was GL_FENCE_APPLE = 0x8A0B

ElementArrayApple 

Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C

ElementArrayTypeApple 

Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D

ElementArrayPointerApple 

Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E

ColorFloatApple 

Original was GL_COLOR_FLOAT_APPLE = 0x8A0F

UniformBuffer 

Original was GL_UNIFORM_BUFFER = 0x8A11

BufferSerializedModifyApple 

Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12

BufferFlushingUnmapApple 

Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13

AuxDepthStencilApple 

Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14

PackRowBytesApple 

Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15

UnpackRowBytesApple 

Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16

ReleasedApple 

Original was GL_RELEASED_APPLE = 0x8A19

VolatileApple 

Original was GL_VOLATILE_APPLE = 0x8A1A

RetainedApple 

Original was GL_RETAINED_APPLE = 0x8A1B

UndefinedApple 

Original was GL_UNDEFINED_APPLE = 0x8A1C

PurgeableApple 

Original was GL_PURGEABLE_APPLE = 0x8A1D

Rgb422Apple 

Original was GL_RGB_422_APPLE = 0x8A1F

UniformBufferBinding 

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferStart 

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformBufferSize 

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

MaxVertexUniformBlocks 

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxGeometryUniformBlocks 

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxFragmentUniformBlocks 

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxCombinedUniformBlocks 

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxUniformBufferBindings 

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxUniformBlockSize 

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxCombinedVertexUniformComponents 

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxCombinedGeometryUniformComponents 

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedFragmentUniformComponents 

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

UniformBufferOffsetAlignment 

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

ActiveUniformBlockMaxNameLength 

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks 

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

UniformType 

Original was GL_UNIFORM_TYPE = 0x8A37

UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformBlockIndex 

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformOffset 

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformArrayStride 

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformMatrixStride 

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformIsRowMajor 

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

UniformBlockBinding 

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize 

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockNameLength 

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockActiveUniforms 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockActiveUniformIndices 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockReferencedByVertexShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBlockReferencedByGeometryShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45

UniformBlockReferencedByFragmentShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

TextureSrgbDecodeExt 

Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48

DecodeExt 

Original was GL_DECODE_EXT = 0x8A49

SkipDecodeExt 

Original was GL_SKIP_DECODE_EXT = 0x8A4A

FragmentShader 

Original was GL_FRAGMENT_SHADER = 0x8B30

FragmentShaderArb 

Original was GL_FRAGMENT_SHADER_ARB = 0x8B30

VertexShader 

Original was GL_VERTEX_SHADER = 0x8B31

VertexShaderArb 

Original was GL_VERTEX_SHADER_ARB = 0x8B31

ProgramObjectArb 

Original was GL_PROGRAM_OBJECT_ARB = 0x8B40

ShaderObjectArb 

Original was GL_SHADER_OBJECT_ARB = 0x8B48

MaxFragmentUniformComponents 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxFragmentUniformComponentsArb 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49

MaxVertexUniformComponents 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

MaxVertexUniformComponentsArb 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A

MaxVaryingComponents 

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxVaryingComponentsExt 

Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B

MaxVaryingFloats 

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVaryingFloatsArb 

Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B

MaxVertexTextureImageUnits 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxVertexTextureImageUnitsArb 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C

MaxCombinedTextureImageUnits 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

MaxCombinedTextureImageUnitsArb 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D

ObjectTypeArb 

Original was GL_OBJECT_TYPE_ARB = 0x8B4E

ObjectSubtypeArb 

Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F

ShaderType 

Original was GL_SHADER_TYPE = 0x8B4F

FloatVec2 

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec2Arb 

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3 

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec3Arb 

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4 

Original was GL_FLOAT_VEC4 = 0x8B52

FloatVec4Arb 

Original was GL_FLOAT_VEC4_ARB = 0x8B52

IntVec2 

Original was GL_INT_VEC2 = 0x8B53

IntVec2Arb 

Original was GL_INT_VEC2_ARB = 0x8B53

IntVec3 

Original was GL_INT_VEC3 = 0x8B54

IntVec3Arb 

Original was GL_INT_VEC3_ARB = 0x8B54

IntVec4 

Original was GL_INT_VEC4 = 0x8B55

IntVec4Arb 

Original was GL_INT_VEC4_ARB = 0x8B55

Bool 

Original was GL_BOOL = 0x8B56

BoolArb 

Original was GL_BOOL_ARB = 0x8B56

BoolVec2 

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec2Arb 

Original was GL_BOOL_VEC2_ARB = 0x8B57

BoolVec3 

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec3Arb 

Original was GL_BOOL_VEC3_ARB = 0x8B58

BoolVec4 

Original was GL_BOOL_VEC4 = 0x8B59

BoolVec4Arb 

Original was GL_BOOL_VEC4_ARB = 0x8B59

FloatMat2 

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat2Arb 

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat3 

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat3Arb 

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat4 

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatMat4Arb 

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

Sampler1D 

Original was GL_SAMPLER_1D = 0x8B5D

Sampler1DArb 

Original was GL_SAMPLER_1D_ARB = 0x8B5D

Sampler2D 

Original was GL_SAMPLER_2D = 0x8B5E

Sampler2DArb 

Original was GL_SAMPLER_2D_ARB = 0x8B5E

Sampler3D 

Original was GL_SAMPLER_3D = 0x8B5F

Sampler3DArb 

Original was GL_SAMPLER_3D_ARB = 0x8B5F

Sampler3DOes 

Original was GL_SAMPLER_3D_OES = 0x8B5F

SamplerCube 

Original was GL_SAMPLER_CUBE = 0x8B60

SamplerCubeArb 

Original was GL_SAMPLER_CUBE_ARB = 0x8B60

Sampler1DShadow 

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler1DShadowArb 

Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61

Sampler2DShadow 

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler2DShadowArb 

Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62

Sampler2DRect 

Original was GL_SAMPLER_2D_RECT = 0x8B63

Sampler2DRectArb 

Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63

Sampler2DRectShadow 

Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64

Sampler2DRectShadowArb 

Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64

FloatMat2x3 

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4 

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3x2 

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x4 

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4x2 

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3 

Original was GL_FLOAT_MAT4x3 = 0x8B6A

DeleteStatus 

Original was GL_DELETE_STATUS = 0x8B80

ObjectDeleteStatusArb 

Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80

CompileStatus 

Original was GL_COMPILE_STATUS = 0x8B81

ObjectCompileStatusArb 

Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81

LinkStatus 

Original was GL_LINK_STATUS = 0x8B82

ObjectLinkStatusArb 

Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82

ObjectValidateStatusArb 

Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83

ValidateStatus 

Original was GL_VALIDATE_STATUS = 0x8B83

InfoLogLength 

Original was GL_INFO_LOG_LENGTH = 0x8B84

ObjectInfoLogLengthArb 

Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84

AttachedShaders 

Original was GL_ATTACHED_SHADERS = 0x8B85

ObjectAttachedObjectsArb 

Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85

ActiveUniforms 

Original was GL_ACTIVE_UNIFORMS = 0x8B86

ObjectActiveUniformsArb 

Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86

ActiveUniformMaxLength 

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ObjectActiveUniformMaxLengthArb 

Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87

ObjectShaderSourceLengthArb 

Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88

ShaderSourceLength 

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

ActiveAttributes 

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ObjectActiveAttributesArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89

ActiveAttributeMaxLength 

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

ObjectActiveAttributeMaxLengthArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A

FragmentShaderDerivativeHint 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

FragmentShaderDerivativeHintArb 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B

FragmentShaderDerivativeHintOes 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B

ShadingLanguageVersion 

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

ShadingLanguageVersionArb 

Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C

ActiveProgramExt 

Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D

CurrentProgram 

Original was GL_CURRENT_PROGRAM = 0x8B8D

Palette4Rgb8Oes 

Original was GL_PALETTE4_RGB8_OES = 0x8B90

Palette4Rgba8Oes 

Original was GL_PALETTE4_RGBA8_OES = 0x8B91

Palette4R5G6B5Oes 

Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92

Palette4Rgba4Oes 

Original was GL_PALETTE4_RGBA4_OES = 0x8B93

Palette4Rgb5A1Oes 

Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94

Palette8Rgb8Oes 

Original was GL_PALETTE8_RGB8_OES = 0x8B95

Palette8Rgba8Oes 

Original was GL_PALETTE8_RGBA8_OES = 0x8B96

Palette8R5G6B5Oes 

Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97

Palette8Rgba4Oes 

Original was GL_PALETTE8_RGBA4_OES = 0x8B98

Palette8Rgb5A1Oes 

Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99

ImplementationColorReadType 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

ImplementationColorReadTypeOes 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A

ImplementationColorReadFormat 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

ImplementationColorReadFormatOes 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B

PointSizeArrayOes 

Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C

TextureCropRectOes 

Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D

MatrixIndexArrayBufferBindingOes 

Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E

PointSizeArrayBufferBindingOes 

Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F

FragmentProgramPositionMesa 

Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0

FragmentProgramCallbackMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1

FragmentProgramCallbackFuncMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2

FragmentProgramCallbackDataMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3

VertexProgramCallbackMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4

VertexProgramPositionMesa 

Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4

VertexProgramCallbackFuncMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6

VertexProgramCallbackDataMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7

CounterTypeAmd 

Original was GL_COUNTER_TYPE_AMD = 0x8BC0

CounterRangeAmd 

Original was GL_COUNTER_RANGE_AMD = 0x8BC1

UnsignedInt64Amd 

Original was GL_UNSIGNED_INT64_AMD = 0x8BC2

PercentageAmd 

Original was GL_PERCENTAGE_AMD = 0x8BC3

PerfmonResultAvailableAmd 

Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4

PerfmonResultSizeAmd 

Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5

PerfmonResultAmd 

Original was GL_PERFMON_RESULT_AMD = 0x8BC6

TextureWidthQcom 

Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2

TextureHeightQcom 

Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3

TextureDepthQcom 

Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4

TextureInternalFormatQcom 

Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5

TextureFormatQcom 

Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6

TextureTypeQcom 

Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7

TextureImageValidQcom 

Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8

TextureNumLevelsQcom 

Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9

TextureTargetQcom 

Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA

TextureObjectValidQcom 

Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB

StateRestore 

Original was GL_STATE_RESTORE = 0x8BDC

CompressedRgbPvrtc4Bppv1Img 

Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00

CompressedRgbPvrtc2Bppv1Img 

Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01

CompressedRgbaPvrtc4Bppv1Img 

Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02

CompressedRgbaPvrtc2Bppv1Img 

Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03

ModulateColorImg 

Original was GL_MODULATE_COLOR_IMG = 0x8C04

RecipAddSignedAlphaImg 

Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05

TextureAlphaModulateImg 

Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06

FactorAlphaModulateImg 

Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07

FragmentAlphaModulateImg 

Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08

AddBlendImg 

Original was GL_ADD_BLEND_IMG = 0x8C09

SgxBinaryImg 

Original was GL_SGX_BINARY_IMG = 0x8C0A

TextureRedType 

Original was GL_TEXTURE_RED_TYPE = 0x8C10

TextureRedTypeArb 

Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10

TextureGreenType 

Original was GL_TEXTURE_GREEN_TYPE = 0x8C11

TextureGreenTypeArb 

Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11

TextureBlueType 

Original was GL_TEXTURE_BLUE_TYPE = 0x8C12

TextureBlueTypeArb 

Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12

TextureAlphaType 

Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13

TextureAlphaTypeArb 

Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureLuminanceTypeArb 

Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

TextureIntensityTypeArb 

Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15

TextureDepthType 

Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16

TextureDepthTypeArb 

Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16

UnsignedNormalized 

Original was GL_UNSIGNED_NORMALIZED = 0x8C17

UnsignedNormalizedArb 

Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17

Texture1DArray 

Original was GL_TEXTURE_1D_ARRAY = 0x8C18

Texture1DArrayExt 

Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18

ProxyTexture1DArray 

Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19

ProxyTexture1DArrayExt 

Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19

Texture2DArray 

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

Texture2DArrayExt 

Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A

ProxyTexture2DArray 

Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B

ProxyTexture2DArrayExt 

Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B

TextureBinding1DArray 

Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C

TextureBinding1DArrayExt 

Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C

TextureBinding2DArray 

Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D

TextureBinding2DArrayExt 

Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D

GeometryProgramNv 

Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26

MaxProgramOutputVerticesNv 

Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27

MaxProgramTotalOutputComponentsNv 

Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28

MaxGeometryTextureImageUnits 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29

MaxGeometryTextureImageUnitsArb 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29

MaxGeometryTextureImageUnitsExt 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

TextureBufferArb 

Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A

TextureBufferExt 

Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A

MaxTextureBufferSize 

Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B

MaxTextureBufferSizeArb 

Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B

MaxTextureBufferSizeExt 

Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B

TextureBindingBuffer 

Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C

TextureBindingBufferArb 

Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C

TextureBindingBufferExt 

Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C

TextureBufferDataStoreBinding 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D

TextureBufferDataStoreBindingArb 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D

TextureBufferDataStoreBindingExt 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D

TextureBufferFormat 

Original was GL_TEXTURE_BUFFER_FORMAT = 0x8C2E

TextureBufferFormatArb 

Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E

TextureBufferFormatExt 

Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E

AnySamplesPassed 

Original was GL_ANY_SAMPLES_PASSED = 0x8C2F

SampleShading 

Original was GL_SAMPLE_SHADING = 0x8C36

SampleShadingArb 

Original was GL_SAMPLE_SHADING_ARB = 0x8C36

MinSampleShadingValue 

Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37

MinSampleShadingValueArb 

Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37

R11fG11fB10f 

Original was GL_R11F_G11F_B10F = 0x8C3A

R11fG11fB10fExt 

Original was GL_R11F_G11F_B10F_EXT = 0x8C3A

UnsignedInt10F11F11FRev 

Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B

UnsignedInt10F11F11FRevExt 

Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B

RgbaSignedComponentsExt 

Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C

Rgb9E5 

Original was GL_RGB9_E5 = 0x8C3D

Rgb9E5Ext 

Original was GL_RGB9_E5_EXT = 0x8C3D

UnsignedInt5999Rev 

Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E

UnsignedInt5999RevExt 

Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E

TextureSharedSize 

Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F

TextureSharedSizeExt 

Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F

Srgb 

Original was GL_SRGB = 0x8C40

SrgbExt 

Original was GL_SRGB_EXT = 0x8C40

Srgb8 

Original was GL_SRGB8 = 0x8C41

Srgb8Ext 

Original was GL_SRGB8_EXT = 0x8C41

SrgbAlpha 

Original was GL_SRGB_ALPHA = 0x8C42

SrgbAlphaExt 

Original was GL_SRGB_ALPHA_EXT = 0x8C42

Srgb8Alpha8 

Original was GL_SRGB8_ALPHA8 = 0x8C43

Srgb8Alpha8Ext 

Original was GL_SRGB8_ALPHA8_EXT = 0x8C43

SluminanceAlpha 

Original was GL_SLUMINANCE_ALPHA = 0x8C44

SluminanceAlphaExt 

Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44

Sluminance8Alpha8 

Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45

Sluminance8Alpha8Ext 

Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45

Sluminance 

Original was GL_SLUMINANCE = 0x8C46

SluminanceExt 

Original was GL_SLUMINANCE_EXT = 0x8C46

Sluminance8 

Original was GL_SLUMINANCE8 = 0x8C47

Sluminance8Ext 

Original was GL_SLUMINANCE8_EXT = 0x8C47

CompressedSrgb 

Original was GL_COMPRESSED_SRGB = 0x8C48

CompressedSrgbExt 

Original was GL_COMPRESSED_SRGB_EXT = 0x8C48

CompressedSrgbAlpha 

Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49

CompressedSrgbAlphaExt 

Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49

CompressedSluminance 

Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A

CompressedSluminanceExt 

Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A

CompressedSluminanceAlpha 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B

CompressedSluminanceAlphaExt 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B

CompressedSrgbS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C

CompressedSrgbAlphaS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D

CompressedSrgbAlphaS3tcDxt3Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E

CompressedSrgbAlphaS3tcDxt5Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F

CompressedLuminanceLatc1Ext 

Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70

CompressedSignedLuminanceLatc1Ext 

Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71

CompressedLuminanceAlphaLatc2Ext 

Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72

CompressedSignedLuminanceAlphaLatc2Ext 

Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73

TessControlProgramParameterBufferNv 

Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74

TessEvaluationProgramParameterBufferNv 

Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75

TransformFeedbackVaryingMaxLength 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76

TransformFeedbackVaryingMaxLengthExt 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76

BackPrimaryColorNv 

Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77

BackSecondaryColorNv 

Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78

TextureCoordNv 

Original was GL_TEXTURE_COORD_NV = 0x8C79

ClipDistanceNv 

Original was GL_CLIP_DISTANCE_NV = 0x8C7A

VertexIdNv 

Original was GL_VERTEX_ID_NV = 0x8C7B

PrimitiveIdNv 

Original was GL_PRIMITIVE_ID_NV = 0x8C7C

GenericAttribNv 

Original was GL_GENERIC_ATTRIB_NV = 0x8C7D

TransformFeedbackAttribsNv 

Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E

TransformFeedbackBufferMode 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F

TransformFeedbackBufferModeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F

TransformFeedbackBufferModeNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F

MaxTransformFeedbackSeparateComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

MaxTransformFeedbackSeparateComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80

MaxTransformFeedbackSeparateComponentsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80

ActiveVaryingsNv 

Original was GL_ACTIVE_VARYINGS_NV = 0x8C81

ActiveVaryingMaxLengthNv 

Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82

TransformFeedbackVaryings 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83

TransformFeedbackVaryingsExt 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83

TransformFeedbackVaryingsNv 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83

TransformFeedbackBufferStart 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84

TransformFeedbackBufferStartExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84

TransformFeedbackBufferStartNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84

TransformFeedbackBufferSize 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85

TransformFeedbackBufferSizeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85

TransformFeedbackBufferSizeNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85

TransformFeedbackRecordNv 

Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86

PrimitivesGenerated 

Original was GL_PRIMITIVES_GENERATED = 0x8C87

PrimitivesGeneratedExt 

Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87

PrimitivesGeneratedNv 

Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87

TransformFeedbackPrimitivesWritten 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88

TransformFeedbackPrimitivesWrittenExt 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88

TransformFeedbackPrimitivesWrittenNv 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88

RasterizerDiscard 

Original was GL_RASTERIZER_DISCARD = 0x8C89

RasterizerDiscardExt 

Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89

RasterizerDiscardNv 

Original was GL_RASTERIZER_DISCARD_NV = 0x8C89

MaxTransformFeedbackInterleavedAttribsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A

MaxTransformFeedbackInterleavedComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackInterleavedComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A

MaxTransformFeedbackSeparateAttribs 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

MaxTransformFeedbackSeparateAttribsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B

MaxTransformFeedbackSeparateAttribsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B

InterleavedAttribs 

Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C

InterleavedAttribsExt 

Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C

InterleavedAttribsNv 

Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C

SeparateAttribs 

Original was GL_SEPARATE_ATTRIBS = 0x8C8D

SeparateAttribsExt 

Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D

SeparateAttribsNv 

Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D

TransformFeedbackBuffer 

Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E

TransformFeedbackBufferExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E

TransformFeedbackBufferNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E

TransformFeedbackBufferBinding 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F

TransformFeedbackBufferBindingExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F

TransformFeedbackBufferBindingNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F

AtcRgbAmd 

Original was GL_ATC_RGB_AMD = 0x8C92

AtcRgbaExplicitAlphaAmd 

Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93

PointSpriteCoordOrigin 

Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0

LowerLeft 

Original was GL_LOWER_LEFT = 0x8CA1

UpperLeft 

Original was GL_UPPER_LEFT = 0x8CA2

StencilBackRef 

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask 

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask 

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

DrawFramebufferBinding 

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

DrawFramebufferBindingExt 

Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6

FramebufferBinding 

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBindingAngle 

Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6

FramebufferBindingExt 

Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6

FramebufferBindingOes 

Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6

RenderbufferBinding 

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

RenderbufferBindingAngle 

Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7

RenderbufferBindingExt 

Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7

RenderbufferBindingOes 

Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7

ReadFramebuffer 

Original was GL_READ_FRAMEBUFFER = 0x8CA8

ReadFramebufferAngle 

Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8

ReadFramebufferExt 

Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8

DrawFramebuffer 

Original was GL_DRAW_FRAMEBUFFER = 0x8CA9

DrawFramebufferAngle 

Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9

DrawFramebufferExt 

Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9

ReadFramebufferBinding 

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

ReadFramebufferBindingExt 

Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA

RenderbufferCoverageSamplesNv 

Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB

RenderbufferSamples 

Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB

RenderbufferSamplesAngle 

Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB

RenderbufferSamplesExt 

Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB

DepthComponent32f 

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

Depth32fStencil8 

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

FramebufferAttachmentObjectType 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentObjectTypeExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0

FramebufferAttachmentObjectTypeOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0

FramebufferAttachmentObjectName 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentObjectNameExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1

FramebufferAttachmentObjectNameOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1

FramebufferAttachmentTextureLevel 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferAttachmentTextureLevelExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2

FramebufferAttachmentTextureLevelOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2

FramebufferAttachmentTextureCubeMapFace 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureCubeMapFaceExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3

FramebufferAttachmentTextureCubeMapFaceOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3

FramebufferAttachmentTexture3DZoffsetExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4

FramebufferAttachmentTexture3DZoffsetOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferAttachmentTextureLayerExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4

FramebufferComplete 

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferCompleteExt 

Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5

FramebufferCompleteOes 

Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5

FramebufferIncompleteAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6

FramebufferIncompleteAttachmentOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6

FramebufferIncompleteMissingAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferIncompleteMissingAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7

FramebufferIncompleteMissingAttachmentOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7

FramebufferIncompleteDimensionsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9

FramebufferIncompleteDimensionsOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9

FramebufferIncompleteFormatsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA

FramebufferIncompleteFormatsOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA

FramebufferIncompleteDrawBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB

FramebufferIncompleteDrawBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB

FramebufferIncompleteDrawBufferOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB

FramebufferIncompleteReadBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC

FramebufferIncompleteReadBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC

FramebufferIncompleteReadBufferOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC

FramebufferUnsupported 

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

FramebufferUnsupportedExt 

Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD

FramebufferUnsupportedOes 

Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD

MaxColorAttachments 

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

MaxColorAttachmentsExt 

Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment0Ext 

Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0

ColorAttachment0Oes 

Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment1Ext 

Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment2Ext 

Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment3Ext 

Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment4Ext 

Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment5Ext 

Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment6Ext 

Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment7Ext 

Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment8Ext 

Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment9Ext 

Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment10Ext 

Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment11Ext 

Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment12Ext 

Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment13Ext 

Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment14Ext 

Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

ColorAttachment15Ext 

Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF

DepthAttachment 

Original was GL_DEPTH_ATTACHMENT = 0x8D00

DepthAttachmentExt 

Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00

DepthAttachmentOes 

Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00

StencilAttachment 

Original was GL_STENCIL_ATTACHMENT = 0x8D20

StencilAttachmentExt 

Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20

StencilAttachmentOes 

Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20

Framebuffer 

Original was GL_FRAMEBUFFER = 0x8D40

FramebufferExt 

Original was GL_FRAMEBUFFER_EXT = 0x8D40

FramebufferOes 

Original was GL_FRAMEBUFFER_OES = 0x8D40

Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferExt 

Original was GL_RENDERBUFFER_EXT = 0x8D41

RenderbufferOes 

Original was GL_RENDERBUFFER_OES = 0x8D41

RenderbufferWidth 

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

RenderbufferWidthExt 

Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42

RenderbufferWidthOes 

Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42

RenderbufferHeight 

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferHeightExt 

Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43

RenderbufferHeightOes 

Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43

RenderbufferInternalFormat 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

RenderbufferInternalFormatExt 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44

RenderbufferInternalFormatOes 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44

StencilIndex1 

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex1Ext 

Original was GL_STENCIL_INDEX1_EXT = 0x8D46

StencilIndex1Oes 

Original was GL_STENCIL_INDEX1_OES = 0x8D46

StencilIndex4 

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex4Ext 

Original was GL_STENCIL_INDEX4_EXT = 0x8D47

StencilIndex4Oes 

Original was GL_STENCIL_INDEX4_OES = 0x8D47

StencilIndex8 

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex8Ext 

Original was GL_STENCIL_INDEX8_EXT = 0x8D48

StencilIndex8Oes 

Original was GL_STENCIL_INDEX8_OES = 0x8D48

StencilIndex16 

Original was GL_STENCIL_INDEX16 = 0x8D49

StencilIndex16Ext 

Original was GL_STENCIL_INDEX16_EXT = 0x8D49

RenderbufferRedSize 

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferRedSizeExt 

Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50

RenderbufferRedSizeOes 

Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50

RenderbufferGreenSize 

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferGreenSizeExt 

Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51

RenderbufferGreenSizeOes 

Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51

RenderbufferBlueSize 

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferBlueSizeExt 

Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52

RenderbufferBlueSizeOes 

Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52

RenderbufferAlphaSize 

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferAlphaSizeExt 

Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53

RenderbufferAlphaSizeOes 

Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53

RenderbufferDepthSize 

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferDepthSizeExt 

Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54

RenderbufferDepthSizeOes 

Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54

RenderbufferStencilSize 

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

RenderbufferStencilSizeExt 

Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55

RenderbufferStencilSizeOes 

Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55

FramebufferIncompleteMultisample 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56

FramebufferIncompleteMultisampleAngle 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56

FramebufferIncompleteMultisampleExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56

MaxSamples 

Original was GL_MAX_SAMPLES = 0x8D57

MaxSamplesAngle 

Original was GL_MAX_SAMPLES_ANGLE = 0x8D57

MaxSamplesExt 

Original was GL_MAX_SAMPLES_EXT = 0x8D57

TextureGenStrOes 

Original was GL_TEXTURE_GEN_STR_OES = 0x8D60

HalfFloatOes 

Original was GL_HALF_FLOAT_OES = 0x8D61

Rgb565Oes 

Original was GL_RGB565_OES = 0x8D62

Etc1Rgb8Oes 

Original was GL_ETC1_RGB8_OES = 0x8D64

TextureExternalOes 

Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65

SamplerExternalOes 

Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66

TextureBindingExternalOes 

Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67

RequiredTextureImageUnitsOes 

Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68

Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgba32uiExt 

Original was GL_RGBA32UI_EXT = 0x8D70

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgb32uiExt 

Original was GL_RGB32UI_EXT = 0x8D71

Alpha32uiExt 

Original was GL_ALPHA32UI_EXT = 0x8D72

Intensity32uiExt 

Original was GL_INTENSITY32UI_EXT = 0x8D73

Luminance32uiExt 

Original was GL_LUMINANCE32UI_EXT = 0x8D74

LuminanceAlpha32uiExt 

Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgba16uiExt 

Original was GL_RGBA16UI_EXT = 0x8D76

Rgb16ui 

Original was GL_RGB16UI = 0x8D77

Rgb16uiExt 

Original was GL_RGB16UI_EXT = 0x8D77

Alpha16uiExt 

Original was GL_ALPHA16UI_EXT = 0x8D78

Intensity16uiExt 

Original was GL_INTENSITY16UI_EXT = 0x8D79

Luminance16uiExt 

Original was GL_LUMINANCE16UI_EXT = 0x8D7A

LuminanceAlpha16uiExt 

Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgba8uiExt 

Original was GL_RGBA8UI_EXT = 0x8D7C

Rgb8ui 

Original was GL_RGB8UI = 0x8D7D

Rgb8uiExt 

Original was GL_RGB8UI_EXT = 0x8D7D

Alpha8uiExt 

Original was GL_ALPHA8UI_EXT = 0x8D7E

Intensity8uiExt 

Original was GL_INTENSITY8UI_EXT = 0x8D7F

Luminance8uiExt 

Original was GL_LUMINANCE8UI_EXT = 0x8D80

LuminanceAlpha8uiExt 

Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgba32iExt 

Original was GL_RGBA32I_EXT = 0x8D82

Rgb32i 

Original was GL_RGB32I = 0x8D83

Rgb32iExt 

Original was GL_RGB32I_EXT = 0x8D83

Alpha32iExt 

Original was GL_ALPHA32I_EXT = 0x8D84

Intensity32iExt 

Original was GL_INTENSITY32I_EXT = 0x8D85

Luminance32iExt 

Original was GL_LUMINANCE32I_EXT = 0x8D86

LuminanceAlpha32iExt 

Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgba16iExt 

Original was GL_RGBA16I_EXT = 0x8D88

Rgb16i 

Original was GL_RGB16I = 0x8D89

Rgb16iExt 

Original was GL_RGB16I_EXT = 0x8D89

Alpha16iExt 

Original was GL_ALPHA16I_EXT = 0x8D8A

Intensity16iExt 

Original was GL_INTENSITY16I_EXT = 0x8D8B

Luminance16iExt 

Original was GL_LUMINANCE16I_EXT = 0x8D8C

LuminanceAlpha16iExt 

Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Rgba8iExt 

Original was GL_RGBA8I_EXT = 0x8D8E

Rgb8i 

Original was GL_RGB8I = 0x8D8F

Rgb8iExt 

Original was GL_RGB8I_EXT = 0x8D8F

Alpha8iExt 

Original was GL_ALPHA8I_EXT = 0x8D90

Intensity8iExt 

Original was GL_INTENSITY8I_EXT = 0x8D91

Luminance8iExt 

Original was GL_LUMINANCE8I_EXT = 0x8D92

LuminanceAlpha8iExt 

Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93

RedInteger 

Original was GL_RED_INTEGER = 0x8D94

RedIntegerExt 

Original was GL_RED_INTEGER_EXT = 0x8D94

GreenInteger 

Original was GL_GREEN_INTEGER = 0x8D95

GreenIntegerExt 

Original was GL_GREEN_INTEGER_EXT = 0x8D95

BlueInteger 

Original was GL_BLUE_INTEGER = 0x8D96

BlueIntegerExt 

Original was GL_BLUE_INTEGER_EXT = 0x8D96

AlphaInteger 

Original was GL_ALPHA_INTEGER = 0x8D97

AlphaIntegerExt 

Original was GL_ALPHA_INTEGER_EXT = 0x8D97

RgbInteger 

Original was GL_RGB_INTEGER = 0x8D98

RgbIntegerExt 

Original was GL_RGB_INTEGER_EXT = 0x8D98

RgbaInteger 

Original was GL_RGBA_INTEGER = 0x8D99

RgbaIntegerExt 

Original was GL_RGBA_INTEGER_EXT = 0x8D99

BgrInteger 

Original was GL_BGR_INTEGER = 0x8D9A

BgrIntegerExt 

Original was GL_BGR_INTEGER_EXT = 0x8D9A

BgraInteger 

Original was GL_BGRA_INTEGER = 0x8D9B

BgraIntegerExt 

Original was GL_BGRA_INTEGER_EXT = 0x8D9B

LuminanceIntegerExt 

Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C

LuminanceAlphaIntegerExt 

Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D

RgbaIntegerModeExt 

Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

MaxProgramParameterBufferBindingsNv 

Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0

MaxProgramParameterBufferSizeNv 

Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1

VertexProgramParameterBufferNv 

Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2

GeometryProgramParameterBufferNv 

Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3

FragmentProgramParameterBufferNv 

Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4

MaxProgramGenericAttribsNv 

Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5

MaxProgramGenericResultsNv 

Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6

FramebufferAttachmentLayered 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7

FramebufferAttachmentLayeredArb 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7

FramebufferAttachmentLayeredExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7

FramebufferIncompleteLayerTargets 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8

FramebufferIncompleteLayerTargetsArb 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8

FramebufferIncompleteLayerTargetsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8

FramebufferIncompleteLayerCount 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9

FramebufferIncompleteLayerCountArb 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9

FramebufferIncompleteLayerCountExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9

LayerNv 

Original was GL_LAYER_NV = 0x8DAA

DepthComponent32fNv 

Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB

Depth32fStencil8Nv 

Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC

Float32UnsignedInt248Rev 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

Float32UnsignedInt248RevNv 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD

ShaderIncludeArb 

Original was GL_SHADER_INCLUDE_ARB = 0x8DAE

DepthBufferFloatModeNv 

Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF

FramebufferSrgb 

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

FramebufferSrgbExt 

Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9

FramebufferSrgbCapableExt 

Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA

CompressedRedRgtc1 

Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB

CompressedRedRgtc1Ext 

Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB

CompressedSignedRedRgtc1 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC

CompressedSignedRedRgtc1Ext 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC

CompressedRedGreenRgtc2Ext 

Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD

CompressedRgRgtc2 

Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD

CompressedSignedRedGreenRgtc2Ext 

Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE

CompressedSignedRgRgtc2 

Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE

Sampler1DArray 

Original was GL_SAMPLER_1D_ARRAY = 0x8DC0

Sampler1DArrayExt 

Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0

Sampler2DArray 

Original was GL_SAMPLER_2D_ARRAY = 0x8DC1

Sampler2DArrayExt 

Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1

SamplerBuffer 

Original was GL_SAMPLER_BUFFER = 0x8DC2

SamplerBufferExt 

Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2

Sampler1DArrayShadow 

Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3

Sampler1DArrayShadowExt 

Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3

Sampler2DArrayShadow 

Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4

Sampler2DArrayShadowExt 

Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4

SamplerCubeShadow 

Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5

SamplerCubeShadowExt 

Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5

UnsignedIntVec2 

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec2Ext 

Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6

UnsignedIntVec3 

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec3Ext 

Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7

UnsignedIntVec4 

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

UnsignedIntVec4Ext 

Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8

IntSampler1D 

Original was GL_INT_SAMPLER_1D = 0x8DC9

IntSampler1DExt 

Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9

IntSampler2D 

Original was GL_INT_SAMPLER_2D = 0x8DCA

IntSampler2DExt 

Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA

IntSampler3D 

Original was GL_INT_SAMPLER_3D = 0x8DCB

IntSampler3DExt 

Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB

IntSamplerCube 

Original was GL_INT_SAMPLER_CUBE = 0x8DCC

IntSamplerCubeExt 

Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC

IntSampler2DRect 

Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD

IntSampler2DRectExt 

Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD

IntSampler1DArray 

Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE

IntSampler1DArrayExt 

Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE

IntSampler2DArray 

Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF

IntSampler2DArrayExt 

Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF

IntSamplerBuffer 

Original was GL_INT_SAMPLER_BUFFER = 0x8DD0

IntSamplerBufferExt 

Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0

UnsignedIntSampler1D 

Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1

UnsignedIntSampler1DExt 

Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1

UnsignedIntSampler2D 

Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2

UnsignedIntSampler2DExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2

UnsignedIntSampler3D 

Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3

UnsignedIntSampler3DExt 

Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3

UnsignedIntSamplerCube 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4

UnsignedIntSamplerCubeExt 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4

UnsignedIntSampler2DRect 

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5

UnsignedIntSampler2DRectExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5

UnsignedIntSampler1DArray 

Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6

UnsignedIntSampler1DArrayExt 

Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6

UnsignedIntSampler2DArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7

UnsignedIntSampler2DArrayExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7

UnsignedIntSamplerBuffer 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8

UnsignedIntSamplerBufferExt 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8

GeometryShader 

Original was GL_GEOMETRY_SHADER = 0x8DD9

GeometryShaderArb 

Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9

GeometryShaderExt 

Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9

GeometryVerticesOutArb 

Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA

GeometryVerticesOutExt 

Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA

GeometryInputTypeArb 

Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB

GeometryInputTypeExt 

Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB

GeometryOutputTypeArb 

Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC

GeometryOutputTypeExt 

Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC

MaxGeometryVaryingComponents 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD

MaxGeometryVaryingComponentsArb 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD

MaxGeometryVaryingComponentsExt 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD

MaxVertexVaryingComponents 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE

MaxVertexVaryingComponentsArb 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE

MaxVertexVaryingComponentsExt 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE

MaxGeometryUniformComponents 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF

MaxGeometryUniformComponentsArb 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF

MaxGeometryUniformComponentsExt 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF

MaxGeometryOutputVertices 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0

MaxGeometryOutputVerticesArb 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0

MaxGeometryOutputVerticesExt 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0

MaxGeometryTotalOutputComponents 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1

MaxGeometryTotalOutputComponentsArb 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1

MaxGeometryTotalOutputComponentsExt 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1

MaxVertexBindableUniformsExt 

Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2

MaxFragmentBindableUniformsExt 

Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3

MaxGeometryBindableUniformsExt 

Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4

ActiveSubroutines 

Original was GL_ACTIVE_SUBROUTINES = 0x8DE5

ActiveSubroutineUniforms 

Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6

MaxSubroutines 

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations 

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

NamedStringLengthArb 

Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9

NamedStringTypeArb 

Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA

MaxBindableUniformSizeExt 

Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED

UniformBufferExt 

Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE

UniformBufferBindingExt 

Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF

LowFloat 

Original was GL_LOW_FLOAT = 0x8DF0

MediumFloat 

Original was GL_MEDIUM_FLOAT = 0x8DF1

HighFloat 

Original was GL_HIGH_FLOAT = 0x8DF2

LowInt 

Original was GL_LOW_INT = 0x8DF3

MediumInt 

Original was GL_MEDIUM_INT = 0x8DF4

HighInt 

Original was GL_HIGH_INT = 0x8DF5

UnsignedInt1010102Oes 

Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6

Int1010102Oes 

Original was GL_INT_10_10_10_2_OES = 0x8DF7

ShaderBinaryFormats 

Original was GL_SHADER_BINARY_FORMATS = 0x8DF8

NumShaderBinaryFormats 

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

ShaderCompiler 

Original was GL_SHADER_COMPILER = 0x8DFA

MaxVertexUniformVectors 

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxVaryingVectors 

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxFragmentUniformVectors 

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

RenderbufferColorSamplesNv 

Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10

MaxMultisampleCoverageModesNv 

Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11

MultisampleCoverageModesNv 

Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12

QueryWait 

Original was GL_QUERY_WAIT = 0x8E13

QueryWaitNv 

Original was GL_QUERY_WAIT_NV = 0x8E13

QueryNoWait 

Original was GL_QUERY_NO_WAIT = 0x8E14

QueryNoWaitNv 

Original was GL_QUERY_NO_WAIT_NV = 0x8E14

QueryByRegionWait 

Original was GL_QUERY_BY_REGION_WAIT = 0x8E15

QueryByRegionWaitNv 

Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15

QueryByRegionNoWait 

Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16

QueryByRegionNoWaitNv 

Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16

MaxCombinedTessControlUniformComponents 

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents 

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

ColorSamplesNv 

Original was GL_COLOR_SAMPLES_NV = 0x8E20

TransformFeedback 

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

TransformFeedbackNv 

Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22

TransformFeedbackBufferPaused 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

TransformFeedbackBufferPausedNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23

TransformFeedbackBufferActive 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBufferActiveNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24

TransformFeedbackBinding 

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

TransformFeedbackBindingNv 

Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25

FrameNv 

Original was GL_FRAME_NV = 0x8E26

FieldsNv 

Original was GL_FIELDS_NV = 0x8E27

CurrentTimeNv 

Original was GL_CURRENT_TIME_NV = 0x8E28

Timestamp 

Original was GL_TIMESTAMP = 0x8E28

NumFillStreamsNv 

Original was GL_NUM_FILL_STREAMS_NV = 0x8E29

PresentTimeNv 

Original was GL_PRESENT_TIME_NV = 0x8E2A

PresentDurationNv 

Original was GL_PRESENT_DURATION_NV = 0x8E2B

DepthComponent16NonlinearNv 

Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C

ProgramMatrixExt 

Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D

TransposeProgramMatrixExt 

Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E

ProgramMatrixStackDepthExt 

Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F

TextureSwizzleR 

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureSwizzleRExt 

Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42

TextureSwizzleG 

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleGExt 

Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43

TextureSwizzleB 

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleBExt 

Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44

TextureSwizzleA 

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleAExt 

Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45

TextureSwizzleRgba 

Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46

TextureSwizzleRgbaExt 

Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46

ActiveSubroutineUniformLocations 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47

ActiveSubroutineMaxLength 

Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48

ActiveSubroutineUniformMaxLength 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49

NumCompatibleSubroutines 

Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A

CompatibleSubroutines 

Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B

QuadsFollowProvokingVertexConvention 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C

QuadsFollowProvokingVertexConventionExt 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C

FirstVertexConvention 

Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D

FirstVertexConventionExt 

Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D

LastVertexConvention 

Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E

LastVertexConventionExt 

Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E

ProvokingVertex 

Original was GL_PROVOKING_VERTEX = 0x8E4F

ProvokingVertexExt 

Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F

SamplePosition 

Original was GL_SAMPLE_POSITION = 0x8E50

SamplePositionNv 

Original was GL_SAMPLE_POSITION_NV = 0x8E50

SampleMask 

Original was GL_SAMPLE_MASK = 0x8E51

SampleMaskNv 

Original was GL_SAMPLE_MASK_NV = 0x8E51

SampleMaskValue 

Original was GL_SAMPLE_MASK_VALUE = 0x8E52

SampleMaskValueNv 

Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52

TextureBindingRenderbufferNv 

Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53

TextureRenderbufferDataStoreBindingNv 

Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54

TextureRenderbufferNv 

Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55

SamplerRenderbufferNv 

Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56

IntSamplerRenderbufferNv 

Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57

UnsignedIntSamplerRenderbufferNv 

Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58

MaxSampleMaskWords 

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

MaxSampleMaskWordsNv 

Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59

MaxGeometryProgramInvocationsNv 

Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A

MaxGeometryShaderInvocations 

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MinFragmentInterpolationOffset 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MinFragmentInterpolationOffsetNv 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B

MaxFragmentInterpolationOffset 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

MaxFragmentInterpolationOffsetNv 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C

FragmentInterpolationOffsetBits 

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

FragmentProgramInterpolationOffsetBitsNv 

Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D

MinProgramTextureGatherOffset 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MinProgramTextureGatherOffsetArb 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E

MinProgramTextureGatherOffsetNv 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E

MaxProgramTextureGatherOffset 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxProgramTextureGatherOffsetArb 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F

MaxProgramTextureGatherOffsetNv 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F

MaxTransformFeedbackBuffers 

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxVertexStreams 

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

PatchVertices 

Original was GL_PATCH_VERTICES = 0x8E72

PatchDefaultInnerLevel 

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel 

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

TessControlOutputVertices 

Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75

TessGenMode 

Original was GL_TESS_GEN_MODE = 0x8E76

TessGenSpacing 

Original was GL_TESS_GEN_SPACING = 0x8E77

TessGenVertexOrder 

Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78

TessGenPointMode 

Original was GL_TESS_GEN_POINT_MODE = 0x8E79

Isolines 

Original was GL_ISOLINES = 0x8E7A

FractionalOdd 

Original was GL_FRACTIONAL_ODD = 0x8E7B

FractionalEven 

Original was GL_FRACTIONAL_EVEN = 0x8E7C

MaxPatchVertices 

Original was GL_MAX_PATCH_VERTICES = 0x8E7D

MaxTessGenLevel 

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessControlUniformComponents 

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationUniformComponents 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessControlTextureImageUnits 

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessEvaluationTextureImageUnits 

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessControlOutputComponents 

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessPatchComponents 

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTessControlTotalOutputComponents 

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessEvaluationOutputComponents 

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

TessEvaluationShader 

Original was GL_TESS_EVALUATION_SHADER = 0x8E87

TessControlShader 

Original was GL_TESS_CONTROL_SHADER = 0x8E88

MaxTessControlUniformBlocks 

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessEvaluationUniformBlocks 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

CompressedRgbaBptcUnormArb 

Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C

CompressedSrgbAlphaBptcUnormArb 

Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D

CompressedRgbBptcSignedFloatArb 

Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E

CompressedRgbBptcUnsignedFloatArb 

Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F

CoverageComponentNv 

Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0

CoverageComponent4Nv 

Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1

CoverageAttachmentNv 

Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2

CoverageBuffersNv 

Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3

CoverageSamplesNv 

Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4

CoverageAllFragmentsNv 

Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5

CoverageEdgeFragmentsNv 

Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6

CoverageAutomaticNv 

Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7

BufferGpuAddressNv 

Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D

VertexAttribArrayUnifiedNv 

Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E

ElementArrayUnifiedNv 

Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F

VertexAttribArrayAddressNv 

Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20

VertexArrayAddressNv 

Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21

NormalArrayAddressNv 

Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22

ColorArrayAddressNv 

Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23

IndexArrayAddressNv 

Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24

TextureCoordArrayAddressNv 

Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25

EdgeFlagArrayAddressNv 

Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26

SecondaryColorArrayAddressNv 

Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27

FogCoordArrayAddressNv 

Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28

ElementArrayAddressNv 

Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29

VertexAttribArrayLengthNv 

Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A

VertexArrayLengthNv 

Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B

NormalArrayLengthNv 

Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C

ColorArrayLengthNv 

Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D

IndexArrayLengthNv 

Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E

TextureCoordArrayLengthNv 

Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F

EdgeFlagArrayLengthNv 

Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30

SecondaryColorArrayLengthNv 

Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31

FogCoordArrayLengthNv 

Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32

ElementArrayLengthNv 

Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33

GpuAddressNv 

Original was GL_GPU_ADDRESS_NV = 0x8F34

MaxShaderBufferAddressNv 

Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35

CopyReadBuffer 

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyWriteBuffer 

Original was GL_COPY_WRITE_BUFFER = 0x8F37

MaxImageUnitsExt 

Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38

MaxCombinedImageUnitsAndFragmentOutputsExt 

Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39

ImageBindingNameExt 

Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A

ImageBindingLevelExt 

Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B

ImageBindingLayeredExt 

Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C

ImageBindingLayerExt 

Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D

ImageBindingAccessExt 

Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E

DrawIndirectBuffer 

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

DrawIndirectUnifiedNv 

Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40

DrawIndirectAddressNv 

Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41

DrawIndirectLengthNv 

Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42

DrawIndirectBufferBinding 

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

MaxProgramSubroutineParametersNv 

Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44

MaxProgramSubroutineNumNv 

Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat2Ext 

Original was GL_DOUBLE_MAT2_EXT = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat3Ext 

Original was GL_DOUBLE_MAT3_EXT = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat4Ext 

Original was GL_DOUBLE_MAT4_EXT = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x3Ext 

Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat2x4Ext 

Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x2Ext 

Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat3x4Ext 

Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x2Ext 

Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleMat4x3Ext 

Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E

MaliShaderBinaryArm 

Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60

RedSnorm 

Original was GL_RED_SNORM = 0x8F90

RgSnorm 

Original was GL_RG_SNORM = 0x8F91

RgbSnorm 

Original was GL_RGB_SNORM = 0x8F92

RgbaSnorm 

Original was GL_RGBA_SNORM = 0x8F93

R8Snorm 

Original was GL_R8_SNORM = 0x8F94

Rg8Snorm 

Original was GL_RG8_SNORM = 0x8F95

Rgb8Snorm 

Original was GL_RGB8_SNORM = 0x8F96

Rgba8Snorm 

Original was GL_RGBA8_SNORM = 0x8F97

R16Snorm 

Original was GL_R16_SNORM = 0x8F98

Rg16Snorm 

Original was GL_RG16_SNORM = 0x8F99

Rgb16Snorm 

Original was GL_RGB16_SNORM = 0x8F9A

Rgba16Snorm 

Original was GL_RGBA16_SNORM = 0x8F9B

SignedNormalized 

Original was GL_SIGNED_NORMALIZED = 0x8F9C

PrimitiveRestart 

Original was GL_PRIMITIVE_RESTART = 0x8F9D

PrimitiveRestartIndex 

Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E

MaxProgramTextureGatherComponents 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F

PerfmonGlobalModeQcom 

Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0

ShaderBinaryViv 

Original was GL_SHADER_BINARY_VIV = 0x8FC4

Int8Nv 

Original was GL_INT8_NV = 0x8FE0

Int8Vec2Nv 

Original was GL_INT8_VEC2_NV = 0x8FE1

Int8Vec3Nv 

Original was GL_INT8_VEC3_NV = 0x8FE2

Int8Vec4Nv 

Original was GL_INT8_VEC4_NV = 0x8FE3

Int16Nv 

Original was GL_INT16_NV = 0x8FE4

Int16Vec2Nv 

Original was GL_INT16_VEC2_NV = 0x8FE5

Int16Vec3Nv 

Original was GL_INT16_VEC3_NV = 0x8FE6

Int16Vec4Nv 

Original was GL_INT16_VEC4_NV = 0x8FE7

Int64Vec2Nv 

Original was GL_INT64_VEC2_NV = 0x8FE9

Int64Vec3Nv 

Original was GL_INT64_VEC3_NV = 0x8FEA

Int64Vec4Nv 

Original was GL_INT64_VEC4_NV = 0x8FEB

UnsignedInt8Nv 

Original was GL_UNSIGNED_INT8_NV = 0x8FEC

UnsignedInt8Vec2Nv 

Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED

UnsignedInt8Vec3Nv 

Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE

UnsignedInt8Vec4Nv 

Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF

UnsignedInt16Nv 

Original was GL_UNSIGNED_INT16_NV = 0x8FF0

UnsignedInt16Vec2Nv 

Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1

UnsignedInt16Vec3Nv 

Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2

UnsignedInt16Vec4Nv 

Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3

UnsignedInt64Vec2Nv 

Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5

UnsignedInt64Vec3Nv 

Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6

UnsignedInt64Vec4Nv 

Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7

Float16Nv 

Original was GL_FLOAT16_NV = 0x8FF8

Float16Vec2Nv 

Original was GL_FLOAT16_VEC2_NV = 0x8FF9

Float16Vec3Nv 

Original was GL_FLOAT16_VEC3_NV = 0x8FFA

Float16Vec4Nv 

Original was GL_FLOAT16_VEC4_NV = 0x8FFB

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec2Ext 

Original was GL_DOUBLE_VEC2_EXT = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec3Ext 

Original was GL_DOUBLE_VEC3_EXT = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

DoubleVec4Ext 

Original was GL_DOUBLE_VEC4_EXT = 0x8FFE

SamplerBufferAmd 

Original was GL_SAMPLER_BUFFER_AMD = 0x9001

IntSamplerBufferAmd 

Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002

UnsignedIntSamplerBufferAmd 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003

TessellationModeAmd 

Original was GL_TESSELLATION_MODE_AMD = 0x9004

TessellationFactorAmd 

Original was GL_TESSELLATION_FACTOR_AMD = 0x9005

DiscreteAmd 

Original was GL_DISCRETE_AMD = 0x9006

ContinuousAmd 

Original was GL_CONTINUOUS_AMD = 0x9007

TextureCubeMapArray 

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

TextureCubeMapArrayArb 

Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009

TextureBindingCubeMapArray 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A

TextureBindingCubeMapArrayArb 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A

ProxyTextureCubeMapArray 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B

ProxyTextureCubeMapArrayArb 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B

SamplerCubeMapArray 

Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C

SamplerCubeMapArrayArb 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C

SamplerCubeMapArrayShadow 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D

SamplerCubeMapArrayShadowArb 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D

IntSamplerCubeMapArray 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E

IntSamplerCubeMapArrayArb 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E

UnsignedIntSamplerCubeMapArray 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F

UnsignedIntSamplerCubeMapArrayArb 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F

AlphaSnorm 

Original was GL_ALPHA_SNORM = 0x9010

LuminanceSnorm 

Original was GL_LUMINANCE_SNORM = 0x9011

LuminanceAlphaSnorm 

Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012

IntensitySnorm 

Original was GL_INTENSITY_SNORM = 0x9013

Alpha8Snorm 

Original was GL_ALPHA8_SNORM = 0x9014

Luminance8Snorm 

Original was GL_LUMINANCE8_SNORM = 0x9015

Luminance8Alpha8Snorm 

Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016

Intensity8Snorm 

Original was GL_INTENSITY8_SNORM = 0x9017

Alpha16Snorm 

Original was GL_ALPHA16_SNORM = 0x9018

Luminance16Snorm 

Original was GL_LUMINANCE16_SNORM = 0x9019

Luminance16Alpha16Snorm 

Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A

Intensity16Snorm 

Original was GL_INTENSITY16_SNORM = 0x901B

FactorMinAmd 

Original was GL_FACTOR_MIN_AMD = 0x901C

FactorMaxAmd 

Original was GL_FACTOR_MAX_AMD = 0x901D

DepthClampNearAmd 

Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E

DepthClampFarAmd 

Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F

VideoBufferNv 

Original was GL_VIDEO_BUFFER_NV = 0x9020

VideoBufferBindingNv 

Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021

FieldUpperNv 

Original was GL_FIELD_UPPER_NV = 0x9022

FieldLowerNv 

Original was GL_FIELD_LOWER_NV = 0x9023

NumVideoCaptureStreamsNv 

Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024

NextVideoCaptureBufferStatusNv 

Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025

VideoCaptureTo422SupportedNv 

Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026

LastVideoCaptureStatusNv 

Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027

VideoBufferPitchNv 

Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028

VideoColorConversionMatrixNv 

Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029

VideoColorConversionMaxNv 

Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A

VideoColorConversionMinNv 

Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B

VideoColorConversionOffsetNv 

Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C

VideoBufferInternalFormatNv 

Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D

PartialSuccessNv 

Original was GL_PARTIAL_SUCCESS_NV = 0x902E

SuccessNv 

Original was GL_SUCCESS_NV = 0x902F

FailureNv 

Original was GL_FAILURE_NV = 0x9030

Ycbycr8422Nv 

Original was GL_YCBYCR8_422_NV = 0x9031

Ycbaycr8A4224Nv 

Original was GL_YCBAYCR8A_4224_NV = 0x9032

Z6y10z6cb10z6y10z6cr10422Nv 

Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033

Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv 

Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034

Z4y12z4cb12z4y12z4cr12422Nv 

Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035

Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv 

Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036

Z4y12z4cb12z4cr12444Nv 

Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037

VideoCaptureFrameWidthNv 

Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038

VideoCaptureFrameHeightNv 

Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039

VideoCaptureFieldUpperHeightNv 

Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A

VideoCaptureFieldLowerHeightNv 

Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B

VideoCaptureSurfaceOriginNv 

Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C

TextureCoverageSamplesNv 

Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045

TextureColorSamplesNv 

Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046

Image1DExt 

Original was GL_IMAGE_1D_EXT = 0x904C

Image2DExt 

Original was GL_IMAGE_2D_EXT = 0x904D

Image3DExt 

Original was GL_IMAGE_3D_EXT = 0x904E

Image2DRectExt 

Original was GL_IMAGE_2D_RECT_EXT = 0x904F

ImageCubeExt 

Original was GL_IMAGE_CUBE_EXT = 0x9050

ImageBufferExt 

Original was GL_IMAGE_BUFFER_EXT = 0x9051

Image1DArrayExt 

Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052

Image2DArrayExt 

Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053

ImageCubeMapArrayExt 

Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054

Image2DMultisampleExt 

Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055

Image2DMultisampleArrayExt 

Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056

IntImage1DExt 

Original was GL_INT_IMAGE_1D_EXT = 0x9057

IntImage2DExt 

Original was GL_INT_IMAGE_2D_EXT = 0x9058

IntImage3DExt 

Original was GL_INT_IMAGE_3D_EXT = 0x9059

IntImage2DRectExt 

Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A

IntImageCubeExt 

Original was GL_INT_IMAGE_CUBE_EXT = 0x905B

IntImageBufferExt 

Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C

IntImage1DArrayExt 

Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D

IntImage2DArrayExt 

Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E

IntImageCubeMapArrayExt 

Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F

IntImage2DMultisampleExt 

Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060

IntImage2DMultisampleArrayExt 

Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061

UnsignedIntImage1DExt 

Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062

UnsignedIntImage2DExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063

UnsignedIntImage3DExt 

Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064

UnsignedIntImage2DRectExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065

UnsignedIntImageCubeExt 

Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066

UnsignedIntImageBufferExt 

Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067

UnsignedIntImage1DArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068

UnsignedIntImage2DArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069

UnsignedIntImageCubeMapArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A

UnsignedIntImage2DMultisampleExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B

UnsignedIntImage2DMultisampleArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C

MaxImageSamplesExt 

Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D

ImageBindingFormatExt 

Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E

Rgb10A2ui 

Original was GL_RGB10_A2UI = 0x906F

ScaledResolveFastestExt 

Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA

ScaledResolveNicestExt 

Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB

SyncX11FenceExt 

Original was GL_SYNC_X11_FENCE_EXT = 0x90E1

Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

ProxyTexture2DMultisample 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

ProxyTexture2DMultisampleArray 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103

TextureBinding2DMultisample 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBinding2DMultisampleArray 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105

TextureSamples 

Original was GL_TEXTURE_SAMPLES = 0x9106

TextureFixedSampleLocations 

Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107

Sampler2DMultisample 

Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108

IntSampler2DMultisample 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

UnsignedIntSampler2DMultisample 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

Sampler2DMultisampleArray 

Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B

IntSampler2DMultisampleArray 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C

UnsignedIntSampler2DMultisampleArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D

MaxColorTextureSamples 

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxDepthTextureSamples 

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxIntegerSamples 

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

MaxServerWaitTimeout 

Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111

ObjectType 

Original was GL_OBJECT_TYPE = 0x9112

SyncCondition 

Original was GL_SYNC_CONDITION = 0x9113

SyncStatus 

Original was GL_SYNC_STATUS = 0x9114

SyncFlags 

Original was GL_SYNC_FLAGS = 0x9115

SyncFence 

Original was GL_SYNC_FENCE = 0x9116

SyncGpuCommandsComplete 

Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117

Unsignaled 

Original was GL_UNSIGNALED = 0x9118

Signaled 

Original was GL_SIGNALED = 0x9119

AlreadySignaled 

Original was GL_ALREADY_SIGNALED = 0x911A

TimeoutExpired 

Original was GL_TIMEOUT_EXPIRED = 0x911B

ConditionSatisfied 

Original was GL_CONDITION_SATISFIED = 0x911C

WaitFailed 

Original was GL_WAIT_FAILED = 0x911D

BufferAccessFlags 

Original was GL_BUFFER_ACCESS_FLAGS = 0x911F

BufferMapLength 

Original was GL_BUFFER_MAP_LENGTH = 0x9120

BufferMapOffset 

Original was GL_BUFFER_MAP_OFFSET = 0x9121

MaxVertexOutputComponents 

Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122

MaxGeometryInputComponents 

Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123

MaxGeometryOutputComponents 

Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124

MaxFragmentInputComponents 

Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125

ContextProfileMask 

Original was GL_CONTEXT_PROFILE_MASK = 0x9126

SgxProgramBinaryImg 

Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130

RenderbufferSamplesImg 

Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133

FramebufferIncompleteMultisampleImg 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134

MaxSamplesImg 

Original was GL_MAX_SAMPLES_IMG = 0x9135

TextureSamplesImg 

Original was GL_TEXTURE_SAMPLES_IMG = 0x9136

MaxDebugMessageLengthArb 

Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143

MaxDebugLoggedMessagesAmd 

Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144

MaxDebugLoggedMessagesArb 

Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144

DebugLoggedMessagesAmd 

Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145

DebugLoggedMessagesArb 

Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145

DebugSeverityHighAmd 

Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146

DebugSeverityHighArb 

Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146

DebugSeverityMediumAmd 

Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147

DebugSeverityMediumArb 

Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147

DebugSeverityLowAmd 

Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148

DebugSeverityLowArb 

Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148

DebugCategoryApiErrorAmd 

Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149

DebugCategoryWindowSystemAmd 

Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A

DebugCategoryDeprecationAmd 

Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B

DebugCategoryUndefinedBehaviorAmd 

Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C

DebugCategoryPerformanceAmd 

Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D

DebugCategoryShaderCompilerAmd 

Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E

DebugCategoryApplicationAmd 

Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F

DebugCategoryOtherAmd 

Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150

DataBufferAmd 

Original was GL_DATA_BUFFER_AMD = 0x9151

PerformanceMonitorAmd 

Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152

QueryObjectAmd 

Original was GL_QUERY_OBJECT_AMD = 0x9153

VertexArrayObjectAmd 

Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154

SamplerObjectAmd 

Original was GL_SAMPLER_OBJECT_AMD = 0x9155

ShaderBinaryDmp 

Original was GL_SHADER_BINARY_DMP = 0x9250

TraceAllBitsMesa 

Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF

AllAttribBits 

Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF

AllBarrierBitsExt 

Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF

AllShaderBits 

Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF

ClientAllAttribBits 

Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF

InvalidIndex 

Original was GL_INVALID_INDEX = 0xFFFFFFFF

TimeoutIgnored 

Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF

One 

Original was GL_ONE = 1

True 

Original was GL_TRUE = 1

CullVertexIbm 

Original was GL_CULL_VERTEX_IBM = 103050

VertexArrayListIbm 

Original was GL_VERTEX_ARRAY_LIST_IBM = 103070

NormalArrayListIbm 

Original was GL_NORMAL_ARRAY_LIST_IBM = 103071

ColorArrayListIbm 

Original was GL_COLOR_ARRAY_LIST_IBM = 103072

IndexArrayListIbm 

Original was GL_INDEX_ARRAY_LIST_IBM = 103073

TextureCoordArrayListIbm 

Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074

EdgeFlagArrayListIbm 

Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075

FogCoordinateArrayListIbm 

Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076

SecondaryColorArrayListIbm 

Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077

VertexArrayListStrideIbm 

Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080

NormalArrayListStrideIbm 

Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081

ColorArrayListStrideIbm 

Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082

IndexArrayListStrideIbm 

Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083

TextureCoordArrayListStrideIbm 

Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084

EdgeFlagArrayListStrideIbm 

Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085

FogCoordinateArrayListStrideIbm 

Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086

SecondaryColorArrayListStrideIbm 

Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087

NextBufferNv 

Original was GL_NEXT_BUFFER_NV = 2

Two 

Original was GL_TWO = 2

SkipComponents4Nv 

Original was GL_SKIP_COMPONENTS4_NV = 3

Three 

Original was GL_THREE = 3

Four 

Original was GL_FOUR = 4

SkipComponents3Nv 

Original was GL_SKIP_COMPONENTS3_NV = 4

SkipComponents2Nv 

Original was GL_SKIP_COMPONENTS2_NV = 5

SkipComponents1Nv 

Original was GL_SKIP_COMPONENTS1_NV = 6

Used in GL.AlphaFunc

Enumerator
Never 

Original was GL_NEVER = 0x0200

Less 

Original was GL_LESS = 0x0201

Equal 

Original was GL_EQUAL = 0x0202

Lequal 

Original was GL_LEQUAL = 0x0203

Greater 

Original was GL_GREATER = 0x0204

Notequal 

Original was GL_NOTEQUAL = 0x0205

Gequal 

Original was GL_GEQUAL = 0x0206

Always 

Original was GL_ALWAYS = 0x0207

Not used directly.

Enumerator
FactorMinAmd 

Original was GL_FACTOR_MIN_AMD = 0x901C

FactorMaxAmd 

Original was GL_FACTOR_MAX_AMD = 0x901D

Not used directly.

Enumerator
Gl3DcXAmd 

Original was GL_3DC_X_AMD = 0x87F9

Gl3DcXyAmd 

Original was GL_3DC_XY_AMD = 0x87FA

Not used directly.

Enumerator
AtcRgbaInterpolatedAlphaAmd 

Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE

AtcRgbAmd 

Original was GL_ATC_RGB_AMD = 0x8C92

AtcRgbaExplicitAlphaAmd 

Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93

Not used directly.

Used in GL.Amd.DebugMessageEnable, GL.Amd.DebugMessageInsert, GL.Amd.GetDebugMessageLog

Enumerator
MaxDebugLoggedMessagesAmd 

Original was GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144

DebugLoggedMessagesAmd 

Original was GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145

DebugSeverityHighAmd 

Original was GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146

DebugSeverityMediumAmd 

Original was GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147

DebugSeverityLowAmd 

Original was GL_DEBUG_SEVERITY_LOW_AMD = 0x9148

DebugCategoryApiErrorAmd 

Original was GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149

DebugCategoryWindowSystemAmd 

Original was GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A

DebugCategoryDeprecationAmd 

Original was GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B

DebugCategoryUndefinedBehaviorAmd 

Original was GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C

DebugCategoryPerformanceAmd 

Original was GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D

DebugCategoryShaderCompilerAmd 

Original was GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E

DebugCategoryApplicationAmd 

Original was GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F

DebugCategoryOtherAmd 

Original was GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150

Not used directly.

Enumerator
DepthClampNearAmd 

Original was GL_DEPTH_CLAMP_NEAR_AMD = 0x901E

DepthClampFarAmd 

Original was GL_DEPTH_CLAMP_FAR_AMD = 0x901F

Used in GL.Amd.BlendEquationIndexed, GL.Amd.BlendEquationSeparateIndexed, GL.Amd.BlendFuncIndexed, GL.Amd.BlendFuncSeparateIndexed

Used in GL.Amd.MultiDrawArraysIndirect, GL.Amd.MultiDrawElementsIndirect

Used in GL.Amd.DeleteNames, GL.Amd.GenNames, GL.Amd.IsName

Enumerator
DataBufferAmd 

Original was GL_DATA_BUFFER_AMD = 0x9151

PerformanceMonitorAmd 

Original was GL_PERFORMANCE_MONITOR_AMD = 0x9152

QueryObjectAmd 

Original was GL_QUERY_OBJECT_AMD = 0x9153

VertexArrayObjectAmd 

Original was GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154

SamplerObjectAmd 

Original was GL_SAMPLER_OBJECT_AMD = 0x9155

Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo

Enumerator
CounterTypeAmd 

Original was GL_COUNTER_TYPE_AMD = 0x8BC0

CounterRangeAmd 

Original was GL_COUNTER_RANGE_AMD = 0x8BC1

UnsignedInt64Amd 

Original was GL_UNSIGNED_INT64_AMD = 0x8BC2

PercentageAmd 

Original was GL_PERCENTAGE_AMD = 0x8BC3

PerfmonResultAvailableAmd 

Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4

PerfmonResultSizeAmd 

Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5

PerfmonResultAmd 

Original was GL_PERFMON_RESULT_AMD = 0x8BC6

Not used directly.

Enumerator
Z400BinaryAmd 

Original was GL_Z400_BINARY_AMD = 0x8740

Used in GL.Amd.SetMultisample

Enumerator
SubsampleDistanceAmd 

Original was GL_SUBSAMPLE_DISTANCE_AMD = 0x883F

Not used directly.

Enumerator
TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

Not used directly.

Not used directly.

Used in GL.Amd.TessellationMode

Enumerator
SamplerBufferAmd 

Original was GL_SAMPLER_BUFFER_AMD = 0x9001

IntSamplerBufferAmd 

Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002

UnsignedIntSamplerBufferAmd 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003

TessellationModeAmd 

Original was GL_TESSELLATION_MODE_AMD = 0x9004

TessellationFactorAmd 

Original was GL_TESSELLATION_FACTOR_AMD = 0x9005

DiscreteAmd 

Original was GL_DISCRETE_AMD = 0x9006

ContinuousAmd 

Original was GL_CONTINUOUS_AMD = 0x9007

Not used directly.

Enumerator
FramebufferBindingAngle 

Original was GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6

RenderbufferBindingAngle 

Original was GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7

ReadFramebufferAngle 

Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8

DrawFramebufferAngle 

Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9

Not used directly.

Enumerator
RenderbufferSamplesAngle 

Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB

FramebufferIncompleteMultisampleAngle 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56

MaxSamplesAngle 

Original was GL_MAX_SAMPLES_ANGLE = 0x8D57

Not used directly.

Enumerator
AuxDepthStencilApple 

Original was GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14

Not used directly.

Enumerator
UnpackClientStorageApple 

Original was GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2

Used in GL.Apple.ElementPointer

Enumerator
ElementArrayApple 

Original was GL_ELEMENT_ARRAY_APPLE = 0x8A0C

ElementArrayTypeApple 

Original was GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D

ElementArrayPointerApple 

Original was GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E

Used in GL.Apple.FinishObject, GL.Apple.TestObject

Enumerator
DrawPixelsApple 

Original was GL_DRAW_PIXELS_APPLE = 0x8A0A

FenceApple 

Original was GL_FENCE_APPLE = 0x8A0B

Not used directly.

Enumerator
HalfApple 

Original was GL_HALF_APPLE = 0x140B

RgbaFloat32Apple 

Original was GL_RGBA_FLOAT32_APPLE = 0x8814

RgbFloat32Apple 

Original was GL_RGB_FLOAT32_APPLE = 0x8815

AlphaFloat32Apple 

Original was GL_ALPHA_FLOAT32_APPLE = 0x8816

IntensityFloat32Apple 

Original was GL_INTENSITY_FLOAT32_APPLE = 0x8817

LuminanceFloat32Apple 

Original was GL_LUMINANCE_FLOAT32_APPLE = 0x8818

LuminanceAlphaFloat32Apple 

Original was GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819

RgbaFloat16Apple 

Original was GL_RGBA_FLOAT16_APPLE = 0x881A

RgbFloat16Apple 

Original was GL_RGB_FLOAT16_APPLE = 0x881B

AlphaFloat16Apple 

Original was GL_ALPHA_FLOAT16_APPLE = 0x881C

IntensityFloat16Apple 

Original was GL_INTENSITY_FLOAT16_APPLE = 0x881D

LuminanceFloat16Apple 

Original was GL_LUMINANCE_FLOAT16_APPLE = 0x881E

LuminanceAlphaFloat16Apple 

Original was GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F

ColorFloatApple 

Original was GL_COLOR_FLOAT_APPLE = 0x8A0F

Not used directly.

Enumerator
BufferSerializedModifyApple 

Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12

BufferFlushingUnmapApple 

Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13

Used in GL.Apple.GetObjectParameter, GL.Apple.ObjectPurgeable, GL.Apple.ObjectUnpurgeable

Enumerator
BufferObjectApple 

Original was GL_BUFFER_OBJECT_APPLE = 0x85B3

ReleasedApple 

Original was GL_RELEASED_APPLE = 0x8A19

VolatileApple 

Original was GL_VOLATILE_APPLE = 0x8A1A

RetainedApple 

Original was GL_RETAINED_APPLE = 0x8A1B

UndefinedApple 

Original was GL_UNDEFINED_APPLE = 0x8A1C

PurgeableApple 

Original was GL_PURGEABLE_APPLE = 0x8A1D

Not used directly.

Enumerator
UnsignedShort88Apple 

Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA

UnsignedShort88RevApple 

Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB

Rgb422Apple 

Original was GL_RGB_422_APPLE = 0x8A1F

Not used directly.

Enumerator
PackRowBytesApple 

Original was GL_PACK_ROW_BYTES_APPLE = 0x8A15

UnpackRowBytesApple 

Original was GL_UNPACK_ROW_BYTES_APPLE = 0x8A16

Not used directly.

Enumerator
LightModelSpecularVectorApple 

Original was GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0

Used in GL.Apple.GetTexParameterPointer, GL.Apple.TextureRange

Enumerator
TextureRangeLengthApple 

Original was GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7

TextureRangePointerApple 

Original was GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8

TextureStorageHintApple 

Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC

StoragePrivateApple 

Original was GL_STORAGE_PRIVATE_APPLE = 0x85BD

StorageCachedApple 

Original was GL_STORAGE_CACHED_APPLE = 0x85BE

StorageSharedApple 

Original was GL_STORAGE_SHARED_APPLE = 0x85BF

Not used directly.

Enumerator
TransformHintApple 

Original was GL_TRANSFORM_HINT_APPLE = 0x85B1

Not used directly.

Enumerator
VertexArrayBindingApple 

Original was GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5

Used in GL.Apple.VertexArrayParameter

Enumerator
VertexArrayRangeApple 

Original was GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D

VertexArrayRangeLengthApple 

Original was GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E

VertexArrayStorageHintApple 

Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F

VertexArrayRangePointerApple 

Original was GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521

StorageClientApple 

Original was GL_STORAGE_CLIENT_APPLE = 0x85B4

StorageCachedApple 

Original was GL_STORAGE_CACHED_APPLE = 0x85BE

StorageSharedApple 

Original was GL_STORAGE_SHARED_APPLE = 0x85BF

Used in GL.Apple.DisableVertexAttrib, GL.Apple.EnableVertexAttrib, GL.Apple.IsVertexAttribEnabled

Enumerator
VertexAttribMap1Apple 

Original was GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00

VertexAttribMap2Apple 

Original was GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01

VertexAttribMap1SizeApple 

Original was GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02

VertexAttribMap1CoeffApple 

Original was GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03

VertexAttribMap1OrderApple 

Original was GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04

VertexAttribMap1DomainApple 

Original was GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05

VertexAttribMap2SizeApple 

Original was GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06

VertexAttribMap2CoeffApple 

Original was GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07

VertexAttribMap2OrderApple 

Original was GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08

VertexAttribMap2DomainApple 

Original was GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09

Not used directly.

