The Open Toolkit library
1.0
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OpenGL bindings for .NET, implementing the full OpenGL API, including extensions. More...
Static Public Member Functions | |
static void | Accum (OpenTK.Graphics.OpenGL.AccumOp op, Single value) |
[requires: v1.0][deprecated: v3.1] Operate on the accumulation buffer More... | |
static void | ActiveShaderProgram (Int32 pipeline, Int32 program) |
[requires: v4.1 and ARB_separate_shader_objects] Set the active program object for a program pipeline object More... | |
static void | ActiveShaderProgram (UInt32 pipeline, UInt32 program) |
[requires: v4.1 and ARB_separate_shader_objects] Set the active program object for a program pipeline object More... | |
static void | ActiveTexture (OpenTK.Graphics.OpenGL.TextureUnit texture) |
[requires: v1.3] Select active texture unit More... | |
static void | AlphaFunc (OpenTK.Graphics.OpenGL.AlphaFunction func, Single @ref) |
[requires: v1.0][deprecated: v3.1] Specify the alpha test function More... | |
static bool | AreTexturesResident (Int32 n, Int32[] textures, [OutAttribute] bool[] residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static bool | AreTexturesResident (Int32 n, ref Int32 textures, [OutAttribute] out bool residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static unsafe bool | AreTexturesResident (Int32 n, Int32 *textures, [OutAttribute] bool *residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static bool | AreTexturesResident (Int32 n, UInt32[] textures, [OutAttribute] bool[] residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static bool | AreTexturesResident (Int32 n, ref UInt32 textures, [OutAttribute] out bool residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static unsafe bool | AreTexturesResident (Int32 n, UInt32 *textures, [OutAttribute] bool *residences) |
[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory More... | |
static void | ArrayElement (Int32 i) |
[requires: v1.1][deprecated: v3.1] Render a vertex using the specified vertex array element More... | |
static void | AttachShader (Int32 program, Int32 shader) |
[requires: v2.0] Attaches a shader object to a program object More... | |
static void | AttachShader (UInt32 program, UInt32 shader) |
[requires: v2.0] Attaches a shader object to a program object More... | |
static void | Begin (OpenTK.Graphics.OpenGL.BeginMode mode) |
[requires: v1.0][deprecated: v3.1] Delimit the vertices of a primitive or a group of like primitives More... | |
static void | BeginConditionalRender (Int32 id, OpenTK.Graphics.OpenGL.ConditionalRenderType mode) |
[requires: v3.0] Start conditional rendering More... | |
static void | BeginConditionalRender (UInt32 id, OpenTK.Graphics.OpenGL.ConditionalRenderType mode) |
[requires: v3.0] Start conditional rendering More... | |
static void | BeginQuery (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 id) |
[requires: v1.5] Delimit the boundaries of a query object More... | |
static void | BeginQuery (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 id) |
[requires: v1.5] Delimit the boundaries of a query object More... | |
static void | BeginQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, Int32 id) |
[requires: v1.2 and ARB_transform_feedback3] Delimit the boundaries of a query object on an indexed target More... | |
static void | BeginQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index, UInt32 id) |
[requires: v1.2 and ARB_transform_feedback3] Delimit the boundaries of a query object on an indexed target More... | |
static void | BeginTransformFeedback (OpenTK.Graphics.OpenGL.BeginFeedbackMode primitiveMode) |
[requires: v3.0] Start transform feedback operation More... | |
static void | BindAttribLocation (Int32 program, Int32 index, String name) |
[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable More... | |
static void | BindAttribLocation (UInt32 program, UInt32 index, String name) |
[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable More... | |
static void | BindBuffer (OpenTK.Graphics.OpenGL.BufferTarget target, Int32 buffer) |
[requires: v1.5] Bind a named buffer object More... | |
static void | BindBuffer (OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 buffer) |
[requires: v1.5] Bind a named buffer object More... | |
static void | BindBufferBase (OpenTK.Graphics.OpenGL.BufferTarget target, Int32 index, Int32 buffer) |
[requires: v3.0] Bind a buffer object to an indexed buffer target More... | |
static void | BindBufferBase (OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 index, UInt32 buffer) |
[requires: v3.0] Bind a buffer object to an indexed buffer target More... | |
static void | BindBufferRange (OpenTK.Graphics.OpenGL.BufferTarget target, Int32 index, Int32 buffer, IntPtr offset, IntPtr size) |
[requires: v3.0] Bind a range within a buffer object to an indexed buffer target More... | |
static void | BindBufferRange (OpenTK.Graphics.OpenGL.BufferTarget target, UInt32 index, UInt32 buffer, IntPtr offset, IntPtr size) |
[requires: v3.0] Bind a range within a buffer object to an indexed buffer target More... | |
static void | BindFragDataLocation (Int32 program, Int32 color, String name) |
[requires: v3.0] Bind a user-defined varying out variable to a fragment shader color number More... | |
static void | BindFragDataLocation (UInt32 program, UInt32 color, String name) |
[requires: v3.0] Bind a user-defined varying out variable to a fragment shader color number More... | |
static void | BindFragDataLocationIndexed (Int32 program, Int32 colorNumber, Int32 index, String name) |
[requires: v1.2 and ARB_blend_func_extended] Bind a user-defined varying out variable to a fragment shader color number and index More... | |
static void | BindFragDataLocationIndexed (UInt32 program, UInt32 colorNumber, UInt32 index, String name) |
[requires: v1.2 and ARB_blend_func_extended] Bind a user-defined varying out variable to a fragment shader color number and index More... | |
static void | BindFramebuffer (OpenTK.Graphics.OpenGL.FramebufferTarget target, Int32 framebuffer) |
[requires: v3.0 and ARB_framebuffer_object] Bind a framebuffer to a framebuffer target More... | |
static void | BindFramebuffer (OpenTK.Graphics.OpenGL.FramebufferTarget target, UInt32 framebuffer) |
[requires: v3.0 and ARB_framebuffer_object] Bind a framebuffer to a framebuffer target More... | |
static void | BindProgramPipeline (Int32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Bind a program pipeline to the current context More... | |
static void | BindProgramPipeline (UInt32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Bind a program pipeline to the current context More... | |
static void | BindRenderbuffer (OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Bind a renderbuffer to a renderbuffer target More... | |
static void | BindRenderbuffer (OpenTK.Graphics.OpenGL.RenderbufferTarget target, UInt32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Bind a renderbuffer to a renderbuffer target More... | |
static void | BindSampler (Int32 unit, Int32 sampler) |
[requires: v1.2 and ARB_sampler_objects] Bind a named sampler to a texturing target More... | |
static void | BindSampler (UInt32 unit, UInt32 sampler) |
[requires: v1.2 and ARB_sampler_objects] Bind a named sampler to a texturing target More... | |
static void | BindTexture (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 texture) |
[requires: v1.1] Bind a named texture to a texturing target More... | |
static void | BindTexture (OpenTK.Graphics.OpenGL.TextureTarget target, UInt32 texture) |
[requires: v1.1] Bind a named texture to a texturing target More... | |
static void | BindTransformFeedback (OpenTK.Graphics.OpenGL.TransformFeedbackTarget target, Int32 id) |
[requires: v1.2 and ARB_transform_feedback2] Bind a transform feedback object More... | |
static void | BindTransformFeedback (OpenTK.Graphics.OpenGL.TransformFeedbackTarget target, UInt32 id) |
[requires: v1.2 and ARB_transform_feedback2] Bind a transform feedback object More... | |
static void | BindVertexArray (Int32 array) |
[requires: v3.0 and ARB_vertex_array_object] Bind a vertex array object More... | |
static void | BindVertexArray (UInt32 array) |
[requires: v3.0 and ARB_vertex_array_object] Bind a vertex array object More... | |
static void | Bitmap (Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte[] bitmap) |
[requires: v1.0][deprecated: v3.1] Draw a bitmap More... | |
static void | Bitmap (Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, ref Byte bitmap) |
[requires: v1.0][deprecated: v3.1] Draw a bitmap More... | |
static unsafe void | Bitmap (Int32 width, Int32 height, Single xorig, Single yorig, Single xmove, Single ymove, Byte *bitmap) |
[requires: v1.0][deprecated: v3.1] Draw a bitmap More... | |
static void | BlendColor (Single red, Single green, Single blue, Single alpha) |
[requires: v1.2] Set the blend color More... | |
static void | BlendEquation (OpenTK.Graphics.OpenGL.BlendEquationMode mode) |
[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation More... | |
static void | BlendEquation (Int32 buf, OpenTK.Graphics.OpenGL.Version40 mode) |
[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation More... | |
static void | BlendEquation (UInt32 buf, OpenTK.Graphics.OpenGL.Version40 mode) |
[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation More... | |
static void | BlendEquationSeparate (OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha) |
[requires: v2.0] Set the RGB blend equation and the alpha blend equation separately More... | |
static void | BlendEquationSeparate (Int32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha) |
[requires: v1.2] Set the RGB blend equation and the alpha blend equation separately More... | |
static void | BlendEquationSeparate (UInt32 buf, OpenTK.Graphics.OpenGL.BlendEquationMode modeRGB, OpenTK.Graphics.OpenGL.BlendEquationMode modeAlpha) |
[requires: v1.2] Set the RGB blend equation and the alpha blend equation separately More... | |
static void | BlendFunc (OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactor, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactor) |
[requires: v1.0] Specify pixel arithmetic More... | |
static void | BlendFunc (Int32 buf, OpenTK.Graphics.OpenGL.Version40 src, OpenTK.Graphics.OpenGL.Version40 dst) |
[requires: v1.2] Specify pixel arithmetic More... | |
static void | BlendFunc (UInt32 buf, OpenTK.Graphics.OpenGL.Version40 src, OpenTK.Graphics.OpenGL.Version40 dst) |
[requires: v1.2] Specify pixel arithmetic More... | |
static void | BlendFuncSeparate (OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorRGB, OpenTK.Graphics.OpenGL.BlendingFactorSrc sfactorAlpha, OpenTK.Graphics.OpenGL.BlendingFactorDest dfactorAlpha) |
[requires: v1.4] Specify pixel arithmetic for RGB and alpha components separately More... | |
static void | BlendFuncSeparate (Int32 buf, OpenTK.Graphics.OpenGL.Version40 srcRGB, OpenTK.Graphics.OpenGL.Version40 dstRGB, OpenTK.Graphics.OpenGL.Version40 srcAlpha, OpenTK.Graphics.OpenGL.Version40 dstAlpha) |
[requires: v1.2] Specify pixel arithmetic for RGB and alpha components separately More... | |
static void | BlendFuncSeparate (UInt32 buf, OpenTK.Graphics.OpenGL.Version40 srcRGB, OpenTK.Graphics.OpenGL.Version40 dstRGB, OpenTK.Graphics.OpenGL.Version40 srcAlpha, OpenTK.Graphics.OpenGL.Version40 dstAlpha) |
[requires: v1.2] Specify pixel arithmetic for RGB and alpha components separately More... | |
static void | BlitFramebuffer (Int32 srcX0, Int32 srcY0, Int32 srcX1, Int32 srcY1, Int32 dstX0, Int32 dstY0, Int32 dstX1, Int32 dstY1, OpenTK.Graphics.OpenGL.ClearBufferMask mask, OpenTK.Graphics.OpenGL.BlitFramebufferFilter filter) |
[requires: v3.0 and ARB_framebuffer_object] Copy a block of pixels from the read framebuffer to the draw framebuffer More... | |
static void | BufferData (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) |
[requires: v1.5] Creates and initializes a buffer object's data store More... | |
static void | BufferData< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) |
[requires: v1.5] Creates and initializes a buffer object's data store More... | |
static void | BufferData< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) |
[requires: v1.5] Creates and initializes a buffer object's data store More... | |
static void | BufferData< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] T2[,,] data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) |
[requires: v1.5] Creates and initializes a buffer object's data store More... | |
static void | BufferData< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr size, [InAttribute, OutAttribute] ref T2 data, OpenTK.Graphics.OpenGL.BufferUsageHint usage) |
[requires: v1.5] Creates and initializes a buffer object's data store More... | |
static void | BufferSubData (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data) |
[requires: v1.5] Updates a subset of a buffer object's data store More... | |
static void | BufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) |
[requires: v1.5] Updates a subset of a buffer object's data store More... | |
static void | BufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) |
[requires: v1.5] Updates a subset of a buffer object's data store More... | |
static void | BufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) |
[requires: v1.5] Updates a subset of a buffer object's data store More... | |
static void | BufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) |
[requires: v1.5] Updates a subset of a buffer object's data store More... | |
static void | CallList (Int32 list) |
[requires: v1.0][deprecated: v3.1] Execute a display list More... | |
static void | CallList (UInt32 list) |
[requires: v1.0][deprecated: v3.1] Execute a display list More... | |
static void | CallLists (Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, IntPtr lists) |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists More... | |
static void | CallLists< T2 > (Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[] lists) |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists More... | |
static void | CallLists< T2 > (Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,] lists) |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists More... | |
static void | CallLists< T2 > (Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] T2[,,] lists) |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists More... | |
static void | CallLists< T2 > (Int32 n, OpenTK.Graphics.OpenGL.ListNameType type, [InAttribute, OutAttribute] ref T2 lists) |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists More... | |
static OpenTK.Graphics.OpenGL.FramebufferErrorCode | CheckFramebufferStatus (OpenTK.Graphics.OpenGL.FramebufferTarget target) |
[requires: v3.0 and ARB_framebuffer_object] Check the completeness status of a framebuffer More... | |
static void | ClampColor (OpenTK.Graphics.OpenGL.ClampColorTarget target, OpenTK.Graphics.OpenGL.ClampColorMode clamp) |
[requires: v3.0] Specify whether data read via glReadPixels should be clamped More... | |
static void | Clear (OpenTK.Graphics.OpenGL.ClearBufferMask mask) |
[requires: v1.0] Clear buffers to preset values More... | |
static void | ClearAccum (Single red, Single green, Single blue, Single alpha) |
[requires: v1.0][deprecated: v3.1] Specify clear values for the accumulation buffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single depth, Int32 stencil) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single[] value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Single value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static unsafe void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Single *value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Int32[] value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref Int32 value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static unsafe void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, Int32 *value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, UInt32[] value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, ref UInt32 value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static unsafe void | ClearBuffer (OpenTK.Graphics.OpenGL.ClearBuffer buffer, Int32 drawbuffer, UInt32 *value) |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer More... | |
static void | ClearColor (Single red, Single green, Single blue, Single alpha) |
[requires: v1.0] Specify clear values for the color buffers More... | |
static void | ClearDepth (Double depth) |
[requires: v1.0] Specify the clear value for the depth buffer More... | |
static void | ClearDepth (Single d) |
[requires: v4.1 and ARB_ES2_compatibility] Specify the clear value for the depth buffer More... | |
static void | ClearIndex (Single c) |
[requires: v1.0][deprecated: v3.1] Specify the clear value for the color index buffers More... | |
static void | ClearStencil (Int32 s) |
[requires: v1.0] Specify the clear value for the stencil buffer More... | |
static void | ClientActiveTexture (OpenTK.Graphics.OpenGL.TextureUnit texture) |
[requires: v1.3][deprecated: v3.1] Select active texture unit More... | |
static OpenTK.Graphics.OpenGL.ArbSync | ClientWaitSync (IntPtr sync, Int32 flags, Int64 timeout) |
[requires: v1.2 and ARB_sync] Block and wait for a sync object to become signaled More... | |
static OpenTK.Graphics.OpenGL.ArbSync | ClientWaitSync (IntPtr sync, UInt32 flags, UInt64 timeout) |
[requires: v1.2 and ARB_sync] Block and wait for a sync object to become signaled More... | |
static void | ClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, Double[] equation) |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped More... | |
static void | ClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, ref Double equation) |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped More... | |
static unsafe void | ClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, Double *equation) |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped More... | |
static void | Color3 (SByte red, SByte green, SByte blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (SByte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref SByte v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (SByte *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Double red, Double green, Double blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Single red, Single green, Single blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Int32 red, Int32 green, Int32 blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Int16 red, Int16 green, Int16 blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Byte red, Byte green, Byte blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (Byte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref Byte v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (Byte *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (UInt32 red, UInt32 green, UInt32 blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (UInt32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref UInt32 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (UInt32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (UInt16 red, UInt16 green, UInt16 blue) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (UInt16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color3 (ref UInt16 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color3 (UInt16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (SByte red, SByte green, SByte blue, SByte alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (SByte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref SByte v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (SByte *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Double red, Double green, Double blue, Double alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Single red, Single green, Single blue, Single alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Int32 red, Int32 green, Int32 blue, Int32 alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Int16 red, Int16 green, Int16 blue, Int16 alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Byte red, Byte green, Byte blue, Byte alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (Byte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref Byte v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (Byte *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (UInt32 red, UInt32 green, UInt32 blue, UInt32 alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (UInt32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref UInt32 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (UInt32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (UInt16 red, UInt16 green, UInt16 blue, UInt16 alpha) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (UInt16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | Color4 (ref UInt16 v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static unsafe void | Color4 (UInt16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current color More... | |
static void | ColorMask (bool red, bool green, bool blue, bool alpha) |
[requires: v1.0] Enable and disable writing of frame buffer color components More... | |
static void | ColorMask (Int32 index, bool r, bool g, bool b, bool a) |
[requires: v3.0] Enable and disable writing of frame buffer color components More... | |
static void | ColorMask (UInt32 index, bool r, bool g, bool b, bool a) |
[requires: v3.0] Enable and disable writing of frame buffer color components More... | |
static void | ColorMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.ColorMaterialParameter mode) |
[requires: v1.0][deprecated: v3.1] Cause a material color to track the current color More... | |
static void | ColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | ColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | ColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | ColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | ColorP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | ColorP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | ColorP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | ColorP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | ColorPointer (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of colors More... | |
static void | ColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of colors More... | |
static void | ColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of colors More... | |
static void | ColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of colors More... | |
static void | ColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of colors More... | |
static void | ColorSubTable (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr data) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | ColorSubTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] data) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | ColorSubTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] data) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | ColorSubTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] data) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | ColorSubTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 count, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 data) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | ColorTable (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr table) |
[requires: v1.2][deprecated: v3.1] Define a color lookup table More... | |
static void | ColorTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] table) |
[requires: v1.2][deprecated: v3.1] Define a color lookup table More... | |
static void | ColorTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] table) |
[requires: v1.2][deprecated: v3.1] Define a color lookup table More... | |
static void | ColorTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] table) |
[requires: v1.2][deprecated: v3.1] Define a color lookup table More... | |
static void | ColorTable< T5 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 table) |
[requires: v1.2][deprecated: v3.1] Define a color lookup table More... | |
static void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Single[]@params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Single @params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static unsafe void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Single *@params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, ref Int32 @params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static unsafe void | ColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.ColorTableParameterPName pname, Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Set color lookup table parameters More... | |
static void | CompileShader (Int32 shader) |
[requires: v2.0] Compiles a shader object More... | |
static void | CompileShader (UInt32 shader) |
[requires: v2.0] Compiles a shader object More... | |
static void | CompressedTexImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a one-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) |
[requires: v1.3] Specify a one-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) |
[requires: v1.3] Specify a one-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) |
[requires: v1.3] Specify a one-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) |
[requires: v1.3] Specify a one-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a two-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage2D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[] data) |
[requires: v1.3] Specify a two-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage2D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,] data) |
[requires: v1.3] Specify a two-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage2D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T7[,,] data) |
[requires: v1.3] Specify a two-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage2D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T7 data) |
[requires: v1.3] Specify a two-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage3D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a three-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage3D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) |
[requires: v1.3] Specify a three-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage3D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) |
[requires: v1.3] Specify a three-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage3D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) |
[requires: v1.3] Specify a three-dimensional texture image in a compressed format More... | |
static void | CompressedTexImage3D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) |
[requires: v1.3] Specify a three-dimensional texture image in a compressed format More... | |
static void | CompressedTexSubImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[] data) |
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,] data) |
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T6[,,] data) |
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T6 data) |
[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[] data) |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,] data) |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T8[,,] data) |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T8 data) |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage3D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, IntPtr data) |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[] data) |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,] data) |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] T10[,,] data) |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format More... | |
static void | CompressedTexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, Int32 imageSize, [InAttribute, OutAttribute] ref T10 data) |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format More... | |
static void | ConvolutionFilter1D (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter More... | |
static void | ConvolutionFilter1D< T5 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[] image) |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter More... | |
static void | ConvolutionFilter1D< T5 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,] image) |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter More... | |
static void | ConvolutionFilter1D< T5 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T5[,,] image) |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter More... | |
static void | ConvolutionFilter1D< T5 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T5 image) |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter More... | |
static void | ConvolutionFilter2D (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr image) |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter More... | |
static void | ConvolutionFilter2D< T6 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] image) |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter More... | |
static void | ConvolutionFilter2D< T6 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] image) |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter More... | |
static void | ConvolutionFilter2D< T6 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] image) |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter More... | |
static void | ConvolutionFilter2D< T6 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 image) |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter More... | |
static void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Single @params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Single[]@params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static unsafe void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Single *@params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Int32 @params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static unsafe void | ConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.ConvolutionParameter pname, Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Set convolution parameters More... | |
static void | CopyBufferSubData (OpenTK.Graphics.OpenGL.BufferTarget readTarget, OpenTK.Graphics.OpenGL.BufferTarget writeTarget, IntPtr readOffset, IntPtr writeOffset, IntPtr size) |
[requires: v3.0 and ARB_copy_buffer] Copy part of the data store of a buffer object to the data store of another buffer object More... | |
static void | CopyColorSubTable (OpenTK.Graphics.OpenGL.ColorTableTarget target, Int32 start, Int32 x, Int32 y, Int32 width) |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table More... | |
static void | CopyColorTable (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) |
[requires: v1.2][deprecated: v3.1] Copy pixels into a color table More... | |
static void | CopyConvolutionFilter1D (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width) |
[requires: v1.2][deprecated: v3.1] Copy pixels into a one-dimensional convolution filter More... | |
static void | CopyConvolutionFilter2D (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height) |
[requires: v1.2][deprecated: v3.1] Copy pixels into a two-dimensional convolution filter More... | |
static void | CopyPixels (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelCopyType type) |
[requires: v1.0][deprecated: v3.1] Copy pixels in the frame buffer More... | |
static void | CopyTexImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 border) |
[requires: v1.1] Copy pixels into a 1D texture image More... | |
static void | CopyTexImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border) |
[requires: v1.1] Copy pixels into a 2D texture image More... | |
static void | CopyTexSubImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 x, Int32 y, Int32 width) |
[requires: v1.1] Copy a one-dimensional texture subimage More... | |
static void | CopyTexSubImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height) |
[requires: v1.1] Copy a two-dimensional texture subimage More... | |
static void | CopyTexSubImage3D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height) |
[requires: v1.2] Copy a three-dimensional texture subimage More... | |
static Int32 | CreateProgram () |
[requires: v2.0] Creates a program object More... | |
static Int32 | CreateShader (OpenTK.Graphics.OpenGL.ShaderType type) |
[requires: v2.0] Creates a shader object More... | |
static Int32 | CreateShaderProgram (OpenTK.Graphics.OpenGL.ShaderType type, Int32 count, String[] strings) |
[requires: v4.1 and ARB_separate_shader_objects] Create a stand-alone program from an array of null-terminated source code strings More... | |
static void | CullFace (OpenTK.Graphics.OpenGL.CullFaceMode mode) |
[requires: v1.0] Specify whether front- or back-facing facets can be culled More... | |
static void | DeleteBuffers (Int32 n, Int32[] buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static void | DeleteBuffers (Int32 n, ref Int32 buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static unsafe void | DeleteBuffers (Int32 n, Int32 *buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static void | DeleteBuffers (Int32 n, UInt32[] buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static void | DeleteBuffers (Int32 n, ref UInt32 buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static unsafe void | DeleteBuffers (Int32 n, UInt32 *buffers) |
[requires: v1.5] Delete named buffer objects More... | |
static void | DeleteFramebuffers (Int32 n, Int32[] framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static void | DeleteFramebuffers (Int32 n, ref Int32 framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static unsafe void | DeleteFramebuffers (Int32 n, Int32 *framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static void | DeleteFramebuffers (Int32 n, UInt32[] framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static void | DeleteFramebuffers (Int32 n, ref UInt32 framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static unsafe void | DeleteFramebuffers (Int32 n, UInt32 *framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects More... | |
static void | DeleteLists (Int32 list, Int32 range) |
[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists More... | |
static void | DeleteLists (UInt32 list, Int32 range) |
[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists More... | |
static void | DeleteProgram (Int32 program) |
[requires: v2.0] Deletes a program object More... | |
static void | DeleteProgram (UInt32 program) |
[requires: v2.0] Deletes a program object More... | |
static void | DeleteProgramPipelines (Int32 n, Int32[] pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static void | DeleteProgramPipelines (Int32 n, ref Int32 pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static unsafe void | DeleteProgramPipelines (Int32 n, Int32 *pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static void | DeleteProgramPipelines (Int32 n, UInt32[] pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static void | DeleteProgramPipelines (Int32 n, ref UInt32 pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static unsafe void | DeleteProgramPipelines (Int32 n, UInt32 *pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects More... | |
static void | DeleteQueries (Int32 n, Int32[] ids) |
[requires: v1.5] Delete named query objects More... | |
static void | DeleteQueries (Int32 n, ref Int32 ids) |
[requires: v1.5] Delete named query objects More... | |
static unsafe void | DeleteQueries (Int32 n, Int32 *ids) |
[requires: v1.5] Delete named query objects More... | |
static void | DeleteQueries (Int32 n, UInt32[] ids) |
[requires: v1.5] Delete named query objects More... | |
static void | DeleteQueries (Int32 n, ref UInt32 ids) |
[requires: v1.5] Delete named query objects More... | |
static unsafe void | DeleteQueries (Int32 n, UInt32 *ids) |
[requires: v1.5] Delete named query objects More... | |
static void | DeleteRenderbuffers (Int32 n, Int32[] renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static void | DeleteRenderbuffers (Int32 n, ref Int32 renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static unsafe void | DeleteRenderbuffers (Int32 n, Int32 *renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static void | DeleteRenderbuffers (Int32 n, UInt32[] renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static void | DeleteRenderbuffers (Int32 n, ref UInt32 renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static unsafe void | DeleteRenderbuffers (Int32 n, UInt32 *renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects More... | |
static void | DeleteSamplers (Int32 count, Int32[] samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static void | DeleteSamplers (Int32 count, ref Int32 samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static unsafe void | DeleteSamplers (Int32 count, Int32 *samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static void | DeleteSamplers (Int32 count, UInt32[] samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static void | DeleteSamplers (Int32 count, ref UInt32 samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static unsafe void | DeleteSamplers (Int32 count, UInt32 *samplers) |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects More... | |
static void | DeleteShader (Int32 shader) |
[requires: v2.0] Deletes a shader object More... | |
static void | DeleteShader (UInt32 shader) |
[requires: v2.0] Deletes a shader object More... | |
static void | DeleteSync (IntPtr sync) |
[requires: v1.2 and ARB_sync] Delete a sync object More... | |
static void | DeleteTextures (Int32 n, Int32[] textures) |
[requires: v1.1] Delete named textures More... | |
static void | DeleteTextures (Int32 n, ref Int32 textures) |
[requires: v1.1] Delete named textures More... | |
static unsafe void | DeleteTextures (Int32 n, Int32 *textures) |
[requires: v1.1] Delete named textures More... | |
static void | DeleteTextures (Int32 n, UInt32[] textures) |
[requires: v1.1] Delete named textures More... | |
static void | DeleteTextures (Int32 n, ref UInt32 textures) |
[requires: v1.1] Delete named textures More... | |
static unsafe void | DeleteTextures (Int32 n, UInt32 *textures) |
[requires: v1.1] Delete named textures More... | |
static void | DeleteTransformFeedback (Int32 n, Int32[] ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static void | DeleteTransformFeedback (Int32 n, ref Int32 ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static unsafe void | DeleteTransformFeedback (Int32 n, Int32 *ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static void | DeleteTransformFeedback (Int32 n, UInt32[] ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static void | DeleteTransformFeedback (Int32 n, ref UInt32 ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static unsafe void | DeleteTransformFeedback (Int32 n, UInt32 *ids) |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects More... | |
static void | DeleteVertexArrays (Int32 n, Int32[] arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static void | DeleteVertexArrays (Int32 n, ref Int32 arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static unsafe void | DeleteVertexArrays (Int32 n, Int32 *arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static void | DeleteVertexArrays (Int32 n, UInt32[] arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static void | DeleteVertexArrays (Int32 n, ref UInt32 arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static unsafe void | DeleteVertexArrays (Int32 n, UInt32 *arrays) |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects More... | |
static void | DepthFunc (OpenTK.Graphics.OpenGL.DepthFunction func) |
[requires: v1.0] Specify the value used for depth buffer comparisons More... | |
static void | DepthMask (bool flag) |
[requires: v1.0] Enable or disable writing into the depth buffer More... | |
static void | DepthRange (Double near, Double far) |
[requires: v1.0] Specify mapping of depth values from normalized device coordinates to window coordinates More... | |
static void | DepthRangeArray (Int32 first, Int32 count, Double[] v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static void | DepthRangeArray (Int32 first, Int32 count, ref Double v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static unsafe void | DepthRangeArray (Int32 first, Int32 count, Double *v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static void | DepthRangeArray (UInt32 first, Int32 count, Double[] v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static void | DepthRangeArray (UInt32 first, Int32 count, ref Double v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static unsafe void | DepthRangeArray (UInt32 first, Int32 count, Double *v) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports More... | |
static void | DepthRange (Single n, Single f) |
[requires: v4.1 and ARB_ES2_compatibility] Specify mapping of depth values from normalized device coordinates to window coordinates More... | |
static void | DepthRangeIndexed (Int32 index, Double n, Double f) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport More... | |
static void | DepthRangeIndexed (UInt32 index, Double n, Double f) |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport More... | |
static void | DetachShader (Int32 program, Int32 shader) |
[requires: v2.0] Detaches a shader object from a program object to which it is attached More... | |
static void | DetachShader (UInt32 program, UInt32 shader) |
[requires: v2.0] Detaches a shader object from a program object to which it is attached More... | |
static void | Disable (OpenTK.Graphics.OpenGL.EnableCap cap) |
[requires: v1.0] More... | |
static void | DisableClientState (OpenTK.Graphics.OpenGL.ArrayCap array) |
[requires: v1.1][deprecated: v3.1] More... | |
static void | Disable (OpenTK.Graphics.OpenGL.IndexedEnableCap target, Int32 index) |
[requires: v3.0] More... | |
static void | Disable (OpenTK.Graphics.OpenGL.IndexedEnableCap target, UInt32 index) |
[requires: v3.0] More... | |
static void | DisableVertexAttribArray (Int32 index) |
[requires: v2.0] More... | |
static void | DisableVertexAttribArray (UInt32 index) |
[requires: v2.0] More... | |
static void | DrawArrays (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawArraysIndirect (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, IntPtr indirect) |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory More... | |
static void | DrawArraysIndirect< T1 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, [InAttribute, OutAttribute] T1[] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory More... | |
static void | DrawArraysIndirect< T1 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, [InAttribute, OutAttribute] T1[,] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory More... | |
static void | DrawArraysIndirect< T1 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, [InAttribute, OutAttribute] T1[,,] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory More... | |
static void | DrawArraysIndirect< T1 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, [InAttribute, OutAttribute] ref T1 indirect) |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory More... | |
static void | DrawArraysInstanced (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 first, Int32 count, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a range of elements More... | |
static void | DrawBuffer (OpenTK.Graphics.OpenGL.DrawBufferMode mode) |
[requires: v1.0] Specify which color buffers are to be drawn into More... | |
static void | DrawBuffers (Int32 n, OpenTK.Graphics.OpenGL.DrawBuffersEnum[] bufs) |
[requires: v2.0] Specifies a list of color buffers to be drawn into More... | |
static void | DrawBuffers (Int32 n, ref OpenTK.Graphics.OpenGL.DrawBuffersEnum bufs) |
[requires: v2.0] Specifies a list of color buffers to be drawn into More... | |
static unsafe void | DrawBuffers (Int32 n, OpenTK.Graphics.OpenGL.DrawBuffersEnum *bufs) |
[requires: v2.0] Specifies a list of color buffers to be drawn into More... | |
static void | DrawElements (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices) |
[requires: v1.1] Render primitives from array data More... | |
static void | DrawElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawElementsIndirect (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, OpenTK.Graphics.OpenGL.ArbDrawIndirect type, IntPtr indirect) |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory More... | |
static void | DrawElementsIndirect< T2 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, OpenTK.Graphics.OpenGL.ArbDrawIndirect type, [InAttribute, OutAttribute] T2[] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory More... | |
static void | DrawElementsIndirect< T2 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, OpenTK.Graphics.OpenGL.ArbDrawIndirect type, [InAttribute, OutAttribute] T2[,] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory More... | |
static void | DrawElementsIndirect< T2 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, OpenTK.Graphics.OpenGL.ArbDrawIndirect type, [InAttribute, OutAttribute] T2[,,] indirect) |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory More... | |
static void | DrawElementsIndirect< T2 > (OpenTK.Graphics.OpenGL.ArbDrawIndirect mode, OpenTK.Graphics.OpenGL.ArbDrawIndirect type, [InAttribute, OutAttribute] ref T2 indirect) |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory More... | |
static void | DrawElementsInstanced (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a set of elements More... | |
static void | DrawElementsInstanced< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a set of elements More... | |
static void | DrawElementsInstanced< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a set of elements More... | |
static void | DrawElementsInstanced< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a set of elements More... | |
static void | DrawElementsInstanced< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) |
[requires: v3.1] Draw multiple instances of a set of elements More... | |
static void | DrawElementsInstancedBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset More... | |
static void | DrawElementsInstancedBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset More... | |
static void | DrawElementsInstancedBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset More... | |
static void | DrawElementsInstancedBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset More... | |
static void | DrawElementsInstancedBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset More... | |
static void | DrawPixels (Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer More... | |
static void | DrawPixels< T4 > (Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] pixels) |
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer More... | |
static void | DrawPixels< T4 > (Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] pixels) |
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer More... | |
static void | DrawPixels< T4 > (Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] pixels) |
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer More... | |
static void | DrawPixels< T4 > (Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 pixels) |
[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer More... | |
static void | DrawRangeElements (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElements< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices) |
[requires: v1.2] Render primitives from array data More... | |
static void | DrawRangeElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 start, Int32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T5[,,] indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawRangeElementsBaseVertex< T5 > (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 start, UInt32 end, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T5 indices, Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset More... | |
static void | DrawTransformFeedback (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 id) |
[requires: v1.2 and ARB_transform_feedback2] Render primitives using a count derived from a transform feedback object More... | |
static void | DrawTransformFeedback (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 id) |
[requires: v1.2 and ARB_transform_feedback2] Render primitives using a count derived from a transform feedback object More... | |
static void | DrawTransformFeedbackStream (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 id, Int32 stream) |
[requires: v1.2 and ARB_transform_feedback3] Render primitives using a count derived from a specifed stream of a transform feedback object More... | |
static void | DrawTransformFeedbackStream (OpenTK.Graphics.OpenGL.BeginMode mode, UInt32 id, UInt32 stream) |
[requires: v1.2 and ARB_transform_feedback3] Render primitives using a count derived from a specifed stream of a transform feedback object More... | |
static void | EdgeFlag (bool flag) |
[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary More... | |
static void | EdgeFlagPointer (Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of edge flags More... | |
static void | EdgeFlagPointer< T1 > (Int32 stride, [InAttribute, OutAttribute] T1[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of edge flags More... | |
static void | EdgeFlagPointer< T1 > (Int32 stride, [InAttribute, OutAttribute] T1[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of edge flags More... | |
static void | EdgeFlagPointer< T1 > (Int32 stride, [InAttribute, OutAttribute] T1[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of edge flags More... | |
static void | EdgeFlagPointer< T1 > (Int32 stride, [InAttribute, OutAttribute] ref T1 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of edge flags More... | |
static unsafe void | EdgeFlag (bool *flag) |
[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary More... | |
static void | Enable (OpenTK.Graphics.OpenGL.EnableCap cap) |
[requires: v1.0] Enable or disable server-side GL capabilities More... | |
static void | EnableClientState (OpenTK.Graphics.OpenGL.ArrayCap array) |
[requires: v1.1][deprecated: v3.1] Enable or disable client-side capability More... | |
static void | Enable (OpenTK.Graphics.OpenGL.IndexedEnableCap target, Int32 index) |
[requires: v3.0] Enable or disable server-side GL capabilities More... | |
static void | Enable (OpenTK.Graphics.OpenGL.IndexedEnableCap target, UInt32 index) |
[requires: v3.0] Enable or disable server-side GL capabilities More... | |
static void | EnableVertexAttribArray (Int32 index) |
[requires: v2.0] Enable or disable a generic vertex attribute array More... | |
static void | EnableVertexAttribArray (UInt32 index) |
[requires: v2.0] Enable or disable a generic vertex attribute array More... | |
static void | End () |
[requires: v1.0][deprecated: v3.1] More... | |
static void | EndConditionalRender () |
[requires: v3.0] More... | |
static void | EndList () |
[requires: v1.0][deprecated: v3.1] More... | |
static void | EndQuery (OpenTK.Graphics.OpenGL.QueryTarget target) |
[requires: v1.5] More... | |
static void | EndQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index) |
[requires: v1.2 and ARB_transform_feedback3] More... | |
static void | EndQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index) |
[requires: v1.2 and ARB_transform_feedback3] More... | |
static void | EndTransformFeedback () |
[requires: v3.0] More... | |
static void | EvalCoord1 (Double u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static unsafe void | EvalCoord1 (Double *u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord1 (Single u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static unsafe void | EvalCoord1 (Single *u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (Double u, Double v) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (Double[] u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (ref Double u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static unsafe void | EvalCoord2 (Double *u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (Single u, Single v) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (Single[] u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalCoord2 (ref Single u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static unsafe void | EvalCoord2 (Single *u) |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps More... | |
static void | EvalMesh1 (OpenTK.Graphics.OpenGL.MeshMode1 mode, Int32 i1, Int32 i2) |
[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines More... | |
static void | EvalMesh2 (OpenTK.Graphics.OpenGL.MeshMode2 mode, Int32 i1, Int32 i2, Int32 j1, Int32 j2) |
[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines More... | |
static void | EvalPoint1 (Int32 i) |
[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh More... | |
static void | EvalPoint2 (Int32 i, Int32 j) |
[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh More... | |
static void | FeedbackBuffer (Int32 size, OpenTK.Graphics.OpenGL.FeedbackType type, [OutAttribute] Single[] buffer) |
[requires: v1.0][deprecated: v3.1] Controls feedback mode More... | |
static void | FeedbackBuffer (Int32 size, OpenTK.Graphics.OpenGL.FeedbackType type, [OutAttribute] out Single buffer) |
[requires: v1.0][deprecated: v3.1] Controls feedback mode More... | |
static unsafe void | FeedbackBuffer (Int32 size, OpenTK.Graphics.OpenGL.FeedbackType type, [OutAttribute] Single *buffer) |
[requires: v1.0][deprecated: v3.1] Controls feedback mode More... | |
static IntPtr | FenceSync (OpenTK.Graphics.OpenGL.ArbSync condition, Int32 flags) |
[requires: v1.2 and ARB_sync] Create a new sync object and insert it into the GL command stream More... | |
static IntPtr | FenceSync (OpenTK.Graphics.OpenGL.ArbSync condition, UInt32 flags) |
[requires: v1.2 and ARB_sync] Create a new sync object and insert it into the GL command stream More... | |
static void | Finish () |
[requires: v1.0] Block until all GL execution is complete More... | |
static void | Flush () |
[requires: v1.0] Force execution of GL commands in finite time More... | |
static void | FlushMappedBufferRange (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr length) |
[requires: v3.0 and ARB_map_buffer_range] Indicate modifications to a range of a mapped buffer More... | |
static void | FogCoord (Double coord) |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates More... | |
static unsafe void | FogCoord (Double *coord) |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates More... | |
static void | FogCoord (Single coord) |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates More... | |
static unsafe void | FogCoord (Single *coord) |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates More... | |
static void | FogCoordPointer (OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates More... | |
static void | FogCoordPointer< T2 > (OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates More... | |
static void | FogCoordPointer< T2 > (OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates More... | |
static void | FogCoordPointer< T2 > (OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates More... | |
static void | FogCoordPointer< T2 > (OpenTK.Graphics.OpenGL.FogPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates More... | |
static void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static unsafe void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static unsafe void | Fog (OpenTK.Graphics.OpenGL.FogParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Specify fog parameters More... | |
static void | FramebufferRenderbuffer (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.RenderbufferTarget renderbuffertarget, Int32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Attach a renderbuffer as a logical buffer to the currently bound framebuffer object More... | |
static void | FramebufferRenderbuffer (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Attach a renderbuffer as a logical buffer to the currently bound framebuffer object More... | |