Enumerator
Ycbcr422Apple 

Original was GL_YCBCR_422_APPLE = 0x85B9

UnsignedShort88Apple 

Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA

UnsignedShort88RevApple 

Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB

Not used directly.

Enumerator
Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src1Color 

Original was GL_SRC1_COLOR = 0x88F9

OneMinusSrc1Color 

Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA

OneMinusSrc1Alpha 

Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB

MaxDualSourceDrawBuffers 

Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC

Not used directly.

Enumerator
SyncClEventArb 

Original was GL_SYNC_CL_EVENT_ARB = 0x8240

SyncClEventCompleteArb 

Original was GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241

Used in GL.Arb.ClampColor

Enumerator
RgbaFloatModeArb 

Original was GL_RGBA_FLOAT_MODE_ARB = 0x8820

ClampVertexColorArb 

Original was GL_CLAMP_VERTEX_COLOR_ARB = 0x891A

ClampFragmentColorArb 

Original was GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B

ClampReadColorArb 

Original was GL_CLAMP_READ_COLOR_ARB = 0x891C

FixedOnlyArb 

Original was GL_FIXED_ONLY_ARB = 0x891D

Not used directly.

Not used directly.

Enumerator
CopyReadBuffer 

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyWriteBuffer 

Original was GL_COPY_WRITE_BUFFER = 0x8F37

Used in GL.Arb.DebugMessageControl, GL.Arb.DebugMessageInsert, GL.Arb.GetDebugMessageLog

Enumerator
DebugOutputSynchronousArb 

Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242

DebugNextLoggedMessageLengthArb 

Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243

DebugCallbackFunctionArb 

Original was GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244

DebugCallbackUserParamArb 

Original was GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245

DebugSourceApiArb 

Original was GL_DEBUG_SOURCE_API_ARB = 0x8246

DebugSourceWindowSystemArb 

Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247

DebugSourceShaderCompilerArb 

Original was GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248

DebugSourceThirdPartyArb 

Original was GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249

DebugSourceApplicationArb 

Original was GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A

DebugSourceOtherArb 

Original was GL_DEBUG_SOURCE_OTHER_ARB = 0x824B

DebugTypeErrorArb 

Original was GL_DEBUG_TYPE_ERROR_ARB = 0x824C

DebugTypeDeprecatedBehaviorArb 

Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D

DebugTypeUndefinedBehaviorArb 

Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E

DebugTypePortabilityArb 

Original was GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F

DebugTypePerformanceArb 

Original was GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250

DebugTypeOtherArb 

Original was GL_DEBUG_TYPE_OTHER_ARB = 0x8251

MaxDebugMessageLengthArb 

Original was GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143

MaxDebugLoggedMessagesArb 

Original was GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144

DebugLoggedMessagesArb 

Original was GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145

DebugSeverityHighArb 

Original was GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146

DebugSeverityMediumArb 

Original was GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147

DebugSeverityLowArb 

Original was GL_DEBUG_SEVERITY_LOW_ARB = 0x9148

Not used directly.

Enumerator
DepthComponent32f 

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

Depth32fStencil8 

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

Float32UnsignedInt248Rev 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

Not used directly.

Enumerator
DepthClamp 

Original was GL_DEPTH_CLAMP = 0x864F

Not used directly.

Enumerator
DepthComponent16Arb 

Original was GL_DEPTH_COMPONENT16_ARB = 0x81A5

DepthComponent24Arb 

Original was GL_DEPTH_COMPONENT24_ARB = 0x81A6

DepthComponent32Arb 

Original was GL_DEPTH_COMPONENT32_ARB = 0x81A7

TextureDepthSizeArb 

Original was GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A

DepthTextureModeArb 

Original was GL_DEPTH_TEXTURE_MODE_ARB = 0x884B

Used in GL.Arb.DrawBuffers

Enumerator
MaxDrawBuffersArb 

Original was GL_MAX_DRAW_BUFFERS_ARB = 0x8824

DrawBuffer0Arb 

Original was GL_DRAW_BUFFER0_ARB = 0x8825

DrawBuffer1Arb 

Original was GL_DRAW_BUFFER1_ARB = 0x8826

DrawBuffer2Arb 

Original was GL_DRAW_BUFFER2_ARB = 0x8827

DrawBuffer3Arb 

Original was GL_DRAW_BUFFER3_ARB = 0x8828

DrawBuffer4Arb 

Original was GL_DRAW_BUFFER4_ARB = 0x8829

DrawBuffer5Arb 

Original was GL_DRAW_BUFFER5_ARB = 0x882A

DrawBuffer6Arb 

Original was GL_DRAW_BUFFER6_ARB = 0x882B

DrawBuffer7Arb 

Original was GL_DRAW_BUFFER7_ARB = 0x882C

DrawBuffer8Arb 

Original was GL_DRAW_BUFFER8_ARB = 0x882D

DrawBuffer9Arb 

Original was GL_DRAW_BUFFER9_ARB = 0x882E

DrawBuffer10Arb 

Original was GL_DRAW_BUFFER10_ARB = 0x882F

DrawBuffer11Arb 

Original was GL_DRAW_BUFFER11_ARB = 0x8830

DrawBuffer12Arb 

Original was GL_DRAW_BUFFER12_ARB = 0x8831

DrawBuffer13Arb 

Original was GL_DRAW_BUFFER13_ARB = 0x8832

DrawBuffer14Arb 

Original was GL_DRAW_BUFFER14_ARB = 0x8833

DrawBuffer15Arb 

Original was GL_DRAW_BUFFER15_ARB = 0x8834

Used in GL.Arb.BlendEquation, GL.Arb.BlendEquationSeparate, GL.Arb.BlendFunc, GL.Arb.BlendFuncSeparate

Not used directly.

Used in GL.DrawArraysIndirect, GL.DrawElementsIndirect

Enumerator
DrawIndirectBuffer 

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

DrawIndirectBufferBinding 

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

Not used directly.

Not used directly.

Enumerator
Fixed 

Original was GL_FIXED = 0x140C

ImplementationColorReadType 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

ImplementationColorReadFormat 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

LowFloat 

Original was GL_LOW_FLOAT = 0x8DF0

MediumFloat 

Original was GL_MEDIUM_FLOAT = 0x8DF1

HighFloat 

Original was GL_HIGH_FLOAT = 0x8DF2

LowInt 

Original was GL_LOW_INT = 0x8DF3

MediumInt 

Original was GL_MEDIUM_INT = 0x8DF4

HighInt 

Original was GL_HIGH_INT = 0x8DF5

ShaderBinaryFormats 

Original was GL_SHADER_BINARY_FORMATS = 0x8DF8

NumShaderBinaryFormats 

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

ShaderCompiler 

Original was GL_SHADER_COMPILER = 0x8DFA

MaxVertexUniformVectors 

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxVaryingVectors 

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxFragmentUniformVectors 

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

Not used directly.

Not used directly.

Enumerator
VertexProgramArb 

Original was GL_VERTEX_PROGRAM_ARB = 0x8620

VertexAttribArrayEnabledArb 

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622

VertexAttribArraySizeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623

VertexAttribArrayStrideArb 

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624

VertexAttribArrayTypeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625

CurrentVertexAttribArb 

Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626

ProgramLengthArb 

Original was GL_PROGRAM_LENGTH_ARB = 0x8627

ProgramStringArb 

Original was GL_PROGRAM_STRING_ARB = 0x8628

MaxProgramMatrixStackDepthArb 

Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E

MaxProgramMatricesArb 

Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F

CurrentMatrixStackDepthArb 

Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640

CurrentMatrixArb 

Original was GL_CURRENT_MATRIX_ARB = 0x8641

VertexProgramPointSizeArb 

Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642

VertexProgramTwoSideArb 

Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643

VertexAttribArrayPointerArb 

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645

ProgramErrorPositionArb 

Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B

ProgramBindingArb 

Original was GL_PROGRAM_BINDING_ARB = 0x8677

FragmentProgramArb 

Original was GL_FRAGMENT_PROGRAM_ARB = 0x8804

ProgramAluInstructionsArb 

Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805

ProgramTexInstructionsArb 

Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806

ProgramTexIndirectionsArb 

Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807

ProgramNativeAluInstructionsArb 

Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808

ProgramNativeTexInstructionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809

ProgramNativeTexIndirectionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A

MaxProgramAluInstructionsArb 

Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B

MaxProgramTexInstructionsArb 

Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C

MaxProgramTexIndirectionsArb 

Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D

MaxProgramNativeAluInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E

MaxProgramNativeTexInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F

MaxProgramNativeTexIndirectionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810

MaxTextureCoordsArb 

Original was GL_MAX_TEXTURE_COORDS_ARB = 0x8871

MaxTextureImageUnitsArb 

Original was GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872

ProgramErrorStringArb 

Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874

ProgramFormatAsciiArb 

Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875

ProgramFormatArb 

Original was GL_PROGRAM_FORMAT_ARB = 0x8876

ProgramInstructionsArb 

Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0

MaxProgramInstructionsArb 

Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1

ProgramNativeInstructionsArb 

Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2

MaxProgramNativeInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3

ProgramTemporariesArb 

Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4

MaxProgramTemporariesArb 

Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5

ProgramNativeTemporariesArb 

Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6

MaxProgramNativeTemporariesArb 

Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7

ProgramParametersArb 

Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8

MaxProgramParametersArb 

Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9

ProgramNativeParametersArb 

Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA

MaxProgramNativeParametersArb 

Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB

ProgramAttribsArb 

Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC

MaxProgramAttribsArb 

Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD

ProgramNativeAttribsArb 

Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE

MaxProgramNativeAttribsArb 

Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF

ProgramAddressRegistersArb 

Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0

MaxProgramAddressRegistersArb 

Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1

ProgramNativeAddressRegistersArb 

Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2

MaxProgramNativeAddressRegistersArb 

Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3

MaxProgramLocalParametersArb 

Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4

MaxProgramEnvParametersArb 

Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5

ProgramUnderNativeLimitsArb 

Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6

TransposeCurrentMatrixArb 

Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7

Matrix0Arb 

Original was GL_MATRIX0_ARB = 0x88C0

Matrix1Arb 

Original was GL_MATRIX1_ARB = 0x88C1

Matrix2Arb 

Original was GL_MATRIX2_ARB = 0x88C2

Matrix3Arb 

Original was GL_MATRIX3_ARB = 0x88C3

Matrix4Arb 

Original was GL_MATRIX4_ARB = 0x88C4

Matrix5Arb 

Original was GL_MATRIX5_ARB = 0x88C5

Matrix6Arb 

Original was GL_MATRIX6_ARB = 0x88C6

Matrix7Arb 

Original was GL_MATRIX7_ARB = 0x88C7

Matrix8Arb 

Original was GL_MATRIX8_ARB = 0x88C8

Matrix9Arb 

Original was GL_MATRIX9_ARB = 0x88C9

Matrix10Arb 

Original was GL_MATRIX10_ARB = 0x88CA

Matrix11Arb 

Original was GL_MATRIX11_ARB = 0x88CB

Matrix12Arb 

Original was GL_MATRIX12_ARB = 0x88CC

Matrix13Arb 

Original was GL_MATRIX13_ARB = 0x88CD

Matrix14Arb 

Original was GL_MATRIX14_ARB = 0x88CE

Matrix15Arb 

Original was GL_MATRIX15_ARB = 0x88CF

Matrix16Arb 

Original was GL_MATRIX16_ARB = 0x88D0

Matrix17Arb 

Original was GL_MATRIX17_ARB = 0x88D1

Matrix18Arb 

Original was GL_MATRIX18_ARB = 0x88D2

Matrix19Arb 

Original was GL_MATRIX19_ARB = 0x88D3

Matrix20Arb 

Original was GL_MATRIX20_ARB = 0x88D4

Matrix21Arb 

Original was GL_MATRIX21_ARB = 0x88D5

Matrix22Arb 

Original was GL_MATRIX22_ARB = 0x88D6

Matrix23Arb 

Original was GL_MATRIX23_ARB = 0x88D7

Matrix24Arb 

Original was GL_MATRIX24_ARB = 0x88D8

Matrix25Arb 

Original was GL_MATRIX25_ARB = 0x88D9

Matrix26Arb 

Original was GL_MATRIX26_ARB = 0x88DA

Matrix27Arb 

Original was GL_MATRIX27_ARB = 0x88DB

Matrix28Arb 

Original was GL_MATRIX28_ARB = 0x88DC

Matrix29Arb 

Original was GL_MATRIX29_ARB = 0x88DD

Matrix30Arb 

Original was GL_MATRIX30_ARB = 0x88DE

Matrix31Arb 

Original was GL_MATRIX31_ARB = 0x88DF

Not used directly.

Not used directly.

Enumerator
FragmentShaderArb 

Original was GL_FRAGMENT_SHADER_ARB = 0x8B30

MaxFragmentUniformComponentsArb 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49

FragmentShaderDerivativeHintArb 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B

Not used directly.

Enumerator
InvalidFramebufferOperation 

Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506

FramebufferAttachmentColorEncoding 

Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210

FramebufferAttachmentComponentType 

Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211

FramebufferAttachmentRedSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212

FramebufferAttachmentGreenSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213

FramebufferAttachmentBlueSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214

FramebufferAttachmentAlphaSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215

FramebufferAttachmentDepthSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216

FramebufferAttachmentStencilSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217

FramebufferDefault 

Original was GL_FRAMEBUFFER_DEFAULT = 0x8218

FramebufferUndefined 

Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219

DepthStencilAttachment 

Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A

Index 

Original was GL_INDEX = 0x8222

MaxRenderbufferSize 

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

UnsignedInt248 

Original was GL_UNSIGNED_INT_24_8 = 0x84FA

Depth24Stencil8 

Original was GL_DEPTH24_STENCIL8 = 0x88F0

TextureStencilSize 

Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1

TextureRedType 

Original was GL_TEXTURE_RED_TYPE = 0x8C10

TextureGreenType 

Original was GL_TEXTURE_GREEN_TYPE = 0x8C11

TextureBlueType 

Original was GL_TEXTURE_BLUE_TYPE = 0x8C12

TextureAlphaType 

Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

TextureDepthType 

Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16

UnsignedNormalized 

Original was GL_UNSIGNED_NORMALIZED = 0x8C17

DrawFramebufferBinding 

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBinding 

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

RenderbufferBinding 

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

ReadFramebuffer 

Original was GL_READ_FRAMEBUFFER = 0x8CA8

DrawFramebuffer 

Original was GL_DRAW_FRAMEBUFFER = 0x8CA9

ReadFramebufferBinding 

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

RenderbufferSamples 

Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB

FramebufferAttachmentObjectType 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentObjectName 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentTextureLevel 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferAttachmentTextureCubeMapFace 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferComplete 

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferIncompleteAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteMissingAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferIncompleteDrawBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB

FramebufferIncompleteReadBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC

FramebufferUnsupported 

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

MaxColorAttachments 

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

DepthAttachment 

Original was GL_DEPTH_ATTACHMENT = 0x8D00

StencilAttachment 

Original was GL_STENCIL_ATTACHMENT = 0x8D20

Framebuffer 

Original was GL_FRAMEBUFFER = 0x8D40

Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferWidth 

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

RenderbufferHeight 

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferInternalFormat 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

StencilIndex1 

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex4 

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex8 

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex16 

Original was GL_STENCIL_INDEX16 = 0x8D49

RenderbufferRedSize 

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferGreenSize 

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferBlueSize 

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferAlphaSize 

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferDepthSize 

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferStencilSize 

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

FramebufferIncompleteMultisample 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56

MaxSamples 

Original was GL_MAX_SAMPLES = 0x8D57

Not used directly.

Enumerator
Index 

Original was GL_INDEX = 0x8222

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

Not used directly.

Enumerator
FramebufferSrgb 

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

Not used directly.

Enumerator
LinesAdjacencyArb 

Original was GL_LINES_ADJACENCY_ARB = 0x000A

LineStripAdjacencyArb 

Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B

TrianglesAdjacencyArb 

Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C

TriangleStripAdjacencyArb 

Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D

ProgramPointSizeArb 

Original was GL_PROGRAM_POINT_SIZE_ARB = 0x8642

MaxVaryingComponents 

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxGeometryTextureImageUnitsArb 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferAttachmentLayeredArb 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7

FramebufferIncompleteLayerTargetsArb 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8

FramebufferIncompleteLayerCountArb 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9

GeometryShaderArb 

Original was GL_GEOMETRY_SHADER_ARB = 0x8DD9

GeometryVerticesOutArb 

Original was GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA

GeometryInputTypeArb 

Original was GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB

GeometryOutputTypeArb 

Original was GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC

MaxGeometryVaryingComponentsArb 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD

MaxVertexVaryingComponentsArb 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE

MaxGeometryUniformComponentsArb 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF

MaxGeometryOutputVerticesArb 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0

MaxGeometryTotalOutputComponentsArb 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1

Not used directly.

Enumerator
ProgramBinaryRetrievableHint 

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

ProgramBinaryLength 

Original was GL_PROGRAM_BINARY_LENGTH = 0x8741

NumProgramBinaryFormats 

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

ProgramBinaryFormats 

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

Not used directly.

Enumerator
GeometryShaderInvocations 

Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F

MaxGeometryShaderInvocations 

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MinFragmentInterpolationOffset 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MaxFragmentInterpolationOffset 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

FragmentInterpolationOffsetBits 

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

MaxVertexStreams 

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

Not used directly.

Enumerator
Double 

Original was GL_DOUBLE = 0x140A

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

Not used directly.

Enumerator
HalfFloatArb 

Original was GL_HALF_FLOAT_ARB = 0x140B

Not used directly.

Enumerator
HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

Not used directly.

Enumerator
ConstantColor 

Original was GL_CONSTANT_COLOR = 0x8001

OneMinusConstantColor 

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

ConstantAlpha 

Original was GL_CONSTANT_ALPHA = 0x8003

OneMinusConstantAlpha 

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

BlendColor 

Original was GL_BLEND_COLOR = 0x8005

FuncAdd 

Original was GL_FUNC_ADD = 0x8006

Min 

Original was GL_MIN = 0x8007

Max 

Original was GL_MAX = 0x8008

BlendEquation 

Original was GL_BLEND_EQUATION = 0x8009

FuncSubtract 

Original was GL_FUNC_SUBTRACT = 0x800A

FuncReverseSubtract 

Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B

Not used directly.

Enumerator
Convolution1D 

Original was GL_CONVOLUTION_1D = 0x8010

Convolution2D 

Original was GL_CONVOLUTION_2D = 0x8011

Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

ConvolutionBorderMode 

Original was GL_CONVOLUTION_BORDER_MODE = 0x8013

ConvolutionFilterScale 

Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014

ConvolutionFilterBias 

Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015

Reduce 

Original was GL_REDUCE = 0x8016

ConvolutionFormat 

Original was GL_CONVOLUTION_FORMAT = 0x8017

ConvolutionWidth 

Original was GL_CONVOLUTION_WIDTH = 0x8018

ConvolutionHeight 

Original was GL_CONVOLUTION_HEIGHT = 0x8019

MaxConvolutionWidth 

Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A

MaxConvolutionHeight 

Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B

PostConvolutionRedScale 

Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C

PostConvolutionGreenScale 

Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D

PostConvolutionBlueScale 

Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E

PostConvolutionAlphaScale 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F

PostConvolutionRedBias 

Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020

PostConvolutionGreenBias 

Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021

PostConvolutionBlueBias 

Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022

PostConvolutionAlphaBias 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023

Histogram 

Original was GL_HISTOGRAM = 0x8024

ProxyHistogram 

Original was GL_PROXY_HISTOGRAM = 0x8025

HistogramWidth 

Original was GL_HISTOGRAM_WIDTH = 0x8026

HistogramFormat 

Original was GL_HISTOGRAM_FORMAT = 0x8027

HistogramRedSize 

Original was GL_HISTOGRAM_RED_SIZE = 0x8028

HistogramGreenSize 

Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029

HistogramBlueSize 

Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A

HistogramAlphaSize 

Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B

HistogramLuminanceSize 

Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C

HistogramSink 

Original was GL_HISTOGRAM_SINK = 0x802D

Minmax 

Original was GL_MINMAX = 0x802E

MinmaxFormat 

Original was GL_MINMAX_FORMAT = 0x802F

MinmaxSink 

Original was GL_MINMAX_SINK = 0x8030

TableTooLarge 

Original was GL_TABLE_TOO_LARGE = 0x8031

ColorMatrix 

Original was GL_COLOR_MATRIX = 0x80B1

ColorMatrixStackDepth 

Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2

MaxColorMatrixStackDepth 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3

PostColorMatrixRedScale 

Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4

PostColorMatrixGreenScale 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5

PostColorMatrixBlueScale 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6

PostColorMatrixAlphaScale 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7

PostColorMatrixRedBias 

Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8

PostColorMatrixGreenBias 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9

PostColorMatrixBlueBias 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA

PostColorMatrixAlphaBias 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB

ColorTable 

Original was GL_COLOR_TABLE = 0x80D0

PostConvolutionColorTable 

Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1

PostColorMatrixColorTable 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2

ProxyColorTable 

Original was GL_PROXY_COLOR_TABLE = 0x80D3

ProxyPostConvolutionColorTable 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4

ProxyPostColorMatrixColorTable 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5

ColorTableScale 

Original was GL_COLOR_TABLE_SCALE = 0x80D6

ColorTableBias 

Original was GL_COLOR_TABLE_BIAS = 0x80D7

ColorTableFormat 

Original was GL_COLOR_TABLE_FORMAT = 0x80D8

ColorTableWidth 

Original was GL_COLOR_TABLE_WIDTH = 0x80D9

ColorTableRedSize 

Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA

ColorTableGreenSize 

Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB

ColorTableBlueSize 

Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC

ColorTableAlphaSize 

Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD

ColorTableLuminanceSize 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE

ColorTableIntensitySize 

Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF

ConstantBorder 

Original was GL_CONSTANT_BORDER = 0x8151

ReplicateBorder 

Original was GL_REPLICATE_BORDER = 0x8153

ConvolutionBorderColor 

Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154

Not used directly.

Enumerator
VertexAttribArrayDivisorArb 

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE

Not used directly.

Enumerator
MapReadBit 

Original was GL_MAP_READ_BIT = 0x0001

MapWriteBit 

Original was GL_MAP_WRITE_BIT = 0x0002

MapInvalidateRangeBit 

Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004

MapInvalidateBufferBit 

Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008

MapFlushExplicitBit 

Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010

MapUnsynchronizedBit 

Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020

Used in GL.Arb.MatrixIndexPointer

Enumerator
MatrixPaletteArb 

Original was GL_MATRIX_PALETTE_ARB = 0x8840

MaxMatrixPaletteStackDepthArb 

Original was GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841

MaxPaletteMatricesArb 

Original was GL_MAX_PALETTE_MATRICES_ARB = 0x8842

CurrentPaletteMatrixArb 

Original was GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843

MatrixIndexArrayArb 

Original was GL_MATRIX_INDEX_ARRAY_ARB = 0x8844

CurrentMatrixIndexArb 

Original was GL_CURRENT_MATRIX_INDEX_ARB = 0x8845

MatrixIndexArraySizeArb 

Original was GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846

MatrixIndexArrayTypeArb 

Original was GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847

MatrixIndexArrayStrideArb 

Original was GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848

MatrixIndexArrayPointerArb 

Original was GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849

Not used directly.

Enumerator
MultisampleBitArb 

Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000

MultisampleArb 

Original was GL_MULTISAMPLE_ARB = 0x809D

SampleAlphaToCoverageArb 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E

SampleAlphaToOneArb 

Original was GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F

SampleCoverageArb 

Original was GL_SAMPLE_COVERAGE_ARB = 0x80A0

SampleBuffersArb 

Original was GL_SAMPLE_BUFFERS_ARB = 0x80A8

SamplesArb 

Original was GL_SAMPLES_ARB = 0x80A9

SampleCoverageValueArb 

Original was GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA

SampleCoverageInvertArb 

Original was GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB

Not used directly.

Enumerator
Texture0Arb 

Original was GL_TEXTURE0_ARB = 0x84C0

Texture1Arb 

Original was GL_TEXTURE1_ARB = 0x84C1

Texture2Arb 

Original was GL_TEXTURE2_ARB = 0x84C2

Texture3Arb 

Original was GL_TEXTURE3_ARB = 0x84C3

Texture4Arb 

Original was GL_TEXTURE4_ARB = 0x84C4

Texture5Arb 

Original was GL_TEXTURE5_ARB = 0x84C5

Texture6Arb 

Original was GL_TEXTURE6_ARB = 0x84C6

Texture7Arb 

Original was GL_TEXTURE7_ARB = 0x84C7

Texture8Arb 

Original was GL_TEXTURE8_ARB = 0x84C8

Texture9Arb 

Original was GL_TEXTURE9_ARB = 0x84C9

Texture10Arb 

Original was GL_TEXTURE10_ARB = 0x84CA

Texture11Arb 

Original was GL_TEXTURE11_ARB = 0x84CB

Texture12Arb 

Original was GL_TEXTURE12_ARB = 0x84CC

Texture13Arb 

Original was GL_TEXTURE13_ARB = 0x84CD

Texture14Arb 

Original was GL_TEXTURE14_ARB = 0x84CE

Texture15Arb 

Original was GL_TEXTURE15_ARB = 0x84CF

Texture16Arb 

Original was GL_TEXTURE16_ARB = 0x84D0

Texture17Arb 

Original was GL_TEXTURE17_ARB = 0x84D1

Texture18Arb 

Original was GL_TEXTURE18_ARB = 0x84D2

Texture19Arb 

Original was GL_TEXTURE19_ARB = 0x84D3

Texture20Arb 

Original was GL_TEXTURE20_ARB = 0x84D4

Texture21Arb 

Original was GL_TEXTURE21_ARB = 0x84D5

Texture22Arb 

Original was GL_TEXTURE22_ARB = 0x84D6

Texture23Arb 

Original was GL_TEXTURE23_ARB = 0x84D7

Texture24Arb 

Original was GL_TEXTURE24_ARB = 0x84D8

Texture25Arb 

Original was GL_TEXTURE25_ARB = 0x84D9

Texture26Arb 

Original was GL_TEXTURE26_ARB = 0x84DA

Texture27Arb 

Original was GL_TEXTURE27_ARB = 0x84DB

Texture28Arb 

Original was GL_TEXTURE28_ARB = 0x84DC

Texture29Arb 

Original was GL_TEXTURE29_ARB = 0x84DD

Texture30Arb 

Original was GL_TEXTURE30_ARB = 0x84DE

Texture31Arb 

Original was GL_TEXTURE31_ARB = 0x84DF

ActiveTextureArb 

Original was GL_ACTIVE_TEXTURE_ARB = 0x84E0

ClientActiveTextureArb 

Original was GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1

MaxTextureUnitsArb 

Original was GL_MAX_TEXTURE_UNITS_ARB = 0x84E2

Used in GL.Arb.BeginQuery, GL.Arb.EndQuery, GL.Arb.GetQuery, GL.Arb.GetQueryObject

Enumerator
QueryCounterBitsArb 

Original was GL_QUERY_COUNTER_BITS_ARB = 0x8864

CurrentQueryArb 

Original was GL_CURRENT_QUERY_ARB = 0x8865

QueryResultArb 

Original was GL_QUERY_RESULT_ARB = 0x8866

QueryResultAvailableArb 

Original was GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867

SamplesPassedArb 

Original was GL_SAMPLES_PASSED_ARB = 0x8914

Not used directly.

Enumerator
AnySamplesPassed 

Original was GL_ANY_SAMPLES_PASSED = 0x8C2F

Not used directly.

Enumerator
PixelPackBufferArb 

Original was GL_PIXEL_PACK_BUFFER_ARB = 0x88EB

PixelUnpackBufferArb 

Original was GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC

PixelPackBufferBindingArb 

Original was GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED

PixelUnpackBufferBindingArb 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF

Used in GL.Arb.PointParameter

Enumerator
PointSizeMinArb 

Original was GL_POINT_SIZE_MIN_ARB = 0x8126

PointSizeMaxArb 

Original was GL_POINT_SIZE_MAX_ARB = 0x8127

PointFadeThresholdSizeArb 

Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128

PointDistanceAttenuationArb 

Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129

Not used directly.

Enumerator
PointSpriteArb 

Original was GL_POINT_SPRITE_ARB = 0x8861

CoordReplaceArb 

Original was GL_COORD_REPLACE_ARB = 0x8862

Not used directly.

Enumerator
QuadsFollowProvokingVertexConvention 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C

FirstVertexConvention 

Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D

LastVertexConvention 

Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E

ProvokingVertex 

Original was GL_PROVOKING_VERTEX = 0x8E4F

Used in GL.Arb.GetnColorTable, GL.Arb.GetnCompressedTexImage, GL.Arb.GetnConvolutionFilter, GL.Arb.GetnHistogram, GL.Arb.GetnMap, GL.Arb.GetnMinmax, GL.Arb.GetnPixelMap, GL.Arb.GetnSeparableFilter, GL.Arb.GetnTexImage, GL.Arb.ReadnPixels

Enumerator
NoError 

Original was GL_NO_ERROR = 0

ContextFlagRobustAccessBitArb 

Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004

LoseContextOnResetArb 

Original was GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252

GuiltyContextResetArb 

Original was GL_GUILTY_CONTEXT_RESET_ARB = 0x8253

InnocentContextResetArb 

Original was GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254

UnknownContextResetArb 

Original was GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255

ResetNotificationStrategyArb 

Original was GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256

NoResetNotificationArb 

Original was GL_NO_RESET_NOTIFICATION_ARB = 0x8261

Used in GL.GetSamplerParameterI, GL.SamplerParameterI

Enumerator
SamplerBinding 

Original was GL_SAMPLER_BINDING = 0x8919

Not used directly.

Enumerator
SampleShadingArb 

Original was GL_SAMPLE_SHADING_ARB = 0x8C36

MinSampleShadingValueArb 

Original was GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37

Not used directly.

Enumerator
TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

Not used directly.

Enumerator
VertexShaderBit 

Original was GL_VERTEX_SHADER_BIT = 0x00000001

FragmentShaderBit 

Original was GL_FRAGMENT_SHADER_BIT = 0x00000002

GeometryShaderBit 

Original was GL_GEOMETRY_SHADER_BIT = 0x00000004

TessControlShaderBit 

Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008

TessEvaluationShaderBit 

Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010

ProgramSeparable 

Original was GL_PROGRAM_SEPARABLE = 0x8258

ActiveProgram 

Original was GL_ACTIVE_PROGRAM = 0x8259

ProgramPipelineBinding 

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

AllShaderBits 

Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF

Not used directly.

Used in GL.Arb.CreateShaderObject, GL.Arb.GetActiveUniform, GL.Arb.GetHandle, GL.Arb.GetObjectParameter

Enumerator
ProgramObjectArb 

Original was GL_PROGRAM_OBJECT_ARB = 0x8B40

ShaderObjectArb 

Original was GL_SHADER_OBJECT_ARB = 0x8B48

ObjectTypeArb 

Original was GL_OBJECT_TYPE_ARB = 0x8B4E

ObjectSubtypeArb 

Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F

FloatVec2Arb 

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3Arb 

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4Arb 

Original was GL_FLOAT_VEC4_ARB = 0x8B52

IntVec2Arb 

Original was GL_INT_VEC2_ARB = 0x8B53

IntVec3Arb 

Original was GL_INT_VEC3_ARB = 0x8B54

IntVec4Arb 

Original was GL_INT_VEC4_ARB = 0x8B55

BoolArb 

Original was GL_BOOL_ARB = 0x8B56

BoolVec2Arb 

Original was GL_BOOL_VEC2_ARB = 0x8B57

BoolVec3Arb 

Original was GL_BOOL_VEC3_ARB = 0x8B58

BoolVec4Arb 

Original was GL_BOOL_VEC4_ARB = 0x8B59

FloatMat2Arb 

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat3Arb 

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat4Arb 

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

Sampler1DArb 

Original was GL_SAMPLER_1D_ARB = 0x8B5D

Sampler2DArb 

Original was GL_SAMPLER_2D_ARB = 0x8B5E

Sampler3DArb 

Original was GL_SAMPLER_3D_ARB = 0x8B5F

SamplerCubeArb 

Original was GL_SAMPLER_CUBE_ARB = 0x8B60

Sampler1DShadowArb 

Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61

Sampler2DShadowArb 

Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62

Sampler2DRectArb 

Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63

Sampler2DRectShadowArb 

Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64

ObjectDeleteStatusArb 

Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80

ObjectCompileStatusArb 

Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81

ObjectLinkStatusArb 

Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82

ObjectValidateStatusArb 

Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83

ObjectInfoLogLengthArb 

Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84

ObjectAttachedObjectsArb 

Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85

ObjectActiveUniformsArb 

Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86

ObjectActiveUniformMaxLengthArb 

Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87

ObjectShaderSourceLengthArb 

Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88

Not used directly.

Not used directly.

Not used directly.

Enumerator
UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

ActiveSubroutines 

Original was GL_ACTIVE_SUBROUTINES = 0x8DE5

ActiveSubroutineUniforms 

Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6

MaxSubroutines 

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations 

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

ActiveSubroutineUniformLocations 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47

ActiveSubroutineMaxLength 

Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48

ActiveSubroutineUniformMaxLength 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49

NumCompatibleSubroutines 

Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A

CompatibleSubroutines 

Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B

Not used directly.

Not used directly.

Enumerator
ShadingLanguageVersionArb 

Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C

Used in GL.Arb.GetNamedString, GL.Arb.NamedString

Enumerator
ShaderIncludeArb 

Original was GL_SHADER_INCLUDE_ARB = 0x8DAE

NamedStringLengthArb 

Original was GL_NAMED_STRING_LENGTH_ARB = 0x8DE9

NamedStringTypeArb 

Original was GL_NAMED_STRING_TYPE_ARB = 0x8DEA

Not used directly.

Enumerator
TextureCompareModeArb 

Original was GL_TEXTURE_COMPARE_MODE_ARB = 0x884C

TextureCompareFuncArb 

Original was GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D

CompareRToTextureArb 

Original was GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E

Not used directly.

Enumerator
TextureCompareFailValueArb 

Original was GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF

Used in GL.FenceSync, GL.GetInteger64, GL.GetSync

Enumerator
SyncFlushCommandsBit 

Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001

MaxServerWaitTimeout 

Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111

ObjectType 

Original was GL_OBJECT_TYPE = 0x9112

SyncCondition 

Original was GL_SYNC_CONDITION = 0x9113

SyncStatus 

Original was GL_SYNC_STATUS = 0x9114

SyncFlags 

Original was GL_SYNC_FLAGS = 0x9115

SyncFence 

Original was GL_SYNC_FENCE = 0x9116

SyncGpuCommandsComplete 

Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117

Unsignaled 

Original was GL_UNSIGNALED = 0x9118

Signaled 

Original was GL_SIGNALED = 0x9119

AlreadySignaled 

Original was GL_ALREADY_SIGNALED = 0x911A

TimeoutExpired 

Original was GL_TIMEOUT_EXPIRED = 0x911B

ConditionSatisfied 

Original was GL_CONDITION_SATISFIED = 0x911C

WaitFailed 

Original was GL_WAIT_FAILED = 0x911D

TimeoutIgnored 

Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF

Not used directly.

Enumerator
Triangles 

Original was GL_TRIANGLES = 0x0004

Quads 

Original was GL_QUADS = 0x0007

Patches 

Original was GL_PATCHES = 0x000E

Equal 

Original was GL_EQUAL = 0x0202

Cw 

Original was GL_CW = 0x0900

Ccw 

Original was GL_CCW = 0x0901

UniformBlockReferencedByTessControlShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0

UniformBlockReferencedByTessEvaluationShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1

MaxTessControlInputComponents 

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessEvaluationInputComponents 

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

MaxCombinedTessControlUniformComponents 

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents 

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

PatchVertices 

Original was GL_PATCH_VERTICES = 0x8E72

PatchDefaultInnerLevel 

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel 

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

TessControlOutputVertices 

Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75

TessGenMode 

Original was GL_TESS_GEN_MODE = 0x8E76

TessGenSpacing 

Original was GL_TESS_GEN_SPACING = 0x8E77

TessGenVertexOrder 

Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78

TessGenPointMode 

Original was GL_TESS_GEN_POINT_MODE = 0x8E79

Isolines 

Original was GL_ISOLINES = 0x8E7A

FractionalOdd 

Original was GL_FRACTIONAL_ODD = 0x8E7B

FractionalEven 

Original was GL_FRACTIONAL_EVEN = 0x8E7C

MaxPatchVertices 

Original was GL_MAX_PATCH_VERTICES = 0x8E7D

MaxTessGenLevel 

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessControlUniformComponents 

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationUniformComponents 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessControlTextureImageUnits 

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessEvaluationTextureImageUnits 

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessControlOutputComponents 

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessPatchComponents 

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTessControlTotalOutputComponents 

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessEvaluationOutputComponents 

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

TessEvaluationShader 

Original was GL_TESS_EVALUATION_SHADER = 0x8E87

TessControlShader 

Original was GL_TESS_CONTROL_SHADER = 0x8E88

MaxTessControlUniformBlocks 

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessEvaluationUniformBlocks 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

Not used directly.

Enumerator
ClampToBorderArb 

Original was GL_CLAMP_TO_BORDER_ARB = 0x812D

Used in GL.Arb.TexBuffer

Enumerator
TextureBufferArb 

Original was GL_TEXTURE_BUFFER_ARB = 0x8C2A

MaxTextureBufferSizeArb 

Original was GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B

TextureBindingBufferArb 

Original was GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C

TextureBufferDataStoreBindingArb 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D

TextureBufferFormatArb 

Original was GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E

Not used directly.

Enumerator
Rgb32f 

Original was GL_RGB32F = 0x8815

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgb32i 

Original was GL_RGB32I = 0x8D83

Not used directly.

Enumerator
CompressedAlphaArb 

Original was GL_COMPRESSED_ALPHA_ARB = 0x84E9

CompressedLuminanceArb 

Original was GL_COMPRESSED_LUMINANCE_ARB = 0x84EA

CompressedLuminanceAlphaArb 

Original was GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB

CompressedIntensityArb 

Original was GL_COMPRESSED_INTENSITY_ARB = 0x84EC

CompressedRgbArb 

Original was GL_COMPRESSED_RGB_ARB = 0x84ED

CompressedRgbaArb 

Original was GL_COMPRESSED_RGBA_ARB = 0x84EE

TextureCompressionHintArb 

Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF

TextureCompressedImageSizeArb 

Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0

TextureCompressedArb 

Original was GL_TEXTURE_COMPRESSED_ARB = 0x86A1

NumCompressedTextureFormatsArb 

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2

CompressedTextureFormatsArb 

Original was GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3

Not used directly.

Enumerator
CompressedRgbaBptcUnormArb 

Original was GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C

CompressedSrgbAlphaBptcUnormArb 

Original was GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D

CompressedRgbBptcSignedFloatArb 

Original was GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E

CompressedRgbBptcUnsignedFloatArb 

Original was GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F

Not used directly.

Enumerator
CompressedRedRgtc1 

Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB

CompressedSignedRedRgtc1 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC

CompressedRgRgtc2 

Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD

CompressedSignedRgRgtc2 

Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE

Not used directly.

Enumerator
NormalMapArb 

Original was GL_NORMAL_MAP_ARB = 0x8511

ReflectionMapArb 

Original was GL_REFLECTION_MAP_ARB = 0x8512

TextureCubeMapArb 

Original was GL_TEXTURE_CUBE_MAP_ARB = 0x8513

TextureBindingCubeMapArb 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514

TextureCubeMapPositiveXArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515

TextureCubeMapNegativeXArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516

TextureCubeMapPositiveYArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517

TextureCubeMapNegativeYArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518

TextureCubeMapPositiveZArb 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519

TextureCubeMapNegativeZArb 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A

ProxyTextureCubeMapArb 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B

MaxCubeMapTextureSizeArb 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C

Not used directly.

Enumerator
TextureCubeMapArray 

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

TextureCubeMapArrayArb 

Original was GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009

TextureBindingCubeMapArray 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A

TextureBindingCubeMapArrayArb 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A

ProxyTextureCubeMapArray 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B

ProxyTextureCubeMapArrayArb 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B

SamplerCubeMapArray 

Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C

SamplerCubeMapArrayArb 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C

SamplerCubeMapArrayShadow 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D

SamplerCubeMapArrayShadowArb 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D

IntSamplerCubeMapArray 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E

IntSamplerCubeMapArrayArb 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E

UnsignedIntSamplerCubeMapArray 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F

UnsignedIntSamplerCubeMapArrayArb 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F

Not used directly.

Not used directly.

Enumerator
SubtractArb 

Original was GL_SUBTRACT_ARB = 0x84E7

CombineArb 

Original was GL_COMBINE_ARB = 0x8570

CombineRgbArb 

Original was GL_COMBINE_RGB_ARB = 0x8571

CombineAlphaArb 

Original was GL_COMBINE_ALPHA_ARB = 0x8572

RgbScaleArb 

Original was GL_RGB_SCALE_ARB = 0x8573

AddSignedArb 

Original was GL_ADD_SIGNED_ARB = 0x8574

InterpolateArb 

Original was GL_INTERPOLATE_ARB = 0x8575

ConstantArb 

Original was GL_CONSTANT_ARB = 0x8576

PrimaryColorArb 

Original was GL_PRIMARY_COLOR_ARB = 0x8577

PreviousArb 

Original was GL_PREVIOUS_ARB = 0x8578

Source0RgbArb 

Original was GL_SOURCE0_RGB_ARB = 0x8580

Source1RgbArb 

Original was GL_SOURCE1_RGB_ARB = 0x8581

Source2RgbArb 

Original was GL_SOURCE2_RGB_ARB = 0x8582

Source0AlphaArb 

Original was GL_SOURCE0_ALPHA_ARB = 0x8588

Source1AlphaArb 

Original was GL_SOURCE1_ALPHA_ARB = 0x8589

Source2AlphaArb 

Original was GL_SOURCE2_ALPHA_ARB = 0x858A

Operand0RgbArb 

Original was GL_OPERAND0_RGB_ARB = 0x8590

Operand1RgbArb 

Original was GL_OPERAND1_RGB_ARB = 0x8591

Operand2RgbArb 

Original was GL_OPERAND2_RGB_ARB = 0x8592

Operand0AlphaArb 

Original was GL_OPERAND0_ALPHA_ARB = 0x8598

Operand1AlphaArb 

Original was GL_OPERAND1_ALPHA_ARB = 0x8599

Operand2AlphaArb 

Original was GL_OPERAND2_ALPHA_ARB = 0x859A

Not used directly.

Not used directly.

Enumerator
Dot3RgbArb 

Original was GL_DOT3_RGB_ARB = 0x86AE

Dot3RgbaArb 

Original was GL_DOT3_RGBA_ARB = 0x86AF

Not used directly.

Enumerator
Rgba32fArb 

Original was GL_RGBA32F_ARB = 0x8814

Rgb32fArb 

Original was GL_RGB32F_ARB = 0x8815

Alpha32fArb 

Original was GL_ALPHA32F_ARB = 0x8816

Intensity32fArb 

Original was GL_INTENSITY32F_ARB = 0x8817

Luminance32fArb 

Original was GL_LUMINANCE32F_ARB = 0x8818

LuminanceAlpha32fArb 

Original was GL_LUMINANCE_ALPHA32F_ARB = 0x8819

Rgba16fArb 

Original was GL_RGBA16F_ARB = 0x881A

Rgb16fArb 

Original was GL_RGB16F_ARB = 0x881B

Alpha16fArb 

Original was GL_ALPHA16F_ARB = 0x881C

Intensity16fArb 

Original was GL_INTENSITY16F_ARB = 0x881D

Luminance16fArb 

Original was GL_LUMINANCE16F_ARB = 0x881E

LuminanceAlpha16fArb 

Original was GL_LUMINANCE_ALPHA16F_ARB = 0x881F

TextureRedTypeArb 

Original was GL_TEXTURE_RED_TYPE_ARB = 0x8C10

TextureGreenTypeArb 

Original was GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11

TextureBlueTypeArb 

Original was GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12

TextureAlphaTypeArb 

Original was GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13

TextureLuminanceTypeArb 

Original was GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14

TextureIntensityTypeArb 

Original was GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15

TextureDepthTypeArb 

Original was GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16

UnsignedNormalizedArb 

Original was GL_UNSIGNED_NORMALIZED_ARB = 0x8C17

Not used directly.

Enumerator
MinProgramTextureGatherOffset 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MinProgramTextureGatherOffsetArb 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E

MaxProgramTextureGatherOffset 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxProgramTextureGatherOffsetArb 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F

MaxProgramTextureGatherComponents 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F

Not used directly.

Enumerator
MirroredRepeatArb 

Original was GL_MIRRORED_REPEAT_ARB = 0x8370

Not used directly.

Enumerator
SamplePosition 

Original was GL_SAMPLE_POSITION = 0x8E50

SampleMask 

Original was GL_SAMPLE_MASK = 0x8E51

SampleMaskValue 

Original was GL_SAMPLE_MASK_VALUE = 0x8E52

MaxSampleMaskWords 

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

ProxyTexture2DMultisample 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

ProxyTexture2DMultisampleArray 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103

TextureBinding2DMultisample 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBinding2DMultisampleArray 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105

TextureSamples 

Original was GL_TEXTURE_SAMPLES = 0x9106

TextureFixedSampleLocations 

Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107

Sampler2DMultisample 

Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108

IntSampler2DMultisample 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

UnsignedIntSampler2DMultisample 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

Sampler2DMultisampleArray 

Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B

IntSampler2DMultisampleArray 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C

UnsignedIntSampler2DMultisampleArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D

MaxColorTextureSamples 

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxDepthTextureSamples 

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxIntegerSamples 

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

Not used directly.

Not used directly.

Not used directly.

Enumerator
TextureRectangleArb 

Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5

TextureBindingRectangleArb 

Original was GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6

ProxyTextureRectangleArb 

Original was GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7

MaxRectangleTextureSizeArb 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8

Not used directly.

Enumerator
Rg 

Original was GL_RG = 0x8227

RgInteger 

Original was GL_RG_INTEGER = 0x8228

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

Not used directly.

Enumerator
Rgb10A2ui 

Original was GL_RGB10_A2UI = 0x906F

Not used directly.

Enumerator
TextureSwizzleR 

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureSwizzleG 

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleB 

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleA 

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleRgba 

Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46

Not used directly.

Enumerator
TimeElapsed 

Original was GL_TIME_ELAPSED = 0x88BF

Timestamp 

Original was GL_TIMESTAMP = 0x8E28

Not used directly.

Enumerator
TransformFeedback 

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

TransformFeedbackBufferPaused 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

TransformFeedbackBufferActive 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBinding 

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

Not used directly.

Enumerator
MaxTransformFeedbackBuffers 

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxVertexStreams 

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

Not used directly.

Enumerator
TransposeModelviewMatrixArb 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3

TransposeProjectionMatrixArb 

Original was GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4

TransposeTextureMatrixArb 

Original was GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5

TransposeColorMatrixArb 

Original was GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6

Not used directly.

Enumerator
UniformBuffer 

Original was GL_UNIFORM_BUFFER = 0x8A11

UniformBufferBinding 

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferStart 

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformBufferSize 

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

MaxVertexUniformBlocks 

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxGeometryUniformBlocks 

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxFragmentUniformBlocks 

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxCombinedUniformBlocks 

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxUniformBufferBindings 

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxUniformBlockSize 

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxCombinedVertexUniformComponents 

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxCombinedGeometryUniformComponents 

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedFragmentUniformComponents 

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

UniformBufferOffsetAlignment 

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

ActiveUniformBlockMaxNameLength 

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks 

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

UniformType 

Original was GL_UNIFORM_TYPE = 0x8A37

UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformBlockIndex 

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformOffset 

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformArrayStride 

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformMatrixStride 

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformIsRowMajor 

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

UniformBlockBinding 

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize 

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockNameLength 

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockActiveUniforms 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockActiveUniformIndices 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockReferencedByVertexShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBlockReferencedByGeometryShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45

UniformBlockReferencedByFragmentShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

InvalidIndex 

Original was GL_INVALID_INDEX = 0xFFFFFFFF

Not used directly.

Enumerator
Bgra 

Original was GL_BGRA = 0x80E1

Not used directly.

Enumerator
VertexArrayBinding 

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

Not used directly.

Enumerator
Rgb32i 

Original was GL_RGB32I = 0x8D83

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

Used in GL.Arb.WeightPointer

Enumerator
Modelview0Arb 

Original was GL_MODELVIEW0_ARB = 0x1700

Modelview1Arb 

Original was GL_MODELVIEW1_ARB = 0x850A

MaxVertexUnitsArb 

Original was GL_MAX_VERTEX_UNITS_ARB = 0x86A4

ActiveVertexUnitsArb 

Original was GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5

WeightSumUnityArb 

Original was GL_WEIGHT_SUM_UNITY_ARB = 0x86A6

VertexBlendArb 

Original was GL_VERTEX_BLEND_ARB = 0x86A7

CurrentWeightArb 

Original was GL_CURRENT_WEIGHT_ARB = 0x86A8

WeightArrayTypeArb 

Original was GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9

WeightArrayStrideArb 

Original was GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA

WeightArraySizeArb 

Original was GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB

WeightArrayPointerArb 

Original was GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC

WeightArrayArb 

Original was GL_WEIGHT_ARRAY_ARB = 0x86AD

Modelview2Arb 

Original was GL_MODELVIEW2_ARB = 0x8722

Modelview3Arb 

Original was GL_MODELVIEW3_ARB = 0x8723

Modelview4Arb 

Original was GL_MODELVIEW4_ARB = 0x8724

Modelview5Arb 

Original was GL_MODELVIEW5_ARB = 0x8725

Modelview6Arb 

Original was GL_MODELVIEW6_ARB = 0x8726

Modelview7Arb 

Original was GL_MODELVIEW7_ARB = 0x8727

Modelview8Arb 

Original was GL_MODELVIEW8_ARB = 0x8728

Modelview9Arb 

Original was GL_MODELVIEW9_ARB = 0x8729

Modelview10Arb 

Original was GL_MODELVIEW10_ARB = 0x872A

Modelview11Arb 

Original was GL_MODELVIEW11_ARB = 0x872B

Modelview12Arb 

Original was GL_MODELVIEW12_ARB = 0x872C

Modelview13Arb 

Original was GL_MODELVIEW13_ARB = 0x872D

Modelview14Arb 

Original was GL_MODELVIEW14_ARB = 0x872E

Modelview15Arb 

Original was GL_MODELVIEW15_ARB = 0x872F

Modelview16Arb 

Original was GL_MODELVIEW16_ARB = 0x8730

Modelview17Arb 

Original was GL_MODELVIEW17_ARB = 0x8731

Modelview18Arb 

Original was GL_MODELVIEW18_ARB = 0x8732

Modelview19Arb 

Original was GL_MODELVIEW19_ARB = 0x8733

Modelview20Arb 

Original was GL_MODELVIEW20_ARB = 0x8734

Modelview21Arb 

Original was GL_MODELVIEW21_ARB = 0x8735

Modelview22Arb 

Original was GL_MODELVIEW22_ARB = 0x8736

Modelview23Arb 

Original was GL_MODELVIEW23_ARB = 0x8737

Modelview24Arb 

Original was GL_MODELVIEW24_ARB = 0x8738

Modelview25Arb 

Original was GL_MODELVIEW25_ARB = 0x8739

Modelview26Arb 

Original was GL_MODELVIEW26_ARB = 0x873A

Modelview27Arb 

Original was GL_MODELVIEW27_ARB = 0x873B

Modelview28Arb 

Original was GL_MODELVIEW28_ARB = 0x873C

Modelview29Arb 

Original was GL_MODELVIEW29_ARB = 0x873D

Modelview30Arb 

Original was GL_MODELVIEW30_ARB = 0x873E

Modelview31Arb 

Original was GL_MODELVIEW31_ARB = 0x873F

Used in GL.Arb.GetBufferParameter, GL.Arb.GetBufferPointer, GL.Arb.MapBuffer

Enumerator
BufferSizeArb 

Original was GL_BUFFER_SIZE_ARB = 0x8764

BufferUsageArb 

Original was GL_BUFFER_USAGE_ARB = 0x8765

ArrayBufferArb 

Original was GL_ARRAY_BUFFER_ARB = 0x8892

ElementArrayBufferArb 

Original was GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893

ArrayBufferBindingArb 

Original was GL_ARRAY_BUFFER_BINDING_ARB = 0x8894

ElementArrayBufferBindingArb 

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895

VertexArrayBufferBindingArb 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896

NormalArrayBufferBindingArb 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897

ColorArrayBufferBindingArb 

Original was GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898

IndexArrayBufferBindingArb 

Original was GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899

TextureCoordArrayBufferBindingArb 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A

EdgeFlagArrayBufferBindingArb 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B

SecondaryColorArrayBufferBindingArb 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C

FogCoordinateArrayBufferBindingArb 

Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D

WeightArrayBufferBindingArb 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E

VertexAttribArrayBufferBindingArb 

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F

ReadOnlyArb 

Original was GL_READ_ONLY_ARB = 0x88B8

WriteOnlyArb 

Original was GL_WRITE_ONLY_ARB = 0x88B9

ReadWriteArb 

Original was GL_READ_WRITE_ARB = 0x88BA

BufferAccessArb 

Original was GL_BUFFER_ACCESS_ARB = 0x88BB

BufferMappedArb 

Original was GL_BUFFER_MAPPED_ARB = 0x88BC

BufferMapPointerArb 

Original was GL_BUFFER_MAP_POINTER_ARB = 0x88BD

StreamDrawArb 

Original was GL_STREAM_DRAW_ARB = 0x88E0

StreamReadArb 

Original was GL_STREAM_READ_ARB = 0x88E1

StreamCopyArb 

Original was GL_STREAM_COPY_ARB = 0x88E2

StaticDrawArb 

Original was GL_STATIC_DRAW_ARB = 0x88E4

StaticReadArb 

Original was GL_STATIC_READ_ARB = 0x88E5

StaticCopyArb 

Original was GL_STATIC_COPY_ARB = 0x88E6

DynamicDrawArb 

Original was GL_DYNAMIC_DRAW_ARB = 0x88E8

DynamicReadArb 

Original was GL_DYNAMIC_READ_ARB = 0x88E9

DynamicCopyArb 

Original was GL_DYNAMIC_COPY_ARB = 0x88EA

Used in GL.Arb.GetProgramEnvParameter, GL.Arb.GetProgramLocalParameter, GL.Arb.ProgramString

Enumerator
ColorSumArb 

Original was GL_COLOR_SUM_ARB = 0x8458

VertexProgramArb 

Original was GL_VERTEX_PROGRAM_ARB = 0x8620

VertexAttribArrayEnabledArb 

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622

VertexAttribArraySizeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623

VertexAttribArrayStrideArb 

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624

VertexAttribArrayTypeArb 

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625

CurrentVertexAttribArb 

Original was GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626

ProgramLengthArb 

Original was GL_PROGRAM_LENGTH_ARB = 0x8627

ProgramStringArb 

Original was GL_PROGRAM_STRING_ARB = 0x8628

MaxProgramMatrixStackDepthArb 

Original was GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E

MaxProgramMatricesArb 

Original was GL_MAX_PROGRAM_MATRICES_ARB = 0x862F

CurrentMatrixStackDepthArb 

Original was GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640

CurrentMatrixArb 

Original was GL_CURRENT_MATRIX_ARB = 0x8641

VertexProgramPointSizeArb 

Original was GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642

VertexProgramTwoSideArb 

Original was GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643

VertexAttribArrayPointerArb 

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645

ProgramErrorPositionArb 

Original was GL_PROGRAM_ERROR_POSITION_ARB = 0x864B

ProgramBindingArb 

Original was GL_PROGRAM_BINDING_ARB = 0x8677

MaxVertexAttribsArb 

Original was GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869

VertexAttribArrayNormalizedArb 

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A

ProgramErrorStringArb 

Original was GL_PROGRAM_ERROR_STRING_ARB = 0x8874

ProgramFormatAsciiArb 

Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875

ProgramFormatArb 

Original was GL_PROGRAM_FORMAT_ARB = 0x8876

ProgramInstructionsArb 

Original was GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0

MaxProgramInstructionsArb 

Original was GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1

ProgramNativeInstructionsArb 

Original was GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2

MaxProgramNativeInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3

ProgramTemporariesArb 

Original was GL_PROGRAM_TEMPORARIES_ARB = 0x88A4

MaxProgramTemporariesArb 

Original was GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5

ProgramNativeTemporariesArb 

Original was GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6

MaxProgramNativeTemporariesArb 

Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7

ProgramParametersArb 

Original was GL_PROGRAM_PARAMETERS_ARB = 0x88A8

MaxProgramParametersArb 

Original was GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9

ProgramNativeParametersArb 

Original was GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA

MaxProgramNativeParametersArb 

Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB

ProgramAttribsArb 

Original was GL_PROGRAM_ATTRIBS_ARB = 0x88AC

MaxProgramAttribsArb 

Original was GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD

ProgramNativeAttribsArb 

Original was GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE

MaxProgramNativeAttribsArb 

Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF

ProgramAddressRegistersArb 

Original was GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0

MaxProgramAddressRegistersArb 

Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1

ProgramNativeAddressRegistersArb 

Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2

MaxProgramNativeAddressRegistersArb 

Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3

MaxProgramLocalParametersArb 

Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4

MaxProgramEnvParametersArb 

Original was GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5

ProgramUnderNativeLimitsArb 

Original was GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6

TransposeCurrentMatrixArb 

Original was GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7

Matrix0Arb 

Original was GL_MATRIX0_ARB = 0x88C0

Matrix1Arb 

Original was GL_MATRIX1_ARB = 0x88C1

Matrix2Arb 

Original was GL_MATRIX2_ARB = 0x88C2

Matrix3Arb 

Original was GL_MATRIX3_ARB = 0x88C3

Matrix4Arb 

Original was GL_MATRIX4_ARB = 0x88C4

Matrix5Arb 

Original was GL_MATRIX5_ARB = 0x88C5

Matrix6Arb 

Original was GL_MATRIX6_ARB = 0x88C6

Matrix7Arb 

Original was GL_MATRIX7_ARB = 0x88C7

Matrix8Arb 

Original was GL_MATRIX8_ARB = 0x88C8

Matrix9Arb 

Original was GL_MATRIX9_ARB = 0x88C9

Matrix10Arb 

Original was GL_MATRIX10_ARB = 0x88CA

Matrix11Arb 

Original was GL_MATRIX11_ARB = 0x88CB

Matrix12Arb 

Original was GL_MATRIX12_ARB = 0x88CC

Matrix13Arb 

Original was GL_MATRIX13_ARB = 0x88CD

Matrix14Arb 

Original was GL_MATRIX14_ARB = 0x88CE

Matrix15Arb 

Original was GL_MATRIX15_ARB = 0x88CF

Matrix16Arb 

Original was GL_MATRIX16_ARB = 0x88D0

Matrix17Arb 

Original was GL_MATRIX17_ARB = 0x88D1

Matrix18Arb 

Original was GL_MATRIX18_ARB = 0x88D2

Matrix19Arb 

Original was GL_MATRIX19_ARB = 0x88D3

Matrix20Arb 

Original was GL_MATRIX20_ARB = 0x88D4

Matrix21Arb 

Original was GL_MATRIX21_ARB = 0x88D5

Matrix22Arb 

Original was GL_MATRIX22_ARB = 0x88D6

Matrix23Arb 

Original was GL_MATRIX23_ARB = 0x88D7

Matrix24Arb 

Original was GL_MATRIX24_ARB = 0x88D8

Matrix25Arb 

Original was GL_MATRIX25_ARB = 0x88D9

Matrix26Arb 

Original was GL_MATRIX26_ARB = 0x88DA

Matrix27Arb 

Original was GL_MATRIX27_ARB = 0x88DB

Matrix28Arb 

Original was GL_MATRIX28_ARB = 0x88DC

Matrix29Arb 

Original was GL_MATRIX29_ARB = 0x88DD

Matrix30Arb 

Original was GL_MATRIX30_ARB = 0x88DE

Matrix31Arb 

Original was GL_MATRIX31_ARB = 0x88DF

Used in GL.Arb.GetActiveAttrib

Enumerator
VertexShaderArb 

Original was GL_VERTEX_SHADER_ARB = 0x8B31

MaxVertexUniformComponentsArb 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A

MaxVaryingFloatsArb 

Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B

MaxVertexTextureImageUnitsArb 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C

MaxCombinedTextureImageUnitsArb 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D

ObjectActiveAttributesArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89

ObjectActiveAttributeMaxLengthArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A

Not used directly.

Enumerator
UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Not used directly.

Enumerator
DepthRange 

Original was GL_DEPTH_RANGE = 0x0B70

Viewport 

Original was GL_VIEWPORT = 0x0BA2

ScissorBox 

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

MaxViewports 

Original was GL_MAX_VIEWPORTS = 0x825B

ViewportSubpixelBits 

Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C

ViewportBoundsRange 

Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D

LayerProvokingVertex 

Original was GL_LAYER_PROVOKING_VERTEX = 0x825E

ViewportIndexProvokingVertex 

Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F

UndefinedVertex 

Original was GL_UNDEFINED_VERTEX = 0x8260

FirstVertexConvention 

Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D

LastVertexConvention 

Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E

ProvokingVertex 

Original was GL_PROVOKING_VERTEX = 0x8E4F

Not used directly.

Not used directly.

Enumerator
MaliShaderBinaryArm 

Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60

Used in GL.DisableClientState, GL.EnableClientState

Enumerator
VertexArray 

Original was GL_VERTEX_ARRAY = 0x8074

NormalArray 

Original was GL_NORMAL_ARRAY = 0x8075

ColorArray 

Original was GL_COLOR_ARRAY = 0x8076

IndexArray 

Original was GL_INDEX_ARRAY = 0x8077

TextureCoordArray 

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

EdgeFlagArray 

Original was GL_EDGE_FLAG_ARRAY = 0x8079

FogCoordArray 

Original was GL_FOG_COORD_ARRAY = 0x8457

SecondaryColorArray 

Original was GL_SECONDARY_COLOR_ARRAY = 0x845E

Not used directly.

Enumerator
ProgramFormatAsciiArb 

Original was GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875

Used in GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramParameter, GL.ProgramParameter, GL.Ext.ProgramParameter, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix

Enumerator
ProgramBinaryRetrievableHint 

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

ProgramSeparable 

Original was GL_PROGRAM_SEPARABLE = 0x8258

ProgramLength 

Original was GL_PROGRAM_LENGTH = 0x8627

ProgramBinding 

Original was GL_PROGRAM_BINDING = 0x8677

ProgramAluInstructionsArb 

Original was GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805

ProgramTexInstructionsArb 

Original was GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806

ProgramTexIndirectionsArb 

Original was GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807

ProgramNativeAluInstructionsArb 

Original was GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808

ProgramNativeTexInstructionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809

ProgramNativeTexIndirectionsArb 

Original was GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A

MaxProgramAluInstructionsArb 

Original was GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B

MaxProgramTexInstructionsArb 

Original was GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C

MaxProgramTexIndirectionsArb 

Original was GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D

MaxProgramNativeAluInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E

MaxProgramNativeTexInstructionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F

MaxProgramNativeTexIndirectionsArb 

Original was GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810

ProgramFormat 

Original was GL_PROGRAM_FORMAT = 0x8876

ProgramInstruction 

Original was GL_PROGRAM_INSTRUCTION = 0x88A0

MaxProgramInstructions 

Original was GL_MAX_PROGRAM_INSTRUCTIONS = 0x88A1

ProgramNativeInstructions 

Original was GL_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2

MaxProgramNativeInstructions 

Original was GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3

ProgramTemporaries 

Original was GL_PROGRAM_TEMPORARIES = 0x88A4

MaxProgramTemporaries 

Original was GL_MAX_PROGRAM_TEMPORARIES = 0x88A5

ProgramNativeTemporaries 

Original was GL_PROGRAM_NATIVE_TEMPORARIES = 0x88A6

MaxProgramNativeTemporaries 

Original was GL_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7

ProgramParameters 

Original was GL_PROGRAM_PARAMETERS = 0x88A8

MaxProgramParameters 

Original was GL_MAX_PROGRAM_PARAMETERS = 0x88A9

ProgramNativeParameters 

Original was GL_PROGRAM_NATIVE_PARAMETERS = 0x88AA

MaxProgramNativeParameters 

Original was GL_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB

ProgramAttribs 

Original was GL_PROGRAM_ATTRIBS = 0x88AC

MaxProgramAttribs 

Original was GL_MAX_PROGRAM_ATTRIBS = 0x88AD

ProgramNativeAttribs 

Original was GL_PROGRAM_NATIVE_ATTRIBS = 0x88AE

MaxProgramNativeAttribs 

Original was GL_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF

ProgramAddressRegisters 

Original was GL_PROGRAM_ADDRESS_REGISTERS = 0x88B0

MaxProgramAddressRegisters 

Original was GL_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1

ProgramNativeAddressRegisters 

Original was GL_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2

MaxProgramNativeAddressRegisters 

Original was GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3

MaxProgramLocalParameters 

Original was GL_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4

MaxProgramEnvParameters 

Original was GL_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5

ProgramUnderNativeLimits 

Original was GL_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6

GeometryVerticesOut 

Original was GL_GEOMETRY_VERTICES_OUT = 0x8916

GeometryInputType 

Original was GL_GEOMETRY_INPUT_TYPE = 0x8917

GeometryOutputType 

Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918

Not used directly.

Enumerator
ProgramString 

Original was GL_PROGRAM_STRING = 0x8628

Used in GL.Arb.BindProgram, GL.Arb.GetProgram, GL.Arb.GetProgramString, GL.Arb.ProgramEnvParameter4, GL.Arb.ProgramLocalParameter4, GL.Arb.ProgramString, GL.NV.BindProgram, GL.NV.ExecuteProgram, GL.NV.GetProgramParameter, GL.NV.GetTrackMatrix, GL.NV.LoadProgram, GL.NV.ProgramParameter4, GL.NV.ProgramParameters4, GL.NV.TrackMatrix

Enumerator
VertexProgram 

Original was GL_VERTEX_PROGRAM = 0x8620

FragmentProgram 

Original was GL_FRAGMENT_PROGRAM = 0x8804

GeometryProgramNv 

Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26

Used in GL.Ati.DrawBuffers

Enumerator
MaxDrawBuffersAti 

Original was GL_MAX_DRAW_BUFFERS_ATI = 0x8824

DrawBuffer0Ati 

Original was GL_DRAW_BUFFER0_ATI = 0x8825

DrawBuffer1Ati 

Original was GL_DRAW_BUFFER1_ATI = 0x8826

DrawBuffer2Ati 

Original was GL_DRAW_BUFFER2_ATI = 0x8827

DrawBuffer3Ati 

Original was GL_DRAW_BUFFER3_ATI = 0x8828

DrawBuffer4Ati 

Original was GL_DRAW_BUFFER4_ATI = 0x8829

DrawBuffer5Ati 

Original was GL_DRAW_BUFFER5_ATI = 0x882A

DrawBuffer6Ati 

Original was GL_DRAW_BUFFER6_ATI = 0x882B

DrawBuffer7Ati 

Original was GL_DRAW_BUFFER7_ATI = 0x882C

DrawBuffer8Ati 

Original was GL_DRAW_BUFFER8_ATI = 0x882D

DrawBuffer9Ati 

Original was GL_DRAW_BUFFER9_ATI = 0x882E

DrawBuffer10Ati 

Original was GL_DRAW_BUFFER10_ATI = 0x882F

DrawBuffer11Ati 

Original was GL_DRAW_BUFFER11_ATI = 0x8830

DrawBuffer12Ati 

Original was GL_DRAW_BUFFER12_ATI = 0x8831

DrawBuffer13Ati 

Original was GL_DRAW_BUFFER13_ATI = 0x8832

DrawBuffer14Ati 

Original was GL_DRAW_BUFFER14_ATI = 0x8833

DrawBuffer15Ati 

Original was GL_DRAW_BUFFER15_ATI = 0x8834

Used in GL.Ati.ElementPointer

Enumerator
ElementArrayAti 

Original was GL_ELEMENT_ARRAY_ATI = 0x8768

ElementArrayTypeAti 

Original was GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769

ElementArrayPointerAti 

Original was GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A

Used in GL.Ati.GetTexBumpParameter, GL.Ati.TexBumpParameter

Enumerator
BumpRotMatrixAti 

Original was GL_BUMP_ROT_MATRIX_ATI = 0x8775

BumpRotMatrixSizeAti 

Original was GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776

BumpNumTexUnitsAti 

Original was GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777

BumpTexUnitsAti 

Original was GL_BUMP_TEX_UNITS_ATI = 0x8778

DudvAti 

Original was GL_DUDV_ATI = 0x8779

Du8Dv8Ati 

Original was GL_DU8DV8_ATI = 0x877A

BumpEnvmapAti 

Original was GL_BUMP_ENVMAP_ATI = 0x877B

BumpTargetAti 

Original was GL_BUMP_TARGET_ATI = 0x877C

Used in GL.Ati.AlphaFragmentOp1, GL.Ati.AlphaFragmentOp2, GL.Ati.AlphaFragmentOp3, GL.Ati.ColorFragmentOp1, GL.Ati.ColorFragmentOp2, GL.Ati.ColorFragmentOp3, GL.Ati.PassTexCoord, GL.Ati.SampleMap

Enumerator
Gl2XBitAti 

Original was GL_2X_BIT_ATI = 0x00000001

RedBitAti 

Original was GL_RED_BIT_ATI = 0x00000001

CompBitAti 

Original was GL_COMP_BIT_ATI = 0x00000002

Gl4XBitAti 

Original was GL_4X_BIT_ATI = 0x00000002

GreenBitAti 

Original was GL_GREEN_BIT_ATI = 0x00000002

BlueBitAti 

Original was GL_BLUE_BIT_ATI = 0x00000004

Gl8XBitAti 

Original was GL_8X_BIT_ATI = 0x00000004

NegateBitAti 

Original was GL_NEGATE_BIT_ATI = 0x00000004

BiasBitAti 

Original was GL_BIAS_BIT_ATI = 0x00000008

HalfBitAti 

Original was GL_HALF_BIT_ATI = 0x00000008

QuarterBitAti 

Original was GL_QUARTER_BIT_ATI = 0x00000010

EighthBitAti 

Original was GL_EIGHTH_BIT_ATI = 0x00000020

SaturateBitAti 

Original was GL_SATURATE_BIT_ATI = 0x00000040

FragmentShaderAti 

Original was GL_FRAGMENT_SHADER_ATI = 0x8920

Reg0Ati 

Original was GL_REG_0_ATI = 0x8921

Reg1Ati 

Original was GL_REG_1_ATI = 0x8922

Reg2Ati 

Original was GL_REG_2_ATI = 0x8923

Reg3Ati 

Original was GL_REG_3_ATI = 0x8924

Reg4Ati 

Original was GL_REG_4_ATI = 0x8925

Reg5Ati 

Original was GL_REG_5_ATI = 0x8926

Reg6Ati 

Original was GL_REG_6_ATI = 0x8927

Reg7Ati 

Original was GL_REG_7_ATI = 0x8928

Reg8Ati 

Original was GL_REG_8_ATI = 0x8929

Reg9Ati 

Original was GL_REG_9_ATI = 0x892A

Reg10Ati 

Original was GL_REG_10_ATI = 0x892B

Reg11Ati 

Original was GL_REG_11_ATI = 0x892C

Reg12Ati 

Original was GL_REG_12_ATI = 0x892D

Reg13Ati 

Original was GL_REG_13_ATI = 0x892E

Reg14Ati 

Original was GL_REG_14_ATI = 0x892F

Reg15Ati 

Original was GL_REG_15_ATI = 0x8930

Reg16Ati 

Original was GL_REG_16_ATI = 0x8931

Reg17Ati 

Original was GL_REG_17_ATI = 0x8932

Reg18Ati 

Original was GL_REG_18_ATI = 0x8933

Reg19Ati 

Original was GL_REG_19_ATI = 0x8934

Reg20Ati 

Original was GL_REG_20_ATI = 0x8935

Reg21Ati 

Original was GL_REG_21_ATI = 0x8936

Reg22Ati 

Original was GL_REG_22_ATI = 0x8937

Reg23Ati 

Original was GL_REG_23_ATI = 0x8938

Reg24Ati 

Original was GL_REG_24_ATI = 0x8939

Reg25Ati 

Original was GL_REG_25_ATI = 0x893A

Reg26Ati 

Original was GL_REG_26_ATI = 0x893B

Reg27Ati 

Original was GL_REG_27_ATI = 0x893C

Reg28Ati 

Original was GL_REG_28_ATI = 0x893D

Reg29Ati 

Original was GL_REG_29_ATI = 0x893E

Reg30Ati 

Original was GL_REG_30_ATI = 0x893F

Reg31Ati 

Original was GL_REG_31_ATI = 0x8940

Con0Ati 

Original was GL_CON_0_ATI = 0x8941

Con1Ati 

Original was GL_CON_1_ATI = 0x8942

Con2Ati 

Original was GL_CON_2_ATI = 0x8943

Con3Ati 

Original was GL_CON_3_ATI = 0x8944

Con4Ati 

Original was GL_CON_4_ATI = 0x8945

Con5Ati 

Original was GL_CON_5_ATI = 0x8946

Con6Ati 

Original was GL_CON_6_ATI = 0x8947

Con7Ati 

Original was GL_CON_7_ATI = 0x8948

Con8Ati 

Original was GL_CON_8_ATI = 0x8949

Con9Ati 

Original was GL_CON_9_ATI = 0x894A

Con10Ati 

Original was GL_CON_10_ATI = 0x894B

Con11Ati 

Original was GL_CON_11_ATI = 0x894C

Con12Ati 

Original was GL_CON_12_ATI = 0x894D

Con13Ati 

Original was GL_CON_13_ATI = 0x894E

Con14Ati 

Original was GL_CON_14_ATI = 0x894F

Con15Ati 

Original was GL_CON_15_ATI = 0x8950

Con16Ati 

Original was GL_CON_16_ATI = 0x8951

Con17Ati 

Original was GL_CON_17_ATI = 0x8952

Con18Ati 

Original was GL_CON_18_ATI = 0x8953

Con19Ati 

Original was GL_CON_19_ATI = 0x8954

Con20Ati 

Original was GL_CON_20_ATI = 0x8955

Con21Ati 

Original was GL_CON_21_ATI = 0x8956

Con22Ati 

Original was GL_CON_22_ATI = 0x8957

Con23Ati 

Original was GL_CON_23_ATI = 0x8958

Con24Ati 

Original was GL_CON_24_ATI = 0x8959

Con25Ati 

Original was GL_CON_25_ATI = 0x895A

Con26Ati 

Original was GL_CON_26_ATI = 0x895B

Con27Ati 

Original was GL_CON_27_ATI = 0x895C

Con28Ati 

Original was GL_CON_28_ATI = 0x895D

Con29Ati 

Original was GL_CON_29_ATI = 0x895E

Con30Ati 

Original was GL_CON_30_ATI = 0x895F

Con31Ati 

Original was GL_CON_31_ATI = 0x8960

MovAti 

Original was GL_MOV_ATI = 0x8961

AddAti 

Original was GL_ADD_ATI = 0x8963

MulAti 

Original was GL_MUL_ATI = 0x8964

SubAti 

Original was GL_SUB_ATI = 0x8965

Dot3Ati 

Original was GL_DOT3_ATI = 0x8966

Dot4Ati 

Original was GL_DOT4_ATI = 0x8967

MadAti 

Original was GL_MAD_ATI = 0x8968

LerpAti 

Original was GL_LERP_ATI = 0x8969

CndAti 

Original was GL_CND_ATI = 0x896A

Cnd0Ati 

Original was GL_CND0_ATI = 0x896B

Dot2AddAti 

Original was GL_DOT2_ADD_ATI = 0x896C

SecondaryInterpolatorAti 

Original was GL_SECONDARY_INTERPOLATOR_ATI = 0x896D

NumFragmentRegistersAti 

Original was GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E

NumFragmentConstantsAti 

Original was GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F

NumPassesAti 

Original was GL_NUM_PASSES_ATI = 0x8970

NumInstructionsPerPassAti 

Original was GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971

NumInstructionsTotalAti 

Original was GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972

NumInputInterpolatorComponentsAti 

Original was GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973

NumLoopbackComponentsAti 

Original was GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974

ColorAlphaPairingAti 

Original was GL_COLOR_ALPHA_PAIRING_ATI = 0x8975

SwizzleStrAti 

Original was GL_SWIZZLE_STR_ATI = 0x8976

SwizzleStqAti 

Original was GL_SWIZZLE_STQ_ATI = 0x8977

SwizzleStrDrAti 

Original was GL_SWIZZLE_STR_DR_ATI = 0x8978

SwizzleStqDqAti 

Original was GL_SWIZZLE_STQ_DQ_ATI = 0x8979

SwizzleStrqAti 

Original was GL_SWIZZLE_STRQ_ATI = 0x897A

SwizzleStrqDqAti 

Original was GL_SWIZZLE_STRQ_DQ_ATI = 0x897B

Not used directly.

Not used directly.

Enumerator
VboFreeMemoryAti 

Original was GL_VBO_FREE_MEMORY_ATI = 0x87FB

TextureFreeMemoryAti 

Original was GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC

RenderbufferFreeMemoryAti 

Original was GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD

Not used directly.

Enumerator
TypeRgbaFloatAti 

Original was GL_TYPE_RGBA_FLOAT_ATI = 0x8820

ColorClearUnclampedValueAti 

Original was GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835

Used in GL.Ati.PNTriangles

Enumerator
PnTrianglesAti 

Original was GL_PN_TRIANGLES_ATI = 0x87F0

MaxPnTrianglesTesselationLevelAti 

Original was GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1

PnTrianglesPointModeAti 

Original was GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2

PnTrianglesNormalModeAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3

PnTrianglesTesselationLevelAti 

Original was GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4

PnTrianglesPointModeLinearAti 

Original was GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5

PnTrianglesPointModeCubicAti 

Original was GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6

PnTrianglesNormalModeLinearAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7

PnTrianglesNormalModeQuadraticAti 

Original was GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8

Used in GL.Ati.StencilOpSeparate

Enumerator
StencilBackFuncAti 

Original was GL_STENCIL_BACK_FUNC_ATI = 0x8800

StencilBackFailAti 

Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801

StencilBackPassDepthFailAti 

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802

StencilBackPassDepthPassAti 

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803

Not used directly.

Enumerator
TextFragmentShaderAti 

Original was GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200

Not used directly.

Enumerator
ModulateAddAti 

Original was GL_MODULATE_ADD_ATI = 0x8744

ModulateSignedAddAti 

Original was GL_MODULATE_SIGNED_ADD_ATI = 0x8745

ModulateSubtractAti 

Original was GL_MODULATE_SUBTRACT_ATI = 0x8746

Not used directly.

Enumerator
RgbaFloat32Ati 

Original was GL_RGBA_FLOAT32_ATI = 0x8814

RgbFloat32Ati 

Original was GL_RGB_FLOAT32_ATI = 0x8815

AlphaFloat32Ati 

Original was GL_ALPHA_FLOAT32_ATI = 0x8816

IntensityFloat32Ati 

Original was GL_INTENSITY_FLOAT32_ATI = 0x8817

LuminanceFloat32Ati 

Original was GL_LUMINANCE_FLOAT32_ATI = 0x8818

LuminanceAlphaFloat32Ati 

Original was GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819

RgbaFloat16Ati 

Original was GL_RGBA_FLOAT16_ATI = 0x881A

RgbFloat16Ati 

Original was GL_RGB_FLOAT16_ATI = 0x881B

AlphaFloat16Ati 

Original was GL_ALPHA_FLOAT16_ATI = 0x881C

IntensityFloat16Ati 

Original was GL_INTENSITY_FLOAT16_ATI = 0x881D

LuminanceFloat16Ati 

Original was GL_LUMINANCE_FLOAT16_ATI = 0x881E

LuminanceAlphaFloat16Ati 

Original was GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F

Not used directly.

Enumerator
MirrorClampAti 

Original was GL_MIRROR_CLAMP_ATI = 0x8742

MirrorClampToEdgeAti 

Original was GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743

Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Ati.GetObjectBuffer, GL.Ati.GetVariantArrayObject, GL.Ati.NewObjectBuffer, GL.Ati.UpdateObjectBuffer, GL.Ati.VariantArrayObject

Enumerator
StaticAti 

Original was GL_STATIC_ATI = 0x8760

DynamicAti 

Original was GL_DYNAMIC_ATI = 0x8761

PreserveAti 

Original was GL_PRESERVE_ATI = 0x8762

DiscardAti 

Original was GL_DISCARD_ATI = 0x8763

ObjectBufferSizeAti 

Original was GL_OBJECT_BUFFER_SIZE_ATI = 0x8764

ObjectBufferUsageAti 

Original was GL_OBJECT_BUFFER_USAGE_ATI = 0x8765

ArrayObjectBufferAti 

Original was GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766

ArrayObjectOffsetAti 

Original was GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767

Used in GL.Ati.GetVertexAttribArrayObject, GL.Ati.VertexAttribArrayObject

Used in GL.Ati.ClientActiveVertexStream, GL.Ati.NormalStream3, GL.Ati.VertexBlendEnv, GL.Ati.VertexStream1, GL.Ati.VertexStream2, GL.Ati.VertexStream3, GL.Ati.VertexStream4

Enumerator
MaxVertexStreamsAti 

Original was GL_MAX_VERTEX_STREAMS_ATI = 0x876B

VertexStream0Ati 

Original was GL_VERTEX_STREAM0_ATI = 0x876C

VertexStream1Ati 

Original was GL_VERTEX_STREAM1_ATI = 0x876D

VertexStream2Ati 

Original was GL_VERTEX_STREAM2_ATI = 0x876E

VertexStream3Ati 

Original was GL_VERTEX_STREAM3_ATI = 0x876F

VertexStream4Ati 

Original was GL_VERTEX_STREAM4_ATI = 0x8770

VertexStream5Ati 

Original was GL_VERTEX_STREAM5_ATI = 0x8771

VertexStream6Ati 

Original was GL_VERTEX_STREAM6_ATI = 0x8772

VertexStream7Ati 

Original was GL_VERTEX_STREAM7_ATI = 0x8773

VertexSourceAti 

Original was GL_VERTEX_SOURCE_ATI = 0x8774

Used in GL.PushAttrib

Enumerator
CurrentBit 

Original was GL_CURRENT_BIT = 0x00000001

PointBit 

Original was GL_POINT_BIT = 0x00000002

LineBit 

Original was GL_LINE_BIT = 0x00000004

PolygonBit 

Original was GL_POLYGON_BIT = 0x00000008

PolygonStippleBit 

Original was GL_POLYGON_STIPPLE_BIT = 0x00000010

PixelModeBit 

Original was GL_PIXEL_MODE_BIT = 0x00000020

LightingBit 

Original was GL_LIGHTING_BIT = 0x00000040

FogBit 

Original was GL_FOG_BIT = 0x00000080

DepthBufferBit 

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

AccumBufferBit 

Original was GL_ACCUM_BUFFER_BIT = 0x00000200

StencilBufferBit 

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

ViewportBit 

Original was GL_VIEWPORT_BIT = 0x00000800

TransformBit 

Original was GL_TRANSFORM_BIT = 0x00001000

EnableBit 

Original was GL_ENABLE_BIT = 0x00002000

ColorBufferBit 

Original was GL_COLOR_BUFFER_BIT = 0x00004000

HintBit 

Original was GL_HINT_BIT = 0x00008000

EvalBit 

Original was GL_EVAL_BIT = 0x00010000

ListBit 

Original was GL_LIST_BIT = 0x00020000

TextureBit 

Original was GL_TEXTURE_BIT = 0x00040000

ScissorBit 

Original was GL_SCISSOR_BIT = 0x00080000

MultisampleBit 

Original was GL_MULTISAMPLE_BIT = 0x20000000

AllAttribBits 

Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF

Used in GL.BeginTransformFeedback

Enumerator
Points 

Original was GL_Points = 0x0000

Lines 

Original was GL_Lines = 0x0001

Triangles 

Original was GL_Triangles = 0x0004

Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray, GL.Apple.MultiDrawElementArray, GL.Apple.MultiDrawRangeElementArray, GL.Arb.DrawArraysInstanced, GL.Arb.DrawElementsInstanced, GL.Ati.DrawElementArray, GL.Ati.DrawRangeElementArray, GL.Begin, GL.DrawArrays, GL.DrawArraysInstanced, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseVertex, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.DrawTransformFeedback, GL.DrawTransformFeedbackStream, GL.MultiDrawArrays, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawArrays, GL.Ext.DrawArraysInstanced, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawArrays, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawArrays, GL.Ibm.MultiModeDrawElements, GL.Sun.DrawMeshArrays

Enumerator
Points 

Original was GL_POINTS = 0x0000

Lines 

Original was GL_LINES = 0x0001

LineLoop 

Original was GL_LINE_LOOP = 0x0002

LineStrip 

Original was GL_LINE_STRIP = 0x0003

Triangles 

Original was GL_TRIANGLES = 0x0004

TriangleStrip 

Original was GL_TRIANGLE_STRIP = 0x0005

TriangleFan 

Original was GL_TRIANGLE_FAN = 0x0006

Quads 

Original was GL_QUADS = 0x0007

QuadStrip 

Original was GL_QUAD_STRIP = 0x0008

Polygon 

Original was GL_POLYGON = 0x0009

Patches 

Original was GL_PATCHES = 0x000E

LinesAdjacency 

Original was GL_LINES_ADJACENCY = 0xA

LineStripAdjacency 

Original was GL_LINE_STRIP_ADJACENCY = 0xB

TrianglesAdjacency 

Original was GL_TRIANGLES_ADJACENCY = 0xC

TriangleStripAdjacency 

Original was GL_TRIANGLE_STRIP_ADJACENCY = 0xD

Used in GL.BlendEquation, GL.BlendEquationSeparate

Enumerator
FuncAdd 

Original was GL_FUNC_ADD = 0x8006

Min 

Original was GL_MIN = 0x8007

Max 

Original was GL_MAX = 0x8008

FuncSubtract 

Original was GL_FUNC_SUBTRACT = 0x800A

FuncReverseSubtract 

Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B

Not used directly.

Enumerator
LogicOp 

Original was GL_LOGIC_OP = 0x0BF1

FuncAddExt 

Original was GL_FUNC_ADD_EXT = 0x8006

MinExt 

Original was GL_MIN_EXT = 0x8007

MaxExt 

Original was GL_MAX_EXT = 0x8008

FuncSubtractExt 

Original was GL_FUNC_SUBTRACT_EXT = 0x800A

FuncReverseSubtractExt 

Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B

AlphaMinSgix 

Original was GL_ALPHA_MIN_SGIX = 0x8320

AlphaMaxSgix 

Original was GL_ALPHA_MAX_SGIX = 0x8321

Used in GL.BlendFunc, GL.BlendFuncSeparate

Enumerator
Zero 

Original was GL_ZERO = 0

SrcColor 

Original was GL_SRC_COLOR = 0x0300

OneMinusSrcColor 

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

DstAlpha 

Original was GL_DST_ALPHA = 0x0304

OneMinusDstAlpha 

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

ConstantColor 

Original was GL_CONSTANT_COLOR = 0x8001

ConstantColorExt 

Original was GL_CONSTANT_COLOR_EXT = 0x8001

OneMinusConstantColor 

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

OneMinusConstantColorExt 

Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002

ConstantAlpha 

Original was GL_CONSTANT_ALPHA = 0x8003

ConstantAlphaExt 

Original was GL_CONSTANT_ALPHA_EXT = 0x8003

OneMinusConstantAlpha 

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

OneMinusConstantAlphaExt 

Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src1Color 

Original was GL_SRC1_COLOR = 0x88F9

OneMinusSrc1Color 

Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA

OneMinusSrc1Alpha 

Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB

One 

Original was GL_ONE = 1

Used in GL.BlendFunc, GL.BlendFuncSeparate

Enumerator
Zero 

Original was GL_ZERO = 0

SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

DstAlpha 

Original was GL_DST_ALPHA = 0x0304

OneMinusDstAlpha 

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

DstColor 

Original was GL_DST_COLOR = 0x0306

OneMinusDstColor 

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

SrcAlphaSaturate 

Original was GL_SRC_ALPHA_SATURATE = 0x0308

ConstantColor 

Original was GL_CONSTANT_COLOR = 0x8001

ConstantColorExt 

Original was GL_CONSTANT_COLOR_EXT = 0x8001

OneMinusConstantColor 

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

OneMinusConstantColorExt 

Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002

ConstantAlpha 

Original was GL_CONSTANT_ALPHA = 0x8003

ConstantAlphaExt 

Original was GL_CONSTANT_ALPHA_EXT = 0x8003

OneMinusConstantAlpha 

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

OneMinusConstantAlphaExt 

Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src1Color 

Original was GL_SRC1_COLOR = 0x88F9

OneMinusSrc1Color 

Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA

OneMinusSrc1Alpha 

Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB

One 

Original was GL_ONE = 1

Used in GL.BlitFramebuffer

Enumerator
Nearest 

Original was GL_NEAREST = 0x2600

Linear 

Original was GL_LINEAR = 0x2601

Not used directly.

Enumerator
False 

Original was GL_FALSE = 0

True 

Original was GL_TRUE = 1

Used in GL.MapBuffer

Enumerator
ReadOnly 

Original was GL_READ_ONLY = 0x88B8

WriteOnly 

Original was GL_WRITE_ONLY = 0x88B9

ReadWrite 

Original was GL_READ_WRITE = 0x88BA

Not used directly.

Enumerator
ReadOnly 

Original was GL_READ_ONLY = 0x88B8

WriteOnly 

Original was GL_WRITE_ONLY = 0x88B9

ReadWrite 

Original was GL_READ_WRITE = 0x88BA

Used in GL.MapBufferRange, GL.Ext.MapNamedBufferRange

Enumerator
MapReadBit 

Original was GL_MAP_READ_BIT = 0x0001

MapWriteBit 

Original was GL_MAP_WRITE_BIT = 0x0002

MapInvalidateRangeBit 

Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004

MapInvalidateBufferBit 

Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008

MapFlushExplicitBit 

Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010

MapUnsynchronizedBit 

Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020

Used in GL.Apple.BufferParameter

Enumerator
BufferSerializedModifyApple 

Original was GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12

BufferFlushingUnmapApple 

Original was GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13

Used in GL.GetBufferParameter

Enumerator
BufferSize 

Original was GL_BUFFER_SIZE = 0x8764

BufferUsage 

Original was GL_BUFFER_USAGE = 0x8765

BufferAccess 

Original was GL_BUFFER_ACCESS = 0x88BB

BufferMapped 

Original was GL_BUFFER_MAPPED = 0x88BC

Used in GL.Arb.GetBufferParameter

Enumerator
BufferSize 

Original was GL_BUFFER_SIZE = 0x8764

BufferUsage 

Original was GL_BUFFER_USAGE = 0x8765

BufferAccess 

Original was GL_BUFFER_ACCESS = 0x88BB

BufferMapped 

Original was GL_BUFFER_MAPPED = 0x88BC

Used in GL.GetBufferPointer

Enumerator
BufferMapPointer 

Original was GL_BUFFER_MAP_POINTER = 0x88BD

Used in GL.Arb.GetBufferPointer

Enumerator
BufferMapPointer 

Original was GL_BUFFER_MAP_POINTER = 0x88BD

Used in GL.Apple.BufferParameter, GL.Apple.FlushMappedBufferRange, GL.BindBuffer, GL.BindBufferBase, GL.BindBufferRange, GL.BufferData, GL.BufferSubData, GL.CopyBufferSubData, GL.FlushMappedBufferRange, GL.GetBufferParameter, GL.GetBufferPointer, GL.GetBufferSubData, GL.MapBuffer, GL.MapBufferRange, GL.UnmapBuffer

Enumerator
ArrayBuffer 

Original was GL_ARRAY_BUFFER = 0x8892

ElementArrayBuffer 

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

PixelPackBuffer 

Original was GL_PIXEL_PACK_BUFFER = 0x88EB

PixelUnpackBuffer 

Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC

UniformBuffer 

Original was GL_UNIFORM_BUFFER = 0x8A11

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

TransformFeedbackBuffer 

Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E

CopyReadBuffer 

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyWriteBuffer 

Original was GL_COPY_WRITE_BUFFER = 0x8F37

DrawIndirectBuffer 

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

Used in GL.Arb.BindBuffer, GL.Arb.BufferData, GL.Arb.BufferSubData, GL.Arb.GetBufferSubData, GL.Arb.MapBuffer, GL.Arb.UnmapBuffer

Enumerator
ArrayBuffer 

Original was GL_ARRAY_BUFFER = 0x8892

ElementArrayBuffer 

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

Used in GL.Arb.BufferData

Enumerator
StreamDraw 

Original was GL_STREAM_DRAW = 0x88E0

StreamRead 

Original was GL_STREAM_READ = 0x88E1

StreamCopy 

Original was GL_STREAM_COPY = 0x88E2

StaticDraw 

Original was GL_STATIC_DRAW = 0x88E4

StaticRead 

Original was GL_STATIC_READ = 0x88E5

StaticCopy 

Original was GL_STATIC_COPY = 0x88E6

DynamicDraw 

Original was GL_DYNAMIC_DRAW = 0x88E8

DynamicRead 

Original was GL_DYNAMIC_READ = 0x88E9

DynamicCopy 

Original was GL_DYNAMIC_COPY = 0x88EA

Used in GL.BufferData

Enumerator
StreamDraw 

Original was GL_STREAM_DRAW = 0x88E0

StreamRead 

Original was GL_STREAM_READ = 0x88E1

StreamCopy 

Original was GL_STREAM_COPY = 0x88E2

StaticDraw 

Original was GL_STATIC_DRAW = 0x88E4

StaticRead 

Original was GL_STATIC_READ = 0x88E5

StaticCopy 

Original was GL_STATIC_COPY = 0x88E6

DynamicDraw 

Original was GL_DYNAMIC_DRAW = 0x88E8

DynamicRead 

Original was GL_DYNAMIC_READ = 0x88E9

DynamicCopy 

Original was GL_DYNAMIC_COPY = 0x88EA

Used in GL.ClampColor

Enumerator
False 

Original was GL_FALSE = 0

FixedOnly 

Original was GL_FIXED_ONLY = 0x891D

True 

Original was GL_TRUE = 1

Used in GL.ClampColor

Enumerator
ClampVertexColor 

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClampFragmentColor 

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

ClampReadColor 

Original was GL_CLAMP_READ_COLOR = 0x891C

Used in GL.ClearBuffer

Enumerator
Color 

Original was GL_COLOR = 0x1800

Depth 

Original was GL_DEPTH = 0x1801

Stencil 

Original was GL_STENCIL = 0x1802

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

Used in GL.BlitFramebuffer, GL.Clear, GL.Ext.BlitFramebuffer

Enumerator
DepthBufferBit 

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

AccumBufferBit 

Original was GL_ACCUM_BUFFER_BIT = 0x00000200

StencilBufferBit 

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

ColorBufferBit 

Original was GL_COLOR_BUFFER_BIT = 0x00004000

CoverageBufferBitNv 

Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000

Used in GL.PushClientAttrib, GL.Ext.ClientAttribDefault, GL.Ext.PushClientAttribDefault

Enumerator
ClientPixelStoreBit 

Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001

ClientVertexArrayBit 

Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002

ClientAllAttribBits 

Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF

Used in GL.ClipPlane, GL.GetClipPlane

Enumerator
ClipPlane0 

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1 

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2 

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3 

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4 

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5 

Original was GL_CLIP_PLANE5 = 0x3005

Not used directly.

Enumerator
Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Used in GL.ColorMaterial

Enumerator
Ambient 

Original was GL_AMBIENT = 0x1200

Diffuse 

Original was GL_DIFFUSE = 0x1201

Specular 

Original was GL_SPECULAR = 0x1202

Emission 

Original was GL_EMISSION = 0x1600

AmbientAndDiffuse 

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

Used in GL.ColorPointer, GL.SecondaryColorPointer, GL.Ext.ColorPointer, GL.Ext.SecondaryColorPointer, GL.Ibm.ColorPointerList

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Used in GL.ColorTableParameter

Enumerator
ColorTableScale 

Original was GL_COLOR_TABLE_SCALE = 0x80D6

ColorTableBias 

Original was GL_COLOR_TABLE_BIAS = 0x80D7

Not used directly.

Enumerator
ColorTableScaleSgi 

Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6

ColorTableBiasSgi 

Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7

Used in GL.ColorSubTable, GL.ColorTable, GL.ColorTableParameter, GL.CopyColorSubTable, GL.CopyColorTable, GL.GetColorTable, GL.GetColorTableParameter, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CopyColorSubTable, GL.Ext.GetColorTable, GL.Ext.GetColorTableParameter

Enumerator
ColorTable 

Original was GL_COLOR_TABLE = 0x80D0

PostConvolutionColorTable 

Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1

PostColorMatrixColorTable 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2

ProxyColorTable 

Original was GL_PROXY_COLOR_TABLE = 0x80D3

ProxyPostConvolutionColorTable 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4

ProxyPostColorMatrixColorTable 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5

Not used directly.

Enumerator
TextureColorTableSgi 

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

ProxyTextureColorTableSgi 

Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD

ColorTableSgi 

Original was GL_COLOR_TABLE_SGI = 0x80D0

PostConvolutionColorTableSgi 

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostColorMatrixColorTableSgi 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

ProxyColorTableSgi 

Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3

ProxyPostConvolutionColorTableSgi 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4

ProxyPostColorMatrixColorTableSgi 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5

Used in GL.BeginConditionalRender

Enumerator
QueryWait 

Original was GL_QUERY_WAIT = 0x8E13

QueryNoWait 

Original was GL_QUERY_NO_WAIT = 0x8E14

QueryByRegionWait 

Original was GL_QUERY_BY_REGION_WAIT = 0x8E15

QueryByRegionNoWait 

Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16

Not used directly.

Enumerator
ReduceExt 

Original was GL_REDUCE_EXT = 0x8016

Used in GL.ConvolutionParameter

Enumerator
ConvolutionBorderMode 

Original was GL_CONVOLUTION_BORDER_MODE = 0x8013

ConvolutionFilterScale 

Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014

ConvolutionFilterBias 

Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015

Not used directly.

Enumerator
ConvolutionBorderModeExt 

Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013

ConvolutionFilterScaleExt 

Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014

ConvolutionFilterBiasExt 

Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015

Not used directly.

Enumerator
Reduce 

Original was GL_REDUCE = 0x8016

ConstantBorder 

Original was GL_CONSTANT_BORDER = 0x8151

ReplicateBorder 

Original was GL_REPLICATE_BORDER = 0x8153

Used in GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.ConvolutionParameter, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.GetConvolutionFilter, GL.GetConvolutionParameter

Enumerator
Convolution1D 

Original was GL_CONVOLUTION_1D = 0x8010

Convolution2D 

Original was GL_CONVOLUTION_2D = 0x8011

Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

Not used directly.

Enumerator
Convolution1DExt 

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2DExt 

Original was GL_CONVOLUTION_2D_EXT = 0x8011

Used in GL.CullFace

Enumerator
Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Not used directly.

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Gl2Bytes 

Original was GL_2_BYTES = 0x1407

Gl3Bytes 

Original was GL_3_BYTES = 0x1408

Gl4Bytes 

Original was GL_4_BYTES = 0x1409

Double 

Original was GL_DOUBLE = 0x140A

DoubleExt 

Original was GL_DOUBLE_EXT = 0x140A

Used in GL.DepthFunc

Enumerator
Never 

Original was GL_NEVER = 0x0200

Less 

Original was GL_LESS = 0x0201

Equal 

Original was GL_EQUAL = 0x0202

Lequal 

Original was GL_LEQUAL = 0x0203

Greater 

Original was GL_GREATER = 0x0204

Notequal 

Original was GL_NOTEQUAL = 0x0205

Gequal 

Original was GL_GEQUAL = 0x0206

Always 

Original was GL_ALWAYS = 0x0207

Not used directly.

Enumerator
ShaderBinaryDmp 

Original was GL_SHADER_BINARY_DMP = 0x9250

Used in GL.DrawBuffer, GL.Ext.FramebufferDrawBuffer, GL.Ext.FramebufferDrawBuffers

Enumerator
None 

Original was GL_NONE = 0

FrontLeft 

Original was GL_FRONT_LEFT = 0x0400

FrontRight 

Original was GL_FRONT_RIGHT = 0x0401

BackLeft 

Original was GL_BACK_LEFT = 0x0402

BackRight 

Original was GL_BACK_RIGHT = 0x0403

Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

Left 

Original was GL_LEFT = 0x0406

Right 

Original was GL_RIGHT = 0x0407

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Aux0 

Original was GL_AUX0 = 0x0409

Aux1 

Original was GL_AUX1 = 0x040A

Aux2 

Original was GL_AUX2 = 0x040B

Aux3 

Original was GL_AUX3 = 0x040C

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

Used in GL.DrawBuffers

Enumerator
None 

Original was GL_NONE = 0

FrontLeft 

Original was GL_FRONT_LEFT = 0x0400

FrontRight 

Original was GL_FRONT_RIGHT = 0x0401

BackLeft 

Original was GL_BACK_LEFT = 0x0402

BackRight 

Original was GL_BACK_RIGHT = 0x0403

Aux0 

Original was GL_AUX0 = 0x0409

Aux1 

Original was GL_AUX1 = 0x040A

Aux2 

Original was GL_AUX2 = 0x040B

Aux3 

Original was GL_AUX3 = 0x040C

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

Used in GL.Arb.DrawElementsInstanced, GL.DrawElements, GL.DrawElementsBaseVertex, GL.DrawElementsInstanced, GL.DrawElementsInstancedBaseVertex, GL.DrawRangeElements, GL.DrawRangeElementsBaseVertex, GL.MultiDrawElements, GL.MultiDrawElementsBaseVertex, GL.Ext.DrawElementsInstanced, GL.Ext.DrawRangeElements, GL.Ext.MultiDrawElements, GL.Ibm.MultiModeDrawElements

Enumerator
UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Used in GL.Ati.ArrayObject, GL.Ati.GetArrayObject, GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableClientStateIndexed, GL.Ext.EnableClientStateIndexed

Enumerator
PointSmooth 

Original was GL_POINT_SMOOTH = 0x0B10

LineSmooth 

Original was GL_LINE_SMOOTH = 0x0B20

LineStipple 

Original was GL_LINE_STIPPLE = 0x0B24

PolygonSmooth 

Original was GL_POLYGON_SMOOTH = 0x0B41

PolygonStipple 

Original was GL_POLYGON_STIPPLE = 0x0B42

CullFace 

Original was GL_CULL_FACE = 0x0B44

Lighting 

Original was GL_LIGHTING = 0x0B50

ColorMaterial 

Original was GL_COLOR_MATERIAL = 0x0B57

Fog 

Original was GL_FOG = 0x0B60

DepthTest 

Original was GL_DEPTH_TEST = 0x0B71

StencilTest 

Original was GL_STENCIL_TEST = 0x0B90

Normalize 

Original was GL_NORMALIZE = 0x0BA1

AlphaTest 

Original was GL_ALPHA_TEST = 0x0BC0

Dither 

Original was GL_DITHER = 0x0BD0

Blend 

Original was GL_BLEND = 0x0BE2

IndexLogicOp 

Original was GL_INDEX_LOGIC_OP = 0x0BF1

ColorLogicOp 

Original was GL_COLOR_LOGIC_OP = 0x0BF2

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

TextureGenS 

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT 

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureGenR 

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenQ 

Original was GL_TEXTURE_GEN_Q = 0x0C63

AutoNormal 

Original was GL_AUTO_NORMAL = 0x0D80

Map1Color4 

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1Index 

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal 

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1 

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2 

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3 

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4 

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3 

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4 

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4 

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2Index 

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal 

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1 

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2 

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3 

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4 

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3 

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4 

Original was GL_MAP2_VERTEX_4 = 0x0DB8

Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

PolygonOffsetPoint 

Original was GL_POLYGON_OFFSET_POINT = 0x2A01

PolygonOffsetLine 

Original was GL_POLYGON_OFFSET_LINE = 0x2A02

ClipPlane0 

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1 

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2 

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3 

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4 

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5 

Original was GL_CLIP_PLANE5 = 0x3005

Light0 

Original was GL_LIGHT0 = 0x4000

Light1 

Original was GL_LIGHT1 = 0x4001

Light2 

Original was GL_LIGHT2 = 0x4002

Light3 

Original was GL_LIGHT3 = 0x4003

Light4 

Original was GL_LIGHT4 = 0x4004

Light5 

Original was GL_LIGHT5 = 0x4005

Light6 

Original was GL_LIGHT6 = 0x4006

Light7 

Original was GL_LIGHT7 = 0x4007

Convolution1D 

Original was GL_CONVOLUTION_1D = 0x8010

Convolution1DExt 

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2D 

Original was GL_CONVOLUTION_2D = 0x8011

Convolution2DExt 

Original was GL_CONVOLUTION_2D_EXT = 0x8011

Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

Separable2DExt 

Original was GL_SEPARABLE_2D_EXT = 0x8012

Histogram 

Original was GL_HISTOGRAM = 0x8024

HistogramExt 

Original was GL_HISTOGRAM_EXT = 0x8024

MinmaxExt 

Original was GL_MINMAX_EXT = 0x802E

PolygonOffsetFill 

Original was GL_POLYGON_OFFSET_FILL = 0x8037

RescaleNormal 

Original was GL_RESCALE_NORMAL = 0x803A

RescaleNormalExt 

Original was GL_RESCALE_NORMAL_EXT = 0x803A

Texture3DExt 

Original was GL_TEXTURE_3D_EXT = 0x806F

VertexArray 

Original was GL_VERTEX_ARRAY = 0x8074

NormalArray 

Original was GL_NORMAL_ARRAY = 0x8075

ColorArray 

Original was GL_COLOR_ARRAY = 0x8076

IndexArray 

Original was GL_INDEX_ARRAY = 0x8077

TextureCoordArray 

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

EdgeFlagArray 

Original was GL_EDGE_FLAG_ARRAY = 0x8079

InterlaceSgix 

Original was GL_INTERLACE_SGIX = 0x8094

Multisample 

Original was GL_MULTISAMPLE = 0x809D

MultisampleSgis 

Original was GL_MULTISAMPLE_SGIS = 0x809D

SampleAlphaToCoverage 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToMaskSgis 

Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E

SampleAlphaToOne 

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleAlphaToOneSgis 

Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F

SampleCoverage 

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleMaskSgis 

Original was GL_SAMPLE_MASK_SGIS = 0x80A0

TextureColorTableSgi 

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

ColorTable 

Original was GL_COLOR_TABLE = 0x80D0

ColorTableSgi 

Original was GL_COLOR_TABLE_SGI = 0x80D0

PostConvolutionColorTable 

Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1

PostConvolutionColorTableSgi 

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostColorMatrixColorTable 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2

PostColorMatrixColorTableSgi 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

Texture4DSgis 

Original was GL_TEXTURE_4D_SGIS = 0x8134

PixelTexGenSgix 

Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139

SpriteSgix 

Original was GL_SPRITE_SGIX = 0x8148

ReferencePlaneSgix 

Original was GL_REFERENCE_PLANE_SGIX = 0x817D

IrInstrument1Sgix 

Original was GL_IR_INSTRUMENT1_SGIX = 0x817F

CalligraphicFragmentSgix 

Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183

FramezoomSgix 

Original was GL_FRAMEZOOM_SGIX = 0x818B

FogOffsetSgix 

Original was GL_FOG_OFFSET_SGIX = 0x8198

SharedTexturePaletteExt 

Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB

AsyncHistogramSgix 

Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C

PixelTextureSgis 

Original was GL_PIXEL_TEXTURE_SGIS = 0x8353

AsyncTexImageSgix 

Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C

AsyncDrawPixelsSgix 

Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D

AsyncReadPixelsSgix 

Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E

FragmentLightingSgix 

Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400

FragmentColorMaterialSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401

FragmentLight0Sgix 

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

FragmentLight1Sgix 

Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D

FragmentLight2Sgix 

Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E

FragmentLight3Sgix 

Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F

FragmentLight4Sgix 

Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410

FragmentLight5Sgix 

Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411

FragmentLight6Sgix 

Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412

FragmentLight7Sgix 

Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413

FogCoordArray 

Original was GL_FOG_COORD_ARRAY = 0x8457

ColorSum 

Original was GL_COLOR_SUM = 0x8458

SecondaryColorArray 

Original was GL_SECONDARY_COLOR_ARRAY = 0x845E

TextureRectangle 

Original was GL_TEXTURE_RECTANGLE = 0x84F5

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

ProgramPointSize 

Original was GL_PROGRAM_POINT_SIZE = 0x8642

VertexProgramPointSize 

Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642

VertexProgramTwoSide 

Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643

DepthClamp 

Original was GL_DEPTH_CLAMP = 0x864F

TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

SampleShading 

Original was GL_SAMPLE_SHADING = 0x8C36

RasterizerDiscard 

Original was GL_RASTERIZER_DISCARD = 0x8C89

FramebufferSrgb 

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

SampleMask 

Original was GL_SAMPLE_MASK = 0x8E51

PrimitiveRestart 

Original was GL_PRIMITIVE_RESTART = 0x8F9D

Not used directly.

Enumerator
NoError 

Original was GL_NO_ERROR = 0

InvalidEnum 

Original was GL_INVALID_ENUM = 0x0500

InvalidValue 

Original was GL_INVALID_VALUE = 0x0501

InvalidOperation 

Original was GL_INVALID_OPERATION = 0x0502

StackOverflow 

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow 

Original was GL_STACK_UNDERFLOW = 0x0504

OutOfMemory 

Original was GL_OUT_OF_MEMORY = 0x0505

InvalidFramebufferOperation 

Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506

InvalidFramebufferOperationExt 

Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506

TableTooLargeExt 

Original was GL_TABLE_TOO_LARGE_EXT = 0x8031

TextureTooLargeExt 

Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065

Not used directly.

Enumerator
Gl422Ext 

Original was GL_422_EXT = 0x80CC

Gl422RevExt 

Original was GL_422_REV_EXT = 0x80CD

Gl422AverageExt 

Original was GL_422_AVERAGE_EXT = 0x80CE

Gl422RevAverageExt 

Original was GL_422_REV_AVERAGE_EXT = 0x80CF

Not used directly.

Enumerator
AbgrExt 

Original was GL_ABGR_EXT = 0x8000

Not used directly.

Enumerator
BgrExt 

Original was GL_BGR_EXT = 0x80E0

BgraExt 

Original was GL_BGRA_EXT = 0x80E1

Not used directly.

Enumerator
MaxVertexBindableUniformsExt 

Original was GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2

MaxFragmentBindableUniformsExt 

Original was GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3

MaxGeometryBindableUniformsExt 

Original was GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4

MaxBindableUniformSizeExt 

Original was GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED

UniformBufferExt 

Original was GL_UNIFORM_BUFFER_EXT = 0x8DEE

UniformBufferBindingExt 

Original was GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF

Not used directly.

Enumerator
ConstantColorExt 

Original was GL_CONSTANT_COLOR_EXT = 0x8001

OneMinusConstantColorExt 

Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002

ConstantAlphaExt 

Original was GL_CONSTANT_ALPHA_EXT = 0x8003

OneMinusConstantAlphaExt 

Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004

BlendColorExt 

Original was GL_BLEND_COLOR_EXT = 0x8005

Used in GL.Ext.BlendEquationSeparate

Enumerator
BlendEquationRgbExt 

Original was GL_BLEND_EQUATION_RGB_EXT = 0x8009

BlendEquationAlphaExt 

Original was GL_BLEND_EQUATION_ALPHA_EXT = 0x883D

Used in GL.Ext.BlendFuncSeparate

Enumerator
BlendDstRgbExt 

Original was GL_BLEND_DST_RGB_EXT = 0x80C8

BlendSrcRgbExt 

Original was GL_BLEND_SRC_RGB_EXT = 0x80C9

BlendDstAlphaExt 

Original was GL_BLEND_DST_ALPHA_EXT = 0x80CA

BlendSrcAlphaExt 

Original was GL_BLEND_SRC_ALPHA_EXT = 0x80CB

Not used directly.

Used in GL.Ext.BlendEquation

Enumerator
FuncAdd 

Original was GL_FUNC_ADD = 0x8006

FuncAddExt 

Original was GL_FUNC_ADD_EXT = 0x8006

Min 

Original was GL_MIN = 0x8007

MinExt 

Original was GL_MIN_EXT = 0x8007

Max 

Original was GL_MAX = 0x8008

MaxExt 

Original was GL_MAX_EXT = 0x8008

BlendEquation 

Original was GL_BLEND_EQUATION = 0x8009

BlendEquationExt 

Original was GL_BLEND_EQUATION_EXT = 0x8009

Not used directly.

Enumerator
FuncSubtract 

Original was GL_FUNC_SUBTRACT = 0x800A

FuncSubtractExt 

Original was GL_FUNC_SUBTRACT_EXT = 0x800A

FuncReverseSubtract 

Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B

FuncReverseSubtractExt 

Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B

Not used directly.

Enumerator
ClipVolumeClippingHintExt 

Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0

Not used directly.

Enumerator
CmykExt 

Original was GL_CMYK_EXT = 0x800C

CmykaExt 

Original was GL_CMYKA_EXT = 0x800D

PackCmykHintExt 

Original was GL_PACK_CMYK_HINT_EXT = 0x800E

UnpackCmykHintExt 

Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F

Not used directly.

Not used directly.

Enumerator
ArrayElementLockFirstExt 

Original was GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8

ArrayElementLockCountExt 

Original was GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9

Used in GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.ConvolutionParameter, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.GetConvolutionFilter, GL.Ext.GetConvolutionParameter, GL.Ext.GetSeparableFilter, GL.Ext.SeparableFilter2D

Enumerator
Convolution1DExt 

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2DExt 

Original was GL_CONVOLUTION_2D_EXT = 0x8011

Separable2DExt 

Original was GL_SEPARABLE_2D_EXT = 0x8012

ConvolutionBorderModeExt 

Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013

ConvolutionFilterScaleExt 

Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014

ConvolutionFilterBiasExt 

Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015

ReduceExt 

Original was GL_REDUCE_EXT = 0x8016

ConvolutionFormatExt 

Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017

ConvolutionWidthExt 

Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018

ConvolutionHeightExt 

Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019

MaxConvolutionWidthExt 

Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A

MaxConvolutionHeightExt 

Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B

PostConvolutionRedScaleExt 

Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C

PostConvolutionGreenScaleExt 

Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D

PostConvolutionBlueScaleExt 

Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E

PostConvolutionAlphaScaleExt 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F

PostConvolutionRedBiasExt 

Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020

PostConvolutionGreenBiasExt 

Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021

PostConvolutionBlueBiasExt 

Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022

PostConvolutionAlphaBiasExt 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023

Not used directly.

Enumerator
TangentArrayExt 

Original was GL_TANGENT_ARRAY_EXT = 0x8439

BinormalArrayExt 

Original was GL_BINORMAL_ARRAY_EXT = 0x843A

CurrentTangentExt 

Original was GL_CURRENT_TANGENT_EXT = 0x843B

CurrentBinormalExt 

Original was GL_CURRENT_BINORMAL_EXT = 0x843C

TangentArrayTypeExt 

Original was GL_TANGENT_ARRAY_TYPE_EXT = 0x843E

TangentArrayStrideExt 

Original was GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F

BinormalArrayTypeExt 

Original was GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440

BinormalArrayStrideExt 

Original was GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441

TangentArrayPointerExt 

Original was GL_TANGENT_ARRAY_POINTER_EXT = 0x8442

BinormalArrayPointerExt 

Original was GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443

Map1TangentExt 

Original was GL_MAP1_TANGENT_EXT = 0x8444

Map2TangentExt 

Original was GL_MAP2_TANGENT_EXT = 0x8445

Map1BinormalExt 

Original was GL_MAP1_BINORMAL_EXT = 0x8446

Map2BinormalExt 

Original was GL_MAP2_BINORMAL_EXT = 0x8447

Not used directly.

Used in GL.Ext.CullParameter

Enumerator
CullVertexExt 

Original was GL_CULL_VERTEX_EXT = 0x81AA

CullVertexEyePositionExt 

Original was GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB

CullVertexObjectPositionExt 

Original was GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC

Not used directly.

Enumerator
DepthBoundsTestExt 

Original was GL_DEPTH_BOUNDS_TEST_EXT = 0x8890

DepthBoundsExt 

Original was GL_DEPTH_BOUNDS_EXT = 0x8891

Used in GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.GetDoubleIndexed, GL.Ext.GetFloatIndexed, GL.Ext.GetFramebufferParameter, GL.Ext.GetNamedBufferParameter, GL.Ext.GetNamedBufferPointer, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.GetNamedProgram, GL.Ext.GetNamedProgramLocalParameter, GL.Ext.GetNamedProgramLocalParameterI, GL.Ext.GetNamedProgramString, GL.Ext.GetPointerIndexed, GL.Ext.MapNamedBuffer, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.NamedBufferData, GL.Ext.NamedProgramLocalParameter4, GL.Ext.NamedProgramLocalParameterI4, GL.Ext.NamedProgramLocalParameters4, GL.Ext.NamedProgramLocalParametersI4, GL.Ext.NamedProgramString, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D

Enumerator
ProgramMatrixExt 

Original was GL_PROGRAM_MATRIX_EXT = 0x8E2D

TransposeProgramMatrixExt 

Original was GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E

ProgramMatrixStackDepthExt 

Original was GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F

Not used directly.

Enumerator
ColorExt 

Original was GL_COLOR_EXT = 0x1800

DepthExt 

Original was GL_DEPTH_EXT = 0x1801

StencilExt 

Original was GL_STENCIL_EXT = 0x1802

Used in GL.Ext.GetBooleanIndexed

Not used directly.

Not used directly.

Enumerator
MaxElementsVerticesExt 

Original was GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8

MaxElementsIndicesExt 

Original was GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9

Used in GL.Ext.FogCoordPointer

Enumerator
FogCoordinateSourceExt 

Original was GL_FOG_COORDINATE_SOURCE_EXT = 0x8450

FogCoordinateExt 

Original was GL_FOG_COORDINATE_EXT = 0x8451

FragmentDepthExt 

Original was GL_FRAGMENT_DEPTH_EXT = 0x8452

CurrentFogCoordinateExt 

Original was GL_CURRENT_FOG_COORDINATE_EXT = 0x8453

FogCoordinateArrayTypeExt 

Original was GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454

FogCoordinateArrayStrideExt 

Original was GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455

FogCoordinateArrayPointerExt 

Original was GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456

FogCoordinateArrayExt 

Original was GL_FOG_COORDINATE_ARRAY_EXT = 0x8457

Used in GL.Ext.BlitFramebuffer

Enumerator
DrawFramebufferBindingExt 

Original was GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6

ReadFramebufferExt 

Original was GL_READ_FRAMEBUFFER_EXT = 0x8CA8

DrawFramebufferExt 

Original was GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9

ReadFramebufferBindingExt 

Original was GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA

Used in GL.Ext.RenderbufferStorageMultisample

Enumerator
RenderbufferSamplesExt 

Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB

FramebufferIncompleteMultisampleExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56

MaxSamplesExt 

Original was GL_MAX_SAMPLES_EXT = 0x8D57

Not used directly.

Enumerator
ScaledResolveFastestExt 

Original was GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA

ScaledResolveNicestExt 

Original was GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB

Not used directly.

Enumerator
InvalidFramebufferOperationExt 

Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506

MaxRenderbufferSizeExt 

Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8

FramebufferBindingExt 

Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6

RenderbufferBindingExt 

Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7

FramebufferAttachmentObjectType 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentObjectTypeExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0

FramebufferAttachmentObjectName 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentObjectNameExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1

FramebufferAttachmentTextureLevel 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferAttachmentTextureLevelExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2

FramebufferAttachmentTextureCubeMapFace 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureCubeMapFaceExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3

FramebufferAttachmentTexture3DZoffsetExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferComplete 

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferCompleteExt 

Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5

FramebufferIncompleteAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6

FramebufferIncompleteMissingAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferIncompleteMissingAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7

FramebufferIncompleteDimensionsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9

FramebufferIncompleteFormatsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA

FramebufferIncompleteDrawBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB

FramebufferIncompleteDrawBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB

FramebufferIncompleteReadBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC

FramebufferIncompleteReadBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC

FramebufferUnsupported 

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

FramebufferUnsupportedExt 

Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD

MaxColorAttachments 

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

MaxColorAttachmentsExt 

Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment0Ext 

Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment1Ext 

Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment2Ext 

Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment3Ext 

Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment4Ext 

Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment5Ext 

Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment6Ext 

Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment7Ext 

Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment8Ext 

Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment9Ext 

Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment10Ext 

Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment11Ext 

Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment12Ext 

Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment13Ext 

Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment14Ext 

Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

ColorAttachment15Ext 

Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF

DepthAttachment 

Original was GL_DEPTH_ATTACHMENT = 0x8D00

DepthAttachmentExt 

Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00

StencilAttachment 

Original was GL_STENCIL_ATTACHMENT = 0x8D20

StencilAttachmentExt 

Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20

Framebuffer 

Original was GL_FRAMEBUFFER = 0x8D40

FramebufferExt 

Original was GL_FRAMEBUFFER_EXT = 0x8D40

Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferExt 

Original was GL_RENDERBUFFER_EXT = 0x8D41

RenderbufferWidth 

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

RenderbufferWidthExt 

Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42

RenderbufferHeight 

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferHeightExt 

Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43

RenderbufferInternalFormat 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

RenderbufferInternalFormatExt 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44

StencilIndex1 

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex1Ext 

Original was GL_STENCIL_INDEX1_EXT = 0x8D46

StencilIndex4 

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex4Ext 

Original was GL_STENCIL_INDEX4_EXT = 0x8D47

StencilIndex8 

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex8Ext 

Original was GL_STENCIL_INDEX8_EXT = 0x8D48

StencilIndex16 

Original was GL_STENCIL_INDEX16 = 0x8D49

StencilIndex16Ext 

Original was GL_STENCIL_INDEX16_EXT = 0x8D49

RenderbufferRedSize 

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferRedSizeExt 

Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50

RenderbufferGreenSize 

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferGreenSizeExt 

Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51

RenderbufferBlueSize 

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferBlueSizeExt 

Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52

RenderbufferAlphaSize 

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferAlphaSizeExt 

Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53

RenderbufferDepthSize 

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferDepthSizeExt 

Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54

RenderbufferStencilSize 

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

RenderbufferStencilSizeExt 

Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55

Not used directly.

Enumerator
FramebufferSrgbExt 

Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9

FramebufferSrgbCapableExt 

Original was GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA

Not used directly.

Enumerator
LinesAdjacencyExt 

Original was GL_LINES_ADJACENCY_EXT = 0x000A

LineStripAdjacencyExt 

Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B

TrianglesAdjacencyExt 

Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C

TriangleStripAdjacencyExt 

Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D

ProgramPointSizeExt 

Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642

MaxVaryingComponentsExt 

Original was GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B

MaxGeometryTextureImageUnitsExt 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29

FramebufferAttachmentTextureLayerExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4

FramebufferAttachmentLayeredExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7

FramebufferIncompleteLayerTargetsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8

FramebufferIncompleteLayerCountExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9

GeometryShaderExt 

Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9

GeometryVerticesOutExt 

Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA

GeometryInputTypeExt 

Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB

GeometryOutputTypeExt 

Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC

MaxGeometryVaryingComponentsExt 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD

MaxVertexVaryingComponentsExt 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE

MaxGeometryUniformComponentsExt 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF

MaxGeometryOutputVerticesExt 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0

MaxGeometryTotalOutputComponentsExt 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1

Used in GL.Ext.ProgramEnvParameters4, GL.Ext.ProgramLocalParameters4

Not used directly.

Enumerator
Sampler1DArrayExt 

Original was GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0

Sampler2DArrayExt 

Original was GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1

SamplerBufferExt 

Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2

Sampler1DArrayShadowExt 

Original was GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3

Sampler2DArrayShadowExt 

Original was GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4

SamplerCubeShadowExt 

Original was GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5

UnsignedIntVec2Ext 

Original was GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6

UnsignedIntVec3Ext 

Original was GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7

UnsignedIntVec4Ext 

Original was GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8

IntSampler1DExt 

Original was GL_INT_SAMPLER_1D_EXT = 0x8DC9

IntSampler2DExt 

Original was GL_INT_SAMPLER_2D_EXT = 0x8DCA

IntSampler3DExt 

Original was GL_INT_SAMPLER_3D_EXT = 0x8DCB

IntSamplerCubeExt 

Original was GL_INT_SAMPLER_CUBE_EXT = 0x8DCC

IntSampler2DRectExt 

Original was GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD

IntSampler1DArrayExt 

Original was GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE

IntSampler2DArrayExt 

Original was GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF

IntSamplerBufferExt 

Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0

UnsignedIntSampler1DExt 

Original was GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1

UnsignedIntSampler2DExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2

UnsignedIntSampler3DExt 

Original was GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3

UnsignedIntSamplerCubeExt 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4

UnsignedIntSampler2DRectExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5

UnsignedIntSampler1DArrayExt 

Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6

UnsignedIntSampler2DArrayExt 

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7

UnsignedIntSamplerBufferExt 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8

Used in GL.Ext.GetHistogram, GL.Ext.GetHistogramParameter, GL.Ext.GetMinmax, GL.Ext.GetMinmaxParameter, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.ResetHistogram, GL.Ext.ResetMinmax

Enumerator
HistogramExt 

Original was GL_HISTOGRAM_EXT = 0x8024

ProxyHistogramExt 

Original was GL_PROXY_HISTOGRAM_EXT = 0x8025

HistogramWidthExt 

Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026

HistogramFormatExt 

Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027

HistogramRedSizeExt 

Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028

HistogramGreenSizeExt 

Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029

HistogramBlueSizeExt 

Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A

HistogramAlphaSizeExt 

Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B

HistogramLuminanceSize 

Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C

HistogramLuminanceSizeExt 

Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C

HistogramSinkExt 

Original was GL_HISTOGRAM_SINK_EXT = 0x802D

MinmaxExt 

Original was GL_MINMAX_EXT = 0x802E

MinmaxFormatExt 

Original was GL_MINMAX_FORMAT_EXT = 0x802F

MinmaxSinkExt 

Original was GL_MINMAX_SINK_EXT = 0x8030

TableTooLargeExt 

Original was GL_TABLE_TOO_LARGE_EXT = 0x8031

Not used directly.

Enumerator
IuiV2fExt 

Original was GL_IUI_V2F_EXT = 0x81AD

IuiV3fExt 

Original was GL_IUI_V3F_EXT = 0x81AE

IuiN3fV2fExt 

Original was GL_IUI_N3F_V2F_EXT = 0x81AF

IuiN3fV3fExt 

Original was GL_IUI_N3F_V3F_EXT = 0x81B0

T2fIuiV2fExt 

Original was GL_T2F_IUI_V2F_EXT = 0x81B1

T2fIuiV3fExt 

Original was GL_T2F_IUI_V3F_EXT = 0x81B2

T2fIuiN3fV2fExt 

Original was GL_T2F_IUI_N3F_V2F_EXT = 0x81B3

T2fIuiN3fV3fExt 

Original was GL_T2F_IUI_N3F_V3F_EXT = 0x81B4

Used in GL.Ext.IndexFunc

Enumerator
IndexTestExt 

Original was GL_INDEX_TEST_EXT = 0x81B5

IndexTestFuncExt 

Original was GL_INDEX_TEST_FUNC_EXT = 0x81B6

IndexTestRefExt 

Original was GL_INDEX_TEST_REF_EXT = 0x81B7

Used in GL.Ext.IndexMaterial

Enumerator
IndexMaterialExt 

Original was GL_INDEX_MATERIAL_EXT = 0x81B8

IndexMaterialParameterExt 

Original was GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9

IndexMaterialFaceExt 

Original was GL_INDEX_MATERIAL_FACE_EXT = 0x81BA

Not used directly.

Used in GL.Ext.ApplyTexture, GL.Ext.TextureLight

Enumerator
FragmentMaterialExt 

Original was GL_FRAGMENT_MATERIAL_EXT = 0x8349

FragmentNormalExt 

Original was GL_FRAGMENT_NORMAL_EXT = 0x834A

FragmentColorExt 

Original was GL_FRAGMENT_COLOR_EXT = 0x834C

AttenuationExt 

Original was GL_ATTENUATION_EXT = 0x834D

ShadowAttenuationExt 

Original was GL_SHADOW_ATTENUATION_EXT = 0x834E

TextureApplicationModeExt 

Original was GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F

TextureLightExt 

Original was GL_TEXTURE_LIGHT_EXT = 0x8350

TextureMaterialFaceExt 

Original was GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351

TextureMaterialParameterExt 

Original was GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352

FragmentDepthExt 

Original was GL_FRAGMENT_DEPTH_EXT = 0x8452

Not used directly.

Not used directly.

Used in GL.Ext.SamplePattern

Enumerator
MultisampleBitExt 

Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000

MultisampleExt 

Original was GL_MULTISAMPLE_EXT = 0x809D

SampleAlphaToMaskExt 

Original was GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E

SampleAlphaToOneExt 

Original was GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F

SampleMaskExt 

Original was GL_SAMPLE_MASK_EXT = 0x80A0

Gl1PassExt 

Original was GL_1PASS_EXT = 0x80A1

Gl2Pass0Ext 

Original was GL_2PASS_0_EXT = 0x80A2

Gl2Pass1Ext 

Original was GL_2PASS_1_EXT = 0x80A3

Gl4Pass0Ext 

Original was GL_4PASS_0_EXT = 0x80A4

Gl4Pass1Ext 

Original was GL_4PASS_1_EXT = 0x80A5

Gl4Pass2Ext 

Original was GL_4PASS_2_EXT = 0x80A6

Gl4Pass3Ext 

Original was GL_4PASS_3_EXT = 0x80A7

SampleBuffersExt 

Original was GL_SAMPLE_BUFFERS_EXT = 0x80A8

SamplesExt 

Original was GL_SAMPLES_EXT = 0x80A9

SampleMaskValueExt 

Original was GL_SAMPLE_MASK_VALUE_EXT = 0x80AA

SampleMaskInvertExt 

Original was GL_SAMPLE_MASK_INVERT_EXT = 0x80AB

SamplePatternExt 

Original was GL_SAMPLE_PATTERN_EXT = 0x80AC

Not used directly.

Enumerator
DepthStencilExt 

Original was GL_DEPTH_STENCIL_EXT = 0x84F9

UnsignedInt248Ext 

Original was GL_UNSIGNED_INT_24_8_EXT = 0x84FA

Depth24Stencil8Ext 

Original was GL_DEPTH24_STENCIL8_EXT = 0x88F0

TextureStencilSizeExt 

Original was GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1

Not used directly.

Enumerator
R11fG11fB10fExt 

Original was GL_R11F_G11F_B10F_EXT = 0x8C3A

UnsignedInt10F11F11FRevExt 

Original was GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B

RgbaSignedComponentsExt 

Original was GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C

Not used directly.

Enumerator
UnsignedByte332Ext 

Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032

UnsignedShort4444Ext 

Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033

UnsignedShort5551Ext 

Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034

UnsignedInt8888Ext 

Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035

UnsignedInt1010102Ext 

Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036

UnsignedByte233RevExt 

Original was GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362

UnsignedShort565Ext 

Original was GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363

UnsignedShort565RevExt 

Original was GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364

UnsignedShort4444RevExt 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365

UnsignedShort1555RevExt 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366

UnsignedInt8888RevExt 

Original was GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367

UnsignedInt2101010RevExt 

Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368

Not used directly.

Enumerator
ColorIndex1Ext 

Original was GL_COLOR_INDEX1_EXT = 0x80E2

ColorIndex2Ext 

Original was GL_COLOR_INDEX2_EXT = 0x80E3

ColorIndex4Ext 

Original was GL_COLOR_INDEX4_EXT = 0x80E4

ColorIndex8Ext 

Original was GL_COLOR_INDEX8_EXT = 0x80E5

ColorIndex12Ext 

Original was GL_COLOR_INDEX12_EXT = 0x80E6

ColorIndex16Ext 

Original was GL_COLOR_INDEX16_EXT = 0x80E7

TextureIndexSizeExt 

Original was GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED

Not used directly.

Enumerator
PixelPackBufferExt 

Original was GL_PIXEL_PACK_BUFFER_EXT = 0x88EB

PixelUnpackBufferExt 

Original was GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC

PixelPackBufferBindingExt 

Original was GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED

PixelUnpackBufferBindingExt 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF

Used in GL.Ext.PixelTransformParameter

Enumerator
PixelTransform2DExt 

Original was GL_PIXEL_TRANSFORM_2D_EXT = 0x8330

PixelMagFilterExt 

Original was GL_PIXEL_MAG_FILTER_EXT = 0x8331

PixelMinFilterExt 

Original was GL_PIXEL_MIN_FILTER_EXT = 0x8332

PixelCubicWeightExt 

Original was GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333

CubicExt 

Original was GL_CUBIC_EXT = 0x8334

AverageExt 

Original was GL_AVERAGE_EXT = 0x8335

PixelTransform2DStackDepthExt 

Original was GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336

MaxPixelTransform2DStackDepthExt 

Original was GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337

PixelTransform2DMatrixExt 

Original was GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338

Used in GL.Ext.PointParameter

Enumerator
PointSizeMinExt 

Original was GL_POINT_SIZE_MIN_EXT = 0x8126

PointSizeMaxExt 

Original was GL_POINT_SIZE_MAX_EXT = 0x8127

PointFadeThresholdSizeExt 

Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128

DistanceAttenuationExt 

Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129

Not used directly.

Enumerator
PolygonOffsetExt 

Original was GL_POLYGON_OFFSET_EXT = 0x8037

PolygonOffsetFactorExt 

Original was GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038

PolygonOffsetBiasExt 

Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039

Used in GL.Ext.ProvokingVertex

Enumerator
QuadsFollowProvokingVertexConventionExt 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C

FirstVertexConventionExt 

Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D

LastVertexConventionExt 

Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E

ProvokingVertexExt 

Original was GL_PROVOKING_VERTEX_EXT = 0x8E4F

Not used directly.

Enumerator
RescaleNormalExt 

Original was GL_RESCALE_NORMAL_EXT = 0x803A

Not used directly.

Enumerator
ColorSumExt 

Original was GL_COLOR_SUM_EXT = 0x8458

CurrentSecondaryColorExt 

Original was GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459

SecondaryColorArraySizeExt 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A

SecondaryColorArrayTypeExt 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B

SecondaryColorArrayStrideExt 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C

SecondaryColorArrayPointerExt 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D

SecondaryColorArrayExt 

Original was GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E

Used in GL.Ext.CreateShaderProgram, GL.Ext.UseShaderProgram

Enumerator
ActiveProgramExt 

Original was GL_ACTIVE_PROGRAM_EXT = 0x8B8D

Not used directly.

Enumerator
LightModelColorControlExt 

Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8

SingleColorExt 

Original was GL_SINGLE_COLOR_EXT = 0x81F9

SeparateSpecularColorExt 

Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA

Used in GL.Ext.BindImageTexture

Enumerator
VertexAttribArrayBarrierBitExt 

Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001

ElementArrayBarrierBitExt 

Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002

UniformBarrierBitExt 

Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004

TextureFetchBarrierBitExt 

Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008

ShaderImageAccessBarrierBitExt 

Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020

CommandBarrierBitExt 

Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040

PixelBufferBarrierBitExt 

Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080

TextureUpdateBarrierBitExt 

Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100

BufferUpdateBarrierBitExt 

Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200

FramebufferBarrierBitExt 

Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400

TransformFeedbackBarrierBitExt 

Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800

AtomicCounterBarrierBitExt 

Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000

MaxImageUnitsExt 

Original was GL_MAX_IMAGE_UNITS_EXT = 0x8F38

MaxCombinedImageUnitsAndFragmentOutputsExt 

Original was GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39

ImageBindingNameExt 

Original was GL_IMAGE_BINDING_NAME_EXT = 0x8F3A

ImageBindingLevelExt 

Original was GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B

ImageBindingLayeredExt 

Original was GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C

ImageBindingLayerExt 

Original was GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D

ImageBindingAccessExt 

Original was GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E

Image1DExt 

Original was GL_IMAGE_1D_EXT = 0x904C

Image2DExt 

Original was GL_IMAGE_2D_EXT = 0x904D

Image3DExt 

Original was GL_IMAGE_3D_EXT = 0x904E

Image2DRectExt 

Original was GL_IMAGE_2D_RECT_EXT = 0x904F

ImageCubeExt 

Original was GL_IMAGE_CUBE_EXT = 0x9050

ImageBufferExt 

Original was GL_IMAGE_BUFFER_EXT = 0x9051

Image1DArrayExt 

Original was GL_IMAGE_1D_ARRAY_EXT = 0x9052

Image2DArrayExt 

Original was GL_IMAGE_2D_ARRAY_EXT = 0x9053

ImageCubeMapArrayExt 

Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054

Image2DMultisampleExt 

Original was GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055

Image2DMultisampleArrayExt 

Original was GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056

IntImage1DExt 

Original was GL_INT_IMAGE_1D_EXT = 0x9057

IntImage2DExt 

Original was GL_INT_IMAGE_2D_EXT = 0x9058

IntImage3DExt 

Original was GL_INT_IMAGE_3D_EXT = 0x9059

IntImage2DRectExt 

Original was GL_INT_IMAGE_2D_RECT_EXT = 0x905A

IntImageCubeExt 

Original was GL_INT_IMAGE_CUBE_EXT = 0x905B

IntImageBufferExt 

Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C

IntImage1DArrayExt 

Original was GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D

IntImage2DArrayExt 

Original was GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E

IntImageCubeMapArrayExt 

Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F

IntImage2DMultisampleExt 

Original was GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060

IntImage2DMultisampleArrayExt 

Original was GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061

UnsignedIntImage1DExt 

Original was GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062

UnsignedIntImage2DExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063

UnsignedIntImage3DExt 

Original was GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064

UnsignedIntImage2DRectExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065

UnsignedIntImageCubeExt 

Original was GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066

UnsignedIntImageBufferExt 

Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067

UnsignedIntImage1DArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068

UnsignedIntImage2DArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069

UnsignedIntImageCubeMapArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A

UnsignedIntImage2DMultisampleExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B

UnsignedIntImage2DMultisampleArrayExt 

Original was GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C

MaxImageSamplesExt 

Original was GL_MAX_IMAGE_SAMPLES_EXT = 0x906D

ImageBindingFormatExt 

Original was GL_IMAGE_BINDING_FORMAT_EXT = 0x906E

AllBarrierBitsExt 

Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF

Not used directly.

Not used directly.

Enumerator
SharedTexturePaletteExt 

Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB

Not used directly.

Enumerator
StencilTagBitsExt 

Original was GL_STENCIL_TAG_BITS_EXT = 0x88F2

StencilClearTagValueExt 

Original was GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3

Used in GL.Ext.ActiveStencilFace

Enumerator
StencilTestTwoSideExt 

Original was GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910

ActiveStencilFaceExt 

Original was GL_ACTIVE_STENCIL_FACE_EXT = 0x8911

Not used directly.

Enumerator
IncrWrapExt 

Original was GL_INCR_WRAP_EXT = 0x8507

DecrWrapExt 

Original was GL_DECR_WRAP_EXT = 0x8508

Not used directly.

Not used directly.

Enumerator
Alpha4Ext 

Original was GL_ALPHA4_EXT = 0x803B

Alpha8Ext 

Original was GL_ALPHA8_EXT = 0x803C

Alpha12Ext 

Original was GL_ALPHA12_EXT = 0x803D

Alpha16Ext 

Original was GL_ALPHA16_EXT = 0x803E

Luminance4Ext 

Original was GL_LUMINANCE4_EXT = 0x803F

Luminance8Ext 

Original was GL_LUMINANCE8_EXT = 0x8040

Luminance12Ext 

Original was GL_LUMINANCE12_EXT = 0x8041

Luminance16Ext 

Original was GL_LUMINANCE16_EXT = 0x8042

Luminance4Alpha4Ext 

Original was GL_LUMINANCE4_ALPHA4_EXT = 0x8043

Luminance6Alpha2Ext 

Original was GL_LUMINANCE6_ALPHA2_EXT = 0x8044

Luminance8Alpha8Ext 

Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045

Luminance12Alpha4Ext 

Original was GL_LUMINANCE12_ALPHA4_EXT = 0x8046

Luminance12Alpha12Ext 

Original was GL_LUMINANCE12_ALPHA12_EXT = 0x8047

Luminance16Alpha16Ext 

Original was GL_LUMINANCE16_ALPHA16_EXT = 0x8048

IntensityExt 

Original was GL_INTENSITY_EXT = 0x8049

Intensity4Ext 

Original was GL_INTENSITY4_EXT = 0x804A

Intensity8Ext 

Original was GL_INTENSITY8_EXT = 0x804B

Intensity12Ext 

Original was GL_INTENSITY12_EXT = 0x804C

Intensity16Ext 

Original was GL_INTENSITY16_EXT = 0x804D

Rgb2Ext 

Original was GL_RGB2_EXT = 0x804E

Rgb4Ext 

Original was GL_RGB4_EXT = 0x804F

Rgb5Ext 

Original was GL_RGB5_EXT = 0x8050

Rgb8Ext 

Original was GL_RGB8_EXT = 0x8051

Rgb10Ext 

Original was GL_RGB10_EXT = 0x8052

Rgb12Ext 

Original was GL_RGB12_EXT = 0x8053

Rgb16Ext 

Original was GL_RGB16_EXT = 0x8054

Rgba2Ext 

Original was GL_RGBA2_EXT = 0x8055

Rgba4Ext 

Original was GL_RGBA4_EXT = 0x8056

Rgb5A1Ext 

Original was GL_RGB5_A1_EXT = 0x8057

Rgba8Ext 

Original was GL_RGBA8_EXT = 0x8058

Rgb10A2Ext 

Original was GL_RGB10_A2_EXT = 0x8059

Rgba12Ext 

Original was GL_RGBA12_EXT = 0x805A

Rgba16Ext 

Original was GL_RGBA16_EXT = 0x805B

TextureRedSizeExt 

Original was GL_TEXTURE_RED_SIZE_EXT = 0x805C

TextureGreenSizeExt 

Original was GL_TEXTURE_GREEN_SIZE_EXT = 0x805D

TextureBlueSizeExt 

Original was GL_TEXTURE_BLUE_SIZE_EXT = 0x805E

TextureAlphaSizeExt 

Original was GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F

TextureLuminanceSizeExt 

Original was GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060

TextureIntensitySizeExt 

Original was GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061

ReplaceExt 

Original was GL_REPLACE_EXT = 0x8062

ProxyTexture1DExt 

Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063

ProxyTexture2DExt 

Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064

TextureTooLargeExt 

Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065

Not used directly.

Enumerator
PackSkipImagesExt 

Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B

PackImageHeightExt 

Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C

UnpackSkipImagesExt 

Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D

UnpackImageHeightExt 

Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E

Texture3DExt 

Original was GL_TEXTURE_3D_EXT = 0x806F

ProxyTexture3DExt 

Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070

TextureDepthExt 

Original was GL_TEXTURE_DEPTH_EXT = 0x8071

TextureWrapRExt 

Original was GL_TEXTURE_WRAP_R_EXT = 0x8072

Max3DTextureSizeExt 

Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073

Not used directly.