static void | FramebufferTexture (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level) |
[requires: v1.2] Attach a level of a texture object as a logical buffer to the currently bound framebuffer object More... | |
static void | FramebufferTexture (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, UInt32 texture, Int32 level) |
[requires: v1.2] Attach a level of a texture object as a logical buffer to the currently bound framebuffer object More... | |
static void | FramebufferTexture1D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, Int32 texture, Int32 level) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTexture1D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, UInt32 texture, Int32 level) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTexture2D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, Int32 texture, Int32 level) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTexture2D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, UInt32 texture, Int32 level) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTexture3D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, Int32 texture, Int32 level, Int32 zoffset) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTexture3D (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.TextureTarget textarget, UInt32 texture, Int32 level, Int32 zoffset) |
[requires: v3.0 and ARB_framebuffer_object] More... | |
static void | FramebufferTextureLayer (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, Int32 texture, Int32 level, Int32 layer) |
[requires: v3.0 and ARB_framebuffer_object] Attach a single layer of a texture to a framebuffer More... | |
static void | FramebufferTextureLayer (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, UInt32 texture, Int32 level, Int32 layer) |
[requires: v3.0 and ARB_framebuffer_object] Attach a single layer of a texture to a framebuffer More... | |
static void | FrontFace (OpenTK.Graphics.OpenGL.FrontFaceDirection mode) |
[requires: v1.0] Define front- and back-facing polygons More... | |
static void | Frustum (Double left, Double right, Double bottom, Double top, Double zNear, Double zFar) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a perspective matrix More... | |
static void | GenBuffers (Int32 n, [OutAttribute] Int32[] buffers) |
[requires: v1.5] Generate buffer object names More... | |
static void | GenBuffers (Int32 n, [OutAttribute] out Int32 buffers) |
[requires: v1.5] Generate buffer object names More... | |
static unsafe void | GenBuffers (Int32 n, [OutAttribute] Int32 *buffers) |
[requires: v1.5] Generate buffer object names More... | |
static void | GenBuffers (Int32 n, [OutAttribute] UInt32[] buffers) |
[requires: v1.5] Generate buffer object names More... | |
static void | GenBuffers (Int32 n, [OutAttribute] out UInt32 buffers) |
[requires: v1.5] Generate buffer object names More... | |
static unsafe void | GenBuffers (Int32 n, [OutAttribute] UInt32 *buffers) |
[requires: v1.5] Generate buffer object names More... | |
static void | GenerateMipmap (OpenTK.Graphics.OpenGL.GenerateMipmapTarget target) |
[requires: v3.0 and ARB_framebuffer_object] Generate mipmaps for a specified texture target More... | |
static void | GenFramebuffers (Int32 n, [OutAttribute] Int32[] framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static void | GenFramebuffers (Int32 n, [OutAttribute] out Int32 framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static unsafe void | GenFramebuffers (Int32 n, [OutAttribute] Int32 *framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static void | GenFramebuffers (Int32 n, [OutAttribute] UInt32[] framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static void | GenFramebuffers (Int32 n, [OutAttribute] out UInt32 framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static unsafe void | GenFramebuffers (Int32 n, [OutAttribute] UInt32 *framebuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names More... | |
static Int32 | GenLists (Int32 range) |
[requires: v1.0][deprecated: v3.1] Generate a contiguous set of empty display lists More... | |
static void | GenProgramPipelines (Int32 n, [OutAttribute] Int32[] pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static void | GenProgramPipelines (Int32 n, [OutAttribute] out Int32 pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static unsafe void | GenProgramPipelines (Int32 n, [OutAttribute] Int32 *pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static void | GenProgramPipelines (Int32 n, [OutAttribute] UInt32[] pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static void | GenProgramPipelines (Int32 n, [OutAttribute] out UInt32 pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static unsafe void | GenProgramPipelines (Int32 n, [OutAttribute] UInt32 *pipelines) |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names More... | |
static void | GenQueries (Int32 n, [OutAttribute] Int32[] ids) |
[requires: v1.5] Generate query object names More... | |
static void | GenQueries (Int32 n, [OutAttribute] out Int32 ids) |
[requires: v1.5] Generate query object names More... | |
static unsafe void | GenQueries (Int32 n, [OutAttribute] Int32 *ids) |
[requires: v1.5] Generate query object names More... | |
static void | GenQueries (Int32 n, [OutAttribute] UInt32[] ids) |
[requires: v1.5] Generate query object names More... | |
static void | GenQueries (Int32 n, [OutAttribute] out UInt32 ids) |
[requires: v1.5] Generate query object names More... | |
static unsafe void | GenQueries (Int32 n, [OutAttribute] UInt32 *ids) |
[requires: v1.5] Generate query object names More... | |
static void | GenRenderbuffers (Int32 n, [OutAttribute] Int32[] renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static void | GenRenderbuffers (Int32 n, [OutAttribute] out Int32 renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static unsafe void | GenRenderbuffers (Int32 n, [OutAttribute] Int32 *renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static void | GenRenderbuffers (Int32 n, [OutAttribute] UInt32[] renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static void | GenRenderbuffers (Int32 n, [OutAttribute] out UInt32 renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static unsafe void | GenRenderbuffers (Int32 n, [OutAttribute] UInt32 *renderbuffers) |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names More... | |
static void | GenSamplers (Int32 count, [OutAttribute] Int32[] samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static void | GenSamplers (Int32 count, [OutAttribute] out Int32 samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static unsafe void | GenSamplers (Int32 count, [OutAttribute] Int32 *samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static void | GenSamplers (Int32 count, [OutAttribute] UInt32[] samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static void | GenSamplers (Int32 count, [OutAttribute] out UInt32 samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static unsafe void | GenSamplers (Int32 count, [OutAttribute] UInt32 *samplers) |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names More... | |
static void | GenTextures (Int32 n, [OutAttribute] Int32[] textures) |
[requires: v1.1] Generate texture names More... | |
static void | GenTextures (Int32 n, [OutAttribute] out Int32 textures) |
[requires: v1.1] Generate texture names More... | |
static unsafe void | GenTextures (Int32 n, [OutAttribute] Int32 *textures) |
[requires: v1.1] Generate texture names More... | |
static void | GenTextures (Int32 n, [OutAttribute] UInt32[] textures) |
[requires: v1.1] Generate texture names More... | |
static void | GenTextures (Int32 n, [OutAttribute] out UInt32 textures) |
[requires: v1.1] Generate texture names More... | |
static unsafe void | GenTextures (Int32 n, [OutAttribute] UInt32 *textures) |
[requires: v1.1] Generate texture names More... | |
static void | GenTransformFeedback (Int32 n, [OutAttribute] Int32[] ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static void | GenTransformFeedback (Int32 n, [OutAttribute] out Int32 ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static unsafe void | GenTransformFeedback (Int32 n, [OutAttribute] Int32 *ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static void | GenTransformFeedback (Int32 n, [OutAttribute] UInt32[] ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static void | GenTransformFeedback (Int32 n, [OutAttribute] out UInt32 ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static unsafe void | GenTransformFeedback (Int32 n, [OutAttribute] UInt32 *ids) |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names More... | |
static void | GenVertexArrays (Int32 n, [OutAttribute] Int32[] arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static void | GenVertexArrays (Int32 n, [OutAttribute] out Int32 arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static unsafe void | GenVertexArrays (Int32 n, [OutAttribute] Int32 *arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static void | GenVertexArrays (Int32 n, [OutAttribute] UInt32[] arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static void | GenVertexArrays (Int32 n, [OutAttribute] out UInt32 arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static unsafe void | GenVertexArrays (Int32 n, [OutAttribute] UInt32 *arrays) |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names More... | |
static void | GetActiveAttrib (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveAttribType type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active attribute variable for the specified program object More... | |
static unsafe void | GetActiveAttrib (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType *type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active attribute variable for the specified program object More... | |
static void | GetActiveAttrib (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveAttribType type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active attribute variable for the specified program object More... | |
static unsafe void | GetActiveAttrib (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType *type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active attribute variable for the specified program object More... | |
static void | GetActiveSubroutineName (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine More... | |
static unsafe void | GetActiveSubroutineName (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine More... | |
static void | GetActiveSubroutineName (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine More... | |
static unsafe void | GetActiveSubroutineName (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, Int32 bufsize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine More... | |
static void | GetActiveSubroutineUniform (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32[] values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static void | GetActiveSubroutineUniform (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] out Int32 values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static unsafe void | GetActiveSubroutineUniform (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32 *values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static void | GetActiveSubroutineUniform (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32[] values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static void | GetActiveSubroutineUniform (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] out Int32 values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static unsafe void | GetActiveSubroutineUniform (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, OpenTK.Graphics.OpenGL.ActiveSubroutineUniformParameter pname, [OutAttribute] Int32 *values) |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform More... | |
static void | GetActiveSubroutineUniformName (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform More... | |
static unsafe void | GetActiveSubroutineUniformName (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 index, Int32 bufsize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform More... | |
static void | GetActiveSubroutineUniformName (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, Int32 bufsize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform More... | |
static unsafe void | GetActiveSubroutineUniformName (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, UInt32 index, Int32 bufsize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder name) |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform More... | |
static void | GetActiveUniform (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveUniformType type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active uniform variable for the specified program object More... | |
static unsafe void | GetActiveUniform (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveUniformType *type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active uniform variable for the specified program object More... | |
static void | GetActiveUniform (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveUniformType type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active uniform variable for the specified program object More... | |
static unsafe void | GetActiveUniform (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveUniformType *type, [OutAttribute] StringBuilder name) |
[requires: v2.0] Returns information about an active uniform variable for the specified program object More... | |
static void | GetActiveUniformBlock (Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static void | GetActiveUniformBlock (Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static unsafe void | GetActiveUniformBlock (Int32 program, Int32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static void | GetActiveUniformBlock (UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static void | GetActiveUniformBlock (UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static unsafe void | GetActiveUniformBlock (UInt32 program, UInt32 uniformBlockIndex, OpenTK.Graphics.OpenGL.ActiveUniformBlockParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block More... | |
static void | GetActiveUniformBlockName (Int32 program, Int32 uniformBlockIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block More... | |
static unsafe void | GetActiveUniformBlockName (Int32 program, Int32 uniformBlockIndex, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block More... | |
static void | GetActiveUniformBlockName (UInt32 program, UInt32 uniformBlockIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block More... | |
static unsafe void | GetActiveUniformBlockName (UInt32 program, UInt32 uniformBlockIndex, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block More... | |
static void | GetActiveUniformName (Int32 program, Int32 uniformIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformName) |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform More... | |
static unsafe void | GetActiveUniformName (Int32 program, Int32 uniformIndex, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder uniformName) |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform More... | |
static void | GetActiveUniformName (UInt32 program, UInt32 uniformIndex, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder uniformName) |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform More... | |
static unsafe void | GetActiveUniformName (UInt32 program, UInt32 uniformIndex, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder uniformName) |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform More... | |
static void | GetActiveUniforms (Int32 program, Int32 uniformCount, Int32[] uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static void | GetActiveUniforms (Int32 program, Int32 uniformCount, ref Int32 uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static unsafe void | GetActiveUniforms (Int32 program, Int32 uniformCount, Int32 *uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static void | GetActiveUniforms (UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static void | GetActiveUniforms (UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static unsafe void | GetActiveUniforms (UInt32 program, Int32 uniformCount, UInt32 *uniformIndices, OpenTK.Graphics.OpenGL.ActiveUniformParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0 and ARB_uniform_buffer_object] More... | |
static void | GetAttachedShaders (Int32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out Int32 obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static unsafe void | GetAttachedShaders (Int32 program, Int32 maxCount, [OutAttribute] Int32 *count, [OutAttribute] Int32[] obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static unsafe void | GetAttachedShaders (Int32 program, Int32 maxCount, [OutAttribute] Int32 *count, [OutAttribute] Int32 *obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static void | GetAttachedShaders (UInt32 program, Int32 maxCount, [OutAttribute] out Int32 count, [OutAttribute] out UInt32 obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static unsafe void | GetAttachedShaders (UInt32 program, Int32 maxCount, [OutAttribute] Int32 *count, [OutAttribute] UInt32[] obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static unsafe void | GetAttachedShaders (UInt32 program, Int32 maxCount, [OutAttribute] Int32 *count, [OutAttribute] UInt32 *obj) |
[requires: v2.0] Returns the handles of the shader objects attached to a program object More... | |
static Int32 | GetAttribLocation (Int32 program, String name) |
[requires: v2.0] Returns the location of an attribute variable More... | |
static Int32 | GetAttribLocation (UInt32 program, String name) |
[requires: v2.0] Returns the location of an attribute variable More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] bool[] data) |
[requires: v3.0] More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] out bool data) |
[requires: v3.0] More... | |
static unsafe void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] bool *data) |
[requires: v3.0] More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] bool[] data) |
[requires: v3.0] More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] out bool data) |
[requires: v3.0] More... | |
static unsafe void | GetBoolean (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] bool *data) |
[requires: v3.0] More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] bool[]@params) |
[requires: v1.0] More... | |
static void | GetBoolean (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] out bool @params) |
[requires: v1.0] More... | |
static unsafe void | GetBoolean (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] bool *@params) |
[requires: v1.0] More... | |
static void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int64[]@params) |
[requires: v3.2] Return parameters of a buffer object More... | |
static void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] out Int64 @params) |
[requires: v3.2] Return parameters of a buffer object More... | |
static unsafe void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int64 *@params) |
[requires: v3.2] Return parameters of a buffer object More... | |
static void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int32[]@params) |
[requires: v1.5] Return parameters of a buffer object More... | |
static void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] out Int32 @params) |
[requires: v1.5] Return parameters of a buffer object More... | |
static unsafe void | GetBufferParameter (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferParameterName pname, [OutAttribute] Int32 *@params) |
[requires: v1.5] Return parameters of a buffer object More... | |
static void | GetBufferPointer (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [OutAttribute] IntPtr @params) |
[requires: v1.5] Return the pointer to a mapped buffer object's data store More... | |
static void | GetBufferPointer< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[]@params) |
[requires: v1.5] Return the pointer to a mapped buffer object's data store More... | |
static void | GetBufferPointer< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[,]@params) |
[requires: v1.5] Return the pointer to a mapped buffer object's data store More... | |
static void | GetBufferPointer< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] T2[,,]@params) |
[requires: v1.5] Return the pointer to a mapped buffer object's data store More... | |
static void | GetBufferPointer< T2 > (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferPointer pname, [InAttribute, OutAttribute] ref T2 @params) |
[requires: v1.5] Return the pointer to a mapped buffer object's data store More... | |
static void | GetBufferSubData (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [OutAttribute] IntPtr data) |
[requires: v1.5] Returns a subset of a buffer object's data store More... | |
static void | GetBufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[] data) |
[requires: v1.5] Returns a subset of a buffer object's data store More... | |
static void | GetBufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,] data) |
[requires: v1.5] Returns a subset of a buffer object's data store More... | |
static void | GetBufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] T3[,,] data) |
[requires: v1.5] Returns a subset of a buffer object's data store More... | |
static void | GetBufferSubData< T3 > (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T3 data) |
[requires: v1.5] Returns a subset of a buffer object's data store More... | |
static void | GetClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, [OutAttribute] Double[] equation) |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane More... | |
static void | GetClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, [OutAttribute] out Double equation) |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane More... | |
static unsafe void | GetClipPlane (OpenTK.Graphics.OpenGL.ClipPlaneName plane, [OutAttribute] Double *equation) |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane More... | |
static void | GetColorTable (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr table) |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table More... | |
static void | GetColorTable< T3 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] table) |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table More... | |
static void | GetColorTable< T3 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] table) |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table More... | |
static void | GetColorTable< T3 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] table) |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table More... | |
static void | GetColorTable< T3 > (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 table) |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table More... | |
static void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Single[]@params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Single @params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static unsafe void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Single *@params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] out Int32 @params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static unsafe void | GetColorTableParameter (OpenTK.Graphics.OpenGL.ColorTableTarget target, OpenTK.Graphics.OpenGL.GetColorTableParameterPName pname, [OutAttribute] Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters More... | |
static void | GetCompressedTexImage (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [OutAttribute] IntPtr img) |
[requires: v1.3] Return a compressed texture image More... | |
static void | GetCompressedTexImage< T2 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[] img) |
[requires: v1.3] Return a compressed texture image More... | |
static void | GetCompressedTexImage< T2 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,] img) |
[requires: v1.3] Return a compressed texture image More... | |
static void | GetCompressedTexImage< T2 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] T2[,,] img) |
[requires: v1.3] Return a compressed texture image More... | |
static void | GetCompressedTexImage< T2 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, [InAttribute, OutAttribute] ref T2 img) |
[requires: v1.3] Return a compressed texture image More... | |
static void | GetConvolutionFilter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr image) |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel More... | |
static void | GetConvolutionFilter< T3 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] image) |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel More... | |
static void | GetConvolutionFilter< T3 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] image) |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel More... | |
static void | GetConvolutionFilter< T3 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] image) |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel More... | |
static void | GetConvolutionFilter< T3 > (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 image) |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel More... | |
static void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Single[]@params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] out Single @params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static unsafe void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Single *@params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] out Int32 @params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static unsafe void | GetConvolutionParameter (OpenTK.Graphics.OpenGL.ConvolutionTarget target, OpenTK.Graphics.OpenGL.GetConvolutionParameterPName pname, [OutAttribute] Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Get convolution parameters More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Double[] data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] out Double data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static unsafe void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Double *data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Double[] data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] out Double data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static unsafe void | GetDouble (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Double *data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Double[]@params) |
[requires: v1.0] More... | |
static void | GetDouble (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] out Double @params) |
[requires: v1.0] More... | |
static unsafe void | GetDouble (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Double *@params) |
[requires: v1.0] More... | |
static OpenTK.Graphics.OpenGL.ErrorCode | GetError () |
[requires: v1.0] Return error information More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Single[] data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] out Single data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static unsafe void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Single *data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Single[] data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] out Single data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static unsafe void | GetFloat (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Single *data) |
[requires: v4.1 and ARB_viewport_array] More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Single[]@params) |
[requires: v1.0] More... | |
static void | GetFloat (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] out Single @params) |
[requires: v1.0] More... | |
static unsafe void | GetFloat (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Single *@params) |
[requires: v1.0] More... | |
static Int32 | GetFragDataIndex (Int32 program, String name) |
[requires: v1.2 and ARB_blend_func_extended] Query the bindings of color indices to user-defined varying out variables More... | |
static Int32 | GetFragDataIndex (UInt32 program, String name) |
[requires: v1.2 and ARB_blend_func_extended] Query the bindings of color indices to user-defined varying out variables More... | |
static Int32 | GetFragDataLocation (Int32 program, String name) |
[requires: v3.0] Query the bindings of color numbers to user-defined varying out variables More... | |
static Int32 | GetFragDataLocation (UInt32 program, String name) |
[requires: v3.0] Query the bindings of color numbers to user-defined varying out variables More... | |
static void | GetFramebufferAttachmentParameter (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] Int32[]@params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object More... | |
static void | GetFramebufferAttachmentParameter (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] out Int32 @params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object More... | |
static unsafe void | GetFramebufferAttachmentParameter (OpenTK.Graphics.OpenGL.FramebufferTarget target, OpenTK.Graphics.OpenGL.FramebufferAttachment attachment, OpenTK.Graphics.OpenGL.FramebufferParameterName pname, [OutAttribute] Int32 *@params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object More... | |
static void | GetHistogram (OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) |
[requires: v1.2][deprecated: v3.1] Get histogram table More... | |
static void | GetHistogram< T4 > (OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) |
[requires: v1.2][deprecated: v3.1] Get histogram table More... | |
static void | GetHistogram< T4 > (OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) |
[requires: v1.2][deprecated: v3.1] Get histogram table More... | |
static void | GetHistogram< T4 > (OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) |
[requires: v1.2][deprecated: v3.1] Get histogram table More... | |
static void | GetHistogram< T4 > (OpenTK.Graphics.OpenGL.HistogramTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) |
[requires: v1.2][deprecated: v3.1] Get histogram table More... | |
static void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Single[]@params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] out Single @params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static unsafe void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Single *@params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] out Int32 @params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static unsafe void | GetHistogramParameter (OpenTK.Graphics.OpenGL.HistogramTarget target, OpenTK.Graphics.OpenGL.GetHistogramParameterPName pname, [OutAttribute] Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Get histogram parameters More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Int64[] data) |
[requires: v3.2] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] out Int64 data) |
[requires: v3.2] More... | |
static unsafe void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Int64 *data) |
[requires: v3.2] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Int64[] data) |
[requires: v3.2] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] out Int64 data) |
[requires: v3.2] More... | |
static unsafe void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Int64 *data) |
[requires: v3.2] More... | |
static void | GetInteger64 (OpenTK.Graphics.OpenGL.ArbSync pname, [OutAttribute] Int64[]@params) |
[requires: v1.2 and ARB_sync] More... | |
static void | GetInteger64 (OpenTK.Graphics.OpenGL.ArbSync pname, [OutAttribute] out Int64 @params) |
[requires: v1.2 and ARB_sync] More... | |
static unsafe void | GetInteger64 (OpenTK.Graphics.OpenGL.ArbSync pname, [OutAttribute] Int64 *@params) |
[requires: v1.2 and ARB_sync] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Int32[] data) |
[requires: v3.0] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] out Int32 data) |
[requires: v3.0] More... | |
static unsafe void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, Int32 index, [OutAttribute] Int32 *data) |
[requires: v3.0] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Int32[] data) |
[requires: v3.0] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] out Int32 data) |
[requires: v3.0] More... | |
static unsafe void | GetInteger (OpenTK.Graphics.OpenGL.GetIndexedPName target, UInt32 index, [OutAttribute] Int32 *data) |
[requires: v3.0] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Int32[]@params) |
[requires: v1.0] More... | |
static void | GetInteger (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] out Int32 @params) |
[requires: v1.0] More... | |
static unsafe void | GetInteger (OpenTK.Graphics.OpenGL.GetPName pname, [OutAttribute] Int32 *@params) |
[requires: v1.0] More... | |
static void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static unsafe void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static unsafe void | GetLight (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Return light source parameter values More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Double[] v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Double v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static unsafe void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Double *v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Single[] v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Single v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static unsafe void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Single *v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Int32[] v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] out Int32 v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static unsafe void | GetMap (OpenTK.Graphics.OpenGL.MapTarget target, OpenTK.Graphics.OpenGL.GetMapQuery query, [OutAttribute] Int32 *v) |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters More... | |
static void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static unsafe void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static unsafe void | GetMaterial (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Return material parameters More... | |
static void | GetMinmax (OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr values) |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values More... | |
static void | GetMinmax< T4 > (OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] values) |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values More... | |
static void | GetMinmax< T4 > (OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] values) |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values More... | |
static void | GetMinmax< T4 > (OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] values) |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values More... | |
static void | GetMinmax< T4 > (OpenTK.Graphics.OpenGL.MinmaxTarget target, bool reset, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 values) |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values More... | |
static void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Single[]@params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] out Single @params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static unsafe void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Single *@params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Int32[]@params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] out Int32 @params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static unsafe void | GetMinmaxParameter (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.GetMinmaxParameterPName pname, [OutAttribute] Int32 *@params) |
[requires: v1.2][deprecated: v3.1] Get minmax parameters More... | |
static void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, Int32 index, [OutAttribute] Single[] val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, Int32 index, [OutAttribute] out Single val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static unsafe void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, Int32 index, [OutAttribute] Single *val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, UInt32 index, [OutAttribute] Single[] val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, UInt32 index, [OutAttribute] out Single val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static unsafe void | GetMultisample (OpenTK.Graphics.OpenGL.GetMultisamplePName pname, UInt32 index, [OutAttribute] Single *val) |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Single[] values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Single values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static unsafe void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Single *values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int32[] values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Int32 values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static unsafe void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int32 *values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] UInt32[] values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out UInt32 values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static unsafe void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] UInt32 *values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int16[] values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out Int16 values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static unsafe void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] Int16 *values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] UInt16[] values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] out UInt16 values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static unsafe void | GetPixelMap (OpenTK.Graphics.OpenGL.PixelMap map, [OutAttribute] UInt16 *values) |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map More... | |
static void | GetPointer (OpenTK.Graphics.OpenGL.GetPointervPName pname, [OutAttribute] IntPtr @params) |
[requires: v1.1] Return the address of the specified pointer More... | |
static void | GetPointer< T1 > (OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[]@params) |
[requires: v1.1] Return the address of the specified pointer More... | |
static void | GetPointer< T1 > (OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[,]@params) |
[requires: v1.1] Return the address of the specified pointer More... | |
static void | GetPointer< T1 > (OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] T1[,,]@params) |
[requires: v1.1] Return the address of the specified pointer More... | |
static void | GetPointer< T1 > (OpenTK.Graphics.OpenGL.GetPointervPName pname, [InAttribute, OutAttribute] ref T1 @params) |
[requires: v1.1] Return the address of the specified pointer More... | |
static void | GetPolygonStipple ([OutAttribute] Byte[] mask) |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern More... | |
static void | GetPolygonStipple ([OutAttribute] out Byte mask) |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern More... | |
static unsafe void | GetPolygonStipple ([OutAttribute] Byte *mask) |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern More... | |
static void | GetProgramBinary (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [OutAttribute] IntPtr binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T4 binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [OutAttribute] IntPtr binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] ref T4 binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [OutAttribute] IntPtr binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T4 binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [OutAttribute] IntPtr binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] T4[,,] binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static unsafe void | GetProgramBinary< T4 > (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] OpenTK.Graphics.OpenGL.BinaryFormat *binaryFormat, [InAttribute, OutAttribute] ref T4 binary) |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source More... | |
static void | GetProgramInfoLog (Int32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a program object More... | |
static unsafe void | GetProgramInfoLog (Int32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a program object More... | |
static void | GetProgramInfoLog (UInt32 program, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a program object More... | |
static unsafe void | GetProgramInfoLog (UInt32 program, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a program object More... | |
static void | GetProgram (Int32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static void | GetProgram (Int32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static unsafe void | GetProgram (Int32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static void | GetProgram (UInt32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static void | GetProgram (UInt32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static unsafe void | GetProgram (UInt32 program, OpenTK.Graphics.OpenGL.ProgramParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns a parameter from a program object More... | |
static void | GetProgramPipelineInfoLog (Int32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object More... | |
static unsafe void | GetProgramPipelineInfoLog (Int32 pipeline, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object More... | |
static void | GetProgramPipelineInfoLog (UInt32 pipeline, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object More... | |
static unsafe void | GetProgramPipelineInfoLog (UInt32 pipeline, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object More... | |
static void | GetProgramPipeline (Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] Int32[]@params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static void | GetProgramPipeline (Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] out Int32 @params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static unsafe void | GetProgramPipeline (Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] Int32 *@params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static void | GetProgramPipeline (UInt32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] Int32[]@params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static void | GetProgramPipeline (UInt32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] out Int32 @params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static unsafe void | GetProgramPipeline (UInt32 pipeline, OpenTK.Graphics.OpenGL.ProgramPipelineParameter pname, [OutAttribute] Int32 *@params) |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object More... | |
static void | GetProgramStage (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ProgramStageParameter pname, [OutAttribute] out Int32 values) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage More... | |
static unsafe void | GetProgramStage (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ProgramStageParameter pname, [OutAttribute] Int32 *values) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage More... | |
static void | GetProgramStage (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ProgramStageParameter pname, [OutAttribute] out Int32 values) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage More... | |
static unsafe void | GetProgramStage (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ProgramStageParameter pname, [OutAttribute] Int32 *values) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage More... | |
static void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static unsafe void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, Int32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static unsafe void | GetQueryIndexed (OpenTK.Graphics.OpenGL.QueryTarget target, UInt32 index, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target More... | |
static void | GetQuery (OpenTK.Graphics.OpenGL.QueryTarget target, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32[]@params) |
[requires: v1.5] Return parameters of a query object target More... | |
static void | GetQuery (OpenTK.Graphics.OpenGL.QueryTarget target, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] out Int32 @params) |
[requires: v1.5] Return parameters of a query object target More... | |
static unsafe void | GetQuery (OpenTK.Graphics.OpenGL.QueryTarget target, OpenTK.Graphics.OpenGL.GetQueryParam pname, [OutAttribute] Int32 *@params) |
[requires: v1.5] Return parameters of a query object target More... | |
static void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int64[]@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int64 @params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int64 *@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int64[]@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int64 @params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int64 *@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int32[]@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int32 @params) |
[requires: v1.5] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (Int32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int32 *@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int32[]@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out Int32 @params) |
[requires: v1.5] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] Int32 *@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] UInt64[]@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out UInt64 @params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] UInt64 *@params) |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] UInt32[]@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] out UInt32 @params) |
[requires: v1.5] Return parameters of a query object More... | |
static unsafe void | GetQueryObject (UInt32 id, OpenTK.Graphics.OpenGL.GetQueryObjectParam pname, [OutAttribute] UInt32 *@params) |
[requires: v1.5] Return parameters of a query object More... | |
static void | GetRenderbufferParameter (OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] Int32[]@params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object More... | |
static void | GetRenderbufferParameter (OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] out Int32 @params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object More... | |
static unsafe void | GetRenderbufferParameter (OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferParameterName pname, [OutAttribute] Int32 *@params) |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object More... | |
static void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Single @params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static unsafe void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Single *@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Single @params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static unsafe void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Single *@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | GetSamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] UInt32[]@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] out UInt32 @params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | GetSamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, [OutAttribute] UInt32 *@params) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static unsafe void | GetSamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static unsafe void | GetSamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values More... | |
static void | GetSeparableFilter (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [OutAttribute] IntPtr span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [InAttribute, OutAttribute] T5[] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [InAttribute, OutAttribute] T5[,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [OutAttribute] IntPtr column, [InAttribute, OutAttribute] ref T5 span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [InAttribute, OutAttribute] T4[] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [InAttribute, OutAttribute] T4[,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr row, [InAttribute, OutAttribute] ref T4 column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T3, T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T3, T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T3, T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T3[,,] row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetSeparableFilter< T3, T4, T5 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T3 row, [InAttribute, OutAttribute] T4[,,] column, [InAttribute, OutAttribute] T5[,,] span) |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images More... | |
static void | GetShaderInfoLog (Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a shader object More... | |
static unsafe void | GetShaderInfoLog (Int32 shader, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a shader object More... | |
static void | GetShaderInfoLog (UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a shader object More... | |
static unsafe void | GetShaderInfoLog (UInt32 shader, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder infoLog) |
[requires: v2.0] Returns the information log for a shader object More... | |
static void | GetShader (Int32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static void | GetShader (Int32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static unsafe void | GetShader (Int32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static void | GetShader (UInt32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static void | GetShader (UInt32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static unsafe void | GetShader (UInt32 shader, OpenTK.Graphics.OpenGL.ShaderParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns a parameter from a shader object More... | |
static void | GetShaderPrecisionFormat (OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ShaderPrecisionType precisiontype, [OutAttribute] Int32[] range, [OutAttribute] Int32[] precision) |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler More... | |
static void | GetShaderPrecisionFormat (OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ShaderPrecisionType precisiontype, [OutAttribute] out Int32 range, [OutAttribute] out Int32 precision) |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler More... | |
static unsafe void | GetShaderPrecisionFormat (OpenTK.Graphics.OpenGL.ShaderType shadertype, OpenTK.Graphics.OpenGL.ShaderPrecisionType precisiontype, [OutAttribute] Int32 *range, [OutAttribute] Int32 *precision) |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler More... | |
static void | GetShaderSource (Int32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) |
[requires: v2.0] Returns the source code string from a shader object More... | |
static unsafe void | GetShaderSource (Int32 shader, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder source) |
[requires: v2.0] Returns the source code string from a shader object More... | |
static void | GetShaderSource (UInt32 shader, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] StringBuilder source) |
[requires: v2.0] Returns the source code string from a shader object More... | |
static unsafe void | GetShaderSource (UInt32 shader, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] StringBuilder source) |
[requires: v2.0] Returns the source code string from a shader object More... | |
static String | GetString (OpenTK.Graphics.OpenGL.StringName name) |
[requires: v1.0] Return a string describing the current GL connection More... | |
static String | GetString (OpenTK.Graphics.OpenGL.StringName name, Int32 index) |
[requires: v3.0] Return a string describing the current GL connection More... | |
static String | GetString (OpenTK.Graphics.OpenGL.StringName name, UInt32 index) |
[requires: v3.0] Return a string describing the current GL connection More... | |
static Int32 | GetSubroutineIndex (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the index of a subroutine uniform of a given shader stage within a program More... | |
static Int32 | GetSubroutineIndex (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the index of a subroutine uniform of a given shader stage within a program More... | |
static Int32 | GetSubroutineUniformLocation (Int32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the location of a subroutine uniform of a given shader stage within a program More... | |
static Int32 | GetSubroutineUniformLocation (UInt32 program, OpenTK.Graphics.OpenGL.ShaderType shadertype, String name) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the location of a subroutine uniform of a given shader stage within a program More... | |
static void | GetSync (IntPtr sync, OpenTK.Graphics.OpenGL.ArbSync pname, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 values) |
[requires: v1.2 and ARB_sync] Query the properties of a sync object More... | |
static unsafe void | GetSync (IntPtr sync, OpenTK.Graphics.OpenGL.ArbSync pname, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32[] values) |
[requires: v1.2 and ARB_sync] Query the properties of a sync object More... | |
static unsafe void | GetSync (IntPtr sync, OpenTK.Graphics.OpenGL.ArbSync pname, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *values) |
[requires: v1.2 and ARB_sync] Query the properties of a sync object More... | |
static void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static unsafe void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static unsafe void | GetTexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Double[]@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Double @params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static unsafe void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Double *@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static unsafe void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static unsafe void | GetTexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters More... | |
static void | GetTexImage (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels) |
[requires: v1.0] Return a texture image More... | |
static void | GetTexImage< T4 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[] pixels) |
[requires: v1.0] Return a texture image More... | |
static void | GetTexImage< T4 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,] pixels) |
[requires: v1.0] Return a texture image More... | |
static void | GetTexImage< T4 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T4[,,] pixels) |
[requires: v1.0] Return a texture image More... | |
static void | GetTexImage< T4 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T4 pixels) |
[requires: v1.0] Return a texture image More... | |
static void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static unsafe void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static unsafe void | GetTexLevelParameter (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0] Return texture parameter values for a specific level of detail More... | |
static void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single[]@params) |
[requires: v1.0] Return texture parameter values More... | |
static void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Single @params) |
[requires: v1.0] Return texture parameter values More... | |
static unsafe void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Single *@params) |
[requires: v1.0] Return texture parameter values More... | |
static void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32[]@params) |
[requires: v3.0] More... | |
static void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Int32 @params) |
[requires: v3.0] More... | |
static unsafe void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32 *@params) |
[requires: v3.0] More... | |