Enumerator
CompareRefDepthToTextureExt 

Original was GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E

MaxArrayTextureLayersExt 

Original was GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF

Texture1DArrayExt 

Original was GL_TEXTURE_1D_ARRAY_EXT = 0x8C18

ProxyTexture1DArrayExt 

Original was GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19

Texture2DArrayExt 

Original was GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A

ProxyTexture2DArrayExt 

Original was GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B

TextureBinding1DArrayExt 

Original was GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C

TextureBinding2DArrayExt 

Original was GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D

FramebufferAttachmentTextureLayerExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4

Used in GL.Ext.TexBuffer

Enumerator
TextureBufferExt 

Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A

MaxTextureBufferSizeExt 

Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B

TextureBindingBufferExt 

Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C

TextureBufferDataStoreBindingExt 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D

TextureBufferFormatExt 

Original was GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E

Not used directly.

Enumerator
CompressedLuminanceLatc1Ext 

Original was GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70

CompressedSignedLuminanceLatc1Ext 

Original was GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71

CompressedLuminanceAlphaLatc2Ext 

Original was GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72

CompressedSignedLuminanceAlphaLatc2Ext 

Original was GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73

Not used directly.

Enumerator
CompressedRedRgtc1Ext 

Original was GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB

CompressedSignedRedRgtc1Ext 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC

CompressedRedGreenRgtc2Ext 

Original was GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD

CompressedSignedRedGreenRgtc2Ext 

Original was GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE

Not used directly.

Enumerator
CompressedRgbS3tcDxt1Ext 

Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0

CompressedRgbaS3tcDxt1Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1

CompressedRgbaS3tcDxt3Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2

CompressedRgbaS3tcDxt5Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3

Not used directly.

Enumerator
NormalMapExt 

Original was GL_NORMAL_MAP_EXT = 0x8511

ReflectionMapExt 

Original was GL_REFLECTION_MAP_EXT = 0x8512

TextureCubeMapExt 

Original was GL_TEXTURE_CUBE_MAP_EXT = 0x8513

TextureBindingCubeMapExt 

Original was GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514

TextureCubeMapPositiveXExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515

TextureCubeMapNegativeXExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516

TextureCubeMapPositiveYExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517

TextureCubeMapNegativeYExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518

TextureCubeMapPositiveZExt 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519

TextureCubeMapNegativeZExt 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A

ProxyTextureCubeMapExt 

Original was GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B

MaxCubeMapTextureSizeExt 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C

Not used directly.

Not used directly.

Enumerator
CombineExt 

Original was GL_COMBINE_EXT = 0x8570

CombineRgbExt 

Original was GL_COMBINE_RGB_EXT = 0x8571

CombineAlphaExt 

Original was GL_COMBINE_ALPHA_EXT = 0x8572

RgbScaleExt 

Original was GL_RGB_SCALE_EXT = 0x8573

AddSignedExt 

Original was GL_ADD_SIGNED_EXT = 0x8574

InterpolateExt 

Original was GL_INTERPOLATE_EXT = 0x8575

ConstantExt 

Original was GL_CONSTANT_EXT = 0x8576

PrimaryColorExt 

Original was GL_PRIMARY_COLOR_EXT = 0x8577

PreviousExt 

Original was GL_PREVIOUS_EXT = 0x8578

Source0RgbExt 

Original was GL_SOURCE0_RGB_EXT = 0x8580

Source1RgbExt 

Original was GL_SOURCE1_RGB_EXT = 0x8581

Source2RgbExt 

Original was GL_SOURCE2_RGB_EXT = 0x8582

Source0AlphaExt 

Original was GL_SOURCE0_ALPHA_EXT = 0x8588

Source1AlphaExt 

Original was GL_SOURCE1_ALPHA_EXT = 0x8589

Source2AlphaExt 

Original was GL_SOURCE2_ALPHA_EXT = 0x858A

Operand0RgbExt 

Original was GL_OPERAND0_RGB_EXT = 0x8590

Operand1RgbExt 

Original was GL_OPERAND1_RGB_EXT = 0x8591

Operand2RgbExt 

Original was GL_OPERAND2_RGB_EXT = 0x8592

Operand0AlphaExt 

Original was GL_OPERAND0_ALPHA_EXT = 0x8598

Operand1AlphaExt 

Original was GL_OPERAND1_ALPHA_EXT = 0x8599

Operand2AlphaExt 

Original was GL_OPERAND2_ALPHA_EXT = 0x859A

Not used directly.

Enumerator
Dot3RgbExt 

Original was GL_DOT3_RGB_EXT = 0x8740

Dot3RgbaExt 

Original was GL_DOT3_RGBA_EXT = 0x8741

Not used directly.

Enumerator
TextureMaxAnisotropyExt 

Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE

MaxTextureMaxAnisotropyExt 

Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF

Not used directly.

Enumerator
Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgba32uiExt 

Original was GL_RGBA32UI_EXT = 0x8D70

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgb32uiExt 

Original was GL_RGB32UI_EXT = 0x8D71

Alpha32uiExt 

Original was GL_ALPHA32UI_EXT = 0x8D72

Intensity32uiExt 

Original was GL_INTENSITY32UI_EXT = 0x8D73

Luminance32uiExt 

Original was GL_LUMINANCE32UI_EXT = 0x8D74

LuminanceAlpha32uiExt 

Original was GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgba16uiExt 

Original was GL_RGBA16UI_EXT = 0x8D76

Rgb16ui 

Original was GL_RGB16UI = 0x8D77

Rgb16uiExt 

Original was GL_RGB16UI_EXT = 0x8D77

Alpha16uiExt 

Original was GL_ALPHA16UI_EXT = 0x8D78

Intensity16uiExt 

Original was GL_INTENSITY16UI_EXT = 0x8D79

Luminance16uiExt 

Original was GL_LUMINANCE16UI_EXT = 0x8D7A

LuminanceAlpha16uiExt 

Original was GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgba8uiExt 

Original was GL_RGBA8UI_EXT = 0x8D7C

Rgb8ui 

Original was GL_RGB8UI = 0x8D7D

Rgb8uiExt 

Original was GL_RGB8UI_EXT = 0x8D7D

Alpha8uiExt 

Original was GL_ALPHA8UI_EXT = 0x8D7E

Intensity8uiExt 

Original was GL_INTENSITY8UI_EXT = 0x8D7F

Luminance8uiExt 

Original was GL_LUMINANCE8UI_EXT = 0x8D80

LuminanceAlpha8uiExt 

Original was GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgba32iExt 

Original was GL_RGBA32I_EXT = 0x8D82

Rgb32i 

Original was GL_RGB32I = 0x8D83

Rgb32iExt 

Original was GL_RGB32I_EXT = 0x8D83

Alpha32iExt 

Original was GL_ALPHA32I_EXT = 0x8D84

Intensity32iExt 

Original was GL_INTENSITY32I_EXT = 0x8D85

Luminance32iExt 

Original was GL_LUMINANCE32I_EXT = 0x8D86

LuminanceAlpha32iExt 

Original was GL_LUMINANCE_ALPHA32I_EXT = 0x8D87

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgba16iExt 

Original was GL_RGBA16I_EXT = 0x8D88

Rgb16i 

Original was GL_RGB16I = 0x8D89

Rgb16iExt 

Original was GL_RGB16I_EXT = 0x8D89

Alpha16iExt 

Original was GL_ALPHA16I_EXT = 0x8D8A

Intensity16iExt 

Original was GL_INTENSITY16I_EXT = 0x8D8B

Luminance16iExt 

Original was GL_LUMINANCE16I_EXT = 0x8D8C

LuminanceAlpha16iExt 

Original was GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Rgba8iExt 

Original was GL_RGBA8I_EXT = 0x8D8E

Rgb8i 

Original was GL_RGB8I = 0x8D8F

Rgb8iExt 

Original was GL_RGB8I_EXT = 0x8D8F

Alpha8iExt 

Original was GL_ALPHA8I_EXT = 0x8D90

Intensity8iExt 

Original was GL_INTENSITY8I_EXT = 0x8D91

Luminance8iExt 

Original was GL_LUMINANCE8I_EXT = 0x8D92

LuminanceAlpha8iExt 

Original was GL_LUMINANCE_ALPHA8I_EXT = 0x8D93

RedInteger 

Original was GL_RED_INTEGER = 0x8D94

RedIntegerExt 

Original was GL_RED_INTEGER_EXT = 0x8D94

GreenInteger 

Original was GL_GREEN_INTEGER = 0x8D95

GreenIntegerExt 

Original was GL_GREEN_INTEGER_EXT = 0x8D95

BlueInteger 

Original was GL_BLUE_INTEGER = 0x8D96

BlueIntegerExt 

Original was GL_BLUE_INTEGER_EXT = 0x8D96

AlphaInteger 

Original was GL_ALPHA_INTEGER = 0x8D97

AlphaIntegerExt 

Original was GL_ALPHA_INTEGER_EXT = 0x8D97

RgbInteger 

Original was GL_RGB_INTEGER = 0x8D98

RgbIntegerExt 

Original was GL_RGB_INTEGER_EXT = 0x8D98

RgbaInteger 

Original was GL_RGBA_INTEGER = 0x8D99

RgbaIntegerExt 

Original was GL_RGBA_INTEGER_EXT = 0x8D99

BgrInteger 

Original was GL_BGR_INTEGER = 0x8D9A

BgrIntegerExt 

Original was GL_BGR_INTEGER_EXT = 0x8D9A

BgraInteger 

Original was GL_BGRA_INTEGER = 0x8D9B

BgraIntegerExt 

Original was GL_BGRA_INTEGER_EXT = 0x8D9B

LuminanceIntegerExt 

Original was GL_LUMINANCE_INTEGER_EXT = 0x8D9C

LuminanceAlphaIntegerExt 

Original was GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D

RgbaIntegerModeExt 

Original was GL_RGBA_INTEGER_MODE_EXT = 0x8D9E

Not used directly.

Enumerator
MaxTextureLodBiasExt 

Original was GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD

TextureFilterControlExt 

Original was GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500

TextureLodBiasExt 

Original was GL_TEXTURE_LOD_BIAS_EXT = 0x8501

Not used directly.

Enumerator
MirrorClampExt 

Original was GL_MIRROR_CLAMP_EXT = 0x8742

MirrorClampToEdgeExt 

Original was GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743

MirrorClampToBorderExt 

Original was GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912

Not used directly.

Enumerator
TexturePriorityExt 

Original was GL_TEXTURE_PRIORITY_EXT = 0x8066

TextureResidentExt 

Original was GL_TEXTURE_RESIDENT_EXT = 0x8067

Texture1DBindingExt 

Original was GL_TEXTURE_1D_BINDING_EXT = 0x8068

Texture2DBindingExt 

Original was GL_TEXTURE_2D_BINDING_EXT = 0x8069

Texture3DBindingExt 

Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A

Used in GL.Ext.TextureNormal

Enumerator
PerturbExt 

Original was GL_PERTURB_EXT = 0x85AE

TextureNormalExt 

Original was GL_TEXTURE_NORMAL_EXT = 0x85AF

Not used directly.

Enumerator
Rgb9E5Ext 

Original was GL_RGB9_E5_EXT = 0x8C3D

UnsignedInt5999RevExt 

Original was GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E

TextureSharedSizeExt 

Original was GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F

Not used directly.

Enumerator
RedSnorm 

Original was GL_RED_SNORM = 0x8F90

RgSnorm 

Original was GL_RG_SNORM = 0x8F91

RgbSnorm 

Original was GL_RGB_SNORM = 0x8F92

RgbaSnorm 

Original was GL_RGBA_SNORM = 0x8F93

R8Snorm 

Original was GL_R8_SNORM = 0x8F94

Rg8Snorm 

Original was GL_RG8_SNORM = 0x8F95

Rgb8Snorm 

Original was GL_RGB8_SNORM = 0x8F96

Rgba8Snorm 

Original was GL_RGBA8_SNORM = 0x8F97

R16Snorm 

Original was GL_R16_SNORM = 0x8F98

Rg16Snorm 

Original was GL_RG16_SNORM = 0x8F99

Rgb16Snorm 

Original was GL_RGB16_SNORM = 0x8F9A

Rgba16Snorm 

Original was GL_RGBA16_SNORM = 0x8F9B

SignedNormalized 

Original was GL_SIGNED_NORMALIZED = 0x8F9C

AlphaSnorm 

Original was GL_ALPHA_SNORM = 0x9010

LuminanceSnorm 

Original was GL_LUMINANCE_SNORM = 0x9011

LuminanceAlphaSnorm 

Original was GL_LUMINANCE_ALPHA_SNORM = 0x9012

IntensitySnorm 

Original was GL_INTENSITY_SNORM = 0x9013

Alpha8Snorm 

Original was GL_ALPHA8_SNORM = 0x9014

Luminance8Snorm 

Original was GL_LUMINANCE8_SNORM = 0x9015

Luminance8Alpha8Snorm 

Original was GL_LUMINANCE8_ALPHA8_SNORM = 0x9016

Intensity8Snorm 

Original was GL_INTENSITY8_SNORM = 0x9017

Alpha16Snorm 

Original was GL_ALPHA16_SNORM = 0x9018

Luminance16Snorm 

Original was GL_LUMINANCE16_SNORM = 0x9019

Luminance16Alpha16Snorm 

Original was GL_LUMINANCE16_ALPHA16_SNORM = 0x901A

Intensity16Snorm 

Original was GL_INTENSITY16_SNORM = 0x901B

Not used directly.

Enumerator
SrgbExt 

Original was GL_SRGB_EXT = 0x8C40

Srgb8Ext 

Original was GL_SRGB8_EXT = 0x8C41

SrgbAlphaExt 

Original was GL_SRGB_ALPHA_EXT = 0x8C42

Srgb8Alpha8Ext 

Original was GL_SRGB8_ALPHA8_EXT = 0x8C43

SluminanceAlphaExt 

Original was GL_SLUMINANCE_ALPHA_EXT = 0x8C44

Sluminance8Alpha8Ext 

Original was GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45

SluminanceExt 

Original was GL_SLUMINANCE_EXT = 0x8C46

Sluminance8Ext 

Original was GL_SLUMINANCE8_EXT = 0x8C47

CompressedSrgbExt 

Original was GL_COMPRESSED_SRGB_EXT = 0x8C48

CompressedSrgbAlphaExt 

Original was GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49

CompressedSluminanceExt 

Original was GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A

CompressedSluminanceAlphaExt 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B

CompressedSrgbS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C

CompressedSrgbAlphaS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D

CompressedSrgbAlphaS3tcDxt3Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E

CompressedSrgbAlphaS3tcDxt5Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F

Not used directly.

Enumerator
TextureSrgbDecodeExt 

Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48

DecodeExt 

Original was GL_DECODE_EXT = 0x8A49

SkipDecodeExt 

Original was GL_SKIP_DECODE_EXT = 0x8A4A

Not used directly.

Enumerator
TextureSwizzleRExt 

Original was GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42

TextureSwizzleGExt 

Original was GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43

TextureSwizzleBExt 

Original was GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44

TextureSwizzleAExt 

Original was GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45

TextureSwizzleRgbaExt 

Original was GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46

Not used directly.

Used in GL.Ext.GetQueryObject

Enumerator
TimeElapsedExt 

Original was GL_TIME_ELAPSED_EXT = 0x88BF

Used in GL.Ext.BeginTransformFeedback, GL.Ext.BindBufferBase, GL.Ext.BindBufferOffset, GL.Ext.BindBufferRange, GL.Ext.GetTransformFeedbackVarying, GL.Ext.TransformFeedbackVaryings

Enumerator
TransformFeedbackVaryingMaxLengthExt 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76

TransformFeedbackBufferModeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F

MaxTransformFeedbackSeparateComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80

TransformFeedbackVaryingsExt 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83

TransformFeedbackBufferStartExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84

TransformFeedbackBufferSizeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85

PrimitivesGeneratedExt 

Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87

TransformFeedbackPrimitivesWrittenExt 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88

RasterizerDiscardExt 

Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89

MaxTransformFeedbackInterleavedComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A

MaxTransformFeedbackSeparateAttribsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B

InterleavedAttribsExt 

Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C

SeparateAttribsExt 

Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D

TransformFeedbackBufferExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E

TransformFeedbackBufferBindingExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F

Not used directly.

Enumerator
VertexArrayExt 

Original was GL_VERTEX_ARRAY_EXT = 0x8074

NormalArrayExt 

Original was GL_NORMAL_ARRAY_EXT = 0x8075

ColorArrayExt 

Original was GL_COLOR_ARRAY_EXT = 0x8076

IndexArrayExt 

Original was GL_INDEX_ARRAY_EXT = 0x8077

TextureCoordArrayExt 

Original was GL_TEXTURE_COORD_ARRAY_EXT = 0x8078

EdgeFlagArrayExt 

Original was GL_EDGE_FLAG_ARRAY_EXT = 0x8079

VertexArraySizeExt 

Original was GL_VERTEX_ARRAY_SIZE_EXT = 0x807A

VertexArrayTypeExt 

Original was GL_VERTEX_ARRAY_TYPE_EXT = 0x807B

VertexArrayStrideExt 

Original was GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C

VertexArrayCountExt 

Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D

NormalArrayTypeExt 

Original was GL_NORMAL_ARRAY_TYPE_EXT = 0x807E

NormalArrayStrideExt 

Original was GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F

NormalArrayCountExt 

Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080

ColorArraySizeExt 

Original was GL_COLOR_ARRAY_SIZE_EXT = 0x8081

ColorArrayTypeExt 

Original was GL_COLOR_ARRAY_TYPE_EXT = 0x8082

ColorArrayStrideExt 

Original was GL_COLOR_ARRAY_STRIDE_EXT = 0x8083

ColorArrayCountExt 

Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084

IndexArrayTypeExt 

Original was GL_INDEX_ARRAY_TYPE_EXT = 0x8085

IndexArrayStrideExt 

Original was GL_INDEX_ARRAY_STRIDE_EXT = 0x8086

IndexArrayCountExt 

Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087

TextureCoordArraySizeExt 

Original was GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088

TextureCoordArrayTypeExt 

Original was GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089

TextureCoordArrayStrideExt 

Original was GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A

TextureCoordArrayCountExt 

Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B

EdgeFlagArrayStrideExt 

Original was GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C

EdgeFlagArrayCountExt 

Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D

VertexArrayPointerExt 

Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E

NormalArrayPointerExt 

Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F

ColorArrayPointerExt 

Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090

IndexArrayPointerExt 

Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091

TextureCoordArrayPointerExt 

Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092

EdgeFlagArrayPointerExt 

Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093

Not used directly.

Enumerator
Bgra 

Original was GL_BGRA = 0x80E1

Used in GL.Ext.GetVertexAttribL, GL.Ext.VertexArrayVertexAttribLOffset, GL.Ext.VertexAttribLPointer

Enumerator
Double 

Original was GL_DOUBLE = 0x140A

DoubleMat2Ext 

Original was GL_DOUBLE_MAT2_EXT = 0x8F46

DoubleMat3Ext 

Original was GL_DOUBLE_MAT3_EXT = 0x8F47

DoubleMat4Ext 

Original was GL_DOUBLE_MAT4_EXT = 0x8F48

DoubleMat2x3Ext 

Original was GL_DOUBLE_MAT2x3_EXT = 0x8F49

DoubleMat2x4Ext 

Original was GL_DOUBLE_MAT2x4_EXT = 0x8F4A

DoubleMat3x2Ext 

Original was GL_DOUBLE_MAT3x2_EXT = 0x8F4B

DoubleMat3x4Ext 

Original was GL_DOUBLE_MAT3x4_EXT = 0x8F4C

DoubleMat4x2Ext 

Original was GL_DOUBLE_MAT4x2_EXT = 0x8F4D

DoubleMat4x3Ext 

Original was GL_DOUBLE_MAT4x3_EXT = 0x8F4E

DoubleVec2Ext 

Original was GL_DOUBLE_VEC2_EXT = 0x8FFC

DoubleVec3Ext 

Original was GL_DOUBLE_VEC3_EXT = 0x8FFD

DoubleVec4Ext 

Original was GL_DOUBLE_VEC4_EXT = 0x8FFE

Used in GL.Ext.BindParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.GenSymbol, GL.Ext.GetInvariantBoolean, GL.Ext.GetInvariantFloat, GL.Ext.GetInvariantInteger, GL.Ext.GetLocalConstantBoolean, GL.Ext.GetLocalConstantFloat, GL.Ext.GetLocalConstantInteger, GL.Ext.GetVariantBoolean, GL.Ext.GetVariantFloat, GL.Ext.GetVariantInteger, GL.Ext.GetVariantPointer, GL.Ext.IsVariantEnabled, GL.Ext.SetInvariant, GL.Ext.SetLocalConstant, GL.Ext.ShaderOp1, GL.Ext.ShaderOp2, GL.Ext.ShaderOp3, GL.Ext.Swizzle, GL.Ext.VariantPointer, GL.Ext.WriteMask

Enumerator
VertexShaderExt 

Original was GL_VERTEX_SHADER_EXT = 0x8780

VertexShaderBindingExt 

Original was GL_VERTEX_SHADER_BINDING_EXT = 0x8781

OpIndexExt 

Original was GL_OP_INDEX_EXT = 0x8782

OpNegateExt 

Original was GL_OP_NEGATE_EXT = 0x8783

OpDot3Ext 

Original was GL_OP_DOT3_EXT = 0x8784

OpDot4Ext 

Original was GL_OP_DOT4_EXT = 0x8785

OpMulExt 

Original was GL_OP_MUL_EXT = 0x8786

OpAddExt 

Original was GL_OP_ADD_EXT = 0x8787

OpMaddExt 

Original was GL_OP_MADD_EXT = 0x8788

OpFracExt 

Original was GL_OP_FRAC_EXT = 0x8789

OpMaxExt 

Original was GL_OP_MAX_EXT = 0x878A

OpMinExt 

Original was GL_OP_MIN_EXT = 0x878B

OpSetGeExt 

Original was GL_OP_SET_GE_EXT = 0x878C

OpSetLtExt 

Original was GL_OP_SET_LT_EXT = 0x878D

OpClampExt 

Original was GL_OP_CLAMP_EXT = 0x878E

OpFloorExt 

Original was GL_OP_FLOOR_EXT = 0x878F

OpRoundExt 

Original was GL_OP_ROUND_EXT = 0x8790

OpExpBase2Ext 

Original was GL_OP_EXP_BASE_2_EXT = 0x8791

OpLogBase2Ext 

Original was GL_OP_LOG_BASE_2_EXT = 0x8792

OpPowerExt 

Original was GL_OP_POWER_EXT = 0x8793

OpRecipExt 

Original was GL_OP_RECIP_EXT = 0x8794

OpRecipSqrtExt 

Original was GL_OP_RECIP_SQRT_EXT = 0x8795

OpSubExt 

Original was GL_OP_SUB_EXT = 0x8796

OpCrossProductExt 

Original was GL_OP_CROSS_PRODUCT_EXT = 0x8797

OpMultiplyMatrixExt 

Original was GL_OP_MULTIPLY_MATRIX_EXT = 0x8798

OpMovExt 

Original was GL_OP_MOV_EXT = 0x8799

OutputVertexExt 

Original was GL_OUTPUT_VERTEX_EXT = 0x879A

OutputColor0Ext 

Original was GL_OUTPUT_COLOR0_EXT = 0x879B

OutputColor1Ext 

Original was GL_OUTPUT_COLOR1_EXT = 0x879C

OutputTextureCoord0Ext 

Original was GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D

OutputTextureCoord1Ext 

Original was GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E

OutputTextureCoord2Ext 

Original was GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F

OutputTextureCoord3Ext 

Original was GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0

OutputTextureCoord4Ext 

Original was GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1

OutputTextureCoord5Ext 

Original was GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2

OutputTextureCoord6Ext 

Original was GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3

OutputTextureCoord7Ext 

Original was GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4

OutputTextureCoord8Ext 

Original was GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5

OutputTextureCoord9Ext 

Original was GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6

OutputTextureCoord10Ext 

Original was GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7

OutputTextureCoord11Ext 

Original was GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8

OutputTextureCoord12Ext 

Original was GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9

OutputTextureCoord13Ext 

Original was GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA

OutputTextureCoord14Ext 

Original was GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB

OutputTextureCoord15Ext 

Original was GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC

OutputTextureCoord16Ext 

Original was GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD

OutputTextureCoord17Ext 

Original was GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE

OutputTextureCoord18Ext 

Original was GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF

OutputTextureCoord19Ext 

Original was GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0

OutputTextureCoord20Ext 

Original was GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1

OutputTextureCoord21Ext 

Original was GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2

OutputTextureCoord22Ext 

Original was GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3

OutputTextureCoord23Ext 

Original was GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4

OutputTextureCoord24Ext 

Original was GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5

OutputTextureCoord25Ext 

Original was GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6

OutputTextureCoord26Ext 

Original was GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7

OutputTextureCoord27Ext 

Original was GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8

OutputTextureCoord28Ext 

Original was GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9

OutputTextureCoord29Ext 

Original was GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA

OutputTextureCoord30Ext 

Original was GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB

OutputTextureCoord31Ext 

Original was GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC

OutputFogExt 

Original was GL_OUTPUT_FOG_EXT = 0x87BD

ScalarExt 

Original was GL_SCALAR_EXT = 0x87BE

VectorExt 

Original was GL_VECTOR_EXT = 0x87BF

MatrixExt 

Original was GL_MATRIX_EXT = 0x87C0

VariantExt 

Original was GL_VARIANT_EXT = 0x87C1

InvariantExt 

Original was GL_INVARIANT_EXT = 0x87C2

LocalConstantExt 

Original was GL_LOCAL_CONSTANT_EXT = 0x87C3

LocalExt 

Original was GL_LOCAL_EXT = 0x87C4

MaxVertexShaderInstructionsExt 

Original was GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5

MaxVertexShaderVariantsExt 

Original was GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6

MaxVertexShaderInvariantsExt 

Original was GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7

MaxVertexShaderLocalConstantsExt 

Original was GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8

MaxVertexShaderLocalsExt 

Original was GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9

MaxOptimizedVertexShaderInstructionsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA

MaxOptimizedVertexShaderVariantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB

MaxOptimizedVertexShaderLocalConstantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC

MaxOptimizedVertexShaderInvariantsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD

MaxOptimizedVertexShaderLocalsExt 

Original was GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE

VertexShaderInstructionsExt 

Original was GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF

VertexShaderVariantsExt 

Original was GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0

VertexShaderInvariantsExt 

Original was GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1

VertexShaderLocalConstantsExt 

Original was GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2

VertexShaderLocalsExt 

Original was GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3

VertexShaderOptimizedExt 

Original was GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4

XExt 

Original was GL_X_EXT = 0x87D5

YExt 

Original was GL_Y_EXT = 0x87D6

ZExt 

Original was GL_Z_EXT = 0x87D7

WExt 

Original was GL_W_EXT = 0x87D8

NegativeXExt 

Original was GL_NEGATIVE_X_EXT = 0x87D9

NegativeYExt 

Original was GL_NEGATIVE_Y_EXT = 0x87DA

NegativeZExt 

Original was GL_NEGATIVE_Z_EXT = 0x87DB

NegativeWExt 

Original was GL_NEGATIVE_W_EXT = 0x87DC

ZeroExt 

Original was GL_ZERO_EXT = 0x87DD

OneExt 

Original was GL_ONE_EXT = 0x87DE

NegativeOneExt 

Original was GL_NEGATIVE_ONE_EXT = 0x87DF

NormalizedRangeExt 

Original was GL_NORMALIZED_RANGE_EXT = 0x87E0

FullRangeExt 

Original was GL_FULL_RANGE_EXT = 0x87E1

CurrentVertexExt 

Original was GL_CURRENT_VERTEX_EXT = 0x87E2

MvpMatrixExt 

Original was GL_MVP_MATRIX_EXT = 0x87E3

VariantValueExt 

Original was GL_VARIANT_VALUE_EXT = 0x87E4

VariantDatatypeExt 

Original was GL_VARIANT_DATATYPE_EXT = 0x87E5

VariantArrayStrideExt 

Original was GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6

VariantArrayTypeExt 

Original was GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7

VariantArrayExt 

Original was GL_VARIANT_ARRAY_EXT = 0x87E8

VariantArrayPointerExt 

Original was GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9

InvariantValueExt 

Original was GL_INVARIANT_VALUE_EXT = 0x87EA

InvariantDatatypeExt 

Original was GL_INVARIANT_DATATYPE_EXT = 0x87EB

LocalConstantValueExt 

Original was GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC

LocalConstantDatatypeExt 

Original was GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED

Used in GL.Ext.VertexWeightPointer

Enumerator
Modelview0StackDepthExt 

Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3

Modelview0MatrixExt 

Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6

Modelview0Ext 

Original was GL_MODELVIEW0_EXT = 0x1700

Modelview1StackDepthExt 

Original was GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502

Modelview1MatrixExt 

Original was GL_MODELVIEW1_MATRIX_EXT = 0x8506

ModelviewMatrix1Ext 

Original was GL_MODELVIEW_MATRIX1_EXT = 0x8506

VertexWeightingExt 

Original was GL_VERTEX_WEIGHTING_EXT = 0x8509

Modelview1Ext 

Original was GL_MODELVIEW1_EXT = 0x850A

CurrentVertexWeightExt 

Original was GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B

VertexWeightArrayExt 

Original was GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C

VertexWeightArraySizeExt 

Original was GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D

VertexWeightArrayTypeExt 

Original was GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E

VertexWeightArrayStrideExt 

Original was GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F

VertexWeightArrayPointerExt 

Original was GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510

Used in GL.Ext.ImportSync

Enumerator
SyncX11FenceExt 

Original was GL_SYNC_X11_FENCE_EXT = 0x90E1

Not used directly.

Enumerator
PassThroughToken 

Original was GL_PASS_THROUGH_TOKEN = 0x0700

PointToken 

Original was GL_POINT_TOKEN = 0x0701

LineToken 

Original was GL_LINE_TOKEN = 0x0702

PolygonToken 

Original was GL_POLYGON_TOKEN = 0x0703

BitmapToken 

Original was GL_BITMAP_TOKEN = 0x0704

DrawPixelToken 

Original was GL_DRAW_PIXEL_TOKEN = 0x0705

CopyPixelToken 

Original was GL_COPY_PIXEL_TOKEN = 0x0706

LineResetToken 

Original was GL_LINE_RESET_TOKEN = 0x0707

Used in GL.FeedbackBuffer

Enumerator
Gl2D 

Original was GL_2D = 0x0600

Gl3D 

Original was GL_3D = 0x0601

Gl3DColor 

Original was GL_3D_COLOR = 0x0602

Gl3DColorTexture 

Original was GL_3D_COLOR_TEXTURE = 0x0603

Gl4DColorTexture 

Original was GL_4D_COLOR_TEXTURE = 0x0604

Not used directly.

Enumerator
TextureDeformationBitSgix 

Original was GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001

GeometryDeformationBitSgix 

Original was GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002

Not used directly.

Enumerator
GeometryDeformationSgix 

Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194

TextureDeformationSgix 

Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195

Not used directly.

Enumerator
Exp 

Original was GL_EXP = 0x0800

Exp2 

Original was GL_EXP2 = 0x0801

Linear 

Original was GL_LINEAR = 0x2601

FogFuncSgis 

Original was GL_FOG_FUNC_SGIS = 0x812A

FogCoord 

Original was GL_FOG_COORD = 0x8451

FragmentDepth 

Original was GL_FRAGMENT_DEPTH = 0x8452

Used in GL.Fog

Enumerator
FogIndex 

Original was GL_FOG_INDEX = 0x0B61

FogDensity 

Original was GL_FOG_DENSITY = 0x0B62

FogStart 

Original was GL_FOG_START = 0x0B63

FogEnd 

Original was GL_FOG_END = 0x0B64

FogMode 

Original was GL_FOG_MODE = 0x0B65

FogColor 

Original was GL_FOG_COLOR = 0x0B66

FogOffsetValueSgix 

Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199

FogCoordSrc 

Original was GL_FOG_COORD_SRC = 0x8450

Used in GL.FogCoordPointer

Enumerator
Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

Not used directly.

Enumerator
FragmentLightModelLocalViewerSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408

FragmentLightModelTwoSideSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409

FragmentLightModelAmbientSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A

FragmentLightModelNormalInterpolationSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B

Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter, GL.Ext.GetNamedFramebufferAttachmentParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTexture, GL.Ext.NamedFramebufferTextureFace, GL.Ext.NamedFramebufferTextureLayer

Enumerator
DepthStencilAttachment 

Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment0Ext 

Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment1Ext 

Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment2Ext 

Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment3Ext 

Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment4Ext 

Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment5Ext 

Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment6Ext 

Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment7Ext 

Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment8Ext 

Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment9Ext 

Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment10Ext 

Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment11Ext 

Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment12Ext 

Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment13Ext 

Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment14Ext 

Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

ColorAttachment15Ext 

Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF

DepthAttachment 

Original was GL_DEPTH_ATTACHMENT = 0x8D00

DepthAttachmentExt 

Original was GL_DEPTH_ATTACHMENT_EXT = 0x8D00

StencilAttachment 

Original was GL_STENCIL_ATTACHMENT = 0x8D20

StencilAttachmentExt 

Original was GL_STENCIL_ATTACHMENT_EXT = 0x8D20

Not used directly.

Enumerator
Int 

Original was GL_INT = 0x1404

Float 

Original was GL_FLOAT = 0x1406

Index 

Original was GL_INDEX = 0x8222

UnsignedNormalized 

Original was GL_UNSIGNED_NORMALIZED = 0x8C17

Not used directly.

Enumerator
None 

Original was GL_NONE = 0

Texture 

Original was GL_TEXTURE = 0x1702

FramebufferDefault 

Original was GL_FRAMEBUFFER_DEFAULT = 0x8218

Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

Not used directly.

Enumerator
FramebufferUndefined 

Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219

FramebufferComplete 

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferCompleteExt 

Original was GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5

FramebufferIncompleteAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6

FramebufferIncompleteMissingAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferIncompleteMissingAttachmentExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7

FramebufferIncompleteDimensionsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9

FramebufferIncompleteFormatsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA

FramebufferIncompleteDrawBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB

FramebufferIncompleteDrawBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB

FramebufferIncompleteReadBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC

FramebufferIncompleteReadBufferExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC

FramebufferUnsupported 

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

FramebufferUnsupportedExt 

Original was GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD

FramebufferIncompleteMultisample 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56

FramebufferIncompleteLayerTargets 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8

FramebufferIncompleteLayerCount 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9

Used in GL.GetFramebufferAttachmentParameter, GL.Ext.GetFramebufferAttachmentParameter

Enumerator
FramebufferAttachmentColorEncoding 

Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210

FramebufferAttachmentComponentType 

Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211

FramebufferAttachmentRedSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212

FramebufferAttachmentGreenSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213

FramebufferAttachmentBlueSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214

FramebufferAttachmentAlphaSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215

FramebufferAttachmentDepthSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216

FramebufferAttachmentStencilSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217

FramebufferAttachmentObjectType 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentObjectTypeExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0

FramebufferAttachmentObjectName 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentObjectNameExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1

FramebufferAttachmentTextureLevel 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferAttachmentTextureLevelExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2

FramebufferAttachmentTextureCubeMapFace 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureCubeMapFaceExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3

FramebufferAttachmentTexture3DZoffsetExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferAttachmentLayered 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7

Used in GL.Arb.FramebufferTexture, GL.Arb.FramebufferTextureFace, GL.Arb.FramebufferTextureLayer, GL.BindFramebuffer, GL.CheckFramebufferStatus, GL.FramebufferRenderbuffer, GL.FramebufferTexture, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.FramebufferTextureLayer, GL.GetFramebufferAttachmentParameter, GL.Ext.BindFramebuffer, GL.Ext.CheckFramebufferStatus, GL.Ext.CheckNamedFramebufferStatus, GL.Ext.FramebufferRenderbuffer, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTexture, GL.Ext.FramebufferTextureFace, GL.Ext.FramebufferTextureLayer, GL.Ext.GetFramebufferAttachmentParameter

Enumerator
ReadFramebuffer 

Original was GL_READ_FRAMEBUFFER = 0x8CA8

DrawFramebuffer 

Original was GL_DRAW_FRAMEBUFFER = 0x8CA9

Framebuffer 

Original was GL_FRAMEBUFFER = 0x8D40

FramebufferExt 

Original was GL_FRAMEBUFFER_EXT = 0x8D40

Used in GL.FrontFace

Enumerator
Cw 

Original was GL_CW = 0x0900

Ccw 

Original was GL_CCW = 0x0901

Used in GL.GenerateMipmap, GL.Ext.GenerateMipmap

Enumerator
Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

Texture3D 

Original was GL_TEXTURE_3D = 0x806F

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

Texture1DArray 

Original was GL_TEXTURE_1D_ARRAY = 0x8C18

Texture2DArray 

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

Used in GL.GetColorTableParameter, GL.Ext.GetColorTableParameter

Enumerator
ColorTableScale 

Original was GL_COLOR_TABLE_SCALE = 0x80D6

ColorTableBias 

Original was GL_COLOR_TABLE_BIAS = 0x80D7

ColorTableFormat 

Original was GL_COLOR_TABLE_FORMAT = 0x80D8

ColorTableWidth 

Original was GL_COLOR_TABLE_WIDTH = 0x80D9

ColorTableRedSize 

Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA

ColorTableGreenSize 

Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB

ColorTableBlueSize 

Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC

ColorTableAlphaSize 

Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD

ColorTableLuminanceSize 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE

ColorTableIntensitySize 

Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF

Not used directly.

Enumerator
ColorTableScaleSgi 

Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6

ColorTableBiasSgi 

Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7

ColorTableFormatSgi 

Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8

ColorTableWidthSgi 

Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9

ColorTableRedSizeSgi 

Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA

ColorTableGreenSizeSgi 

Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB

ColorTableBlueSizeSgi 

Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC

ColorTableAlphaSizeSgi 

Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD

ColorTableLuminanceSizeSgi 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE

ColorTableIntensitySizeSgi 

Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF

Not used directly.

Enumerator
ConvolutionBorderModeExt 

Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013

ConvolutionFilterScaleExt 

Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014

ConvolutionFilterBiasExt 

Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015

ConvolutionFormatExt 

Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017

ConvolutionWidthExt 

Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018

ConvolutionHeightExt 

Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019

MaxConvolutionWidthExt 

Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A

MaxConvolutionHeightExt 

Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B

Used in GL.GetConvolutionParameter

Enumerator
ConvolutionBorderMode 

Original was GL_CONVOLUTION_BORDER_MODE = 0x8013

ConvolutionFilterScale 

Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014

ConvolutionFilterBias 

Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015

ConvolutionFormat 

Original was GL_CONVOLUTION_FORMAT = 0x8017

ConvolutionWidth 

Original was GL_CONVOLUTION_WIDTH = 0x8018

ConvolutionHeight 

Original was GL_CONVOLUTION_HEIGHT = 0x8019

MaxConvolutionWidth 

Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A

MaxConvolutionHeight 

Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B

ConvolutionBorderColor 

Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154

Used in GL.GetHistogramParameter

Enumerator
HistogramWidth 

Original was GL_HISTOGRAM_WIDTH = 0x8026

HistogramFormat 

Original was GL_HISTOGRAM_FORMAT = 0x8027

HistogramRedSize 

Original was GL_HISTOGRAM_RED_SIZE = 0x8028

HistogramGreenSize 

Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029

HistogramBlueSize 

Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A

HistogramAlphaSize 

Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B

HistogramLuminanceSize 

Original was GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C

HistogramSink 

Original was GL_HISTOGRAM_SINK = 0x802D

Not used directly.

Enumerator
HistogramWidthExt 

Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026

HistogramFormatExt 

Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027

HistogramRedSizeExt 

Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028

HistogramGreenSizeExt 

Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029

HistogramBlueSizeExt 

Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A

HistogramAlphaSizeExt 

Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B

HistogramLuminanceSizeExt 

Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C

HistogramSinkExt 

Original was GL_HISTOGRAM_SINK_EXT = 0x802D

Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger, GL.Ext.GetIntegerIndexed

Enumerator
DepthRange 

Original was GL_DEPTH_RANGE = 0x0B70

Viewport 

Original was GL_VIEWPORT = 0x0BA2

ScissorBox 

Original was GL_SCISSOR_BOX = 0x0C10

ColorWritemask 

Original was GL_COLOR_WRITEMASK = 0x0C23

UniformBufferBinding 

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferStart 

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformBufferSize 

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

TransformFeedbackBufferStart 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84

TransformFeedbackBufferSize 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85

TransformFeedbackBufferBinding 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F

SampleMaskValue 

Original was GL_SAMPLE_MASK_VALUE = 0x8E52

Used in GL.GetMap

Enumerator
Coeff 

Original was GL_COEFF = 0x0A00

Order 

Original was GL_ORDER = 0x0A01

Domain 

Original was GL_DOMAIN = 0x0A02

Used in GL.GetMinmaxParameter

Enumerator
MinmaxFormat 

Original was GL_MINMAX_FORMAT = 0x802F

MinmaxSink 

Original was GL_MINMAX_SINK = 0x8030

Not used directly.

Enumerator
MinmaxFormatExt 

Original was GL_MINMAX_FORMAT_EXT = 0x802F

MinmaxSinkExt 

Original was GL_MINMAX_SINK_EXT = 0x8030

Used in GL.GetMultisample

Enumerator
SamplePosition 

Original was GL_SAMPLE_POSITION = 0x8E50

Not used directly.

Enumerator
PixelMapIToI 

Original was GL_PIXEL_MAP_I_TO_I = 0x0C70

PixelMapSToS 

Original was GL_PIXEL_MAP_S_TO_S = 0x0C71

PixelMapIToR 

Original was GL_PIXEL_MAP_I_TO_R = 0x0C72

PixelMapIToG 

Original was GL_PIXEL_MAP_I_TO_G = 0x0C73

PixelMapIToB 

Original was GL_PIXEL_MAP_I_TO_B = 0x0C74

PixelMapIToA 

Original was GL_PIXEL_MAP_I_TO_A = 0x0C75

PixelMapRToR 

Original was GL_PIXEL_MAP_R_TO_R = 0x0C76

PixelMapGToG 

Original was GL_PIXEL_MAP_G_TO_G = 0x0C77

PixelMapBToB 

Original was GL_PIXEL_MAP_B_TO_B = 0x0C78

PixelMapAToA 

Original was GL_PIXEL_MAP_A_TO_A = 0x0C79

Used in GL.GetBoolean, GL.GetDouble, GL.GetFloat, GL.GetInteger

Enumerator
CurrentColor 

Original was GL_CURRENT_COLOR = 0x0B00

CurrentIndex 

Original was GL_CURRENT_INDEX = 0x0B01

CurrentNormal 

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentTextureCoords 

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

CurrentRasterColor 

Original was GL_CURRENT_RASTER_COLOR = 0x0B04

CurrentRasterIndex 

Original was GL_CURRENT_RASTER_INDEX = 0x0B05

CurrentRasterTextureCoords 

Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06

CurrentRasterPosition 

Original was GL_CURRENT_RASTER_POSITION = 0x0B07

CurrentRasterPositionValid 

Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08

CurrentRasterDistance 

Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09

PointSmooth 

Original was GL_POINT_SMOOTH = 0x0B10

PointSize 

Original was GL_POINT_SIZE = 0x0B11

PointSizeRange 

Original was GL_POINT_SIZE_RANGE = 0x0B12

SmoothPointSizeRange 

Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12

PointSizeGranularity 

Original was GL_POINT_SIZE_GRANULARITY = 0x0B13

SmoothPointSizeGranularity 

Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13

LineSmooth 

Original was GL_LINE_SMOOTH = 0x0B20

LineWidth 

Original was GL_LINE_WIDTH = 0x0B21

LineWidthRange 

Original was GL_LINE_WIDTH_RANGE = 0x0B22

SmoothLineWidthRange 

Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22

LineWidthGranularity 

Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23

SmoothLineWidthGranularity 

Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23

LineStipple 

Original was GL_LINE_STIPPLE = 0x0B24

LineStipplePattern 

Original was GL_LINE_STIPPLE_PATTERN = 0x0B25

LineStippleRepeat 

Original was GL_LINE_STIPPLE_REPEAT = 0x0B26

ListMode 

Original was GL_LIST_MODE = 0x0B30

MaxListNesting 

Original was GL_MAX_LIST_NESTING = 0x0B31

ListBase 

Original was GL_LIST_BASE = 0x0B32

ListIndex 

Original was GL_LIST_INDEX = 0x0B33

PolygonMode 

Original was GL_POLYGON_MODE = 0x0B40

PolygonSmooth 

Original was GL_POLYGON_SMOOTH = 0x0B41

PolygonStipple 

Original was GL_POLYGON_STIPPLE = 0x0B42

EdgeFlag 

Original was GL_EDGE_FLAG = 0x0B43

CullFace 

Original was GL_CULL_FACE = 0x0B44

CullFaceMode 

Original was GL_CULL_FACE_MODE = 0x0B45

FrontFace 

Original was GL_FRONT_FACE = 0x0B46

Lighting 

Original was GL_LIGHTING = 0x0B50

LightModelLocalViewer 

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide 

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

LightModelAmbient 

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

ShadeModel 

Original was GL_SHADE_MODEL = 0x0B54

ColorMaterialFace 

Original was GL_COLOR_MATERIAL_FACE = 0x0B55

ColorMaterialParameter 

Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56

ColorMaterial 

Original was GL_COLOR_MATERIAL = 0x0B57

Fog 

Original was GL_FOG = 0x0B60

FogIndex 

Original was GL_FOG_INDEX = 0x0B61

FogDensity 

Original was GL_FOG_DENSITY = 0x0B62

FogStart 

Original was GL_FOG_START = 0x0B63

FogEnd 

Original was GL_FOG_END = 0x0B64

FogMode 

Original was GL_FOG_MODE = 0x0B65

FogColor 

Original was GL_FOG_COLOR = 0x0B66

DepthRange 

Original was GL_DEPTH_RANGE = 0x0B70

DepthTest 

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask 

Original was GL_DEPTH_WRITEMASK = 0x0B72

DepthClearValue 

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthFunc 

Original was GL_DEPTH_FUNC = 0x0B74

AccumClearValue 

Original was GL_ACCUM_CLEAR_VALUE = 0x0B80

StencilTest 

Original was GL_STENCIL_TEST = 0x0B90

StencilClearValue 

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFunc 

Original was GL_STENCIL_FUNC = 0x0B92

StencilValueMask 

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilFail 

Original was GL_STENCIL_FAIL = 0x0B94

StencilPassDepthFail 

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass 

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef 

Original was GL_STENCIL_REF = 0x0B97

StencilWritemask 

Original was GL_STENCIL_WRITEMASK = 0x0B98

MatrixMode 

Original was GL_MATRIX_MODE = 0x0BA0

Normalize 

Original was GL_NORMALIZE = 0x0BA1

Viewport 

Original was GL_VIEWPORT = 0x0BA2

ModelviewStackDepth 

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

ProjectionStackDepth 

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

TextureStackDepth 

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

ModelviewMatrix 

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ProjectionMatrix 

Original was GL_PROJECTION_MATRIX = 0x0BA7

TextureMatrix 

Original was GL_TEXTURE_MATRIX = 0x0BA8

AttribStackDepth 

Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0

ClientAttribStackDepth 

Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1

AlphaTest 

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestFunc 

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestRef 

Original was GL_ALPHA_TEST_REF = 0x0BC2

Dither 

Original was GL_DITHER = 0x0BD0

BlendDst 

Original was GL_BLEND_DST = 0x0BE0

BlendSrc 

Original was GL_BLEND_SRC = 0x0BE1

Blend 

Original was GL_BLEND = 0x0BE2

LogicOpMode 

Original was GL_LOGIC_OP_MODE = 0x0BF0

IndexLogicOp 

Original was GL_INDEX_LOGIC_OP = 0x0BF1

LogicOp 

Original was GL_LOGIC_OP = 0x0BF1

ColorLogicOp 

Original was GL_COLOR_LOGIC_OP = 0x0BF2

AuxBuffers 

Original was GL_AUX_BUFFERS = 0x0C00

DrawBuffer 

Original was GL_DRAW_BUFFER = 0x0C01

ReadBuffer 

Original was GL_READ_BUFFER = 0x0C02

ScissorBox 

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

IndexClearValue 

Original was GL_INDEX_CLEAR_VALUE = 0x0C20

IndexWritemask 

Original was GL_INDEX_WRITEMASK = 0x0C21

ColorClearValue 

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorWritemask 

Original was GL_COLOR_WRITEMASK = 0x0C23

IndexMode 

Original was GL_INDEX_MODE = 0x0C30

RgbaMode 

Original was GL_RGBA_MODE = 0x0C31

Doublebuffer 

Original was GL_DOUBLEBUFFER = 0x0C32

Stereo 

Original was GL_STEREO = 0x0C33

RenderMode 

Original was GL_RENDER_MODE = 0x0C40

PerspectiveCorrectionHint 

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PointSmoothHint 

Original was GL_POINT_SMOOTH_HINT = 0x0C51

LineSmoothHint 

Original was GL_LINE_SMOOTH_HINT = 0x0C52

PolygonSmoothHint 

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

FogHint 

Original was GL_FOG_HINT = 0x0C54

TextureGenS 

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT 

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureGenR 

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenQ 

Original was GL_TEXTURE_GEN_Q = 0x0C63

PixelMapIToISize 

Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0

PixelMapSToSSize 

Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1

PixelMapIToRSize 

Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2

PixelMapIToGSize 

Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3

PixelMapIToBSize 

Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4

PixelMapIToASize 

Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5

PixelMapRToRSize 

Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6

PixelMapGToGSize 

Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7

PixelMapBToBSize 

Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8

PixelMapAToASize 

Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9

UnpackSwapBytes 

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

UnpackLsbFirst 

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackRowLength 

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipRows 

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSkipPixels 

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackAlignment 

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

PackSwapBytes 

Original was GL_PACK_SWAP_BYTES = 0x0D00

PackLsbFirst 

Original was GL_PACK_LSB_FIRST = 0x0D01

PackRowLength 

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipRows 

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSkipPixels 

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackAlignment 

Original was GL_PACK_ALIGNMENT = 0x0D05

MapColor 

Original was GL_MAP_COLOR = 0x0D10

MapStencil 

Original was GL_MAP_STENCIL = 0x0D11

IndexShift 

Original was GL_INDEX_SHIFT = 0x0D12

IndexOffset 

Original was GL_INDEX_OFFSET = 0x0D13

RedScale 

Original was GL_RED_SCALE = 0x0D14

RedBias 

Original was GL_RED_BIAS = 0x0D15

ZoomX 

Original was GL_ZOOM_X = 0x0D16

ZoomY 

Original was GL_ZOOM_Y = 0x0D17

GreenScale 

Original was GL_GREEN_SCALE = 0x0D18

GreenBias 

Original was GL_GREEN_BIAS = 0x0D19

BlueScale 

Original was GL_BLUE_SCALE = 0x0D1A

BlueBias 

Original was GL_BLUE_BIAS = 0x0D1B

AlphaScale 

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaBias 

Original was GL_ALPHA_BIAS = 0x0D1D

DepthScale 

Original was GL_DEPTH_SCALE = 0x0D1E

DepthBias 

Original was GL_DEPTH_BIAS = 0x0D1F

MaxEvalOrder 

Original was GL_MAX_EVAL_ORDER = 0x0D30

MaxLights 

Original was GL_MAX_LIGHTS = 0x0D31

MaxClipDistances 

Original was GL_MAX_CLIP_DISTANCES = 0x0D32

MaxClipPlanes 

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxTextureSize 

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxPixelMapTable 

Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34

MaxAttribStackDepth 

Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35

MaxModelviewStackDepth 

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxNameStackDepth 

Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37

MaxProjectionStackDepth 

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxTextureStackDepth 

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxViewportDims 

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

MaxClientAttribStackDepth 

Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B

SubpixelBits 

Original was GL_SUBPIXEL_BITS = 0x0D50

IndexBits 

Original was GL_INDEX_BITS = 0x0D51

RedBits 

Original was GL_RED_BITS = 0x0D52

GreenBits 

Original was GL_GREEN_BITS = 0x0D53

BlueBits 

Original was GL_BLUE_BITS = 0x0D54

AlphaBits 

Original was GL_ALPHA_BITS = 0x0D55

DepthBits 

Original was GL_DEPTH_BITS = 0x0D56

StencilBits 

Original was GL_STENCIL_BITS = 0x0D57

AccumRedBits 

Original was GL_ACCUM_RED_BITS = 0x0D58

AccumGreenBits 

Original was GL_ACCUM_GREEN_BITS = 0x0D59

AccumBlueBits 

Original was GL_ACCUM_BLUE_BITS = 0x0D5A

AccumAlphaBits 

Original was GL_ACCUM_ALPHA_BITS = 0x0D5B

NameStackDepth 

Original was GL_NAME_STACK_DEPTH = 0x0D70

AutoNormal 

Original was GL_AUTO_NORMAL = 0x0D80

Map1Color4 

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1Index 

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal 

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1 

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2 

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3 

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4 

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3 

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4 

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4 

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2Index 

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal 

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1 

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2 

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3 

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4 

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3 

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4 

Original was GL_MAP2_VERTEX_4 = 0x0DB8

Map1GridDomain 

Original was GL_MAP1_GRID_DOMAIN = 0x0DD0

Map1GridSegments 

Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1

Map2GridDomain 

Original was GL_MAP2_GRID_DOMAIN = 0x0DD2

Map2GridSegments 

Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3

Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

FeedbackBufferSize 

Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1

FeedbackBufferType 

Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2

SelectionBufferSize 

Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4

PolygonOffsetUnits 

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

PolygonOffsetPoint 

Original was GL_POLYGON_OFFSET_POINT = 0x2A01

PolygonOffsetLine 

Original was GL_POLYGON_OFFSET_LINE = 0x2A02

ClipPlane0 

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1 

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2 

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3 

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4 

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5 

Original was GL_CLIP_PLANE5 = 0x3005

Light0 

Original was GL_LIGHT0 = 0x4000

Light1 

Original was GL_LIGHT1 = 0x4001

Light2 

Original was GL_LIGHT2 = 0x4002

Light3 

Original was GL_LIGHT3 = 0x4003

Light4 

Original was GL_LIGHT4 = 0x4004

Light5 

Original was GL_LIGHT5 = 0x4005

Light6 

Original was GL_LIGHT6 = 0x4006

Light7 

Original was GL_LIGHT7 = 0x4007

BlendColorExt 

Original was GL_BLEND_COLOR_EXT = 0x8005

BlendEquationExt 

Original was GL_BLEND_EQUATION_EXT = 0x8009

BlendEquationRgb 

Original was GL_BLEND_EQUATION_RGB = 0x8009

PackCmykHintExt 

Original was GL_PACK_CMYK_HINT_EXT = 0x800E

UnpackCmykHintExt 

Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F

Convolution1DExt 

Original was GL_CONVOLUTION_1D_EXT = 0x8010

Convolution2DExt 

Original was GL_CONVOLUTION_2D_EXT = 0x8011

Separable2DExt 

Original was GL_SEPARABLE_2D_EXT = 0x8012

PostConvolutionRedScaleExt 

Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C

PostConvolutionGreenScaleExt 

Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D

PostConvolutionBlueScaleExt 

Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E

PostConvolutionAlphaScaleExt 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F

PostConvolutionRedBiasExt 

Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020

PostConvolutionGreenBiasExt 

Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021

PostConvolutionBlueBiasExt 

Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022

PostConvolutionAlphaBiasExt 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023

HistogramExt 

Original was GL_HISTOGRAM_EXT = 0x8024

MinmaxExt 

Original was GL_MINMAX_EXT = 0x802E

PolygonOffsetFill 

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetFactor 

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

PolygonOffsetBiasExt 

Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039

RescaleNormalExt 

Original was GL_RESCALE_NORMAL_EXT = 0x803A

TextureBinding1D 

Original was GL_TEXTURE_BINDING_1D = 0x8068

TextureBinding2D 

Original was GL_TEXTURE_BINDING_2D = 0x8069

Texture3DBindingExt 

Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A

TextureBinding3D 

Original was GL_TEXTURE_BINDING_3D = 0x806A

PackSkipImagesExt 

Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B

PackImageHeightExt 

Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C

UnpackSkipImagesExt 

Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D

UnpackImageHeightExt 

Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E

Texture3DExt 

Original was GL_TEXTURE_3D_EXT = 0x806F

Max3DTextureSize 

Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073

Max3DTextureSizeExt 

Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073

VertexArray 

Original was GL_VERTEX_ARRAY = 0x8074

NormalArray 

Original was GL_NORMAL_ARRAY = 0x8075

ColorArray 

Original was GL_COLOR_ARRAY = 0x8076

IndexArray 

Original was GL_INDEX_ARRAY = 0x8077

TextureCoordArray 

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

EdgeFlagArray 

Original was GL_EDGE_FLAG_ARRAY = 0x8079

VertexArraySize 

Original was GL_VERTEX_ARRAY_SIZE = 0x807A

VertexArrayType 

Original was GL_VERTEX_ARRAY_TYPE = 0x807B

VertexArrayStride 

Original was GL_VERTEX_ARRAY_STRIDE = 0x807C

VertexArrayCountExt 

Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D

NormalArrayType 

Original was GL_NORMAL_ARRAY_TYPE = 0x807E

NormalArrayStride 

Original was GL_NORMAL_ARRAY_STRIDE = 0x807F

NormalArrayCountExt 

Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080

ColorArraySize 

Original was GL_COLOR_ARRAY_SIZE = 0x8081

ColorArrayType 

Original was GL_COLOR_ARRAY_TYPE = 0x8082

ColorArrayStride 

Original was GL_COLOR_ARRAY_STRIDE = 0x8083

ColorArrayCountExt 

Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084

IndexArrayType 

Original was GL_INDEX_ARRAY_TYPE = 0x8085

IndexArrayStride 

Original was GL_INDEX_ARRAY_STRIDE = 0x8086

IndexArrayCountExt 

Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087

TextureCoordArraySize 

Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088

TextureCoordArrayType 

Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089

TextureCoordArrayStride 

Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A

TextureCoordArrayCountExt 

Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B

EdgeFlagArrayStride 

Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C

EdgeFlagArrayCountExt 

Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D

InterlaceSgix 

Original was GL_INTERLACE_SGIX = 0x8094

DetailTexture2DBindingSgis 

Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096

Multisample 

Original was GL_MULTISAMPLE = 0x809D

MultisampleSgis 

Original was GL_MULTISAMPLE_SGIS = 0x809D

SampleAlphaToCoverage 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToMaskSgis 

Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E

SampleAlphaToOne 

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleAlphaToOneSgis 

Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F

SampleCoverage 

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleMaskSgis 

Original was GL_SAMPLE_MASK_SGIS = 0x80A0

SampleBuffers 

Original was GL_SAMPLE_BUFFERS = 0x80A8

SampleBuffersSgis 

Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8

Samples 

Original was GL_SAMPLES = 0x80A9

SamplesSgis 

Original was GL_SAMPLES_SGIS = 0x80A9

SampleCoverageValue 

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

SampleMaskValueSgis 

Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA

SampleCoverageInvert 

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

SampleMaskInvertSgis 

Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB

SamplePatternSgis 

Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC

ColorMatrixSgi 

Original was GL_COLOR_MATRIX_SGI = 0x80B1

ColorMatrixStackDepthSgi 

Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2

MaxColorMatrixStackDepthSgi 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3

PostColorMatrixRedScaleSgi 

Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4

PostColorMatrixGreenScaleSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5

PostColorMatrixBlueScaleSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6

PostColorMatrixAlphaScaleSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7

PostColorMatrixRedBiasSgi 

Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8

PostColorMatrixGreenBiasSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9

PostColorMatrixBlueBiasSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA

PostColorMatrixAlphaBiasSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB

TextureColorTableSgi 

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

BlendDstRgb 

Original was GL_BLEND_DST_RGB = 0x80C8

BlendSrcRgb 

Original was GL_BLEND_SRC_RGB = 0x80C9

BlendDstAlpha 

Original was GL_BLEND_DST_ALPHA = 0x80CA

BlendSrcAlpha 

Original was GL_BLEND_SRC_ALPHA = 0x80CB

ColorTableSgi 

Original was GL_COLOR_TABLE_SGI = 0x80D0

PostConvolutionColorTableSgi 

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostColorMatrixColorTableSgi 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

MaxElementsVertices 

Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8

MaxElementsIndices 

Original was GL_MAX_ELEMENTS_INDICES = 0x80E9

PointSizeMin 

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMinSgis 

Original was GL_POINT_SIZE_MIN_SGIS = 0x8126

PointSizeMax 

Original was GL_POINT_SIZE_MAX = 0x8127

PointSizeMaxSgis 

Original was GL_POINT_SIZE_MAX_SGIS = 0x8127

PointFadeThresholdSize 

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

PointFadeThresholdSizeSgis 

Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128

DistanceAttenuationSgis 

Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129

PointDistanceAttenuation 

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

FogFuncPointsSgis 

Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B

MaxFogFuncPointsSgis 

Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C

PackSkipVolumesSgis 

Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130

PackImageDepthSgis 

Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131

UnpackSkipVolumesSgis 

Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132

UnpackImageDepthSgis 

Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133

Texture4DSgis 

Original was GL_TEXTURE_4D_SGIS = 0x8134

Max4DTextureSizeSgis 

Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138

PixelTexGenSgix 

Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139

PixelTileBestAlignmentSgix 

Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E

PixelTileCacheIncrementSgix 

Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F

PixelTileWidthSgix 

Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140

PixelTileHeightSgix 

Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141

PixelTileGridWidthSgix 

Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142

PixelTileGridHeightSgix 

Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143

PixelTileGridDepthSgix 

Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144

PixelTileCacheSizeSgix 

Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145

SpriteSgix 

Original was GL_SPRITE_SGIX = 0x8148

SpriteModeSgix 

Original was GL_SPRITE_MODE_SGIX = 0x8149

SpriteAxisSgix 

Original was GL_SPRITE_AXIS_SGIX = 0x814A

SpriteTranslationSgix 

Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B

Texture4DBindingSgis 

Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F

MaxClipmapDepthSgix 

Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177

MaxClipmapVirtualDepthSgix 

Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178

PostTextureFilterBiasRangeSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B

PostTextureFilterScaleRangeSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C

ReferencePlaneSgix 

Original was GL_REFERENCE_PLANE_SGIX = 0x817D

ReferencePlaneEquationSgix 

Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E

IrInstrument1Sgix 

Original was GL_IR_INSTRUMENT1_SGIX = 0x817F

InstrumentMeasurementsSgix 

Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181

CalligraphicFragmentSgix 

Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183

FramezoomSgix 

Original was GL_FRAMEZOOM_SGIX = 0x818B

FramezoomFactorSgix 

Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C

MaxFramezoomFactorSgix 

Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D

GenerateMipmapHint 

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

GenerateMipmapHintSgis 

Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192

DeformationsMaskSgix 

Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196

FogOffsetSgix 

Original was GL_FOG_OFFSET_SGIX = 0x8198

FogOffsetValueSgix 

Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199

LightModelColorControl 

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

SharedTexturePaletteExt 

Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB

MajorVersion 

Original was GL_MAJOR_VERSION = 0x821B

MinorVersion 

Original was GL_MINOR_VERSION = 0x821C

NumExtensions 

Original was GL_NUM_EXTENSIONS = 0x821D

ContextFlags 

Original was GL_CONTEXT_FLAGS = 0x821E

ProgramPipelineBinding 

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

MaxViewports 

Original was GL_MAX_VIEWPORTS = 0x825B

ViewportSubpixelBits 

Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C

ViewportBoundsRange 

Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D

LayerProvokingVertex 

Original was GL_LAYER_PROVOKING_VERTEX = 0x825E

ViewportIndexProvokingVertex 

Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F

ConvolutionHintSgix 

Original was GL_CONVOLUTION_HINT_SGIX = 0x8316

AsyncMarkerSgix 

Original was GL_ASYNC_MARKER_SGIX = 0x8329

PixelTexGenModeSgix 

Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B

AsyncHistogramSgix 

Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C

MaxAsyncHistogramSgix 

Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D

PixelTextureSgis 

Original was GL_PIXEL_TEXTURE_SGIS = 0x8353

AsyncTexImageSgix 

Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C

AsyncDrawPixelsSgix 

Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D

AsyncReadPixelsSgix 

Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E

MaxAsyncTexImageSgix 

Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F

MaxAsyncDrawPixelsSgix 

Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360

MaxAsyncReadPixelsSgix 

Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361

VertexPreclipSgix 

Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE

VertexPreclipHintSgix 

Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF

FragmentLightingSgix 

Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400

FragmentColorMaterialSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401

FragmentColorMaterialFaceSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402

FragmentColorMaterialParameterSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403

MaxFragmentLightsSgix 

Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404

MaxActiveLightsSgix 

Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405

LightEnvModeSgix 

Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407

FragmentLightModelLocalViewerSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408

FragmentLightModelTwoSideSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409

FragmentLightModelAmbientSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A

FragmentLightModelNormalInterpolationSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B

FragmentLight0Sgix 

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

PackResampleSgix 

Original was GL_PACK_RESAMPLE_SGIX = 0x842C

UnpackResampleSgix 

Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D

CurrentFogCoord 

Original was GL_CURRENT_FOG_COORD = 0x8453

FogCoordArrayType 

Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454

FogCoordArrayStride 

Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455

ColorSum 

Original was GL_COLOR_SUM = 0x8458

CurrentSecondaryColor 

Original was GL_CURRENT_SECONDARY_COLOR = 0x8459

SecondaryColorArraySize 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A

SecondaryColorArrayType 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B

SecondaryColorArrayStride 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C

CurrentRasterSecondaryColor 

Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F

AliasedPointSizeRange 

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

AliasedLineWidthRange 

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

ActiveTexture 

Original was GL_ACTIVE_TEXTURE = 0x84E0

ClientActiveTexture 

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

MaxTextureUnits 

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

TransposeModelviewMatrix 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3

TransposeProjectionMatrix 

Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4

TransposeTextureMatrix 

Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5

TransposeColorMatrix 

Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6

MaxRenderbufferSize 

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

MaxRenderbufferSizeExt 

Original was GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8

TextureCompressionHint 

Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF

TextureBindingRectangle 

Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6

MaxRectangleTextureSize 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8

MaxTextureLodBias 

Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureBindingCubeMap 

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

MaxCubeMapTextureSize 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C

PackSubsampleRateSgix 

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

UnpackSubsampleRateSgix 

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

VertexArrayBinding 

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

ProgramPointSize 

Original was GL_PROGRAM_POINT_SIZE = 0x8642

DepthClamp 

Original was GL_DEPTH_CLAMP = 0x864F

NumCompressedTextureFormats 

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

CompressedTextureFormats 

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

NumProgramBinaryFormats 

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

ProgramBinaryFormats 

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

StencilBackFunc 

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackFail 

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackPassDepthFail 

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthPass 

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

RgbaFloatMode 

Original was GL_RGBA_FLOAT_MODE = 0x8820

MaxDrawBuffers 

Original was GL_MAX_DRAW_BUFFERS = 0x8824

DrawBuffer0 

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer1 

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer2 

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer3 

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer4 

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer5 

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer6 

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer7 

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer8 

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer9 

Original was GL_DRAW_BUFFER9 = 0x882E

DrawBuffer10 

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer11 

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer12 

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer13 

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer14 

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer15 

Original was GL_DRAW_BUFFER15 = 0x8834

BlendEquationAlpha 

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

MaxVertexAttribs 

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

MaxTessControlInputComponents 

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessEvaluationInputComponents 

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

MaxTextureCoords 

Original was GL_MAX_TEXTURE_COORDS = 0x8871

MaxTextureImageUnits 

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

ArrayBufferBinding 

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

ElementArrayBufferBinding 

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

VertexArrayBufferBinding 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

NormalArrayBufferBinding 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

ColorArrayBufferBinding 

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

IndexArrayBufferBinding 

Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899

TextureCoordArrayBufferBinding 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

EdgeFlagArrayBufferBinding 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B

SecondaryColorArrayBufferBinding 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C

FogCoordArrayBufferBinding 

Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D

WeightArrayBufferBinding 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E

VertexAttribArrayBufferBinding 

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F

PixelPackBufferBinding 

Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED

PixelUnpackBufferBinding 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF

MaxDualSourceDrawBuffers 

Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC

MaxArrayTextureLayers 

Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF

MinProgramTexelOffset 

Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904

MaxProgramTexelOffset 

Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905

SamplerBinding 

Original was GL_SAMPLER_BINDING = 0x8919

ClampVertexColor 

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClampFragmentColor 

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

ClampReadColor 

Original was GL_CLAMP_READ_COLOR = 0x891C

MaxVertexUniformBlocks 

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxGeometryUniformBlocks 

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxFragmentUniformBlocks 

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxCombinedUniformBlocks 

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxUniformBufferBindings 

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxUniformBlockSize 

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxCombinedVertexUniformComponents 

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxCombinedGeometryUniformComponents 

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedFragmentUniformComponents 

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

UniformBufferOffsetAlignment 

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

MaxFragmentUniformComponents 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxVertexUniformComponents 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

MaxVaryingComponents 

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxVaryingFloats 

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVertexTextureImageUnits 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxCombinedTextureImageUnits 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

FragmentShaderDerivativeHint 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

CurrentProgram 

Original was GL_CURRENT_PROGRAM = 0x8B8D

ImplementationColorReadType 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

ImplementationColorReadFormat 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

TextureBinding1DArray 

Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C

TextureBinding2DArray 

Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D

MaxGeometryTextureImageUnits 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

MaxTextureBufferSize 

Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B

TextureBindingBuffer 

Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C

TextureBufferDataStoreBinding 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D

TextureBufferFormat 

Original was GL_TEXTURE_BUFFER_FORMAT = 0x8C2E

SampleShading 

Original was GL_SAMPLE_SHADING = 0x8C36

MinSampleShadingValue 

Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37

MaxTransformFeedbackSeparateComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

MaxTransformFeedbackInterleavedComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackSeparateAttribs 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

StencilBackRef 

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask 

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask 

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

DrawFramebufferBinding 

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBinding 

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBindingExt 

Original was GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6

RenderbufferBinding 

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

RenderbufferBindingExt 

Original was GL_RENDERBUFFER_BINDING_EXT = 0x8CA7

ReadFramebufferBinding 

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

MaxColorAttachments 

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

MaxColorAttachmentsExt 

Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF

MaxSamples 

Original was GL_MAX_SAMPLES = 0x8D57

FramebufferSrgb 

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

MaxGeometryVaryingComponents 

Original was GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD

MaxVertexVaryingComponents 

Original was GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE

MaxGeometryUniformComponents 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF

MaxGeometryOutputVertices 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0

MaxGeometryTotalOutputComponents 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1

MaxSubroutines 

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations 

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

ShaderBinaryFormats 

Original was GL_SHADER_BINARY_FORMATS = 0x8DF8

NumShaderBinaryFormats 

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

ShaderCompiler 

Original was GL_SHADER_COMPILER = 0x8DFA

MaxVertexUniformVectors 

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxVaryingVectors 

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxFragmentUniformVectors 

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

MaxCombinedTessControlUniformComponents 

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents 

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

TransformFeedbackBufferPaused 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

TransformFeedbackBufferActive 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBinding 

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

Timestamp 

Original was GL_TIMESTAMP = 0x8E28

QuadsFollowProvokingVertexConvention 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C

ProvokingVertex 

Original was GL_PROVOKING_VERTEX = 0x8E4F

SampleMask 

Original was GL_SAMPLE_MASK = 0x8E51

MaxSampleMaskWords 

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

MaxGeometryShaderInvocations 

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MinFragmentInterpolationOffset 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MaxFragmentInterpolationOffset 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

FragmentInterpolationOffsetBits 

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

MinProgramTextureGatherOffset 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MaxProgramTextureGatherOffset 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxTransformFeedbackBuffers 

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxVertexStreams 

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

PatchVertices 

Original was GL_PATCH_VERTICES = 0x8E72

PatchDefaultInnerLevel 

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel 

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

MaxTessGenLevel 

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessControlUniformComponents 

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationUniformComponents 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessControlTextureImageUnits 

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessEvaluationTextureImageUnits 

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessControlOutputComponents 

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessPatchComponents 

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTessControlTotalOutputComponents 

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessEvaluationOutputComponents 

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

MaxTessControlUniformBlocks 

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessEvaluationUniformBlocks 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

DrawIndirectBufferBinding 

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

MaxProgramTextureGatherComponents 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F

TextureBinding2DMultisample 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBinding2DMultisampleArray 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105

MaxColorTextureSamples 

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxDepthTextureSamples 

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxIntegerSamples 

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

MaxVertexOutputComponents 

Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122

MaxGeometryInputComponents 

Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123

MaxGeometryOutputComponents 

Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124

MaxFragmentInputComponents 

Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125

Used in GL.GetPointer, GL.Ext.GetPointer

Enumerator
FeedbackBufferPointer 

Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0

SelectionBufferPointer 

Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3

VertexArrayPointer 

Original was GL_VERTEX_ARRAY_POINTER = 0x808E

NormalArrayPointer 

Original was GL_NORMAL_ARRAY_POINTER = 0x808F

ColorArrayPointer 

Original was GL_COLOR_ARRAY_POINTER = 0x8090

IndexArrayPointer 

Original was GL_INDEX_ARRAY_POINTER = 0x8091

TextureCoordArrayPointer 

Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092

EdgeFlagArrayPointer 

Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093

InstrumentBufferPointerSgix 

Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180

FogCoordArrayPointer 

Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456

SecondaryColorArrayPointer 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D

Used in GL.GetQueryObject

Enumerator
QueryResult 

Original was GL_QUERY_RESULT = 0x8866

QueryResultAvailable 

Original was GL_QUERY_RESULT_AVAILABLE = 0x8867

Used in GL.GetQueryIndexed, GL.GetQuery

Enumerator
QueryCounterBits 

Original was GL_QUERY_COUNTER_BITS = 0x8864

CurrentQuery 

Original was GL_CURRENT_QUERY = 0x8865

Used in GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI

Enumerator
TextureWidth 

Original was GL_TEXTURE_WIDTH = 0x1000

TextureHeight 

Original was GL_TEXTURE_HEIGHT = 0x1001

TextureComponents 

Original was GL_TEXTURE_COMPONENTS = 0x1003

TextureInternalFormat 

Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003

TextureBorderColor 

Original was GL_TEXTURE_BORDER_COLOR = 0x1004

TextureBorder 

Original was GL_TEXTURE_BORDER = 0x1005

TextureMagFilter 

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMinFilter 

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureWrapS 

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT 

Original was GL_TEXTURE_WRAP_T = 0x2803

TextureRedSize 

Original was GL_TEXTURE_RED_SIZE = 0x805C

TextureGreenSize 

Original was GL_TEXTURE_GREEN_SIZE = 0x805D

TextureBlueSize 

Original was GL_TEXTURE_BLUE_SIZE = 0x805E

TextureAlphaSize 

Original was GL_TEXTURE_ALPHA_SIZE = 0x805F

TextureLuminanceSize 

Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060

TextureIntensitySize 

Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061

TexturePriority 

Original was GL_TEXTURE_PRIORITY = 0x8066

TextureResident 

Original was GL_TEXTURE_RESIDENT = 0x8067

TextureDepth 

Original was GL_TEXTURE_DEPTH = 0x8071

TextureDepthExt 

Original was GL_TEXTURE_DEPTH_EXT = 0x8071

TextureWrapR 

Original was GL_TEXTURE_WRAP_R = 0x8072

TextureWrapRExt 

Original was GL_TEXTURE_WRAP_R_EXT = 0x8072

DetailTextureLevelSgis 

Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A

DetailTextureModeSgis 

Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B

DetailTextureFuncPointsSgis 

Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C

SharpenTextureFuncPointsSgis 

Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0

ShadowAmbientSgix 

Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF

DualTextureSelectSgis 

Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124

QuadTextureSelectSgis 

Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125

Texture4DsizeSgis 

Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136

TextureWrapQSgis 

Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137

TextureMinLod 

Original was GL_TEXTURE_MIN_LOD = 0x813A

TextureMinLodSgis 

Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A

TextureMaxLod 

Original was GL_TEXTURE_MAX_LOD = 0x813B

TextureMaxLodSgis 

Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B

TextureBaseLevel 

Original was GL_TEXTURE_BASE_LEVEL = 0x813C

TextureBaseLevelSgis 

Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C

TextureMaxLevel 

Original was GL_TEXTURE_MAX_LEVEL = 0x813D

TextureMaxLevelSgis 

Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D

TextureFilter4SizeSgis 

Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147

TextureClipmapCenterSgix 

Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171

TextureClipmapFrameSgix 

Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172

TextureClipmapOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173

TextureClipmapVirtualDepthSgix 

Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174

TextureClipmapLodOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175

TextureClipmapDepthSgix 

Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176

PostTextureFilterBiasSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179

PostTextureFilterScaleSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A

TextureLodBiasSSgix 

Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E

TextureLodBiasTSgix 

Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F

TextureLodBiasRSgix 

Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190

GenerateMipmap 

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapSgis 

Original was GL_GENERATE_MIPMAP_SGIS = 0x8191

TextureCompareSgix 

Original was GL_TEXTURE_COMPARE_SGIX = 0x819A

TextureCompareOperatorSgix 

Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B

TextureLequalRSgix 

Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C

TextureGequalRSgix 

Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D

TextureMaxClampSSgix 

Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369

TextureMaxClampTSgix 

Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A

TextureMaxClampRSgix 

Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B

TextureCompressedImageSize 

Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0

TextureCompressed 

Original was GL_TEXTURE_COMPRESSED = 0x86A1

TextureDepthSize 

Original was GL_TEXTURE_DEPTH_SIZE = 0x884A

DepthTextureMode 

Original was GL_DEPTH_TEXTURE_MODE = 0x884B

TextureCompareMode 

Original was GL_TEXTURE_COMPARE_MODE = 0x884C

TextureCompareFunc 

Original was GL_TEXTURE_COMPARE_FUNC = 0x884D

TextureStencilSize 

Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1

TextureRedType 

Original was GL_TEXTURE_RED_TYPE = 0x8C10

TextureGreenType 

Original was GL_TEXTURE_GREEN_TYPE = 0x8C11

TextureBlueType 

Original was GL_TEXTURE_BLUE_TYPE = 0x8C12

TextureAlphaType 

Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

TextureDepthType 

Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16

TextureSharedSize 

Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F

TextureSwizzleR 

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureSwizzleG 

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleB 

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleA 

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleRgba 

Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46

TextureSamples 

Original was GL_TEXTURE_SAMPLES = 0x9106

TextureFixedSampleLocations 

Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107

Not used directly.