static void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] UInt32[]@params) |
[requires: v3.0] More... | |
static void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out UInt32 @params) |
[requires: v3.0] More... | |
static unsafe void | GetTexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] UInt32 *@params) |
[requires: v3.0] More... | |
static void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32[]@params) |
[requires: v1.0] Return texture parameter values More... | |
static void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] out Int32 @params) |
[requires: v1.0] Return texture parameter values More... | |
static unsafe void | GetTexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.GetTextureParameter pname, [OutAttribute] Int32 *@params) |
[requires: v1.0] Return texture parameter values More... | |
static void | GetTransformFeedbackVarying (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveAttribType type, [OutAttribute] StringBuilder name) |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback More... | |
static unsafe void | GetTransformFeedbackVarying (Int32 program, Int32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType *type, [OutAttribute] StringBuilder name) |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback More... | |
static void | GetTransformFeedbackVarying (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] out Int32 length, [OutAttribute] out Int32 size, [OutAttribute] out OpenTK.Graphics.OpenGL.ActiveAttribType type, [OutAttribute] StringBuilder name) |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback More... | |
static unsafe void | GetTransformFeedbackVarying (UInt32 program, UInt32 index, Int32 bufSize, [OutAttribute] Int32 *length, [OutAttribute] Int32 *size, [OutAttribute] OpenTK.Graphics.OpenGL.ActiveAttribType *type, [OutAttribute] StringBuilder name) |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback More... | |
static Int32 | GetUniformBlockIndex (Int32 program, String uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static Int32 | GetUniformBlockIndex (UInt32 program, String uniformBlockName) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] Double[]@params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] out Double @params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (Int32 program, Int32 location, [OutAttribute] Double *@params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Double[]@params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] out Double @params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Double *@params) |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] Single[]@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] out Single @params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (Int32 program, Int32 location, [OutAttribute] Single *@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Single[]@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] out Single @params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Single *@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniformIndices (Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] Int32[] uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static void | GetUniformIndices (Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] out Int32 uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static unsafe void | GetUniformIndices (Int32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] Int32 *uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static void | GetUniformIndices (UInt32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] UInt32[] uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static void | GetUniformIndices (UInt32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] out UInt32 uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static unsafe void | GetUniformIndices (UInt32 program, Int32 uniformCount, String[] uniformNames, [OutAttribute] UInt32 *uniformIndices) |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (Int32 program, Int32 location, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (Int32 program, Int32 location, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Int32[]@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] out Int32 @params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (UInt32 program, Int32 location, [OutAttribute] Int32 *@params) |
[requires: v2.0] Returns the value of a uniform variable More... | |
static Int32 | GetUniformLocation (Int32 program, String name) |
[requires: v2.0] Returns the location of a uniform variable More... | |
static Int32 | GetUniformLocation (UInt32 program, String name) |
[requires: v2.0] Returns the location of a uniform variable More... | |
static void | GetUniformSubroutine (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 location, [OutAttribute] out Int32 @params) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program More... | |
static unsafe void | GetUniformSubroutine (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 location, [OutAttribute] Int32 *@params) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program More... | |
static void | GetUniformSubroutine (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 location, [OutAttribute] out UInt32 @params) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program More... | |
static unsafe void | GetUniformSubroutine (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 location, [OutAttribute] UInt32 *@params) |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] UInt32[]@params) |
[requires: v3.0] Returns the value of a uniform variable More... | |
static void | GetUniform (UInt32 program, Int32 location, [OutAttribute] out UInt32 @params) |
[requires: v3.0] Returns the value of a uniform variable More... | |
static unsafe void | GetUniform (UInt32 program, Int32 location, [OutAttribute] UInt32 *@params) |
[requires: v3.0] Returns the value of a uniform variable More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Double @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Double @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Single[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Single @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Single *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Single[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Single @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Single *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttribI (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Int32 @params) |
[requires: v3.0] More... | |
static unsafe void | GetVertexAttribI (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32 *@params) |
[requires: v3.0] More... | |
static void | GetVertexAttribI (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Int32 @params) |
[requires: v3.0] More... | |
static unsafe void | GetVertexAttribI (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32 *@params) |
[requires: v3.0] More... | |
static void | GetVertexAttribI (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out UInt32 @params) |
[requires: v3.0] More... | |
static unsafe void | GetVertexAttribI (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] UInt32 *@params) |
[requires: v3.0] More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32[]@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Int32 @params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static unsafe void | GetVertexAttrib (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Int32 *@params) |
[requires: v2.0] Return a generic vertex attribute parameter More... | |
static void | GetVertexAttribL (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double[]@params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | GetVertexAttribL (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Double @params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | GetVertexAttribL (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double *@params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | GetVertexAttribL (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double[]@params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | GetVertexAttribL (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] out Double @params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | GetVertexAttribL (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribParameter pname, [OutAttribute] Double *@params) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | GetVertexAttribPointer (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (Int32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | GetVertexAttribPointer< T2 > (UInt32 index, OpenTK.Graphics.OpenGL.VertexAttribPointerParameter pname, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer More... | |
static void | Hint (OpenTK.Graphics.OpenGL.HintTarget target, OpenTK.Graphics.OpenGL.HintMode mode) |
[requires: v1.0] Specify implementation-specific hints More... | |
static void | Histogram (OpenTK.Graphics.OpenGL.HistogramTarget target, Int32 width, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) |
[requires: v1.2][deprecated: v3.1] Define histogram table More... | |
static void | Index (Double c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static unsafe void | Index (Double *c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static void | Index (Single c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static unsafe void | Index (Single *c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static void | Index (Int32 c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static unsafe void | Index (Int32 *c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static void | IndexMask (Int32 mask) |
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers More... | |
static void | IndexMask (UInt32 mask) |
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers More... | |
static void | IndexPointer (OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes More... | |
static void | IndexPointer< T2 > (OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes More... | |
static void | IndexPointer< T2 > (OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes More... | |
static void | IndexPointer< T2 > (OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes More... | |
static void | IndexPointer< T2 > (OpenTK.Graphics.OpenGL.IndexPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes More... | |
static void | Index (Int16 c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static unsafe void | Index (Int16 *c) |
[requires: v1.0][deprecated: v3.1] Set the current color index More... | |
static void | Index (Byte c) |
[requires: v1.1] Set the current color index More... | |
static unsafe void | Index (Byte *c) |
[requires: v1.1] Set the current color index More... | |
static void | InitNames () |
[requires: v1.0][deprecated: v3.1] Initialize the name stack More... | |
static void | InterleavedArrays (OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays More... | |
static void | InterleavedArrays< T2 > (OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays More... | |
static void | InterleavedArrays< T2 > (OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays More... | |
static void | InterleavedArrays< T2 > (OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays More... | |
static void | InterleavedArrays< T2 > (OpenTK.Graphics.OpenGL.InterleavedArrayFormat format, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays More... | |
static bool | IsBuffer (Int32 buffer) |
[requires: v1.5] Determine if a name corresponds to a buffer object More... | |
static bool | IsBuffer (UInt32 buffer) |
[requires: v1.5] Determine if a name corresponds to a buffer object More... | |
static bool | IsEnabled (OpenTK.Graphics.OpenGL.EnableCap cap) |
[requires: v1.0] Test whether a capability is enabled More... | |
static bool | IsEnabled (OpenTK.Graphics.OpenGL.IndexedEnableCap target, Int32 index) |
[requires: v3.0] Test whether a capability is enabled More... | |
static bool | IsEnabled (OpenTK.Graphics.OpenGL.IndexedEnableCap target, UInt32 index) |
[requires: v3.0] Test whether a capability is enabled More... | |
static bool | IsFramebuffer (Int32 framebuffer) |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a framebuffer object More... | |
static bool | IsFramebuffer (UInt32 framebuffer) |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a framebuffer object More... | |
static bool | IsList (Int32 list) |
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list More... | |
static bool | IsList (UInt32 list) |
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list More... | |
static bool | IsProgram (Int32 program) |
[requires: v2.0] Determines if a name corresponds to a program object More... | |
static bool | IsProgram (UInt32 program) |
[requires: v2.0] Determines if a name corresponds to a program object More... | |
static bool | IsProgramPipeline (Int32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Determine if a name corresponds to a program pipeline object More... | |
static bool | IsProgramPipeline (UInt32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Determine if a name corresponds to a program pipeline object More... | |
static bool | IsQuery (Int32 id) |
[requires: v1.5] Determine if a name corresponds to a query object More... | |
static bool | IsQuery (UInt32 id) |
[requires: v1.5] Determine if a name corresponds to a query object More... | |
static bool | IsRenderbuffer (Int32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a renderbuffer object More... | |
static bool | IsRenderbuffer (UInt32 renderbuffer) |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a renderbuffer object More... | |
static bool | IsSampler (Int32 sampler) |
[requires: v1.2 and ARB_sampler_objects] Determine if a name corresponds to a sampler object More... | |
static bool | IsSampler (UInt32 sampler) |
[requires: v1.2 and ARB_sampler_objects] Determine if a name corresponds to a sampler object More... | |
static bool | IsShader (Int32 shader) |
[requires: v2.0] Determines if a name corresponds to a shader object More... | |
static bool | IsShader (UInt32 shader) |
[requires: v2.0] Determines if a name corresponds to a shader object More... | |
static bool | IsSync (IntPtr sync) |
[requires: v1.2 and ARB_sync] Determine if a name corresponds to a sync object More... | |
static bool | IsTexture (Int32 texture) |
[requires: v1.1] Determine if a name corresponds to a texture More... | |
static bool | IsTexture (UInt32 texture) |
[requires: v1.1] Determine if a name corresponds to a texture More... | |
static bool | IsTransformFeedback (Int32 id) |
[requires: v1.2 and ARB_transform_feedback2] Determine if a name corresponds to a transform feedback object More... | |
static bool | IsTransformFeedback (UInt32 id) |
[requires: v1.2 and ARB_transform_feedback2] Determine if a name corresponds to a transform feedback object More... | |
static bool | IsVertexArray (Int32 array) |
[requires: v3.0 and ARB_vertex_array_object] Determine if a name corresponds to a vertex array object More... | |
static bool | IsVertexArray (UInt32 array) |
[requires: v3.0 and ARB_vertex_array_object] Determine if a name corresponds to a vertex array object More... | |
static void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static unsafe void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static unsafe void | Light (OpenTK.Graphics.OpenGL.LightName light, OpenTK.Graphics.OpenGL.LightParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Set light source parameters More... | |
static void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static unsafe void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static unsafe void | LightModel (OpenTK.Graphics.OpenGL.LightModelParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Set the lighting model parameters More... | |
static void | LineStipple (Int32 factor, Int16 pattern) |
[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern More... | |
static void | LineStipple (Int32 factor, UInt16 pattern) |
[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern More... | |
static void | LineWidth (Single width) |
[requires: v1.0] Specify the width of rasterized lines More... | |
static void | LinkProgram (Int32 program) |
[requires: v2.0] Links a program object More... | |
static void | LinkProgram (UInt32 program) |
[requires: v2.0] Links a program object More... | |
static void | ListBase (Int32 @base) |
[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists More... | |
static void | ListBase (UInt32 @base) |
[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists More... | |
static void | LoadIdentity () |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the identity matrix More... | |
static void | LoadMatrix (Double[] m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static void | LoadMatrix (ref Double m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static unsafe void | LoadMatrix (Double *m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static void | LoadMatrix (Single[] m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static void | LoadMatrix (ref Single m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static unsafe void | LoadMatrix (Single *m) |
[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix More... | |
static void | LoadName (Int32 name) |
[requires: v1.0][deprecated: v3.1] Load a name onto the name stack More... | |
static void | LoadName (UInt32 name) |
[requires: v1.0][deprecated: v3.1] Load a name onto the name stack More... | |
static void | LoadTransposeMatrix (Double[] m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static void | LoadTransposeMatrix (ref Double m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static unsafe void | LoadTransposeMatrix (Double *m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static void | LoadTransposeMatrix (Single[] m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static void | LoadTransposeMatrix (ref Single m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static unsafe void | LoadTransposeMatrix (Single *m) |
[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix More... | |
static void | LogicOp (OpenTK.Graphics.OpenGL.LogicOp opcode) |
[requires: v1.0] Specify a logical pixel operation for rendering More... | |
static void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double[] points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, ref Double points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static unsafe void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 stride, Int32 order, Double *points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single[] points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, ref Single points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static unsafe void | Map1 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 stride, Int32 order, Single *points) |
[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator More... | |
static void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double[] points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, ref Double points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static unsafe void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Double u1, Double u2, Int32 ustride, Int32 uorder, Double v1, Double v2, Int32 vstride, Int32 vorder, Double *points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single[] points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, ref Single points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static unsafe void | Map2 (OpenTK.Graphics.OpenGL.MapTarget target, Single u1, Single u2, Int32 ustride, Int32 uorder, Single v1, Single v2, Int32 vstride, Int32 vorder, Single *points) |
[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator More... | |
static unsafe IntPtr | MapBuffer (OpenTK.Graphics.OpenGL.BufferTarget target, OpenTK.Graphics.OpenGL.BufferAccess access) |
[requires: v1.5] Map a buffer object's data store More... | |
static unsafe IntPtr | MapBufferRange (OpenTK.Graphics.OpenGL.BufferTarget target, IntPtr offset, IntPtr length, OpenTK.Graphics.OpenGL.BufferAccessMask access) |
[requires: v3.0 and ARB_map_buffer_range] Map a section of a buffer object's data store More... | |
static void | MapGrid1 (Int32 un, Double u1, Double u2) |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh More... | |
static void | MapGrid1 (Int32 un, Single u1, Single u2) |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh More... | |
static void | MapGrid2 (Int32 un, Double u1, Double u2, Int32 vn, Double v1, Double v2) |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh More... | |
static void | MapGrid2 (Int32 un, Single u1, Single u2, Int32 vn, Single v1, Single v2) |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh More... | |
static void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static unsafe void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static unsafe void | Material (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.MaterialParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model More... | |
static void | MatrixMode (OpenTK.Graphics.OpenGL.MatrixMode mode) |
[requires: v1.0][deprecated: v3.1] Specify which matrix is the current matrix More... | |
static void | Minmax (OpenTK.Graphics.OpenGL.MinmaxTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, bool sink) |
[requires: v1.2][deprecated: v3.1] Define minmax table More... | |
static void | MinSampleShading (Single value) |
[requires: v1.2] More... | |
static void | MultiDrawArrays (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] first, Int32[] count, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives from array data More... | |
static void | MultiDrawArrays (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 first, ref Int32 count, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives from array data More... | |
static unsafe void | MultiDrawArrays (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *first, Int32 *count, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives from array data More... | |
static void | MultiDrawElements (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static unsafe void | MultiDrawElements (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static unsafe void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static unsafe void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static unsafe void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static unsafe void | MultiDrawElements< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount) |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements More... | |
static void | MultiDrawElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount, Int32[] basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount, Int32[] basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount, Int32[] basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount, Int32[] basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32[] count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount, Int32[] basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount, ref Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount, ref Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount, ref Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount, ref Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, ref Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount, ref Int32 basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static unsafe void | MultiDrawElementsBaseVertex (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, IntPtr indices, Int32 primcount, Int32 *basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static unsafe void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[] indices, Int32 primcount, Int32 *basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static unsafe void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,] indices, Int32 primcount, Int32 *basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static unsafe void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] T3[,,] indices, Int32 primcount, Int32 *basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static unsafe void | MultiDrawElementsBaseVertex< T3 > (OpenTK.Graphics.OpenGL.BeginMode mode, Int32 *count, OpenTK.Graphics.OpenGL.DrawElementsType type, [InAttribute, OutAttribute] ref T3 indices, Int32 primcount, Int32 *basevertex) |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index More... | |
static void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Double s) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Double *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Single s) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Single *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord1 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Double *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Single *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord2 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Double *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Single *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord3 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Double s, Double t, Double r, Double q) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Double[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Double v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Double *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Single s, Single t, Single r, Single q) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Single[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Single v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Single *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 s, Int32 t, Int32 r, Int32 q) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int32 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int32 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 s, Int16 t, Int16 r, Int16 q) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16[] v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, ref Int16 v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | MultiTexCoord4 (OpenTK.Graphics.OpenGL.TextureUnit target, Int16 *v) |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates More... | |
static void | MultiTexCoordP1 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP1 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP1 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP1 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP2 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP2 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP2 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP2 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP3 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP3 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP3 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP3 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP4 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultiTexCoordP4 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP4 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | MultiTexCoordP4 (OpenTK.Graphics.OpenGL.TextureUnit texture, OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | MultMatrix (Double[] m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static void | MultMatrix (ref Double m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static unsafe void | MultMatrix (Double *m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static void | MultMatrix (Single[] m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static void | MultMatrix (ref Single m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static unsafe void | MultMatrix (Single *m) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix More... | |
static void | MultTransposeMatrix (Double[] m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static void | MultTransposeMatrix (ref Double m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static unsafe void | MultTransposeMatrix (Double *m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static void | MultTransposeMatrix (Single[] m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static void | MultTransposeMatrix (ref Single m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static unsafe void | MultTransposeMatrix (Single *m) |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix More... | |
static void | NewList (Int32 list, OpenTK.Graphics.OpenGL.ListMode mode) |
[requires: v1.0][deprecated: v3.1] Create or replace a display list More... | |
static void | NewList (UInt32 list, OpenTK.Graphics.OpenGL.ListMode mode) |
[requires: v1.0][deprecated: v3.1] Create or replace a display list More... | |
static void | Normal3 (Byte nx, Byte ny, Byte nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (SByte nx, SByte ny, SByte nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Byte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref Byte v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (Byte *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (SByte[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref SByte v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (SByte *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Double nx, Double ny, Double nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Single nx, Single ny, Single nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Int32 nx, Int32 ny, Int32 nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Int16 nx, Int16 ny, Int16 nz) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | Normal3 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static unsafe void | Normal3 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current normal vector More... | |
static void | NormalP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | NormalP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | NormalP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | NormalP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | NormalPointer (OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of normals More... | |
static void | NormalPointer< T2 > (OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of normals More... | |
static void | NormalPointer< T2 > (OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of normals More... | |
static void | NormalPointer< T2 > (OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] T2[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of normals More... | |
static void | NormalPointer< T2 > (OpenTK.Graphics.OpenGL.NormalPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T2 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of normals More... | |
static void | Ortho (Double left, Double right, Double bottom, Double top, Double zNear, Double zFar) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with an orthographic matrix More... | |
static void | PassThrough (Single token) |
[requires: v1.0][deprecated: v3.1] Place a marker in the feedback buffer More... | |
static void | PatchParameter (OpenTK.Graphics.OpenGL.PatchParameterFloat pname, Single[] values) |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives More... | |
static void | PatchParameter (OpenTK.Graphics.OpenGL.PatchParameterFloat pname, ref Single values) |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives More... | |
static unsafe void | PatchParameter (OpenTK.Graphics.OpenGL.PatchParameterFloat pname, Single *values) |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives More... | |
static void | PatchParameter (OpenTK.Graphics.OpenGL.PatchParameterInt pname, Int32 value) |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives More... | |
static void | PauseTransformFeedback () |
[requires: v1.2 and ARB_transform_feedback2] Pause transform feedback operations More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Single[] values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Single values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static unsafe void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Single *values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int32[] values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Int32 values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static unsafe void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int32 *values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, UInt32[] values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref UInt32 values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static unsafe void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, UInt32 *values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int16[] values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref Int16 values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static unsafe void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, Int16 *values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, UInt16[] values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, ref UInt16 values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static unsafe void | PixelMap (OpenTK.Graphics.OpenGL.PixelMap map, Int32 mapsize, UInt16 *values) |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps More... | |
static void | PixelStore (OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Single param) |
[requires: v1.0] Set pixel storage modes More... | |
static void | PixelStore (OpenTK.Graphics.OpenGL.PixelStoreParameter pname, Int32 param) |
[requires: v1.0] Set pixel storage modes More... | |
static void | PixelTransfer (OpenTK.Graphics.OpenGL.PixelTransferParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Set pixel transfer modes More... | |
static void | PixelTransfer (OpenTK.Graphics.OpenGL.PixelTransferParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Set pixel transfer modes More... | |
static void | PixelZoom (Single xfactor, Single yfactor) |
[requires: v1.0][deprecated: v3.1] Specify the pixel zoom factors More... | |
static void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Single param) |
[requires: v1.4] Specify point parameters More... | |
static void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Single[]@params) |
[requires: v1.4] Specify point parameters More... | |
static unsafe void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Single *@params) |
[requires: v1.4] Specify point parameters More... | |
static void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Int32 param) |
[requires: v1.4] Specify point parameters More... | |
static void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Int32[]@params) |
[requires: v1.4] Specify point parameters More... | |
static unsafe void | PointParameter (OpenTK.Graphics.OpenGL.PointParameterName pname, Int32 *@params) |
[requires: v1.4] Specify point parameters More... | |
static void | PointSize (Single size) |
[requires: v1.0] Specify the diameter of rasterized points More... | |
static void | PolygonMode (OpenTK.Graphics.OpenGL.MaterialFace face, OpenTK.Graphics.OpenGL.PolygonMode mode) |
[requires: v1.0] Select a polygon rasterization mode More... | |
static void | PolygonOffset (Single factor, Single units) |
[requires: v1.1] Set the scale and units used to calculate depth values More... | |
static void | PolygonStipple (Byte[] mask) |
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern More... | |
static void | PolygonStipple (ref Byte mask) |
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern More... | |
static unsafe void | PolygonStipple (Byte *mask) |
[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern More... | |
static void | PopAttrib () |
[requires: v1.0][deprecated: v3.1] More... | |
static void | PopClientAttrib () |
[requires: v1.1][deprecated: v3.1] More... | |
static void | PopMatrix () |
[requires: v1.0][deprecated: v3.1] More... | |
static void | PopName () |
[requires: v1.0][deprecated: v3.1] More... | |
static void | PrimitiveRestartIndex (Int32 index) |
[requires: v3.1] Specify the primitive restart index More... | |
static void | PrimitiveRestartIndex (UInt32 index) |
[requires: v3.1] Specify the primitive restart index More... | |
static void | PrioritizeTextures (Int32 n, Int32[] textures, Single[] priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static void | PrioritizeTextures (Int32 n, ref Int32 textures, ref Single priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static unsafe void | PrioritizeTextures (Int32 n, Int32 *textures, Single *priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static void | PrioritizeTextures (Int32 n, UInt32[] textures, Single[] priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static void | PrioritizeTextures (Int32 n, ref UInt32 textures, ref Single priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static unsafe void | PrioritizeTextures (Int32 n, UInt32 *textures, Single *priorities) |
[requires: v1.1][deprecated: v3.1] Set texture residence priority More... | |
static void | ProgramBinary (Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (Int32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary (UInt32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (UInt32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (UInt32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (UInt32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] T2[,,] binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramBinary< T2 > (UInt32 program, OpenTK.Graphics.OpenGL.BinaryFormat binaryFormat, [InAttribute, OutAttribute] ref T2 binary, Int32 length) |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary More... | |
static void | ProgramParameter (Int32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value) |
[requires: v3.0 and ARB_get_program_binary] Specify a parameter for a program object More... | |
static void | ProgramParameter (UInt32 program, OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb pname, Int32 value) |
[requires: v3.0 and ARB_get_program_binary] Specify a parameter for a program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Double v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Double v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Single v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Single v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Int32 v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Int32 v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (Int32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, UInt32 v0) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, ref UInt32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform1 (UInt32 program, Int32 location, Int32 count, UInt32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Double v0, Double v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Double v0, Double v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Single v0, Single v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Single v0, Single v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 v0, Int32 v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 v0, Int32 v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (Int32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, UInt32 v0, UInt32 v1) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, UInt32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, ref UInt32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform2 (UInt32 program, Int32 location, Int32 count, UInt32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Double v0, Double v1, Double v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Double v0, Double v1, Double v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Single v0, Single v1, Single v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Single v0, Single v1, Single v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (Int32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, UInt32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, ref UInt32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform3 (UInt32 program, Int32 location, Int32 count, UInt32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Double v0, Double v1, Double v2, Double v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Double v0, Double v1, Double v2, Double v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Single v0, Single v1, Single v2, Single v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (Int32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Int32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, ref Int32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, Int32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, UInt32[] value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, ref UInt32 value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static unsafe void | ProgramUniform4 (UInt32 program, Int32 location, Int32 count, UInt32 *value) |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object More... | |
static void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x3 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x4 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix2x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x2 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x4 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix3x4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x2 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x2 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x3 (Int32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static unsafe void | ProgramUniformMatrix4x3 (UInt32 program, Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v4.1 and ARB_separate_shader_objects] More... | |
static void | ProvokingVertex (OpenTK.Graphics.OpenGL.ProvokingVertexMode mode) |
[requires: v1.2 and ARB_provoking_vertex] Specifiy the vertex to be used as the source of data for flat shaded varyings More... | |
static void | PushAttrib (OpenTK.Graphics.OpenGL.AttribMask mask) |
[requires: v1.0][deprecated: v3.1] Push and pop the server attribute stack More... | |
static void | PushClientAttrib (OpenTK.Graphics.OpenGL.ClientAttribMask mask) |
[requires: v1.1][deprecated: v3.1] Push and pop the client attribute stack More... | |
static void | PushMatrix () |
[requires: v1.0][deprecated: v3.1] Push and pop the current matrix stack More... | |
static void | PushName (Int32 name) |
[requires: v1.0][deprecated: v3.1] Push and pop the name stack More... | |
static void | PushName (UInt32 name) |
[requires: v1.0][deprecated: v3.1] Push and pop the name stack More... | |
static void | QueryCounter (Int32 id, OpenTK.Graphics.OpenGL.QueryCounterTarget target) |
[requires: v1.2 and ARB_timer_query] Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. More... | |
static void | QueryCounter (UInt32 id, OpenTK.Graphics.OpenGL.QueryCounterTarget target) |
[requires: v1.2 and ARB_timer_query] Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. More... | |
static void | RasterPos2 (Double x, Double y) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos2 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Single x, Single y) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos2 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Int32 x, Int32 y) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos2 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Int16 x, Int16 y) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos2 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos2 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Double x, Double y, Double z) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos3 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Single x, Single y, Single z) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos3 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Int32 x, Int32 y, Int32 z) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos3 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Int16 x, Int16 y, Int16 z) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos3 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos3 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Double x, Double y, Double z, Double w) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos4 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Single x, Single y, Single z, Single w) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos4 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Int32 x, Int32 y, Int32 z, Int32 w) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos4 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Int16 x, Int16 y, Int16 z, Int16 w) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | RasterPos4 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static unsafe void | RasterPos4 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations More... | |
static void | ReadBuffer (OpenTK.Graphics.OpenGL.ReadBufferMode mode) |
[requires: v1.0] Select a color buffer source for pixels More... | |
static void | ReadPixels (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [OutAttribute] IntPtr pixels) |
[requires: v1.0] Read a block of pixels from the frame buffer More... | |
static void | ReadPixels< T6 > (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] pixels) |
[requires: v1.0] Read a block of pixels from the frame buffer More... | |
static void | ReadPixels< T6 > (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) |
[requires: v1.0] Read a block of pixels from the frame buffer More... | |
static void | ReadPixels< T6 > (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) |
[requires: v1.0] Read a block of pixels from the frame buffer More... | |
static void | ReadPixels< T6 > (Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) |
[requires: v1.0] Read a block of pixels from the frame buffer More... | |
static void | Rect (Double x1, Double y1, Double x2, Double y2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (Double[] v1, Double[] v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (ref Double v1, ref Double v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static unsafe void | Rect (Double *v1, Double *v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (Single x1, Single y1, Single x2, Single y2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (Single[] v1, Single[] v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (ref Single v1, ref Single v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static unsafe void | Rect (Single *v1, Single *v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (Int32 x1, Int32 y1, Int32 x2, Int32 y2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (Int32[] v1, Int32[] v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (ref Int32 v1, ref Int32 v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static unsafe void | Rect (Int32 *v1, Int32 *v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rects (Int16 x1, Int16 y1, Int16 x2, Int16 y2) |
[requires: v1.0][deprecated: v3.1] More... | |
static void | Rect (Int16[] v1, Int16[] v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | Rect (ref Int16 v1, ref Int16 v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static unsafe void | Rect (Int16 *v1, Int16 *v2) |
[requires: v1.0][deprecated: v3.1] Draw a rectangle More... | |
static void | ReleaseShaderCompiler () |
[requires: v4.1 and ARB_ES2_compatibility] Release resources consumed by the implementation's shader compiler More... | |
static void | RenderbufferStorage (OpenTK.Graphics.OpenGL.RenderbufferTarget target, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) |
[requires: v3.0 and ARB_framebuffer_object] Establish data storage, format and dimensions of a renderbuffer object's image More... | |
static void | RenderbufferStorageMultisample (OpenTK.Graphics.OpenGL.RenderbufferTarget target, Int32 samples, OpenTK.Graphics.OpenGL.RenderbufferStorage internalformat, Int32 width, Int32 height) |
[requires: v3.0 and ARB_framebuffer_object] Establish data storage, format, dimensions and sample count of a renderbuffer object's image More... | |
static Int32 | RenderMode (OpenTK.Graphics.OpenGL.RenderingMode mode) |
[requires: v1.0][deprecated: v3.1] Set rasterization mode More... | |
static void | ResetHistogram (OpenTK.Graphics.OpenGL.HistogramTarget target) |
[requires: v1.2][deprecated: v3.1] Reset histogram table entries to zero More... | |
static void | ResetMinmax (OpenTK.Graphics.OpenGL.MinmaxTarget target) |
[requires: v1.2][deprecated: v3.1] Reset minmax table entries to initial values More... | |
static void | ResumeTransformFeedback () |
[requires: v1.2 and ARB_transform_feedback2] Resume transform feedback operations More... | |
static void | Rotate (Double angle, Double x, Double y, Double z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix More... | |
static void | Rotate (Single angle, Single x, Single y, Single z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix More... | |
static void | SampleCoverage (Single value, bool invert) |
[requires: v1.3] Specify multisample coverage parameters More... | |
static void | SampleMask (Int32 index, Int32 mask) |
[requires: v1.2 and ARB_texture_multisample] Set the value of a sub-word of the sample mask More... | |
static void | SampleMask (UInt32 index, UInt32 mask) |
[requires: v1.2 and ARB_texture_multisample] Set the value of a sub-word of the sample mask More... | |
static void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single[] param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static unsafe void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single *param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single[] param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static unsafe void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Single *param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32 param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32 param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, Int32[] param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, ref Int32 param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | SamplerParameterI (Int32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, Int32 *param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, Int32[] param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, ref Int32 param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, Int32 *param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, UInt32[] param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, ref UInt32 param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static unsafe void | SamplerParameterI (UInt32 sampler, OpenTK.Graphics.OpenGL.ArbSamplerObjects pname, UInt32 *param) |
[requires: v1.2 and ARB_sampler_objects] More... | |
static void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32[] param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static unsafe void | SamplerParameter (Int32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32 *param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32[] param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static unsafe void | SamplerParameter (UInt32 sampler, OpenTK.Graphics.OpenGL.SamplerParameter pname, Int32 *param) |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters More... | |
static void | Scale (Double x, Double y, Double z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix More... | |
static void | Scale (Single x, Single y, Single z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix More... | |
static void | Scissor (Int32 x, Int32 y, Int32 width, Int32 height) |
[requires: v1.0] Define the scissor box More... | |
static void | ScissorArray (Int32 first, Int32 count, Int32[] v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static void | ScissorArray (Int32 first, Int32 count, ref Int32 v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static unsafe void | ScissorArray (Int32 first, Int32 count, Int32 *v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static void | ScissorArray (UInt32 first, Int32 count, Int32[] v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static void | ScissorArray (UInt32 first, Int32 count, ref Int32 v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static unsafe void | ScissorArray (UInt32 first, Int32 count, Int32 *v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports More... | |
static void | ScissorIndexed (Int32 index, Int32 left, Int32 bottom, Int32 width, Int32 height) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | ScissorIndexed (UInt32 index, Int32 left, Int32 bottom, Int32 width, Int32 height) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | ScissorIndexed (Int32 index, Int32[] v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | ScissorIndexed (Int32 index, ref Int32 v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static unsafe void | ScissorIndexed (Int32 index, Int32 *v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | ScissorIndexed (UInt32 index, Int32[] v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | ScissorIndexed (UInt32 index, ref Int32 v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static unsafe void | ScissorIndexed (UInt32 index, Int32 *v) |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport More... | |
static void | SecondaryColor3 (SByte red, SByte green, SByte blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (SByte[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref SByte v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (SByte *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Double red, Double green, Double blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Double[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref Double v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (Double *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Single red, Single green, Single blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Single[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref Single v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (Single *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Int32 red, Int32 green, Int32 blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Int32[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref Int32 v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (Int32 *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Int16 red, Int16 green, Int16 blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Int16[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref Int16 v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (Int16 *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Byte red, Byte green, Byte blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (Byte[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref Byte v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (Byte *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (UInt32 red, UInt32 green, UInt32 blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (UInt32[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref UInt32 v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (UInt32 *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (UInt16 red, UInt16 green, UInt16 blue) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (UInt16[] v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColor3 (ref UInt16 v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static unsafe void | SecondaryColor3 (UInt16 *v) |
[requires: v1.4][deprecated: v3.1] Set the current secondary color More... | |
static void | SecondaryColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | SecondaryColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | SecondaryColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | SecondaryColorP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *color) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | SecondaryColorPointer (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors More... | |
static void | SecondaryColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors More... | |