Enumerator
MultisampleBit3Dfx 

Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000

Multisample3Dfx 

Original was GL_MULTISAMPLE_3DFX = 0x86B2

SampleBuffers3Dfx 

Original was GL_SAMPLE_BUFFERS_3DFX = 0x86B3

Samples3Dfx 

Original was GL_SAMPLES_3DFX = 0x86B4

Not used directly.

Not used directly.

Enumerator
CompressedRgbFxt13Dfx 

Original was GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0

CompressedRgbaFxt13Dfx 

Original was GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1

Not used directly.

Not used directly.

Used in GL.Hint

Enumerator
DontCare 

Original was GL_DONT_CARE = 0x1100

Fastest 

Original was GL_FASTEST = 0x1101

Nicest 

Original was GL_NICEST = 0x1102

Used in GL.Hint

Enumerator
PerspectiveCorrectionHint 

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PointSmoothHint 

Original was GL_POINT_SMOOTH_HINT = 0x0C51

LineSmoothHint 

Original was GL_LINE_SMOOTH_HINT = 0x0C52

PolygonSmoothHint 

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

FogHint 

Original was GL_FOG_HINT = 0x0C54

PackCmykHintExt 

Original was GL_PACK_CMYK_HINT_EXT = 0x800E

UnpackCmykHintExt 

Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F

TextureMultiBufferHintSgix 

Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E

GenerateMipmapHint 

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

GenerateMipmapHintSgis 

Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192

ConvolutionHintSgix 

Original was GL_CONVOLUTION_HINT_SGIX = 0x8316

VertexPreclipHintSgix 

Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF

TextureCompressionHint 

Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF

FragmentShaderDerivativeHint 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

Used in GL.GetHistogram, GL.GetHistogramParameter, GL.Histogram, GL.ResetHistogram

Enumerator
Histogram 

Original was GL_HISTOGRAM = 0x8024

ProxyHistogram 

Original was GL_PROXY_HISTOGRAM = 0x8025

Not used directly.

Enumerator
HistogramExt 

Original was GL_HISTOGRAM_EXT = 0x8024

ProxyHistogramExt 

Original was GL_PROXY_HISTOGRAM_EXT = 0x8025

Not used directly.

Enumerator
IgnoreBorderHp 

Original was GL_IGNORE_BORDER_HP = 0x8150

ConstantBorderHp 

Original was GL_CONSTANT_BORDER_HP = 0x8151

ReplicateBorderHp 

Original was GL_REPLICATE_BORDER_HP = 0x8153

ConvolutionBorderColorHp 

Original was GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154

Used in GL.HP.GetImageTransformParameter, GL.HP.ImageTransformParameter

Enumerator
ImageScaleXHp 

Original was GL_IMAGE_SCALE_X_HP = 0x8155

ImageScaleYHp 

Original was GL_IMAGE_SCALE_Y_HP = 0x8156

ImageTranslateXHp 

Original was GL_IMAGE_TRANSLATE_X_HP = 0x8157

ImageTranslateYHp 

Original was GL_IMAGE_TRANSLATE_Y_HP = 0x8158

ImageRotateAngleHp 

Original was GL_IMAGE_ROTATE_ANGLE_HP = 0x8159

ImageRotateOriginXHp 

Original was GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A

ImageRotateOriginYHp 

Original was GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B

ImageMagFilterHp 

Original was GL_IMAGE_MAG_FILTER_HP = 0x815C

ImageMinFilterHp 

Original was GL_IMAGE_MIN_FILTER_HP = 0x815D

ImageCubicWeightHp 

Original was GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E

CubicHp 

Original was GL_CUBIC_HP = 0x815F

AverageHp 

Original was GL_AVERAGE_HP = 0x8160

ImageTransform2DHp 

Original was GL_IMAGE_TRANSFORM_2D_HP = 0x8161

PostImageTransformColorTableHp 

Original was GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162

ProxyPostImageTransformColorTableHp 

Original was GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163

Not used directly.

Enumerator
OcclusionTestHp 

Original was GL_OCCLUSION_TEST_HP = 0x8165

OcclusionTestResultHp 

Original was GL_OCCLUSION_TEST_RESULT_HP = 0x8166

Not used directly.

Enumerator
TextureLightingModeHp 

Original was GL_TEXTURE_LIGHTING_MODE_HP = 0x8167

TexturePostSpecularHp 

Original was GL_TEXTURE_POST_SPECULAR_HP = 0x8168

TexturePreSpecularHp 

Original was GL_TEXTURE_PRE_SPECULAR_HP = 0x8169

Not used directly.

Enumerator
CullVertexIbm 

Original was GL_CULL_VERTEX_IBM = 103050

Not used directly.

Not used directly.

Enumerator
RasterPositionUnclippedIbm 

Original was GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262

Not used directly.

Enumerator
MirroredRepeatIbm 

Original was GL_MIRRORED_REPEAT_IBM = 0x8370

Used in GL.Ibm.FogCoordPointerList, GL.Ibm.SecondaryColorPointerList

Enumerator
VertexArrayListIbm 

Original was GL_VERTEX_ARRAY_LIST_IBM = 103070

NormalArrayListIbm 

Original was GL_NORMAL_ARRAY_LIST_IBM = 103071

ColorArrayListIbm 

Original was GL_COLOR_ARRAY_LIST_IBM = 103072

IndexArrayListIbm 

Original was GL_INDEX_ARRAY_LIST_IBM = 103073

TextureCoordArrayListIbm 

Original was GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074

EdgeFlagArrayListIbm 

Original was GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075

FogCoordinateArrayListIbm 

Original was GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076

SecondaryColorArrayListIbm 

Original was GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077

VertexArrayListStrideIbm 

Original was GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080

NormalArrayListStrideIbm 

Original was GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081

ColorArrayListStrideIbm 

Original was GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082

IndexArrayListStrideIbm 

Original was GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083

TextureCoordArrayListStrideIbm 

Original was GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084

EdgeFlagArrayListStrideIbm 

Original was GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085

FogCoordinateArrayListStrideIbm 

Original was GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086

SecondaryColorArrayListStrideIbm 

Original was GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087

Not used directly.

Enumerator
RenderbufferSamplesImg 

Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133

FramebufferIncompleteMultisampleImg 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134

MaxSamplesImg 

Original was GL_MAX_SAMPLES_IMG = 0x9135

TextureSamplesImg 

Original was GL_TEXTURE_SAMPLES_IMG = 0x9136

Not used directly.

Enumerator
SgxProgramBinaryImg 

Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130

Not used directly.

Enumerator
SgxBinaryImg 

Original was GL_SGX_BINARY_IMG = 0x8C0A

Not used directly.

Enumerator
CompressedRgbPvrtc4Bppv1Img 

Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00

CompressedRgbPvrtc2Bppv1Img 

Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01

CompressedRgbaPvrtc4Bppv1Img 

Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02

CompressedRgbaPvrtc2Bppv1Img 

Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03

Not used directly.

Enumerator
Dot3RgbaImg 

Original was GL_DOT3_RGBA_IMG = 0x86AF

ModulateColorImg 

Original was GL_MODULATE_COLOR_IMG = 0x8C04

RecipAddSignedAlphaImg 

Original was GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05

TextureAlphaModulateImg 

Original was GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06

FactorAlphaModulateImg 

Original was GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07

FragmentAlphaModulateImg 

Original was GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08

AddBlendImg 

Original was GL_ADD_BLEND_IMG = 0x8C09

Used in GL.Disable, GL.Enable, GL.IsEnabled, GL.Ext.DisableIndexed, GL.Ext.EnableIndexed, GL.Ext.IsEnabledIndexed

Enumerator
Blend 

Original was GL_BLEND = 0x0BE2

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

Used in GL.IndexPointer, GL.Ext.IndexPointer, GL.Ibm.IndexPointerList

Enumerator
Short 

Original was GL_SHORT = 0x1402

Int 

Original was GL_INT = 0x1404

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

Not used directly.

Enumerator
RedMinClampIngr 

Original was GL_RED_MIN_CLAMP_INGR = 0x8560

GreenMinClampIngr 

Original was GL_GREEN_MIN_CLAMP_INGR = 0x8561

BlueMinClampIngr 

Original was GL_BLUE_MIN_CLAMP_INGR = 0x8562

AlphaMinClampIngr 

Original was GL_ALPHA_MIN_CLAMP_INGR = 0x8563

RedMaxClampIngr 

Original was GL_RED_MAX_CLAMP_INGR = 0x8564

GreenMaxClampIngr 

Original was GL_GREEN_MAX_CLAMP_INGR = 0x8565

BlueMaxClampIngr 

Original was GL_BLUE_MAX_CLAMP_INGR = 0x8566

AlphaMaxClampIngr 

Original was GL_ALPHA_MAX_CLAMP_INGR = 0x8567

Not used directly.

Enumerator
InterlaceReadIngr 

Original was GL_INTERLACE_READ_INGR = 0x8568

Not used directly.

Not used directly.

Enumerator
ParallelArraysIntel 

Original was GL_PARALLEL_ARRAYS_INTEL = 0x83F4

VertexArrayParallelPointersIntel 

Original was GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5

NormalArrayParallelPointersIntel 

Original was GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6

ColorArrayParallelPointersIntel 

Original was GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7

TextureCoordArrayParallelPointersIntel 

Original was GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8

Not used directly.

Used in GL.InterleavedArrays

Enumerator
V2f 

Original was GL_V2F = 0x2A20

V3f 

Original was GL_V3F = 0x2A21

C4ubV2f 

Original was GL_C4UB_V2F = 0x2A22

C4ubV3f 

Original was GL_C4UB_V3F = 0x2A23

C3fV3f 

Original was GL_C3F_V3F = 0x2A24

N3fV3f 

Original was GL_N3F_V3F = 0x2A25

C4fN3fV3f 

Original was GL_C4F_N3F_V3F = 0x2A26

T2fV3f 

Original was GL_T2F_V3F = 0x2A27

T4fV4f 

Original was GL_T4F_V4F = 0x2A28

T2fC4ubV3f 

Original was GL_T2F_C4UB_V3F = 0x2A29

T2fC3fV3f 

Original was GL_T2F_C3F_V3F = 0x2A2A

T2fN3fV3f 

Original was GL_T2F_N3F_V3F = 0x2A2B

T2fC4fN3fV3f 

Original was GL_T2F_C4F_N3F_V3F = 0x2A2C

T4fC4fN3fV4f 

Original was GL_T4F_C4F_N3F_V4F = 0x2A2D

Not used directly.

Enumerator
Add 

Original was GL_ADD = 0x0104

Replace 

Original was GL_REPLACE = 0x1E01

Modulate 

Original was GL_MODULATE = 0x2100

Not used directly.

Enumerator
LightEnvModeSgix 

Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407

Not used directly.

Enumerator
SingleColor 

Original was GL_SINGLE_COLOR = 0x81F9

SeparateSpecularColor 

Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA

Used in GL.LightModel

Enumerator
LightModelLocalViewer 

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide 

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

LightModelAmbient 

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

LightModelColorControl 

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter

Enumerator
Light0 

Original was GL_LIGHT0 = 0x4000

Light1 

Original was GL_LIGHT1 = 0x4001

Light2 

Original was GL_LIGHT2 = 0x4002

Light3 

Original was GL_LIGHT3 = 0x4003

Light4 

Original was GL_LIGHT4 = 0x4004

Light5 

Original was GL_LIGHT5 = 0x4005

Light6 

Original was GL_LIGHT6 = 0x4006

Light7 

Original was GL_LIGHT7 = 0x4007

FragmentLight0Sgix 

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

FragmentLight1Sgix 

Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D

FragmentLight2Sgix 

Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E

FragmentLight3Sgix 

Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F

FragmentLight4Sgix 

Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410

FragmentLight5Sgix 

Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411

FragmentLight6Sgix 

Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412

FragmentLight7Sgix 

Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413

Used in GL.GetLight, GL.Light, GL.Ext.BindLightParameter

Enumerator
Ambient 

Original was GL_AMBIENT = 0x1200

Diffuse 

Original was GL_DIFFUSE = 0x1201

Specular 

Original was GL_SPECULAR = 0x1202

Position 

Original was GL_POSITION = 0x1203

SpotDirection 

Original was GL_SPOT_DIRECTION = 0x1204

SpotExponent 

Original was GL_SPOT_EXPONENT = 0x1205

SpotCutoff 

Original was GL_SPOT_CUTOFF = 0x1206

ConstantAttenuation 

Original was GL_CONSTANT_ATTENUATION = 0x1207

LinearAttenuation 

Original was GL_LINEAR_ATTENUATION = 0x1208

QuadraticAttenuation 

Original was GL_QUADRATIC_ATTENUATION = 0x1209

Used in GL.NewList

Enumerator
Compile 

Original was GL_COMPILE = 0x1300

CompileAndExecute 

Original was GL_COMPILE_AND_EXECUTE = 0x1301

Used in GL.CallLists

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Gl2Bytes 

Original was GL_2_BYTES = 0x1407

Gl3Bytes 

Original was GL_3_BYTES = 0x1408

Gl4Bytes 

Original was GL_4_BYTES = 0x1409

Used in GL.Sgix.GetListParameter, GL.Sgix.ListParameter

Enumerator
ListPrioritySgix 

Original was GL_LIST_PRIORITY_SGIX = 0x8182

Used in GL.LogicOp

Enumerator
Clear 

Original was GL_CLEAR = 0x1500

And 

Original was GL_AND = 0x1501

AndReverse 

Original was GL_AND_REVERSE = 0x1502

Copy 

Original was GL_COPY = 0x1503

AndInverted 

Original was GL_AND_INVERTED = 0x1504

Noop 

Original was GL_NOOP = 0x1505

Xor 

Original was GL_XOR = 0x1506

Or 

Original was GL_OR = 0x1507

Nor 

Original was GL_NOR = 0x1508

Equiv 

Original was GL_EQUIV = 0x1509

Invert 

Original was GL_INVERT = 0x150A

OrReverse 

Original was GL_OR_REVERSE = 0x150B

CopyInverted 

Original was GL_COPY_INVERTED = 0x150C

OrInverted 

Original was GL_OR_INVERTED = 0x150D

Nand 

Original was GL_NAND = 0x150E

Set 

Original was GL_SET = 0x150F

Used in GL.GetMap, GL.Map1, GL.Map2

Enumerator
Map1Color4 

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1Index 

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal 

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1 

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2 

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3 

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4 

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3 

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4 

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4 

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2Index 

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal 

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1 

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2 

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3 

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4 

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3 

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4 

Original was GL_MAP2_VERTEX_4 = 0x0DB8

GeometryDeformationSgix 

Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194

TextureDeformationSgix 

Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195

Used in GL.ColorMaterial, GL.GetMaterial, GL.Material, GL.PolygonMode, GL.Ext.BindMaterialParameter, GL.Ext.IndexMaterial, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial

Enumerator
Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Used in GL.GetMaterial, GL.Material, GL.Ext.BindMaterialParameter, GL.Ext.TextureMaterial, GL.Sgix.FragmentColorMaterial, GL.Sgix.FragmentMaterial, GL.Sgix.GetFragmentMaterial

Enumerator
Ambient 

Original was GL_AMBIENT = 0x1200

Diffuse 

Original was GL_DIFFUSE = 0x1201

Specular 

Original was GL_SPECULAR = 0x1202

Emission 

Original was GL_EMISSION = 0x1600

Shininess 

Original was GL_SHININESS = 0x1601

AmbientAndDiffuse 

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

ColorIndexes 

Original was GL_COLOR_INDEXES = 0x1603

Used in GL.MatrixMode, GL.Ext.MatrixFrustum, GL.Ext.MatrixLoad, GL.Ext.MatrixLoadIdentity, GL.Ext.MatrixLoadTranspose, GL.Ext.MatrixMult, GL.Ext.MatrixMultTranspose, GL.Ext.MatrixOrtho, GL.Ext.MatrixPop, GL.Ext.MatrixPush, GL.Ext.MatrixRotate, GL.Ext.MatrixScale, GL.Ext.MatrixTranslate

Enumerator
Modelview 

Original was GL_MODELVIEW = 0x1700

Projection 

Original was GL_PROJECTION = 0x1701

Texture 

Original was GL_TEXTURE = 0x1702

Color 

Original was GL_COLOR = 0x1800

Not used directly.

Enumerator
Modelview 

Original was GL_MODELVIEW = 0x1700

Projection 

Original was GL_PROJECTION = 0x1701

Texture 

Original was GL_TEXTURE = 0x1702

Color 

Original was GL_COLOR = 0x1800

Matrix0 

Original was GL_MATRIX0 = 0x88C0

Matrix1 

Original was GL_MATRIX1 = 0x88C1

Matrix2 

Original was GL_MATRIX2 = 0x88C2

Matrix3 

Original was GL_MATRIX3 = 0x88C3

Matrix4 

Original was GL_MATRIX4 = 0x88C4

Matrix5 

Original was GL_MATRIX5 = 0x88C5

Matrix6 

Original was GL_MATRIX6 = 0x88C6

Matrix7 

Original was GL_MATRIX7 = 0x88C7

Matrix8 

Original was GL_MATRIX8 = 0x88C8

Matrix9 

Original was GL_MATRIX9 = 0x88C9

Matrix10 

Original was GL_MATRIX10 = 0x88CA

Matrix11 

Original was GL_MATRIX11 = 0x88CB

Matrix12 

Original was GL_MATRIX12 = 0x88CC

Matrix13 

Original was GL_MATRIX13 = 0x88CD

Matrix14 

Original was GL_MATRIX14 = 0x88CE

Matrix15 

Original was GL_MATRIX15 = 0x88CF

Matrix16 

Original was GL_MATRIX16 = 0x88D0

Matrix17 

Original was GL_MATRIX17 = 0x88D1

Matrix18 

Original was GL_MATRIX18 = 0x88D2

Matrix19 

Original was GL_MATRIX19 = 0x88D3

Matrix20 

Original was GL_MATRIX20 = 0x88D4

Matrix21 

Original was GL_MATRIX21 = 0x88D5

Matrix22 

Original was GL_MATRIX22 = 0x88D6

Matrix23 

Original was GL_MATRIX23 = 0x88D7

Matrix24 

Original was GL_MATRIX24 = 0x88D8

Matrix25 

Original was GL_MATRIX25 = 0x88D9

Matrix26 

Original was GL_MATRIX26 = 0x88DA

Matrix27 

Original was GL_MATRIX27 = 0x88DB

Matrix28 

Original was GL_MATRIX28 = 0x88DC

Matrix29 

Original was GL_MATRIX29 = 0x88DD

Matrix30 

Original was GL_MATRIX30 = 0x88DE

Matrix31 

Original was GL_MATRIX31 = 0x88DF

Not used directly.

Enumerator
DepthStencilMesa 

Original was GL_DEPTH_STENCIL_MESA = 0x8750

UnsignedInt248Mesa 

Original was GL_UNSIGNED_INT_24_8_MESA = 0x8751

UnsignedInt824RevMesa 

Original was GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752

UnsignedShort151Mesa 

Original was GL_UNSIGNED_SHORT_15_1_MESA = 0x8753

UnsignedShort115RevMesa 

Original was GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754

Not used directly.

Enumerator
PackInvertMesa 

Original was GL_PACK_INVERT_MESA = 0x8758

Not used directly.

Enumerator
FragmentProgramPositionMesa 

Original was GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0

FragmentProgramCallbackMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1

FragmentProgramCallbackFuncMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2

FragmentProgramCallbackDataMesa 

Original was GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3

VertexProgramCallbackMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4

VertexProgramPositionMesa 

Original was GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4

VertexProgramCallbackFuncMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6

VertexProgramCallbackDataMesa 

Original was GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7

Not used directly.

Not used directly.

Enumerator
DebugObjectMesa 

Original was GL_DEBUG_OBJECT_MESA = 0x8759

DebugPrintMesa 

Original was GL_DEBUG_PRINT_MESA = 0x875A

DebugAssertMesa 

Original was GL_DEBUG_ASSERT_MESA = 0x875B

Not used directly.

Enumerator
TraceOperationsBitMesa 

Original was GL_TRACE_OPERATIONS_BIT_MESA = 0x0001

TracePrimitivesBitMesa 

Original was GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002

TraceArraysBitMesa 

Original was GL_TRACE_ARRAYS_BIT_MESA = 0x0004

TraceTexturesBitMesa 

Original was GL_TRACE_TEXTURES_BIT_MESA = 0x0008

TracePixelsBitMesa 

Original was GL_TRACE_PIXELS_BIT_MESA = 0x0010

TraceErrorsBitMesa 

Original was GL_TRACE_ERRORS_BIT_MESA = 0x0020

TraceMaskMesa 

Original was GL_TRACE_MASK_MESA = 0x8755

TraceNameMesa 

Original was GL_TRACE_NAME_MESA = 0x8756

TraceAllBitsMesa 

Original was GL_TRACE_ALL_BITS_MESA = 0xFFFF

Not used directly.

Not used directly.

Enumerator
Texture1DStackMesax 

Original was GL_TEXTURE_1D_STACK_MESAX = 0x8759

Texture2DStackMesax 

Original was GL_TEXTURE_2D_STACK_MESAX = 0x875A

ProxyTexture1DStackMesax 

Original was GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B

ProxyTexture2DStackMesax 

Original was GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C

Texture1DStackBindingMesax 

Original was GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D

Texture2DStackBindingMesax 

Original was GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E

Not used directly.

Enumerator
UnsignedShort88Mesa 

Original was GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA

UnsignedShort88RevMesa 

Original was GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB

YcbcrMesa 

Original was GL_YCBCR_MESA = 0x8757

Used in GL.EvalMesh1

Enumerator
Point 

Original was GL_POINT = 0x1B00

Line 

Original was GL_LINE = 0x1B01

Used in GL.EvalMesh2

Enumerator
Point 

Original was GL_POINT = 0x1B00

Line 

Original was GL_LINE = 0x1B01

Fill 

Original was GL_FILL = 0x1B02

Used in GL.GetMinmax, GL.GetMinmaxParameter, GL.Minmax, GL.ResetMinmax

Enumerator
Minmax 

Original was GL_MINMAX = 0x802E

Not used directly.

Enumerator
MinmaxExt 

Original was GL_MINMAX_EXT = 0x802E

Used in GL.NormalPointer, GL.Ext.BinormalPointer, GL.Ext.NormalPointer, GL.Ext.TangentPointer, GL.Ibm.NormalPointerList, GL.Intel.NormalPointer

Enumerator
Byte 

Original was GL_BYTE = 0x1400

Short 

Original was GL_SHORT = 0x1402

Int 

Original was GL_INT = 0x1404

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Not used directly.

Used in GL.NV.BeginConditionalRender

Enumerator
QueryWaitNv 

Original was GL_QUERY_WAIT_NV = 0x8E13

QueryNoWaitNv 

Original was GL_QUERY_NO_WAIT_NV = 0x8E14

QueryByRegionWaitNv 

Original was GL_QUERY_BY_REGION_WAIT_NV = 0x8E15

QueryByRegionNoWaitNv 

Original was GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16

Not used directly.

Enumerator
DepthStencilToRgbaNv 

Original was GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E

DepthStencilToBgraNv 

Original was GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F

Used in GL.NV.CopyImageSubData

Not used directly.

Enumerator
CoverageBufferBitNv 

Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000

CoverageComponentNv 

Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0

CoverageComponent4Nv 

Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1

CoverageAttachmentNv 

Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2

CoverageBuffersNv 

Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3

CoverageSamplesNv 

Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4

CoverageAllFragmentsNv 

Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5

CoverageEdgeFragmentsNv 

Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6

CoverageAutomaticNv 

Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7

Not used directly.

Enumerator
DepthComponent32fNv 

Original was GL_DEPTH_COMPONENT32F_NV = 0x8DAB

Depth32fStencil8Nv 

Original was GL_DEPTH32F_STENCIL8_NV = 0x8DAC

Float32UnsignedInt248RevNv 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD

DepthBufferFloatModeNv 

Original was GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF

Not used directly.

Enumerator
DepthClampNv 

Original was GL_DEPTH_CLAMP_NV = 0x864F

Not used directly.

Enumerator
DepthComponent16NonlinearNv 

Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C

Used in GL.NV.EvalMap, GL.NV.GetMapAttribParameter, GL.NV.GetMapControlPoints, GL.NV.GetMapParameter, GL.NV.MapControlPoints, GL.NV.MapParameter

Enumerator
Eval2DNv 

Original was GL_EVAL_2D_NV = 0x86C0

EvalTriangular2DNv 

Original was GL_EVAL_TRIANGULAR_2D_NV = 0x86C1

MapTessellationNv 

Original was GL_MAP_TESSELLATION_NV = 0x86C2

MapAttribUOrderNv 

Original was GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3

MapAttribVOrderNv 

Original was GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4

EvalFractionalTessellationNv 

Original was GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5

EvalVertexAtrrib0Nv 

Original was GL_EVAL_VERTEX_ATRRIB0_NV = 0x86C6

EvalVertexAttrib0Nv 

Original was GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6

EvalVertexAtrrib1Nv 

Original was GL_EVAL_VERTEX_ATRRIB1_NV = 0x86C7

EvalVertexAttrib1Nv 

Original was GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7

EvalVertexAtrrib2Nv 

Original was GL_EVAL_VERTEX_ATRRIB2_NV = 0x86C8

EvalVertexAttrib2Nv 

Original was GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8

EvalVertexAtrrib3Nv 

Original was GL_EVAL_VERTEX_ATRRIB3_NV = 0x86C9

EvalVertexAttrib3Nv 

Original was GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9

EvalVertexAtrrib4Nv 

Original was GL_EVAL_VERTEX_ATRRIB4_NV = 0x86CA

EvalVertexAttrib4Nv 

Original was GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA

EvalVertexAtrrib5Nv 

Original was GL_EVAL_VERTEX_ATRRIB5_NV = 0x86CB

EvalVertexAttrib5Nv 

Original was GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB

EvalVertexAtrrib6Nv 

Original was GL_EVAL_VERTEX_ATRRIB6_NV = 0x86CC

EvalVertexAttrib6Nv 

Original was GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC

EvalVertexAtrrib7Nv 

Original was GL_EVAL_VERTEX_ATRRIB7_NV = 0x86CD

EvalVertexAttrib7Nv 

Original was GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD

EvalVertexAtrrib8Nv 

Original was GL_EVAL_VERTEX_ATRRIB8_NV = 0x86CE

EvalVertexAttrib8Nv 

Original was GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE

EvalVertexAtrrib9Nv 

Original was GL_EVAL_VERTEX_ATRRIB9_NV = 0x86CF

EvalVertexAttrib9Nv 

Original was GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF

EvalVertexAtrrib10Nv 

Original was GL_EVAL_VERTEX_ATRRIB10_NV = 0x86D0

EvalVertexAttrib10Nv 

Original was GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0

EvalVertexAtrrib11Nv 

Original was GL_EVAL_VERTEX_ATRRIB11_NV = 0x86D1

EvalVertexAttrib11Nv 

Original was GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1

EvalVertexAtrrib12Nv 

Original was GL_EVAL_VERTEX_ATRRIB12_NV = 0x86D2

EvalVertexAttrib12Nv 

Original was GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2

EvalVertexAtrrib13Nv 

Original was GL_EVAL_VERTEX_ATRRIB13_NV = 0x86D3

EvalVertexAttrib13Nv 

Original was GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3

EvalVertexAtrrib14Nv 

Original was GL_EVAL_VERTEX_ATRRIB14_NV = 0x86D4

EvalVertexAttrib14Nv 

Original was GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4

EvalVertexAtrrib15Nv 

Original was GL_EVAL_VERTEX_ATRRIB15_NV = 0x86D5

EvalVertexAttrib15Nv 

Original was GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5

MaxMapTessellationNv 

Original was GL_MAX_MAP_TESSELLATION_NV = 0x86D6

MaxRationalEvalOrderNv 

Original was GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7

Used in GL.NV.GetMultisample

Enumerator
SamplePositionNv 

Original was GL_SAMPLE_POSITION_NV = 0x8E50

SampleMaskNv 

Original was GL_SAMPLE_MASK_NV = 0x8E51

SampleMaskValueNv 

Original was GL_SAMPLE_MASK_VALUE_NV = 0x8E52

TextureBindingRenderbufferNv 

Original was GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53

TextureRenderbufferDataStoreBindingNv 

Original was GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54

TextureRenderbufferNv 

Original was GL_TEXTURE_RENDERBUFFER_NV = 0x8E55

SamplerRenderbufferNv 

Original was GL_SAMPLER_RENDERBUFFER_NV = 0x8E56

IntSamplerRenderbufferNv 

Original was GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57

UnsignedIntSamplerRenderbufferNv 

Original was GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58

MaxSampleMaskWordsNv 

Original was GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59

Used in GL.NV.GetFence, GL.NV.SetFence

Enumerator
AllCompletedNv 

Original was GL_ALL_COMPLETED_NV = 0x84F2

FenceStatusNv 

Original was GL_FENCE_STATUS_NV = 0x84F3

FenceConditionNv 

Original was GL_FENCE_CONDITION_NV = 0x84F4

Not used directly.

Enumerator
FloatRNv 

Original was GL_FLOAT_R_NV = 0x8880

FloatRgNv 

Original was GL_FLOAT_RG_NV = 0x8881

FloatRgbNv 

Original was GL_FLOAT_RGB_NV = 0x8882

FloatRgbaNv 

Original was GL_FLOAT_RGBA_NV = 0x8883

FloatR16Nv 

Original was GL_FLOAT_R16_NV = 0x8884

FloatR32Nv 

Original was GL_FLOAT_R32_NV = 0x8885

FloatRg16Nv 

Original was GL_FLOAT_RG16_NV = 0x8886

FloatRg32Nv 

Original was GL_FLOAT_RG32_NV = 0x8887

FloatRgb16Nv 

Original was GL_FLOAT_RGB16_NV = 0x8888

FloatRgb32Nv 

Original was GL_FLOAT_RGB32_NV = 0x8889

FloatRgba16Nv 

Original was GL_FLOAT_RGBA16_NV = 0x888A

FloatRgba32Nv 

Original was GL_FLOAT_RGBA32_NV = 0x888B

TextureFloatComponentsNv 

Original was GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C

FloatClearColorValueNv 

Original was GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D

FloatRgbaModeNv 

Original was GL_FLOAT_RGBA_MODE_NV = 0x888E

Not used directly.

Enumerator
EyePlane 

Original was GL_EYE_PLANE = 0x2502

FogDistanceModeNv 

Original was GL_FOG_DISTANCE_MODE_NV = 0x855A

FogGenModeNv 

Original was GL_FOG_GEN_MODE_NV = 0x855A

EyeRadialNv 

Original was GL_EYE_RADIAL_NV = 0x855B

EyePlaneAbsoluteNv 

Original was GL_EYE_PLANE_ABSOLUTE_NV = 0x855C

Not used directly.

Enumerator
MaxFragmentProgramLocalParametersNv 

Original was GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868

FragmentProgramNv 

Original was GL_FRAGMENT_PROGRAM_NV = 0x8870

MaxTextureCoordsNv 

Original was GL_MAX_TEXTURE_COORDS_NV = 0x8871

MaxTextureImageUnitsNv 

Original was GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872

FragmentProgramBindingNv 

Original was GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873

ProgramErrorStringNv 

Original was GL_PROGRAM_ERROR_STRING_NV = 0x8874

Not used directly.

Enumerator
MaxProgramExecInstructionsNv 

Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4

MaxProgramCallDepthNv 

Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5

MaxProgramIfDepthNv 

Original was GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6

MaxProgramLoopDepthNv 

Original was GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7

MaxProgramLoopCountNv 

Original was GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8

Not used directly.

Not used directly.

Not used directly.

Enumerator
RenderbufferCoverageSamplesNv 

Original was GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB

RenderbufferColorSamplesNv 

Original was GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10

MaxMultisampleCoverageModesNv 

Original was GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11

MultisampleCoverageModesNv 

Original was GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12

Used in GL.NV.ProgramVertexLimit

Enumerator
LinesAdjacencyExt 

Original was GL_LINES_ADJACENCY_EXT = 0x000A

LineStripAdjacencyExt 

Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B

TrianglesAdjacencyExt 

Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C

TriangleStripAdjacencyExt 

Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D

ProgramPointSizeExt 

Original was GL_PROGRAM_POINT_SIZE_EXT = 0x8642

GeometryProgramNv 

Original was GL_GEOMETRY_PROGRAM_NV = 0x8C26

MaxProgramOutputVerticesNv 

Original was GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27

MaxProgramTotalOutputComponentsNv 

Original was GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28

MaxGeometryTextureImageUnitsExt 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29

FramebufferAttachmentTextureLayerExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4

FramebufferAttachmentLayeredExt 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7

FramebufferIncompleteLayerTargetsExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8

FramebufferIncompleteLayerCountExt 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9

GeometryVerticesOutExt 

Original was GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA

GeometryInputTypeExt 

Original was GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB

GeometryOutputTypeExt 

Original was GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC

Not used directly.

Used in GL.NV.GetProgramEnvParameterI, GL.NV.GetProgramLocalParameterI, GL.NV.ProgramEnvParameterI4, GL.NV.ProgramEnvParametersI4, GL.NV.ProgramLocalParameterI4, GL.NV.ProgramLocalParametersI4

Enumerator
MinProgramTexelOffsetNv 

Original was GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904

MaxProgramTexelOffsetNv 

Original was GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905

ProgramAttribComponentsNv 

Original was GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906

ProgramResultComponentsNv 

Original was GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907

MaxProgramAttribComponentsNv 

Original was GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908

MaxProgramResultComponentsNv 

Original was GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909

MaxProgramGenericAttribsNv 

Original was GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5

MaxProgramGenericResultsNv 

Original was GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6

Used in GL.NV.GetProgramSubroutineParameter, GL.NV.ProgramSubroutineParameters

Enumerator
MaxGeometryProgramInvocationsNv 

Original was GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A

MinFragmentInterpolationOffsetNv 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B

MaxFragmentInterpolationOffsetNv 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C

FragmentProgramInterpolationOffsetBitsNv 

Original was GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D

MinProgramTextureGatherOffsetNv 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E

MaxProgramTextureGatherOffsetNv 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F

MaxProgramSubroutineParametersNv 

Original was GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44

MaxProgramSubroutineNumNv 

Original was GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45

Not used directly.

Enumerator
Patches 

Original was GL_PATCHES = 0x000E

Int64Nv 

Original was GL_INT64_NV = 0x140E

UnsignedInt64Nv 

Original was GL_UNSIGNED_INT64_NV = 0x140F

Int8Nv 

Original was GL_INT8_NV = 0x8FE0

Int8Vec2Nv 

Original was GL_INT8_VEC2_NV = 0x8FE1

Int8Vec3Nv 

Original was GL_INT8_VEC3_NV = 0x8FE2

Int8Vec4Nv 

Original was GL_INT8_VEC4_NV = 0x8FE3

Int16Nv 

Original was GL_INT16_NV = 0x8FE4

Int16Vec2Nv 

Original was GL_INT16_VEC2_NV = 0x8FE5

Int16Vec3Nv 

Original was GL_INT16_VEC3_NV = 0x8FE6

Int16Vec4Nv 

Original was GL_INT16_VEC4_NV = 0x8FE7

Int64Vec2Nv 

Original was GL_INT64_VEC2_NV = 0x8FE9

Int64Vec3Nv 

Original was GL_INT64_VEC3_NV = 0x8FEA

Int64Vec4Nv 

Original was GL_INT64_VEC4_NV = 0x8FEB

UnsignedInt8Nv 

Original was GL_UNSIGNED_INT8_NV = 0x8FEC

UnsignedInt8Vec2Nv 

Original was GL_UNSIGNED_INT8_VEC2_NV = 0x8FED

UnsignedInt8Vec3Nv 

Original was GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE

UnsignedInt8Vec4Nv 

Original was GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF

UnsignedInt16Nv 

Original was GL_UNSIGNED_INT16_NV = 0x8FF0

UnsignedInt16Vec2Nv 

Original was GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1

UnsignedInt16Vec3Nv 

Original was GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2

UnsignedInt16Vec4Nv 

Original was GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3

UnsignedInt64Vec2Nv 

Original was GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5

UnsignedInt64Vec3Nv 

Original was GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6

UnsignedInt64Vec4Nv 

Original was GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7

Float16Nv 

Original was GL_FLOAT16_NV = 0x8FF8

Float16Vec2Nv 

Original was GL_FLOAT16_VEC2_NV = 0x8FF9

Float16Vec3Nv 

Original was GL_FLOAT16_VEC3_NV = 0x8FFA

Float16Vec4Nv 

Original was GL_FLOAT16_VEC4_NV = 0x8FFB

Not used directly.

Enumerator
HalfFloatNv 

Original was GL_HALF_FLOAT_NV = 0x140B

Not used directly.

Enumerator
MaxShininessNv 

Original was GL_MAX_SHININESS_NV = 0x8504

MaxSpotExponentNv 

Original was GL_MAX_SPOT_EXPONENT_NV = 0x8505

Not used directly.

Enumerator
CoverageSamplesNv 

Original was GL_COVERAGE_SAMPLES_NV = 0x80A9

ColorSamplesNv 

Original was GL_COLOR_SAMPLES_NV = 0x8E20

Not used directly.

Enumerator
MultisampleFilterHintNv 

Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534

Used in GL.NV.GetOcclusionQuery

Enumerator
PixelCounterBitsNv 

Original was GL_PIXEL_COUNTER_BITS_NV = 0x8864

CurrentOcclusionQueryIdNv 

Original was GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865

PixelCountNv 

Original was GL_PIXEL_COUNT_NV = 0x8866

PixelCountAvailableNv 

Original was GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867

Not used directly.

Enumerator
DepthStencilNv 

Original was GL_DEPTH_STENCIL_NV = 0x84F9

UnsignedInt248Nv 

Original was GL_UNSIGNED_INT_24_8_NV = 0x84FA

Used in GL.NV.ProgramBufferParameters, GL.NV.ProgramBufferParametersI

Enumerator
MaxProgramParameterBufferBindingsNv 

Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0

MaxProgramParameterBufferSizeNv 

Original was GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1

VertexProgramParameterBufferNv 

Original was GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2

GeometryProgramParameterBufferNv 

Original was GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3

FragmentProgramParameterBufferNv 

Original was GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4

Not used directly.

Used in GL.NV.FlushPixelDataRange, GL.NV.PixelDataRange

Enumerator
WritePixelDataRangeNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878

ReadPixelDataRangeNv 

Original was GL_READ_PIXEL_DATA_RANGE_NV = 0x8879

WritePixelDataRangeLengthNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A

ReadPixelDataRangeLengthNv 

Original was GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B

WritePixelDataRangePointerNv 

Original was GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C

ReadPixelDataRangePointerNv 

Original was GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D

Used in GL.NV.PointParameter

Enumerator
PointSpriteNv 

Original was GL_POINT_SPRITE_NV = 0x8861

CoordReplaceNv 

Original was GL_COORD_REPLACE_NV = 0x8862

PointSpriteRModeNv 

Original was GL_POINT_SPRITE_R_MODE_NV = 0x8863

Used in GL.NV.GetVideo, GL.NV.PresentFrameDualFill, GL.NV.PresentFrameKeye

Enumerator
FrameNv 

Original was GL_FRAME_NV = 0x8E26

FieldsNv 

Original was GL_FIELDS_NV = 0x8E27

CurrentTimeNv 

Original was GL_CURRENT_TIME_NV = 0x8E28

NumFillStreamsNv 

Original was GL_NUM_FILL_STREAMS_NV = 0x8E29

PresentTimeNv 

Original was GL_PRESENT_TIME_NV = 0x8E2A

PresentDurationNv 

Original was GL_PRESENT_DURATION_NV = 0x8E2B

Not used directly.

Enumerator
PrimitiveRestartNv 

Original was GL_PRIMITIVE_RESTART_NV = 0x8558

PrimitiveRestartIndexNv 

Original was GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559

Used in GL.NV.CombinerInput, GL.NV.CombinerOutput, GL.NV.CombinerParameter, GL.NV.FinalCombinerInput, GL.NV.GetCombinerInputParameter, GL.NV.GetCombinerOutputParameter, GL.NV.GetFinalCombinerInputParameter

Enumerator
None 

Original was GL_NONE = 0

Zero 

Original was GL_ZERO = 0

Fog 

Original was GL_FOG = 0x0B60

Texture0Arb 

Original was GL_TEXTURE0_ARB = 0x84C0

Texture1Arb 

Original was GL_TEXTURE1_ARB = 0x84C1

RegisterCombinersNv 

Original was GL_REGISTER_COMBINERS_NV = 0x8522

VariableANv 

Original was GL_VARIABLE_A_NV = 0x8523

VariableBNv 

Original was GL_VARIABLE_B_NV = 0x8524

VariableCNv 

Original was GL_VARIABLE_C_NV = 0x8525

VariableDNv 

Original was GL_VARIABLE_D_NV = 0x8526

VariableENv 

Original was GL_VARIABLE_E_NV = 0x8527

VariableFNv 

Original was GL_VARIABLE_F_NV = 0x8528

VariableGNv 

Original was GL_VARIABLE_G_NV = 0x8529

ConstantColor0Nv 

Original was GL_CONSTANT_COLOR0_NV = 0x852A

ConstantColor1Nv 

Original was GL_CONSTANT_COLOR1_NV = 0x852B

PrimaryColorNv 

Original was GL_PRIMARY_COLOR_NV = 0x852C

SecondaryColorNv 

Original was GL_SECONDARY_COLOR_NV = 0x852D

Spare0Nv 

Original was GL_SPARE0_NV = 0x852E

Spare1Nv 

Original was GL_SPARE1_NV = 0x852F

DiscardNv 

Original was GL_DISCARD_NV = 0x8530

ETimesFNv 

Original was GL_E_TIMES_F_NV = 0x8531

Spare0PlusSecondaryColorNv 

Original was GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532

VertexArrayRangeWithoutFlushNv 

Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533

MultisampleFilterHintNv 

Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534

UnsignedIdentityNv 

Original was GL_UNSIGNED_IDENTITY_NV = 0x8536

UnsignedInvertNv 

Original was GL_UNSIGNED_INVERT_NV = 0x8537

ExpandNormalNv 

Original was GL_EXPAND_NORMAL_NV = 0x8538

ExpandNegateNv 

Original was GL_EXPAND_NEGATE_NV = 0x8539

HalfBiasNormalNv 

Original was GL_HALF_BIAS_NORMAL_NV = 0x853A

HalfBiasNegateNv 

Original was GL_HALF_BIAS_NEGATE_NV = 0x853B

SignedIdentityNv 

Original was GL_SIGNED_IDENTITY_NV = 0x853C

SignedNegateNv 

Original was GL_SIGNED_NEGATE_NV = 0x853D

UnsignedNegateNv 

Original was GL_UNSIGNED_NEGATE_NV = 0x853D

ScaleByTwoNv 

Original was GL_SCALE_BY_TWO_NV = 0x853E

ScaleByFourNv 

Original was GL_SCALE_BY_FOUR_NV = 0x853F

ScaleByOneHalfNv 

Original was GL_SCALE_BY_ONE_HALF_NV = 0x8540

BiasByNegativeOneHalfNv 

Original was GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541

CombinerInputNv 

Original was GL_COMBINER_INPUT_NV = 0x8542

CombinerMappingNv 

Original was GL_COMBINER_MAPPING_NV = 0x8543

CombinerComponentUsageNv 

Original was GL_COMBINER_COMPONENT_USAGE_NV = 0x8544

CombinerAbDotProductNv 

Original was GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545

CombinerCdDotProductNv 

Original was GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546

CombinerMuxSumNv 

Original was GL_COMBINER_MUX_SUM_NV = 0x8547

CombinerScaleNv 

Original was GL_COMBINER_SCALE_NV = 0x8548

CombinerBiasNv 

Original was GL_COMBINER_BIAS_NV = 0x8549

CombinerAbOutputNv 

Original was GL_COMBINER_AB_OUTPUT_NV = 0x854A

CombinerCdOutputNv 

Original was GL_COMBINER_CD_OUTPUT_NV = 0x854B

CombinerSumOutputNv 

Original was GL_COMBINER_SUM_OUTPUT_NV = 0x854C

MaxGeneralCombinersNv 

Original was GL_MAX_GENERAL_COMBINERS_NV = 0x854D

NumGeneralCombinersNv 

Original was GL_NUM_GENERAL_COMBINERS_NV = 0x854E

ColorSumClampNv 

Original was GL_COLOR_SUM_CLAMP_NV = 0x854F

Combiner0Nv 

Original was GL_COMBINER0_NV = 0x8550

Combiner1Nv 

Original was GL_COMBINER1_NV = 0x8551

Combiner2Nv 

Original was GL_COMBINER2_NV = 0x8552

Combiner3Nv 

Original was GL_COMBINER3_NV = 0x8553

Combiner4Nv 

Original was GL_COMBINER4_NV = 0x8554

Combiner5Nv 

Original was GL_COMBINER5_NV = 0x8555

Combiner6Nv 

Original was GL_COMBINER6_NV = 0x8556

Combiner7Nv 

Original was GL_COMBINER7_NV = 0x8557

Used in GL.NV.CombinerStageParameter, GL.NV.GetCombinerStageParameter

Enumerator
PerStageConstantsNv 

Original was GL_PER_STAGE_CONSTANTS_NV = 0x8535

Used in GL.NV.GetBufferParameter, GL.NV.GetInteger, GL.NV.GetNamedBufferParameter, GL.NV.IsBufferResident, GL.NV.MakeBufferNonResident, GL.NV.MakeBufferResident, GL.NV.MakeNamedBufferResident

Enumerator
BufferGpuAddressNv 

Original was GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D

GpuAddressNv 

Original was GL_GPU_ADDRESS_NV = 0x8F34

MaxShaderBufferAddressNv 

Original was GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35

Not used directly.

Enumerator
ShaderGlobalAccessBarrierBitNv 

Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010

WriteOnly 

Original was GL_WRITE_ONLY = 0x88B9

ReadWrite 

Original was GL_READ_WRITE = 0x88BA

Not used directly.

Enumerator
MaxProgramPatchAttribsNv 

Original was GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8

TessControlProgramNv 

Original was GL_TESS_CONTROL_PROGRAM_NV = 0x891E

TessEvaluationProgramNv 

Original was GL_TESS_EVALUATION_PROGRAM_NV = 0x891F

TessControlProgramParameterBufferNv 

Original was GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74

TessEvaluationProgramParameterBufferNv 

Original was GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75

Not used directly.

Enumerator
EmbossLightNv 

Original was GL_EMBOSS_LIGHT_NV = 0x855D

EmbossConstantNv 

Original was GL_EMBOSS_CONSTANT_NV = 0x855E

EmbossMapNv 

Original was GL_EMBOSS_MAP_NV = 0x855F

Not used directly.

Enumerator
NormalMap 

Original was GL_NORMAL_MAP = 0x8511

NormalMapNv 

Original was GL_NORMAL_MAP_NV = 0x8511

ReflectionMap 

Original was GL_REFLECTION_MAP = 0x8512

ReflectionMapNv 

Original was GL_REFLECTION_MAP_NV = 0x8512

Not used directly.

Not used directly.

Not used directly.

Enumerator
Combine4Nv 

Original was GL_COMBINE4_NV = 0x8503

Source3RgbNv 

Original was GL_SOURCE3_RGB_NV = 0x8583

Source3AlphaNv 

Original was GL_SOURCE3_ALPHA_NV = 0x858B

Operand3RgbNv 

Original was GL_OPERAND3_RGB_NV = 0x8593

Operand3AlphaNv 

Original was GL_OPERAND3_ALPHA_NV = 0x859B

Not used directly.

Enumerator
TextureUnsignedRemapModeNv 

Original was GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F

Used in GL.NV.TexImage2DMultisampleCoverage, GL.NV.TexImage3DMultisampleCoverage, GL.NV.TextureImage2DMultisampleCoverage, GL.NV.TextureImage2DMultisample, GL.NV.TextureImage3DMultisampleCoverage, GL.NV.TextureImage3DMultisample

Enumerator
TextureCoverageSamplesNv 

Original was GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045

TextureColorSamplesNv 

Original was GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046

Not used directly.

Enumerator
TextureRectangleNv 

Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5

TextureBindingRectangleNv 

Original was GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6

ProxyTextureRectangleNv 

Original was GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7

MaxRectangleTextureSizeNv 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8

Not used directly.

Enumerator
OffsetTextureRectangleNv 

Original was GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C

OffsetTextureRectangleScaleNv 

Original was GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D

DotProductTextureRectangleNv 

Original was GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E

RgbaUnsignedDotProductMappingNv 

Original was GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9

UnsignedIntS8S888Nv 

Original was GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA

UnsignedInt88S8S8RevNv 

Original was GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB

DsdtMagIntensityNv 

Original was GL_DSDT_MAG_INTENSITY_NV = 0x86DC

ShaderConsistentNv 

Original was GL_SHADER_CONSISTENT_NV = 0x86DD

TextureShaderNv 

Original was GL_TEXTURE_SHADER_NV = 0x86DE

ShaderOperationNv 

Original was GL_SHADER_OPERATION_NV = 0x86DF

CullModesNv 

Original was GL_CULL_MODES_NV = 0x86E0

OffsetTexture2DMatrixNv 

Original was GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1

OffsetTextureMatrixNv 

Original was GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1

OffsetTexture2DScaleNv 

Original was GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2

OffsetTextureScaleNv 

Original was GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2

OffsetTexture2DBiasNv 

Original was GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3

OffsetTextureBiasNv 

Original was GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3

PreviousTextureInputNv 

Original was GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4

ConstEyeNv 

Original was GL_CONST_EYE_NV = 0x86E5

PassThroughNv 

Original was GL_PASS_THROUGH_NV = 0x86E6

CullFragmentNv 

Original was GL_CULL_FRAGMENT_NV = 0x86E7

OffsetTexture2DNv 

Original was GL_OFFSET_TEXTURE_2D_NV = 0x86E8

DependentArTexture2DNv 

Original was GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9

DependentGbTexture2DNv 

Original was GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA

DotProductNv 

Original was GL_DOT_PRODUCT_NV = 0x86EC

DotProductDepthReplaceNv 

Original was GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED

DotProductTexture2DNv 

Original was GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE

DotProductTextureCubeMapNv 

Original was GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0

DotProductDiffuseCubeMapNv 

Original was GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1

DotProductReflectCubeMapNv 

Original was GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2

DotProductConstEyeReflectCubeMapNv 

Original was GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3

HiloNv 

Original was GL_HILO_NV = 0x86F4

DsdtNv 

Original was GL_DSDT_NV = 0x86F5

DsdtMagNv 

Original was GL_DSDT_MAG_NV = 0x86F6

DsdtMagVibNv 

Original was GL_DSDT_MAG_VIB_NV = 0x86F7

Hilo16Nv 

Original was GL_HILO16_NV = 0x86F8

SignedHiloNv 

Original was GL_SIGNED_HILO_NV = 0x86F9

SignedHilo16Nv 

Original was GL_SIGNED_HILO16_NV = 0x86FA

SignedRgbaNv 

Original was GL_SIGNED_RGBA_NV = 0x86FB

SignedRgba8Nv 

Original was GL_SIGNED_RGBA8_NV = 0x86FC

SignedRgbNv 

Original was GL_SIGNED_RGB_NV = 0x86FE

SignedRgb8Nv 

Original was GL_SIGNED_RGB8_NV = 0x86FF

SignedLuminanceNv 

Original was GL_SIGNED_LUMINANCE_NV = 0x8701

SignedLuminance8Nv 

Original was GL_SIGNED_LUMINANCE8_NV = 0x8702

SignedLuminanceAlphaNv 

Original was GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703

SignedLuminance8Alpha8Nv 

Original was GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704

SignedAlphaNv 

Original was GL_SIGNED_ALPHA_NV = 0x8705

SignedAlpha8Nv 

Original was GL_SIGNED_ALPHA8_NV = 0x8706

SignedIntensityNv 

Original was GL_SIGNED_INTENSITY_NV = 0x8707

SignedIntensity8Nv 

Original was GL_SIGNED_INTENSITY8_NV = 0x8708

Dsdt8Nv 

Original was GL_DSDT8_NV = 0x8709

Dsdt8Mag8Nv 

Original was GL_DSDT8_MAG8_NV = 0x870A

Dsdt8Mag8Intensity8Nv 

Original was GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B

SignedRgbUnsignedAlphaNv 

Original was GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C

SignedRgb8UnsignedAlpha8Nv 

Original was GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D

HiScaleNv 

Original was GL_HI_SCALE_NV = 0x870E

LoScaleNv 

Original was GL_LO_SCALE_NV = 0x870F

DsScaleNv 

Original was GL_DS_SCALE_NV = 0x8710

DtScaleNv 

Original was GL_DT_SCALE_NV = 0x8711

MagnitudeScaleNv 

Original was GL_MAGNITUDE_SCALE_NV = 0x8712

VibranceScaleNv 

Original was GL_VIBRANCE_SCALE_NV = 0x8713

HiBiasNv 

Original was GL_HI_BIAS_NV = 0x8714

LoBiasNv 

Original was GL_LO_BIAS_NV = 0x8715

DsBiasNv 

Original was GL_DS_BIAS_NV = 0x8716

DtBiasNv 

Original was GL_DT_BIAS_NV = 0x8717

MagnitudeBiasNv 

Original was GL_MAGNITUDE_BIAS_NV = 0x8718

VibranceBiasNv 

Original was GL_VIBRANCE_BIAS_NV = 0x8719

TextureBorderValuesNv 

Original was GL_TEXTURE_BORDER_VALUES_NV = 0x871A

TextureHiSizeNv 

Original was GL_TEXTURE_HI_SIZE_NV = 0x871B

TextureLoSizeNv 

Original was GL_TEXTURE_LO_SIZE_NV = 0x871C

TextureDsSizeNv 

Original was GL_TEXTURE_DS_SIZE_NV = 0x871D

TextureDtSizeNv 

Original was GL_TEXTURE_DT_SIZE_NV = 0x871E

TextureMagSizeNv 

Original was GL_TEXTURE_MAG_SIZE_NV = 0x871F

Not used directly.

Enumerator
DotProductTexture3DNv 

Original was GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF

Not used directly.

Enumerator
OffsetProjectiveTexture2DNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850

OffsetProjectiveTexture2DScaleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851

OffsetProjectiveTextureRectangleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852

OffsetProjectiveTextureRectangleScaleNv 

Original was GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853

OffsetHiloTexture2DNv 

Original was GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854

OffsetHiloTextureRectangleNv 

Original was GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855

OffsetHiloProjectiveTexture2DNv 

Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856

OffsetHiloProjectiveTextureRectangleNv 

Original was GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857

DependentHiloTexture2DNv 

Original was GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858

DependentRgbTexture3DNv 

Original was GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859

DependentRgbTextureCubeMapNv 

Original was GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A

DotProductPassThroughNv 

Original was GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B

DotProductTexture1DNv 

Original was GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C

DotProductAffineDepthReplaceNv 

Original was GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D

Hilo8Nv 

Original was GL_HILO8_NV = 0x885E

SignedHilo8Nv 

Original was GL_SIGNED_HILO8_NV = 0x885F

ForceBlueToOneNv 

Original was GL_FORCE_BLUE_TO_ONE_NV = 0x8860

Used in GL.NV.BeginTransformFeedback, GL.NV.BindBufferBase, GL.NV.BindBufferOffset, GL.NV.BindBufferRange, GL.NV.GetActiveVarying, GL.NV.TransformFeedbackAttrib, GL.NV.TransformFeedbackStreamAttrib, GL.NV.TransformFeedbackVaryings

Enumerator
TransformFeedbackVaryingMaxLength 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76

TransformFeedbackVaryingMaxLengthExt 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76

BackPrimaryColorNv 

Original was GL_BACK_PRIMARY_COLOR_NV = 0x8C77

BackSecondaryColorNv 

Original was GL_BACK_SECONDARY_COLOR_NV = 0x8C78

TextureCoordNv 

Original was GL_TEXTURE_COORD_NV = 0x8C79

ClipDistanceNv 

Original was GL_CLIP_DISTANCE_NV = 0x8C7A

VertexIdNv 

Original was GL_VERTEX_ID_NV = 0x8C7B

PrimitiveIdNv 

Original was GL_PRIMITIVE_ID_NV = 0x8C7C

GenericAttribNv 

Original was GL_GENERIC_ATTRIB_NV = 0x8C7D

TransformFeedbackAttribsNv 

Original was GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E

TransformFeedbackBufferMode 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F

TransformFeedbackBufferModeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F

TransformFeedbackBufferModeNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F

MaxTransformFeedbackSeparateComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

MaxTransformFeedbackSeparateComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80

MaxTransformFeedbackSeparateComponentsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80

ActiveVaryingsNv 

Original was GL_ACTIVE_VARYINGS_NV = 0x8C81

ActiveVaryingMaxLengthNv 

Original was GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82

TransformFeedbackVaryings 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83

TransformFeedbackVaryingsExt 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83

TransformFeedbackVaryingsNv 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83

TransformFeedbackBufferStart 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84

TransformFeedbackBufferStartExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84

TransformFeedbackBufferStartNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84

TransformFeedbackBufferSize 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85

TransformFeedbackBufferSizeExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85

TransformFeedbackBufferSizeNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85

TransformFeedbackRecordNv 

Original was GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86

PrimitivesGenerated 

Original was GL_PRIMITIVES_GENERATED = 0x8C87

PrimitivesGeneratedExt 

Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87

PrimitivesGeneratedNv 

Original was GL_PRIMITIVES_GENERATED_NV = 0x8C87

TransformFeedbackPrimitivesWritten 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88

TransformFeedbackPrimitivesWrittenExt 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88

TransformFeedbackPrimitivesWrittenNv 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88

RasterizerDiscard 

Original was GL_RASTERIZER_DISCARD = 0x8C89

RasterizerDiscardExt 

Original was GL_RASTERIZER_DISCARD_EXT = 0x8C89

RasterizerDiscardNv 

Original was GL_RASTERIZER_DISCARD_NV = 0x8C89

MaxTransformFeedbackInterleavedAttribsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A

MaxTransformFeedbackInterleavedComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackInterleavedComponentsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A

MaxTransformFeedbackSeparateAttribs 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

MaxTransformFeedbackSeparateAttribsExt 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B

MaxTransformFeedbackSeparateAttribsNv 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B

InterleavedAttribs 

Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C

InterleavedAttribsExt 

Original was GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C

InterleavedAttribsNv 

Original was GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C

SeparateAttribs 

Original was GL_SEPARATE_ATTRIBS = 0x8C8D

SeparateAttribsExt 

Original was GL_SEPARATE_ATTRIBS_EXT = 0x8C8D

SeparateAttribsNv 

Original was GL_SEPARATE_ATTRIBS_NV = 0x8C8D

TransformFeedbackBuffer 

Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E

TransformFeedbackBufferExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E

TransformFeedbackBufferNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E

TransformFeedbackBufferBinding 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F

TransformFeedbackBufferBindingExt 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F

TransformFeedbackBufferBindingNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F

LayerNv 

Original was GL_LAYER_NV = 0x8DAA

NextBufferNv 

Original was GL_NEXT_BUFFER_NV = 2

SkipComponents4Nv 

Original was GL_SKIP_COMPONENTS4_NV = 3

SkipComponents3Nv 

Original was GL_SKIP_COMPONENTS3_NV = 4

SkipComponents2Nv 

Original was GL_SKIP_COMPONENTS2_NV = 5

SkipComponents1Nv 

Original was GL_SKIP_COMPONENTS1_NV = 6

Used in GL.NV.BindTransformFeedback, GL.NV.DrawTransformFeedback

Enumerator
TransformFeedbackNv 

Original was GL_TRANSFORM_FEEDBACK_NV = 0x8E22

TransformFeedbackBufferPausedNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23

TransformFeedbackBufferActiveNv 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24

TransformFeedbackBindingNv 

Original was GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25

Used in GL.NV.VDPAUGetSurface, GL.NV.VDPAURegisterOutputSurface, GL.NV.VDPAURegisterVideoSurface, GL.NV.VDPAUSurfaceAccess

Enumerator
SurfaceStateNv 

Original was GL_SURFACE_STATE_NV = 0x86EB

SurfaceRegisteredNv 

Original was GL_SURFACE_REGISTERED_NV = 0x86FD

SurfaceMappedNv 

Original was GL_SURFACE_MAPPED_NV = 0x8700

WriteDiscardNv 

Original was GL_WRITE_DISCARD_NV = 0x88BE

Not used directly.

Enumerator
VertexArrayRangeNv 

Original was GL_VERTEX_ARRAY_RANGE_NV = 0x851D

VertexArrayRangeLengthNv 

Original was GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E

VertexArrayRangeValidNv 

Original was GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F

MaxVertexArrayRangeElementNv 

Original was GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520

VertexArrayRangePointerNv 

Original was GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521

Not used directly.

Enumerator
VertexArrayRangeWithoutFlushNv 

Original was GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533

Used in GL.NV.GetVertexAttrib, GL.NV.VertexAttribLFormat

Enumerator
Int64Nv 

Original was GL_INT64_NV = 0x140E

UnsignedInt64Nv 

Original was GL_UNSIGNED_INT64_NV = 0x140F

Used in GL.NV.BufferAddressRange, GL.NV.ColorFormat, GL.NV.FogCoordFormat, GL.NV.GetInteger, GL.NV.IndexFormat, GL.NV.NormalFormat, GL.NV.SecondaryColorFormat, GL.NV.TexCoordFormat, GL.NV.VertexAttribFormat, GL.NV.VertexAttribIFormat, GL.NV.VertexFormat

Enumerator
VertexAttribArrayUnifiedNv 

Original was GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E

ElementArrayUnifiedNv 

Original was GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F

VertexAttribArrayAddressNv 

Original was GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20

VertexArrayAddressNv 

Original was GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21

NormalArrayAddressNv 

Original was GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22

ColorArrayAddressNv 

Original was GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23

IndexArrayAddressNv 

Original was GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24

TextureCoordArrayAddressNv 

Original was GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25

EdgeFlagArrayAddressNv 

Original was GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26

SecondaryColorArrayAddressNv 

Original was GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27

FogCoordArrayAddressNv 

Original was GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28

ElementArrayAddressNv 

Original was GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29

VertexAttribArrayLengthNv 

Original was GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A

VertexArrayLengthNv 

Original was GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B

NormalArrayLengthNv 

Original was GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C

ColorArrayLengthNv 

Original was GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D

IndexArrayLengthNv 

Original was GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E

TextureCoordArrayLengthNv 

Original was GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F

EdgeFlagArrayLengthNv 

Original was GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30

SecondaryColorArrayLengthNv 

Original was GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31

FogCoordArrayLengthNv 

Original was GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32

ElementArrayLengthNv 

Original was GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33

DrawIndirectUnifiedNv 

Original was GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40

DrawIndirectAddressNv 

Original was GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41

DrawIndirectLengthNv 

Original was GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42

Used in GL.NV.GetProgram, GL.NV.GetProgramString, GL.NV.GetVertexAttrib, GL.NV.GetVertexAttribPointer, GL.NV.TrackMatrix

Enumerator
VertexProgramNv 

Original was GL_VERTEX_PROGRAM_NV = 0x8620

VertexStateProgramNv 

Original was GL_VERTEX_STATE_PROGRAM_NV = 0x8621

AttribArraySizeNv 

Original was GL_ATTRIB_ARRAY_SIZE_NV = 0x8623

AttribArrayStrideNv 

Original was GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624

AttribArrayTypeNv 

Original was GL_ATTRIB_ARRAY_TYPE_NV = 0x8625

CurrentAttribNv 

Original was GL_CURRENT_ATTRIB_NV = 0x8626

ProgramLengthNv 

Original was GL_PROGRAM_LENGTH_NV = 0x8627

ProgramStringNv 

Original was GL_PROGRAM_STRING_NV = 0x8628

ModelviewProjectionNv 

Original was GL_MODELVIEW_PROJECTION_NV = 0x8629

IdentityNv 

Original was GL_IDENTITY_NV = 0x862A

InverseNv 

Original was GL_INVERSE_NV = 0x862B

TransposeNv 

Original was GL_TRANSPOSE_NV = 0x862C

InverseTransposeNv 

Original was GL_INVERSE_TRANSPOSE_NV = 0x862D

MaxTrackMatrixStackDepthNv 

Original was GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E

MaxTrackMatricesNv 

Original was GL_MAX_TRACK_MATRICES_NV = 0x862F

Matrix0Nv 

Original was GL_MATRIX0_NV = 0x8630

Matrix1Nv 

Original was GL_MATRIX1_NV = 0x8631

Matrix2Nv 

Original was GL_MATRIX2_NV = 0x8632

Matrix3Nv 

Original was GL_MATRIX3_NV = 0x8633

Matrix4Nv 

Original was GL_MATRIX4_NV = 0x8634

Matrix5Nv 

Original was GL_MATRIX5_NV = 0x8635

Matrix6Nv 

Original was GL_MATRIX6_NV = 0x8636

Matrix7Nv 

Original was GL_MATRIX7_NV = 0x8637

CurrentMatrixStackDepthNv 

Original was GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640

CurrentMatrixNv 

Original was GL_CURRENT_MATRIX_NV = 0x8641

VertexProgramPointSizeNv 

Original was GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642

VertexProgramTwoSideNv 

Original was GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643

ProgramParameterNv 

Original was GL_PROGRAM_PARAMETER_NV = 0x8644

AttribArrayPointerNv 

Original was GL_ATTRIB_ARRAY_POINTER_NV = 0x8645

ProgramTargetNv 

Original was GL_PROGRAM_TARGET_NV = 0x8646

ProgramResidentNv 

Original was GL_PROGRAM_RESIDENT_NV = 0x8647

TrackMatrixNv 

Original was GL_TRACK_MATRIX_NV = 0x8648

TrackMatrixTransformNv 

Original was GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649

VertexProgramBindingNv 

Original was GL_VERTEX_PROGRAM_BINDING_NV = 0x864A

ProgramErrorPositionNv 

Original was GL_PROGRAM_ERROR_POSITION_NV = 0x864B

VertexAttribArray0Nv 

Original was GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650

VertexAttribArray1Nv 

Original was GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651

VertexAttribArray2Nv 

Original was GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652

VertexAttribArray3Nv 

Original was GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653

VertexAttribArray4Nv 

Original was GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654

VertexAttribArray5Nv 

Original was GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655

VertexAttribArray6Nv 

Original was GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656

VertexAttribArray7Nv 

Original was GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657

VertexAttribArray8Nv 

Original was GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658

VertexAttribArray9Nv 

Original was GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659

VertexAttribArray10Nv 

Original was GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A

VertexAttribArray11Nv 

Original was GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B

VertexAttribArray12Nv 

Original was GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C

VertexAttribArray13Nv 

Original was GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D

VertexAttribArray14Nv 

Original was GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E

VertexAttribArray15Nv 

Original was GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F

Map1VertexAttrib04Nv 

Original was GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660

Map1VertexAttrib14Nv 

Original was GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661

Map1VertexAttrib24Nv 

Original was GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662

Map1VertexAttrib34Nv 

Original was GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663

Map1VertexAttrib44Nv 

Original was GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664

Map1VertexAttrib54Nv 

Original was GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665

Map1VertexAttrib64Nv 

Original was GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666

Map1VertexAttrib74Nv 

Original was GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667

Map1VertexAttrib84Nv 

Original was GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668

Map1VertexAttrib94Nv 

Original was GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669

Map1VertexAttrib104Nv 

Original was GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A

Map1VertexAttrib114Nv 

Original was GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B

Map1VertexAttrib124Nv 

Original was GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C

Map1VertexAttrib134Nv 

Original was GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D

Map1VertexAttrib144Nv 

Original was GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E

Map1VertexAttrib154Nv 

Original was GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F

Map2VertexAttrib04Nv 

Original was GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670

Map2VertexAttrib14Nv 

Original was GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671

Map2VertexAttrib24Nv 

Original was GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672

Map2VertexAttrib34Nv 

Original was GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673

Map2VertexAttrib44Nv 

Original was GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674

Map2VertexAttrib54Nv 

Original was GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675

Map2VertexAttrib64Nv 

Original was GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676

Map2VertexAttrib74Nv 

Original was GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677

Map2VertexAttrib84Nv 

Original was GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678

Map2VertexAttrib94Nv 

Original was GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679

Map2VertexAttrib104Nv 

Original was GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A

Map2VertexAttrib114Nv 

Original was GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B

Map2VertexAttrib124Nv 

Original was GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C

Map2VertexAttrib134Nv 

Original was GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D

Map2VertexAttrib144Nv 

Original was GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E

Map2VertexAttrib154Nv 

Original was GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F

Not used directly.