static void | SecondaryColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors More... | |
static void | SecondaryColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors More... | |
static void | SecondaryColorPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.ColorPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors More... | |
static void | SelectBuffer (Int32 size, [OutAttribute] Int32[] buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static void | SelectBuffer (Int32 size, [OutAttribute] out Int32 buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static unsafe void | SelectBuffer (Int32 size, [OutAttribute] Int32 *buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static void | SelectBuffer (Int32 size, [OutAttribute] UInt32[] buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static void | SelectBuffer (Int32 size, [OutAttribute] out UInt32 buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static unsafe void | SelectBuffer (Int32 size, [OutAttribute] UInt32 *buffer) |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values More... | |
static void | SeparableFilter2D (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, IntPtr column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, [InAttribute, OutAttribute] T7[] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, [InAttribute, OutAttribute] T7[,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, [InAttribute, OutAttribute] T7[,,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr row, [InAttribute, OutAttribute] ref T7 column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T6, T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] row, [InAttribute, OutAttribute] T7[,,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T6, T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] row, [InAttribute, OutAttribute] T7[,,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T6, T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] row, [InAttribute, OutAttribute] T7[,,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | SeparableFilter2D< T6, T7 > (OpenTK.Graphics.OpenGL.SeparableTarget target, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 row, [InAttribute, OutAttribute] T7[,,] column) |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter More... | |
static void | ShadeModel (OpenTK.Graphics.OpenGL.ShadingModel mode) |
[requires: v1.0][deprecated: v3.1] Select flat or smooth shading More... | |
static void | ShaderBinary (Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, Int32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary (Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref Int32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary (Int32 count, Int32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, Int32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, Int32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, Int32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, Int32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary (Int32 count, UInt32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, UInt32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, UInt32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, UInt32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, UInt32[] shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary (Int32 count, ref UInt32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref UInt32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref UInt32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref UInt32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderBinary< T3 > (Int32 count, ref UInt32 shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary (Int32 count, UInt32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, IntPtr binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, UInt32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, UInt32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, UInt32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] T3[,,] binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static unsafe void | ShaderBinary< T3 > (Int32 count, UInt32 *shaders, OpenTK.Graphics.OpenGL.BinaryFormat binaryformat, [InAttribute, OutAttribute] ref T3 binary, Int32 length) |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries More... | |
static void | ShaderSource (Int32 shader, Int32 count, String[]@string, ref Int32 length) |
[requires: v2.0] Replaces the source code in a shader object More... | |
static unsafe void | ShaderSource (Int32 shader, Int32 count, String[]@string, Int32 *length) |
[requires: v2.0] Replaces the source code in a shader object More... | |
static void | ShaderSource (UInt32 shader, Int32 count, String[]@string, ref Int32 length) |
[requires: v2.0] Replaces the source code in a shader object More... | |
static unsafe void | ShaderSource (UInt32 shader, Int32 count, String[]@string, Int32 *length) |
[requires: v2.0] Replaces the source code in a shader object More... | |
static void | StencilFunc (OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, Int32 mask) |
[requires: v1.0] Set front and back function and reference value for stencil testing More... | |
static void | StencilFunc (OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, UInt32 mask) |
[requires: v1.0] Set front and back function and reference value for stencil testing More... | |
static void | StencilFuncSeparate (OpenTK.Graphics.OpenGL.Version20 face, OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, Int32 mask) |
[requires: v2.0] Set front and/or back function and reference value for stencil testing More... | |
static void | StencilFuncSeparate (OpenTK.Graphics.OpenGL.Version20 face, OpenTK.Graphics.OpenGL.StencilFunction func, Int32 @ref, UInt32 mask) |
[requires: v2.0] Set front and/or back function and reference value for stencil testing More... | |
static void | StencilMask (Int32 mask) |
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes More... | |
static void | StencilMask (UInt32 mask) |
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes More... | |
static void | StencilMaskSeparate (OpenTK.Graphics.OpenGL.StencilFace face, Int32 mask) |
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes More... | |
static void | StencilMaskSeparate (OpenTK.Graphics.OpenGL.StencilFace face, UInt32 mask) |
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes More... | |
static void | StencilOp (OpenTK.Graphics.OpenGL.StencilOp fail, OpenTK.Graphics.OpenGL.StencilOp zfail, OpenTK.Graphics.OpenGL.StencilOp zpass) |
[requires: v1.0] Set front and back stencil test actions More... | |
static void | StencilOpSeparate (OpenTK.Graphics.OpenGL.StencilFace face, OpenTK.Graphics.OpenGL.StencilOp sfail, OpenTK.Graphics.OpenGL.StencilOp dpfail, OpenTK.Graphics.OpenGL.StencilOp dppass) |
[requires: v2.0] Set front and/or back stencil test actions More... | |
static void | TexBuffer (OpenTK.Graphics.OpenGL.TextureBufferTarget target, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, Int32 buffer) |
[requires: v3.1] Attach the storage for a buffer object to the active buffer texture More... | |
static void | TexBuffer (OpenTK.Graphics.OpenGL.TextureBufferTarget target, OpenTK.Graphics.OpenGL.SizedInternalFormat internalformat, UInt32 buffer) |
[requires: v3.1] Attach the storage for a buffer object to the active buffer texture More... | |
static void | TexCoord1 (Double s) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord1 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord1 (Single s) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord1 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord1 (Int32 s) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord1 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord1 (Int16 s) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord1 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Double s, Double t) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord2 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Single s, Single t) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord2 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Int32 s, Int32 t) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord2 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Int16 s, Int16 t) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord2 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord2 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Double s, Double t, Double r) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord3 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Single s, Single t, Single r) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord3 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Int32 s, Int32 t, Int32 r) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord3 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Int16 s, Int16 t, Int16 r) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord3 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord3 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Double s, Double t, Double r, Double q) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord4 (Double *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Single s, Single t, Single r, Single q) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord4 (Single *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Int32 s, Int32 t, Int32 r, Int32 q) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord4 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Int16 s, Int16 t, Int16 r, Int16 q) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoord4 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static unsafe void | TexCoord4 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates More... | |
static void | TexCoordP1 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP1 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP1 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP1 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | TexCoordP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *coords) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | TexCoordPointer (Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates More... | |
static void | TexCoordPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates More... | |
static void | TexCoordPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates More... | |
static void | TexCoordPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates More... | |
static void | TexCoordPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.TexCoordPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates More... | |
static void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static unsafe void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static unsafe void | TexEnv (OpenTK.Graphics.OpenGL.TextureEnvTarget target, OpenTK.Graphics.OpenGL.TextureEnvParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters More... | |
static void | TexGend (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Double param) |
[requires: v1.0][deprecated: v3.1] More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Double[]@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, ref Double @params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static unsafe void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Double *@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Single param) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Single[]@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static unsafe void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Single *@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Int32 param) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Int32[]@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static unsafe void | TexGen (OpenTK.Graphics.OpenGL.TextureCoordName coord, OpenTK.Graphics.OpenGL.TextureGenParameter pname, Int32 *@params) |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates More... | |
static void | TexImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.0] Specify a one-dimensional texture image More... | |
static void | TexImage1D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[] pixels) |
[requires: v1.0] Specify a one-dimensional texture image More... | |
static void | TexImage1D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[,] pixels) |
[requires: v1.0] Specify a one-dimensional texture image More... | |
static void | TexImage1D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T7[,,] pixels) |
[requires: v1.0] Specify a one-dimensional texture image More... | |
static void | TexImage1D< T7 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T7 pixels) |
[requires: v1.0] Specify a one-dimensional texture image More... | |
static void | TexImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.0] Specify a two-dimensional texture image More... | |
static void | TexImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[] pixels) |
[requires: v1.0] Specify a two-dimensional texture image More... | |
static void | TexImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) |
[requires: v1.0] Specify a two-dimensional texture image More... | |
static void | TexImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) |
[requires: v1.0] Specify a two-dimensional texture image More... | |
static void | TexImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) |
[requires: v1.0] Specify a two-dimensional texture image More... | |
static void | TexImage2DMultisample (OpenTK.Graphics.OpenGL.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, bool fixedsamplelocations) |
[requires: v1.2 and ARB_texture_multisample] Establish the data storage, format, dimensions, and number of samples of a multisample texture's image More... | |
static void | TexImage3D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image More... | |
static void | TexImage3D< T9 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[] pixels) |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image More... | |
static void | TexImage3D< T9 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,] pixels) |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image More... | |
static void | TexImage3D< T9 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T9[,,] pixels) |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image More... | |
static void | TexImage3D< T9 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T9 pixels) |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image More... | |
static void | TexImage3DMultisample (OpenTK.Graphics.OpenGL.TextureTargetMultisample target, Int32 samples, OpenTK.Graphics.OpenGL.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 depth, bool fixedsamplelocations) |
[requires: v1.2 and ARB_texture_multisample] Establish the data storage, format, dimensions, and number of samples of a multisample texture's image More... | |
static void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single param) |
[requires: v1.0] Set texture parameters More... | |
static void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single[]@params) |
[requires: v1.0] Set texture parameters More... | |
static unsafe void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Single *@params) |
[requires: v1.0] Set texture parameters More... | |
static void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 param) |
[requires: v1.0] Set texture parameters More... | |
static void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32[]@params) |
[requires: v3.0] More... | |
static void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, ref Int32 @params) |
[requires: v3.0] More... | |
static unsafe void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 *@params) |
[requires: v3.0] More... | |
static void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, UInt32[]@params) |
[requires: v3.0] More... | |
static void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, ref UInt32 @params) |
[requires: v3.0] More... | |
static unsafe void | TexParameterI (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, UInt32 *@params) |
[requires: v3.0] More... | |
static void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32[]@params) |
[requires: v1.0] Set texture parameters More... | |
static unsafe void | TexParameter (OpenTK.Graphics.OpenGL.TextureTarget target, OpenTK.Graphics.OpenGL.TextureParameterName pname, Int32 *@params) |
[requires: v1.0] Set texture parameters More... | |
static void | TexSubImage1D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.1] Specify a one-dimensional texture subimage More... | |
static void | TexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[] pixels) |
[requires: v1.1] Specify a one-dimensional texture subimage More... | |
static void | TexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,] pixels) |
[requires: v1.1] Specify a one-dimensional texture subimage More... | |
static void | TexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T6[,,] pixels) |
[requires: v1.1] Specify a one-dimensional texture subimage More... | |
static void | TexSubImage1D< T6 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 width, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T6 pixels) |
[requires: v1.1] Specify a one-dimensional texture subimage More... | |
static void | TexSubImage2D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.1] Specify a two-dimensional texture subimage More... | |
static void | TexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[] pixels) |
[requires: v1.1] Specify a two-dimensional texture subimage More... | |
static void | TexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,] pixels) |
[requires: v1.1] Specify a two-dimensional texture subimage More... | |
static void | TexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T8[,,] pixels) |
[requires: v1.1] Specify a two-dimensional texture subimage More... | |
static void | TexSubImage2D< T8 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T8 pixels) |
[requires: v1.1] Specify a two-dimensional texture subimage More... | |
static void | TexSubImage3D (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr pixels) |
[requires: v1.2] Specify a three-dimensional texture subimage More... | |
static void | TexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[] pixels) |
[requires: v1.2] Specify a three-dimensional texture subimage More... | |
static void | TexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,] pixels) |
[requires: v1.2] Specify a three-dimensional texture subimage More... | |
static void | TexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] T10[,,] pixels) |
[requires: v1.2] Specify a three-dimensional texture subimage More... | |
static void | TexSubImage3D< T10 > (OpenTK.Graphics.OpenGL.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, [InAttribute, OutAttribute] ref T10 pixels) |
[requires: v1.2] Specify a three-dimensional texture subimage More... | |
static void | TransformFeedbackVaryings (Int32 program, Int32 count, String[] varyings, OpenTK.Graphics.OpenGL.TransformFeedbackMode bufferMode) |
[requires: v3.0] Specify values to record in transform feedback buffers More... | |
static void | TransformFeedbackVaryings (UInt32 program, Int32 count, String[] varyings, OpenTK.Graphics.OpenGL.TransformFeedbackMode bufferMode) |
[requires: v3.0] Specify values to record in transform feedback buffers More... | |
static void | Translate (Double x, Double y, Double z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix More... | |
static void | Translate (Single x, Single y, Single z) |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix More... | |
static void | Uniform1 (Int32 location, Double x) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform1 (Int32 location, Int32 count, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Single v0) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, Single[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, ref Single value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform1 (Int32 location, Int32 count, Single *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 v0) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, Int32[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, ref Int32 value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform1 (Int32 location, Int32 count, Int32 *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, UInt32 v0) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, UInt32[] value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform1 (Int32 location, Int32 count, ref UInt32 value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform1 (Int32 location, Int32 count, UInt32 *value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Double x, Double y) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform2 (Int32 location, Int32 count, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Single v0, Single v1) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, Single[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, ref Single value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform2 (Int32 location, Int32 count, Single *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 v0, Int32 v1) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, Int32[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform2 (Int32 location, Int32 count, Int32 *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, UInt32 v0, UInt32 v1) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, UInt32[] value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform2 (Int32 location, Int32 count, ref UInt32 value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform2 (Int32 location, Int32 count, UInt32 *value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Double x, Double y, Double z) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform3 (Int32 location, Int32 count, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Single v0, Single v1, Single v2) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, Single[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, ref Single value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform3 (Int32 location, Int32 count, Single *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 v0, Int32 v1, Int32 v2) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, Int32[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, ref Int32 value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform3 (Int32 location, Int32 count, Int32 *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, UInt32 v0, UInt32 v1, UInt32 v2) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, UInt32[] value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform3 (Int32 location, Int32 count, ref UInt32 value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform3 (Int32 location, Int32 count, UInt32 *value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Double x, Double y, Double z, Double w) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform4 (Int32 location, Int32 count, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Single v0, Single v1, Single v2, Single v3) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, Single[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, ref Single value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform4 (Int32 location, Int32 count, Single *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 v0, Int32 v1, Int32 v2, Int32 v3) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, Int32[] value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, ref Int32 value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform4 (Int32 location, Int32 count, Int32 *value) |
[requires: v2.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, UInt32 v0, UInt32 v1, UInt32 v2, UInt32 v3) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, UInt32[] value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | Uniform4 (Int32 location, Int32 count, ref UInt32 value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static unsafe void | Uniform4 (Int32 location, Int32 count, UInt32 *value) |
[requires: v3.0] Specify the value of a uniform variable for the current program object More... | |
static void | UniformBlockBinding (Int32 program, Int32 uniformBlockIndex, Int32 uniformBlockBinding) |
[requires: v2.0 and ARB_uniform_buffer_object] Assign a binding point to an active uniform block More... | |
static void | UniformBlockBinding (UInt32 program, UInt32 uniformBlockIndex, UInt32 uniformBlockBinding) |
[requires: v2.0 and ARB_uniform_buffer_object] Assign a binding point to an active uniform block More... | |
static void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.0] More... | |
static void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.0] More... | |
static unsafe void | UniformMatrix2 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.0] More... | |
static void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix2x3 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix2x4 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.0] More... | |
static void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.0] More... | |
static unsafe void | UniformMatrix3 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.0] More... | |
static void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix3x2 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix3x4 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.0] More... | |
static void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.0] More... | |
static unsafe void | UniformMatrix4 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.0] More... | |
static void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix4x2 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, Double[] value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, ref Double value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static unsafe void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, Double *value) |
[requires: v1.2 and ARB_gpu_shader_fp64] More... | |
static void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, Single[] value) |
[requires: v2.1] More... | |
static void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, ref Single value) |
[requires: v2.1] More... | |
static unsafe void | UniformMatrix4x3 (Int32 location, Int32 count, bool transpose, Single *value) |
[requires: v2.1] More... | |
static void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, Int32[] indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, ref Int32 indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static unsafe void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, Int32 *indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, UInt32[] indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, ref UInt32 indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static unsafe void | UniformSubroutines (OpenTK.Graphics.OpenGL.ShaderType shadertype, Int32 count, UInt32 *indices) |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms More... | |
static bool | UnmapBuffer (OpenTK.Graphics.OpenGL.BufferTarget target) |
[requires: v1.5] More... | |
static void | UseProgram (Int32 program) |
[requires: v2.0] Installs a program object as part of current rendering state More... | |
static void | UseProgram (UInt32 program) |
[requires: v2.0] Installs a program object as part of current rendering state More... | |
static void | UseProgramStages (Int32 pipeline, OpenTK.Graphics.OpenGL.ProgramStageMask stages, Int32 program) |
[requires: v4.1 and ARB_separate_shader_objects] Bind stages of a program object to a program pipeline More... | |
static void | UseProgramStages (UInt32 pipeline, OpenTK.Graphics.OpenGL.ProgramStageMask stages, UInt32 program) |
[requires: v4.1 and ARB_separate_shader_objects] Bind stages of a program object to a program pipeline More... | |
static void | ValidateProgram (Int32 program) |
[requires: v2.0] Validates a program object More... | |
static void | ValidateProgram (UInt32 program) |
[requires: v2.0] Validates a program object More... | |
static void | ValidateProgramPipeline (Int32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Validate a program pipeline object against current GL state More... | |
static void | ValidateProgramPipeline (UInt32 pipeline) |
[requires: v4.1 and ARB_separate_shader_objects] Validate a program pipeline object against current GL state More... | |
static void | Vertex2 (Double x, Double y) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex2 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Single x, Single y) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex2 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Int32 x, Int32 y) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex2 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Int16 x, Int16 y) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex2 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex2 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Double x, Double y, Double z) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex3 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Single x, Single y, Single z) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex3 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Int32 x, Int32 y, Int32 z) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex3 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Int16 x, Int16 y, Int16 z) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex3 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex3 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Double x, Double y, Double z, Double w) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Double[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (ref Double v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex4 (Double *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Single x, Single y, Single z, Single w) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Single[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (ref Single v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex4 (Single *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Int32 x, Int32 y, Int32 z, Int32 w) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Int32[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (ref Int32 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex4 (Int32 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Int16 x, Int16 y, Int16 z, Int16 w) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (Int16[] v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | Vertex4 (ref Int16 v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static unsafe void | Vertex4 (Int16 *v) |
[requires: v1.0][deprecated: v3.1] Specify a vertex More... | |
static void | VertexAttrib1 (Int32 index, Double x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib1 (UInt32 index, Double x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (Int32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (UInt32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib1 (Int32 index, Single x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib1 (UInt32 index, Single x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (Int32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (UInt32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib1 (Int32 index, Int16 x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib1 (UInt32 index, Int16 x) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (Int32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib1 (UInt32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Double x, Double y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Double x, Double y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (Int32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (UInt32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Single x, Single y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Single x, Single y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (Int32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (UInt32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Int16 x, Int16 y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Int16 x, Int16 y) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (Int32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (Int32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib2 (UInt32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib2 (UInt32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Double x, Double y, Double z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Double x, Double y, Double z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (Int32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (UInt32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Single x, Single y, Single z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Single x, Single y, Single z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (Int32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (UInt32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Int16 x, Int16 y, Int16 z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Int16 x, Int16 y, Int16 z) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (Int32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (Int32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib3 (UInt32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib3 (UInt32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, SByte[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref SByte v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, SByte *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Double x, Double y, Double z, Double w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Double x, Double y, Double z, Double w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (Int32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Double[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref Double v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, Double *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Single x, Single y, Single z, Single w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Single x, Single y, Single z, Single w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (Int32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Single[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref Single v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, Single *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Int32[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, ref Int32 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (Int32 index, Int32 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Int32[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref Int32 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, Int32 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4N (UInt32 index, SByte[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref SByte v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, SByte *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, Int32[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, ref Int32 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (Int32 index, Int32 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, Int32[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref Int32 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, Int32 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (Int32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, Byte x, Byte y, Byte z, Byte w) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, Byte x, Byte y, Byte z, Byte w) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, Byte[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (Int32 index, ref Byte v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (Int32 index, Byte *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, Byte[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref Byte v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, Byte *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, UInt32[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref UInt32 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, UInt32 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, UInt16[] v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4N (UInt32 index, ref UInt16 v) |
[requires: v2.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttrib4N (UInt32 index, UInt16 *v) |
[requires: v2.0][deprecated: v3.1] More... | |
static void | VertexAttrib4 (Int32 index, Int16 x, Int16 y, Int16 z, Int16 w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Int16 x, Int16 y, Int16 z, Int16 w) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (Int32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Int16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref Int16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, Int16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, Byte[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (Int32 index, ref Byte v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (Int32 index, Byte *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, Byte[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref Byte v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, Byte *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, UInt32[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref UInt32 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, UInt32 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, UInt16[] v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttrib4 (UInt32 index, ref UInt16 v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static unsafe void | VertexAttrib4 (UInt32 index, UInt16 *v) |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute More... | |
static void | VertexAttribDivisor (Int32 index, Int32 divisor) |
[requires: v1.1] Modify the rate at which generic vertex attributes advance during instanced rendering More... | |
static void | VertexAttribDivisor (UInt32 index, UInt32 divisor) |
[requires: v1.1] Modify the rate at which generic vertex attributes advance during instanced rendering More... | |
static void | VertexAttribI1 (Int32 index, Int32 x) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI1 (UInt32 index, Int32 x) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI1 (Int32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI1 (UInt32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI1 (UInt32 index, UInt32 x) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI1 (UInt32 index, UInt32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (Int32 index, Int32 x, Int32 y) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, Int32 x, Int32 y) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (Int32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (Int32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI2 (Int32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI2 (UInt32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, UInt32 x, UInt32 y) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, UInt32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI2 (UInt32 index, ref UInt32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI2 (UInt32 index, UInt32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (Int32 index, Int32 x, Int32 y, Int32 z) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, Int32 x, Int32 y, Int32 z) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (Int32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (Int32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI3 (Int32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI3 (UInt32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, UInt32 x, UInt32 y, UInt32 z) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, UInt32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI3 (UInt32 index, ref UInt32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI3 (UInt32 index, UInt32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, SByte[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref SByte v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, SByte *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, Int32 x, Int32 y, Int32 z, Int32 w) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, Int32 x, Int32 y, Int32 z, Int32 w) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (Int32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, Int32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref Int32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, Int32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, Int16[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, ref Int16 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (Int32 index, Int16 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, Int16[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref Int16 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, Int16 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, Byte[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (Int32 index, ref Byte v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (Int32 index, Byte *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, Byte[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref Byte v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, Byte *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, UInt32 x, UInt32 y, UInt32 z, UInt32 w) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, UInt32[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref UInt32 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, UInt32 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, UInt16[] v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribI4 (UInt32 index, ref UInt16 v) |
[requires: v3.0][deprecated: v3.1] More... | |
static unsafe void | VertexAttribI4 (UInt32 index, UInt16 *v) |
[requires: v3.0][deprecated: v3.1] More... | |
static void | VertexAttribIPointer (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, IntPtr pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,,] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T4 pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, IntPtr pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,,] pointer) |
[requires: v3.0] More... | |
static void | VertexAttribIPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribIPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T4 pointer) |
[requires: v3.0] More... | |
static void | VertexAttribL1 (Int32 index, Double x) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL1 (UInt32 index, Double x) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL1 (Int32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL1 (UInt32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (Int32 index, Double x, Double y) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (UInt32 index, Double x, Double y) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (Int32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (Int32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL2 (Int32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (UInt32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL2 (UInt32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL2 (UInt32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (Int32 index, Double x, Double y, Double z) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (UInt32 index, Double x, Double y, Double z) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (Int32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (Int32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL3 (Int32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (UInt32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL3 (UInt32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL3 (UInt32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (Int32 index, Double x, Double y, Double z, Double w) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (UInt32 index, Double x, Double y, Double z, Double w) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (Int32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (Int32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL4 (Int32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (UInt32 index, Double[] v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribL4 (UInt32 index, ref Double v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static unsafe void | VertexAttribL4 (UInt32 index, Double *v) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, IntPtr pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,,] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T4 pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, IntPtr pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] T4[,,] pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribLPointer< T4 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribDPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T4 pointer) |
[requires: v4.1 and ARB_vertex_attrib_64bit] More... | |
static void | VertexAttribP1 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP1 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP1 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP1 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP2 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP2 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP2 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP2 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP3 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP3 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP3 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP3 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP4 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribP4 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP4 (Int32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexAttribP4 (UInt32 index, OpenTK.Graphics.OpenGL.PackedPointerType type, bool normalized, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexAttribPointer (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (Int32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] T5[,,] pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexAttribPointer< T5 > (UInt32 index, Int32 size, OpenTK.Graphics.OpenGL.VertexAttribPointerType type, bool normalized, Int32 stride, [InAttribute, OutAttribute] ref T5 pointer) |
[requires: v2.0] Define an array of generic vertex attribute data More... | |
static void | VertexP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP2 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP3 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, Int32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static unsafe void | VertexP4 (OpenTK.Graphics.OpenGL.PackedPointerType type, UInt32 *value) |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev] More... | |
static void | VertexPointer (Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, IntPtr pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data More... | |
static void | VertexPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data More... | |
static void | VertexPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data More... | |
static void | VertexPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] T3[,,] pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data More... | |
static void | VertexPointer< T3 > (Int32 size, OpenTK.Graphics.OpenGL.VertexPointerType type, Int32 stride, [InAttribute, OutAttribute] ref T3 pointer) |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data More... | |
static void | Viewport (Int32 x, Int32 y, Int32 width, Int32 height) |
[requires: v1.0] Set the viewport More... | |
static void | ViewportArray (Int32 first, Int32 count, Single[] v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static void | ViewportArray (Int32 first, Int32 count, ref Single v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static unsafe void | ViewportArray (Int32 first, Int32 count, Single *v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static void | ViewportArray (UInt32 first, Int32 count, Single[] v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static void | ViewportArray (UInt32 first, Int32 count, ref Single v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static unsafe void | ViewportArray (UInt32 first, Int32 count, Single *v) |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports More... | |
static void | ViewportIndexed (Int32 index, Single x, Single y, Single w, Single h) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | ViewportIndexed (UInt32 index, Single x, Single y, Single w, Single h) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | ViewportIndexed (Int32 index, Single[] v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | ViewportIndexed (Int32 index, ref Single v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static unsafe void | ViewportIndexed (Int32 index, Single *v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | ViewportIndexed (UInt32 index, Single[] v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | ViewportIndexed (UInt32 index, ref Single v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static unsafe void | ViewportIndexed (UInt32 index, Single *v) |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport More... | |
static void | WaitSync (IntPtr sync, Int32 flags, Int64 timeout) |
[requires: v1.2 and ARB_sync] Instruct the GL server to block until the specified sync object becomes signaled More... | |
static void | WaitSync (IntPtr sync, UInt32 flags, UInt64 timeout) |
[requires: v1.2 and ARB_sync] Instruct the GL server to block until the specified sync object becomes signaled More... | |
static void | WindowPos2 (Double x, Double y) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Double[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (ref Double v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos2 (Double *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Single x, Single y) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Single[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (ref Single v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos2 (Single *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Int32 x, Int32 y) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Int32[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (ref Int32 v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos2 (Int32 *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Int16 x, Int16 y) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (Int16[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos2 (ref Int16 v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos2 (Int16 *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Double x, Double y, Double z) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Double[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (ref Double v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos3 (Double *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Single x, Single y, Single z) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Single[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (ref Single v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos3 (Single *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Int32 x, Int32 y, Int32 z) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Int32[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (ref Int32 v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos3 (Int32 *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Int16 x, Int16 y, Int16 z) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (Int16[] v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | WindowPos3 (ref Int16 v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static unsafe void | WindowPos3 (Int16 *v) |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations More... | |
static void | LoadAll () |
Loads all OpenGL entry points (core and extension). This method is provided for compatibility purposes with older OpenTK versions. More... | |
static void | Color3 (Color color) |
static void | Color4 (Color color) |
static void | Color3 (Vector3 color) |
static void | Color4 (Vector4 color) |
static void | Color4 (Color4 color) |
static void | ClearColor (Color color) |
static void | ClearColor (Color4 color) |
static void | BlendColor (Color color) |
static void | BlendColor (Color4 color) |
static void | Material (MaterialFace face, MaterialParameter pname, Vector4 @params) |
static void | Material (MaterialFace face, MaterialParameter pname, Color4 @params) |
static void | Light (LightName name, LightParameter pname, Vector4 @params) |
static void | Light (LightName name, LightParameter pname, Color4 @params) |
static void | Normal3 (Vector3 normal) |
static void | RasterPos2 (Vector2 pos) |
static void | RasterPos3 (Vector3 pos) |
static void | RasterPos4 (Vector4 pos) |
static void | Vertex2 (Vector2 v) |
static void | Vertex3 (Vector3 v) |
static void | Vertex4 (Vector4 v) |
static void | TexCoord2 (Vector2 v) |
static void | TexCoord3 (Vector3 v) |
static void | TexCoord4 (Vector4 v) |
static void | Rotate (Single angle, Vector3 axis) |
static void | Scale (Vector3 scale) |
static void | Translate (Vector3 trans) |
static void | MultMatrix (ref Matrix4 mat) |
static void | LoadMatrix (ref Matrix4 mat) |
static void | LoadTransposeMatrix (ref Matrix4 mat) |
static void | MultTransposeMatrix (ref Matrix4 mat) |
static void | Normal3 (Vector3d normal) |
static void | RasterPos2 (Vector2d pos) |
static void | RasterPos3 (Vector3d pos) |
static void | RasterPos4 (Vector4d pos) |
static void | Vertex2 (Vector2d v) |
static void | Vertex3 (Vector3d v) |
static void | Vertex4 (Vector4d v) |
static void | TexCoord2 (Vector2d v) |
static void | TexCoord3 (Vector3d v) |
static void | TexCoord4 (Vector4d v) |
static void | Rotate (double angle, Vector3d axis) |
static void | Scale (Vector3d scale) |
static void | Translate (Vector3d trans) |
static void | MultMatrix (ref Matrix4d mat) |
static void | LoadMatrix (ref Matrix4d mat) |
static void | LoadTransposeMatrix (ref Matrix4d mat) |
static void | MultTransposeMatrix (ref Matrix4d mat) |
static void | Uniform2 (int location, ref Vector2 vector) |
static void | Uniform3 (int location, ref Vector3 vector) |
static void | Uniform4 (int location, ref Vector4 vector) |
static void | Uniform2 (int location, Vector2 vector) |
static void | Uniform3 (int location, Vector3 vector) |
static void | Uniform4 (int location, Vector4 vector) |
static void | Uniform4 (int location, Color4 color) |
static void | Uniform4 (int location, Quaternion quaternion) |
static void | UniformMatrix2 (int location, bool transpose, ref Matrix2 matrix) |
static void | UniformMatrix2 (int location, bool transpose, ref Matrix2d matrix) |
static void | UniformMatrix2x3 (int location, bool transpose, ref Matrix2x3 matrix) |
static void | UniformMatrix2x3 (int location, bool transpose, ref Matrix2x3d matrix) |
static void | UniformMatrix2x4 (int location, bool transpose, ref Matrix2x4 matrix) |
static void | UniformMatrix2x4 (int location, bool transpose, ref Matrix2x4d matrix) |
static void | UniformMatrix3x2 (int location, bool transpose, ref Matrix3x2 matrix) |
static void | UniformMatrix3x2 (int location, bool transpose, ref Matrix3x2d matrix) |
static void | UniformMatrix3 (int location, bool transpose, ref Matrix3 matrix) |
static void | UniformMatrix3 (int location, bool transpose, ref Matrix3d matrix) |
static void | UniformMatrix3x4 (int location, bool transpose, ref Matrix3x4 matrix) |
static void | UniformMatrix3x4 (int location, bool transpose, ref Matrix3x4d matrix) |
static void | UniformMatrix4x2 (int location, bool transpose, ref Matrix4x2 matrix) |
static void | UniformMatrix4x2 (int location, bool transpose, ref Matrix4x2d matrix) |
static void | UniformMatrix4x3 (int location, bool transpose, ref Matrix4x3 matrix) |
static void | UniformMatrix4x3 (int location, bool transpose, ref Matrix4x3d matrix) |
static void | UniformMatrix4 (int location, bool transpose, ref Matrix4 matrix) |
static void | UniformMatrix4 (int location, bool transpose, ref Matrix4d matrix) |
static string | GetActiveAttrib (int program, int index, out int size, out ActiveAttribType type) |
static string | GetActiveUniform (int program, int uniformIndex, out int size, out ActiveUniformType type) |
static string | GetActiveUniformName (int program, int uniformIndex) |
static string | GetActiveUniformBlockName (int program, int uniformIndex) |
static void | ShaderSource (Int32 shader, System.String @string) |
static string | GetShaderInfoLog (Int32 shader) |
static void | GetShaderInfoLog (Int32 shader, out string info) |
static string | GetProgramInfoLog (Int32 program) |
static void | GetProgramInfoLog (Int32 program, out string info) |
static void | PointParameter (PointSpriteCoordOriginParameter param) |
Helper function that defines the coordinate origin of the Point Sprite. More... | |
static void | VertexAttrib2 (Int32 index, ref Vector2 v) |
static void | VertexAttrib3 (Int32 index, ref Vector3 v) |
static void | VertexAttrib4 (Int32 index, ref Vector4 v) |
static void | VertexAttrib2 (Int32 index, Vector2 v) |
static void | VertexAttrib3 (Int32 index, Vector3 v) |
static void | VertexAttrib4 (Int32 index, Vector4 v) |
static void | MultiTexCoord2 (TextureUnit target, ref Vector2 v) |
static void | MultiTexCoord3 (TextureUnit target, ref Vector3 v) |
static void | MultiTexCoord4 (TextureUnit target, ref Vector4 v) |
static void | VertexAttrib2 (Int32 index, ref Vector2d v) |
static void | VertexAttrib3 (Int32 index, ref Vector3d v) |
static void | VertexAttrib4 (Int32 index, ref Vector4d v) |
static void | VertexAttrib2 (Int32 index, Vector2d v) |
static void | VertexAttrib3 (Int32 index, Vector3d v) |
static void | VertexAttrib4 (Int32 index, Vector4d v) |
static void | MultiTexCoord2 (TextureUnit target, ref Vector2d v) |
static void | MultiTexCoord3 (TextureUnit target, ref Vector3d v) |
static void | MultiTexCoord4 (TextureUnit target, ref Vector4d v) |
static void | Rect (RectangleF rect) |
static void | Rect (Rectangle rect) |
static void | Rect (ref RectangleF rect) |
static void | Rect (ref Rectangle rect) |
static int | GenBuffer () |
[requires: v1.5] Generates a single buffer object name More... | |
static void | DeleteBuffer (int id) |
[requires: v1.5] Deletes a single buffer object More... | |
static void | DeleteBuffer (uint id) |
[requires: v1.5] Deletes a single buffer object More... | |
static int | GenFramebuffer () |
[requires: v3.0 and ARB_framebuffer_object] Generates a single framebuffer object name More... | |
static void | DeleteFramebuffer (int id) |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single framebuffer object More... | |
static void | DeleteFramebuffer (uint id) |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single framebuffer object More... | |
static int | GenProgramPipeline () |
[requires: v4.1 and ARB_separate_shader_objects] Generates a single single pipeline object name More... | |
static void | DeleteProgramPipeline (int id) |
[requires: v4.1 and ARB_separate_shader_objects] Deletes a single program pipeline object More... | |
static void | DeleteProgramPipeline (uint id) |
[requires: v4.1 and ARB_separate_shader_objects] Deletes a single program pipeline object More... | |
static int | GenQuery () |
[requires: v1.5] Generates a single query object name More... | |
static void | DeleteQuery (int id) |
[requires: v1.5] Deletes a single query object More... | |
static void | DeleteQuery (uint id) |
Deletes a single query object More... | |
static int | GenRenderbuffer () |
[requires: v3.0 and ARB_framebuffer_object] Generates a single renderbuffer object name More... | |
static void | DeleteRenderbuffer (int id) |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single renderbuffer object More... | |
static void | DeleteRenderbuffer (uint id) |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single renderbuffer object More... | |
static int | GenSampler () |
Generates a single sampler object name More... | |
static void | DeleteSampler (int id) |
Deletes a single sampler object More... | |
static void | DeleteSampler (uint id) |
Deletes a single sampler object More... | |
static int | GenTexture () |
[requires: v1.1] Generate a single texture name More... | |
static void | DeleteTexture (int id) |
[requires: v1.1] Delete a single texture name More... | |
static void | DeleteTexture (uint id) |
[requires: v1.1] Delete a single texture name More... | |
static int | GenTransformFeedback () |
[requires: v1.2 and ARB_transform_feedback2] Generates a single transform feedback object name More... | |
static void | DeleteTransformFeedback (int id) |
[requires: v1.2 and ARB_transform_feedback2] Deletes a single transform feedback object More... | |
static void | DeleteTransformFeedback (uint id) |
[requires: v1.2 and ARB_transform_feedback2] Deletes a single transform feedback object More... | |
static int | GenVertexArray () |
[requires: v3.0 and ARB_vertex_array_object] Generates a single vertex array object name More... | |
static void | DeleteVertexArray (int id) |
[requires: v3.0 and ARB_vertex_array_object] Deletes a single vertex array object More... | |
static void | DeleteVertexArray (uint id) |
[requires: v3.0 and ARB_vertex_array_object] Deletes a single vertex array object More... | |
static void | VertexPointer (int size, VertexPointerType type, int stride, int offset) |
static void | NormalPointer (NormalPointerType type, int stride, int offset) |
static void | IndexPointer (IndexPointerType type, int stride, int offset) |
static void | ColorPointer (int size, ColorPointerType type, int stride, int offset) |
static void | FogCoordPointer (FogPointerType type, int stride, int offset) |
static void | EdgeFlagPointer (int stride, int offset) |
static void | TexCoordPointer (int size, TexCoordPointerType type, int stride, int offset) |
static void | VertexAttribPointer (int index, int size, VertexAttribPointerType type, bool normalized, int stride, int offset) |
static void | DrawElements (BeginMode mode, int count, DrawElementsType type, int offset) |
static void | GetFloat (GetPName pname, out Vector2 vector) |
static void | GetFloat (GetPName pname, out Vector3 vector) |
static void | GetFloat (GetPName pname, out Vector4 vector) |
static void | GetFloat (GetPName pname, out Matrix4 matrix) |
static void | GetDouble (GetPName pname, out Vector2d vector) |
static void | GetDouble (GetPName pname, out Vector3d vector) |
static void | GetDouble (GetPName pname, out Vector4d vector) |
static void | GetDouble (GetPName pname, out Matrix4d matrix) |
static void | Viewport (Size size) |
static void | Viewport (Point location, Size size) |
static void | Viewport (Rectangle rectangle) |
static void | TexEnv (TextureEnvTarget target, TextureEnvParameter pname, Color color) |
static void | TexEnv (TextureEnvTarget target, TextureEnvParameter pname, Color4 color) |
static void | DisableClientState (OpenTK.Graphics.OpenGL.EnableCap array) |
static void | EnableClientState (OpenTK.Graphics.OpenGL.EnableCap array) |
static void | GetActiveUniforms (Int32 program, Int32 uniformCount, Int32[] uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32[]@params) |
static void | GetActiveUniforms (Int32 program, Int32 uniformCount, ref Int32 uniformIndices, ArbUniformBufferObject pname, [OutAttribute] out Int32 @params) |
static unsafe void | GetActiveUniforms (Int32 program, Int32 uniformCount, Int32 *uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32 *@params) |
static void | GetActiveUniforms (UInt32 program, Int32 uniformCount, UInt32[] uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32[]@params) |
static void | GetActiveUniforms (UInt32 program, Int32 uniformCount, ref UInt32 uniformIndices, ArbUniformBufferObject pname, [OutAttribute] out Int32 @params) |
static unsafe void | GetActiveUniforms (UInt32 program, Int32 uniformCount, UInt32 *uniformIndices, ArbUniformBufferObject pname, [OutAttribute] Int32 *@params) |
Properties | |
override object | SyncRoot [get] |
Returns a synchronization token unique for the GL class. More... | |
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bool | RebuildExtensionList [get, set] |
Gets or sets a System.Boolean that indicates whether the list of supported extensions may have changed. More... | |
abstract object | SyncRoot [get] |
Gets an object that can be used to synchronize access to the bindings implementation. More... | |
Additional Inherited Members | |
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BindingsBase () | |
Constructs a new BindingsBase instance. More... | |
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override IntPtr | GetAddress (string funcname) |
Retrieves an unmanaged function pointer to the specified function. More... | |
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readonly Type | DelegatesClass |
A reflection handle to the nested type that contains the function delegates. More... | |
readonly Type | CoreClass |
A refection handle to the nested type that contains core functions (i.e. not extensions). More... | |
readonly SortedList< string, MethodInfo > | CoreFunctionMap = new SortedList<string, MethodInfo>() |
A mapping of core function names to MethodInfo handles. More... | |
OpenGL bindings for .NET, implementing the full OpenGL API, including extensions.
This class contains all OpenGL enums and functions defined in the latest OpenGL specification. The official .spec files can be found at: http://opengl.org/registry/.
A valid OpenGL context must be created before calling any OpenGL function.
Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain cross-platform compatibility, this must be done for both core and extension functions. The GameWindow and the GLControl class will take care of this automatically.
You can use the GL.SupportsExtension method to check whether any given category of extension functions exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different extensions, and under different entry points. Always check if all required extensions are still supported when changing visuals or pixel formats.
You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method.
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[requires: v1.0][deprecated: v3.1] Operate on the accumulation buffer
op | Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT, and GL_RETURN are accepted. |
value | Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used. |
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[requires: v4.1 and ARB_separate_shader_objects] Set the active program object for a program pipeline object
pipeline | Specifies the program pipeline object to set the active program object for. |
program | Specifies the program object to set as the active program pipeline object pipeline. |
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[requires: v4.1 and ARB_separate_shader_objects] Set the active program object for a program pipeline object
pipeline | Specifies the program pipeline object to set the active program object for. |
program | Specifies the program object to set as the active program pipeline object pipeline. |
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[requires: v1.3] Select active texture unit
texture | Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi, where i ranges from 0 (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0. |
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[requires: v1.0][deprecated: v3.1] Specify the alpha test function
func | Specifies the alpha comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_ALWAYS. |
ref | Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range [0,1], where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Determine if textures are loaded in texture memory
n | Specifies the number of textures to be queried. |
textures | Specifies an array containing the names of the textures to be queried. |
residences | Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences. |
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[requires: v1.1][deprecated: v3.1] Render a vertex using the specified vertex array element
i | Specifies an index into the enabled vertex data arrays. |
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[requires: v2.0] Attaches a shader object to a program object
program | Specifies the program object to which a shader object will be attached. |
shader | Specifies the shader object that is to be attached. |
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[requires: v2.0] Attaches a shader object to a program object
program | Specifies the program object to which a shader object will be attached. |
shader | Specifies the shader object that is to be attached. |
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[requires: v1.0][deprecated: v3.1] Delimit the vertices of a primitive or a group of like primitives
mode | Specifies the primitive or primitives that will be created from vertices presented between glBegin and the subsequent glEnd. Ten symbolic constants are accepted: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON. |
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[requires: v3.0] Start conditional rendering
id | Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. |
mode | Specifies how glBeginConditionalRender interprets the results of the occlusion query. |
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[requires: v3.0] Start conditional rendering
id | Specifies the name of an occlusion query object whose results are used to determine if the rendering commands are discarded. |
mode | Specifies how glBeginConditionalRender interprets the results of the occlusion query. |
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[requires: v1.5] Delimit the boundaries of a query object
target | Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. |
id | Specifies the name of a query object. |
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[requires: v1.5] Delimit the boundaries of a query object
target | Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. |
id | Specifies the name of a query object. |
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[requires: v1.2 and ARB_transform_feedback3] Delimit the boundaries of a query object on an indexed target
target | Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. |
index | Specifies the index of the query target upon which to begin the query. |
id | Specifies the name of a query object. |
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[requires: v1.2 and ARB_transform_feedback3] Delimit the boundaries of a query object on an indexed target
target | Specifies the target type of query object established between glBeginQueryIndexed and the subsequent glEndQueryIndexed. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED. |
index | Specifies the index of the query target upon which to begin the query. |
id | Specifies the name of a query object. |
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[requires: v3.0] Start transform feedback operation
primitiveMode | Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. |
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[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable
program | Specifies the handle of the program object in which the association is to be made. |
index | Specifies the index of the generic vertex attribute to be bound. |
name | Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. |
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[requires: v2.0] Associates a generic vertex attribute index with a named attribute variable
program | Specifies the handle of the program object in which the association is to be made. |
index | Specifies the index of the generic vertex attribute to be bound. |
name | Specifies a null terminated string containing the name of the vertex shader attribute variable to which index is to be bound. |
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[requires: v1.5] Bind a named buffer object
target | Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
buffer | Specifies the name of a buffer object. |
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[requires: v1.5] Bind a named buffer object
target | Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
buffer | Specifies the name of a buffer object. |
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[requires: v3.0] Bind a buffer object to an indexed buffer target
target | Specify the target of the bind operation. target must be either GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. |
index | Specify the index of the binding point within the array specified by target. |
buffer | The name of a buffer object to bind to the specified binding point. |
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[requires: v3.0] Bind a buffer object to an indexed buffer target
target | Specify the target of the bind operation. target must be either GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. |
index | Specify the index of the binding point within the array specified by target. |
buffer | The name of a buffer object to bind to the specified binding point. |
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[requires: v3.0] Bind a range within a buffer object to an indexed buffer target
target | Specify the target of the bind operation. target must be either GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. |
index | Specify the index of the binding point within the array specified by target. |
buffer | The name of a buffer object to bind to the specified binding point. |
offset | The starting offset in basic machine units into the buffer object buffer. |
size | The amount of data in machine units that can be read from the buffet object while used as an indexed target. |
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[requires: v3.0] Bind a range within a buffer object to an indexed buffer target
target | Specify the target of the bind operation. target must be either GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. |
index | Specify the index of the binding point within the array specified by target. |
buffer | The name of a buffer object to bind to the specified binding point. |
offset | The starting offset in basic machine units into the buffer object buffer. |
size | The amount of data in machine units that can be read from the buffet object while used as an indexed target. |
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[requires: v3.0] Bind a user-defined varying out variable to a fragment shader color number
program | The name of the program containing varying out variable whose binding to modify |
colorNumber | The color number to bind the user-defined varying out variable to |
name | The name of the user-defined varying out variable whose binding to modify |
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[requires: v3.0] Bind a user-defined varying out variable to a fragment shader color number
program | The name of the program containing varying out variable whose binding to modify |
colorNumber | The color number to bind the user-defined varying out variable to |
name | The name of the user-defined varying out variable whose binding to modify |
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[requires: v1.2 and ARB_blend_func_extended] Bind a user-defined varying out variable to a fragment shader color number and index
program | The name of the program containing varying out variable whose binding to modify |
colorNumber | The color number to bind the user-defined varying out variable to |
index | The index of the color input to bind the user-defined varying out variable to |
name | The name of the user-defined varying out variable whose binding to modify |
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[requires: v1.2 and ARB_blend_func_extended] Bind a user-defined varying out variable to a fragment shader color number and index
program | The name of the program containing varying out variable whose binding to modify |
colorNumber | The color number to bind the user-defined varying out variable to |
index | The index of the color input to bind the user-defined varying out variable to |
name | The name of the user-defined varying out variable whose binding to modify |
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[requires: v3.0 and ARB_framebuffer_object] Bind a framebuffer to a framebuffer target
target | Specifies the framebuffer target of the binding operation. |
framebuffer | Specifies the name of the framebuffer object to bind. |
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[requires: v3.0 and ARB_framebuffer_object] Bind a framebuffer to a framebuffer target
target | Specifies the framebuffer target of the binding operation. |
framebuffer | Specifies the name of the framebuffer object to bind. |
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[requires: v4.1 and ARB_separate_shader_objects] Bind a program pipeline to the current context
pipeline | Specifies the name of the pipeline object to bind to the context. |
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[requires: v4.1 and ARB_separate_shader_objects] Bind a program pipeline to the current context
pipeline | Specifies the name of the pipeline object to bind to the context. |
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[requires: v3.0 and ARB_framebuffer_object] Bind a renderbuffer to a renderbuffer target
target | Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. |
renderbuffer | Specifies the name of the renderbuffer object to bind. |
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[requires: v3.0 and ARB_framebuffer_object] Bind a renderbuffer to a renderbuffer target
target | Specifies the renderbuffer target of the binding operation. target must be GL_RENDERBUFFER. |
renderbuffer | Specifies the name of the renderbuffer object to bind. |
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[requires: v1.2 and ARB_sampler_objects] Bind a named sampler to a texturing target
unit | Specifies the index of the texture unit to which the sampler is bound. |
sampler | Specifies the name of a sampler. |
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[requires: v1.2 and ARB_sampler_objects] Bind a named sampler to a texturing target
unit | Specifies the index of the texture unit to which the sampler is bound. |
sampler | Specifies the name of a sampler. |
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[requires: v1.1] Bind a named texture to a texturing target
target | Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. |
texture | Specifies the name of a texture. |
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[requires: v1.1] Bind a named texture to a texturing target
target | Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY. |
texture | Specifies the name of a texture. |
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[requires: v1.2 and ARB_transform_feedback2] Bind a transform feedback object
target | Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. |
id | Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. |
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[requires: v1.2 and ARB_transform_feedback2] Bind a transform feedback object
target | Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. |
id | Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks. |
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[requires: v3.0 and ARB_vertex_array_object] Bind a vertex array object
array | Specifies the name of the vertex array to bind. |
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[requires: v3.0 and ARB_vertex_array_object] Bind a vertex array object
array | Specifies the name of the vertex array to bind. |
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[requires: v1.0][deprecated: v3.1] Draw a bitmap
width | Specify the pixel width and height of the bitmap image. |
xorig | Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. |
xmove | Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. |
bitmap | Specifies the address of the bitmap image. |
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[requires: v1.0][deprecated: v3.1] Draw a bitmap
width | Specify the pixel width and height of the bitmap image. |
xorig | Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. |
xmove | Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. |
bitmap | Specifies the address of the bitmap image. |
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[requires: v1.0][deprecated: v3.1] Draw a bitmap
width | Specify the pixel width and height of the bitmap image. |
xorig | Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes. |
xmove | Specify the x and y offsets to be added to the current raster position after the bitmap is drawn. |
bitmap | Specifies the address of the bitmap image. |
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[requires: v1.2] Set the blend color
red | specify the components of GL_BLEND_COLOR |
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[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation
mode | specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation
mode | specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v1.2] Specify the equation used for both the RGB blend equation and the Alpha blend equation
mode | specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v2.0] Set the RGB blend equation and the alpha blend equation separately
modeRGB | specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
modeAlpha | specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v1.2] Set the RGB blend equation and the alpha blend equation separately
modeRGB | specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
modeAlpha | specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v1.2] Set the RGB blend equation and the alpha blend equation separately
modeRGB | specifies the RGB blend equation, how the red, green, and blue components of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
modeAlpha | specifies the alpha blend equation, how the alpha component of the source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. |
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[requires: v1.0] Specify pixel arithmetic
sfactor | Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. |
dfactor | Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. |
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[requires: v1.2] Specify pixel arithmetic
sfactor | Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. |
dfactor | Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. |
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[requires: v1.2] Specify pixel arithmetic
sfactor | Specifies how the red, green, blue, and alpha source blending factors are computed. The initial value is GL_ONE. |
dfactor | Specifies how the red, green, blue, and alpha destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO. |
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[requires: v1.4] Specify pixel arithmetic for RGB and alpha components separately
srcRGB | Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. |
dstRGB | Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. |
srcAlpha | Specified how the alpha source blending factor is computed. The initial value is GL_ONE. |
dstAlpha | Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. |
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[requires: v1.2] Specify pixel arithmetic for RGB and alpha components separately
srcRGB | Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. |
dstRGB | Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. |
srcAlpha | Specified how the alpha source blending factor is computed. The initial value is GL_ONE. |
dstAlpha | Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. |
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[requires: v1.2] Specify pixel arithmetic for RGB and alpha components separately
srcRGB | Specifies how the red, green, and blue blending factors are computed. The initial value is GL_ONE. |
dstRGB | Specifies how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO. |
srcAlpha | Specified how the alpha source blending factor is computed. The initial value is GL_ONE. |
dstAlpha | Specified how the alpha destination blending factor is computed. The initial value is GL_ZERO. |
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[requires: v3.0 and ARB_framebuffer_object] Copy a block of pixels from the read framebuffer to the draw framebuffer
srcX0 | Specify the bounds of the source rectangle within the read buffer of the read framebuffer. |
dstX0 | Specify the bounds of the destination rectangle within the write buffer of the write framebuffer. |
mask | The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT and GL_STENCIL_BUFFER_BIT. |
filter | Specifies the interpolation to be applied if the image is stretched. Must be GL_NEAREST or GL_LINEAR. |
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[requires: v1.5] Creates and initializes a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
size | Specifies the size in bytes of the buffer object's new data store. |
data | Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. |
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static |
[requires: v1.5] Creates and initializes a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
size | Specifies the size in bytes of the buffer object's new data store. |
data | Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. |
T2 | : | struct |
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static |
[requires: v1.5] Creates and initializes a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
size | Specifies the size in bytes of the buffer object's new data store. |
data | Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. |
T2 | : | struct |
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static |
[requires: v1.5] Creates and initializes a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
size | Specifies the size in bytes of the buffer object's new data store. |
data | Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. |
T2 | : | struct |
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static |
[requires: v1.5] Creates and initializes a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
size | Specifies the size in bytes of the buffer object's new data store. |
data | Specifies a pointer to data that will be copied into the data store for initialization, or NULL if no data is to be copied. |
usage | Specifies the expected usage pattern of the data store. The symbolic constant must be GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY. |
T2 | : | struct |
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static |
[requires: v1.5] Updates a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
data | Specifies a pointer to the new data that will be copied into the data store. |
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static |
[requires: v1.5] Updates a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
data | Specifies a pointer to the new data that will be copied into the data store. |
T3 | : | struct |
|
static |
[requires: v1.5] Updates a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
data | Specifies a pointer to the new data that will be copied into the data store. |
T3 | : | struct |
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static |
[requires: v1.5] Updates a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
data | Specifies a pointer to the new data that will be copied into the data store. |
T3 | : | struct |
|
static |
[requires: v1.5] Updates a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes. |
size | Specifies the size in bytes of the data store region being replaced. |
data | Specifies a pointer to the new data that will be copied into the data store. |
T3 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Execute a display list
list | Specifies the integer name of the display list to be executed. |
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static |
[requires: v1.0][deprecated: v3.1] Execute a display list
list | Specifies the integer name of the display list to be executed. |
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static |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
n | Specifies the number of display lists to be executed. |
type | Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. |
lists | Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. |
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static |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
n | Specifies the number of display lists to be executed. |
type | Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. |
lists | Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. |
T2 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
n | Specifies the number of display lists to be executed. |
type | Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. |
lists | Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. |
T2 | : | struct |
|
static |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
n | Specifies the number of display lists to be executed. |
type | Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. |
lists | Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. |
T2 | : | struct |
|
static |
[requires: v1.0][deprecated: v3.1] Execute a list of display lists
n | Specifies the number of display lists to be executed. |
type | Specifies the type of values in lists. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and GL_4_BYTES are accepted. |
lists | Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type. |
T2 | : | struct |
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static |
[requires: v3.0 and ARB_framebuffer_object] Check the completeness status of a framebuffer
target | Specify the target of the framebuffer completeness check. |
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static |
[requires: v3.0] Specify whether data read via glReadPixels should be clamped
target | Target for color clamping. target must be GL_CLAMP_READ_COLOR. |
clamp | Specifies whether to apply color clamping. clamp must be GL_TRUE or GL_FALSE. |
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static |
[requires: v1.0] Clear buffers to preset values
mask | Bitwise OR of masks that indicate the buffers to be cleared. The three masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. |
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static |
[requires: v1.0][deprecated: v3.1] Specify clear values for the accumulation buffer
red | Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v3.0] Clear individual buffers of the currently bound draw framebuffer
buffer | Specify the buffer to clear. |
drawBuffer | Specify a particular draw buffer to clear. |
value | For color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a single depth value to clear the buffer to. For stencil buffers, a pointer to a single stencil value to clear the buffer to. |
depth | The value to clear a depth render buffer to. |
stencil | The value to clear a stencil render buffer to. |
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static |
[requires: v1.0] Specify clear values for the color buffers
red | Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0. |
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static |
[requires: v1.0] Specify the clear value for the depth buffer
depth | Specifies the depth value used when the depth buffer is cleared. The initial value is 1. |
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static |
[requires: v4.1 and ARB_ES2_compatibility] Specify the clear value for the depth buffer
depth | Specifies the depth value used when the depth buffer is cleared. The initial value is 1. |
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static |
[requires: v1.0][deprecated: v3.1] Specify the clear value for the color index buffers
c | Specifies the index used when the color index buffers are cleared. The initial value is 0. |
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static |
[requires: v1.0] Specify the clear value for the stencil buffer
s | Specifies the index used when the stencil buffer is cleared. The initial value is 0. |
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static |
[requires: v1.3][deprecated: v3.1] Select active texture unit
texture | Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0. |
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static |
[requires: v1.2 and ARB_sync] Block and wait for a sync object to become signaled
sync | The sync object whose status to wait on. |
flags | A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. |
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static |
[requires: v1.2 and ARB_sync] Block and wait for a sync object to become signaled
sync | The sync object whose status to wait on. |
flags | A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
plane | Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. |
equation | Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
plane | Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. |
equation | Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a plane against which all geometry is clipped
plane | Specifies which clipping plane is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES - 1, are accepted. |
equation | Specifies the address of an array of four double-precision floating-point values. These values are interpreted as a plane equation. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current color
red | Specify new red, green, and blue values for the current color. |
alpha | Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. |
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[requires: v1.0] Enable and disable writing of frame buffer color components
red | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written. |
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[requires: v3.0] Enable and disable writing of frame buffer color components
red | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written. |
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[requires: v3.0] Enable and disable writing of frame buffer color components
red | Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written. |
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[requires: v1.0][deprecated: v3.1] Cause a material color to track the current color
face | Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK. |
mode | Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE. The initial value is GL_AMBIENT_AND_DIFFUSE. |
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[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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[requires: v1.1][deprecated: v3.1] Define an array of colors
size | Specifies the number of components per color. Must be 3 or 4. The initial value is 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
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[requires: v1.1][deprecated: v3.1] Define an array of colors
size | Specifies the number of components per color. Must be 3 or 4. The initial value is 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of colors
size | Specifies the number of components per color. Must be 3 or 4. The initial value is 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of colors
size | Specifies the number of components per color. Must be 3 or 4. The initial value is 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of colors
size | Specifies the number of components per color. Must be 3 or 4. The initial value is 4. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
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[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
count | The number of table entries to replace. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. |
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[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
count | The number of table entries to replace. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
count | The number of table entries to replace. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
count | The number of table entries to replace. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
count | The number of table entries to replace. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to replace the specified region of the color table. |
T5 | : | struct |
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[requires: v1.2][deprecated: v3.1] Define a color lookup table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. |
width | The number of entries in the color lookup table specified by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the color table. |
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static |
[requires: v1.2][deprecated: v3.1] Define a color lookup table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. |
width | The number of entries in the color lookup table specified by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the color table. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a color lookup table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. |
width | The number of entries in the color lookup table specified by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the color table. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a color lookup table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. |
width | The number of entries in the color lookup table specified by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the color table. |
T5 | : | struct |
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[requires: v1.2][deprecated: v3.1] Define a color lookup table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal format of the color table. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, and GL_RGBA16. |
width | The number of entries in the color lookup table specified by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in data. The allowable values are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the color table. |
T5 | : | struct |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v1.2][deprecated: v3.1] Set color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a texture color lookup table parameter. Must be one of GL_COLOR_TABLE_SCALE or GL_COLOR_TABLE_BIAS. |
params | A pointer to an array where the values of the parameters are stored. |
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[requires: v2.0] Compiles a shader object
shader | Specifies the shader object to be compiled. |
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[requires: v2.0] Compiles a shader object
shader | Specifies the shader object to be compiled. |
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[requires: v1.3] Specify a one-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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[requires: v1.3] Specify a one-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a two-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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[requires: v1.3] Specify a two-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T7 | : | struct |
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[requires: v1.3] Specify a two-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T7 | : | struct |
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[requires: v1.3] Specify a two-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T7 | : | struct |
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[requires: v1.3] Specify a two-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 2D texture images that are at least 64 texels wide and cube-mapped texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 2D texture images that are at least 64 texels high and cube-mapped texture images that are at least 16 texels high. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T7 | : | struct |
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[requires: v1.3] Specify a three-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. |
depth | Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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[requires: v1.3] Specify a three-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. |
depth | Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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[requires: v1.3] Specify a three-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. |
depth | Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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[requires: v1.3] Specify a three-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. |
depth | Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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[requires: v1.3] Specify a three-dimensional texture image in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the format of the compressed image data stored at address data. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 16 texels high. |
depth | Specifies the depth of the texture image. All implementations support 3D texture images that are at least 16 texels deep. |
border | This value must be 0. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a one-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T6 | : | struct |
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[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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static |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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static |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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static |
[requires: v1.3] Specify a two-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T8 | : | struct |
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static |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
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static |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T10 | : | struct |
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static |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T10 | : | struct |
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static |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T10 | : | struct |
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static |
[requires: v1.3] Specify a three-dimensional texture subimage in a compressed format
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the compressed image data stored at address data. |
imageSize | Specifies the number of unsigned bytes of image data starting at the address specified by data. |
data | Specifies a pointer to the compressed image data in memory. |
T10 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. |
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static |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_RGB, and GL_RGBA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a one-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
height | The height of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. |
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static |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
height | The height of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T6 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
height | The height of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T6 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
height | The height of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T6 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The width of the pixel array referenced by data. |
height | The height of the pixel array referenced by data. |
format | The format of the pixel data in data. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Pointer to a two-dimensional array of pixel data that is processed to build the convolution filter kernel. |
T6 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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static |
[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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static |
[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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static |
[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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static |
[requires: v1.2][deprecated: v3.1] Set convolution parameters
target | The target for the convolution parameter. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be set. Must be GL_CONVOLUTION_BORDER_MODE. |
params | The parameter value. Must be one of GL_REDUCE, GL_CONSTANT_BORDER, GL_REPLICATE_BORDER. |
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[requires: v3.0 and ARB_copy_buffer] Copy part of the data store of a buffer object to the data store of another buffer object
readtarget | Specifies the target from whose data store data should be read. |
writetarget | Specifies the target to whose data store data should be written. |
readoffset | Specifies the offset, in basic machine units, within the data store of readtarget from which data should be read. |
writeoffset | Specifies the offset, in basic machine units, within the data store of writetarget to which data should be written. |
size | Specifies the size, in basic machine units, of the data to be copied from readtarget to writetarget. |
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[requires: v1.2][deprecated: v3.1] Respecify a portion of a color table
target | Must be one of GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
start | The starting index of the portion of the color table to be replaced. |
x | The window coordinates of the left corner of the row of pixels to be copied. |
width | The number of table entries to replace. |
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[requires: v1.2][deprecated: v3.1] Copy pixels into a color table
target | The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
internalformat | The internal storage format of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
x | The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. |
y | The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. |
width | The width of the pixel rectangle. |
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static |
[requires: v1.2][deprecated: v3.1] Copy pixels into a one-dimensional convolution filter
target | Must be GL_CONVOLUTION_1D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
x | The window space coordinates of the lower-left coordinate of the pixel array to copy. |
width | The width of the pixel array to copy. |
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static |
[requires: v1.2][deprecated: v3.1] Copy pixels into a two-dimensional convolution filter
target | Must be GL_CONVOLUTION_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
x | The window space coordinates of the lower-left coordinate of the pixel array to copy. |
width | The width of the pixel array to copy. |
height | The height of the pixel array to copy. |
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[requires: v1.0][deprecated: v3.1] Copy pixels in the frame buffer
x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
width | Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative. |
type | Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants GL_COLOR, GL_DEPTH, and GL_STENCIL are accepted. |
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[requires: v1.1] Copy pixels into a 1D texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
x | Specify the window coordinates of the left corner of the row of pixels to be copied. |
width | Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer . The height of the texture image is 1. |
border | Specifies the width of the border. Must be either 0 or 1. |
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[requires: v1.1] Copy pixels into a 2D texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalformat | Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
width | Specifies the width of the texture image. Must be 0 or 2 sup n + 2 ( border ) for some integer . |
height | Specifies the height of the texture image. Must be 0 or 2 sup m + 2 ( border ) for some integer . |
border | Specifies the width of the border. Must be either 0 or 1. |
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[requires: v1.1] Copy a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies the texel offset within the texture array. |
x | Specify the window coordinates of the left corner of the row of pixels to be copied. |
width | Specifies the width of the texture subimage. |
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[requires: v1.1] Copy a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
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[requires: v1.2] Copy a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
x | Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
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[requires: v2.0] Creates a program object
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[requires: v2.0] Creates a shader object
shaderType | Specifies the type of shader to be created. Must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER, or GL_FRAGMENT_SHADER. |
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[requires: v4.1 and ARB_separate_shader_objects] Create a stand-alone program from an array of null-terminated source code strings
type | Specifies the type of shader to create. |
count | Specifies the number of source code strings in the array strings. |
strings | Specifies the address of an array of pointers to source code strings from which to create the program object. |
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[requires: v1.0] Specify whether front- or back-facing facets can be culled
mode | Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK. |
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[requires: v1.5] Deletes a single buffer object
id | The buffer object to be deleted |
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static |
[requires: v1.5] Deletes a single buffer object
id | The buffer object to be deleted |
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static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
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static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
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static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
|
static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
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static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
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static |
[requires: v1.5] Delete named buffer objects
n | Specifies the number of buffer objects to be deleted. |
buffers | Specifies an array of buffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single framebuffer object
id | The framebuffer object to be deleted |
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static |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single framebuffer object
id | The framebuffer object to be deleted |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete framebuffer objects
n | Specifies the number of framebuffer objects to be deleted. |
framebuffers | A pointer to an array containing n framebuffer objects to be deleted. |
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[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists
list | Specifies the integer name of the first display list to delete. |
range | Specifies the number of display lists to delete. |
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[requires: v1.0][deprecated: v3.1] Delete a contiguous group of display lists
list | Specifies the integer name of the first display list to delete. |
range | Specifies the number of display lists to delete. |
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[requires: v2.0] Deletes a program object
program | Specifies the program object to be deleted. |
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static |