Not used directly.

Not used directly.

Enumerator
MaxProgramExecInstructionsNv 

Original was GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4

MaxProgramCallDepthNv 

Original was GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5

Not used directly.

Enumerator
FragmentShader 

Original was GL_FRAGMENT_SHADER = 0x8B30

FragmentShaderArb 

Original was GL_FRAGMENT_SHADER_ARB = 0x8B30

VertexShader 

Original was GL_VERTEX_SHADER = 0x8B31

VertexShaderArb 

Original was GL_VERTEX_SHADER_ARB = 0x8B31

ProgramObjectArb 

Original was GL_PROGRAM_OBJECT_ARB = 0x8B40

ShaderObjectArb 

Original was GL_SHADER_OBJECT_ARB = 0x8B48

MaxFragmentUniformComponents 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxFragmentUniformComponentsArb 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49

MaxVertexUniformComponents 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

MaxVertexUniformComponentsArb 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A

MaxVaryingFloats 

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVaryingFloatsArb 

Original was GL_MAX_VARYING_FLOATS_ARB = 0x8B4B

MaxVertexTextureImageUnits 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxVertexTextureImageUnitsArb 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C

MaxCombinedTextureImageUnits 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

MaxCombinedTextureImageUnitsArb 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D

ObjectTypeArb 

Original was GL_OBJECT_TYPE_ARB = 0x8B4E

ObjectSubtypeArb 

Original was GL_OBJECT_SUBTYPE_ARB = 0x8B4F

ShaderType 

Original was GL_SHADER_TYPE = 0x8B4F

FloatVec2 

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec2Arb 

Original was GL_FLOAT_VEC2_ARB = 0x8B50

FloatVec3 

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec3Arb 

Original was GL_FLOAT_VEC3_ARB = 0x8B51

FloatVec4 

Original was GL_FLOAT_VEC4 = 0x8B52

FloatVec4Arb 

Original was GL_FLOAT_VEC4_ARB = 0x8B52

IntVec2 

Original was GL_INT_VEC2 = 0x8B53

IntVec2Arb 

Original was GL_INT_VEC2_ARB = 0x8B53

IntVec3 

Original was GL_INT_VEC3 = 0x8B54

IntVec3Arb 

Original was GL_INT_VEC3_ARB = 0x8B54

IntVec4 

Original was GL_INT_VEC4 = 0x8B55

IntVec4Arb 

Original was GL_INT_VEC4_ARB = 0x8B55

Bool 

Original was GL_BOOL = 0x8B56

BoolArb 

Original was GL_BOOL_ARB = 0x8B56

BoolVec2 

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec2Arb 

Original was GL_BOOL_VEC2_ARB = 0x8B57

BoolVec3 

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec3Arb 

Original was GL_BOOL_VEC3_ARB = 0x8B58

BoolVec4 

Original was GL_BOOL_VEC4 = 0x8B59

BoolVec4Arb 

Original was GL_BOOL_VEC4_ARB = 0x8B59

FloatMat2 

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat2Arb 

Original was GL_FLOAT_MAT2_ARB = 0x8B5A

FloatMat3 

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat3Arb 

Original was GL_FLOAT_MAT3_ARB = 0x8B5B

FloatMat4 

Original was GL_FLOAT_MAT4 = 0x8B5C

FloatMat4Arb 

Original was GL_FLOAT_MAT4_ARB = 0x8B5C

Sampler1D 

Original was GL_SAMPLER_1D = 0x8B5D

Sampler1DArb 

Original was GL_SAMPLER_1D_ARB = 0x8B5D

Sampler2D 

Original was GL_SAMPLER_2D = 0x8B5E

Sampler2DArb 

Original was GL_SAMPLER_2D_ARB = 0x8B5E

Sampler3D 

Original was GL_SAMPLER_3D = 0x8B5F

Sampler3DArb 

Original was GL_SAMPLER_3D_ARB = 0x8B5F

SamplerCube 

Original was GL_SAMPLER_CUBE = 0x8B60

SamplerCubeArb 

Original was GL_SAMPLER_CUBE_ARB = 0x8B60

Sampler1DShadow 

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler1DShadowArb 

Original was GL_SAMPLER_1D_SHADOW_ARB = 0x8B61

Sampler2DShadow 

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

Sampler2DShadowArb 

Original was GL_SAMPLER_2D_SHADOW_ARB = 0x8B62

Sampler2DRectArb 

Original was GL_SAMPLER_2D_RECT_ARB = 0x8B63

Sampler2DRectShadowArb 

Original was GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64

FloatMat2x3 

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4 

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3x2 

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x4 

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4x2 

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3 

Original was GL_FLOAT_MAT4x3 = 0x8B6A

DeleteStatus 

Original was GL_DELETE_STATUS = 0x8B80

ObjectDeleteStatusArb 

Original was GL_OBJECT_DELETE_STATUS_ARB = 0x8B80

CompileStatus 

Original was GL_COMPILE_STATUS = 0x8B81

ObjectCompileStatusArb 

Original was GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81

LinkStatus 

Original was GL_LINK_STATUS = 0x8B82

ObjectLinkStatusArb 

Original was GL_OBJECT_LINK_STATUS_ARB = 0x8B82

ObjectValidateStatusArb 

Original was GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83

ValidateStatus 

Original was GL_VALIDATE_STATUS = 0x8B83

InfoLogLength 

Original was GL_INFO_LOG_LENGTH = 0x8B84

ObjectInfoLogLengthArb 

Original was GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84

AttachedShaders 

Original was GL_ATTACHED_SHADERS = 0x8B85

ObjectAttachedObjectsArb 

Original was GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85

ActiveUniforms 

Original was GL_ACTIVE_UNIFORMS = 0x8B86

ObjectActiveUniformsArb 

Original was GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86

ActiveUniformMaxLength 

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ObjectActiveUniformMaxLengthArb 

Original was GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87

ObjectShaderSourceLengthArb 

Original was GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88

ShaderSourceLength 

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

ActiveAttributes 

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ObjectActiveAttributesArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89

ActiveAttributeMaxLength 

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

ObjectActiveAttributeMaxLengthArb 

Original was GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A

FragmentShaderDerivativeHint 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

FragmentShaderDerivativeHintArb 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B

ShadingLanguageVersion 

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

ShadingLanguageVersionArb 

Original was GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C

Used in GL.Ext.GetVertexAttribI, GL.Ext.VertexAttribIPointer

Enumerator
VertexAttribArrayIntegerNv 

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD

Used in GL.NV.BindVideoCaptureStreamBuffer, GL.NV.BindVideoCaptureStreamTexture, GL.NV.GetVideoCapture, GL.NV.GetVideoCaptureStream, GL.NV.VideoCaptureStreamParameter

Enumerator
VideoBufferNv 

Original was GL_VIDEO_BUFFER_NV = 0x9020

VideoBufferBindingNv 

Original was GL_VIDEO_BUFFER_BINDING_NV = 0x9021

FieldUpperNv 

Original was GL_FIELD_UPPER_NV = 0x9022

FieldLowerNv 

Original was GL_FIELD_LOWER_NV = 0x9023

NumVideoCaptureStreamsNv 

Original was GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024

NextVideoCaptureBufferStatusNv 

Original was GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025

VideoCaptureTo422SupportedNv 

Original was GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026

LastVideoCaptureStatusNv 

Original was GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027

VideoBufferPitchNv 

Original was GL_VIDEO_BUFFER_PITCH_NV = 0x9028

VideoColorConversionMatrixNv 

Original was GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029

VideoColorConversionMaxNv 

Original was GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A

VideoColorConversionMinNv 

Original was GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B

VideoColorConversionOffsetNv 

Original was GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C

VideoBufferInternalFormatNv 

Original was GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D

PartialSuccessNv 

Original was GL_PARTIAL_SUCCESS_NV = 0x902E

SuccessNv 

Original was GL_SUCCESS_NV = 0x902F

FailureNv 

Original was GL_FAILURE_NV = 0x9030

Ycbycr8422Nv 

Original was GL_YCBYCR8_422_NV = 0x9031

Ycbaycr8A4224Nv 

Original was GL_YCBAYCR8A_4224_NV = 0x9032

Z6y10z6cb10z6y10z6cr10422Nv 

Original was GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033

Z6y10z6cb10z6A10z6y10z6cr10z6A104224Nv 

Original was GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034

Z4y12z4cb12z4y12z4cr12422Nv 

Original was GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035

Z4y12z4cb12z4A12z4y12z4cr12z4A124224Nv 

Original was GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036

Z4y12z4cb12z4cr12444Nv 

Original was GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037

VideoCaptureFrameWidthNv 

Original was GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038

VideoCaptureFrameHeightNv 

Original was GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039

VideoCaptureFieldUpperHeightNv 

Original was GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A

VideoCaptureFieldLowerHeightNv 

Original was GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B

VideoCaptureSurfaceOriginNv 

Original was GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C

Not used directly.

Enumerator
BlendEquationRgbOes 

Original was GL_BLEND_EQUATION_RGB_OES = 0x8009

BlendEquationAlphaOes 

Original was GL_BLEND_EQUATION_ALPHA_OES = 0x883D

Not used directly.

Enumerator
BlendDstRgbOes 

Original was GL_BLEND_DST_RGB_OES = 0x80C8

BlendSrcRgbOes 

Original was GL_BLEND_SRC_RGB_OES = 0x80C9

BlendDstAlphaOes 

Original was GL_BLEND_DST_ALPHA_OES = 0x80CA

BlendSrcAlphaOes 

Original was GL_BLEND_SRC_ALPHA_OES = 0x80CB

Not used directly.

Enumerator
FuncAddOes 

Original was GL_FUNC_ADD_OES = 0x8006

BlendEquationOes 

Original was GL_BLEND_EQUATION_OES = 0x8009

FuncSubtractOes 

Original was GL_FUNC_SUBTRACT_OES = 0x800A

FuncReverseSubtractOes 

Original was GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B

Not used directly.

Enumerator
Etc1Rgb8Oes 

Original was GL_ETC1_RGB8_OES = 0x8D64

Not used directly.

Enumerator
Palette4Rgb8Oes 

Original was GL_PALETTE4_RGB8_OES = 0x8B90

Palette4Rgba8Oes 

Original was GL_PALETTE4_RGBA8_OES = 0x8B91

Palette4R5G6B5Oes 

Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92

Palette4Rgba4Oes 

Original was GL_PALETTE4_RGBA4_OES = 0x8B93

Palette4Rgb5A1Oes 

Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94

Palette8Rgb8Oes 

Original was GL_PALETTE8_RGB8_OES = 0x8B95

Palette8Rgba8Oes 

Original was GL_PALETTE8_RGBA8_OES = 0x8B96

Palette8R5G6B5Oes 

Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97

Palette8Rgba4Oes 

Original was GL_PALETTE8_RGBA4_OES = 0x8B98

Palette8Rgb5A1Oes 

Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99

Not used directly.

Enumerator
DepthComponent24Oes 

Original was GL_DEPTH_COMPONENT24_OES = 0x81A6

Not used directly.

Enumerator
DepthComponent32Oes 

Original was GL_DEPTH_COMPONENT32_OES = 0x81A7

Not used directly.

Not used directly.

Enumerator
TextureCropRectOes 

Original was GL_TEXTURE_CROP_RECT_OES = 0x8B9D

Not used directly.

Enumerator
TextureExternalOes 

Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65

SamplerExternalOes 

Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66

TextureBindingExternalOes 

Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67

RequiredTextureImageUnitsOes 

Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68

Not used directly.

Not used directly.

Enumerator
FixedOes 

Original was GL_FIXED_OES = 0x140C

Not used directly.

Enumerator
InvalidFramebufferOperationOes 

Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506

Rgba4Oes 

Original was GL_RGBA4_OES = 0x8056

Rgb5A1Oes 

Original was GL_RGB5_A1_OES = 0x8057

DepthComponent16Oes 

Original was GL_DEPTH_COMPONENT16_OES = 0x81A5

MaxRenderbufferSizeOes 

Original was GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8

FramebufferBindingOes 

Original was GL_FRAMEBUFFER_BINDING_OES = 0x8CA6

RenderbufferBindingOes 

Original was GL_RENDERBUFFER_BINDING_OES = 0x8CA7

FramebufferAttachmentObjectTypeOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0

FramebufferAttachmentObjectNameOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1

FramebufferAttachmentTextureLevelOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2

FramebufferAttachmentTextureCubeMapFaceOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3

FramebufferAttachmentTexture3DZoffsetOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4

FramebufferCompleteOes 

Original was GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5

FramebufferIncompleteAttachmentOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6

FramebufferIncompleteMissingAttachmentOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7

FramebufferIncompleteDimensionsOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9

FramebufferIncompleteFormatsOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA

FramebufferIncompleteDrawBufferOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB

FramebufferIncompleteReadBufferOes 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC

FramebufferUnsupportedOes 

Original was GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD

ColorAttachment0Oes 

Original was GL_COLOR_ATTACHMENT0_OES = 0x8CE0

DepthAttachmentOes 

Original was GL_DEPTH_ATTACHMENT_OES = 0x8D00

StencilAttachmentOes 

Original was GL_STENCIL_ATTACHMENT_OES = 0x8D20

FramebufferOes 

Original was GL_FRAMEBUFFER_OES = 0x8D40

RenderbufferOes 

Original was GL_RENDERBUFFER_OES = 0x8D41

RenderbufferWidthOes 

Original was GL_RENDERBUFFER_WIDTH_OES = 0x8D42

RenderbufferHeightOes 

Original was GL_RENDERBUFFER_HEIGHT_OES = 0x8D43

RenderbufferInternalFormatOes 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44

StencilIndex1Oes 

Original was GL_STENCIL_INDEX1_OES = 0x8D46

StencilIndex4Oes 

Original was GL_STENCIL_INDEX4_OES = 0x8D47

StencilIndex8Oes 

Original was GL_STENCIL_INDEX8_OES = 0x8D48

RenderbufferRedSizeOes 

Original was GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50

RenderbufferGreenSizeOes 

Original was GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51

RenderbufferBlueSizeOes 

Original was GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52

RenderbufferAlphaSizeOes 

Original was GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53

RenderbufferDepthSizeOes 

Original was GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54

RenderbufferStencilSizeOes 

Original was GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55

Rgb565Oes 

Original was GL_RGB565_OES = 0x8D62

Not used directly.

Enumerator
ProgramBinaryLengthOes 

Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741

NumProgramBinaryFormatsOes 

Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE

ProgramBinaryFormatsOes 

Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF

Not used directly.

Enumerator
WriteOnlyOes 

Original was GL_WRITE_ONLY_OES = 0x88B9

BufferAccessOes 

Original was GL_BUFFER_ACCESS_OES = 0x88BB

BufferMappedOes 

Original was GL_BUFFER_MAPPED_OES = 0x88BC

BufferMapPointerOes 

Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD

Not used directly.

Enumerator
ModelviewMatrixFloatAsIntBitsOes 

Original was GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D

ProjectionMatrixFloatAsIntBitsOes 

Original was GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E

TextureMatrixFloatAsIntBitsOes 

Original was GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F

Not used directly.

Enumerator
MaxVertexUnitsOes 

Original was GL_MAX_VERTEX_UNITS_OES = 0x86A4

WeightArrayTypeOes 

Original was GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9

WeightArrayStrideOes 

Original was GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA

WeightArraySizeOes 

Original was GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB

WeightArrayPointerOes 

Original was GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC

WeightArrayOes 

Original was GL_WEIGHT_ARRAY_OES = 0x86AD

MatrixPaletteOes 

Original was GL_MATRIX_PALETTE_OES = 0x8840

MaxPaletteMatricesOes 

Original was GL_MAX_PALETTE_MATRICES_OES = 0x8842

CurrentPaletteMatrixOes 

Original was GL_CURRENT_PALETTE_MATRIX_OES = 0x8843

MatrixIndexArrayOes 

Original was GL_MATRIX_INDEX_ARRAY_OES = 0x8844

MatrixIndexArraySizeOes 

Original was GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846

MatrixIndexArrayTypeOes 

Original was GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847

MatrixIndexArrayStrideOes 

Original was GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848

MatrixIndexArrayPointerOes 

Original was GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849

WeightArrayBufferBindingOes 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E

MatrixIndexArrayBufferBindingOes 

Original was GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E

Not used directly.

Enumerator
DepthStencilOes 

Original was GL_DEPTH_STENCIL_OES = 0x84F9

UnsignedInt248Oes 

Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA

Depth24Stencil8Oes 

Original was GL_DEPTH24_STENCIL8_OES = 0x88F0

Not used directly.

Enumerator
PointSizeArrayTypeOes 

Original was GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A

PointSizeArrayStrideOes 

Original was GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B

PointSizeArrayPointerOes 

Original was GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C

PointSizeArrayOes 

Original was GL_POINT_SIZE_ARRAY_OES = 0x8B9C

PointSizeArrayBufferBindingOes 

Original was GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F

Not used directly.

Enumerator
PointSpriteArb 

Original was GL_POINT_SPRITE_ARB = 0x8861

CoordReplaceArb 

Original was GL_COORD_REPLACE_ARB = 0x8862

Not used directly.

Enumerator
ImplementationColorReadTypeOes 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A

ImplementationColorReadFormatOes 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B

Not used directly.

Enumerator
Rgb8 

Original was GL_RGB8 = 0x8051

Rgba8 

Original was GL_RGBA8 = 0x8058

Not used directly.

Enumerator
FragmentShaderDerivativeHintOes 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B

Not used directly.

Enumerator
StencilIndex1Oes 

Original was GL_STENCIL_INDEX1_OES = 0x8D46

Not used directly.

Enumerator
StencilIndex4Oes 

Original was GL_STENCIL_INDEX4_OES = 0x8D47

Not used directly.

Enumerator
StencilIndex8Oes 

Original was GL_STENCIL_INDEX8_OES = 0x8D48

Not used directly.

Enumerator
IncrWrapOes 

Original was GL_INCR_WRAP_OES = 0x8507

DecrWrapOes 

Original was GL_DECR_WRAP_OES = 0x8508

Not used directly.

Enumerator
Texture3DBindingOes 

Original was GL_TEXTURE_3D_BINDING_OES = 0x806A

Texture3DOes 

Original was GL_TEXTURE_3D_OES = 0x806F

TextureWrapROes 

Original was GL_TEXTURE_WRAP_R_OES = 0x8072

Max3DTextureSizeOes 

Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073

Sampler3DOes 

Original was GL_SAMPLER_3D_OES = 0x8B5F

FramebufferAttachmentTexture3DZoffsetOes 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4

Not used directly.

Enumerator
TextureGenMode 

Original was GL_TEXTURE_GEN_MODE = 0x2500

NormalMapOes 

Original was GL_NORMAL_MAP_OES = 0x8511

ReflectionMapOes 

Original was GL_REFLECTION_MAP_OES = 0x8512

TextureCubeMapOes 

Original was GL_TEXTURE_CUBE_MAP_OES = 0x8513

TextureBindingCubeMapOes 

Original was GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514

TextureCubeMapPositiveXOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515

TextureCubeMapNegativeXOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516

TextureCubeMapPositiveYOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517

TextureCubeMapNegativeYOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518

TextureCubeMapPositiveZOes 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519

TextureCubeMapNegativeZOes 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A

MaxCubeMapTextureSizeOes 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C

TextureGenStrOes 

Original was GL_TEXTURE_GEN_STR_OES = 0x8D60

Not used directly.

Enumerator
Texture0 

Original was GL_TEXTURE0 = 0x84C0

Texture1 

Original was GL_TEXTURE1 = 0x84C1

Texture2 

Original was GL_TEXTURE2 = 0x84C2

Texture3 

Original was GL_TEXTURE3 = 0x84C3

Texture4 

Original was GL_TEXTURE4 = 0x84C4

Texture5 

Original was GL_TEXTURE5 = 0x84C5

Texture6 

Original was GL_TEXTURE6 = 0x84C6

Texture7 

Original was GL_TEXTURE7 = 0x84C7

Texture8 

Original was GL_TEXTURE8 = 0x84C8

Texture9 

Original was GL_TEXTURE9 = 0x84C9

Texture10 

Original was GL_TEXTURE10 = 0x84CA

Texture11 

Original was GL_TEXTURE11 = 0x84CB

Texture12 

Original was GL_TEXTURE12 = 0x84CC

Texture13 

Original was GL_TEXTURE13 = 0x84CD

Texture14 

Original was GL_TEXTURE14 = 0x84CE

Texture15 

Original was GL_TEXTURE15 = 0x84CF

Texture16 

Original was GL_TEXTURE16 = 0x84D0

Texture17 

Original was GL_TEXTURE17 = 0x84D1

Texture18 

Original was GL_TEXTURE18 = 0x84D2

Texture19 

Original was GL_TEXTURE19 = 0x84D3

Texture20 

Original was GL_TEXTURE20 = 0x84D4

Texture21 

Original was GL_TEXTURE21 = 0x84D5

Texture22 

Original was GL_TEXTURE22 = 0x84D6

Texture23 

Original was GL_TEXTURE23 = 0x84D7

Texture24 

Original was GL_TEXTURE24 = 0x84D8

Texture25 

Original was GL_TEXTURE25 = 0x84D9

Texture26 

Original was GL_TEXTURE26 = 0x84DA

Texture27 

Original was GL_TEXTURE27 = 0x84DB

Texture28 

Original was GL_TEXTURE28 = 0x84DC

Texture29 

Original was GL_TEXTURE29 = 0x84DD

Texture30 

Original was GL_TEXTURE30 = 0x84DE

Texture31 

Original was GL_TEXTURE31 = 0x84DF

Not used directly.

Enumerator
HalfFloatOes 

Original was GL_HALF_FLOAT_OES = 0x8D61

Not used directly.

Enumerator
MirroredRepeatOes 

Original was GL_MIRRORED_REPEAT_OES = 0x8370

Not used directly.

Enumerator
HalfFloatOes 

Original was GL_HALF_FLOAT_OES = 0x8D61

Not used directly.

Enumerator
UnsignedInt1010102Oes 

Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6

Int1010102Oes 

Original was GL_INT_10_10_10_2_OES = 0x8DF7

Not used directly.

Enumerator
InterlaceOml 

Original was GL_INTERLACE_OML = 0x8980

InterlaceReadOml 

Original was GL_INTERLACE_READ_OML = 0x8981

Not used directly.

Enumerator
PackResampleOml 

Original was GL_PACK_RESAMPLE_OML = 0x8984

UnpackResampleOml 

Original was GL_UNPACK_RESAMPLE_OML = 0x8985

ResampleReplicateOml 

Original was GL_RESAMPLE_REPLICATE_OML = 0x8986

ResampleZeroFillOml 

Original was GL_RESAMPLE_ZERO_FILL_OML = 0x8987

ResampleAverageOml 

Original was GL_RESAMPLE_AVERAGE_OML = 0x8988

ResampleDecimateOml 

Original was GL_RESAMPLE_DECIMATE_OML = 0x8989

Not used directly.

Enumerator
FormatSubsample2424Oml 

Original was GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982

FormatSubsample244244Oml 

Original was GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983

Used in GL.PatchParameter

Enumerator
PatchDefaultInnerLevel 

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel 

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

Used in GL.PatchParameter

Enumerator
PatchVertices 

Original was GL_PATCH_VERTICES = 0x8E72

Used in GL.Pgi.Hint

Enumerator
PreferDoublebufferHintPgi 

Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8

ConserveMemoryHintPgi 

Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD

ReclaimMemoryHintPgi 

Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE

NativeGraphicsHandlePgi 

Original was GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202

NativeGraphicsBeginHintPgi 

Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203

NativeGraphicsEndHintPgi 

Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204

AlwaysFastHintPgi 

Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C

AlwaysSoftHintPgi 

Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D

AllowDrawObjHintPgi 

Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E

AllowDrawWinHintPgi 

Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F

AllowDrawFrgHintPgi 

Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210

AllowDrawMemHintPgi 

Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211

StrictDepthfuncHintPgi 

Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216

StrictLightingHintPgi 

Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217

StrictScissorHintPgi 

Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218

FullStippleHintPgi 

Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219

ClipNearHintPgi 

Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220

ClipFarHintPgi 

Original was GL_CLIP_FAR_HINT_PGI = 0x1A221

WideLineHintPgi 

Original was GL_WIDE_LINE_HINT_PGI = 0x1A222

BackNormalsHintPgi 

Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223

Not used directly.

Enumerator
Vertex23BitPgi 

Original was GL_VERTEX23_BIT_PGI = 0x00000004

Vertex4BitPgi 

Original was GL_VERTEX4_BIT_PGI = 0x00000008

Color3BitPgi 

Original was GL_COLOR3_BIT_PGI = 0x00010000

Color4BitPgi 

Original was GL_COLOR4_BIT_PGI = 0x00020000

EdgeflagBitPgi 

Original was GL_EDGEFLAG_BIT_PGI = 0x00040000

IndexBitPgi 

Original was GL_INDEX_BIT_PGI = 0x00080000

MatAmbientBitPgi 

Original was GL_MAT_AMBIENT_BIT_PGI = 0x00100000

MatAmbientAndDiffuseBitPgi 

Original was GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000

MatDiffuseBitPgi 

Original was GL_MAT_DIFFUSE_BIT_PGI = 0x00400000

MatEmissionBitPgi 

Original was GL_MAT_EMISSION_BIT_PGI = 0x00800000

MatColorIndexesBitPgi 

Original was GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000

MatShininessBitPgi 

Original was GL_MAT_SHININESS_BIT_PGI = 0x02000000

MatSpecularBitPgi 

Original was GL_MAT_SPECULAR_BIT_PGI = 0x04000000

NormalBitPgi 

Original was GL_NORMAL_BIT_PGI = 0x08000000

Texcoord1BitPgi 

Original was GL_TEXCOORD1_BIT_PGI = 0x10000000

VertexDataHintPgi 

Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A

VertexConsistentHintPgi 

Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B

MaterialSideHintPgi 

Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C

MaxVertexHintPgi 

Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D

Texcoord2BitPgi 

Original was GL_TEXCOORD2_BIT_PGI = 0x20000000

Texcoord3BitPgi 

Original was GL_TEXCOORD3_BIT_PGI = 0x40000000

Texcoord4BitPgi 

Original was GL_TEXCOORD4_BIT_PGI = 0x80000000

Used in GL.CopyPixels

Enumerator
Color 

Original was GL_COLOR = 0x1800

Depth 

Original was GL_DEPTH = 0x1801

Stencil 

Original was GL_STENCIL = 0x1802

Used in GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.ColorSubTable, GL.ColorTable, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D

Enumerator
ColorIndex 

Original was GL_COLOR_INDEX = 0x1900

StencilIndex 

Original was GL_STENCIL_INDEX = 0x1901

DepthComponent 

Original was GL_DEPTH_COMPONENT = 0x1902

Red 

Original was GL_RED = 0x1903

Green 

Original was GL_GREEN = 0x1904

Blue 

Original was GL_BLUE = 0x1905

Alpha 

Original was GL_ALPHA = 0x1906

Rgb 

Original was GL_RGB = 0x1907

Rgba 

Original was GL_RGBA = 0x1908

Luminance 

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha 

Original was GL_LUMINANCE_ALPHA = 0x190A

AbgrExt 

Original was GL_ABGR_EXT = 0x8000

CmykExt 

Original was GL_CMYK_EXT = 0x800C

CmykaExt 

Original was GL_CMYKA_EXT = 0x800D

Bgr 

Original was GL_BGR = 0x80E0

Bgra 

Original was GL_BGRA = 0x80E1

Ycrcb422Sgix 

Original was GL_YCRCB_422_SGIX = 0x81BB

Ycrcb444Sgix 

Original was GL_YCRCB_444_SGIX = 0x81BC

Rg 

Original was GL_RG = 0x8227

RgInteger 

Original was GL_RG_INTEGER = 0x8228

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

RedInteger 

Original was GL_RED_INTEGER = 0x8D94

GreenInteger 

Original was GL_GREEN_INTEGER = 0x8D95

BlueInteger 

Original was GL_BLUE_INTEGER = 0x8D96

AlphaInteger 

Original was GL_ALPHA_INTEGER = 0x8D97

RgbInteger 

Original was GL_RGB_INTEGER = 0x8D98

RgbaInteger 

Original was GL_RGBA_INTEGER = 0x8D99

BgrInteger 

Original was GL_BGR_INTEGER = 0x8D9A

BgraInteger 

Original was GL_BGRA_INTEGER = 0x8D9B

Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.ColorTable, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.CopyColorTable, GL.CopyConvolutionFilter1D, GL.CopyConvolutionFilter2D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.Histogram, GL.Minmax, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage2DMultisample, GL.TexImage3D, GL.TexImage3DMultisample, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.CopyConvolutionFilter1D, GL.Ext.CopyConvolutionFilter2D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.Histogram, GL.Ext.Minmax, GL.Ext.NamedRenderbufferStorage, GL.Ext.NamedRenderbufferStorageMultisampleCoverage, GL.Ext.NamedRenderbufferStorageMultisample, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.NV.RenderbufferStorageMultisampleCoverage, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgis.TexImage4D

Enumerator
DepthComponent 

Original was GL_DEPTH_COMPONENT = 0x1902

Alpha 

Original was GL_ALPHA = 0x1906

Rgb 

Original was GL_RGB = 0x1907

Rgba 

Original was GL_RGBA = 0x1908

Luminance 

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha 

Original was GL_LUMINANCE_ALPHA = 0x190A

R3G3B2 

Original was GL_R3_G3_B2 = 0x2A10

Alpha4 

Original was GL_ALPHA4 = 0x803B

Alpha8 

Original was GL_ALPHA8 = 0x803C

Alpha12 

Original was GL_ALPHA12 = 0x803D

Alpha16 

Original was GL_ALPHA16 = 0x803E

Luminance4 

Original was GL_LUMINANCE4 = 0x803F

Luminance8 

Original was GL_LUMINANCE8 = 0x8040

Luminance12 

Original was GL_LUMINANCE12 = 0x8041

Luminance16 

Original was GL_LUMINANCE16 = 0x8042

Luminance4Alpha4 

Original was GL_LUMINANCE4_ALPHA4 = 0x8043

Luminance6Alpha2 

Original was GL_LUMINANCE6_ALPHA2 = 0x8044

Luminance8Alpha8 

Original was GL_LUMINANCE8_ALPHA8 = 0x8045

Luminance12Alpha4 

Original was GL_LUMINANCE12_ALPHA4 = 0x8046

Luminance12Alpha12 

Original was GL_LUMINANCE12_ALPHA12 = 0x8047

Luminance16Alpha16 

Original was GL_LUMINANCE16_ALPHA16 = 0x8048

Intensity 

Original was GL_INTENSITY = 0x8049

Intensity4 

Original was GL_INTENSITY4 = 0x804A

Intensity8 

Original was GL_INTENSITY8 = 0x804B

Intensity12 

Original was GL_INTENSITY12 = 0x804C

Intensity16 

Original was GL_INTENSITY16 = 0x804D

Rgb2Ext 

Original was GL_RGB2_EXT = 0x804E

Rgb4 

Original was GL_RGB4 = 0x804F

Rgb5 

Original was GL_RGB5 = 0x8050

Rgb8 

Original was GL_RGB8 = 0x8051

Rgb10 

Original was GL_RGB10 = 0x8052

Rgb12 

Original was GL_RGB12 = 0x8053

Rgb16 

Original was GL_RGB16 = 0x8054

Rgba2 

Original was GL_RGBA2 = 0x8055

Rgba4 

Original was GL_RGBA4 = 0x8056

Rgb5A1 

Original was GL_RGB5_A1 = 0x8057

Rgba8 

Original was GL_RGBA8 = 0x8058

Rgb10A2 

Original was GL_RGB10_A2 = 0x8059

Rgba12 

Original was GL_RGBA12 = 0x805A

Rgba16 

Original was GL_RGBA16 = 0x805B

DualAlpha4Sgis 

Original was GL_DUAL_ALPHA4_SGIS = 0x8110

DualAlpha8Sgis 

Original was GL_DUAL_ALPHA8_SGIS = 0x8111

DualAlpha12Sgis 

Original was GL_DUAL_ALPHA12_SGIS = 0x8112

DualAlpha16Sgis 

Original was GL_DUAL_ALPHA16_SGIS = 0x8113

DualLuminance4Sgis 

Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114

DualLuminance8Sgis 

Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115

DualLuminance12Sgis 

Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116

DualLuminance16Sgis 

Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117

DualIntensity4Sgis 

Original was GL_DUAL_INTENSITY4_SGIS = 0x8118

DualIntensity8Sgis 

Original was GL_DUAL_INTENSITY8_SGIS = 0x8119

DualIntensity12Sgis 

Original was GL_DUAL_INTENSITY12_SGIS = 0x811A

DualIntensity16Sgis 

Original was GL_DUAL_INTENSITY16_SGIS = 0x811B

DualLuminanceAlpha4Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C

DualLuminanceAlpha8Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D

QuadAlpha4Sgis 

Original was GL_QUAD_ALPHA4_SGIS = 0x811E

QuadAlpha8Sgis 

Original was GL_QUAD_ALPHA8_SGIS = 0x811F

QuadLuminance4Sgis 

Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120

QuadLuminance8Sgis 

Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121

QuadIntensity4Sgis 

Original was GL_QUAD_INTENSITY4_SGIS = 0x8122

QuadIntensity8Sgis 

Original was GL_QUAD_INTENSITY8_SGIS = 0x8123

DepthComponent16 

Original was GL_DEPTH_COMPONENT16 = 0x81a5

DepthComponent16Sgix 

Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5

DepthComponent24 

Original was GL_DEPTH_COMPONENT24 = 0x81a6

DepthComponent24Sgix 

Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6

DepthComponent32 

Original was GL_DEPTH_COMPONENT32 = 0x81a7

DepthComponent32Sgix 

Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7

CompressedRed 

Original was GL_COMPRESSED_RED = 0x8225

CompressedRg 

Original was GL_COMPRESSED_RG = 0x8226

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

CompressedRgbS3tcDxt1Ext 

Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0

CompressedRgbaS3tcDxt1Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1

CompressedRgbaS3tcDxt3Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2

CompressedRgbaS3tcDxt5Ext 

Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3

CompressedAlpha 

Original was GL_COMPRESSED_ALPHA = 0x84E9

CompressedLuminance 

Original was GL_COMPRESSED_LUMINANCE = 0x84EA

CompressedLuminanceAlpha 

Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB

CompressedIntensity 

Original was GL_COMPRESSED_INTENSITY = 0x84EC

CompressedRgb 

Original was GL_COMPRESSED_RGB = 0x84ED

CompressedRgba 

Original was GL_COMPRESSED_RGBA = 0x84EE

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

Rgba32f 

Original was GL_RGBA32F = 0x8814

Rgb32f 

Original was GL_RGB32F = 0x8815

Rgba16f 

Original was GL_RGBA16F = 0x881A

Rgb16f 

Original was GL_RGB16F = 0x881B

Depth24Stencil8 

Original was GL_DEPTH24_STENCIL8 = 0x88F0

R11fG11fB10f 

Original was GL_R11F_G11F_B10F = 0x8C3A

Rgb9E5 

Original was GL_RGB9_E5 = 0x8C3D

Srgb 

Original was GL_SRGB = 0x8C40

Srgb8 

Original was GL_SRGB8 = 0x8C41

SrgbAlpha 

Original was GL_SRGB_ALPHA = 0x8C42

Srgb8Alpha8 

Original was GL_SRGB8_ALPHA8 = 0x8C43

SluminanceAlpha 

Original was GL_SLUMINANCE_ALPHA = 0x8C44

Sluminance8Alpha8 

Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45

Sluminance 

Original was GL_SLUMINANCE = 0x8C46

Sluminance8 

Original was GL_SLUMINANCE8 = 0x8C47

CompressedSrgb 

Original was GL_COMPRESSED_SRGB = 0x8C48

CompressedSrgbAlpha 

Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49

CompressedSluminance 

Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A

CompressedSluminanceAlpha 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B

CompressedSrgbS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C

CompressedSrgbAlphaS3tcDxt1Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D

CompressedSrgbAlphaS3tcDxt3Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E

CompressedSrgbAlphaS3tcDxt5Ext 

Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F

DepthComponent32f 

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

Depth32fStencil8 

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgb16ui 

Original was GL_RGB16UI = 0x8D77

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgb8ui 

Original was GL_RGB8UI = 0x8D7D

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgb32i 

Original was GL_RGB32I = 0x8D83

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgb16i 

Original was GL_RGB16I = 0x8D89

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Rgb8i 

Original was GL_RGB8I = 0x8D8F

Float32UnsignedInt248Rev 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

CompressedRedRgtc1 

Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB

CompressedSignedRedRgtc1 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC

CompressedRgRgtc2 

Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD

CompressedSignedRgRgtc2 

Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE

Rgb10A2ui 

Original was GL_RGB10_A2UI = 0x906F

One 

Original was GL_ONE = 1

Two 

Original was GL_TWO = 2

Three 

Original was GL_THREE = 3

Four 

Original was GL_FOUR = 4

Used in GL.GetPixelMap, GL.PixelMap

Enumerator
PixelMapIToI 

Original was GL_PIXEL_MAP_I_TO_I = 0x0C70

PixelMapSToS 

Original was GL_PIXEL_MAP_S_TO_S = 0x0C71

PixelMapIToR 

Original was GL_PIXEL_MAP_I_TO_R = 0x0C72

PixelMapIToG 

Original was GL_PIXEL_MAP_I_TO_G = 0x0C73

PixelMapIToB 

Original was GL_PIXEL_MAP_I_TO_B = 0x0C74

PixelMapIToA 

Original was GL_PIXEL_MAP_I_TO_A = 0x0C75

PixelMapRToR 

Original was GL_PIXEL_MAP_R_TO_R = 0x0C76

PixelMapGToG 

Original was GL_PIXEL_MAP_G_TO_G = 0x0C77

PixelMapBToB 

Original was GL_PIXEL_MAP_B_TO_B = 0x0C78

PixelMapAToA 

Original was GL_PIXEL_MAP_A_TO_A = 0x0C79

Used in GL.PixelStore

Enumerator
UnpackSwapBytes 

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

UnpackLsbFirst 

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackRowLength 

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipRows 

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSkipPixels 

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackAlignment 

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

PackSwapBytes 

Original was GL_PACK_SWAP_BYTES = 0x0D00

PackLsbFirst 

Original was GL_PACK_LSB_FIRST = 0x0D01

PackRowLength 

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipRows 

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSkipPixels 

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackAlignment 

Original was GL_PACK_ALIGNMENT = 0x0D05

PackSkipImages 

Original was GL_PACK_SKIP_IMAGES = 0x806B

PackSkipImagesExt 

Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B

PackImageHeight 

Original was GL_PACK_IMAGE_HEIGHT = 0x806C

PackImageHeightExt 

Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C

UnpackSkipImages 

Original was GL_UNPACK_SKIP_IMAGES = 0x806D

UnpackSkipImagesExt 

Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D

UnpackImageHeight 

Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E

UnpackImageHeightExt 

Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E

PackSkipVolumesSgis 

Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130

PackImageDepthSgis 

Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131

UnpackSkipVolumesSgis 

Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132

UnpackImageDepthSgis 

Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133

PixelTileWidthSgix 

Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140

PixelTileHeightSgix 

Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141

PixelTileGridWidthSgix 

Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142

PixelTileGridHeightSgix 

Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143

PixelTileGridDepthSgix 

Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144

PixelTileCacheSizeSgix 

Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145

PackResampleSgix 

Original was GL_PACK_RESAMPLE_SGIX = 0x842C

UnpackResampleSgix 

Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D

PackSubsampleRateSgix 

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

UnpackSubsampleRateSgix 

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

Not used directly.

Enumerator
ResampleReplicateSgix 

Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E

ResampleZeroFillSgix 

Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F

ResampleDecimateSgix 

Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430

Not used directly.

Enumerator
PixelSubsample4444Sgix 

Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2

PixelSubsample2424Sgix 

Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3

PixelSubsample4242Sgix 

Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4

Not used directly.

Enumerator
None 

Original was GL_NONE = 0

Rgb 

Original was GL_RGB = 0x1907

Rgba 

Original was GL_RGBA = 0x1908

Luminance 

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha 

Original was GL_LUMINANCE_ALPHA = 0x190A

PixelTexGenAlphaReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187

PixelTexGenAlphaNoReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188

PixelTexGenAlphaLsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189

PixelTexGenAlphaMsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A

Not used directly.

Enumerator
PixelFragmentRgbSourceSgis 

Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354

PixelFragmentAlphaSourceSgis 

Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355

Used in GL.PixelTransfer

Enumerator
MapColor 

Original was GL_MAP_COLOR = 0x0D10

MapStencil 

Original was GL_MAP_STENCIL = 0x0D11

IndexShift 

Original was GL_INDEX_SHIFT = 0x0D12

IndexOffset 

Original was GL_INDEX_OFFSET = 0x0D13

RedScale 

Original was GL_RED_SCALE = 0x0D14

RedBias 

Original was GL_RED_BIAS = 0x0D15

GreenScale 

Original was GL_GREEN_SCALE = 0x0D18

GreenBias 

Original was GL_GREEN_BIAS = 0x0D19

BlueScale 

Original was GL_BLUE_SCALE = 0x0D1A

BlueBias 

Original was GL_BLUE_BIAS = 0x0D1B

AlphaScale 

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaBias 

Original was GL_ALPHA_BIAS = 0x0D1D

DepthScale 

Original was GL_DEPTH_SCALE = 0x0D1E

DepthBias 

Original was GL_DEPTH_BIAS = 0x0D1F

PostConvolutionRedScaleExt 

Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C

PostConvolutionGreenScaleExt 

Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D

PostConvolutionBlueScaleExt 

Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E

PostConvolutionAlphaScaleExt 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F

PostConvolutionRedBiasExt 

Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020

PostConvolutionGreenBiasExt 

Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021

PostConvolutionBlueBiasExt 

Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022

PostConvolutionAlphaBiasExt 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023

PostColorMatrixRedScaleSgi 

Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4

PostColorMatrixGreenScaleSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5

PostColorMatrixBlueScaleSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6

PostColorMatrixAlphaScaleSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7

PostColorMatrixRedBiasSgi 

Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8

PostColorMatrixGreenBiasSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9

PostColorMatrixBlueBiasSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA

PostColorMatrixAlphaBiasSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB

Used in GL.ColorSubTable, GL.ColorTable, GL.ConvolutionFilter1D, GL.ConvolutionFilter2D, GL.DrawPixels, GL.GetColorTable, GL.GetConvolutionFilter, GL.GetHistogram, GL.GetMinmax, GL.GetSeparableFilter, GL.GetTexImage, GL.ReadPixels, GL.SeparableFilter2D, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.ColorSubTable, GL.Ext.ColorTable, GL.Ext.ConvolutionFilter1D, GL.Ext.ConvolutionFilter2D, GL.Ext.GetColorTable, GL.Ext.GetConvolutionFilter, GL.Ext.GetHistogram, GL.Ext.GetMinmax, GL.Ext.GetMultiTexImage, GL.Ext.GetSeparableFilter, GL.Ext.GetTextureImage, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.SeparableFilter2D, GL.Ext.TexImage3D, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.Sgi.ColorTable, GL.Sgi.GetColorTable, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

Bitmap 

Original was GL_BITMAP = 0x1A00

UnsignedByte332 

Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032

UnsignedByte332Ext 

Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032

UnsignedShort4444 

Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033

UnsignedShort4444Ext 

Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033

UnsignedShort5551 

Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034

UnsignedShort5551Ext 

Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034

UnsignedInt8888 

Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035

UnsignedInt8888Ext 

Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035

UnsignedInt1010102 

Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036

UnsignedInt1010102Ext 

Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036

UnsignedByte233Reversed 

Original was GL_UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362

UnsignedShort565 

Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363

UnsignedShort565Reversed 

Original was GL_UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364

UnsignedShort4444Reversed 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365

UnsignedShort1555Reversed 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366

UnsignedInt8888Reversed 

Original was GL_UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367

UnsignedInt2101010Reversed 

Original was GL_UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368

UnsignedInt248 

Original was GL_UNSIGNED_INT_24_8 = 0x84FA

UnsignedInt10F11F11FRev 

Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B

UnsignedInt5999Rev 

Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E

Float32UnsignedInt248Rev 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

Used in GL.PointParameter

Enumerator
PointSizeMin 

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMax 

Original was GL_POINT_SIZE_MAX = 0x8127

PointFadeThresholdSize 

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

PointDistanceAttenuation 

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

PointSpriteCoordOrigin 

Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0

Not used directly.

Enumerator
PointSizeMinSgis 

Original was GL_POINT_SIZE_MIN_SGIS = 0x8126

PointSizeMaxSgis 

Original was GL_POINT_SIZE_MAX_SGIS = 0x8127

PointFadeThresholdSizeSgis 

Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128

DistanceAttenuationSgis 

Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129

Not used directly.

Enumerator
LowerLeft 

Original was GL_LOWER_LEFT = 0x8CA1

UpperLeft 

Original was GL_UPPER_LEFT = 0x8CA2

Used in GL.PolygonMode

Enumerator
Point 

Original was GL_POINT = 0x1B00

Line 

Original was GL_LINE = 0x1B01

Fill 

Original was GL_FILL = 0x1B02

Used in GL.GetProgram

Enumerator
ProgramBinaryRetrievableHint 

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

ProgramSeparable 

Original was GL_PROGRAM_SEPARABLE = 0x8258

ProgramBinaryLength 

Original was GL_PROGRAM_BINARY_LENGTH = 0x8741

GeometryShaderInvocations 

Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F

ActiveUniformBlockMaxNameLength 

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks 

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

DeleteStatus 

Original was GL_DELETE_STATUS = 0x8B80

LinkStatus 

Original was GL_LINK_STATUS = 0x8B82

ValidateStatus 

Original was GL_VALIDATE_STATUS = 0x8B83

InfoLogLength 

Original was GL_INFO_LOG_LENGTH = 0x8B84

AttachedShaders 

Original was GL_ATTACHED_SHADERS = 0x8B85

ActiveUniforms 

Original was GL_ACTIVE_UNIFORMS = 0x8B86

ActiveUniformMaxLength 

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ActiveAttributes 

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ActiveAttributeMaxLength 

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

TransformFeedbackVaryingMaxLength 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76

TransformFeedbackBufferMode 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F

TransformFeedbackVaryings 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83

GeometryVerticesOut 

Original was GL_GEOMETRY_VERTICES_OUT = 0x8DDA

GeometryInputType 

Original was GL_GEOMETRY_INPUT_TYPE = 0x8DDB

GeometryOutputType 

Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC

TessControlOutputVertices 

Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75

TessGenMode 

Original was GL_TESS_GEN_MODE = 0x8E76

TessGenSpacing 

Original was GL_TESS_GEN_SPACING = 0x8E77

TessGenVertexOrder 

Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78

TessGenPointMode 

Original was GL_TESS_GEN_POINT_MODE = 0x8E79

Used in GL.GetProgramPipeline

Enumerator
ActiveProgram 

Original was GL_ACTIVE_PROGRAM = 0x8259

Used in GL.UseProgramStages

Enumerator
VertexShaderBit 

Original was GL_VERTEX_SHADER_BIT = 0x00000001

FragmentShaderBit 

Original was GL_FRAGMENT_SHADER_BIT = 0x00000002

GeometryShaderBit 

Original was GL_GEOMETRY_SHADER_BIT = 0x00000004

TessControlShaderBit 

Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008

TessEvaluationShaderBit 

Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010

AllShaderBits 

Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF

Used in GL.GetProgramStage

Enumerator
ActiveSubroutines 

Original was GL_ACTIVE_SUBROUTINES = 0x8DE5

ActiveSubroutineUniforms 

Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6

ActiveSubroutineUniformLocations 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47

ActiveSubroutineMaxLength 

Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48

ActiveSubroutineUniformMaxLength 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49

Used in GL.ProvokingVertex

Enumerator
FirstVertexConvention 

Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D

LastVertexConvention 

Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E

Not used directly.

Enumerator
AlphaTestQcom 

Original was GL_ALPHA_TEST_QCOM = 0x0BC0

AlphaTestFuncQcom 

Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1

AlphaTestRefQcom 

Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2

Not used directly.

Enumerator
PerfmonGlobalModeQcom 

Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0

Not used directly.

Enumerator
TextureWidthQcom 

Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2

TextureHeightQcom 

Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3

TextureDepthQcom 

Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4

TextureInternalFormatQcom 

Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5

TextureFormatQcom 

Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6

TextureTypeQcom 

Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7

TextureImageValidQcom 

Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8

TextureNumLevelsQcom 

Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9

TextureTargetQcom 

Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA

TextureObjectValidQcom 

Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB

StateRestore 

Original was GL_STATE_RESTORE = 0x8BDC

Not used directly.

Enumerator
WriteonlyRenderingQcom 

Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823

Used in GL.QueryCounter

Enumerator
Timestamp 

Original was GL_TIMESTAMP = 0x8E28

Used in GL.BeginQuery, GL.BeginQueryIndexed, GL.EndQuery, GL.EndQueryIndexed, GL.GetQueryIndexed, GL.GetQuery

Enumerator
TimeElapsed 

Original was GL_TIME_ELAPSED = 0x88BF

SamplesPassed 

Original was GL_SAMPLES_PASSED = 0x8914

AnySamplesPassed 

Original was GL_ANY_SAMPLES_PASSED = 0x8C2F

PrimitivesGenerated 

Original was GL_PRIMITIVES_GENERATED = 0x8C87

TransformFeedbackPrimitivesWritten 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88

Timestamp 

Original was GL_TIMESTAMP = 0x8E28

Used in GL.ReadBuffer, GL.Ext.FramebufferReadBuffer

Enumerator
None 

Original was GL_NONE = 0

FrontLeft 

Original was GL_FRONT_LEFT = 0x0400

FrontRight 

Original was GL_FRONT_RIGHT = 0x0401

BackLeft 

Original was GL_BACK_LEFT = 0x0402

BackRight 

Original was GL_BACK_RIGHT = 0x0403

Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

Left 

Original was GL_LEFT = 0x0406

Right 

Original was GL_RIGHT = 0x0407

Aux0 

Original was GL_AUX0 = 0x0409

Aux1 

Original was GL_AUX1 = 0x040A

Aux2 

Original was GL_AUX2 = 0x040B

Aux3 

Original was GL_AUX3 = 0x040C

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

Used in GL.GetRenderbufferParameter, GL.Ext.GetNamedRenderbufferParameter, GL.Ext.GetRenderbufferParameter

Enumerator
RenderbufferSamples 

Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB

RenderbufferWidth 

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

RenderbufferWidthExt 

Original was GL_RENDERBUFFER_WIDTH_EXT = 0x8D42

RenderbufferHeight 

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferHeightExt 

Original was GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43

RenderbufferInternalFormat 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

RenderbufferInternalFormatExt 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44

RenderbufferRedSize 

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferRedSizeExt 

Original was GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50

RenderbufferGreenSize 

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferGreenSizeExt 

Original was GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51

RenderbufferBlueSize 

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferBlueSizeExt 

Original was GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52

RenderbufferAlphaSize 

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferAlphaSizeExt 

Original was GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53

RenderbufferDepthSize 

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferDepthSizeExt 

Original was GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54

RenderbufferStencilSize 

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

RenderbufferStencilSizeExt 

Original was GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55

Used in GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.RenderbufferStorage

Enumerator
R3G3B2 

Original was GL_R3_G3_B2 = 0x2A10

Alpha4 

Original was GL_ALPHA4 = 0x803B

Alpha8 

Original was GL_ALPHA8 = 0x803C

Alpha12 

Original was GL_ALPHA12 = 0x803D

Alpha16 

Original was GL_ALPHA16 = 0x803E

Rgb4 

Original was GL_RGB4 = 0x804F

Rgb5 

Original was GL_RGB5 = 0x8050

Rgb8 

Original was GL_RGB8 = 0x8051

Rgb10 

Original was GL_RGB10 = 0x8052

Rgb12 

Original was GL_RGB12 = 0x8053

Rgb16 

Original was GL_RGB16 = 0x8054

Rgba2 

Original was GL_RGBA2 = 0x8055

Rgba4 

Original was GL_RGBA4 = 0x8056

Rgba8 

Original was GL_RGBA8 = 0x8058

Rgb10A2 

Original was GL_RGB10_A2 = 0x8059

Rgba12 

Original was GL_RGBA12 = 0x805A

Rgba16 

Original was GL_RGBA16 = 0x805B

DepthComponent16 

Original was GL_DEPTH_COMPONENT16 = 0x81a5

DepthComponent24 

Original was GL_DEPTH_COMPONENT24 = 0x81a6

DepthComponent32 

Original was GL_DEPTH_COMPONENT32 = 0x81a7

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

Rgba32f 

Original was GL_RGBA32F = 0x8814

Rgb32f 

Original was GL_RGB32F = 0x8815

Rgba16f 

Original was GL_RGBA16F = 0x881A

Rgb16f 

Original was GL_RGB16F = 0x881B

Depth24Stencil8 

Original was GL_DEPTH24_STENCIL8 = 0x88F0

R11fG11fB10f 

Original was GL_R11F_G11F_B10F = 0x8C3A

Rgb9E5 

Original was GL_RGB9_E5 = 0x8C3D

Srgb8 

Original was GL_SRGB8 = 0x8C41

Srgb8Alpha8 

Original was GL_SRGB8_ALPHA8 = 0x8C43

DepthComponent32f 

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

Depth32fStencil8 

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

StencilIndex1 

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex1Ext 

Original was GL_STENCIL_INDEX1_EXT = 0x8D46

StencilIndex4 

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex4Ext 

Original was GL_STENCIL_INDEX4_EXT = 0x8D47

StencilIndex8 

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex8Ext 

Original was GL_STENCIL_INDEX8_EXT = 0x8D48

StencilIndex16 

Original was GL_STENCIL_INDEX16 = 0x8D49

StencilIndex16Ext 

Original was GL_STENCIL_INDEX16_EXT = 0x8D49

Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgb16ui 

Original was GL_RGB16UI = 0x8D77

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgb8ui 

Original was GL_RGB8UI = 0x8D7D

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgb32i 

Original was GL_RGB32I = 0x8D83

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgb16i 

Original was GL_RGB16I = 0x8D89

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Rgb8i 

Original was GL_RGB8I = 0x8D8F

Rgb10A2ui 

Original was GL_RGB10_A2UI = 0x906F

Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer, GL.GetRenderbufferParameter, GL.RenderbufferStorage, GL.RenderbufferStorageMultisample, GL.Ext.BindRenderbuffer, GL.Ext.FramebufferRenderbuffer, GL.Ext.GetRenderbufferParameter, GL.Ext.NamedFramebufferRenderbuffer, GL.Ext.RenderbufferStorage, GL.NV.RenderbufferStorageMultisampleCoverage

Enumerator
Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferExt 

Original was GL_RENDERBUFFER_EXT = 0x8D41

Used in GL.RenderMode

Enumerator
Render 

Original was GL_RENDER = 0x1C00

Feedback 

Original was GL_FEEDBACK = 0x1C01

Select 

Original was GL_SELECT = 0x1C02

Not used directly.

Enumerator
ScreenCoordinatesRend 

Original was GL_SCREEN_COORDINATES_REND = 0x8490

InvertedScreenWRend 

Original was GL_INVERTED_SCREEN_W_REND = 0x8491

Not used directly.

Enumerator
RgbS3tc 

Original was GL_RGB_S3TC = 0x83A0

Rgb4S3tc 

Original was GL_RGB4_S3TC = 0x83A1

RgbaS3tc 

Original was GL_RGBA_S3TC = 0x83A2

Rgba4S3tc 

Original was GL_RGBA4_S3TC = 0x83A3

Not used directly.

Enumerator
Gl1PassSgis 

Original was GL_1PASS_SGIS = 0x80A1

Gl2Pass0Sgis 

Original was GL_2PASS_0_SGIS = 0x80A2

Gl2Pass1Sgis 

Original was GL_2PASS_1_SGIS = 0x80A3

Gl4Pass0Sgis 

Original was GL_4PASS_0_SGIS = 0x80A4

Gl4Pass1Sgis 

Original was GL_4PASS_1_SGIS = 0x80A5

Gl4Pass2Sgis 

Original was GL_4PASS_2_SGIS = 0x80A6

Gl4Pass3Sgis 

Original was GL_4PASS_3_SGIS = 0x80A7

Used in GL.GetSamplerParameter, GL.SamplerParameter

Enumerator
TextureBorderColor 

Original was GL_TextureBorderColor = 0x1004

TextureMagFilter 

Original was GL_TextureMagFilter = 0x2800

TextureMinFilter 

Original was GL_TextureMinFilter = 0x2801

TextureWrapS 

Original was GL_TextureWrapS = 0x2802

TextureWrapT 

Original was GL_TextureWrapT = 0x2803

TextureWrapR 

Original was GL_TextureWrapR = 0x8072

TextureMinLod 

Original was GL_TextureMinLod = 0x813A

TextureMaxLod 

Original was GL_TextureMaxLod = 0x813B

TextureMaxAnisotropyExt 

Original was GL_TextureMaxAnisotropyExt = 0x84FE

TextureLodBias 

Original was GL_TextureLodBias = 0x8501

TextureCompareMode 

Original was GL_TextureCompareMode = 0x884C

TextureCompareFunc 

Original was GL_TextureCompareFunc = 0x884D

Used in GL.GetSeparableFilter, GL.SeparableFilter2D

Enumerator
Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

Not used directly.

Enumerator
Separable2DExt 

Original was GL_SEPARABLE_2D_EXT = 0x8012

Not used directly.

Enumerator
ColorMatrixSgi 

Original was GL_COLOR_MATRIX_SGI = 0x80B1

ColorMatrixStackDepthSgi 

Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2

MaxColorMatrixStackDepthSgi 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3

PostColorMatrixRedScaleSgi 

Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4

PostColorMatrixGreenScaleSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5

PostColorMatrixBlueScaleSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6

PostColorMatrixAlphaScaleSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7

PostColorMatrixRedBiasSgi 

Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8

PostColorMatrixGreenBiasSgi 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9

PostColorMatrixBlueBiasSgi 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA

PostColorMatrixAlphaBiasSgi 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB

Used in GL.Sgi.ColorTableParameter, GL.Sgi.ColorTable, GL.Sgi.CopyColorTable, GL.Sgi.GetColorTableParameter, GL.Sgi.GetColorTable

Enumerator
ColorTableSgi 

Original was GL_COLOR_TABLE_SGI = 0x80D0

PostConvolutionColorTableSgi 

Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1

PostColorMatrixColorTableSgi 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2

ProxyColorTableSgi 

Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3

ProxyPostConvolutionColorTableSgi 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4

ProxyPostColorMatrixColorTableSgi 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5

ColorTableScaleSgi 

Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6

ColorTableBiasSgi 

Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7

ColorTableFormatSgi 

Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8

ColorTableWidthSgi 

Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9

ColorTableRedSizeSgi 

Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA

ColorTableGreenSizeSgi 

Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB

ColorTableBlueSizeSgi 

Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC

ColorTableAlphaSizeSgi 

Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD

ColorTableLuminanceSizeSgi 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE

ColorTableIntensitySizeSgi 

Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF

Not used directly.

Enumerator
DepthPassInstrumentSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310

DepthPassInstrumentCountersSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311

DepthPassInstrumentMaxSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312

Not used directly.

Enumerator
DetailTexture2DSgis 

Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095

DetailTexture2DBindingSgis 

Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096

LinearDetailSgis 

Original was GL_LINEAR_DETAIL_SGIS = 0x8097

LinearDetailAlphaSgis 

Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098

LinearDetailColorSgis 

Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099

DetailTextureLevelSgis 

Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A

DetailTextureModeSgis 

Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B

DetailTextureFuncPointsSgis 

Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C

Not used directly.

Enumerator
FogFuncSgis 

Original was GL_FOG_FUNC_SGIS = 0x812A

FogFuncPointsSgis 

Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B

MaxFogFuncPointsSgis 

Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C

Not used directly.

Enumerator
GenerateMipmapSgis 

Original was GL_GENERATE_MIPMAP_SGIS = 0x8191

GenerateMipmapHintSgis 

Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192

Used in GL.Sgis.SamplePattern

Enumerator
MultisampleSgis 

Original was GL_MULTISAMPLE_SGIS = 0x809D

SampleAlphaToMaskSgis 

Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E

SampleAlphaToOneSgis 

Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F

SampleMaskSgis 

Original was GL_SAMPLE_MASK_SGIS = 0x80A0

Gl1PassSgis 

Original was GL_1PASS_SGIS = 0x80A1

Gl2Pass0Sgis 

Original was GL_2PASS_0_SGIS = 0x80A2

Gl2Pass1Sgis 

Original was GL_2PASS_1_SGIS = 0x80A3

Gl4Pass0Sgis 

Original was GL_4PASS_0_SGIS = 0x80A4

Gl4Pass1Sgis 

Original was GL_4PASS_1_SGIS = 0x80A5

Gl4Pass2Sgis 

Original was GL_4PASS_2_SGIS = 0x80A6

Gl4Pass3Sgis 

Original was GL_4PASS_3_SGIS = 0x80A7

SampleBuffersSgis 

Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8

SamplesSgis 

Original was GL_SAMPLES_SGIS = 0x80A9

SampleMaskValueSgis 

Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA

SampleMaskInvertSgis 

Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB

SamplePatternSgis 

Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC

Used in GL.Sgis.GetPixelTexGenParameter, GL.Sgis.PixelTexGenParameter

Enumerator
PixelTextureSgis 

Original was GL_PIXEL_TEXTURE_SGIS = 0x8353

PixelFragmentRgbSourceSgis 

Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354

PixelFragmentAlphaSourceSgis 

Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355

PixelGroupColorSgis 

Original was GL_PIXEL_GROUP_COLOR_SGIS = 0x8356

Not used directly.

Enumerator
EyeDistanceToPointSgis 

Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0

ObjectDistanceToPointSgis 

Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1

EyeDistanceToLineSgis 

Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2

ObjectDistanceToLineSgis 

Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3

EyePointSgis 

Original was GL_EYE_POINT_SGIS = 0x81F4

ObjectPointSgis 

Original was GL_OBJECT_POINT_SGIS = 0x81F5

EyeLineSgis 

Original was GL_EYE_LINE_SGIS = 0x81F6

ObjectLineSgis 

Original was GL_OBJECT_LINE_SGIS = 0x81F7

Used in GL.Sgis.PointParameter

Enumerator
PointSizeMinSgis 

Original was GL_POINT_SIZE_MIN_SGIS = 0x8126

PointSizeMaxSgis 

Original was GL_POINT_SIZE_MAX_SGIS = 0x8127

PointFadeThresholdSizeSgis 

Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128

DistanceAttenuationSgis 

Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129

Not used directly.

Enumerator
LinearSharpenSgis 

Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD

LinearSharpenAlphaSgis 

Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE

LinearSharpenColorSgis 

Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF

SharpenTextureFuncPointsSgis 

Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0

Not used directly.

Enumerator
PackSkipVolumesSgis 

Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130

PackImageDepthSgis 

Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131

UnpackSkipVolumesSgis 

Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132

UnpackImageDepthSgis 

Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133

Texture4DSgis 

Original was GL_TEXTURE_4D_SGIS = 0x8134

ProxyTexture4DSgis 

Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135

Texture4DsizeSgis 

Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136

TextureWrapQSgis 

Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137

Max4DTextureSizeSgis 

Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138

Texture4DBindingSgis 

Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F

Not used directly.

Enumerator
ClampToBorderSgis 

Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D

Not used directly.

Enumerator
TextureColorWritemaskSgis 

Original was GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF

Not used directly.

Enumerator
ClampToEdgeSgis 

Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F

Used in GL.Sgis.GetTexFilterFunc, GL.Sgis.TexFilterFunc

Enumerator
Filter4Sgis 

Original was GL_FILTER4_SGIS = 0x8146

TextureFilter4SizeSgis 

Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147

Not used directly.

Enumerator
TextureMinLodSgis 

Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A

TextureMaxLodSgis 

Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B

TextureBaseLevelSgis 

Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C

TextureMaxLevelSgis 

Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D

Not used directly.

Enumerator
DualAlpha4Sgis 

Original was GL_DUAL_ALPHA4_SGIS = 0x8110

DualAlpha8Sgis 

Original was GL_DUAL_ALPHA8_SGIS = 0x8111

DualAlpha12Sgis 

Original was GL_DUAL_ALPHA12_SGIS = 0x8112

DualAlpha16Sgis 

Original was GL_DUAL_ALPHA16_SGIS = 0x8113

DualLuminance4Sgis 

Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114

DualLuminance8Sgis 

Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115

DualLuminance12Sgis 

Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116

DualLuminance16Sgis 

Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117

DualIntensity4Sgis 

Original was GL_DUAL_INTENSITY4_SGIS = 0x8118

DualIntensity8Sgis 

Original was GL_DUAL_INTENSITY8_SGIS = 0x8119

DualIntensity12Sgis 

Original was GL_DUAL_INTENSITY12_SGIS = 0x811A

DualIntensity16Sgis 

Original was GL_DUAL_INTENSITY16_SGIS = 0x811B

DualLuminanceAlpha4Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C

DualLuminanceAlpha8Sgis 

Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D

QuadAlpha4Sgis 

Original was GL_QUAD_ALPHA4_SGIS = 0x811E

QuadAlpha8Sgis 

Original was GL_QUAD_ALPHA8_SGIS = 0x811F

QuadLuminance4Sgis 

Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120

QuadLuminance8Sgis 

Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121

QuadIntensity4Sgis 

Original was GL_QUAD_INTENSITY4_SGIS = 0x8122

QuadIntensity8Sgis 

Original was GL_QUAD_INTENSITY8_SGIS = 0x8123

DualTextureSelectSgis 

Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124

QuadTextureSelectSgis 

Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125

Not used directly.

Enumerator
TextureColorTableSgi 

Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC

ProxyTextureColorTableSgi 

Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD

Not used directly.

Enumerator
AsyncMarkerSgix 

Original was GL_ASYNC_MARKER_SGIX = 0x8329

Not used directly.

Enumerator
AsyncHistogramSgix 

Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C

MaxAsyncHistogramSgix 

Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D

Not used directly.

Enumerator
AsyncTexImageSgix 

Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C

AsyncDrawPixelsSgix 

Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D

AsyncReadPixelsSgix 

Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E

MaxAsyncTexImageSgix 

Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F

MaxAsyncDrawPixelsSgix 

Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360

MaxAsyncReadPixelsSgix 

Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361

Not used directly.

Enumerator
AlphaMinSgix 

Original was GL_ALPHA_MIN_SGIX = 0x8320

AlphaMaxSgix 

Original was GL_ALPHA_MAX_SGIX = 0x8321

Not used directly.

Enumerator
CalligraphicFragmentSgix 

Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183

Not used directly.

Enumerator
LinearClipmapLinearSgix 

Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170

TextureClipmapCenterSgix 

Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171

TextureClipmapFrameSgix 

Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172

TextureClipmapOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173

TextureClipmapVirtualDepthSgix 

Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174

TextureClipmapLodOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175

TextureClipmapDepthSgix 

Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176

MaxClipmapDepthSgix 

Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177

MaxClipmapVirtualDepthSgix 

Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178

NearestClipmapNearestSgix 

Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D

NearestClipmapLinearSgix 

Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E

LinearClipmapNearestSgix 

Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F

Not used directly.

Enumerator
ConvolutionHintSgix 

Original was GL_CONVOLUTION_HINT_SGIX = 0x8316

Not used directly.

Enumerator
DepthPassInstrumentSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310

DepthPassInstrumentCountersSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311

DepthPassInstrumentMaxSgix 

Original was GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312

Not used directly.

Enumerator
DepthComponent16Sgix 

Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5

DepthComponent24Sgix 

Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6

DepthComponent32Sgix 

Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7

Not used directly.

Not used directly.

Enumerator
FogOffsetSgix 

Original was GL_FOG_OFFSET_SGIX = 0x8198

FogOffsetValueSgix 

Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199

Not used directly.

Enumerator
FogScaleSgix 

Original was GL_FOG_SCALE_SGIX = 0x81FC

FogScaleValueSgix 

Original was GL_FOG_SCALE_VALUE_SGIX = 0x81FD

Used in GL.Sgix.FragmentLight, GL.Sgix.FragmentLightModel, GL.Sgix.GetFragmentLight, GL.Sgix.LightEnv

Enumerator
FragmentLightingSgix 

Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400

FragmentColorMaterialSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401

FragmentColorMaterialFaceSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402

FragmentColorMaterialParameterSgix 

Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403

MaxFragmentLightsSgix 

Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404

MaxActiveLightsSgix 

Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405

CurrentRasterNormalSgix 

Original was GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406

LightEnvModeSgix 

Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407

FragmentLightModelLocalViewerSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408

FragmentLightModelTwoSideSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409

FragmentLightModelAmbientSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A

FragmentLightModelNormalInterpolationSgix 

Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B

FragmentLight0Sgix 

Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C

FragmentLight1Sgix 

Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D

FragmentLight2Sgix 

Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E

FragmentLight3Sgix 

Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F

FragmentLight4Sgix 

Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410

FragmentLight5Sgix 

Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411

FragmentLight6Sgix 

Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412

FragmentLight7Sgix 

Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413

Not used directly.

Enumerator
FragmentsInstrumentSgix 

Original was GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313

FragmentsInstrumentCountersSgix 

Original was GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314

FragmentsInstrumentMaxSgix 

Original was GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315

Not used directly.

Enumerator
FramezoomSgix 

Original was GL_FRAMEZOOM_SGIX = 0x818B

FramezoomFactorSgix 

Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C

MaxFramezoomFactorSgix 

Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D

Not used directly.

Not used directly.

Enumerator
PixelTexGenQCeilingSgix 

Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184

PixelTexGenQRoundSgix 

Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185

PixelTexGenQFloorSgix 

Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186

PixelTexGenAlphaReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187

PixelTexGenAlphaNoReplaceSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188

PixelTexGenAlphaLsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189

PixelTexGenAlphaMsSgix 

Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A

Not used directly.

Enumerator
InstrumentBufferPointerSgix 

Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180

InstrumentMeasurementsSgix 

Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181

Not used directly.

Enumerator
InterlaceSgix 

Original was GL_INTERLACE_SGIX = 0x8094

Not used directly.

Enumerator
IrInstrument1Sgix 

Original was GL_IR_INSTRUMENT1_SGIX = 0x817F

Not used directly.

Enumerator
LineQualityHintSgix 

Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B

Not used directly.

Enumerator
ListPrioritySgix 

Original was GL_LIST_PRIORITY_SGIX = 0x8182

Used in GL.Sgix.PixelTexGen

Enumerator
PixelTexGenSgix 

Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139

PixelTexGenModeSgix 

Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B

Not used directly.

Enumerator
PixelTileBestAlignmentSgix 

Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E

PixelTileCacheIncrementSgix 

Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F

PixelTileWidthSgix 

Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140

PixelTileHeightSgix 

Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141

PixelTileGridWidthSgix 

Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142

PixelTileGridHeightSgix 

Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143

PixelTileGridDepthSgix 

Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144

PixelTileCacheSizeSgix 

Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145

Used in GL.Sgix.DeformationMap3

Enumerator
GeometryDeformationSgix 

Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194

TextureDeformationSgix 

Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195

DeformationsMaskSgix 

Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196

MaxDeformationOrderSgix 

Original was GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197

Not used directly.

Enumerator
ReferencePlaneSgix 

Original was GL_REFERENCE_PLANE_SGIX = 0x817D

ReferencePlaneEquationSgix 

Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E

Not used directly.

Enumerator
PackResampleSgix 

Original was GL_PACK_RESAMPLE_SGIX = 0x842C

UnpackResampleSgix 

Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D

ResampleReplicateSgix 

Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E

ResampleZeroFillSgix 

Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F

ResampleDecimateSgix 

Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430

Not used directly.

Enumerator
ScalebiasHintSgix 

Original was GL_SCALEBIAS_HINT_SGIX = 0x8322

Not used directly.

Enumerator
TextureCompareSgix 

Original was GL_TEXTURE_COMPARE_SGIX = 0x819A

TextureCompareOperatorSgix 

Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B

TextureLequalRSgix 

Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C

TextureGequalRSgix 

Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D

Not used directly.

Enumerator
ShadowAmbientSgix 

Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF

Not used directly.

Enumerator
UnpackCompressedSizeSgix 

Original was GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A

PackMaxCompressedSizeSgix 

Original was GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B

PackCompressedSizeSgix 

Original was GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C

Slim8uSgix 

Original was GL_SLIM8U_SGIX = 0x831D

Slim10uSgix 

Original was GL_SLIM10U_SGIX = 0x831E

Slim12sSgix 

Original was GL_SLIM12S_SGIX = 0x831F

Used in GL.Sgix.SpriteParameter

Enumerator
SpriteSgix 

Original was GL_SPRITE_SGIX = 0x8148

SpriteModeSgix 

Original was GL_SPRITE_MODE_SGIX = 0x8149

SpriteAxisSgix 

Original was GL_SPRITE_AXIS_SGIX = 0x814A

SpriteTranslationSgix 

Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B

SpriteAxialSgix 

Original was GL_SPRITE_AXIAL_SGIX = 0x814C

SpriteObjectAlignedSgix 

Original was GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D

SpriteEyeAlignedSgix 

Original was GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E

Not used directly.

Enumerator
PackSubsampleRateSgix 

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

UnpackSubsampleRateSgix 

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

PixelSubsample4444Sgix 

Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2

PixelSubsample2424Sgix 

Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3

PixelSubsample4242Sgix 

Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4

Not used directly.

Not used directly.

Enumerator
TextureEnvBiasSgix 

Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE

Not used directly.

Enumerator
TextureMaxClampSSgix 

Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369

TextureMaxClampTSgix 

Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A

TextureMaxClampRSgix 

Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B

FogFactorToAlphaSgix 

Original was GL_FOG_FACTOR_TO_ALPHA_SGIX = 0x836F

Not used directly.

Enumerator
TextureLodBiasSSgix 

Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E

TextureLodBiasTSgix 

Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F

TextureLodBiasRSgix 

Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190

Not used directly.

Enumerator
TextureMultiBufferHintSgix 

Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E

Not used directly.

Enumerator
PostTextureFilterBiasSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179

PostTextureFilterScaleSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A

PostTextureFilterBiasRangeSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B

PostTextureFilterScaleRangeSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C

Not used directly.

Enumerator
VertexPreclipSgix 

Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE

VertexPreclipHintSgix 

Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF

Not used directly.

Enumerator
Ycrcb422Sgix 

Original was GL_YCRCB_422_SGIX = 0x81BB

Ycrcb444Sgix 

Original was GL_YCRCB_444_SGIX = 0x81BC

Not used directly.

Enumerator
YcrcbSgix 

Original was GL_YCRCB_SGIX = 0x8318

YcrcbaSgix 

Original was GL_YCRCBA_SGIX = 0x8319

Not used directly.

Enumerator
PackSubsampleRateSgix 

Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0

UnpackSubsampleRateSgix 

Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1

PixelSubsample4444Sgix 

Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2

PixelSubsample2424Sgix 

Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3

PixelSubsample4242Sgix 

Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4

Used in GL.GetShader

Enumerator
ShaderType 

Original was GL_SHADER_TYPE = 0x8B4F

DeleteStatus 

Original was GL_DELETE_STATUS = 0x8B80

CompileStatus 

Original was GL_COMPILE_STATUS = 0x8B81

InfoLogLength 

Original was GL_INFO_LOG_LENGTH = 0x8B84

ShaderSourceLength 

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

Used in GL.GetShaderPrecisionFormat

Enumerator
LowFloat 

Original was GL_LOW_FLOAT = 0x8DF0

MediumFloat 

Original was GL_MEDIUM_FLOAT = 0x8DF1

HighFloat 

Original was GL_HIGH_FLOAT = 0x8DF2

LowInt 

Original was GL_LOW_INT = 0x8DF3

MediumInt 

Original was GL_MEDIUM_INT = 0x8DF4

HighInt 

Original was GL_HIGH_INT = 0x8DF5

Used in GL.CreateShader, GL.CreateShaderProgram, GL.GetActiveSubroutineName, GL.GetActiveSubroutineUniform, GL.GetActiveSubroutineUniformName, GL.GetProgramStage, GL.GetShaderPrecisionFormat, GL.GetSubroutineIndex, GL.GetSubroutineUniformLocation, GL.GetUniformSubroutine, GL.UniformSubroutines

Enumerator
FragmentShader 

Original was GL_FRAGMENT_SHADER = 0x8B30

VertexShader 

Original was GL_VERTEX_SHADER = 0x8B31

GeometryShader 

Original was GL_GEOMETRY_SHADER = 0x8DD9

GeometryShaderExt 

Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9

TessEvaluationShader 

Original was GL_TESS_EVALUATION_SHADER = 0x8E87

TessControlShader 

Original was GL_TESS_CONTROL_SHADER = 0x8E88

Used in GL.ShadeModel

Enumerator
Flat 

Original was GL_FLAT = 0x1D00

Smooth 

Original was GL_SMOOTH = 0x1D01

Used in GL.TexBuffer

Enumerator
Rgba8 

Original was GL_RGBA8 = 0x8058

Rgba16 

Original was GL_RGBA16 = 0x805B

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

Rgba32f 

Original was GL_RGBA32F = 0x8814

Rgba16f 

Original was GL_RGBA16F = 0x881A

Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Used in GL.StencilMaskSeparate, GL.StencilOpSeparate

Enumerator
Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

Used in GL.Ati.StencilFuncSeparate, GL.StencilFunc, GL.StencilFuncSeparate

Enumerator
Never 

Original was GL_NEVER = 0x0200

Less 

Original was GL_LESS = 0x0201

Equal 

Original was GL_EQUAL = 0x0202

Lequal 

Original was GL_LEQUAL = 0x0203

Greater 

Original was GL_GREATER = 0x0204

Notequal 

Original was GL_NOTEQUAL = 0x0205

Gequal 

Original was GL_GEQUAL = 0x0206

Always 

Original was GL_ALWAYS = 0x0207

Used in GL.Ati.StencilOpSeparate, GL.StencilOp, GL.StencilOpSeparate

Enumerator
Zero 

Original was GL_ZERO = 0

Invert 

Original was GL_INVERT = 0x150A

Keep 

Original was GL_KEEP = 0x1E00

Replace 

Original was GL_REPLACE = 0x1E01

Incr 

Original was GL_INCR = 0x1E02

Decr 

Original was GL_DECR = 0x1E03

IncrWrap 

Original was GL_INCR_WRAP = 0x8507

DecrWrap 

Original was GL_DECR_WRAP = 0x8508

Used in GL.GetString

Enumerator
Vendor 

Original was GL_VENDOR = 0x1F00

Renderer 

Original was GL_RENDERER = 0x1F01

Version 

Original was GL_VERSION = 0x1F02

Extensions 

Original was GL_EXTENSIONS = 0x1F03

ShadingLanguageVersion 

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

Not used directly.

Enumerator
WrapBorderSun 

Original was GL_WRAP_BORDER_SUN = 0x81D4

Not used directly.

Enumerator
GlobalAlphaSun 

Original was GL_GLOBAL_ALPHA_SUN = 0x81D9

GlobalAlphaFactorSun 

Original was GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA

Not used directly.

Enumerator
QuadMeshSun 

Original was GL_QUAD_MESH_SUN = 0x8614

TriangleMeshSun 

Original was GL_TRIANGLE_MESH_SUN = 0x8615

Not used directly.

Enumerator
SliceAccumSun 

Original was GL_SLICE_ACCUM_SUN = 0x85CC

Used in GL.Sun.ReplacementCodePointer

Enumerator
RestartSun 

Original was GL_RESTART_SUN = 0x0001

ReplaceMiddleSun 

Original was GL_REPLACE_MIDDLE_SUN = 0x0002

ReplaceOldestSun 

Original was GL_REPLACE_OLDEST_SUN = 0x0003

TriangleListSun 

Original was GL_TRIANGLE_LIST_SUN = 0x81D7

ReplacementCodeSun 

Original was GL_REPLACEMENT_CODE_SUN = 0x81D8

ReplacementCodeArraySun 

Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0

ReplacementCodeArrayTypeSun 

Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1

ReplacementCodeArrayStrideSun 

Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2

ReplacementCodeArrayPointerSun 

Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3

R1uiV3fSun 

Original was GL_R1UI_V3F_SUN = 0x85C4

R1uiC4ubV3fSun 

Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5

R1uiC3fV3fSun 

Original was GL_R1UI_C3F_V3F_SUN = 0x85C6

R1uiN3fV3fSun 

Original was GL_R1UI_N3F_V3F_SUN = 0x85C7

R1uiC4fN3fV3fSun 

Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8

R1uiT2fV3fSun 

Original was GL_R1UI_T2F_V3F_SUN = 0x85C9

R1uiT2fN3fV3fSun 

Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA

R1uiT2fC4fN3fV3fSun 

Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB

Not used directly.

Not used directly.

Enumerator
UnpackConstantDataSunx 

Original was GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5

TextureConstantDataSunx 

Original was GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6

Not used directly.

Enumerator
RestartSun 

Original was GL_RESTART_SUN = 0x0001

ReplaceMiddleSun 

Original was GL_REPLACE_MIDDLE_SUN = 0x0002

ReplaceOldestSun 

Original was GL_REPLACE_OLDEST_SUN = 0x0003

WrapBorderSun 

Original was GL_WRAP_BORDER_SUN = 0x81D4

TriangleListSun 

Original was GL_TRIANGLE_LIST_SUN = 0x81D7

ReplacementCodeSun 

Original was GL_REPLACEMENT_CODE_SUN = 0x81D8

ReplacementCodeArraySun 

Original was GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0

ReplacementCodeArrayTypeSun 

Original was GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1

ReplacementCodeArrayStrideSun 

Original was GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2

ReplacementCodeArrayPointerSun 

Original was GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3

R1uiV3fSun 

Original was GL_R1UI_V3F_SUN = 0x85C4

R1uiC4ubV3fSun 

Original was GL_R1UI_C4UB_V3F_SUN = 0x85C5

R1uiC3fV3fSun 

Original was GL_R1UI_C3F_V3F_SUN = 0x85C6

R1uiN3fV3fSun 

Original was GL_R1UI_N3F_V3F_SUN = 0x85C7

R1uiC4fN3fV3fSun 

Original was GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8

R1uiT2fV3fSun 

Original was GL_R1UI_T2F_V3F_SUN = 0x85C9

R1uiT2fN3fV3fSun 

Original was GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA

R1uiT2fC4fN3fV3fSun 

Original was GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB

Used in GL.TexCoordPointer, GL.Ext.MultiTexCoordPointer, GL.Ext.TexCoordPointer, GL.Ibm.TexCoordPointerList

Enumerator
Short 

Original was GL_SHORT = 0x1402

Int 

Original was GL_INT = 0x1404

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Used in GL.TexBuffer

Enumerator
TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

Not used directly.

Enumerator
None 

Original was GL_NONE = 0

CompareRefToTexture 

Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E

CompareRToTexture 

Original was GL_COMPARE_R_TO_TEXTURE = 0x884E

Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen

Enumerator
S 

Original was GL_S = 0x2000

T 

Original was GL_T = 0x2001

R 

Original was GL_R = 0x2002

Q 

Original was GL_Q = 0x2003

Not used directly.

Enumerator
Add 

Original was GL_ADD = 0x0104

Blend 

Original was GL_BLEND = 0x0BE2

Replace 

Original was GL_REPLACE = 0x1E01

Modulate 

Original was GL_MODULATE = 0x2100

Decal 

Original was GL_DECAL = 0x2101

ReplaceExt 

Original was GL_REPLACE_EXT = 0x8062

TextureEnvBiasSgix 

Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE

Combine 

Original was GL_COMBINE = 0x8570

Not used directly.

Enumerator
Add 

Original was GL_ADD = 0x0104

Replace 

Original was GL_REPLACE = 0x1E01

Modulate 

Original was GL_MODULATE = 0x2100

Subtract 

Original was GL_SUBTRACT = 0x84E7

AddSigned 

Original was GL_ADD_SIGNED = 0x8574

Interpolate 

Original was GL_INTERPOLATE = 0x8575

Dot3Rgb 

Original was GL_DOT3_RGB = 0x86AE

Dot3Rgba 

Original was GL_DOT3_RGBA = 0x86AF

Not used directly.

Enumerator
SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

Not used directly.

Enumerator
SrcColor 

Original was GL_SRC_COLOR = 0x0300

OneMinusSrcColor 

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

Not used directly.

Enumerator
False 

Original was GL_FALSE = 0

True 

Original was GL_TRUE = 1

Not used directly.

Enumerator
One 

Original was GL_ONE = 1

Two 

Original was GL_TWO = 2

Four 

Original was GL_FOUR = 4

Not used directly.

Enumerator
Texture 

Original was GL_TEXTURE = 0x1702

Texture0 

Original was GL_TEXTURE0 = 0x84C0

Texture1 

Original was GL_TEXTURE1 = 0x84C1

Texture2 

Original was GL_TEXTURE2 = 0x84C2

Texture3 

Original was GL_TEXTURE3 = 0x84C3

Texture4 

Original was GL_TEXTURE4 = 0x84C4

Texture5 

Original was GL_TEXTURE5 = 0x84C5

Texture6 

Original was GL_TEXTURE6 = 0x84C6

Texture7 

Original was GL_TEXTURE7 = 0x84C7

Texture8 

Original was GL_TEXTURE8 = 0x84C8

Texture9 

Original was GL_TEXTURE9 = 0x84C9

Texture10 

Original was GL_TEXTURE10 = 0x84CA

Texture11 

Original was GL_TEXTURE11 = 0x84CB

Texture12 

Original was GL_TEXTURE12 = 0x84CC

Texture13 

Original was GL_TEXTURE13 = 0x84CD

Texture14 

Original was GL_TEXTURE14 = 0x84CE

Texture15 

Original was GL_TEXTURE15 = 0x84CF

Texture16 

Original was GL_TEXTURE16 = 0x84D0

Texture17 

Original was GL_TEXTURE17 = 0x84D1

Texture18 

Original was GL_TEXTURE18 = 0x84D2

Texture19 

Original was GL_TEXTURE19 = 0x84D3

Texture20 

Original was GL_TEXTURE20 = 0x84D4

Texture21 

Original was GL_TEXTURE21 = 0x84D5

Texture22 

Original was GL_TEXTURE22 = 0x84D6

Texture23 

Original was GL_TEXTURE23 = 0x84D7

Texture24 

Original was GL_TEXTURE24 = 0x84D8

Texture25 

Original was GL_TEXTURE25 = 0x84D9

Texture26 

Original was GL_TEXTURE26 = 0x84DA

Texture27 

Original was GL_TEXTURE27 = 0x84DB

Texture28 

Original was GL_TEXTURE28 = 0x84DC

Texture29 

Original was GL_TEXTURE29 = 0x84DD

Texture30 

Original was GL_TEXTURE30 = 0x84DE

Texture31 

Original was GL_TEXTURE31 = 0x84DF

Constant 

Original was GL_CONSTANT = 0x8576

PrimaryColor 

Original was GL_PRIMARY_COLOR = 0x8577

Previous 

Original was GL_PREVIOUS = 0x8578

Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv

Enumerator
AlphaScale 

Original was GL_ALPHA_SCALE = 0x0D1C

TextureEnvMode 

Original was GL_TEXTURE_ENV_MODE = 0x2200

TextureEnvColor 

Original was GL_TEXTURE_ENV_COLOR = 0x2201

TextureLodBias 

Original was GL_TEXTURE_LOD_BIAS = 0x8501

CombineRgb 

Original was GL_COMBINE_RGB = 0x8571

CombineAlpha 

Original was GL_COMBINE_ALPHA = 0x8572

RgbScale 

Original was GL_RGB_SCALE = 0x8573

Source0Rgb 

Original was GL_SOURCE0_RGB = 0x8580

Src1Rgb 

Original was GL_SRC1_RGB = 0x8581

Src2Rgb 

Original was GL_SRC2_RGB = 0x8582

Src0Alpha 

Original was GL_SRC0_ALPHA = 0x8588

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src2Alpha 

Original was GL_SRC2_ALPHA = 0x858A

Operand0Rgb 

Original was GL_OPERAND0_RGB = 0x8590

Operand1Rgb 

Original was GL_OPERAND1_RGB = 0x8591

Operand2Rgb 

Original was GL_OPERAND2_RGB = 0x8592

Operand0Alpha 

Original was GL_OPERAND0_ALPHA = 0x8598

Operand1Alpha 

Original was GL_OPERAND1_ALPHA = 0x8599

Operand2Alpha 

Original was GL_OPERAND2_ALPHA = 0x859A

CoordReplace 

Original was GL_COORD_REPLACE = 0x8862

Used in GL.GetTexEnv, GL.TexEnv, GL.Ext.GetMultiTexEnv, GL.Ext.MultiTexEnv

Enumerator
TextureEnv 

Original was GL_TEXTURE_ENV = 0x2300

TextureFilterControl 

Original was GL_TEXTURE_FILTER_CONTROL = 0x8500

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

Not used directly.

Enumerator
Filter4Sgis 

Original was GL_FILTER4_SGIS = 0x8146

Not used directly.

Enumerator
EyeLinear 

Original was GL_EYE_LINEAR = 0x2400

ObjectLinear 

Original was GL_OBJECT_LINEAR = 0x2401

SphereMap 

Original was GL_SPHERE_MAP = 0x2402

EyeDistanceToPointSgis 

Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0

ObjectDistanceToPointSgis 

Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1

EyeDistanceToLineSgis 

Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2

ObjectDistanceToLineSgis 

Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3

NormalMap 

Original was GL_NORMAL_MAP = 0x8511

ReflectionMap 

Original was GL_REFLECTION_MAP = 0x8512

Used in GL.GetTexGen, GL.TexGend, GL.TexGen, GL.Ext.BindTexGenParameter, GL.Ext.GetMultiTexGen, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen

Enumerator
TextureGenMode 

Original was GL_TEXTURE_GEN_MODE = 0x2500

ObjectPlane 

Original was GL_OBJECT_PLANE = 0x2501

EyePlane 

Original was GL_EYE_PLANE = 0x2502

EyePointSgis 

Original was GL_EYE_POINT_SGIS = 0x81F4

ObjectPointSgis 

Original was GL_OBJECT_POINT_SGIS = 0x81F5

EyeLineSgis 

Original was GL_EYE_LINE_SGIS = 0x81F6

ObjectLineSgis 

Original was GL_OBJECT_LINE_SGIS = 0x81F7

Not used directly.

Enumerator
Nearest 

Original was GL_NEAREST = 0x2600

Linear 

Original was GL_LINEAR = 0x2601

LinearDetailSgis 

Original was GL_LINEAR_DETAIL_SGIS = 0x8097

LinearDetailAlphaSgis 

Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098

LinearDetailColorSgis 

Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099

LinearSharpenSgis 

Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD

LinearSharpenAlphaSgis 

Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE

LinearSharpenColorSgis 

Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF

Filter4Sgis 

Original was GL_FILTER4_SGIS = 0x8146

PixelTexGenQCeilingSgix 

Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184

PixelTexGenQRoundSgix 

Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185

PixelTexGenQFloorSgix 

Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186

Not used directly.

Enumerator
Nearest 

Original was GL_NEAREST = 0x2600

Linear 

Original was GL_LINEAR = 0x2601

NearestMipmapNearest 

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

LinearMipmapNearest 

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

NearestMipmapLinear 

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

LinearMipmapLinear 

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

Filter4Sgis 

Original was GL_FILTER4_SGIS = 0x8146

LinearClipmapLinearSgix 

Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170

PixelTexGenQCeilingSgix 

Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184

PixelTexGenQRoundSgix 

Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185

PixelTexGenQFloorSgix 

Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186

NearestClipmapNearestSgix 

Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D

NearestClipmapLinearSgix 

Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E

LinearClipmapNearestSgix 

Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F

Used in GL.TexParameter, GL.TexParameterI, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.TexParameterI, GL.Ext.TextureParameter, GL.Ext.TextureParameterI

Enumerator
TextureBorderColor 

Original was GL_TEXTURE_BORDER_COLOR = 0x1004

TextureMagFilter 

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMinFilter 

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureWrapS 

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT 

Original was GL_TEXTURE_WRAP_T = 0x2803

TexturePriority 

Original was GL_TEXTURE_PRIORITY = 0x8066

TextureDepth 

Original was GL_TEXTURE_DEPTH = 0x8071

TextureWrapR 

Original was GL_TEXTURE_WRAP_R = 0x8072

TextureWrapRExt 

Original was GL_TEXTURE_WRAP_R_EXT = 0x8072

DetailTextureLevelSgis 

Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A

DetailTextureModeSgis 

Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B

ShadowAmbientSgix 

Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF

TextureCompareFailValue 

Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF

DualTextureSelectSgis 

Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124

QuadTextureSelectSgis 

Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125

ClampToBorder 

Original was GL_CLAMP_TO_BORDER = 0x812D

ClampToEdge 

Original was GL_CLAMP_TO_EDGE = 0x812F

TextureWrapQSgis 

Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137

TextureMinLod 

Original was GL_TEXTURE_MIN_LOD = 0x813A

TextureMaxLod 

Original was GL_TEXTURE_MAX_LOD = 0x813B

TextureBaseLevel 

Original was GL_TEXTURE_BASE_LEVEL = 0x813C

TextureMaxLevel 

Original was GL_TEXTURE_MAX_LEVEL = 0x813D

TextureClipmapCenterSgix 

Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171

TextureClipmapFrameSgix 

Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172

TextureClipmapOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173

TextureClipmapVirtualDepthSgix 

Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174

TextureClipmapLodOffsetSgix 

Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175

TextureClipmapDepthSgix 

Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176

PostTextureFilterBiasSgix 

Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179

PostTextureFilterScaleSgix 

Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A

TextureLodBiasSSgix 

Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E

TextureLodBiasTSgix 

Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F

TextureLodBiasRSgix 

Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190

GenerateMipmap 

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapSgis 

Original was GL_GENERATE_MIPMAP_SGIS = 0x8191

TextureCompareSgix 

Original was GL_TEXTURE_COMPARE_SGIX = 0x819A

TextureCompareOperatorSgix 

Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B

TextureMaxClampSSgix 

Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369

TextureMaxClampTSgix 

Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A

TextureMaxClampRSgix 

Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B

TextureLodBias 

Original was GL_TEXTURE_LOD_BIAS = 0x8501

DepthTextureMode 

Original was GL_DEPTH_TEXTURE_MODE = 0x884B

TextureCompareMode 

Original was GL_TEXTURE_COMPARE_MODE = 0x884C

TextureCompareFunc 

Original was GL_TEXTURE_COMPARE_FUNC = 0x884D

TextureSwizzleR 

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureSwizzleG 

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleB 

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleA 

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleRgba 

Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46

Used in GL.Arb.CompressedTexImage1D, GL.Arb.CompressedTexImage2D, GL.Arb.CompressedTexImage3D, GL.Arb.CompressedTexSubImage1D, GL.Arb.CompressedTexSubImage2D, GL.Arb.CompressedTexSubImage3D, GL.Arb.FramebufferTextureFace, GL.Arb.GetCompressedTexImage, GL.Arb.TexBuffer, GL.BindTexture, GL.CompressedTexImage1D, GL.CompressedTexImage2D, GL.CompressedTexImage3D, GL.CompressedTexSubImage1D, GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D, GL.CopyTexImage1D, GL.CopyTexImage2D, GL.CopyTexSubImage1D, GL.CopyTexSubImage2D, GL.CopyTexSubImage3D, GL.FramebufferTexture1D, GL.FramebufferTexture2D, GL.FramebufferTexture3D, GL.GetCompressedTexImage, GL.GetTexImage, GL.GetTexLevelParameter, GL.GetTexParameter, GL.GetTexParameterI, GL.TexImage1D, GL.TexImage2D, GL.TexImage3D, GL.TexParameter, GL.TexParameterI, GL.TexSubImage1D, GL.TexSubImage2D, GL.TexSubImage3D, GL.Ext.BindMultiTexture, GL.Ext.BindTexture, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CompressedTextureImage1D, GL.Ext.CompressedTextureImage2D, GL.Ext.CompressedTextureImage3D, GL.Ext.CompressedTextureSubImage1D, GL.Ext.CompressedTextureSubImage2D, GL.Ext.CompressedTextureSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.CopyTexImage1D, GL.Ext.CopyTexImage2D, GL.Ext.CopyTexSubImage1D, GL.Ext.CopyTexSubImage2D, GL.Ext.CopyTexSubImage3D, GL.Ext.CopyTextureImage1D, GL.Ext.CopyTextureImage2D, GL.Ext.CopyTextureSubImage1D, GL.Ext.CopyTextureSubImage2D, GL.Ext.CopyTextureSubImage3D, GL.Ext.FramebufferTexture1D, GL.Ext.FramebufferTexture2D, GL.Ext.FramebufferTexture3D, GL.Ext.FramebufferTextureFace, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GenerateTextureMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetCompressedTextureImage, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.GetTexParameterI, GL.Ext.GetTextureImage, GL.Ext.GetTextureLevelParameter, GL.Ext.GetTextureParameter, GL.Ext.GetTextureParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.Ext.NamedFramebufferTexture1D, GL.Ext.NamedFramebufferTexture2D, GL.Ext.NamedFramebufferTexture3D, GL.Ext.NamedFramebufferTextureFace, GL.Ext.TexBuffer, GL.Ext.TexImage3D, GL.Ext.TexParameterI, GL.Ext.TexSubImage1D, GL.Ext.TexSubImage2D, GL.Ext.TexSubImage3D, GL.Ext.TextureBuffer, GL.Ext.TextureImage1D, GL.Ext.TextureImage2D, GL.Ext.TextureImage3D, GL.Ext.TextureParameter, GL.Ext.TextureParameterI, GL.Ext.TextureRenderbuffer, GL.Ext.TextureSubImage1D, GL.Ext.TextureSubImage2D, GL.Ext.TextureSubImage3D, GL.NV.TexRenderbuffer, GL.Sgis.DetailTexFunc, GL.Sgis.GetDetailTexFunc, GL.Sgis.GetSharpenTexFunc, GL.Sgis.GetTexFilterFunc, GL.Sgis.SharpenTexFunc, GL.Sgis.TexFilterFunc, GL.Sgis.TexImage4D, GL.Sgis.TexSubImage4D

Enumerator
Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

ProxyTexture1D 

Original was GL_PROXY_TEXTURE_1D = 0x8063

ProxyTexture2D 

Original was GL_PROXY_TEXTURE_2D = 0x8064

Texture3D 

Original was GL_TEXTURE_3D = 0x806F

Texture3DExt 

Original was GL_TEXTURE_3D_EXT = 0x806F

ProxyTexture3D 

Original was GL_PROXY_TEXTURE_3D = 0x8070

ProxyTexture3DExt 

Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070

DetailTexture2DSgis 

Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095

Texture4DSgis 

Original was GL_TEXTURE_4D_SGIS = 0x8134

ProxyTexture4DSgis 

Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135

TextureMinLodSgis 

Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A

TextureMaxLodSgis 

Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B

TextureBaseLevelSgis 

Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C

TextureMaxLevelSgis 

Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D

TextureRectangle 

Original was GL_TEXTURE_RECTANGLE = 0x84F5

TextureRectangleArb 

Original was GL_TEXTURE_RECTANGLE_ARB = 0x84F5

TextureRectangleNv 

Original was GL_TEXTURE_RECTANGLE_NV = 0x84F5

ProxyTextureRectangle 

Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureBindingCubeMap 

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

TextureCubeMapPositiveX 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515

TextureCubeMapNegativeX 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516

TextureCubeMapPositiveY 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517

TextureCubeMapNegativeY 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518

TextureCubeMapPositiveZ 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519

TextureCubeMapNegativeZ 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A

ProxyTextureCubeMap 

Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B

Texture1DArray 

Original was GL_TEXTURE_1D_ARRAY = 0x8C18

ProxyTexture1DArray 

Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19

Texture2DArray 

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

ProxyTexture2DArray 

Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

TextureCubeMapArray 

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

ProxyTextureCubeMapArray 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B

Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

ProxyTexture2DMultisample 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

ProxyTexture2DMultisampleArray 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103

Used in GL.TexImage2DMultisample, GL.TexImage3DMultisample

Enumerator
Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

ProxyTexture2DMultisample 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

ProxyTexture2DMultisampleArray 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103

Used in GL.Arb.ActiveTexture, GL.Arb.ClientActiveTexture, GL.Arb.MultiTexCoord1, GL.Arb.MultiTexCoord2, GL.Arb.MultiTexCoord3, GL.Arb.MultiTexCoord4, GL.ActiveTexture, GL.ClientActiveTexture, GL.MultiTexCoord1, GL.MultiTexCoord2, GL.MultiTexCoord3, GL.MultiTexCoord4, GL.MultiTexCoordP1, GL.MultiTexCoordP2, GL.MultiTexCoordP3, GL.MultiTexCoordP4, GL.Ext.BindMultiTexture, GL.Ext.BindTexGenParameter, GL.Ext.BindTextureUnitParameter, GL.Ext.CompressedMultiTexImage1D, GL.Ext.CompressedMultiTexImage2D, GL.Ext.CompressedMultiTexImage3D, GL.Ext.CompressedMultiTexSubImage1D, GL.Ext.CompressedMultiTexSubImage2D, GL.Ext.CompressedMultiTexSubImage3D, GL.Ext.CopyMultiTexImage1D, GL.Ext.CopyMultiTexImage2D, GL.Ext.CopyMultiTexSubImage1D, GL.Ext.CopyMultiTexSubImage2D, GL.Ext.CopyMultiTexSubImage3D, GL.Ext.GenerateMultiTexMipmap, GL.Ext.GetCompressedMultiTexImage, GL.Ext.GetMultiTexEnv, GL.Ext.GetMultiTexGen, GL.Ext.GetMultiTexImage, GL.Ext.GetMultiTexLevelParameter, GL.Ext.GetMultiTexParameter, GL.Ext.GetMultiTexParameterI, GL.Ext.MultiTexBuffer, GL.Ext.MultiTexCoordPointer, GL.Ext.MultiTexEnv, GL.Ext.MultiTexGend, GL.Ext.MultiTexGen, GL.Ext.MultiTexImage1D, GL.Ext.MultiTexImage2D, GL.Ext.MultiTexImage3D, GL.Ext.MultiTexParameter, GL.Ext.MultiTexParameterI, GL.Ext.MultiTexRenderbuffer, GL.Ext.MultiTexSubImage1D, GL.Ext.MultiTexSubImage2D, GL.Ext.MultiTexSubImage3D, GL.NV.MultiTexCoord1h, GL.NV.MultiTexCoord2h, GL.NV.MultiTexCoord3h, GL.NV.MultiTexCoord4h

Enumerator
Texture0 

Original was GL_TEXTURE0 = 0x84C0

Texture1 

Original was GL_TEXTURE1 = 0x84C1

Texture2 

Original was GL_TEXTURE2 = 0x84C2

Texture3 

Original was GL_TEXTURE3 = 0x84C3

Texture4 

Original was GL_TEXTURE4 = 0x84C4

Texture5 

Original was GL_TEXTURE5 = 0x84C5

Texture6 

Original was GL_TEXTURE6 = 0x84C6

Texture7 

Original was GL_TEXTURE7 = 0x84C7

Texture8 

Original was GL_TEXTURE8 = 0x84C8

Texture9 

Original was GL_TEXTURE9 = 0x84C9

Texture10 

Original was GL_TEXTURE10 = 0x84CA

Texture11 

Original was GL_TEXTURE11 = 0x84CB

Texture12 

Original was GL_TEXTURE12 = 0x84CC

Texture13 

Original was GL_TEXTURE13 = 0x84CD

Texture14 

Original was GL_TEXTURE14 = 0x84CE

Texture15 

Original was GL_TEXTURE15 = 0x84CF

Texture16 

Original was GL_TEXTURE16 = 0x84D0

Texture17 

Original was GL_TEXTURE17 = 0x84D1

Texture18 

Original was GL_TEXTURE18 = 0x84D2

Texture19 

Original was GL_TEXTURE19 = 0x84D3

Texture20 

Original was GL_TEXTURE20 = 0x84D4

Texture21 

Original was GL_TEXTURE21 = 0x84D5

Texture22 

Original was GL_TEXTURE22 = 0x84D6

Texture23 

Original was GL_TEXTURE23 = 0x84D7

Texture24 

Original was GL_TEXTURE24 = 0x84D8

Texture25 

Original was GL_TEXTURE25 = 0x84D9

Texture26 

Original was GL_TEXTURE26 = 0x84DA

Texture27 

Original was GL_TEXTURE27 = 0x84DB

Texture28 

Original was GL_TEXTURE28 = 0x84DC

Texture29 

Original was GL_TEXTURE29 = 0x84DD

Texture30 

Original was GL_TEXTURE30 = 0x84DE

Texture31 

Original was GL_TEXTURE31 = 0x84DF

Not used directly.

Enumerator
Clamp 

Original was GL_CLAMP = 0x2900

Repeat 

Original was GL_REPEAT = 0x2901

ClampToBorder 

Original was GL_CLAMP_TO_BORDER = 0x812D

ClampToBorderSgis 

Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D

ClampToEdge 

Original was GL_CLAMP_TO_EDGE = 0x812F

ClampToEdgeSgis 

Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F

MirroredRepeat 

Original was GL_MIRRORED_REPEAT = 0x8370

Used in GL.TransformFeedbackVaryings

Enumerator
InterleavedAttribs 

Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C

SeparateAttribs 

Original was GL_SEPARATE_ATTRIBS = 0x8C8D

Used in GL.BindTransformFeedback

Enumerator
TransformFeedback 

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

Not used directly.

Enumerator
False 

Original was GL_FALSE = 0

NoError 

Original was GL_NO_ERROR = 0

None 

Original was GL_NONE = 0

Zero 

Original was GL_ZERO = 0

Points 

Original was GL_POINTS = 0x0000

DepthBufferBit 

Original was GL_DEPTH_BUFFER_BIT = 0x00000100

StencilBufferBit 

Original was GL_STENCIL_BUFFER_BIT = 0x00000400

ColorBufferBit 

Original was GL_COLOR_BUFFER_BIT = 0x00004000

Lines 

Original was GL_LINES = 0x0001

LineLoop 

Original was GL_LINE_LOOP = 0x0002

LineStrip 

Original was GL_LINE_STRIP = 0x0003

Triangles 

Original was GL_TRIANGLES = 0x0004

TriangleStrip 

Original was GL_TRIANGLE_STRIP = 0x0005

TriangleFan 

Original was GL_TRIANGLE_FAN = 0x0006

Never 

Original was GL_NEVER = 0x0200

Less 

Original was GL_LESS = 0x0201

Equal 

Original was GL_EQUAL = 0x0202

Lequal 

Original was GL_LEQUAL = 0x0203

Greater 

Original was GL_GREATER = 0x0204

Notequal 

Original was GL_NOTEQUAL = 0x0205

Gequal 

Original was GL_GEQUAL = 0x0206

Always 

Original was GL_ALWAYS = 0x0207

SrcColor 

Original was GL_SRC_COLOR = 0x0300

OneMinusSrcColor 

Original was GL_ONE_MINUS_SRC_COLOR = 0x0301

SrcAlpha 

Original was GL_SRC_ALPHA = 0x0302

OneMinusSrcAlpha 

Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303

DstAlpha 

Original was GL_DST_ALPHA = 0x0304

OneMinusDstAlpha 

Original was GL_ONE_MINUS_DST_ALPHA = 0x0305

DstColor 

Original was GL_DST_COLOR = 0x0306

OneMinusDstColor 

Original was GL_ONE_MINUS_DST_COLOR = 0x0307

SrcAlphaSaturate 

Original was GL_SRC_ALPHA_SATURATE = 0x0308

FrontLeft 

Original was GL_FRONT_LEFT = 0x0400

FrontRight 

Original was GL_FRONT_RIGHT = 0x0401

BackLeft 

Original was GL_BACK_LEFT = 0x0402

BackRight 

Original was GL_BACK_RIGHT = 0x0403

Front 

Original was GL_FRONT = 0x0404

Back 

Original was GL_BACK = 0x0405

Left 

Original was GL_LEFT = 0x0406

Right 

Original was GL_RIGHT = 0x0407

FrontAndBack 

Original was GL_FRONT_AND_BACK = 0x0408

InvalidEnum 

Original was GL_INVALID_ENUM = 0x0500

InvalidValue 

Original was GL_INVALID_VALUE = 0x0501

InvalidOperation 

Original was GL_INVALID_OPERATION = 0x0502

OutOfMemory 

Original was GL_OUT_OF_MEMORY = 0x0505

Cw 

Original was GL_CW = 0x0900

Ccw 

Original was GL_CCW = 0x0901

PointSize 

Original was GL_POINT_SIZE = 0x0B11

PointSizeRange 

Original was GL_POINT_SIZE_RANGE = 0x0B12

PointSizeGranularity 

Original was GL_POINT_SIZE_GRANULARITY = 0x0B13

LineSmooth 

Original was GL_LINE_SMOOTH = 0x0B20

LineWidth 

Original was GL_LINE_WIDTH = 0x0B21

LineWidthRange 

Original was GL_LINE_WIDTH_RANGE = 0x0B22

LineWidthGranularity 

Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23

PolygonSmooth 

Original was GL_POLYGON_SMOOTH = 0x0B41

CullFace 

Original was GL_CULL_FACE = 0x0B44

CullFaceMode 

Original was GL_CULL_FACE_MODE = 0x0B45

FrontFace 

Original was GL_FRONT_FACE = 0x0B46

DepthRange 

Original was GL_DEPTH_RANGE = 0x0B70

DepthTest 

Original was GL_DEPTH_TEST = 0x0B71

DepthWritemask 

Original was GL_DEPTH_WRITEMASK = 0x0B72

DepthClearValue 

Original was GL_DEPTH_CLEAR_VALUE = 0x0B73

DepthFunc 

Original was GL_DEPTH_FUNC = 0x0B74

StencilTest 

Original was GL_STENCIL_TEST = 0x0B90

StencilClearValue 

Original was GL_STENCIL_CLEAR_VALUE = 0x0B91

StencilFunc 

Original was GL_STENCIL_FUNC = 0x0B92

StencilValueMask 

Original was GL_STENCIL_VALUE_MASK = 0x0B93

StencilFail 

Original was GL_STENCIL_FAIL = 0x0B94

StencilPassDepthFail 

Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95

StencilPassDepthPass 

Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96

StencilRef 

Original was GL_STENCIL_REF = 0x0B97

StencilWritemask 

Original was GL_STENCIL_WRITEMASK = 0x0B98

Viewport 

Original was GL_VIEWPORT = 0x0BA2

Dither 

Original was GL_DITHER = 0x0BD0

BlendDst 

Original was GL_BLEND_DST = 0x0BE0

BlendSrc 

Original was GL_BLEND_SRC = 0x0BE1

Blend 

Original was GL_BLEND = 0x0BE2

LogicOpMode 

Original was GL_LOGIC_OP_MODE = 0x0BF0

ColorLogicOp 

Original was GL_COLOR_LOGIC_OP = 0x0BF2

DrawBuffer 

Original was GL_DRAW_BUFFER = 0x0C01

ReadBuffer 

Original was GL_READ_BUFFER = 0x0C02

ScissorBox 

Original was GL_SCISSOR_BOX = 0x0C10

ScissorTest 

Original was GL_SCISSOR_TEST = 0x0C11

ColorClearValue 

Original was GL_COLOR_CLEAR_VALUE = 0x0C22

ColorWritemask 

Original was GL_COLOR_WRITEMASK = 0x0C23

Doublebuffer 

Original was GL_DOUBLEBUFFER = 0x0C32

Stereo 

Original was GL_STEREO = 0x0C33

LineSmoothHint 

Original was GL_LINE_SMOOTH_HINT = 0x0C52

PolygonSmoothHint 

Original was GL_POLYGON_SMOOTH_HINT = 0x0C53

UnpackSwapBytes 

Original was GL_UNPACK_SWAP_BYTES = 0x0CF0

UnpackLsbFirst 

Original was GL_UNPACK_LSB_FIRST = 0x0CF1

UnpackRowLength 

Original was GL_UNPACK_ROW_LENGTH = 0x0CF2

UnpackSkipRows 

Original was GL_UNPACK_SKIP_ROWS = 0x0CF3

UnpackSkipPixels 

Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4

UnpackAlignment 

Original was GL_UNPACK_ALIGNMENT = 0x0CF5

PackSwapBytes 

Original was GL_PACK_SWAP_BYTES = 0x0D00

PackLsbFirst 

Original was GL_PACK_LSB_FIRST = 0x0D01

PackRowLength 

Original was GL_PACK_ROW_LENGTH = 0x0D02

PackSkipRows 

Original was GL_PACK_SKIP_ROWS = 0x0D03

PackSkipPixels 

Original was GL_PACK_SKIP_PIXELS = 0x0D04

PackAlignment 

Original was GL_PACK_ALIGNMENT = 0x0D05

MaxTextureSize 

Original was GL_MAX_TEXTURE_SIZE = 0x0D33

MaxViewportDims 

Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A

SubpixelBits 

Original was GL_SUBPIXEL_BITS = 0x0D50

Texture1D 

Original was GL_TEXTURE_1D = 0x0DE0

Texture2D 

Original was GL_TEXTURE_2D = 0x0DE1

TextureWidth 

Original was GL_TEXTURE_WIDTH = 0x1000

TextureHeight 

Original was GL_TEXTURE_HEIGHT = 0x1001

TextureInternalFormat 

Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003

TextureBorderColor 

Original was GL_TEXTURE_BORDER_COLOR = 0x1004

DontCare 

Original was GL_DONT_CARE = 0x1100

Fastest 

Original was GL_FASTEST = 0x1101

Nicest 

Original was GL_NICEST = 0x1102

Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

Clear 

Original was GL_CLEAR = 0x1500

And 

Original was GL_AND = 0x1501

AndReverse 

Original was GL_AND_REVERSE = 0x1502

Copy 

Original was GL_COPY = 0x1503

AndInverted 

Original was GL_AND_INVERTED = 0x1504

Noop 

Original was GL_NOOP = 0x1505

Xor 

Original was GL_XOR = 0x1506

Or 

Original was GL_OR = 0x1507

Nor 

Original was GL_NOR = 0x1508

Equiv 

Original was GL_EQUIV = 0x1509

Invert 

Original was GL_INVERT = 0x150A

OrReverse 

Original was GL_OR_REVERSE = 0x150B

CopyInverted 

Original was GL_COPY_INVERTED = 0x150C

OrInverted 

Original was GL_OR_INVERTED = 0x150D

Nand 

Original was GL_NAND = 0x150E

Set 

Original was GL_SET = 0x150F

Texture 

Original was GL_TEXTURE = 0x1702

Color 

Original was GL_COLOR = 0x1800

Depth 

Original was GL_DEPTH = 0x1801

Stencil 

Original was GL_STENCIL = 0x1802

StencilIndex 

Original was GL_STENCIL_INDEX = 0x1901

DepthComponent 

Original was GL_DEPTH_COMPONENT = 0x1902

Red 

Original was GL_RED = 0x1903

Green 

Original was GL_GREEN = 0x1904

Blue 

Original was GL_BLUE = 0x1905

Alpha 

Original was GL_ALPHA = 0x1906

Rgb 

Original was GL_RGB = 0x1907

Rgba 

Original was GL_RGBA = 0x1908

Point 

Original was GL_POINT = 0x1B00

Line 

Original was GL_LINE = 0x1B01

Fill 

Original was GL_FILL = 0x1B02

Keep 

Original was GL_KEEP = 0x1E00

Replace 

Original was GL_REPLACE = 0x1E01

Incr 

Original was GL_INCR = 0x1E02

Decr 

Original was GL_DECR = 0x1E03

Vendor 

Original was GL_VENDOR = 0x1F00

Renderer 

Original was GL_RENDERER = 0x1F01

Version 

Original was GL_VERSION = 0x1F02

Extensions 

Original was GL_EXTENSIONS = 0x1F03

Nearest 

Original was GL_NEAREST = 0x2600

Linear 

Original was GL_LINEAR = 0x2601

NearestMipmapNearest 

Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700

LinearMipmapNearest 

Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701

NearestMipmapLinear 

Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702

LinearMipmapLinear 

Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703

TextureMagFilter 

Original was GL_TEXTURE_MAG_FILTER = 0x2800

TextureMinFilter 

Original was GL_TEXTURE_MIN_FILTER = 0x2801

TextureWrapS 

Original was GL_TEXTURE_WRAP_S = 0x2802

TextureWrapT 

Original was GL_TEXTURE_WRAP_T = 0x2803

Repeat 

Original was GL_REPEAT = 0x2901

PolygonOffsetUnits 

Original was GL_POLYGON_OFFSET_UNITS = 0x2A00

PolygonOffsetPoint 

Original was GL_POLYGON_OFFSET_POINT = 0x2A01

PolygonOffsetLine 

Original was GL_POLYGON_OFFSET_LINE = 0x2A02

R3G3B2 

Original was GL_R3_G3_B2 = 0x2A10

PolygonOffsetFill 

Original was GL_POLYGON_OFFSET_FILL = 0x8037

PolygonOffsetFactor 

Original was GL_POLYGON_OFFSET_FACTOR = 0x8038

Rgb4 

Original was GL_RGB4 = 0x804F

Rgb5 

Original was GL_RGB5 = 0x8050

Rgb8 

Original was GL_RGB8 = 0x8051

Rgb10 

Original was GL_RGB10 = 0x8052

Rgb12 

Original was GL_RGB12 = 0x8053

Rgb16 

Original was GL_RGB16 = 0x8054

Rgba2 

Original was GL_RGBA2 = 0x8055

Rgba4 

Original was GL_RGBA4 = 0x8056

Rgb5A1 

Original was GL_RGB5_A1 = 0x8057

Rgba8 

Original was GL_RGBA8 = 0x8058

Rgb10A2 

Original was GL_RGB10_A2 = 0x8059

Rgba12 

Original was GL_RGBA12 = 0x805A

Rgba16 

Original was GL_RGBA16 = 0x805B

TextureRedSize 

Original was GL_TEXTURE_RED_SIZE = 0x805C

TextureGreenSize 

Original was GL_TEXTURE_GREEN_SIZE = 0x805D

TextureBlueSize 

Original was GL_TEXTURE_BLUE_SIZE = 0x805E

TextureAlphaSize 

Original was GL_TEXTURE_ALPHA_SIZE = 0x805F

ProxyTexture1D 

Original was GL_PROXY_TEXTURE_1D = 0x8063

ProxyTexture2D 

Original was GL_PROXY_TEXTURE_2D = 0x8064

TextureBinding1D 

Original was GL_TEXTURE_BINDING_1D = 0x8068

TextureBinding2D 

Original was GL_TEXTURE_BINDING_2D = 0x8069

One 

Original was GL_ONE = 1

True 

Original was GL_TRUE = 1

Not used directly.

Enumerator
ClientPixelStoreBit 

Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001

CurrentBit 

Original was GL_CURRENT_BIT = 0x00000001

ClientVertexArrayBit 

Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002

PointBit 

Original was GL_POINT_BIT = 0x00000002

LineBit 

Original was GL_LINE_BIT = 0x00000004

PolygonBit 

Original was GL_POLYGON_BIT = 0x00000008

PolygonStippleBit 

Original was GL_POLYGON_STIPPLE_BIT = 0x00000010

PixelModeBit 

Original was GL_PIXEL_MODE_BIT = 0x00000020

LightingBit 

Original was GL_LIGHTING_BIT = 0x00000040

FogBit 

Original was GL_FOG_BIT = 0x00000080

AccumBufferBit 

Original was GL_ACCUM_BUFFER_BIT = 0x00000200

ViewportBit 

Original was GL_VIEWPORT_BIT = 0x00000800

TransformBit 

Original was GL_TRANSFORM_BIT = 0x00001000

EnableBit 

Original was GL_ENABLE_BIT = 0x00002000

HintBit 

Original was GL_HINT_BIT = 0x00008000

EvalBit 

Original was GL_EVAL_BIT = 0x00010000

ListBit 

Original was GL_LIST_BIT = 0x00020000

TextureBit 

Original was GL_TEXTURE_BIT = 0x00040000

Quads 

Original was GL_QUADS = 0x0007

QuadStrip 

Original was GL_QUAD_STRIP = 0x0008

ScissorBit 

Original was GL_SCISSOR_BIT = 0x00080000

Polygon 

Original was GL_POLYGON = 0x0009

Accum 

Original was GL_ACCUM = 0x0100

Load 

Original was GL_LOAD = 0x0101

Return 

Original was GL_RETURN = 0x0102

Mult 

Original was GL_MULT = 0x0103

Add 

Original was GL_ADD = 0x0104

Aux0 

Original was GL_AUX0 = 0x0409

Aux1 

Original was GL_AUX1 = 0x040A

Aux2 

Original was GL_AUX2 = 0x040B

Aux3 

Original was GL_AUX3 = 0x040C

StackOverflow 

Original was GL_STACK_OVERFLOW = 0x0503

StackUnderflow 

Original was GL_STACK_UNDERFLOW = 0x0504

Gl2D 

Original was GL_2D = 0x0600

Gl3D 

Original was GL_3D = 0x0601

Gl3DColor 

Original was GL_3D_COLOR = 0x0602

Gl3DColorTexture 

Original was GL_3D_COLOR_TEXTURE = 0x0603

Gl4DColorTexture 

Original was GL_4D_COLOR_TEXTURE = 0x0604

PassThroughToken 

Original was GL_PASS_THROUGH_TOKEN = 0x0700

PointToken 

Original was GL_POINT_TOKEN = 0x0701

LineToken 

Original was GL_LINE_TOKEN = 0x0702

PolygonToken 

Original was GL_POLYGON_TOKEN = 0x0703

BitmapToken 

Original was GL_BITMAP_TOKEN = 0x0704

DrawPixelToken 

Original was GL_DRAW_PIXEL_TOKEN = 0x0705

CopyPixelToken 

Original was GL_COPY_PIXEL_TOKEN = 0x0706

LineResetToken 

Original was GL_LINE_RESET_TOKEN = 0x0707

Exp 

Original was GL_EXP = 0x0800

Exp2 

Original was GL_EXP2 = 0x0801

Coeff 

Original was GL_COEFF = 0x0A00

Order 

Original was GL_ORDER = 0x0A01

Domain 

Original was GL_DOMAIN = 0x0A02

CurrentColor 

Original was GL_CURRENT_COLOR = 0x0B00

CurrentIndex 

Original was GL_CURRENT_INDEX = 0x0B01

CurrentNormal 

Original was GL_CURRENT_NORMAL = 0x0B02

CurrentTextureCoords 

Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03

CurrentRasterColor 

Original was GL_CURRENT_RASTER_COLOR = 0x0B04

CurrentRasterIndex 

Original was GL_CURRENT_RASTER_INDEX = 0x0B05

CurrentRasterTextureCoords 

Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06

CurrentRasterPosition 

Original was GL_CURRENT_RASTER_POSITION = 0x0B07

CurrentRasterPositionValid 

Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08

CurrentRasterDistance 

Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09

PointSmooth 

Original was GL_POINT_SMOOTH = 0x0B10

LineStipple 

Original was GL_LINE_STIPPLE = 0x0B24

LineStipplePattern 

Original was GL_LINE_STIPPLE_PATTERN = 0x0B25

LineStippleRepeat 

Original was GL_LINE_STIPPLE_REPEAT = 0x0B26

ListMode 

Original was GL_LIST_MODE = 0x0B30

MaxListNesting 

Original was GL_MAX_LIST_NESTING = 0x0B31

ListBase 

Original was GL_LIST_BASE = 0x0B32

ListIndex 

Original was GL_LIST_INDEX = 0x0B33

PolygonMode 

Original was GL_POLYGON_MODE = 0x0B40

PolygonStipple 

Original was GL_POLYGON_STIPPLE = 0x0B42

EdgeFlag 

Original was GL_EDGE_FLAG = 0x0B43

Lighting 

Original was GL_LIGHTING = 0x0B50

LightModelLocalViewer 

Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51

LightModelTwoSide 

Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52

LightModelAmbient 

Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53

ShadeModel 

Original was GL_SHADE_MODEL = 0x0B54

ColorMaterialFace 

Original was GL_COLOR_MATERIAL_FACE = 0x0B55

ColorMaterialParameter 

Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56

ColorMaterial 

Original was GL_COLOR_MATERIAL = 0x0B57

Fog 

Original was GL_FOG = 0x0B60

FogIndex 

Original was GL_FOG_INDEX = 0x0B61

FogDensity 

Original was GL_FOG_DENSITY = 0x0B62

FogStart 

Original was GL_FOG_START = 0x0B63

FogEnd 

Original was GL_FOG_END = 0x0B64

FogMode 

Original was GL_FOG_MODE = 0x0B65

FogColor 

Original was GL_FOG_COLOR = 0x0B66

AccumClearValue 

Original was GL_ACCUM_CLEAR_VALUE = 0x0B80

MatrixMode 

Original was GL_MATRIX_MODE = 0x0BA0

Normalize 

Original was GL_NORMALIZE = 0x0BA1

ModelviewStackDepth 

Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3

ProjectionStackDepth 

Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4

TextureStackDepth 

Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5

ModelviewMatrix 

Original was GL_MODELVIEW_MATRIX = 0x0BA6

ProjectionMatrix 

Original was GL_PROJECTION_MATRIX = 0x0BA7

TextureMatrix 

Original was GL_TEXTURE_MATRIX = 0x0BA8

AttribStackDepth 

Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0

ClientAttribStackDepth 

Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1

AlphaTest 

Original was GL_ALPHA_TEST = 0x0BC0

AlphaTestFunc 

Original was GL_ALPHA_TEST_FUNC = 0x0BC1

AlphaTestRef 

Original was GL_ALPHA_TEST_REF = 0x0BC2

IndexLogicOp 

Original was GL_INDEX_LOGIC_OP = 0x0BF1

LogicOp 

Original was GL_LOGIC_OP = 0x0BF1

AuxBuffers 

Original was GL_AUX_BUFFERS = 0x0C00

IndexClearValue 

Original was GL_INDEX_CLEAR_VALUE = 0x0C20

IndexWritemask 

Original was GL_INDEX_WRITEMASK = 0x0C21

IndexMode 

Original was GL_INDEX_MODE = 0x0C30

RgbaMode 

Original was GL_RGBA_MODE = 0x0C31

RenderMode 

Original was GL_RENDER_MODE = 0x0C40

PerspectiveCorrectionHint 

Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50

PointSmoothHint 

Original was GL_POINT_SMOOTH_HINT = 0x0C51

FogHint 

Original was GL_FOG_HINT = 0x0C54

TextureGenS 

Original was GL_TEXTURE_GEN_S = 0x0C60

TextureGenT 

Original was GL_TEXTURE_GEN_T = 0x0C61

TextureGenR 

Original was GL_TEXTURE_GEN_R = 0x0C62

TextureGenQ 

Original was GL_TEXTURE_GEN_Q = 0x0C63

PixelMapIToI 

Original was GL_PIXEL_MAP_I_TO_I = 0x0C70

PixelMapSToS 

Original was GL_PIXEL_MAP_S_TO_S = 0x0C71

PixelMapIToR 

Original was GL_PIXEL_MAP_I_TO_R = 0x0C72

PixelMapIToG 

Original was GL_PIXEL_MAP_I_TO_G = 0x0C73

PixelMapIToB 

Original was GL_PIXEL_MAP_I_TO_B = 0x0C74

PixelMapIToA 

Original was GL_PIXEL_MAP_I_TO_A = 0x0C75

PixelMapRToR 

Original was GL_PIXEL_MAP_R_TO_R = 0x0C76

PixelMapGToG 

Original was GL_PIXEL_MAP_G_TO_G = 0x0C77

PixelMapBToB 

Original was GL_PIXEL_MAP_B_TO_B = 0x0C78

PixelMapAToA 

Original was GL_PIXEL_MAP_A_TO_A = 0x0C79

PixelMapIToISize 

Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0

PixelMapSToSSize 

Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1

PixelMapIToRSize 

Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2

PixelMapIToGSize 

Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3

PixelMapIToBSize 

Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4

PixelMapIToASize 

Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5

PixelMapRToRSize 

Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6

PixelMapGToGSize 

Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7

PixelMapBToBSize 

Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8

PixelMapAToASize 

Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9

MapColor 

Original was GL_MAP_COLOR = 0x0D10

MapStencil 

Original was GL_MAP_STENCIL = 0x0D11

IndexShift 

Original was GL_INDEX_SHIFT = 0x0D12

IndexOffset 

Original was GL_INDEX_OFFSET = 0x0D13

RedScale 

Original was GL_RED_SCALE = 0x0D14

RedBias 

Original was GL_RED_BIAS = 0x0D15

ZoomX 

Original was GL_ZOOM_X = 0x0D16

ZoomY 

Original was GL_ZOOM_Y = 0x0D17

GreenScale 

Original was GL_GREEN_SCALE = 0x0D18

GreenBias 

Original was GL_GREEN_BIAS = 0x0D19

BlueScale 

Original was GL_BLUE_SCALE = 0x0D1A

BlueBias 

Original was GL_BLUE_BIAS = 0x0D1B

AlphaScale 

Original was GL_ALPHA_SCALE = 0x0D1C

AlphaBias 

Original was GL_ALPHA_BIAS = 0x0D1D

DepthScale 

Original was GL_DEPTH_SCALE = 0x0D1E

DepthBias 

Original was GL_DEPTH_BIAS = 0x0D1F

MaxEvalOrder 

Original was GL_MAX_EVAL_ORDER = 0x0D30

MaxLights 

Original was GL_MAX_LIGHTS = 0x0D31

MaxClipPlanes 

Original was GL_MAX_CLIP_PLANES = 0x0D32

MaxPixelMapTable 

Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34

MaxAttribStackDepth 

Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35

MaxModelviewStackDepth 

Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36

MaxNameStackDepth 

Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37

MaxProjectionStackDepth 

Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38

MaxTextureStackDepth 

Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39

MaxClientAttribStackDepth 

Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B

IndexBits 

Original was GL_INDEX_BITS = 0x0D51

RedBits 

Original was GL_RED_BITS = 0x0D52

GreenBits 

Original was GL_GREEN_BITS = 0x0D53

BlueBits 

Original was GL_BLUE_BITS = 0x0D54

AlphaBits 

Original was GL_ALPHA_BITS = 0x0D55

DepthBits 

Original was GL_DEPTH_BITS = 0x0D56

StencilBits 

Original was GL_STENCIL_BITS = 0x0D57

AccumRedBits 

Original was GL_ACCUM_RED_BITS = 0x0D58

AccumGreenBits 

Original was GL_ACCUM_GREEN_BITS = 0x0D59

AccumBlueBits 

Original was GL_ACCUM_BLUE_BITS = 0x0D5A

AccumAlphaBits 

Original was GL_ACCUM_ALPHA_BITS = 0x0D5B

NameStackDepth 

Original was GL_NAME_STACK_DEPTH = 0x0D70

AutoNormal 

Original was GL_AUTO_NORMAL = 0x0D80

Map1Color4 

Original was GL_MAP1_COLOR_4 = 0x0D90

Map1Index 

Original was GL_MAP1_INDEX = 0x0D91

Map1Normal 

Original was GL_MAP1_NORMAL = 0x0D92

Map1TextureCoord1 

Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93

Map1TextureCoord2 

Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94

Map1TextureCoord3 

Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95

Map1TextureCoord4 

Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96

Map1Vertex3 

Original was GL_MAP1_VERTEX_3 = 0x0D97

Map1Vertex4 

Original was GL_MAP1_VERTEX_4 = 0x0D98

Map2Color4 

Original was GL_MAP2_COLOR_4 = 0x0DB0

Map2Index 

Original was GL_MAP2_INDEX = 0x0DB1

Map2Normal 

Original was GL_MAP2_NORMAL = 0x0DB2

Map2TextureCoord1 

Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3

Map2TextureCoord2 

Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4

Map2TextureCoord3 

Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5

Map2TextureCoord4 

Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6

Map2Vertex3 

Original was GL_MAP2_VERTEX_3 = 0x0DB7

Map2Vertex4 

Original was GL_MAP2_VERTEX_4 = 0x0DB8

Map1GridDomain 

Original was GL_MAP1_GRID_DOMAIN = 0x0DD0

Map1GridSegments 

Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1

Map2GridDomain 

Original was GL_MAP2_GRID_DOMAIN = 0x0DD2

Map2GridSegments 

Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3

FeedbackBufferPointer 

Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0

FeedbackBufferSize 

Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1

FeedbackBufferType 

Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2

SelectionBufferPointer 

Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3

SelectionBufferSize 

Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4

TextureComponents 

Original was GL_TEXTURE_COMPONENTS = 0x1003

TextureBorder 

Original was GL_TEXTURE_BORDER = 0x1005

Ambient 

Original was GL_AMBIENT = 0x1200

Diffuse 

Original was GL_DIFFUSE = 0x1201

Specular 

Original was GL_SPECULAR = 0x1202

Position 

Original was GL_POSITION = 0x1203

SpotDirection 

Original was GL_SPOT_DIRECTION = 0x1204

SpotExponent 

Original was GL_SPOT_EXPONENT = 0x1205

SpotCutoff 

Original was GL_SPOT_CUTOFF = 0x1206

ConstantAttenuation 

Original was GL_CONSTANT_ATTENUATION = 0x1207

LinearAttenuation 

Original was GL_LINEAR_ATTENUATION = 0x1208

QuadraticAttenuation 

Original was GL_QUADRATIC_ATTENUATION = 0x1209

Compile 

Original was GL_COMPILE = 0x1300

CompileAndExecute 

Original was GL_COMPILE_AND_EXECUTE = 0x1301

Gl2Bytes 

Original was GL_2_BYTES = 0x1407

Gl3Bytes 

Original was GL_3_BYTES = 0x1408

Gl4Bytes 

Original was GL_4_BYTES = 0x1409

Emission 

Original was GL_EMISSION = 0x1600

Shininess 

Original was GL_SHININESS = 0x1601

AmbientAndDiffuse 

Original was GL_AMBIENT_AND_DIFFUSE = 0x1602

ColorIndexes 

Original was GL_COLOR_INDEXES = 0x1603

Modelview 

Original was GL_MODELVIEW = 0x1700

Projection 

Original was GL_PROJECTION = 0x1701

ColorIndex 

Original was GL_COLOR_INDEX = 0x1900

Luminance 

Original was GL_LUMINANCE = 0x1909

LuminanceAlpha 

Original was GL_LUMINANCE_ALPHA = 0x190A

Bitmap 

Original was GL_BITMAP = 0x1A00

Render 

Original was GL_RENDER = 0x1C00

Feedback 

Original was GL_FEEDBACK = 0x1C01

Select 

Original was GL_SELECT = 0x1C02

Flat 

Original was GL_FLAT = 0x1D00

Smooth 

Original was GL_SMOOTH = 0x1D01

S 

Original was GL_S = 0x2000

T 

Original was GL_T = 0x2001

R 

Original was GL_R = 0x2002

Q 

Original was GL_Q = 0x2003

Modulate 

Original was GL_MODULATE = 0x2100

Decal 

Original was GL_DECAL = 0x2101

TextureEnvMode 

Original was GL_TEXTURE_ENV_MODE = 0x2200

TextureEnvColor 

Original was GL_TEXTURE_ENV_COLOR = 0x2201

TextureEnv 

Original was GL_TEXTURE_ENV = 0x2300

EyeLinear 

Original was GL_EYE_LINEAR = 0x2400

ObjectLinear 

Original was GL_OBJECT_LINEAR = 0x2401

SphereMap 

Original was GL_SPHERE_MAP = 0x2402

TextureGenMode 

Original was GL_TEXTURE_GEN_MODE = 0x2500

ObjectPlane 

Original was GL_OBJECT_PLANE = 0x2501

EyePlane 

Original was GL_EYE_PLANE = 0x2502

Clamp 

Original was GL_CLAMP = 0x2900

V2f 

Original was GL_V2F = 0x2A20

V3f 

Original was GL_V3F = 0x2A21

C4ubV2f 

Original was GL_C4UB_V2F = 0x2A22

C4ubV3f 

Original was GL_C4UB_V3F = 0x2A23

C3fV3f 

Original was GL_C3F_V3F = 0x2A24

N3fV3f 

Original was GL_N3F_V3F = 0x2A25

C4fN3fV3f 

Original was GL_C4F_N3F_V3F = 0x2A26

T2fV3f 

Original was GL_T2F_V3F = 0x2A27

T4fV4f 

Original was GL_T4F_V4F = 0x2A28

T2fC4ubV3f 

Original was GL_T2F_C4UB_V3F = 0x2A29

T2fC3fV3f 

Original was GL_T2F_C3F_V3F = 0x2A2A

T2fN3fV3f 

Original was GL_T2F_N3F_V3F = 0x2A2B

T2fC4fN3fV3f 

Original was GL_T2F_C4F_N3F_V3F = 0x2A2C

T4fC4fN3fV4f 

Original was GL_T4F_C4F_N3F_V4F = 0x2A2D

ClipPlane0 

Original was GL_CLIP_PLANE0 = 0x3000

ClipPlane1 

Original was GL_CLIP_PLANE1 = 0x3001

ClipPlane2 

Original was GL_CLIP_PLANE2 = 0x3002

ClipPlane3 

Original was GL_CLIP_PLANE3 = 0x3003

ClipPlane4 

Original was GL_CLIP_PLANE4 = 0x3004

ClipPlane5 

Original was GL_CLIP_PLANE5 = 0x3005

Light0 

Original was GL_LIGHT0 = 0x4000

Light1 

Original was GL_LIGHT1 = 0x4001

Light2 

Original was GL_LIGHT2 = 0x4002

Light3 

Original was GL_LIGHT3 = 0x4003

Light4 

Original was GL_LIGHT4 = 0x4004

Light5 

Original was GL_LIGHT5 = 0x4005

Light6 

Original was GL_LIGHT6 = 0x4006

Light7 

Original was GL_LIGHT7 = 0x4007

Alpha4 

Original was GL_ALPHA4 = 0x803B

Alpha8 

Original was GL_ALPHA8 = 0x803C

Alpha12 

Original was GL_ALPHA12 = 0x803D

Alpha16 

Original was GL_ALPHA16 = 0x803E

Luminance4 

Original was GL_LUMINANCE4 = 0x803F

Luminance8 

Original was GL_LUMINANCE8 = 0x8040

Luminance12 

Original was GL_LUMINANCE12 = 0x8041

Luminance16 

Original was GL_LUMINANCE16 = 0x8042

Luminance4Alpha4 

Original was GL_LUMINANCE4_ALPHA4 = 0x8043

Luminance6Alpha2 

Original was GL_LUMINANCE6_ALPHA2 = 0x8044

Luminance8Alpha8 

Original was GL_LUMINANCE8_ALPHA8 = 0x8045

Luminance12Alpha4 

Original was GL_LUMINANCE12_ALPHA4 = 0x8046

Luminance12Alpha12 

Original was GL_LUMINANCE12_ALPHA12 = 0x8047

Luminance16Alpha16 

Original was GL_LUMINANCE16_ALPHA16 = 0x8048

Intensity 

Original was GL_INTENSITY = 0x8049

Intensity4 

Original was GL_INTENSITY4 = 0x804A

Intensity8 

Original was GL_INTENSITY8 = 0x804B

Intensity12 

Original was GL_INTENSITY12 = 0x804C

Intensity16 

Original was GL_INTENSITY16 = 0x804D

TextureLuminanceSize 

Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060

TextureIntensitySize 

Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061

TexturePriority 

Original was GL_TEXTURE_PRIORITY = 0x8066

TextureResident 

Original was GL_TEXTURE_RESIDENT = 0x8067

VertexArray 

Original was GL_VERTEX_ARRAY = 0x8074

NormalArray 

Original was GL_NORMAL_ARRAY = 0x8075

ColorArray 

Original was GL_COLOR_ARRAY = 0x8076

IndexArray 

Original was GL_INDEX_ARRAY = 0x8077

TextureCoordArray 

Original was GL_TEXTURE_COORD_ARRAY = 0x8078

EdgeFlagArray 

Original was GL_EDGE_FLAG_ARRAY = 0x8079

VertexArraySize 

Original was GL_VERTEX_ARRAY_SIZE = 0x807A

VertexArrayType 

Original was GL_VERTEX_ARRAY_TYPE = 0x807B

VertexArrayStride 

Original was GL_VERTEX_ARRAY_STRIDE = 0x807C

NormalArrayType 

Original was GL_NORMAL_ARRAY_TYPE = 0x807E

NormalArrayStride 

Original was GL_NORMAL_ARRAY_STRIDE = 0x807F

ColorArraySize 

Original was GL_COLOR_ARRAY_SIZE = 0x8081

ColorArrayType 

Original was GL_COLOR_ARRAY_TYPE = 0x8082

ColorArrayStride 

Original was GL_COLOR_ARRAY_STRIDE = 0x8083

IndexArrayType 

Original was GL_INDEX_ARRAY_TYPE = 0x8085

IndexArrayStride 

Original was GL_INDEX_ARRAY_STRIDE = 0x8086

TextureCoordArraySize 

Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088

TextureCoordArrayType 

Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089

TextureCoordArrayStride 

Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A

EdgeFlagArrayStride 

Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C

VertexArrayPointer 

Original was GL_VERTEX_ARRAY_POINTER = 0x808E

NormalArrayPointer 

Original was GL_NORMAL_ARRAY_POINTER = 0x808F

ColorArrayPointer 

Original was GL_COLOR_ARRAY_POINTER = 0x8090

IndexArrayPointer 

Original was GL_INDEX_ARRAY_POINTER = 0x8091

TextureCoordArrayPointer 

Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092

EdgeFlagArrayPointer 

Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093

AllAttribBits 

Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF

ClientAllAttribBits 

Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF

Not used directly.