[requires: v2.0] Deletes a program object
program | Specifies the program object to be deleted. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Deletes a single program pipeline object
id | The program pipeline object to be deleted |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Deletes a single program pipeline object
id | The program pipeline object to be deleted |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Delete program pipeline objects
n | Specifies the number of program pipeline objects to delete. |
pipelines | Specifies an array of names of program pipeline objects to delete. |
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static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
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static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
|
static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
|
static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
|
static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
|
static |
[requires: v1.5] Delete named query objects
n | Specifies the number of query objects to be deleted. |
ids | Specifies an array of query objects to be deleted. |
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static |
[requires: v1.5] Deletes a single query object
id | The query object to be deleted |
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static |
Deletes a single query object
id | The query object to be deleted |
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static |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single renderbuffer object
id | The renderbuffer object to be deleted |
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static |
[requires: v3.0 and ARB_framebuffer_object] Deletes a single renderbuffer object
id | The renderbuffer object to be deleted |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Delete renderbuffer objects
n | Specifies the number of renderbuffer objects to be deleted. |
renderbuffers | A pointer to an array containing n renderbuffer objects to be deleted. |
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static |
Deletes a single sampler object
id | The sampler object to be deleted |
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static |
Deletes a single sampler object
id | The sampler object to be deleted |
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static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
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static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
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static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Delete named sampler objects
n | Specifies the number of sampler objects to be deleted. |
ids | Specifies an array of sampler objects to be deleted. |
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static |
[requires: v2.0] Deletes a shader object
shader | Specifies the shader object to be deleted. |
|
static |
[requires: v2.0] Deletes a shader object
shader | Specifies the shader object to be deleted. |
|
static |
[requires: v1.2 and ARB_sync] Delete a sync object
sync | The sync object to be deleted. |
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static |
[requires: v1.1] Delete a single texture name
id | The texture to be deleted |
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static |
[requires: v1.1] Delete a single texture name
id | The texture to be deleted |
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static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.1] Delete named textures
n | Specifies the number of textures to be deleted. |
textures | Specifies an array of textures to be deleted. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Deletes a single transform feedback object
id | The transform feedback object to be deleted |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Deletes a single transform feedback object
id | The transform feedback object to be deleted |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Delete transform feedback objects
n | Specifies the number of transform feedback objects to delete. |
ids | Specifies an array of names of transform feedback objects to delete. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Deletes a single vertex array object
id | The vertex array object to be deleted |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Deletes a single vertex array object
id | The vertex array object to be deleted |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
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static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
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static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Delete vertex array objects
n | Specifies the number of vertex array objects to be deleted. |
arrays | Specifies the address of an array containing the n names of the objects to be deleted. |
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static |
[requires: v1.0] Specify the value used for depth buffer comparisons
func | Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. |
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static |
[requires: v1.0] Enable or disable writing into the depth buffer
flag | Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. |
[requires: v1.0] Specify mapping of depth values from normalized device coordinates to window coordinates
nearVal | Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. |
farVal | Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. |
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static |
[requires: v4.1 and ARB_ES2_compatibility] Specify mapping of depth values from normalized device coordinates to window coordinates
nearVal | Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. |
farVal | Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. |
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static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
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static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
|
static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
|
static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
|
static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
|
static |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports
first | Specifies the index of the first viewport whose depth range to update. |
count | Specifies the number of viewports whose depth range to update. |
v | Specifies the address of an array containing the near and far values for the depth range of each modified viewport. |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
index | Specifies the index of the viewport whose depth range to update. |
nearVal | Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. |
farVal | Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. |
[requires: v4.1 and ARB_viewport_array] Specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport
index | Specifies the index of the viewport whose depth range to update. |
nearVal | Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. |
farVal | Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. |
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static |
[requires: v2.0] Detaches a shader object from a program object to which it is attached
program | Specifies the program object from which to detach the shader object. |
shader | Specifies the shader object to be detached. |
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static |
[requires: v2.0] Detaches a shader object from a program object to which it is attached
program | Specifies the program object from which to detach the shader object. |
shader | Specifies the shader object to be detached. |
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static |
[requires: v1.0]
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static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v1.1][deprecated: v3.1]
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static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
first | Specifies the starting index in the enabled arrays. |
count | Specifies the number of indices to be rendered. |
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static |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
indirect | Specifies the address of a structure containing the draw parameters. |
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static |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
indirect | Specifies the address of a structure containing the draw parameters. |
T1 | : | struct |
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static |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
indirect | Specifies the address of a structure containing the draw parameters. |
T1 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
indirect | Specifies the address of a structure containing the draw parameters. |
T1 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_indirect] Render primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
indirect | Specifies the address of a structure containing the draw parameters. |
T1 | : | struct |
|
static |
[requires: v3.1] Draw multiple instances of a range of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
first | Specifies the starting index in the enabled arrays. |
count | Specifies the number of indices to be rendered. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
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static |
[requires: v1.0] Specify which color buffers are to be drawn into
mode | Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_FRONT_AND_BACK are accepted. The initial value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts. |
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static |
[requires: v2.0] Specifies a list of color buffers to be drawn into
n | Specifies the number of buffers in bufs. |
bufs | Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. |
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static |
[requires: v2.0] Specifies a list of color buffers to be drawn into
n | Specifies the number of buffers in bufs. |
bufs | Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. |
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static |
[requires: v2.0] Specifies a list of color buffers to be drawn into
n | Specifies the number of buffers in bufs. |
bufs | Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written. |
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T3 | : | struct |
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T3 | : | struct |
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T3 | : | struct |
|
static |
[requires: v1.1] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
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static |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
type | Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. |
indirect | Specifies the address of a structure containing the draw parameters. |
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[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
type | Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. |
indirect | Specifies the address of a structure containing the draw parameters. |
T2 | : | struct |
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[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
type | Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. |
indirect | Specifies the address of a structure containing the draw parameters. |
T2 | : | struct |
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static |
[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
type | Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. |
indirect | Specifies the address of a structure containing the draw parameters. |
T2 | : | struct |
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[requires: v1.2 and ARB_draw_indirect] Render indexed primitives from array data, taking parameters from memory
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
type | Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding. |
indirect | Specifies the address of a structure containing the draw parameters. |
T2 | : | struct |
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[requires: v3.1] Draw multiple instances of a set of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
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[requires: v3.1] Draw multiple instances of a set of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
T3 | : | struct |
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[requires: v3.1] Draw multiple instances of a set of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
T3 | : | struct |
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static |
[requires: v3.1] Draw multiple instances of a set of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
T3 | : | struct |
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static |
[requires: v3.1] Draw multiple instances of a set of elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the specified range of indices to be rendered. |
T3 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the indexed geometry that should be drawn. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the indexed geometry that should be drawn. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the indexed geometry that should be drawn. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the indexed geometry that should be drawn. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple instances of a set of primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the number of instances of the indexed geometry that should be drawn. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T3 | : | struct |
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[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
width | Specify the dimensions of the pixel rectangle to be written into the frame buffer. |
format | Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. |
type | Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Specifies a pointer to the pixel data. |
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[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
width | Specify the dimensions of the pixel rectangle to be written into the frame buffer. |
format | Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. |
type | Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Specifies a pointer to the pixel data. |
T4 | : | struct |
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[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
width | Specify the dimensions of the pixel rectangle to be written into the frame buffer. |
format | Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. |
type | Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Specifies a pointer to the pixel data. |
T4 | : | struct |
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[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
width | Specify the dimensions of the pixel rectangle to be written into the frame buffer. |
format | Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. |
type | Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Specifies a pointer to the pixel data. |
T4 | : | struct |
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[requires: v1.0][deprecated: v3.1] Write a block of pixels to the frame buffer
width | Specify the dimensions of the pixel rectangle to be written into the frame buffer. |
format | Specifies the format of the pixel data. Symbolic constants GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA are accepted. |
type | Specifies the data type for data. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
data | Specifies a pointer to the pixel data. |
T4 | : | struct |
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[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2] Render primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render primitives from array data with a per-element offset
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted. |
start | Specifies the minimum array index contained in indices. |
end | Specifies the maximum array index contained in indices. |
count | Specifies the number of elements to be rendered. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
basevertex | Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. |
T5 | : | struct |
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static |
[requires: v1.2 and ARB_transform_feedback2] Render primitives using a count derived from a transform feedback object
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
id | Specifies the name of a transform feedback object from which to retrieve a primitive count. |
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[requires: v1.2 and ARB_transform_feedback2] Render primitives using a count derived from a transform feedback object
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
id | Specifies the name of a transform feedback object from which to retrieve a primitive count. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Render primitives using a count derived from a specifed stream of a transform feedback object
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
id | Specifies the name of a transform feedback object from which to retrieve a primitive count. |
stream | Specifies the index of the transform feedback stream from which to retrieve a primitive count. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Render primitives using a count derived from a specifed stream of a transform feedback object
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. |
id | Specifies the name of a transform feedback object from which to retrieve a primitive count. |
stream | Specifies the index of the transform feedback stream from which to retrieve a primitive count. |
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[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary
flag | Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. |
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[requires: v1.0][deprecated: v3.1] Flag edges as either boundary or nonboundary
flag | Specifies the current edge flag value, either GL_TRUE or GL_FALSE. The initial value is GL_TRUE. |
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[requires: v1.1][deprecated: v3.1] Define an array of edge flags
stride | Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first edge flag in the array. The initial value is 0. |
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[requires: v1.1][deprecated: v3.1] Define an array of edge flags
stride | Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first edge flag in the array. The initial value is 0. |
T1 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of edge flags
stride | Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first edge flag in the array. The initial value is 0. |
T1 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of edge flags
stride | Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first edge flag in the array. The initial value is 0. |
T1 | : | struct |
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[requires: v1.1][deprecated: v3.1] Define an array of edge flags
stride | Specifies the byte offset between consecutive edge flags. If stride is 0, the edge flags are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first edge flag in the array. The initial value is 0. |
T1 | : | struct |
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static |
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static |
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static |
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[requires: v1.1][deprecated: v3.1] Enable or disable client-side capability
cap | Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_FOG_COORD_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_SECONDARY_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. |
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[requires: v2.0] Enable or disable a generic vertex attribute array
index | Specifies the index of the generic vertex attribute to be enabled or disabled. |
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[requires: v2.0] Enable or disable a generic vertex attribute array
index | Specifies the index of the generic vertex attribute to be enabled or disabled. |
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[requires: v1.0][deprecated: v3.1]
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static |
[requires: v3.0]
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static |
[requires: v1.0][deprecated: v3.1]
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static |
[requires: v1.5]
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static |
[requires: v1.2 and ARB_transform_feedback3]
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static |
[requires: v1.2 and ARB_transform_feedback3]
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static |
[requires: v3.0]
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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static |
[requires: v1.0][deprecated: v3.1] Evaluate enabled one- and two-dimensional maps
u | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap1 or glMap2 command. |
v | Specifies a value that is the domain coordinate to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command. |
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[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines
mode | In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. |
i1 | Specify the first and last integer values for grid domain variable . |
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[requires: v1.0][deprecated: v3.1] Compute a one- or two-dimensional grid of points or lines
mode | In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT and GL_LINE are accepted. |
i1 | Specify the first and last integer values for grid domain variable . |
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[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh
i | Specifies the integer value for grid domain variable . |
j | Specifies the integer value for grid domain variable (glEvalPoint2 only). |
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[requires: v1.0][deprecated: v3.1] Generate and evaluate a single point in a mesh
i | Specifies the integer value for grid domain variable . |
j | Specifies the integer value for grid domain variable (glEvalPoint2 only). |
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[requires: v1.0][deprecated: v3.1] Controls feedback mode
size | Specifies the maximum number of values that can be written into buffer. |
type | Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. |
buffer | Returns the feedback data. |
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[requires: v1.0][deprecated: v3.1] Controls feedback mode
size | Specifies the maximum number of values that can be written into buffer. |
type | Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. |
buffer | Returns the feedback data. |
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[requires: v1.0][deprecated: v3.1] Controls feedback mode
size | Specifies the maximum number of values that can be written into buffer. |
type | Specifies a symbolic constant that describes the information that will be returned for each vertex. GL_2D, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, and GL_4D_COLOR_TEXTURE are accepted. |
buffer | Returns the feedback data. |
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static |
[requires: v1.2 and ARB_sync] Create a new sync object and insert it into the GL command stream
condition | Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. |
flags | Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. |
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[requires: v1.2 and ARB_sync] Create a new sync object and insert it into the GL command stream
condition | Specifies the condition that must be met to set the sync object's state to signaled. condition must be GL_SYNC_GPU_COMMANDS_COMPLETE. |
flags | Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined for this operation and flags must be zero. flags is a placeholder for anticipated future extensions of fence sync object capabilities. |
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static |
[requires: v1.0] Block until all GL execution is complete
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static |
[requires: v1.0] Force execution of GL commands in finite time
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static |
[requires: v3.0 and ARB_map_buffer_range] Indicate modifications to a range of a mapped buffer
target | Specifies the target of the flush operation. target must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the start of the buffer subrange, in basic machine units. |
length | Specifies the length of the buffer subrange, in basic machine units. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify fog parameters
pname | Specifies a single-valued fog parameter. GL_FOG_MODE, GL_FOG_DENSITY, GL_FOG_START, GL_FOG_END, GL_FOG_INDEX, and GL_FOG_COORD_SRC are accepted. |
param | Specifies the value that pname will be set to. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
coord | Specify the fog distance. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
coord | Specify the fog distance. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
coord | Specify the fog distance. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current fog coordinates
coord | Specify the fog distance. |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
type | Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
type | Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
type | Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
type | Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of fog coordinates
type | Specifies the data type of each fog coordinate. Symbolic constants GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive fog coordinates. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first fog coordinate in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. |
renderbuffertarget | Specifies the renderbuffer target and must be GL_RENDERBUFFER. |
renderbuffer | Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Attach a renderbuffer as a logical buffer to the currently bound framebuffer object
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. |
renderbuffertarget | Specifies the renderbuffer target and must be GL_RENDERBUFFER. |
renderbuffer | Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach. |
|
static |
[requires: v1.2] Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. |
texture | Specifies the texture object to attach to the framebuffer attachment point named by attachment. |
level | Specifies the mipmap level of texture to attach. |
|
static |
[requires: v1.2] Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. |
texture | Specifies the texture object to attach to the framebuffer attachment point named by attachment. |
level | Specifies the mipmap level of texture to attach. |
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object]
|
static |
[requires: v3.0 and ARB_framebuffer_object] Attach a single layer of a texture to a framebuffer
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. |
texture | Specifies the texture object to attach to the framebuffer attachment point named by attachment. |
level | Specifies the mipmap level of texture to attach. |
layer | Specifies the layer of texture to attach. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Attach a single layer of a texture to a framebuffer
target | Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. |
attachment | Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. |
texture | Specifies the texture object to attach to the framebuffer attachment point named by attachment. |
level | Specifies the mipmap level of texture to attach. |
layer | Specifies the layer of texture to attach. |
|
static |
[requires: v1.0] Define front- and back-facing polygons
mode | Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a perspective matrix
left | Specify the coordinates for the left and right vertical clipping planes. |
bottom | Specify the coordinates for the bottom and top horizontal clipping planes. |
nearVal | Specify the distances to the near and far depth clipping planes. Both distances must be positive. |
|
static |
[requires: v1.5] Generates a single buffer object name
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v1.5] Generate buffer object names
n | Specifies the number of buffer object names to be generated. |
buffers | Specifies an array in which the generated buffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate mipmaps for a specified texture target
target | Specifies the target to which the texture whose mimaps to generate is bound. target must be GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generates a single framebuffer object name
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate framebuffer object names
n | Specifies the number of framebuffer object names to generate. |
ids | Specifies an array in which the generated framebuffer object names are stored. |
|
static |
[requires: v1.0][deprecated: v3.1] Generate a contiguous set of empty display lists
range | Specifies the number of contiguous empty display lists to be generated. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Generates a single single pipeline object name
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Reserve program pipeline object names
n | Specifies the number of program pipeline object names to reserve. |
pipelines | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generate query object names
n | Specifies the number of query object names to be generated. |
ids | Specifies an array in which the generated query object names are stored. |
|
static |
[requires: v1.5] Generates a single query object name
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generates a single renderbuffer object name
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Generate renderbuffer object names
n | Specifies the number of renderbuffer object names to generate. |
renderbuffers | Specifies an array in which the generated renderbuffer object names are stored. |
|
static |
Generates a single sampler object name
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Generate sampler object names
n | Specifies the number of sampler object names to generate. |
samplers | Specifies an array in which the generated sampler object names are stored. |
|
static |
[requires: v1.1] Generate a single texture name
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.1] Generate texture names
n | Specifies the number of texture names to be generated. |
textures | Specifies an array in which the generated texture names are stored. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Generates a single transform feedback object name
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Reserve transform feedback object names
n | Specifies the number of transform feedback object names to reserve. |
ids | Specifies an array of into which the reserved names will be written. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generates a single vertex array object name
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Generate vertex array object names
n | Specifies the number of vertex array object names to generate. |
arrays | Specifies an array in which the generated vertex array object names are stored. |
|
static |
[requires: v2.0] Returns information about an active attribute variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the attribute variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the attribute variable. |
type | Returns the data type of the attribute variable. |
name | Returns a null terminated string containing the name of the attribute variable. |
|
static |
[requires: v2.0] Returns information about an active attribute variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the attribute variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the attribute variable. |
type | Returns the data type of the attribute variable. |
name | Returns a null terminated string containing the name of the attribute variable. |
|
static |
[requires: v2.0] Returns information about an active attribute variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the attribute variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the attribute variable. |
type | Returns the data type of the attribute variable. |
name | Returns a null terminated string containing the name of the attribute variable. |
|
static |
[requires: v2.0] Returns information about an active attribute variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the attribute variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the attribute variable. |
type | Returns the data type of the attribute variable. |
name | Returns a null terminated string containing the name of the attribute variable. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query the subroutine name. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. |
name | Specifies the address of an array into which the name of the shader subroutine uniform will be written. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query the subroutine name. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. |
name | Specifies the address of an array into which the name of the shader subroutine uniform will be written. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query the subroutine name. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. |
name | Specifies the address of an array into which the name of the shader subroutine uniform will be written. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query the subroutine name. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable which is to receive the length of the shader subroutine uniform name. |
name | Specifies the address of an array into which the name of the shader subroutine uniform will be written. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query a property of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
pname | Specifies the parameter of the shader subroutine uniform to query. pname must be GL_NUM_COMPATIBLE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_UNIFORM_SIZE or GL_UNIFORM_NAME_LENGTH. |
values | Specifies the address of a into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable into which is written the number of characters copied into name. |
name | Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable into which is written the number of characters copied into name. |
name | Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable into which is written the number of characters copied into name. |
name | Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Query the name of an active shader subroutine uniform
program | Specifies the name of the program containing the subroutine. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
index | Specifies the index of the shader subroutine uniform. |
bufsize | Specifies the size of the buffer whose address is given in name. |
length | Specifies the address of a variable into which is written the number of characters copied into name. |
name | Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform. |
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static |
[requires: v2.0] Returns information about an active uniform variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the uniform variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the uniform variable. |
type | Returns the data type of the uniform variable. |
name | Returns a null terminated string containing the name of the uniform variable. |
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static |
[requires: v2.0] Returns information about an active uniform variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the uniform variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the uniform variable. |
type | Returns the data type of the uniform variable. |
name | Returns a null terminated string containing the name of the uniform variable. |
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static |
[requires: v2.0] Returns information about an active uniform variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the uniform variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the uniform variable. |
type | Returns the data type of the uniform variable. |
name | Returns a null terminated string containing the name of the uniform variable. |
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static |
[requires: v2.0] Returns information about an active uniform variable for the specified program object
program | Specifies the program object to be queried. |
index | Specifies the index of the uniform variable to be queried. |
bufSize | Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name. |
length | Returns the number of characters actually written by OpenGL in the string indicated by name (excluding the null terminator) if a value other than NULL is passed. |
size | Returns the size of the uniform variable. |
type | Returns the data type of the uniform variable. |
name | Returns a null terminated string containing the name of the uniform variable. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query information about an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
pname | Specifies the name of the parameter to query. |
params | Specifies the address of a variable to receive the result of the query. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
bufSize | Specifies the size of the buffer addressed by uniformBlockName. |
length | Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. |
uniformBlockName | Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
bufSize | Specifies the size of the buffer addressed by uniformBlockName. |
length | Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. |
uniformBlockName | Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
bufSize | Specifies the size of the buffer addressed by uniformBlockName. |
length | Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. |
uniformBlockName | Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the name of an active uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockIndex | Specifies the index of the uniform block within program. |
bufSize | Specifies the size of the buffer addressed by uniformBlockName. |
length | Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. |
uniformBlockName | Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform
program | Specifies the program containing the active uniform index uniformIndex. |
uniformIndex | Specifies the index of the active uniform whose name to query. |
bufSize | Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. |
length | Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. |
uniformName | Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform
program | Specifies the program containing the active uniform index uniformIndex. |
uniformIndex | Specifies the index of the active uniform whose name to query. |
bufSize | Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. |
length | Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. |
uniformName | Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform
program | Specifies the program containing the active uniform index uniformIndex. |
uniformIndex | Specifies the index of the active uniform whose name to query. |
bufSize | Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. |
length | Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. |
uniformName | Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Query the name of an active uniform
program | Specifies the program containing the active uniform index uniformIndex. |
uniformIndex | Specifies the index of the active uniform whose name to query. |
bufSize | Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. |
length | Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. |
uniformName | Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0 and ARB_uniform_buffer_object]
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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static |
[requires: v2.0] Returns the handles of the shader objects attached to a program object
program | Specifies the program object to be queried. |
maxCount | Specifies the size of the array for storing the returned object names. |
count | Returns the number of names actually returned in objects. |
shaders | Specifies an array that is used to return the names of attached shader objects. |
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[requires: v2.0] Returns the location of an attribute variable
program | Specifies the program object to be queried. |
name | Points to a null terminated string containing the name of the attribute variable whose location is to be queried. |
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[requires: v2.0] Returns the location of an attribute variable
program | Specifies the program object to be queried. |
name | Points to a null terminated string containing the name of the attribute variable whose location is to be queried. |
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v1.0]
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static |
[requires: v1.0]
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static |
[requires: v1.0]
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static |
[requires: v3.2] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v3.2] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v3.2] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v1.5] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v1.5] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v1.5] Return parameters of a buffer object
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. |
value | Specifies the symbolic name of a buffer object parameter. Accepted values are GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, or GL_BUFFER_USAGE. |
data | Returns the requested parameter. |
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static |
[requires: v1.5] Return the pointer to a mapped buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
pname | Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. |
params | Returns the pointer value specified by pname. |
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static |
[requires: v1.5] Return the pointer to a mapped buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
pname | Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. |
params | Returns the pointer value specified by pname. |
T2 | : | struct |
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static |
[requires: v1.5] Return the pointer to a mapped buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
pname | Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. |
params | Returns the pointer value specified by pname. |
T2 | : | struct |
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static |
[requires: v1.5] Return the pointer to a mapped buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
pname | Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. |
params | Returns the pointer value specified by pname. |
T2 | : | struct |
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static |
[requires: v1.5] Return the pointer to a mapped buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
pname | Specifies the pointer to be returned. The symbolic constant must be GL_BUFFER_MAP_POINTER. |
params | Returns the pointer value specified by pname. |
T2 | : | struct |
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static |
[requires: v1.5] Returns a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. |
size | Specifies the size in bytes of the data store region being returned. |
data | Specifies a pointer to the location where buffer object data is returned. |
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static |
[requires: v1.5] Returns a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. |
size | Specifies the size in bytes of the data store region being returned. |
data | Specifies a pointer to the location where buffer object data is returned. |
T3 | : | struct |
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static |
[requires: v1.5] Returns a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. |
size | Specifies the size in bytes of the data store region being returned. |
data | Specifies a pointer to the location where buffer object data is returned. |
T3 | : | struct |
|
static |
[requires: v1.5] Returns a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. |
size | Specifies the size in bytes of the data store region being returned. |
data | Specifies a pointer to the location where buffer object data is returned. |
T3 | : | struct |
|
static |
[requires: v1.5] Returns a subset of a buffer object's data store
target | Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. |
offset | Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. |
size | Specifies the size in bytes of the data store region being returned. |
data | Specifies a pointer to the location where buffer object data is returned. |
T3 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
plane | Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. |
equation | Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). |
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static |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
plane | Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. |
equation | Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). |
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static |
[requires: v1.0][deprecated: v3.1] Return the coefficients of the specified clipping plane
plane | Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANE where i ranges from 0 to the value of GL_MAX_CLIP_PLANES - 1. |
equation | Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0). |
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static |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
target | Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
format | The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
table | Pointer to a one-dimensional array of pixel data containing the contents of the color table. |
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static |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
target | Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
format | The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
table | Pointer to a one-dimensional array of pixel data containing the contents of the color table. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
target | Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
format | The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
table | Pointer to a one-dimensional array of pixel data containing the contents of the color table. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
target | Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
format | The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
table | Pointer to a one-dimensional array of pixel data containing the contents of the color table. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Retrieve contents of a color lookup table
target | Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. |
format | The format of the pixel data in table. The possible values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | The type of the pixel data in table. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
table | Pointer to a one-dimensional array of pixel data containing the contents of the color table. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.2][deprecated: v3.1] Get color lookup table parameters
target | The target color table. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, or GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. |
pname | The symbolic name of a color lookup table parameter. Must be one of GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, or GL_COLOR_TABLE_INTENSITY_SIZE. |
params | A pointer to an array where the values of the parameter will be stored. |
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static |
[requires: v1.3] Return a compressed texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
lod | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
img | Returns the compressed texture image. |
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static |
[requires: v1.3] Return a compressed texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
lod | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
img | Returns the compressed texture image. |
T2 | : | struct |
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static |
[requires: v1.3] Return a compressed texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
lod | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
img | Returns the compressed texture image. |
T2 | : | struct |
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static |
[requires: v1.3] Return a compressed texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
lod | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
img | Returns the compressed texture image. |
T2 | : | struct |
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static |
[requires: v1.3] Return a compressed texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
lod | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
img | Returns the compressed texture image. |
T2 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
target | The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. |
format | Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
image | Pointer to storage for the output image. |
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static |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
target | The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. |
format | Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
image | Pointer to storage for the output image. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
target | The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. |
format | Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
image | Pointer to storage for the output image. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
target | The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. |
format | Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
image | Pointer to storage for the output image. |
T3 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get current 1D or 2D convolution filter kernel
target | The filter to be retrieved. Must be one of GL_CONVOLUTION_1D or GL_CONVOLUTION_2D. |
format | Format of the output image. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output image. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
image | Pointer to storage for the output image. |
T3 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v1.2][deprecated: v3.1] Get convolution parameters
target | The filter whose parameters are to be retrieved. Must be one of GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, or GL_SEPARABLE_2D. |
pname | The parameter to be retrieved. Must be one of GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, or GL_MAX_CONVOLUTION_HEIGHT. |
params | Pointer to storage for the parameters to be retrieved. |
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0] Return error information
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v4.1 and ARB_viewport_array]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.2 and ARB_blend_func_extended] Query the bindings of color indices to user-defined varying out variables
program | The name of the program containing varying out variable whose binding to query |
name | The name of the user-defined varying out variable whose index to query |
|
static |
[requires: v1.2 and ARB_blend_func_extended] Query the bindings of color indices to user-defined varying out variables
program | The name of the program containing varying out variable whose binding to query |
name | The name of the user-defined varying out variable whose index to query |
|
static |
[requires: v3.0] Query the bindings of color numbers to user-defined varying out variables
program | The name of the program containing varying out variable whose binding to query |
name | The name of the user-defined varying out variable whose binding to query |
|
static |
[requires: v3.0] Query the bindings of color numbers to user-defined varying out variables
program | The name of the program containing varying out variable whose binding to query |
name | The name of the user-defined varying out variable whose binding to query |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object
target | Specifies the target of the query operation. |
attachment | Specifies the attachment within target |
pname | Specifies the parameter of attachment to query. |
params | Specifies the address of a variable receive the value of pname for attachment. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object
target | Specifies the target of the query operation. |
attachment | Specifies the attachment within target |
pname | Specifies the parameter of attachment to query. |
params | Specifies the address of a variable receive the value of pname for attachment. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Retrieve information about attachments of a bound framebuffer object
target | Specifies the target of the query operation. |
attachment | Specifies the attachment within target |
pname | Specifies the parameter of attachment to query. |
params | Specifies the address of a variable receive the value of pname for attachment. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram table
target | Must be GL_HISTOGRAM. |
reset | If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. |
format | The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned histogram table. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram table
target | Must be GL_HISTOGRAM. |
reset | If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. |
format | The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned histogram table. |
T4 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram table
target | Must be GL_HISTOGRAM. |
reset | If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. |
format | The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned histogram table. |
T4 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram table
target | Must be GL_HISTOGRAM. |
reset | If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. |
format | The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned histogram table. |
T4 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram table
target | Must be GL_HISTOGRAM. |
reset | If GL_TRUE, each component counter that is actually returned is reset to zero. (Other counters are unaffected.) If GL_FALSE, none of the counters in the histogram table is modified. |
format | The format of values to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | The type of values to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned histogram table. |
T4 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v1.2][deprecated: v3.1] Get histogram parameters
target | Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
pname | The name of the parameter to be retrieved. Must be one of GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, or GL_HISTOGRAM_SINK. |
params | Pointer to storage for the returned values. |
|
static |
[requires: v3.2]
|
static |
[requires: v3.2]
|
static |
[requires: v3.2]
|
static |
[requires: v3.2]
|
static |
[requires: v3.2]
|
static |
[requires: v3.2]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.0]
|
static |
[requires: v1.2 and ARB_sync]
|
static |
[requires: v1.2 and ARB_sync]
|
static |
[requires: v1.2 and ARB_sync]
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return light source parameter values
light | Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT where ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a light source parameter for light. Accepted symbolic names are GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return evaluator parameters
target | Specifies the symbolic name of a map. Accepted values are GL_MAP1_COLOR_4, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, and GL_MAP2_VERTEX_4. |
query | Specifies which parameter to return. Symbolic names GL_COEFF, GL_ORDER, and GL_DOMAIN are accepted. |
v | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return material parameters
face | Specifies which of the two materials is being queried. GL_FRONT or GL_BACK are accepted, representing the front and back materials, respectively. |
pname | Specifies the material parameter to return. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and GL_COLOR_INDEXES are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
target | Must be GL_MINMAX. |
reset | If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. |
format | The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
types | The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned values. |
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static |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
target | Must be GL_MINMAX. |
reset | If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. |
format | The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
types | The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned values. |
T4 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
target | Must be GL_MINMAX. |
reset | If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. |
format | The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
types | The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned values. |
T4 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
target | Must be GL_MINMAX. |
reset | If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. |
format | The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
types | The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned values. |
T4 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get minimum and maximum pixel values
target | Must be GL_MINMAX. |
reset | If GL_TRUE, all entries in the minmax table that are actually returned are reset to their initial values. (Other entries are unaltered.) If GL_FALSE, the minmax table is unaltered. |
format | The format of the data to be returned in values. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
types | The type of the data to be returned in values. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
values | A pointer to storage for the returned values. |
T4 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2][deprecated: v3.1] Get minmax parameters
target | Must be GL_MINMAX. |
pname | The parameter to be retrieved. Must be one of GL_MINMAX_FORMAT or GL_MINMAX_SINK. |
params | A pointer to storage for the retrieved parameters. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.2 and ARB_texture_multisample] Retrieve the location of a sample
pname | Specifies the sample parameter name. pname must be GL_SAMPLE_POSITION. |
index | Specifies the index of the sample whose position to query. |
val | Specifies the address of an array to receive the position of the sample. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
|
static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.0][deprecated: v3.1] Return the specified pixel map
map | Specifies the name of the pixel map to return. Accepted values are GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, and GL_PIXEL_MAP_A_TO_A. |
data | Returns the pixel map contents. |
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static |
[requires: v1.1] Return the address of the specified pointer
pname | Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. |
params | Returns the pointer value specified by pname. |
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static |
[requires: v1.1] Return the address of the specified pointer
pname | Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. |
params | Returns the pointer value specified by pname. |
T1 | : | struct |
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static |
[requires: v1.1] Return the address of the specified pointer
pname | Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. |
params | Returns the pointer value specified by pname. |
T1 | : | struct |
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static |
[requires: v1.1] Return the address of the specified pointer
pname | Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. |
params | Returns the pointer value specified by pname. |
T1 | : | struct |
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static |
[requires: v1.1] Return the address of the specified pointer
pname | Specifies the array or buffer pointer to be returned. Symbolic constants GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FOG_COORD_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, or GL_VERTEX_ARRAY_POINTER are accepted. |
params | Returns the pointer value specified by pname. |
T1 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
pattern | Returns the stipple pattern. The initial value is all 1's. |
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static |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
pattern | Returns the stipple pattern. The initial value is all 1's. |
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static |
[requires: v1.0][deprecated: v3.1] Return the polygon stipple pattern
pattern | Returns the stipple pattern. The initial value is all 1's. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v2.0] Returns a parameter from a program object
program | Specifies the program object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE. |
params | Returns the requested object parameter. |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_get_program_binary] Return a binary representation of a program object's compiled and linked executable source
program | Specifies the name of a program object whose binary representation to retrieve. |
bufSize | Specifies the size of the buffer whose address is given by binary. |
length | Specifies the address of a variable to receive the number of bytes written into binary. |
binaryFormat | Specifies the address of a variable to receive a token indicating the format of the binary data returned by the GL. |
binary | Specifies the address an array into which the GL will return program's binary representation. |
T4 | : | struct |
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static |
[requires: v2.0] Returns the information log for a program object
program | Specifies the program object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
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static |
[requires: v2.0] Returns the information log for a program object
program | Specifies the program object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
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static |
[requires: v2.0] Returns the information log for a program object
program | Specifies the program object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
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static |
[requires: v2.0] Returns the information log for a program object
program | Specifies the program object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve properties of a program pipeline object
pipeline | Specifies the name of a program pipeline object whose parameter retrieve. |
pname | Specifies the name of the parameter to retrieve. |
params | Specifies the address of a variable into which will be written the value or values of pname for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object
pipeline | Specifies the name of a program pipeline object from which to retrieve the info log. |
bufSize | Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. |
length | Specifies the address of a variable into which will be written the number of characters written into infoLog. |
infoLog | Specifies the address of an array of characters into which will be written the info log for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object
pipeline | Specifies the name of a program pipeline object from which to retrieve the info log. |
bufSize | Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. |
length | Specifies the address of a variable into which will be written the number of characters written into infoLog. |
infoLog | Specifies the address of an array of characters into which will be written the info log for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object
pipeline | Specifies the name of a program pipeline object from which to retrieve the info log. |
bufSize | Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. |
length | Specifies the address of a variable into which will be written the number of characters written into infoLog. |
infoLog | Specifies the address of an array of characters into which will be written the info log for pipeline. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Retrieve the info log string from a program pipeline object
pipeline | Specifies the name of a program pipeline object from which to retrieve the info log. |
bufSize | Specifies the maximum number of characters, including the null terminator, that may be written into infoLog. |
length | Specifies the address of a variable into which will be written the number of characters written into infoLog. |
infoLog | Specifies the address of an array of characters into which will be written the info log for pipeline. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
pname | Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. |
values | Specifies the address of a variable into which the queried value or values will be placed. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
pname | Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. |
values | Specifies the address of a variable into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
pname | Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. |
values | Specifies the address of a variable into which the queried value or values will be placed. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve properties of a program object corresponding to a specified shader stage
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
pname | Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. |
values | Specifies the address of a variable into which the queried value or values will be placed. |
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[requires: v1.5] Return parameters of a query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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[requires: v1.2 and ARB_transform_feedback3] Return parameters of an indexed query object target
target | Specifies a query object target. Must be GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED, or GL_TIMESTAMP. |
index | Specifies the index of the query object target. |
pname | Specifies the symbolic name of a query object target parameter. Accepted values are GL_CURRENT_QUERY or GL_QUERY_COUNTER_BITS. |
params | Returns the requested data. |
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[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.2 and ARB_timer_query] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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static |
[requires: v1.5] Return parameters of a query object
id | Specifies the name of a query object. |
pname | Specifies the symbolic name of a query object parameter. Accepted values are GL_QUERY_RESULT or GL_QUERY_RESULT_AVAILABLE. |
params | Returns the requested data. |
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[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object
target | Specifies the target of the query operation. target must be GL_RENDERBUFFER. |
pname | Specifies the parameter whose value to retrieve from the renderbuffer bound to target. |
params | Specifies the address of an array to receive the value of the queried parameter. |
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[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object
target | Specifies the target of the query operation. target must be GL_RENDERBUFFER. |
pname | Specifies the parameter whose value to retrieve from the renderbuffer bound to target. |
params | Specifies the address of an array to receive the value of the queried parameter. |
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[requires: v3.0 and ARB_framebuffer_object] Retrieve information about a bound renderbuffer object
target | Specifies the target of the query operation. target must be GL_RENDERBUFFER. |
pname | Specifies the parameter whose value to retrieve from the renderbuffer bound to target. |
params | Specifies the address of an array to receive the value of the queried parameter. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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static |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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static |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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static |
[requires: v1.2 and ARB_sampler_objects] Return sampler parameter values
sampler | Specifies name of the sampler object from which to retrieve parameters. |
pname | Specifies the symbolic name of a sampler parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, and GL_TEXTURE_COMPARE_FUNC are accepted. |
params | Returns the sampler parameters. |
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2 and ARB_sampler_objects]
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static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
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static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T3 | : | struct | |
T4 | : | struct | |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T3 | : | struct | |
T4 | : | struct | |
T5 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T3 | : | struct | |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T3 | : | struct | |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T4 | : | struct | |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T5 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Get separable convolution filter kernel images
target | The separable filter to be retrieved. Must be GL_SEPARABLE_2D. |
format | Format of the output images. Must be one of GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA. |
type | Data type of components in the output images. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to storage for the row filter image. |
column | Pointer to storage for the column filter image. |
span | Pointer to storage for the span filter image (currently unused). |
T5 | : | struct |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns a parameter from a shader object
shader | Specifies the shader object to be queried. |
pname | Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. |
params | Returns the requested object parameter. |
|
static |
[requires: v2.0] Returns the information log for a shader object
shader | Specifies the shader object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
|
static |
[requires: v2.0] Returns the information log for a shader object
shader | Specifies the shader object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
|
static |
[requires: v2.0] Returns the information log for a shader object
shader | Specifies the shader object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
|
static |
[requires: v2.0] Returns the information log for a shader object
shader | Specifies the shader object whose information log is to be queried. |
maxLength | Specifies the size of the character buffer for storing the returned information log. |
length | Returns the length of the string returned in infoLog (excluding the null terminator). |
infoLog | Specifies an array of characters that is used to return the information log. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler
shaderType | Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. |
precisionType | Specifies the numeric format whose precision and range to query. |
range | Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. |
precision | Specifies the address of an integer into which the numeric precision of the implementation is written. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler
shaderType | Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. |
precisionType | Specifies the numeric format whose precision and range to query. |
range | Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. |
precision | Specifies the address of an integer into which the numeric precision of the implementation is written. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Retrieve the range and precision for numeric formats supported by the shader compiler
shaderType | Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. |
precisionType | Specifies the numeric format whose precision and range to query. |
range | Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned. |
precision | Specifies the address of an integer into which the numeric precision of the implementation is written. |
|
static |
[requires: v2.0] Returns the source code string from a shader object
shader | Specifies the shader object to be queried. |
bufSize | Specifies the size of the character buffer for storing the returned source code string. |
length | Returns the length of the string returned in source (excluding the null terminator). |
source | Specifies an array of characters that is used to return the source code string. |
|
static |
[requires: v2.0] Returns the source code string from a shader object
shader | Specifies the shader object to be queried. |
bufSize | Specifies the size of the character buffer for storing the returned source code string. |
length | Returns the length of the string returned in source (excluding the null terminator). |
source | Specifies an array of characters that is used to return the source code string. |
|
static |
[requires: v2.0] Returns the source code string from a shader object
shader | Specifies the shader object to be queried. |
bufSize | Specifies the size of the character buffer for storing the returned source code string. |
length | Returns the length of the string returned in source (excluding the null terminator). |
source | Specifies an array of characters that is used to return the source code string. |
|
static |
[requires: v2.0] Returns the source code string from a shader object
shader | Specifies the shader object to be queried. |
bufSize | Specifies the size of the character buffer for storing the returned source code string. |
length | Returns the length of the string returned in source (excluding the null terminator). |
source | Specifies an array of characters that is used to return the source code string. |
|
static |
[requires: v1.0] Return a string describing the current GL connection
name | Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. |
index | For glGetStringi, specifies the index of the string to return. |
|
static |
[requires: v3.0] Return a string describing the current GL connection
name | Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. |
index | For glGetStringi, specifies the index of the string to return. |
|
static |
[requires: v3.0] Return a string describing the current GL connection
name | Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token. |
index | For glGetStringi, specifies the index of the string to return. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the index of a subroutine uniform of a given shader stage within a program
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
name | Specifies the name of the subroutine uniform whose index to query. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the index of a subroutine uniform of a given shader stage within a program
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
name | Specifies the name of the subroutine uniform whose index to query. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the location of a subroutine uniform of a given shader stage within a program
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
name | Specifies the name of the subroutine uniform whose index to query. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the location of a subroutine uniform of a given shader stage within a program
program | Specifies the name of the program containing shader stage. |
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
name | Specifies the name of the subroutine uniform whose index to query. |
|
static |
[requires: v1.2 and ARB_sync] Query the properties of a sync object
sync | Specifies the sync object whose properties to query. |
pname | Specifies the parameter whose value to retrieve from the sync object specified in sync. |
bufSize | Specifies the size of the buffer whose address is given in values. |
length | Specifies the address of an variable to receive the number of integers placed in values. |
values | Specifies the address of an array to receive the values of the queried parameter. |
|
static |
[requires: v1.2 and ARB_sync] Query the properties of a sync object
sync | Specifies the sync object whose properties to query. |
pname | Specifies the parameter whose value to retrieve from the sync object specified in sync. |
bufSize | Specifies the size of the buffer whose address is given in values. |
length | Specifies the address of an variable to receive the number of integers placed in values. |
values | Specifies the address of an array to receive the values of the queried parameter. |
|
static |
[requires: v1.2 and ARB_sync] Query the properties of a sync object
sync | Specifies the sync object whose properties to query. |
pname | Specifies the parameter whose value to retrieve from the sync object specified in sync. |
bufSize | Specifies the size of the buffer whose address is given in values. |
length | Specifies the address of an variable to receive the number of integers placed in values. |
values | Specifies the address of an array to receive the values of the queried parameter. |
|
static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
|
static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL, or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a texture environment parameter. Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
params | Returns the requested data. |
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[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0][deprecated: v3.1] Return texture coordinate generation parameters
coord | Specifies a texture coordinate. Must be GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the value(s) to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return a texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
format | Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. |
type | Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
img | Returns the texture image. Should be a pointer to an array of the type specified by type. |
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[requires: v1.0] Return a texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
format | Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. |
type | Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
img | Returns the texture image. Should be a pointer to an array of the type specified by type. |
T4 | : | struct |
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static |
[requires: v1.0] Return a texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
format | Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. |
type | Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
img | Returns the texture image. Should be a pointer to an array of the type specified by type. |
T4 | : | struct |
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static |
[requires: v1.0] Return a texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
format | Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. |
type | Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
img | Returns the texture image. Should be a pointer to an array of the type specified by type. |
T4 | : | struct |
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static |
[requires: v1.0] Return a texture image
target | Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
format | Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RG, GL_RGB, GL_RGBA, GL_BGR, GL_BGRA, GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER, GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, GL_BGR_INTEGER, GL_BGRA_INTEGER. |
type | Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
img | Returns the texture image. Should be a pointer to an array of the type specified by type. |
T4 | : | struct |
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[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values for a specific level of detail
target | Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER. |
level | Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted. |
params | Returns the requested data. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v1.0] Return texture parameter values
target | Specifies the symbolic name of the target texture. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_CUBE_MAP are accepted. |
pname | Specifies the symbolic name of a texture parameter. GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted. |
params | Returns the texture parameters. |
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0]
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static |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback
program | The name of the target program object. |
index | The index of the varying variable whose information to retrieve. |
bufSize | The maximum number of characters, including the null terminator, that may be written into name. |
length | The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. |
size | The address of a variable that will receive the size of the varying. |
type | The address of a variable that will recieve the type of the varying. |
name | The address of a buffer into which will be written the name of the varying. |
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static |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback
program | The name of the target program object. |
index | The index of the varying variable whose information to retrieve. |
bufSize | The maximum number of characters, including the null terminator, that may be written into name. |
length | The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. |
size | The address of a variable that will receive the size of the varying. |
type | The address of a variable that will recieve the type of the varying. |
name | The address of a buffer into which will be written the name of the varying. |
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static |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback
program | The name of the target program object. |
index | The index of the varying variable whose information to retrieve. |
bufSize | The maximum number of characters, including the null terminator, that may be written into name. |
length | The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. |
size | The address of a variable that will receive the size of the varying. |
type | The address of a variable that will recieve the type of the varying. |
name | The address of a buffer into which will be written the name of the varying. |
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static |
[requires: v3.0] Retrieve information about varying variables selected for transform feedback
program | The name of the target program object. |
index | The index of the varying variable whose information to retrieve. |
bufSize | The maximum number of characters, including the null terminator, that may be written into name. |
length | The address of a variable which will receive the number of characters written into name, excluding the null-terminator. If length is NULL no length is returned. |
size | The address of a variable that will receive the size of the varying. |
type | The address of a variable that will recieve the type of the varying. |
name | The address of a buffer into which will be written the name of the varying. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v1.2 and ARB_gpu_shader_fp64] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v3.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v3.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v3.0] Returns the value of a uniform variable
program | Specifies the program object to be queried. |
location | Specifies the location of the uniform variable to be queried. |
params | Returns the value of the specified uniform variable. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockName | Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing the uniform block. |
uniformBlockName | Specifies the address an array of characters to containing the name of the uniform block whose index to retrieve. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0 and ARB_uniform_buffer_object] Retrieve the index of a named uniform block
program | Specifies the name of a program containing uniforms whose indices to query. |
uniformCount | Specifies the number of uniforms whose indices to query. |
uniformNames | Specifies the address of an array of pointers to buffers containing the names of the queried uniforms. |
uniformIndices | Specifies the address of an array that will receive the indices of the uniforms. |
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static |
[requires: v2.0] Returns the location of a uniform variable
program | Specifies the program object to be queried. |
name | Points to a null terminated string containing the name of the uniform variable whose location is to be queried. |
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static |
[requires: v2.0] Returns the location of a uniform variable
program | Specifies the program object to be queried. |
name | Points to a null terminated string containing the name of the uniform variable whose location is to be queried. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
location | Specifies the location of the subroutine uniform. |
values | Specifies the address of a variable to receive the value or values of the subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
location | Specifies the location of the subroutine uniform. |
values | Specifies the address of a variable to receive the value or values of the subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
location | Specifies the location of the subroutine uniform. |
values | Specifies the address of a variable to receive the value or values of the subroutine uniform. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Retrieve the value of a subroutine uniform of a given shader stage of the current program
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
location | Specifies the location of the subroutine uniform. |
values | Specifies the address of a variable to receive the value or values of the subroutine uniform. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
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static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v2.0] Return a generic vertex attribute parameter
index | Specifies the generic vertex attribute parameter to be queried. |
pname | Specifies the symbolic name of the vertex attribute parameter to be queried. Accepted values are GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or GL_CURRENT_VERTEX_ATTRIB. |
params | Returns the requested data. |
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v2.0] Return the address of the specified generic vertex attribute pointer
index | Specifies the generic vertex attribute parameter to be returned. |
pname | Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER. |
pointer | Returns the pointer value. |
T2 | : | struct |
|
static |
[requires: v1.0] Specify implementation-specific hints
target | Specifies a symbolic constant indicating the behavior to be controlled. GL_LINE_SMOOTH_HINT, GL_POLYGON_SMOOTH_HINT, GL_TEXTURE_COMPRESSION_HINT, and GL_FRAGMENT_SHADER_DERIVATIVE_HINT are accepted. |
mode | Specifies a symbolic constant indicating the desired behavior. GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted. |
|
static |
[requires: v1.2][deprecated: v3.1] Define histogram table
target | The histogram whose parameters are to be set. Must be one of GL_HISTOGRAM or GL_PROXY_HISTOGRAM. |
width | The number of entries in the histogram table. Must be a power of 2. |
internalformat | The format of entries in the histogram table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
sink | If GL_TRUE, pixels will be consumed by the histogramming process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the minmax process after histogramming. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.1] Set the current color index
c | Specifies the new value for the current color index. |
|
static |
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers
mask | Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. |
|
static |
[requires: v1.0][deprecated: v3.1] Control the writing of individual bits in the color index buffers
mask | Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's. |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
type | Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first index in the array. The initial value is 0. |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
type | Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first index in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
type | Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first index in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
type | Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first index in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of color indexes
type | Specifies the data type of each color index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive color indexes. If stride is 0, the color indexes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first index in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.0][deprecated: v3.1] Initialize the name stack
|
static |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
format | Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. |
stride | Specifies the offset in bytes between each aggregate array element. |
|
static |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
format | Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. |
stride | Specifies the offset in bytes between each aggregate array element. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
format | Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. |
stride | Specifies the offset in bytes between each aggregate array element. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
format | Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. |
stride | Specifies the offset in bytes between each aggregate array element. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Simultaneously specify and enable several interleaved arrays
format | Specifies the type of array to enable. Symbolic constants GL_V2F, GL_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_C3F_V3F, GL_N3F_V3F, GL_C4F_N3F_V3F, GL_T2F_V3F, GL_T4F_V4F, GL_T2F_C4UB_V3F, GL_T2F_C3F_V3F, GL_T2F_N3F_V3F, GL_T2F_C4F_N3F_V3F, and GL_T4F_C4F_N3F_V4F are accepted. |
stride | Specifies the offset in bytes between each aggregate array element. |
T2 | : | struct |
|
static |
[requires: v1.5] Determine if a name corresponds to a buffer object
buffer | Specifies a value that may be the name of a buffer object. |
|
static |
[requires: v1.5] Determine if a name corresponds to a buffer object
buffer | Specifies a value that may be the name of a buffer object. |
|
static |
[requires: v1.0] Test whether a capability is enabled
cap | Specifies a symbolic constant indicating a GL capability. |
|
static |
[requires: v3.0] Test whether a capability is enabled
cap | Specifies a symbolic constant indicating a GL capability. |
|
static |
[requires: v3.0] Test whether a capability is enabled
cap | Specifies a symbolic constant indicating a GL capability. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a framebuffer object
framebuffer | Specifies a value that may be the name of a framebuffer object. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a framebuffer object
framebuffer | Specifies a value that may be the name of a framebuffer object. |
|
static |
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list
list | Specifies a potential display list name. |
|
static |
[requires: v1.0][deprecated: v3.1] Determine if a name corresponds to a display list
list | Specifies a potential display list name. |
|
static |
[requires: v2.0] Determines if a name corresponds to a program object
program | Specifies a potential program object. |
|
static |
[requires: v2.0] Determines if a name corresponds to a program object
program | Specifies a potential program object. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Determine if a name corresponds to a program pipeline object
pipeline | Specifies a value that may be the name of a program pipeline object. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Determine if a name corresponds to a program pipeline object
pipeline | Specifies a value that may be the name of a program pipeline object. |
|
static |
[requires: v1.5] Determine if a name corresponds to a query object
id | Specifies a value that may be the name of a query object. |
|
static |
[requires: v1.5] Determine if a name corresponds to a query object
id | Specifies a value that may be the name of a query object. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a renderbuffer object
renderbuffer | Specifies a value that may be the name of a renderbuffer object. |
|
static |
[requires: v3.0 and ARB_framebuffer_object] Determine if a name corresponds to a renderbuffer object
renderbuffer | Specifies a value that may be the name of a renderbuffer object. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Determine if a name corresponds to a sampler object
id | Specifies a value that may be the name of a sampler object. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Determine if a name corresponds to a sampler object
id | Specifies a value that may be the name of a sampler object. |
|
static |
[requires: v2.0] Determines if a name corresponds to a shader object
shader | Specifies a potential shader object. |
|
static |
[requires: v2.0] Determines if a name corresponds to a shader object
shader | Specifies a potential shader object. |
|
static |
[requires: v1.2 and ARB_sync] Determine if a name corresponds to a sync object
sync | Specifies a value that may be the name of a sync object. |
|
static |
[requires: v1.1] Determine if a name corresponds to a texture
texture | Specifies a value that may be the name of a texture. |
|
static |
[requires: v1.1] Determine if a name corresponds to a texture
texture | Specifies a value that may be the name of a texture. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Determine if a name corresponds to a transform feedback object
id | Specifies a value that may be the name of a transform feedback object. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Determine if a name corresponds to a transform feedback object
id | Specifies a value that may be the name of a transform feedback object. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Determine if a name corresponds to a vertex array object
array | Specifies a value that may be the name of a vertex array object. |
|
static |
[requires: v3.0 and ARB_vertex_array_object] Determine if a name corresponds to a vertex array object
array | Specifies a value that may be the name of a vertex array object. |
|
static |
[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
|
static |
[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
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[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
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[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
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[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
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[requires: v1.0][deprecated: v3.1] Set light source parameters
light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHT , where i ranges from 0 to the value of GL_MAX_LIGHTS - 1. |
pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. |
param | Specifies the value that parameter pname of light source light will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Set the lighting model parameters
pname | Specifies a single-valued lighting model parameter. GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_COLOR_CONTROL, and GL_LIGHT_MODEL_TWO_SIDE are accepted. |
param | Specifies the value that param will be set to. |
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[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern
factor | Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. |
pattern | Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. |
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[requires: v1.0][deprecated: v3.1] Specify the line stipple pattern
factor | Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1. |
pattern | Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1's. |
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[requires: v1.0] Specify the width of rasterized lines
width | Specifies the width of rasterized lines. The initial value is 1. |
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[requires: v2.0] Links a program object
program | Specifies the handle of the program object to be linked. |
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[requires: v2.0] Links a program object
program | Specifies the handle of the program object to be linked. |
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[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists
base | Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. |
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[requires: v1.0][deprecated: v3.1] Set the display-list base for glCallLists
base | Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the identity matrix
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Replace the current matrix with the specified matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 column-major matrix. |
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[requires: v1.0][deprecated: v3.1] Load a name onto the name stack
name | Specifies a name that will replace the top value on the name stack. |
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[requires: v1.0][deprecated: v3.1] Load a name onto the name stack
name | Specifies a name that will replace the top value on the name stack. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.3][deprecated: v3.1] Replace the current matrix with the specified row-major ordered matrix
m | Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 times 4 row-major matrix. |
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[requires: v1.0] Specify a logical pixel operation for rendering
opcode | Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND, GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, and GL_OR_INVERTED. The initial value is GL_COPY. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a one-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord1, to u hat, the variable that is evaluated by the equations specified by this command. |
stride | Specifies the number of floats or doubles between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. |
order | Specifies the number of control points. Must be positive. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.0][deprecated: v3.1] Define a two-dimensional evaluator
target | Specifies the kind of values that are generated by the evaluator. Symbolic constants GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, and GL_MAP2_TEXTURE_COORD_4 are accepted. |
u1 | Specify a linear mapping of , as presented to glEvalCoord2, to u hat, one of the two variables that are evaluated by the equations specified by this command. Initially, u1 is 0 and u2 is 1. |
ustride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { (i+1) j }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0. |
uorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
v1 | Specify a linear mapping of , as presented to glEvalCoord2, to v hat, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1. |
vstride | Specifies the number of floats or doubles between the beginning of control point R sub ij and the beginning of control point R sub { i (j+1) }, where and are the and control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0. |
vorder | Specifies the dimension of the control point array in the axis. Must be positive. The initial value is 1. |
points | Specifies a pointer to the array of control points. |
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[requires: v1.5] Map a buffer object's data store
target | Specifies the target buffer object being mapped. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER. |
access | Specifies the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store. The symbolic constant must be GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE. |
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[requires: v3.0 and ARB_map_buffer_range] Map a section of a buffer object's data store
target | Specifies a binding to which the target buffer is bound. |
offset | Specifies a the starting offset within the buffer of the range to be mapped. |
length | Specifies a length of the range to be mapped. |
access | Specifies a combination of access flags indicating the desired access to the range. |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
un | Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. |
u1 | Specify the mappings for integer grid domain values i = 0 and i = un. |
vn | Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). |
v1 | Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). |
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static |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
un | Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. |
u1 | Specify the mappings for integer grid domain values i = 0 and i = un. |
vn | Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). |
v1 | Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). |
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static |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
un | Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. |
u1 | Specify the mappings for integer grid domain values i = 0 and i = un. |
vn | Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). |
v1 | Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). |
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static |
[requires: v1.0][deprecated: v3.1] Define a one- or two-dimensional mesh
un | Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive. |
u1 | Specify the mappings for integer grid domain values i = 0 and i = un. |
vn | Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only). |
v1 | Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2 only). |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify material parameters for the lighting model
face | Specifies which face or faces are being updated. Must be one of GL_FRONT, GL_BACK, or GL_FRONT_AND_BACK. |
pname | Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS. |
param | Specifies the value that parameter GL_SHININESS will be set to. |
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static |
[requires: v1.0][deprecated: v3.1] Specify which matrix is the current matrix
mode | Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted. |
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[requires: v1.2][deprecated: v3.1] Define minmax table
target | The minmax table whose parameters are to be set. Must be GL_MINMAX. |
internalformat | The format of entries in the minmax table. Must be one of GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
sink | If GL_TRUE, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If GL_FALSE, pixels will proceed to the final conversion process after minmax. |
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static |
[requires: v1.2]
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static |
[requires: v1.4] Render multiple sets of primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
first | Points to an array of starting indices in the enabled arrays. |
count | Points to an array of the number of indices to be rendered. |
primcount | Specifies the size of the first and count |
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static |
[requires: v1.4] Render multiple sets of primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
first | Points to an array of starting indices in the enabled arrays. |
count | Points to an array of the number of indices to be rendered. |
primcount | Specifies the size of the first and count |
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static |
[requires: v1.4] Render multiple sets of primitives from array data
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
first | Points to an array of starting indices in the enabled arrays. |
count | Points to an array of the number of indices to be rendered. |
primcount | Specifies the size of the first and count |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
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static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.4] Render multiple sets of primitives by specifying indices of array data elements
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
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static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.2 and ARB_draw_elements_base_vertex] Render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
mode | Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. |
count | Points to an array of the elements counts. |
type | Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. |
indices | Specifies a pointer to the location where the indices are stored. |
primcount | Specifies the size of the count array. |
basevertex | Specifies a pointer to the location where the base vertices are stored. |
T3 | : | struct |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.3][deprecated: v3.1] Set the current texture coordinates
target | Specifies the texture unit whose coordinates should be modified. The number of texture units is implementation dependent, but must be at least two. Symbolic constant must be one of GL_TEXTURE, where i ranges from 0 to GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. |
s | Specify s, t, r, and q texture coordinates for target texture unit. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with the specified matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.3][deprecated: v3.1] Multiply the current matrix with the specified row-major ordered matrix
m | Points to 16 consecutive values that are used as the elements of a 4 times 4 row-major matrix. |
|
static |
[requires: v1.0][deprecated: v3.1] Create or replace a display list
list | Specifies the display-list name. |
mode | Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. |
|
static |
[requires: v1.0][deprecated: v3.1] Create or replace a display list
list | Specifies the display-list name. |
mode | Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE. |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current normal vector
nx | Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1). |
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of normals
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of normals
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of normals
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of normals
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of normals
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive normals. If stride is 0, the normals are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first normal in the array. The initial value is 0. |
T2 | : | struct |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix with an orthographic matrix
left | Specify the coordinates for the left and right vertical clipping planes. |
bottom | Specify the coordinates for the bottom and top horizontal clipping planes. |
nearVal | Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer. |
|
static |
[requires: v1.0][deprecated: v3.1] Place a marker in the feedback buffer
token | Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. |
|
static |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives
pname | Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. |
value | Specifies the new value for the parameter given by pname. |
values | Specifies the address of an array containing the new values for the parameter given by pname. |
|
static |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives
pname | Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. |
value | Specifies the new value for the parameter given by pname. |
values | Specifies the address of an array containing the new values for the parameter given by pname. |
|
static |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives
pname | Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. |
value | Specifies the new value for the parameter given by pname. |
values | Specifies the address of an array containing the new values for the parameter given by pname. |
|
static |
[requires: v1.2 and ARB_tessellation_shader] Specifies the parameters for patch primitives
pname | Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. |
value | Specifies the new value for the parameter given by pname. |
values | Specifies the address of an array containing the new values for the parameter given by pname. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Pause transform feedback operations
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
|
static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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static |
[requires: v1.0][deprecated: v3.1] Set up pixel transfer maps
map | Specifies a symbolic map name. Must be one of the following: GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B, or GL_PIXEL_MAP_A_TO_A. |
mapsize | Specifies the size of the map being defined. |
values | Specifies an array of mapsize values. |
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[requires: v1.0] Set pixel storage modes
pname | Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. |
param | Specifies the value that pname is set to. |
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static |
[requires: v1.0] Set pixel storage modes
pname | Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT. |
param | Specifies the value that pname is set to. |
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[requires: v1.0][deprecated: v3.1] Set pixel transfer modes
pname | Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. |
param | Specifies the value that pname is set to. |
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[requires: v1.0][deprecated: v3.1] Set pixel transfer modes
pname | Specifies the symbolic name of the pixel transfer parameter to be set. Must be one of the following: GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS, GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS. Additionally, if the ARB_imaging extension is supported, the following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS. |
param | Specifies the value that pname is set to. |
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[requires: v1.0][deprecated: v3.1] Specify the pixel zoom factors
xfactor | Specify the and zoom factors for pixel write operations. |
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Helper function that defines the coordinate origin of the Point Sprite.
param | A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token, denoting the origin of the Point Sprite. |
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[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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static |
[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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static |
[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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static |
[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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static |
[requires: v1.4] Specify point parameters
pname | Specifies a single-valued point parameter. GL_POINT_FADE_THRESHOLD_SIZE, and GL_POINT_SPRITE_COORD_ORIGIN are accepted. |
param | Specifies the value that pname will be set to. |
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[requires: v1.0] Specify the diameter of rasterized points
size | Specifies the diameter of rasterized points. The initial value is 1. |
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[requires: v1.0] Select a polygon rasterization mode
face | Specifies the polygons that mode applies to. Must be GL_FRONT_AND_BACK for front- and back-facing polygons. |
mode | Specifies how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. |
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[requires: v1.1] Set the scale and units used to calculate depth values
factor | Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. |
units | Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. |
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[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
pattern | Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. |
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[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
pattern | Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. |
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[requires: v1.0][deprecated: v3.1] Set the polygon stippling pattern
pattern | Specifies a pointer to a 32 times 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels. |
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[requires: v1.0][deprecated: v3.1]
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static |
[requires: v1.1][deprecated: v3.1]
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static |
[requires: v1.0][deprecated: v3.1]
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static |
[requires: v1.0][deprecated: v3.1]
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[requires: v3.1] Specify the primitive restart index
index | Specifies the value to be interpreted as the primitive restart index. |
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static |
[requires: v3.1] Specify the primitive restart index
index | Specifies the value to be interpreted as the primitive restart index. |
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[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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static |
[requires: v1.1][deprecated: v3.1] Set texture residence priority
n | Specifies the number of textures to be prioritized. |
textures | Specifies an array containing the names of the textures to be prioritized. |
priorities | Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures. |
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[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
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[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
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[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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static |
[requires: v4.1 and ARB_get_program_binary] Load a program object with a program binary
program | Specifies the name of a program object into which to load a program binary. |
binaryFormat | Specifies the format of the binary data in binary. |
binary | Specifies the address an array containing the binary to be loaded into program. |
length | Specifies the number of bytes contained in binary. |
T2 | : | struct |
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[requires: v3.0 and ARB_get_program_binary] Specify a parameter for a program object
program | Specifies the name of a program object whose parameter to modify. |
pname | Specifies the name of the parameter to modify. |
value | Specifies the new value of the parameter specified by pname for program. |
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[requires: v3.0 and ARB_get_program_binary] Specify a parameter for a program object
program | Specifies the name of a program object whose parameter to modify. |
pname | Specifies the name of the parameter to modify. |
value | Specifies the new value of the parameter specified by pname for program. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Specify the value of a uniform variable for a specified program object
program | Specifies the handle of the program containing the uniform variable to be modified. |
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v4.1 and ARB_separate_shader_objects]
|
static |
[requires: v1.2 and ARB_provoking_vertex] Specifiy the vertex to be used as the source of data for flat shaded varyings
provokeMode | Specifies the vertex to be used as the source of data for flat shaded varyings. |
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static |
[requires: v1.0][deprecated: v3.1] Push and pop the server attribute stack
mask | Specifies a mask that indicates which attributes to save. Values for mask are listed below. |
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static |
[requires: v1.1][deprecated: v3.1] Push and pop the client attribute stack
mask | Specifies a mask that indicates which attributes to save. Values for mask are listed below. |
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static |
[requires: v1.0][deprecated: v3.1] Push and pop the current matrix stack
|
static |
[requires: v1.0][deprecated: v3.1] Push and pop the name stack
name | Specifies a name that will be pushed onto the name stack. |
|
static |
[requires: v1.0][deprecated: v3.1] Push and pop the name stack
name | Specifies a name that will be pushed onto the name stack. |
|
static |
[requires: v1.2 and ARB_timer_query] Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
id | Specify the name of a query object into which to record the GL time. |
target | Specify the counter to query. target must be GL_TIMESTAMP. |
|
static |
[requires: v1.2 and ARB_timer_query] Record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
id | Specify the name of a query object into which to record the GL time. |
target | Specify the counter to query. target must be GL_TIMESTAMP. |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify the raster position for pixel operations
x | Specify the , , , and object coordinates (if present) for the raster position. |
|
static |
[requires: v1.0] Select a color buffer source for pixels
mode | Specifies a color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, and GL_RIGHT. |
|
static |
[requires: v1.0] Read a block of pixels from the frame buffer
x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
data | Returns the pixel data. |
|
static |
[requires: v1.0] Read a block of pixels from the frame buffer
x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
data | Returns the pixel data. |
T6 | : | struct |
|
static |
[requires: v1.0] Read a block of pixels from the frame buffer
x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
data | Returns the pixel data. |
T6 | : | struct |
|
static |
[requires: v1.0] Read a block of pixels from the frame buffer
x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
data | Returns the pixel data. |
T6 | : | struct |
|
static |
[requires: v1.0] Read a block of pixels from the frame buffer
x | Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels. |
width | Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. |
data | Returns the pixel data. |
T6 | : | struct |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
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static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1] Draw a rectangle
x1 | Specify one vertex of a rectangle. |
x2 | Specify the opposite vertex of the rectangle. |
|
static |
[requires: v1.0][deprecated: v3.1]
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Release resources consumed by the implementation's shader compiler
|
static |
[requires: v3.0 and ARB_framebuffer_object] Establish data storage, format and dimensions of a renderbuffer object's image
target | Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. |
internalformat | Specifies the internal format to use for the renderbuffer object's image. |
width | Specifies the width of the renderbuffer, in pixels. |
height | Specifies the height of the renderbuffer, in pixels. |
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static |
[requires: v3.0 and ARB_framebuffer_object] Establish data storage, format, dimensions and sample count of a renderbuffer object's image
target | Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. |
samples | Specifies the number of samples to be used for the renderbuffer object's storage. |
internalformat | Specifies the internal format to use for the renderbuffer object's image. |
width | Specifies the width of the renderbuffer, in pixels. |
height | Specifies the height of the renderbuffer, in pixels. |
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static |
[requires: v1.0][deprecated: v3.1] Set rasterization mode
mode | Specifies the rasterization mode. Three values are accepted: GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is GL_RENDER. |
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static |
[requires: v1.2][deprecated: v3.1] Reset histogram table entries to zero
target | Must be GL_HISTOGRAM. |
|
static |
[requires: v1.2][deprecated: v3.1] Reset minmax table entries to initial values
target | Must be GL_MINMAX. |
|
static |
[requires: v1.2 and ARB_transform_feedback2] Resume transform feedback operations
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix
angle | Specifies the angle of rotation, in degrees. |
x | Specify the x, y, and z coordinates of a vector, respectively. |
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static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a rotation matrix
angle | Specifies the angle of rotation, in degrees. |
x | Specify the x, y, and z coordinates of a vector, respectively. |
|
static |
[requires: v1.3] Specify multisample coverage parameters
value | Specify a single floating-point sample coverage value. The value is clamped to the range [0 ,1]. The initial value is 1.0. |
invert | Specify a single boolean value representing if the coverage masks should be inverted. GL_TRUE and GL_FALSE are accepted. The initial value is GL_FALSE. |
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static |
[requires: v1.2 and ARB_texture_multisample] Set the value of a sub-word of the sample mask
maskNumber | Specifies which 32-bit sub-word of the sample mask to update. |
mask | Specifies the new value of the mask sub-word. |
|
static |
[requires: v1.2 and ARB_texture_multisample] Set the value of a sub-word of the sample mask
maskNumber | Specifies which 32-bit sub-word of the sample mask to update. |
mask | Specifies the new value of the mask sub-word. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
|
static |
[requires: v1.2 and ARB_sampler_objects] Set sampler parameters
sampler | Specifies the sampler object whose parameter to modify. |
pname | Specifies the symbolic name of a single-valued sampler parameter. pname can be one of the following: GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_LOD_BIAS GL_TEXTURE_COMPARE_MODE, or GL_TEXTURE_COMPARE_FUNC. |
param | Specifies the value of pname. |
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static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
|
static |
[requires: v1.2 and ARB_sampler_objects]
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix
x | Specify scale factors along the x, y, and z axes, respectively. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a general scaling matrix
x | Specify scale factors along the x, y, and z axes, respectively. |
|
static |
[requires: v1.0] Define the scissor box
x | Specify the lower left corner of the scissor box. Initially (0, 0). |
width | Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
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static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for multiple viewports
first | Specifies the index of the first viewport whose scissor box to modify. |
count | Specifies the number of scissor boxes to modify. |
v | Specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v4.1 and ARB_viewport_array] Define the scissor box for a specific viewport
index | Specifies the index of the viewport whose scissor box to modify. |
left | Specify the coordinate of the bottom left corner of the scissor box, in pixels. |
width | Specify ths dimensions of the scissor box, in pixels. |
v | For glScissorIndexedv, specifies the address of an array containing the left, bottom, width and height of each scissor box, in that order. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
|
static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.4][deprecated: v3.1] Set the current secondary color
red | Specify new red, green, and blue values for the current secondary color. |
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
size | Specifies the number of components per color. Must be 3. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
size | Specifies the number of components per color. Must be 3. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
size | Specifies the number of components per color. Must be 3. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
size | Specifies the number of components per color. Must be 3. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.4][deprecated: v3.1] Define an array of secondary colors
size | Specifies the number of components per color. Must be 3. |
type | Specifies the data type of each color component in the array. Symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive colors. If stride is 0, the colors are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first component of the first color element in the array. The initial value is 0. |
T3 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
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static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
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static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
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static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
|
static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
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static |
[requires: v1.0][deprecated: v3.1] Establish a buffer for selection mode values
size | Specifies the size of buffer. |
buffer | Returns the selection data. |
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static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T6 | : | struct | |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T6 | : | struct | |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T6 | : | struct | |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T6 | : | struct | |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T7 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T7 | : | struct |
|
static |
[requires: v1.2][deprecated: v3.1] Define a separable two-dimensional convolution filter
target | Must be GL_SEPARABLE_2D. |
internalformat | The internal format of the convolution filter kernel. The allowable values are GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
width | The number of elements in the pixel array referenced by row. (This is the width of the separable filter kernel.) |
height | The number of elements in the pixel array referenced by column. (This is the height of the separable filter kernel.) |
format | The format of the pixel data in row and column. The allowable values are GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_INTENSITY, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
type | The type of the pixel data in row and column. Symbolic constants GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted. |
row | Pointer to a one-dimensional array of pixel data that is processed to build the row filter kernel. |
column | Pointer to a one-dimensional array of pixel data that is processed to build the column filter kernel. |
T7 | : | struct |
|
static |
[requires: v1.0][deprecated: v3.1] Select flat or smooth shading
mode | Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. |
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static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
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static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
|
static |
[requires: v4.1 and ARB_ES2_compatibility] Load pre-compiled shader binaries
count | Specifies the number of shader object handles contained in shaders. |
shaders | Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. |
binaryFormat | Specifies the format of the shader binaries contained in binary. |
binary | Specifies the address of an array of bytes containing pre-compiled binary shader code. |
length | Specifies the length of the array whose address is given in binary. |
T3 | : | struct |
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static |
[requires: v2.0] Replaces the source code in a shader object
shader | Specifies the handle of the shader object whose source code is to be replaced. |
count | Specifies the number of elements in the string and length arrays. |
string | Specifies an array of pointers to strings containing the source code to be loaded into the shader. |
length | Specifies an array of string lengths. |
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static |
[requires: v2.0] Replaces the source code in a shader object
shader | Specifies the handle of the shader object whose source code is to be replaced. |
count | Specifies the number of elements in the string and length arrays. |
string | Specifies an array of pointers to strings containing the source code to be loaded into the shader. |
length | Specifies an array of string lengths. |
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static |
[requires: v2.0] Replaces the source code in a shader object
shader | Specifies the handle of the shader object whose source code is to be replaced. |
count | Specifies the number of elements in the string and length arrays. |
string | Specifies an array of pointers to strings containing the source code to be loaded into the shader. |
length | Specifies an array of string lengths. |
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static |
[requires: v2.0] Replaces the source code in a shader object
shader | Specifies the handle of the shader object whose source code is to be replaced. |
count | Specifies the number of elements in the string and length arrays. |
string | Specifies an array of pointers to strings containing the source code to be loaded into the shader. |
length | Specifies an array of string lengths. |
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static |
[requires: v1.0] Set front and back function and reference value for stencil testing
func | Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. |
ref | Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. |
mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
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static |
[requires: v1.0] Set front and back function and reference value for stencil testing
func | Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. |
ref | Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. |
mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
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static |
[requires: v2.0] Set front and/or back function and reference value for stencil testing
face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. |
func | Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. |
ref | Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. |
mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
|
static |
[requires: v2.0] Set front and/or back function and reference value for stencil testing
face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. |
func | Specifies the test function. Eight symbolic constants are valid: GL_NEVER, GL_LESS, GL_LEQUAL, GL_GREATER, GL_GEQUAL, GL_EQUAL, GL_NOTEQUAL, and GL_ALWAYS. The initial value is GL_ALWAYS. |
ref | Specifies the reference value for the stencil test. ref is clamped to the range [0, 2 sup n - 1], where is the number of bitplanes in the stencil buffer. The initial value is 0. |
mask | Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's. |
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static |
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes
mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
|
static |
[requires: v1.0] Control the front and back writing of individual bits in the stencil planes
mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
|
static |
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes
face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. |
mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
|
static |
[requires: v2.0] Control the front and/or back writing of individual bits in the stencil planes
face | Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. |
mask | Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's. |
|
static |
[requires: v1.0] Set front and back stencil test actions
sfail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. |
dpfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. |
dppass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. |
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static |
[requires: v2.0] Set front and/or back stencil test actions
face | Specifies whether front and/or back stencil state is updated. Three symbolic constants are valid: GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK. |
sfail | Specifies the action to take when the stencil test fails. Eight symbolic constants are accepted: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, and GL_INVERT. The initial value is GL_KEEP. |
dpfail | Specifies the stencil action when the stencil test passes, but the depth test fails. dpfail accepts the same symbolic constants as sfail. The initial value is GL_KEEP. |
dppass | Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. dppass accepts the same symbolic constants as sfail. The initial value is GL_KEEP. |
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static |
[requires: v3.1] Attach the storage for a buffer object to the active buffer texture
target | Specifies the target of the operation and must be GL_TEXTURE_BUFFER. |
internalFormat | Specifies the internal format of the data in the store belonging to buffer. |
buffer | Specifies the name of the buffer object whose storage to attach to the active buffer texture. |
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static |
[requires: v3.1] Attach the storage for a buffer object to the active buffer texture
target | Specifies the target of the operation and must be GL_TEXTURE_BUFFER. |
internalFormat | Specifies the internal format of the data in the store belonging to buffer. |
buffer | Specifies the name of the buffer object whose storage to attach to the active buffer texture. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Set the current texture coordinates
s | Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
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static |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
size | Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. |
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static |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
size | Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. |
T3 | : | struct |
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static |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
size | Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. |
T3 | : | struct |
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static |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
size | Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. |
T3 | : | struct |
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static |
[requires: v1.1][deprecated: v3.1] Define an array of texture coordinates
size | Specifies the number of coordinates per array element. Must be 1, 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive texture coordinate sets. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first texture coordinate set in the array. The initial value is 0. |
T3 | : | struct |
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static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
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static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
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static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
|
static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
|
static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
|
static |
[requires: v1.0][deprecated: v3.1] Set texture environment parameters
target | Specifies a texture environment. May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE. |
pname | Specifies the symbolic name of a single-valued texture environment parameter. May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS, GL_COMBINE_RGB, GL_COMBINE_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB, GL_SRC0_ALPHA, GL_SRC1_ALPHA, GL_SRC2_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_RGB, GL_OPERAND2_RGB, GL_OPERAND0_ALPHA, GL_OPERAND1_ALPHA, GL_OPERAND2_ALPHA, GL_RGB_SCALE, GL_ALPHA_SCALE, or GL_COORD_REPLACE. |
param | Specifies a single symbolic constant, one of GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL, GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE, GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, a single boolean value for the point sprite texture coordinate replacement, a single floating-point value for the texture level-of-detail bias, or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1] Control the generation of texture coordinates
coord | Specifies a texture coordinate. Must be one of GL_S, GL_T, GL_R, or GL_Q. |
pname | Specifies the symbolic name of the texture-coordinate generation function. Must be GL_TEXTURE_GEN_MODE. |
param | Specifies a single-valued texture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, or GL_REFLECTION_MAP. |
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static |
[requires: v1.0][deprecated: v3.1]
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static |
[requires: v1.0] Specify a one-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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static |
[requires: v1.0] Specify a one-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T7 | : | struct |
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static |
[requires: v1.0] Specify a one-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T7 | : | struct |
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static |
[requires: v1.0] Specify a one-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T7 | : | struct |
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static |
[requires: v1.0] Specify a one-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. The height of the 1D texture image is 1. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T7 | : | struct |
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static |
[requires: v1.0] Specify a two-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. |
height | Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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static |
[requires: v1.0] Specify a two-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. |
height | Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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static |
[requires: v1.0] Specify a two-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. |
height | Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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static |
[requires: v1.0] Specify a two-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. |
height | Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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static |
[requires: v1.0] Specify a two-dimensional texture image
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. If target is GL_TEXTURE_RECTANGLE or GL_PROXY_TEXTURE_RECTANGLE, level must be 0. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_R3_G3_B2, GL_RED, GL_RG, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB, GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8. |
width | Specifies the width of the texture image. All implementations support texture images that are at least 1024 texels wide. |
height | Specifies the height of the texture image, or the number of layers in a texture array, in the case of the GL_TEXTURE_1D_ARRAY and GL_PROXY_TEXTURE_1D_ARRAY targets. All implementations support 2D texture images that are at least 1024 texels high, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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static |
[requires: v1.2 and ARB_texture_multisample] Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
target | Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. |
samples | The number of samples in the multisample texture's image. |
internalformat | The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. |
width | The width of the multisample texture's image, in texels. |
height | The height of the multisample texture's image, in texels. |
fixedsamplelocations | Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. |
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static |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
target | Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA10_A2UI, GL_R11_G11_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I, GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R23F, GL_R32I, GL_R32UI, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_UNORM, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5, GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. |
depth | Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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static |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
target | Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA10_A2UI, GL_R11_G11_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I, GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R23F, GL_R32I, GL_R32UI, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_UNORM, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5, GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. |
depth | Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T9 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
target | Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA10_A2UI, GL_R11_G11_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I, GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R23F, GL_R32I, GL_R32UI, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_UNORM, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5, GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. |
depth | Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T9 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
target | Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA10_A2UI, GL_R11_G11_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I, GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R23F, GL_R32I, GL_R32UI, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_UNORM, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5, GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. |
depth | Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T9 | : | struct |
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static |
[requires: v1.2][deprecated: v3.1] Specify a three-dimensional texture image
target | Specifies the target texture. Must be one of GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY or GL_PROXY_TEXTURE_2D_ARRAY. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level is the n sup th mipmap reduction image. |
internalFormat | Specifies the number of color components in the texture. Must be one of the following symbolic constants: GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGBA10_A2UI, GL_R11_G11_B10F, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG16, GL_RG16F, GL_RGB16I, GL_RGB16UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_R23F, GL_R32I, GL_R32UI, GL_R16F, GL_R16I, GL_R16UI, GL_R8, GL_R8I, GL_R8UI, GL_RGBA16_UNORM, GL_RGBA8_SNORM, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5, GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8. |
width | Specifies the width of the texture image. All implementations support 3D texture images that are at least 16 texels wide. |
height | Specifies the height of the texture image. All implementations support 3D texture images that are at least 256 texels high. |
depth | Specifies the depth of the texture image, or the number of layers in a texture array. All implementations support 3D texture images that are at least 256 texels deep, and texture arrays that are at least 256 layers deep. |
border | This value must be 0. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T9 | : | struct |
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static |
[requires: v1.2 and ARB_texture_multisample] Establish the data storage, format, dimensions, and number of samples of a multisample texture's image
target | Specifies the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. |
samples | The number of samples in the multisample texture's image. |
internalformat | The internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format. |
width | The width of the multisample texture's image, in texels. |
height | The height of the multisample texture's image, in texels. |
fixedsamplelocations | Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. |
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static |
[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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static |
[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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[requires: v1.0] Set texture parameters
target | Specifies the target texture, which must be either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, or GL_TEXTURE_CUBE_MAP. |
pname | Specifies the symbolic name of a single-valued texture parameter. pname can be one of the following: GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_WRAP_R. |
param | Specifies the value of pname. |
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[requires: v3.0]
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[requires: v3.0]
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[requires: v3.0]
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[requires: v3.0]
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[requires: v3.0]
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[requires: v3.0]
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[requires: v1.1] Specify a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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[requires: v1.1] Specify a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T6 | : | struct |
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[requires: v1.1] Specify a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T6 | : | struct |
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[requires: v1.1] Specify a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T6 | : | struct |
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[requires: v1.1] Specify a one-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_1D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
width | Specifies the width of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T6 | : | struct |
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[requires: v1.1] Specify a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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[requires: v1.1] Specify a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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[requires: v1.1] Specify a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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[requires: v1.1] Specify a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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[requires: v1.1] Specify a two-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T8 | : | struct |
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[requires: v1.2] Specify a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
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[requires: v1.2] Specify a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T10 | : | struct |
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[requires: v1.2] Specify a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T10 | : | struct |
|
static |
[requires: v1.2] Specify a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T10 | : | struct |
|
static |
[requires: v1.2] Specify a three-dimensional texture subimage
target | Specifies the target texture. Must be GL_TEXTURE_3D. |
level | Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. |
xoffset | Specifies a texel offset in the x direction within the texture array. |
yoffset | Specifies a texel offset in the y direction within the texture array. |
zoffset | Specifies a texel offset in the z direction within the texture array. |
width | Specifies the width of the texture subimage. |
height | Specifies the height of the texture subimage. |
depth | Specifies the depth of the texture subimage. |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. |
type | Specifies the data type of the pixel data. The following symbolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV. |
data | Specifies a pointer to the image data in memory. |
T10 | : | struct |
|
static |
[requires: v3.0] Specify values to record in transform feedback buffers
program | The name of the target program object. |
count | The number of varying variables used for transform feedback. |
varyings | An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. |
bufferMode | Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. |
|
static |
[requires: v3.0] Specify values to record in transform feedback buffers
program | The name of the target program object. |
count | The number of varying variables used for transform feedback. |
varyings | An array of count zero-terminated strings specifying the names of the varying variables to use for transform feedback. |
bufferMode | Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode must be GL_INTERLEAVED_ATTRIBS or GL_SEPARATE_ATTRIBS. |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix
x | Specify the x, y, and z coordinates of a translation vector. |
|
static |
[requires: v1.0][deprecated: v3.1] Multiply the current matrix by a translation matrix
x | Specify the x, y, and z coordinates of a translation vector. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v3.0] Specify the value of a uniform variable for the current program object
location | Specifies the location of the uniform variable to be modified. |
v0 | Specifies the new values to be used for the specified uniform variable. |
|
static |
[requires: v2.0 and ARB_uniform_buffer_object] Assign a binding point to an active uniform block
program | The name of a program object containing the active uniform block whose binding to assign. |
uniformBlockIndex | The index of the active uniform block within program whose binding to assign. |
uniformBlockBinding | Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. |
|
static |
[requires: v2.0 and ARB_uniform_buffer_object] Assign a binding point to an active uniform block
program | The name of a program object containing the active uniform block whose binding to assign. |
uniformBlockIndex | The index of the active uniform block within program whose binding to assign. |
uniformBlockBinding | Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. |
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v2.0]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v1.2 and ARB_gpu_shader_fp64]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v2.1]
|
static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
|
static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
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static |
[requires: v1.2 and ARB_shader_subroutine] Load active subroutine uniforms
shadertype | Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. |
count | Specifies the number of uniform indices stored in indices. |
indices | Specifies the address of an array holding the indices to load into the shader subroutine variables. |
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static |
[requires: v1.5]
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static |
[requires: v2.0] Installs a program object as part of current rendering state
program | Specifies the handle of the program object whose executables are to be used as part of current rendering state. |
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static |
[requires: v2.0] Installs a program object as part of current rendering state
program | Specifies the handle of the program object whose executables are to be used as part of current rendering state. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Bind stages of a program object to a program pipeline
pipeline | Specifies the program pipeline object to which to bind stages from program. |
stages | Specifies a set of program stages to bind to the program pipeline object. |
program | Specifies the program object containing the shader executables to use in pipeline. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Bind stages of a program object to a program pipeline
pipeline | Specifies the program pipeline object to which to bind stages from program. |
stages | Specifies a set of program stages to bind to the program pipeline object. |
program | Specifies the program object containing the shader executables to use in pipeline. |
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static |
[requires: v2.0] Validates a program object
program | Specifies the handle of the program object to be validated. |
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static |
[requires: v2.0] Validates a program object
program | Specifies the handle of the program object to be validated. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Validate a program pipeline object against current GL state
pipeline | Specifies the name of a program pipeline object to validate. |
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static |
[requires: v4.1 and ARB_separate_shader_objects] Validate a program pipeline object against current GL state
pipeline | Specifies the name of a program pipeline object to validate. |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
|
static |
[requires: v1.0][deprecated: v3.1] Specify a vertex
x | Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
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static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1] Specifies the value of a generic vertex attribute
index | Specifies the index of the generic vertex attribute to be modified. |
v0 | Specifies the new values to be used for the specified vertex attribute. |
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v2.0][deprecated: v3.1]
|
static |
[requires: v1.1] Modify the rate at which generic vertex attributes advance during instanced rendering
index | Specify the index of the generic vertex attribute. |
divisor | Specify the number of instances that will pass between updates of the generic attribute at slot index. |
|
static |
[requires: v1.1] Modify the rate at which generic vertex attributes advance during instanced rendering
index | Specify the index of the generic vertex attribute. |
divisor | Specify the number of instances that will pass between updates of the generic attribute at slot index. |
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0][deprecated: v3.1]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v3.0]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
[requires: v4.1 and ARB_vertex_attrib_64bit]
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v4.1 and ARB_vertex_attrib_64bit]
T4 | : | struct |
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v2.0] Define an array of generic vertex attribute data
index | Specifies the index of the generic vertex attribute to be modified. |
size | Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. Additionally, the symbolic constant GL_BGRA is accepted by glVertexAttribPointer. The initial value is 4. |
type | Specifies the data type of each component in the array. The symbolic constants GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, and GL_UNSIGNED_INT are accepted by both functions. Additionally GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, GL_INT_2_10_10_10_REV, and GL_UNSIGNED_INT_2_10_10_10_REV are accepted by glVertexAttribPointer. The initial value is GL_FLOAT. |
normalized | For glVertexAttribPointer, specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE) when they are accessed. |
stride | Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to the GL_ARRAY_BUFFER target. The initial value is 0. |
T5 | : | struct |
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.2 and ARB_vertex_type_2_10_10_10_rev]
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
size | Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
size | Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
size | Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
size | Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.1][deprecated: v3.1] Define an array of vertex data
size | Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4. |
type | Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are accepted. The initial value is GL_FLOAT. |
stride | Specifies the byte offset between consecutive vertices. If stride is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. |
pointer | Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0. |
T3 | : | struct |
|
static |
[requires: v1.0] Set the viewport
x | Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set multiple viewports
first | Specify the first viewport to set. |
count | Specify the number of viewports to set. |
v | Specify the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v4.1 and ARB_viewport_array] Set a specified viewport
index | Specify the first viewport to set. |
x | For glViewportIndexedf, specifies the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0). |
width | For glViewportIndexedf, specifies the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window. |
v | For glViewportIndexedfv, specifies the address of an array containing the viewport parameters. |
|
static |
[requires: v1.2 and ARB_sync] Instruct the GL server to block until the specified sync object becomes signaled
sync | Specifies the sync object whose status to wait on. |
flags | A bitfield controlling the command flushing behavior. flags may be zero. |
timeout | Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. |
|
static |
[requires: v1.2 and ARB_sync] Instruct the GL server to block until the specified sync object becomes signaled
sync | Specifies the sync object whose status to wait on. |
flags | A bitfield controlling the command flushing behavior. flags may be zero. |
timeout | Specifies the timeout that the server should wait before continuing. timeout must be GL_TIMEOUT_IGNORED. |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
|
static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
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static |
[requires: v1.4][deprecated: v3.1] Specify the raster position in window coordinates for pixel operations
x | Specify the , , coordinates for the raster position. |
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getprotected |
Returns a synchronization token unique for the GL class.