Enumerator
SmoothPointSizeRange 

Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12

SmoothPointSizeGranularity 

Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13

SmoothLineWidthRange 

Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22

SmoothLineWidthGranularity 

Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23

ConstantColor 

Original was GL_CONSTANT_COLOR = 0x8001

OneMinusConstantColor 

Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002

ConstantAlpha 

Original was GL_CONSTANT_ALPHA = 0x8003

OneMinusConstantAlpha 

Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004

BlendColor 

Original was GL_BLEND_COLOR = 0x8005

Convolution1D 

Original was GL_CONVOLUTION_1D = 0x8010

Convolution2D 

Original was GL_CONVOLUTION_2D = 0x8011

Separable2D 

Original was GL_SEPARABLE_2D = 0x8012

ConvolutionBorderMode 

Original was GL_CONVOLUTION_BORDER_MODE = 0x8013

ConvolutionFilterScale 

Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014

ConvolutionFilterBias 

Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015

Reduce 

Original was GL_REDUCE = 0x8016

ConvolutionFormat 

Original was GL_CONVOLUTION_FORMAT = 0x8017

ConvolutionWidth 

Original was GL_CONVOLUTION_WIDTH = 0x8018

ConvolutionHeight 

Original was GL_CONVOLUTION_HEIGHT = 0x8019

MaxConvolutionWidth 

Original was GL_MAX_CONVOLUTION_WIDTH = 0x801A

MaxConvolutionHeight 

Original was GL_MAX_CONVOLUTION_HEIGHT = 0x801B

PostConvolutionRedScale 

Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C

PostConvolutionGreenScale 

Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D

PostConvolutionBlueScale 

Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E

PostConvolutionAlphaScale 

Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F

PostConvolutionRedBias 

Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020

PostConvolutionGreenBias 

Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021

PostConvolutionBlueBias 

Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022

PostConvolutionAlphaBias 

Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023

Histogram 

Original was GL_HISTOGRAM = 0x8024

ProxyHistogram 

Original was GL_PROXY_HISTOGRAM = 0x8025

HistogramWidth 

Original was GL_HISTOGRAM_WIDTH = 0x8026

HistogramFormat 

Original was GL_HISTOGRAM_FORMAT = 0x8027

HistogramRedSize 

Original was GL_HISTOGRAM_RED_SIZE = 0x8028

HistogramGreenSize 

Original was GL_HISTOGRAM_GREEN_SIZE = 0x8029

HistogramBlueSize 

Original was GL_HISTOGRAM_BLUE_SIZE = 0x802A

HistogramAlphaSize 

Original was GL_HISTOGRAM_ALPHA_SIZE = 0x802B

HistogramSink 

Original was GL_HISTOGRAM_SINK = 0x802D

Minmax 

Original was GL_MINMAX = 0x802E

MinmaxFormat 

Original was GL_MINMAX_FORMAT = 0x802F

MinmaxSink 

Original was GL_MINMAX_SINK = 0x8030

TableTooLarge 

Original was GL_TABLE_TOO_LARGE = 0x8031

UnsignedByte332 

Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032

UnsignedShort4444 

Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033

UnsignedShort5551 

Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034

UnsignedInt8888 

Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035

UnsignedInt1010102 

Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036

RescaleNormal 

Original was GL_RESCALE_NORMAL = 0x803A

TextureBinding3D 

Original was GL_TEXTURE_BINDING_3D = 0x806A

PackSkipImages 

Original was GL_PACK_SKIP_IMAGES = 0x806B

PackImageHeight 

Original was GL_PACK_IMAGE_HEIGHT = 0x806C

UnpackSkipImages 

Original was GL_UNPACK_SKIP_IMAGES = 0x806D

UnpackImageHeight 

Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E

Texture3D 

Original was GL_TEXTURE_3D = 0x806F

ProxyTexture3D 

Original was GL_PROXY_TEXTURE_3D = 0x8070

TextureDepth 

Original was GL_TEXTURE_DEPTH = 0x8071

TextureWrapR 

Original was GL_TEXTURE_WRAP_R = 0x8072

Max3DTextureSize 

Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073

ColorMatrix 

Original was GL_COLOR_MATRIX = 0x80B1

ColorMatrixStackDepth 

Original was GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2

MaxColorMatrixStackDepth 

Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3

PostColorMatrixRedScale 

Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4

PostColorMatrixGreenScale 

Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5

PostColorMatrixBlueScale 

Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6

PostColorMatrixAlphaScale 

Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7

PostColorMatrixRedBias 

Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8

PostColorMatrixGreenBias 

Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9

PostColorMatrixBlueBias 

Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA

PostColorMatrixAlphaBias 

Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB

ColorTable 

Original was GL_COLOR_TABLE = 0x80D0

PostConvolutionColorTable 

Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1

PostColorMatrixColorTable 

Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2

ProxyColorTable 

Original was GL_PROXY_COLOR_TABLE = 0x80D3

ProxyPostConvolutionColorTable 

Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4

ProxyPostColorMatrixColorTable 

Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5

ColorTableScale 

Original was GL_COLOR_TABLE_SCALE = 0x80D6

ColorTableBias 

Original was GL_COLOR_TABLE_BIAS = 0x80D7

ColorTableFormat 

Original was GL_COLOR_TABLE_FORMAT = 0x80D8

ColorTableWidth 

Original was GL_COLOR_TABLE_WIDTH = 0x80D9

ColorTableRedSize 

Original was GL_COLOR_TABLE_RED_SIZE = 0x80DA

ColorTableGreenSize 

Original was GL_COLOR_TABLE_GREEN_SIZE = 0x80DB

ColorTableBlueSize 

Original was GL_COLOR_TABLE_BLUE_SIZE = 0x80DC

ColorTableAlphaSize 

Original was GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD

ColorTableLuminanceSize 

Original was GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE

ColorTableIntensitySize 

Original was GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF

Bgr 

Original was GL_BGR = 0x80E0

Bgra 

Original was GL_BGRA = 0x80E1

MaxElementsVertices 

Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8

MaxElementsIndices 

Original was GL_MAX_ELEMENTS_INDICES = 0x80E9

ClampToEdge 

Original was GL_CLAMP_TO_EDGE = 0x812F

TextureMinLod 

Original was GL_TEXTURE_MIN_LOD = 0x813A

TextureMaxLod 

Original was GL_TEXTURE_MAX_LOD = 0x813B

TextureBaseLevel 

Original was GL_TEXTURE_BASE_LEVEL = 0x813C

TextureMaxLevel 

Original was GL_TEXTURE_MAX_LEVEL = 0x813D

ConstantBorder 

Original was GL_CONSTANT_BORDER = 0x8151

ReplicateBorder 

Original was GL_REPLICATE_BORDER = 0x8153

ConvolutionBorderColor 

Original was GL_CONVOLUTION_BORDER_COLOR = 0x8154

LightModelColorControl 

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

SingleColor 

Original was GL_SINGLE_COLOR = 0x81F9

SeparateSpecularColor 

Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA

UnsignedByte233Rev 

Original was GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362

UnsignedShort565 

Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363

UnsignedShort565Rev 

Original was GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364

UnsignedShort4444Rev 

Original was GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365

UnsignedShort1555Rev 

Original was GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366

UnsignedInt8888Rev 

Original was GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

AliasedPointSizeRange 

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

AliasedLineWidthRange 

Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E

Not used directly.

Enumerator
RescaleNormal 

Original was GL_RESCALE_NORMAL = 0x803A

LightModelColorControl 

Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8

SingleColor 

Original was GL_SINGLE_COLOR = 0x81F9

SeparateSpecularColor 

Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA

AliasedPointSizeRange 

Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D

Not used directly.

Enumerator
MultisampleBit 

Original was GL_MULTISAMPLE_BIT = 0x20000000

Multisample 

Original was GL_MULTISAMPLE = 0x809D

SampleAlphaToCoverage 

Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E

SampleAlphaToOne 

Original was GL_SAMPLE_ALPHA_TO_ONE = 0x809F

SampleCoverage 

Original was GL_SAMPLE_COVERAGE = 0x80A0

SampleBuffers 

Original was GL_SAMPLE_BUFFERS = 0x80A8

Samples 

Original was GL_SAMPLES = 0x80A9

SampleCoverageValue 

Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA

SampleCoverageInvert 

Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB

ClampToBorder 

Original was GL_CLAMP_TO_BORDER = 0x812D

Texture0 

Original was GL_TEXTURE0 = 0x84C0

Texture1 

Original was GL_TEXTURE1 = 0x84C1

Texture2 

Original was GL_TEXTURE2 = 0x84C2

Texture3 

Original was GL_TEXTURE3 = 0x84C3

Texture4 

Original was GL_TEXTURE4 = 0x84C4

Texture5 

Original was GL_TEXTURE5 = 0x84C5

Texture6 

Original was GL_TEXTURE6 = 0x84C6

Texture7 

Original was GL_TEXTURE7 = 0x84C7

Texture8 

Original was GL_TEXTURE8 = 0x84C8

Texture9 

Original was GL_TEXTURE9 = 0x84C9

Texture10 

Original was GL_TEXTURE10 = 0x84CA

Texture11 

Original was GL_TEXTURE11 = 0x84CB

Texture12 

Original was GL_TEXTURE12 = 0x84CC

Texture13 

Original was GL_TEXTURE13 = 0x84CD

Texture14 

Original was GL_TEXTURE14 = 0x84CE

Texture15 

Original was GL_TEXTURE15 = 0x84CF

Texture16 

Original was GL_TEXTURE16 = 0x84D0

Texture17 

Original was GL_TEXTURE17 = 0x84D1

Texture18 

Original was GL_TEXTURE18 = 0x84D2

Texture19 

Original was GL_TEXTURE19 = 0x84D3

Texture20 

Original was GL_TEXTURE20 = 0x84D4

Texture21 

Original was GL_TEXTURE21 = 0x84D5

Texture22 

Original was GL_TEXTURE22 = 0x84D6

Texture23 

Original was GL_TEXTURE23 = 0x84D7

Texture24 

Original was GL_TEXTURE24 = 0x84D8

Texture25 

Original was GL_TEXTURE25 = 0x84D9

Texture26 

Original was GL_TEXTURE26 = 0x84DA

Texture27 

Original was GL_TEXTURE27 = 0x84DB

Texture28 

Original was GL_TEXTURE28 = 0x84DC

Texture29 

Original was GL_TEXTURE29 = 0x84DD

Texture30 

Original was GL_TEXTURE30 = 0x84DE

Texture31 

Original was GL_TEXTURE31 = 0x84DF

ActiveTexture 

Original was GL_ACTIVE_TEXTURE = 0x84E0

ClientActiveTexture 

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

MaxTextureUnits 

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

TransposeModelviewMatrix 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3

TransposeProjectionMatrix 

Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4

TransposeTextureMatrix 

Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5

TransposeColorMatrix 

Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6

Subtract 

Original was GL_SUBTRACT = 0x84E7

CompressedAlpha 

Original was GL_COMPRESSED_ALPHA = 0x84E9

CompressedLuminance 

Original was GL_COMPRESSED_LUMINANCE = 0x84EA

CompressedLuminanceAlpha 

Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB

CompressedIntensity 

Original was GL_COMPRESSED_INTENSITY = 0x84EC

CompressedRgb 

Original was GL_COMPRESSED_RGB = 0x84ED

CompressedRgba 

Original was GL_COMPRESSED_RGBA = 0x84EE

TextureCompressionHint 

Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF

NormalMap 

Original was GL_NORMAL_MAP = 0x8511

ReflectionMap 

Original was GL_REFLECTION_MAP = 0x8512

TextureCubeMap 

Original was GL_TEXTURE_CUBE_MAP = 0x8513

TextureBindingCubeMap 

Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514

TextureCubeMapPositiveX 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515

TextureCubeMapNegativeX 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516

TextureCubeMapPositiveY 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517

TextureCubeMapNegativeY 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518

TextureCubeMapPositiveZ 

Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519

TextureCubeMapNegativeZ 

Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A

ProxyTextureCubeMap 

Original was GL_PROXY_TEXTURE_CUBE_MAP = 0x851B

MaxCubeMapTextureSize 

Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C

Combine 

Original was GL_COMBINE = 0x8570

CombineRgb 

Original was GL_COMBINE_RGB = 0x8571

CombineAlpha 

Original was GL_COMBINE_ALPHA = 0x8572

RgbScale 

Original was GL_RGB_SCALE = 0x8573

AddSigned 

Original was GL_ADD_SIGNED = 0x8574

Interpolate 

Original was GL_INTERPOLATE = 0x8575

Constant 

Original was GL_CONSTANT = 0x8576

PrimaryColor 

Original was GL_PRIMARY_COLOR = 0x8577

Previous 

Original was GL_PREVIOUS = 0x8578

Source0Rgb 

Original was GL_SOURCE0_RGB = 0x8580

Source1Rgb 

Original was GL_SOURCE1_RGB = 0x8581

Source2Rgb 

Original was GL_SOURCE2_RGB = 0x8582

Source0Alpha 

Original was GL_SOURCE0_ALPHA = 0x8588

Source1Alpha 

Original was GL_SOURCE1_ALPHA = 0x8589

Source2Alpha 

Original was GL_SOURCE2_ALPHA = 0x858A

Operand0Rgb 

Original was GL_OPERAND0_RGB = 0x8590

Operand1Rgb 

Original was GL_OPERAND1_RGB = 0x8591

Operand2Rgb 

Original was GL_OPERAND2_RGB = 0x8592

Operand0Alpha 

Original was GL_OPERAND0_ALPHA = 0x8598

Operand1Alpha 

Original was GL_OPERAND1_ALPHA = 0x8599

Operand2Alpha 

Original was GL_OPERAND2_ALPHA = 0x859A

TextureCompressedImageSize 

Original was GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0

TextureCompressed 

Original was GL_TEXTURE_COMPRESSED = 0x86A1

NumCompressedTextureFormats 

Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2

CompressedTextureFormats 

Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3

Dot3Rgb 

Original was GL_DOT3_RGB = 0x86AE

Dot3Rgba 

Original was GL_DOT3_RGBA = 0x86AF

Not used directly.

Enumerator
MultisampleBit 

Original was GL_MULTISAMPLE_BIT = 0x20000000

ClientActiveTexture 

Original was GL_CLIENT_ACTIVE_TEXTURE = 0x84E1

MaxTextureUnits 

Original was GL_MAX_TEXTURE_UNITS = 0x84E2

TransposeModelviewMatrix 

Original was GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3

TransposeProjectionMatrix 

Original was GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4

TransposeTextureMatrix 

Original was GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5

TransposeColorMatrix 

Original was GL_TRANSPOSE_COLOR_MATRIX = 0x84E6

Subtract 

Original was GL_SUBTRACT = 0x84E7

CompressedAlpha 

Original was GL_COMPRESSED_ALPHA = 0x84E9

CompressedLuminance 

Original was GL_COMPRESSED_LUMINANCE = 0x84EA

CompressedLuminanceAlpha 

Original was GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB

CompressedIntensity 

Original was GL_COMPRESSED_INTENSITY = 0x84EC

NormalMap 

Original was GL_NORMAL_MAP = 0x8511

ReflectionMap 

Original was GL_REFLECTION_MAP = 0x8512

Combine 

Original was GL_COMBINE = 0x8570

CombineRgb 

Original was GL_COMBINE_RGB = 0x8571

CombineAlpha 

Original was GL_COMBINE_ALPHA = 0x8572

RgbScale 

Original was GL_RGB_SCALE = 0x8573

AddSigned 

Original was GL_ADD_SIGNED = 0x8574

Interpolate 

Original was GL_INTERPOLATE = 0x8575

Constant 

Original was GL_CONSTANT = 0x8576

PrimaryColor 

Original was GL_PRIMARY_COLOR = 0x8577

Previous 

Original was GL_PREVIOUS = 0x8578

Source0Rgb 

Original was GL_SOURCE0_RGB = 0x8580

Source1Rgb 

Original was GL_SOURCE1_RGB = 0x8581

Source2Rgb 

Original was GL_SOURCE2_RGB = 0x8582

Source0Alpha 

Original was GL_SOURCE0_ALPHA = 0x8588

Source1Alpha 

Original was GL_SOURCE1_ALPHA = 0x8589

Source2Alpha 

Original was GL_SOURCE2_ALPHA = 0x858A

Operand0Rgb 

Original was GL_OPERAND0_RGB = 0x8590

Operand1Rgb 

Original was GL_OPERAND1_RGB = 0x8591

Operand2Rgb 

Original was GL_OPERAND2_RGB = 0x8592

Operand0Alpha 

Original was GL_OPERAND0_ALPHA = 0x8598

Operand1Alpha 

Original was GL_OPERAND1_ALPHA = 0x8599

Operand2Alpha 

Original was GL_OPERAND2_ALPHA = 0x859A

Dot3Rgb 

Original was GL_DOT3_RGB = 0x86AE

Dot3Rgba 

Original was GL_DOT3_RGBA = 0x86AF

Not used directly.

Enumerator
BlendDstRgb 

Original was GL_BLEND_DST_RGB = 0x80C8

BlendSrcRgb 

Original was GL_BLEND_SRC_RGB = 0x80C9

BlendDstAlpha 

Original was GL_BLEND_DST_ALPHA = 0x80CA

BlendSrcAlpha 

Original was GL_BLEND_SRC_ALPHA = 0x80CB

PointSizeMin 

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMax 

Original was GL_POINT_SIZE_MAX = 0x8127

PointFadeThresholdSize 

Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128

PointDistanceAttenuation 

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

GenerateMipmap 

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapHint 

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

DepthComponent16 

Original was GL_DEPTH_COMPONENT16 = 0x81A5

DepthComponent24 

Original was GL_DEPTH_COMPONENT24 = 0x81A6

DepthComponent32 

Original was GL_DEPTH_COMPONENT32 = 0x81A7

MirroredRepeat 

Original was GL_MIRRORED_REPEAT = 0x8370

FogCoordinateSource 

Original was GL_FOG_COORDINATE_SOURCE = 0x8450

FogCoordinate 

Original was GL_FOG_COORDINATE = 0x8451

FragmentDepth 

Original was GL_FRAGMENT_DEPTH = 0x8452

CurrentFogCoordinate 

Original was GL_CURRENT_FOG_COORDINATE = 0x8453

FogCoordinateArrayType 

Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454

FogCoordinateArrayStride 

Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455

FogCoordinateArrayPointer 

Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456

FogCoordinateArray 

Original was GL_FOG_COORDINATE_ARRAY = 0x8457

ColorSum 

Original was GL_COLOR_SUM = 0x8458

CurrentSecondaryColor 

Original was GL_CURRENT_SECONDARY_COLOR = 0x8459

SecondaryColorArraySize 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A

SecondaryColorArrayType 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B

SecondaryColorArrayStride 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C

SecondaryColorArrayPointer 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D

SecondaryColorArray 

Original was GL_SECONDARY_COLOR_ARRAY = 0x845E

MaxTextureLodBias 

Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD

TextureFilterControl 

Original was GL_TEXTURE_FILTER_CONTROL = 0x8500

TextureLodBias 

Original was GL_TEXTURE_LOD_BIAS = 0x8501

IncrWrap 

Original was GL_INCR_WRAP = 0x8507

DecrWrap 

Original was GL_DECR_WRAP = 0x8508

TextureDepthSize 

Original was GL_TEXTURE_DEPTH_SIZE = 0x884A

DepthTextureMode 

Original was GL_DEPTH_TEXTURE_MODE = 0x884B

TextureCompareMode 

Original was GL_TEXTURE_COMPARE_MODE = 0x884C

TextureCompareFunc 

Original was GL_TEXTURE_COMPARE_FUNC = 0x884D

CompareRToTexture 

Original was GL_COMPARE_R_TO_TEXTURE = 0x884E

Not used directly.

Enumerator
PointSizeMin 

Original was GL_POINT_SIZE_MIN = 0x8126

PointSizeMax 

Original was GL_POINT_SIZE_MAX = 0x8127

PointDistanceAttenuation 

Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129

GenerateMipmap 

Original was GL_GENERATE_MIPMAP = 0x8191

GenerateMipmapHint 

Original was GL_GENERATE_MIPMAP_HINT = 0x8192

FogCoordinateSource 

Original was GL_FOG_COORDINATE_SOURCE = 0x8450

FogCoordinate 

Original was GL_FOG_COORDINATE = 0x8451

FragmentDepth 

Original was GL_FRAGMENT_DEPTH = 0x8452

CurrentFogCoordinate 

Original was GL_CURRENT_FOG_COORDINATE = 0x8453

FogCoordinateArrayType 

Original was GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454

FogCoordinateArrayStride 

Original was GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455

FogCoordinateArrayPointer 

Original was GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456

FogCoordinateArray 

Original was GL_FOG_COORDINATE_ARRAY = 0x8457

ColorSum 

Original was GL_COLOR_SUM = 0x8458

CurrentSecondaryColor 

Original was GL_CURRENT_SECONDARY_COLOR = 0x8459

SecondaryColorArraySize 

Original was GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A

SecondaryColorArrayType 

Original was GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B

SecondaryColorArrayStride 

Original was GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C

SecondaryColorArrayPointer 

Original was GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D

SecondaryColorArray 

Original was GL_SECONDARY_COLOR_ARRAY = 0x845E

TextureFilterControl 

Original was GL_TEXTURE_FILTER_CONTROL = 0x8500

DepthTextureMode 

Original was GL_DEPTH_TEXTURE_MODE = 0x884B

CompareRToTexture 

Original was GL_COMPARE_R_TO_TEXTURE = 0x884E

Not used directly.

Enumerator
FogCoordSrc 

Original was GL_FOG_COORD_SRC = 0x8450

FogCoord 

Original was GL_FOG_COORD = 0x8451

CurrentFogCoord 

Original was GL_CURRENT_FOG_COORD = 0x8453

FogCoordArrayType 

Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454

FogCoordArrayStride 

Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455

FogCoordArrayPointer 

Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456

FogCoordArray 

Original was GL_FOG_COORD_ARRAY = 0x8457

Src0Rgb 

Original was GL_SRC0_RGB = 0x8580

Src1Rgb 

Original was GL_SRC1_RGB = 0x8581

Src2Rgb 

Original was GL_SRC2_RGB = 0x8582

Src0Alpha 

Original was GL_SRC0_ALPHA = 0x8588

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src2Alpha 

Original was GL_SRC2_ALPHA = 0x858A

BufferSize 

Original was GL_BUFFER_SIZE = 0x8764

BufferUsage 

Original was GL_BUFFER_USAGE = 0x8765

QueryCounterBits 

Original was GL_QUERY_COUNTER_BITS = 0x8864

CurrentQuery 

Original was GL_CURRENT_QUERY = 0x8865

QueryResult 

Original was GL_QUERY_RESULT = 0x8866

QueryResultAvailable 

Original was GL_QUERY_RESULT_AVAILABLE = 0x8867

ArrayBuffer 

Original was GL_ARRAY_BUFFER = 0x8892

ElementArrayBuffer 

Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893

ArrayBufferBinding 

Original was GL_ARRAY_BUFFER_BINDING = 0x8894

ElementArrayBufferBinding 

Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895

VertexArrayBufferBinding 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

NormalArrayBufferBinding 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

ColorArrayBufferBinding 

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

IndexArrayBufferBinding 

Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899

TextureCoordArrayBufferBinding 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

EdgeFlagArrayBufferBinding 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B

SecondaryColorArrayBufferBinding 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C

FogCoordArrayBufferBinding 

Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D

FogCoordinateArrayBufferBinding 

Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D

WeightArrayBufferBinding 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E

VertexAttribArrayBufferBinding 

Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F

ReadOnly 

Original was GL_READ_ONLY = 0x88B8

WriteOnly 

Original was GL_WRITE_ONLY = 0x88B9

ReadWrite 

Original was GL_READ_WRITE = 0x88BA

BufferAccess 

Original was GL_BUFFER_ACCESS = 0x88BB

BufferMapped 

Original was GL_BUFFER_MAPPED = 0x88BC

BufferMapPointer 

Original was GL_BUFFER_MAP_POINTER = 0x88BD

StreamDraw 

Original was GL_STREAM_DRAW = 0x88E0

StreamRead 

Original was GL_STREAM_READ = 0x88E1

StreamCopy 

Original was GL_STREAM_COPY = 0x88E2

StaticDraw 

Original was GL_STATIC_DRAW = 0x88E4

StaticRead 

Original was GL_STATIC_READ = 0x88E5

StaticCopy 

Original was GL_STATIC_COPY = 0x88E6

DynamicDraw 

Original was GL_DYNAMIC_DRAW = 0x88E8

DynamicRead 

Original was GL_DYNAMIC_READ = 0x88E9

DynamicCopy 

Original was GL_DYNAMIC_COPY = 0x88EA

SamplesPassed 

Original was GL_SAMPLES_PASSED = 0x8914

Not used directly.

Enumerator
FogCoordSrc 

Original was GL_FOG_COORD_SRC = 0x8450

FogCoord 

Original was GL_FOG_COORD = 0x8451

CurrentFogCoord 

Original was GL_CURRENT_FOG_COORD = 0x8453

FogCoordArrayType 

Original was GL_FOG_COORD_ARRAY_TYPE = 0x8454

FogCoordArrayStride 

Original was GL_FOG_COORD_ARRAY_STRIDE = 0x8455

FogCoordArrayPointer 

Original was GL_FOG_COORD_ARRAY_POINTER = 0x8456

FogCoordArray 

Original was GL_FOG_COORD_ARRAY = 0x8457

Src0Rgb 

Original was GL_SRC0_RGB = 0x8580

Src1Rgb 

Original was GL_SRC1_RGB = 0x8581

Src2Rgb 

Original was GL_SRC2_RGB = 0x8582

Src0Alpha 

Original was GL_SRC0_ALPHA = 0x8588

Src1Alpha 

Original was GL_SRC1_ALPHA = 0x8589

Src2Alpha 

Original was GL_SRC2_ALPHA = 0x858A

VertexArrayBufferBinding 

Original was GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896

NormalArrayBufferBinding 

Original was GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897

ColorArrayBufferBinding 

Original was GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898

IndexArrayBufferBinding 

Original was GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899

TextureCoordArrayBufferBinding 

Original was GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A

EdgeFlagArrayBufferBinding 

Original was GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B

SecondaryColorArrayBufferBinding 

Original was GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C

FogCoordArrayBufferBinding 

Original was GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D

FogCoordinateArrayBufferBinding 

Original was GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D

WeightArrayBufferBinding 

Original was GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E

Used in GL.StencilFuncSeparate

Enumerator
BlendEquationRgb 

Original was GL_BLEND_EQUATION_RGB = 0x8009

VertexAttribArrayEnabled 

Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622

VertexAttribArraySize 

Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623

VertexAttribArrayStride 

Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624

VertexAttribArrayType 

Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625

CurrentVertexAttrib 

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

VertexProgramPointSize 

Original was GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642

VertexProgramTwoSide 

Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643

VertexAttribArrayPointer 

Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645

StencilBackFunc 

Original was GL_STENCIL_BACK_FUNC = 0x8800

StencilBackFail 

Original was GL_STENCIL_BACK_FAIL = 0x8801

StencilBackFailAti 

Original was GL_STENCIL_BACK_FAIL_ATI = 0x8801

StencilBackPassDepthFail 

Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802

StencilBackPassDepthPass 

Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803

MaxDrawBuffers 

Original was GL_MAX_DRAW_BUFFERS = 0x8824

DrawBuffer0 

Original was GL_DRAW_BUFFER0 = 0x8825

DrawBuffer1 

Original was GL_DRAW_BUFFER1 = 0x8826

DrawBuffer2 

Original was GL_DRAW_BUFFER2 = 0x8827

DrawBuffer3 

Original was GL_DRAW_BUFFER3 = 0x8828

DrawBuffer4 

Original was GL_DRAW_BUFFER4 = 0x8829

DrawBuffer5 

Original was GL_DRAW_BUFFER5 = 0x882A

DrawBuffer6 

Original was GL_DRAW_BUFFER6 = 0x882B

DrawBuffer7 

Original was GL_DRAW_BUFFER7 = 0x882C

DrawBuffer8 

Original was GL_DRAW_BUFFER8 = 0x882D

DrawBuffer9 

Original was GL_DRAW_BUFFER9 = 0x882E

DrawBuffer10 

Original was GL_DRAW_BUFFER10 = 0x882F

DrawBuffer11 

Original was GL_DRAW_BUFFER11 = 0x8830

DrawBuffer12 

Original was GL_DRAW_BUFFER12 = 0x8831

DrawBuffer13 

Original was GL_DRAW_BUFFER13 = 0x8832

DrawBuffer14 

Original was GL_DRAW_BUFFER14 = 0x8833

DrawBuffer15 

Original was GL_DRAW_BUFFER15 = 0x8834

BlendEquationAlpha 

Original was GL_BLEND_EQUATION_ALPHA = 0x883D

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

CoordReplace 

Original was GL_COORD_REPLACE = 0x8862

MaxVertexAttribs 

Original was GL_MAX_VERTEX_ATTRIBS = 0x8869

VertexAttribArrayNormalized 

Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A

MaxTextureCoords 

Original was GL_MAX_TEXTURE_COORDS = 0x8871

MaxTextureImageUnits 

Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872

FragmentShader 

Original was GL_FRAGMENT_SHADER = 0x8B30

VertexShader 

Original was GL_VERTEX_SHADER = 0x8B31

MaxFragmentUniformComponents 

Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49

MaxVertexUniformComponents 

Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A

MaxVaryingFloats 

Original was GL_MAX_VARYING_FLOATS = 0x8B4B

MaxVertexTextureImageUnits 

Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C

MaxCombinedTextureImageUnits 

Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D

ShaderType 

Original was GL_SHADER_TYPE = 0x8B4F

FloatVec2 

Original was GL_FLOAT_VEC2 = 0x8B50

FloatVec3 

Original was GL_FLOAT_VEC3 = 0x8B51

FloatVec4 

Original was GL_FLOAT_VEC4 = 0x8B52

IntVec2 

Original was GL_INT_VEC2 = 0x8B53

IntVec3 

Original was GL_INT_VEC3 = 0x8B54

IntVec4 

Original was GL_INT_VEC4 = 0x8B55

Bool 

Original was GL_BOOL = 0x8B56

BoolVec2 

Original was GL_BOOL_VEC2 = 0x8B57

BoolVec3 

Original was GL_BOOL_VEC3 = 0x8B58

BoolVec4 

Original was GL_BOOL_VEC4 = 0x8B59

FloatMat2 

Original was GL_FLOAT_MAT2 = 0x8B5A

FloatMat3 

Original was GL_FLOAT_MAT3 = 0x8B5B

FloatMat4 

Original was GL_FLOAT_MAT4 = 0x8B5C

Sampler1D 

Original was GL_SAMPLER_1D = 0x8B5D

Sampler2D 

Original was GL_SAMPLER_2D = 0x8B5E

Sampler3D 

Original was GL_SAMPLER_3D = 0x8B5F

SamplerCube 

Original was GL_SAMPLER_CUBE = 0x8B60

Sampler1DShadow 

Original was GL_SAMPLER_1D_SHADOW = 0x8B61

Sampler2DShadow 

Original was GL_SAMPLER_2D_SHADOW = 0x8B62

DeleteStatus 

Original was GL_DELETE_STATUS = 0x8B80

CompileStatus 

Original was GL_COMPILE_STATUS = 0x8B81

LinkStatus 

Original was GL_LINK_STATUS = 0x8B82

ValidateStatus 

Original was GL_VALIDATE_STATUS = 0x8B83

InfoLogLength 

Original was GL_INFO_LOG_LENGTH = 0x8B84

AttachedShaders 

Original was GL_ATTACHED_SHADERS = 0x8B85

ActiveUniforms 

Original was GL_ACTIVE_UNIFORMS = 0x8B86

ActiveUniformMaxLength 

Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87

ShaderSourceLength 

Original was GL_SHADER_SOURCE_LENGTH = 0x8B88

ActiveAttributes 

Original was GL_ACTIVE_ATTRIBUTES = 0x8B89

ActiveAttributeMaxLength 

Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A

FragmentShaderDerivativeHint 

Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B

ShadingLanguageVersion 

Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C

CurrentProgram 

Original was GL_CURRENT_PROGRAM = 0x8B8D

PointSpriteCoordOrigin 

Original was GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0

LowerLeft 

Original was GL_LOWER_LEFT = 0x8CA1

UpperLeft 

Original was GL_UPPER_LEFT = 0x8CA2

StencilBackRef 

Original was GL_STENCIL_BACK_REF = 0x8CA3

StencilBackValueMask 

Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4

StencilBackWritemask 

Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5

Not used directly.

Enumerator
VertexProgramTwoSide 

Original was GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643

PointSprite 

Original was GL_POINT_SPRITE = 0x8861

CoordReplace 

Original was GL_COORD_REPLACE = 0x8862

MaxTextureCoords 

Original was GL_MAX_TEXTURE_COORDS = 0x8871

Not used directly.

Enumerator
CurrentRasterSecondaryColor 

Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F

PixelPackBuffer 

Original was GL_PIXEL_PACK_BUFFER = 0x88EB

PixelUnpackBuffer 

Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC

PixelPackBufferBinding 

Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED

PixelUnpackBufferBinding 

Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF

FloatMat2x3 

Original was GL_FLOAT_MAT2x3 = 0x8B65

FloatMat2x4 

Original was GL_FLOAT_MAT2x4 = 0x8B66

FloatMat3x2 

Original was GL_FLOAT_MAT3x2 = 0x8B67

FloatMat3x4 

Original was GL_FLOAT_MAT3x4 = 0x8B68

FloatMat4x2 

Original was GL_FLOAT_MAT4x2 = 0x8B69

FloatMat4x3 

Original was GL_FLOAT_MAT4x3 = 0x8B6A

Srgb 

Original was GL_SRGB = 0x8C40

Srgb8 

Original was GL_SRGB8 = 0x8C41

SrgbAlpha 

Original was GL_SRGB_ALPHA = 0x8C42

Srgb8Alpha8 

Original was GL_SRGB8_ALPHA8 = 0x8C43

SluminanceAlpha 

Original was GL_SLUMINANCE_ALPHA = 0x8C44

Sluminance8Alpha8 

Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45

Sluminance 

Original was GL_SLUMINANCE = 0x8C46

Sluminance8 

Original was GL_SLUMINANCE8 = 0x8C47

CompressedSrgb 

Original was GL_COMPRESSED_SRGB = 0x8C48

CompressedSrgbAlpha 

Original was GL_COMPRESSED_SRGB_ALPHA = 0x8C49

CompressedSluminance 

Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A

CompressedSluminanceAlpha 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B

Not used directly.

Enumerator
CurrentRasterSecondaryColor 

Original was GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F

SluminanceAlpha 

Original was GL_SLUMINANCE_ALPHA = 0x8C44

Sluminance8Alpha8 

Original was GL_SLUMINANCE8_ALPHA8 = 0x8C45

Sluminance 

Original was GL_SLUMINANCE = 0x8C46

Sluminance8 

Original was GL_SLUMINANCE8 = 0x8C47

CompressedSluminance 

Original was GL_COMPRESSED_SLUMINANCE = 0x8C4A

CompressedSluminanceAlpha 

Original was GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B

Not used directly.

Enumerator
ContextFlagForwardCompatibleBit 

Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001

MapReadBit 

Original was GL_MAP_READ_BIT = 0x0001

MapWriteBit 

Original was GL_MAP_WRITE_BIT = 0x0002

MapInvalidateRangeBit 

Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004

MapInvalidateBufferBit 

Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008

MapFlushExplicitBit 

Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010

MapUnsynchronizedBit 

Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020

InvalidFramebufferOperation 

Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506

MaxClipDistances 

Original was GL_MAX_CLIP_DISTANCES = 0x0D32

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

ClipDistance0 

Original was GL_CLIP_DISTANCE0 = 0x3000

ClipDistance1 

Original was GL_CLIP_DISTANCE1 = 0x3001

ClipDistance2 

Original was GL_CLIP_DISTANCE2 = 0x3002

ClipDistance3 

Original was GL_CLIP_DISTANCE3 = 0x3003

ClipDistance4 

Original was GL_CLIP_DISTANCE4 = 0x3004

ClipDistance5 

Original was GL_CLIP_DISTANCE5 = 0x3005

ClipDistance6 

Original was GL_CLIP_DISTANCE6 = 0x3006

ClipDistance7 

Original was GL_CLIP_DISTANCE7 = 0x3007

FramebufferAttachmentColorEncoding 

Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210

FramebufferAttachmentComponentType 

Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211

FramebufferAttachmentRedSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212

FramebufferAttachmentGreenSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213

FramebufferAttachmentBlueSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214

FramebufferAttachmentAlphaSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215

FramebufferAttachmentDepthSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216

FramebufferAttachmentStencilSize 

Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217

FramebufferDefault 

Original was GL_FRAMEBUFFER_DEFAULT = 0x8218

FramebufferUndefined 

Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219

DepthStencilAttachment 

Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A

MajorVersion 

Original was GL_MAJOR_VERSION = 0x821B

MinorVersion 

Original was GL_MINOR_VERSION = 0x821C

NumExtensions 

Original was GL_NUM_EXTENSIONS = 0x821D

ContextFlags 

Original was GL_CONTEXT_FLAGS = 0x821E

Index 

Original was GL_INDEX = 0x8222

DepthBuffer 

Original was GL_DEPTH_BUFFER = 0x8223

StencilBuffer 

Original was GL_STENCIL_BUFFER = 0x8224

CompressedRed 

Original was GL_COMPRESSED_RED = 0x8225

CompressedRg 

Original was GL_COMPRESSED_RG = 0x8226

Rg 

Original was GL_RG = 0x8227

RgInteger 

Original was GL_RG_INTEGER = 0x8228

R8 

Original was GL_R8 = 0x8229

R16 

Original was GL_R16 = 0x822A

Rg8 

Original was GL_RG8 = 0x822B

Rg16 

Original was GL_RG16 = 0x822C

R16f 

Original was GL_R16F = 0x822D

R32f 

Original was GL_R32F = 0x822E

Rg16f 

Original was GL_RG16F = 0x822F

Rg32f 

Original was GL_RG32F = 0x8230

R8i 

Original was GL_R8I = 0x8231

R8ui 

Original was GL_R8UI = 0x8232

R16i 

Original was GL_R16I = 0x8233

R16ui 

Original was GL_R16UI = 0x8234

R32i 

Original was GL_R32I = 0x8235

R32ui 

Original was GL_R32UI = 0x8236

Rg8i 

Original was GL_RG8I = 0x8237

Rg8ui 

Original was GL_RG8UI = 0x8238

Rg16i 

Original was GL_RG16I = 0x8239

Rg16ui 

Original was GL_RG16UI = 0x823A

Rg32i 

Original was GL_RG32I = 0x823B

Rg32ui 

Original was GL_RG32UI = 0x823C

MaxRenderbufferSize 

Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8

DepthStencil 

Original was GL_DEPTH_STENCIL = 0x84F9

UnsignedInt248 

Original was GL_UNSIGNED_INT_24_8 = 0x84FA

VertexArrayBinding 

Original was GL_VERTEX_ARRAY_BINDING = 0x85B5

Rgba32f 

Original was GL_RGBA32F = 0x8814

Rgb32f 

Original was GL_RGB32F = 0x8815

Rgba16f 

Original was GL_RGBA16F = 0x881A

Rgb16f 

Original was GL_RGB16F = 0x881B

CompareRefToTexture 

Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E

Depth24Stencil8 

Original was GL_DEPTH24_STENCIL8 = 0x88F0

TextureStencilSize 

Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1

VertexAttribArrayInteger 

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD

MaxArrayTextureLayers 

Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF

MinProgramTexelOffset 

Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904

MaxProgramTexelOffset 

Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905

ClampVertexColor 

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClampFragmentColor 

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

ClampReadColor 

Original was GL_CLAMP_READ_COLOR = 0x891C

FixedOnly 

Original was GL_FIXED_ONLY = 0x891D

MaxVaryingComponents 

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

TextureRedType 

Original was GL_TEXTURE_RED_TYPE = 0x8C10

TextureGreenType 

Original was GL_TEXTURE_GREEN_TYPE = 0x8C11

TextureBlueType 

Original was GL_TEXTURE_BLUE_TYPE = 0x8C12

TextureAlphaType 

Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

TextureDepthType 

Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16

UnsignedNormalized 

Original was GL_UNSIGNED_NORMALIZED = 0x8C17

Texture1DArray 

Original was GL_TEXTURE_1D_ARRAY = 0x8C18

ProxyTexture1DArray 

Original was GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19

Texture2DArray 

Original was GL_TEXTURE_2D_ARRAY = 0x8C1A

ProxyTexture2DArray 

Original was GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B

TextureBinding1DArray 

Original was GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C

TextureBinding2DArray 

Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D

R11fG11fB10f 

Original was GL_R11F_G11F_B10F = 0x8C3A

UnsignedInt10F11F11FRev 

Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B

Rgb9E5 

Original was GL_RGB9_E5 = 0x8C3D

UnsignedInt5999Rev 

Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E

TextureSharedSize 

Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F

TransformFeedbackVaryingMaxLength 

Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76

TransformFeedbackBufferMode 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F

MaxTransformFeedbackSeparateComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80

TransformFeedbackVaryings 

Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83

TransformFeedbackBufferStart 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84

TransformFeedbackBufferSize 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85

PrimitivesGenerated 

Original was GL_PRIMITIVES_GENERATED = 0x8C87

TransformFeedbackPrimitivesWritten 

Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88

RasterizerDiscard 

Original was GL_RASTERIZER_DISCARD = 0x8C89

MaxTransformFeedbackInterleavedComponents 

Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A

MaxTransformFeedbackSeparateAttribs 

Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B

InterleavedAttribs 

Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C

SeparateAttribs 

Original was GL_SEPARATE_ATTRIBS = 0x8C8D

TransformFeedbackBuffer 

Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E

TransformFeedbackBufferBinding 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F

DrawFramebufferBinding 

Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6

FramebufferBinding 

Original was GL_FRAMEBUFFER_BINDING = 0x8CA6

RenderbufferBinding 

Original was GL_RENDERBUFFER_BINDING = 0x8CA7

ReadFramebuffer 

Original was GL_READ_FRAMEBUFFER = 0x8CA8

DrawFramebuffer 

Original was GL_DRAW_FRAMEBUFFER = 0x8CA9

ReadFramebufferBinding 

Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA

RenderbufferSamples 

Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB

DepthComponent32f 

Original was GL_DEPTH_COMPONENT32F = 0x8CAC

Depth32fStencil8 

Original was GL_DEPTH32F_STENCIL8 = 0x8CAD

FramebufferAttachmentObjectType 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0

FramebufferAttachmentObjectName 

Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1

FramebufferAttachmentTextureLevel 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2

FramebufferAttachmentTextureCubeMapFace 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferComplete 

Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5

FramebufferIncompleteAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6

FramebufferIncompleteMissingAttachment 

Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7

FramebufferIncompleteDrawBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB

FramebufferIncompleteReadBuffer 

Original was GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC

FramebufferUnsupported 

Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD

MaxColorAttachments 

Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF

ColorAttachment0 

Original was GL_COLOR_ATTACHMENT0 = 0x8CE0

ColorAttachment1 

Original was GL_COLOR_ATTACHMENT1 = 0x8CE1

ColorAttachment2 

Original was GL_COLOR_ATTACHMENT2 = 0x8CE2

ColorAttachment3 

Original was GL_COLOR_ATTACHMENT3 = 0x8CE3

ColorAttachment4 

Original was GL_COLOR_ATTACHMENT4 = 0x8CE4

ColorAttachment5 

Original was GL_COLOR_ATTACHMENT5 = 0x8CE5

ColorAttachment6 

Original was GL_COLOR_ATTACHMENT6 = 0x8CE6

ColorAttachment7 

Original was GL_COLOR_ATTACHMENT7 = 0x8CE7

ColorAttachment8 

Original was GL_COLOR_ATTACHMENT8 = 0x8CE8

ColorAttachment9 

Original was GL_COLOR_ATTACHMENT9 = 0x8CE9

ColorAttachment10 

Original was GL_COLOR_ATTACHMENT10 = 0x8CEA

ColorAttachment11 

Original was GL_COLOR_ATTACHMENT11 = 0x8CEB

ColorAttachment12 

Original was GL_COLOR_ATTACHMENT12 = 0x8CEC

ColorAttachment13 

Original was GL_COLOR_ATTACHMENT13 = 0x8CED

ColorAttachment14 

Original was GL_COLOR_ATTACHMENT14 = 0x8CEE

ColorAttachment15 

Original was GL_COLOR_ATTACHMENT15 = 0x8CEF

DepthAttachment 

Original was GL_DEPTH_ATTACHMENT = 0x8D00

StencilAttachment 

Original was GL_STENCIL_ATTACHMENT = 0x8D20

Framebuffer 

Original was GL_FRAMEBUFFER = 0x8D40

Renderbuffer 

Original was GL_RENDERBUFFER = 0x8D41

RenderbufferWidth 

Original was GL_RENDERBUFFER_WIDTH = 0x8D42

RenderbufferHeight 

Original was GL_RENDERBUFFER_HEIGHT = 0x8D43

RenderbufferInternalFormat 

Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44

StencilIndex1 

Original was GL_STENCIL_INDEX1 = 0x8D46

StencilIndex4 

Original was GL_STENCIL_INDEX4 = 0x8D47

StencilIndex8 

Original was GL_STENCIL_INDEX8 = 0x8D48

StencilIndex16 

Original was GL_STENCIL_INDEX16 = 0x8D49

RenderbufferRedSize 

Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50

RenderbufferGreenSize 

Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51

RenderbufferBlueSize 

Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52

RenderbufferAlphaSize 

Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53

RenderbufferDepthSize 

Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54

RenderbufferStencilSize 

Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55

FramebufferIncompleteMultisample 

Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56

MaxSamples 

Original was GL_MAX_SAMPLES = 0x8D57

Rgba32ui 

Original was GL_RGBA32UI = 0x8D70

Rgb32ui 

Original was GL_RGB32UI = 0x8D71

Rgba16ui 

Original was GL_RGBA16UI = 0x8D76

Rgb16ui 

Original was GL_RGB16UI = 0x8D77

Rgba8ui 

Original was GL_RGBA8UI = 0x8D7C

Rgb8ui 

Original was GL_RGB8UI = 0x8D7D

Rgba32i 

Original was GL_RGBA32I = 0x8D82

Rgb32i 

Original was GL_RGB32I = 0x8D83

Rgba16i 

Original was GL_RGBA16I = 0x8D88

Rgb16i 

Original was GL_RGB16I = 0x8D89

Rgba8i 

Original was GL_RGBA8I = 0x8D8E

Rgb8i 

Original was GL_RGB8I = 0x8D8F

RedInteger 

Original was GL_RED_INTEGER = 0x8D94

GreenInteger 

Original was GL_GREEN_INTEGER = 0x8D95

BlueInteger 

Original was GL_BLUE_INTEGER = 0x8D96

RgbInteger 

Original was GL_RGB_INTEGER = 0x8D98

RgbaInteger 

Original was GL_RGBA_INTEGER = 0x8D99

BgrInteger 

Original was GL_BGR_INTEGER = 0x8D9A

BgraInteger 

Original was GL_BGRA_INTEGER = 0x8D9B

Float32UnsignedInt248Rev 

Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD

FramebufferSrgb 

Original was GL_FRAMEBUFFER_SRGB = 0x8DB9

CompressedRedRgtc1 

Original was GL_COMPRESSED_RED_RGTC1 = 0x8DBB

CompressedSignedRedRgtc1 

Original was GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC

CompressedRgRgtc2 

Original was GL_COMPRESSED_RG_RGTC2 = 0x8DBD

CompressedSignedRgRgtc2 

Original was GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE

Sampler1DArray 

Original was GL_SAMPLER_1D_ARRAY = 0x8DC0

Sampler2DArray 

Original was GL_SAMPLER_2D_ARRAY = 0x8DC1

Sampler1DArrayShadow 

Original was GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3

Sampler2DArrayShadow 

Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4

SamplerCubeShadow 

Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5

UnsignedIntVec2 

Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6

UnsignedIntVec3 

Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7

UnsignedIntVec4 

Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8

IntSampler1D 

Original was GL_INT_SAMPLER_1D = 0x8DC9

IntSampler2D 

Original was GL_INT_SAMPLER_2D = 0x8DCA

IntSampler3D 

Original was GL_INT_SAMPLER_3D = 0x8DCB

IntSamplerCube 

Original was GL_INT_SAMPLER_CUBE = 0x8DCC

IntSampler1DArray 

Original was GL_INT_SAMPLER_1D_ARRAY = 0x8DCE

IntSampler2DArray 

Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF

UnsignedIntSampler1D 

Original was GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1

UnsignedIntSampler2D 

Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2

UnsignedIntSampler3D 

Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3

UnsignedIntSamplerCube 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4

UnsignedIntSampler1DArray 

Original was GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6

UnsignedIntSampler2DArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7

QueryWait 

Original was GL_QUERY_WAIT = 0x8E13

QueryNoWait 

Original was GL_QUERY_NO_WAIT = 0x8E14

QueryByRegionWait 

Original was GL_QUERY_BY_REGION_WAIT = 0x8E15

QueryByRegionNoWait 

Original was GL_QUERY_BY_REGION_NO_WAIT = 0x8E16

BufferAccessFlags 

Original was GL_BUFFER_ACCESS_FLAGS = 0x911F

BufferMapLength 

Original was GL_BUFFER_MAP_LENGTH = 0x9120

BufferMapOffset 

Original was GL_BUFFER_MAP_OFFSET = 0x9121

Not used directly.

Enumerator
ClampVertexColor 

Original was GL_CLAMP_VERTEX_COLOR = 0x891A

ClampFragmentColor 

Original was GL_CLAMP_FRAGMENT_COLOR = 0x891B

TextureLuminanceType 

Original was GL_TEXTURE_LUMINANCE_TYPE = 0x8C14

TextureIntensityType 

Original was GL_TEXTURE_INTENSITY_TYPE = 0x8C15

AlphaInteger 

Original was GL_ALPHA_INTEGER = 0x8D97

Not used directly.

Enumerator
TextureRectangle 

Original was GL_TEXTURE_RECTANGLE = 0x84F5

TextureBindingRectangle 

Original was GL_TEXTURE_BINDING_RECTANGLE = 0x84F6

ProxyTextureRectangle 

Original was GL_PROXY_TEXTURE_RECTANGLE = 0x84F7

MaxRectangleTextureSize 

Original was GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8

UniformBuffer 

Original was GL_UNIFORM_BUFFER = 0x8A11

UniformBufferBinding 

Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28

UniformBufferStart 

Original was GL_UNIFORM_BUFFER_START = 0x8A29

UniformBufferSize 

Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A

MaxVertexUniformBlocks 

Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B

MaxGeometryUniformBlocks 

Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C

MaxFragmentUniformBlocks 

Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D

MaxCombinedUniformBlocks 

Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E

MaxUniformBufferBindings 

Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F

MaxUniformBlockSize 

Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30

MaxCombinedVertexUniformComponents 

Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31

MaxCombinedGeometryUniformComponents 

Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32

MaxCombinedFragmentUniformComponents 

Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33

UniformBufferOffsetAlignment 

Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34

ActiveUniformBlockMaxNameLength 

Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35

ActiveUniformBlocks 

Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36

UniformType 

Original was GL_UNIFORM_TYPE = 0x8A37

UniformSize 

Original was GL_UNIFORM_SIZE = 0x8A38

UniformNameLength 

Original was GL_UNIFORM_NAME_LENGTH = 0x8A39

UniformBlockIndex 

Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A

UniformOffset 

Original was GL_UNIFORM_OFFSET = 0x8A3B

UniformArrayStride 

Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C

UniformMatrixStride 

Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D

UniformIsRowMajor 

Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E

UniformBlockBinding 

Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F

UniformBlockDataSize 

Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40

UniformBlockNameLength 

Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41

UniformBlockActiveUniforms 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42

UniformBlockActiveUniformIndices 

Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43

UniformBlockReferencedByVertexShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44

UniformBlockReferencedByGeometryShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45

UniformBlockReferencedByFragmentShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46

Sampler2DRect 

Original was GL_SAMPLER_2D_RECT = 0x8B63

Sampler2DRectShadow 

Original was GL_SAMPLER_2D_RECT_SHADOW = 0x8B64

TextureBuffer 

Original was GL_TEXTURE_BUFFER = 0x8C2A

MaxTextureBufferSize 

Original was GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B

TextureBindingBuffer 

Original was GL_TEXTURE_BINDING_BUFFER = 0x8C2C

TextureBufferDataStoreBinding 

Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D

TextureBufferFormat 

Original was GL_TEXTURE_BUFFER_FORMAT = 0x8C2E

SamplerBuffer 

Original was GL_SAMPLER_BUFFER = 0x8DC2

IntSampler2DRect 

Original was GL_INT_SAMPLER_2D_RECT = 0x8DCD

IntSamplerBuffer 

Original was GL_INT_SAMPLER_BUFFER = 0x8DD0

UnsignedIntSampler2DRect 

Original was GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5

UnsignedIntSamplerBuffer 

Original was GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8

CopyReadBuffer 

Original was GL_COPY_READ_BUFFER = 0x8F36

CopyWriteBuffer 

Original was GL_COPY_WRITE_BUFFER = 0x8F37

RedSnorm 

Original was GL_RED_SNORM = 0x8F90

RgSnorm 

Original was GL_RG_SNORM = 0x8F91

RgbSnorm 

Original was GL_RGB_SNORM = 0x8F92

RgbaSnorm 

Original was GL_RGBA_SNORM = 0x8F93

R8Snorm 

Original was GL_R8_SNORM = 0x8F94

Rg8Snorm 

Original was GL_RG8_SNORM = 0x8F95

Rgb8Snorm 

Original was GL_RGB8_SNORM = 0x8F96

Rgba8Snorm 

Original was GL_RGBA8_SNORM = 0x8F97

R16Snorm 

Original was GL_R16_SNORM = 0x8F98

Rg16Snorm 

Original was GL_RG16_SNORM = 0x8F99

Rgb16Snorm 

Original was GL_RGB16_SNORM = 0x8F9A

Rgba16Snorm 

Original was GL_RGBA16_SNORM = 0x8F9B

SignedNormalized 

Original was GL_SIGNED_NORMALIZED = 0x8F9C

PrimitiveRestart 

Original was GL_PRIMITIVE_RESTART = 0x8F9D

PrimitiveRestartIndex 

Original was GL_PRIMITIVE_RESTART_INDEX = 0x8F9E

InvalidIndex 

Original was GL_INVALID_INDEX = 0xFFFFFFFF

Not used directly.

Enumerator
ContextCoreProfileBit 

Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001

SyncFlushCommandsBit 

Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001

ContextCompatibilityProfileBit 

Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002

LinesAdjacency 

Original was GL_LINES_ADJACENCY = 0x000A

LineStripAdjacency 

Original was GL_LINE_STRIP_ADJACENCY = 0x000B

TrianglesAdjacency 

Original was GL_TRIANGLES_ADJACENCY = 0x000C

TriangleStripAdjacency 

Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D

ProgramPointSize 

Original was GL_PROGRAM_POINT_SIZE = 0x8642

DepthClamp 

Original was GL_DEPTH_CLAMP = 0x864F

TextureCubeMapSeamless 

Original was GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F

GeometryVerticesOut 

Original was GL_GEOMETRY_VERTICES_OUT = 0x8916

GeometryInputType 

Original was GL_GEOMETRY_INPUT_TYPE = 0x8917

GeometryOutputType 

Original was GL_GEOMETRY_OUTPUT_TYPE = 0x8918

MaxVaryingComponents 

Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B

MaxGeometryTextureImageUnits 

Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29

FramebufferAttachmentTextureLayer 

Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4

FramebufferAttachmentLayered 

Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7

FramebufferIncompleteLayerTargets 

Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8

GeometryShader 

Original was GL_GEOMETRY_SHADER = 0x8DD9

MaxGeometryUniformComponents 

Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF

MaxGeometryOutputVertices 

Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0

MaxGeometryTotalOutputComponents 

Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1

QuadsFollowProvokingVertexConvention 

Original was GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C

FirstVertexConvention 

Original was GL_FIRST_VERTEX_CONVENTION = 0x8E4D

LastVertexConvention 

Original was GL_LAST_VERTEX_CONVENTION = 0x8E4E

ProvokingVertex 

Original was GL_PROVOKING_VERTEX = 0x8E4F

SamplePosition 

Original was GL_SAMPLE_POSITION = 0x8E50

SampleMask 

Original was GL_SAMPLE_MASK = 0x8E51

SampleMaskValue 

Original was GL_SAMPLE_MASK_VALUE = 0x8E52

MaxSampleMaskWords 

Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59

Texture2DMultisample 

Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100

ProxyTexture2DMultisample 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101

Texture2DMultisampleArray 

Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102

ProxyTexture2DMultisampleArray 

Original was GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103

TextureBinding2DMultisample 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104

TextureBinding2DMultisampleArray 

Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105

TextureSamples 

Original was GL_TEXTURE_SAMPLES = 0x9106

TextureFixedSampleLocations 

Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107

Sampler2DMultisample 

Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108

IntSampler2DMultisample 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109

UnsignedIntSampler2DMultisample 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A

Sampler2DMultisampleArray 

Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B

IntSampler2DMultisampleArray 

Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C

UnsignedIntSampler2DMultisampleArray 

Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D

MaxColorTextureSamples 

Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E

MaxDepthTextureSamples 

Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F

MaxIntegerSamples 

Original was GL_MAX_INTEGER_SAMPLES = 0x9110

MaxServerWaitTimeout 

Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111

ObjectType 

Original was GL_OBJECT_TYPE = 0x9112

SyncCondition 

Original was GL_SYNC_CONDITION = 0x9113

SyncStatus 

Original was GL_SYNC_STATUS = 0x9114

SyncFlags 

Original was GL_SYNC_FLAGS = 0x9115

SyncFence 

Original was GL_SYNC_FENCE = 0x9116

SyncGpuCommandsComplete 

Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117

Unsignaled 

Original was GL_UNSIGNALED = 0x9118

Signaled 

Original was GL_SIGNALED = 0x9119

AlreadySignaled 

Original was GL_ALREADY_SIGNALED = 0x911A

TimeoutExpired 

Original was GL_TIMEOUT_EXPIRED = 0x911B

ConditionSatisfied 

Original was GL_CONDITION_SATISFIED = 0x911C

WaitFailed 

Original was GL_WAIT_FAILED = 0x911D

MaxVertexOutputComponents 

Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122

MaxGeometryInputComponents 

Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123

MaxGeometryOutputComponents 

Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124

MaxFragmentInputComponents 

Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125

ContextProfileMask 

Original was GL_CONTEXT_PROFILE_MASK = 0x9126

TimeoutIgnored 

Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF

Not used directly.

Enumerator
TimeElapsed 

Original was GL_TIME_ELAPSED = 0x88BF

Src1Color 

Original was GL_SRC1_COLOR = 0x88F9

OneMinusSrc1Color 

Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA

OneMinusSrc1Alpha 

Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB

MaxDualSourceDrawBuffers 

Original was GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC

VertexAttribArrayDivisor 

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE

SamplerBinding 

Original was GL_SAMPLER_BINDING = 0x8919

AnySamplesPassed 

Original was GL_ANY_SAMPLES_PASSED = 0x8C2F

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Timestamp 

Original was GL_TIMESTAMP = 0x8E28

TextureSwizzleR 

Original was GL_TEXTURE_SWIZZLE_R = 0x8E42

TextureSwizzleG 

Original was GL_TEXTURE_SWIZZLE_G = 0x8E43

TextureSwizzleB 

Original was GL_TEXTURE_SWIZZLE_B = 0x8E44

TextureSwizzleA 

Original was GL_TEXTURE_SWIZZLE_A = 0x8E45

TextureSwizzleRgba 

Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46

Rgb10A2ui 

Original was GL_RGB10_A2UI = 0x906F

Used in GL.BlendEquation, GL.BlendFunc, GL.BlendFuncSeparate

Enumerator
Patches 

Original was GL_PATCHES = 0x000E

UniformBlockReferencedByTessControlShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0

UniformBlockReferencedByTessEvaluationShader 

Original was GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1

MaxTessControlInputComponents 

Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C

MaxTessEvaluationInputComponents 

Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D

GeometryShaderInvocations 

Original was GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F

SampleShading 

Original was GL_SAMPLE_SHADING = 0x8C36

MinSampleShadingValue 

Original was GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37

ActiveSubroutines 

Original was GL_ACTIVE_SUBROUTINES = 0x8DE5

ActiveSubroutineUniforms 

Original was GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6

MaxSubroutines 

Original was GL_MAX_SUBROUTINES = 0x8DE7

MaxSubroutineUniformLocations 

Original was GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8

MaxCombinedTessControlUniformComponents 

Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E

MaxCombinedTessEvaluationUniformComponents 

Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F

TransformFeedback 

Original was GL_TRANSFORM_FEEDBACK = 0x8E22

TransformFeedbackBufferPaused 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23

TransformFeedbackBufferActive 

Original was GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24

TransformFeedbackBinding 

Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25

ActiveSubroutineUniformLocations 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47

ActiveSubroutineMaxLength 

Original was GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48

ActiveSubroutineUniformMaxLength 

Original was GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49

NumCompatibleSubroutines 

Original was GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A

CompatibleSubroutines 

Original was GL_COMPATIBLE_SUBROUTINES = 0x8E4B

MaxGeometryShaderInvocations 

Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A

MinFragmentInterpolationOffset 

Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B

MaxFragmentInterpolationOffset 

Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C

FragmentInterpolationOffsetBits 

Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D

MinProgramTextureGatherOffset 

Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E

MaxProgramTextureGatherOffset 

Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F

MaxTransformFeedbackBuffers 

Original was GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70

MaxVertexStreams 

Original was GL_MAX_VERTEX_STREAMS = 0x8E71

PatchVertices 

Original was GL_PATCH_VERTICES = 0x8E72

PatchDefaultInnerLevel 

Original was GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73

PatchDefaultOuterLevel 

Original was GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74

TessControlOutputVertices 

Original was GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75

TessGenMode 

Original was GL_TESS_GEN_MODE = 0x8E76

TessGenSpacing 

Original was GL_TESS_GEN_SPACING = 0x8E77

TessGenVertexOrder 

Original was GL_TESS_GEN_VERTEX_ORDER = 0x8E78

TessGenPointMode 

Original was GL_TESS_GEN_POINT_MODE = 0x8E79

Isolines 

Original was GL_ISOLINES = 0x8E7A

FractionalOdd 

Original was GL_FRACTIONAL_ODD = 0x8E7B

FractionalEven 

Original was GL_FRACTIONAL_EVEN = 0x8E7C

MaxPatchVertices 

Original was GL_MAX_PATCH_VERTICES = 0x8E7D

MaxTessGenLevel 

Original was GL_MAX_TESS_GEN_LEVEL = 0x8E7E

MaxTessControlUniformComponents 

Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F

MaxTessEvaluationUniformComponents 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80

MaxTessControlTextureImageUnits 

Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81

MaxTessEvaluationTextureImageUnits 

Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82

MaxTessControlOutputComponents 

Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83

MaxTessPatchComponents 

Original was GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84

MaxTessControlTotalOutputComponents 

Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85

MaxTessEvaluationOutputComponents 

Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86

TessEvaluationShader 

Original was GL_TESS_EVALUATION_SHADER = 0x8E87

TessControlShader 

Original was GL_TESS_CONTROL_SHADER = 0x8E88

MaxTessControlUniformBlocks 

Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89

MaxTessEvaluationUniformBlocks 

Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A

DrawIndirectBuffer 

Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F

DrawIndirectBufferBinding 

Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43

DoubleMat2 

Original was GL_DOUBLE_MAT2 = 0x8F46

DoubleMat3 

Original was GL_DOUBLE_MAT3 = 0x8F47

DoubleMat4 

Original was GL_DOUBLE_MAT4 = 0x8F48

DoubleMat2x3 

Original was GL_DOUBLE_MAT2x3 = 0x8F49

DoubleMat2x4 

Original was GL_DOUBLE_MAT2x4 = 0x8F4A

DoubleMat3x2 

Original was GL_DOUBLE_MAT3x2 = 0x8F4B

DoubleMat3x4 

Original was GL_DOUBLE_MAT3x4 = 0x8F4C

DoubleMat4x2 

Original was GL_DOUBLE_MAT4x2 = 0x8F4D

DoubleMat4x3 

Original was GL_DOUBLE_MAT4x3 = 0x8F4E

DoubleVec2 

Original was GL_DOUBLE_VEC2 = 0x8FFC

DoubleVec3 

Original was GL_DOUBLE_VEC3 = 0x8FFD

DoubleVec4 

Original was GL_DOUBLE_VEC4 = 0x8FFE

TextureCubeMapArray 

Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009

TextureBindingCubeMapArray 

Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A

ProxyTextureCubeMapArray 

Original was GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B

SamplerCubeMapArray 

Original was GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C

SamplerCubeMapArrayShadow 

Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D

IntSamplerCubeMapArray 

Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E

UnsignedIntSamplerCubeMapArray 

Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F

Not used directly.

Enumerator
VertexShaderBit 

Original was GL_VERTEX_SHADER_BIT = 0x00000001

FragmentShaderBit 

Original was GL_FRAGMENT_SHADER_BIT = 0x00000002

GeometryShaderBit 

Original was GL_GEOMETRY_SHADER_BIT = 0x00000004

TessControlShaderBit 

Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008

TessEvaluationShaderBit 

Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010

Fixed 

Original was GL_FIXED = 0x140C

ProgramBinaryRetrievableHint 

Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257

ProgramSeparable 

Original was GL_PROGRAM_SEPARABLE = 0x8258

ActiveProgram 

Original was GL_ACTIVE_PROGRAM = 0x8259

ProgramPipelineBinding 

Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A

MaxViewports 

Original was GL_MAX_VIEWPORTS = 0x825B

ViewportSubpixelBits 

Original was GL_VIEWPORT_SUBPIXEL_BITS = 0x825C

ViewportBoundsRange 

Original was GL_VIEWPORT_BOUNDS_RANGE = 0x825D

LayerProvokingVertex 

Original was GL_LAYER_PROVOKING_VERTEX = 0x825E

ViewportIndexProvokingVertex 

Original was GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F

UndefinedVertex 

Original was GL_UNDEFINED_VERTEX = 0x8260

ProgramBinaryLength 

Original was GL_PROGRAM_BINARY_LENGTH = 0x8741

NumProgramBinaryFormats 

Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE

ProgramBinaryFormats 

Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF

ImplementationColorReadType 

Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A

ImplementationColorReadFormat 

Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B

LowFloat 

Original was GL_LOW_FLOAT = 0x8DF0

MediumFloat 

Original was GL_MEDIUM_FLOAT = 0x8DF1

HighFloat 

Original was GL_HIGH_FLOAT = 0x8DF2

LowInt 

Original was GL_LOW_INT = 0x8DF3

MediumInt 

Original was GL_MEDIUM_INT = 0x8DF4

HighInt 

Original was GL_HIGH_INT = 0x8DF5

NumShaderBinaryFormats 

Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9

ShaderCompiler 

Original was GL_SHADER_COMPILER = 0x8DFA

MaxVertexUniformVectors 

Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB

MaxVaryingVectors 

Original was GL_MAX_VARYING_VECTORS = 0x8DFC

MaxFragmentUniformVectors 

Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD

AllShaderBits 

Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF

Used in GL.VertexAttribLPointer

Enumerator
Double 

Original was GL_DOUBLE = 0x140A

Used in GL.VertexAttribIPointer

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Used in GL.GetVertexAttrib, GL.GetVertexAttribI, GL.GetVertexAttribL

Enumerator
ArrayEnabled 

Original was GL_ARRAY_ENABLED = 0x8622

ArraySize 

Original was GL_ARRAY_SIZE = 0x8623

ArrayStride 

Original was GL_ARRAY_STRIDE = 0x8624

ArrayType 

Original was GL_ARRAY_TYPE = 0x8625

CurrentVertexAttrib 

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

ArrayNormalized 

Original was GL_ARRAY_NORMALIZED = 0x886A

VertexAttribArrayInteger 

Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD

VertexAttribArrayDivisor 

Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE

Used in GL.Arb.GetVertexAttrib, GL.NV.VertexAttribPointer

Enumerator
ArrayEnabled 

Original was GL_ARRAY_ENABLED = 0x8622

ArraySize 

Original was GL_ARRAY_SIZE = 0x8623

ArrayStride 

Original was GL_ARRAY_STRIDE = 0x8624

ArrayType 

Original was GL_ARRAY_TYPE = 0x8625

CurrentVertexAttrib 

Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626

ArrayNormalized 

Original was GL_ARRAY_NORMALIZED = 0x886A

ArrayDivisor 

Original was GL_ARRAY_DIVISOR = 0x88FE

Used in GL.GetVertexAttribPointer

Enumerator
ArrayPointer 

Original was GL_ARRAY_POINTER = 0x8645

Used in GL.Arb.GetVertexAttribPointer

Enumerator
ArrayPointer 

Original was GL_ARRAY_POINTER = 0x8645

Used in GL.VertexAttribPointer

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

Fixed 

Original was GL_FIXED = 0x140C

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Used in GL.Arb.VertexAttribPointer

Enumerator
Byte 

Original was GL_BYTE = 0x1400

UnsignedByte 

Original was GL_UNSIGNED_BYTE = 0x1401

Short 

Original was GL_SHORT = 0x1402

UnsignedShort 

Original was GL_UNSIGNED_SHORT = 0x1403

Int 

Original was GL_INT = 0x1404

UnsignedInt 

Original was GL_UNSIGNED_INT = 0x1405

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

Used in GL.VertexPointer, GL.Ext.VertexPointer, GL.Ibm.VertexPointerList, GL.Intel.ColorPointer, GL.Intel.TexCoordPointer, GL.Intel.VertexPointer

Enumerator
Short 

Original was GL_SHORT = 0x1402

Int 

Original was GL_INT = 0x1404

Float 

Original was GL_FLOAT = 0x1406

Double 

Original was GL_DOUBLE = 0x140A

HalfFloat 

Original was GL_HALF_FLOAT = 0x140B

UnsignedInt2101010Rev 

Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368

Int2101010Rev 

Original was GL_INT_2_10_10_10_REV = 0x8D9F

Not used directly.

Enumerator
ShaderBinaryViv 

Original was GL_SHADER_BINARY_VIV = 0x8FC4

Not used directly.

Enumerator
PhongWin 

Original was GL_PHONG_WIN = 0x80EA

PhongHintWin 

Original was GL_PHONG_HINT_WIN = 0x80EB

Not used directly.

Enumerator
FogSpecularTextureWin 

Original was GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC