The Open Toolkit library
1.0
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Represents a 3x4 matrix. More...
Inherits IEquatable< Matrix4x3 >.
Public Member Functions | |
Matrix4x3 (Vector3 row0, Vector3 row1, Vector3 row2, Vector3 row3) | |
Constructs a new instance. More... | |
Matrix4x3 (float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22, float m30, float m31, float m32) | |
Constructs a new instance. More... | |
void | Invert () |
Converts this instance into it's inverse by inverting the upper-left 3x3 and replacing Row3. More... | |
override string | ToString () |
Returns a System.String that represents the current Matrix4x3. More... | |
override int | GetHashCode () |
Returns the hashcode for this instance. More... | |
override bool | Equals (object obj) |
Indicates whether this instance and a specified object are equal. More... | |
bool | Equals (Matrix4x3 other) |
Indicates whether the current matrix is equal to another matrix. More... | |
Static Public Member Functions | |
static void | CreateFromAxisAngle (Vector3 axis, float angle, out Matrix4x3 result) |
Build a rotation matrix from the specified axis/angle rotation. More... | |
static Matrix4x3 | CreateFromAxisAngle (Vector3 axis, float angle) |
Build a rotation matrix from the specified axis/angle rotation. More... | |
static void | CreateFromQuaternion (ref Quaternion q, out Matrix4x3 result) |
Builds a rotation matrix from a quaternion. More... | |
static Matrix4x3 | CreateFromQuaternion (Quaternion q) |
Builds a rotation matrix from a quaternion. More... | |
static void | CreateRotationX (float angle, out Matrix4x3 result) |
Builds a rotation matrix for a rotation around the x-axis. More... | |
static Matrix4x3 | CreateRotationX (float angle) |
Builds a rotation matrix for a rotation around the x-axis. More... | |
static void | CreateRotationY (float angle, out Matrix4x3 result) |
Builds a rotation matrix for a rotation around the y-axis. More... | |
static Matrix4x3 | CreateRotationY (float angle) |
Builds a rotation matrix for a rotation around the y-axis. More... | |
static void | CreateRotationZ (float angle, out Matrix4x3 result) |
Builds a rotation matrix for a rotation around the z-axis. More... | |
static Matrix4x3 | CreateRotationZ (float angle) |
Builds a rotation matrix for a rotation around the z-axis. More... | |
static void | CreateTranslation (float x, float y, float z, out Matrix4x3 result) |
Creates a translation matrix. More... | |
static void | CreateTranslation (ref Vector3 vector, out Matrix4x3 result) |
Creates a translation matrix. More... | |
static Matrix4x3 | CreateTranslation (float x, float y, float z) |
Creates a translation matrix. More... | |
static Matrix4x3 | CreateTranslation (Vector3 vector) |
Creates a translation matrix. More... | |
static Matrix4x3 | CreateScale (float scale) |
Build a scaling matrix More... | |
static Matrix4x3 | CreateScale (Vector3 scale) |
Build a scaling matrix More... | |
static Matrix4x3 | CreateScale (float x, float y, float z) |
Build a scaling matrix More... | |
static Matrix4 | Mult (Matrix4x3 left, Matrix3x4 right) |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances. More... | |
static void | Mult (ref Matrix4x3 left, ref Matrix3x4 right, out Matrix4 result) |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances. More... | |
static Matrix4x3 | Mult (Matrix4x3 left, Matrix4x3 right) |
Multiplies two instances. More... | |
static void | Mult (ref Matrix4x3 left, ref Matrix4x3 right, out Matrix4x3 result) |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances. More... | |
static Matrix4x3 | Mult (Matrix4x3 left, float right) |
Multiplies an instance by a scalar. More... | |
static void | Mult (ref Matrix4x3 left, float right, out Matrix4x3 result) |
Multiplies an instance by a scalar. More... | |
static Matrix4x3 | Add (Matrix4x3 left, Matrix4x3 right) |
Adds two instances. More... | |
static void | Add (ref Matrix4x3 left, ref Matrix4x3 right, out Matrix4x3 result) |
Adds two instances. More... | |
static Matrix4x3 | Subtract (Matrix4x3 left, Matrix4x3 right) |
Subtracts one instance from another. More... | |
static void | Subtract (ref Matrix4x3 left, ref Matrix4x3 right, out Matrix4x3 result) |
Subtracts one instance from another. More... | |
static Matrix4x3 | Invert (Matrix4x3 mat) |
Calculate the inverse of the given matrix More... | |
static void | Invert (ref Matrix4x3 mat, out Matrix4x3 result) |
Calculate the inverse of the given matrix More... | |
static Matrix3x4 | Transpose (Matrix4x3 mat) |
Calculate the transpose of the given matrix More... | |
static void | Transpose (ref Matrix4x3 mat, out Matrix3x4 result) |
Calculate the transpose of the given matrix More... | |
static Matrix4 | operator* (Matrix4x3 left, Matrix3x4 right) |
Matrix multiplication More... | |
static Matrix4x3 | operator* (Matrix4x3 left, Matrix4x3 right) |
Matrix multiplication More... | |
static Matrix4x3 | operator* (Matrix4x3 left, float right) |
Matrix-scalar multiplication More... | |
static Matrix4x3 | operator+ (Matrix4x3 left, Matrix4x3 right) |
Matrix addition More... | |
static Matrix4x3 | operator- (Matrix4x3 left, Matrix4x3 right) |
Matrix subtraction More... | |
static bool | operator== (Matrix4x3 left, Matrix4x3 right) |
Compares two instances for equality. More... | |
static bool | operator!= (Matrix4x3 left, Matrix4x3 right) |
Compares two instances for inequality. More... | |
Public Attributes | |
Vector3 | Row0 |
Top row of the matrix More... | |
Vector3 | Row1 |
2nd row of the matrix More... | |
Vector3 | Row2 |
3rd row of the matrix More... | |
Vector3 | Row3 |
Bottom row of the matrix More... | |
Static Public Attributes | |
static readonly Matrix4x3 | Zero = new Matrix4x3(Vector3.Zero, Vector3.Zero, Vector3.Zero, Vector3.Zero) |
The zero matrix More... | |
Properties | |
Vector4 | Column0 [get] |
Gets the first column of this matrix. More... | |
Vector4 | Column1 [get] |
Gets the second column of this matrix. More... | |
Vector4 | Column2 [get] |
Gets the third column of this matrix. More... | |
float | M11 [get, set] |
Gets or sets the value at row 1, column 1 of this instance. More... | |
float | M12 [get, set] |
Gets or sets the value at row 1, column 2 of this instance. More... | |
float | M13 [get, set] |
Gets or sets the value at row 1, column 3 of this instance. More... | |
float | M21 [get, set] |
Gets or sets the value at row 2, column 1 of this instance. More... | |
float | M22 [get, set] |
Gets or sets the value at row 2, column 2 of this instance. More... | |
float | M23 [get, set] |
Gets or sets the value at row 2, column 3 of this instance. More... | |
float | M31 [get, set] |
Gets or sets the value at row 3, column 1 of this instance. More... | |
float | M32 [get, set] |
Gets or sets the value at row 3, column 2 of this instance. More... | |
float | M33 [get, set] |
Gets or sets the value at row 3, column 3 of this instance. More... | |
float | M41 [get, set] |
Gets or sets the value at row 4, column 1 of this instance. More... | |
float | M42 [get, set] |
Gets or sets the value at row 4, column 2 of this instance. More... | |
float | M43 [get, set] |
Gets or sets the value at row 4, column 3 of this instance. More... | |
Vector3 | Diagonal [get, set] |
Gets or sets the values along the main diagonal of the matrix. More... | |
float | Trace [get] |
Gets the trace of the matrix, the sum of the values along the diagonal. More... | |
float | this[int rowIndex, int columnIndex] [get, set] |
Gets or sets the value at a specified row and column. More... | |
Represents a 3x4 matrix.
Constructs a new instance.
row0 | Top row of the matrix |
row1 | Second row of the matrix |
row2 | Third row of the matrix |
row3 | Bottom row of the matrix |
OpenTK.Matrix4x3.Matrix4x3 | ( | float | m00, |
float | m01, | ||
float | m02, | ||
float | m10, | ||
float | m11, | ||
float | m12, | ||
float | m20, | ||
float | m21, | ||
float | m22, | ||
float | m30, | ||
float | m31, | ||
float | m32 | ||
) |
Constructs a new instance.
m00 | First item of the first row of the matrix. |
m01 | Second item of the first row of the matrix. |
m02 | Third item of the first row of the matrix. |
m10 | First item of the second row of the matrix. |
m11 | Second item of the second row of the matrix. |
m12 | Third item of the second row of the matrix. |
m20 | First item of the third row of the matrix. |
m21 | Second item of the third row of the matrix. |
m22 | Third item of the third row of the matrix. |
m30 | First item of the fourth row of the matrix. |
m31 | Second item of the fourth row of the matrix. |
m32 | Third item of the fourth row of the matrix. |
Adds two instances.
left | The left operand of the addition. |
right | The right operand of the addition. |
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Adds two instances.
left | The left operand of the addition. |
right | The right operand of the addition. |
result | A new instance that is the result of the addition. |
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Build a rotation matrix from the specified axis/angle rotation.
axis | The axis to rotate about. |
angle | Angle in radians to rotate counter-clockwise (looking in the direction of the given axis). |
result | A matrix instance. |
Build a rotation matrix from the specified axis/angle rotation.
axis | The axis to rotate about. |
angle | Angle in radians to rotate counter-clockwise (looking in the direction of the given axis). |
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Builds a rotation matrix from a quaternion.
q | The quaternion to rotate by. |
result | A matrix instance. |
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Builds a rotation matrix from a quaternion.
q | The quaternion to rotate by. |
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Builds a rotation matrix for a rotation around the x-axis.
angle | The counter-clockwise angle in radians. |
result | The resulting Matrix4 instance. |
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Builds a rotation matrix for a rotation around the x-axis.
angle | The counter-clockwise angle in radians. |
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Builds a rotation matrix for a rotation around the y-axis.
angle | The counter-clockwise angle in radians. |
result | The resulting Matrix4 instance. |
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Builds a rotation matrix for a rotation around the y-axis.
angle | The counter-clockwise angle in radians. |
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Builds a rotation matrix for a rotation around the z-axis.
angle | The counter-clockwise angle in radians. |
result | The resulting Matrix4 instance. |
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Builds a rotation matrix for a rotation around the z-axis.
angle | The counter-clockwise angle in radians. |
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Build a scaling matrix
scale | Single scale factor for x,y and z axes |
Build a scaling matrix
scale | Scale factors for x,y and z axes |
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Build a scaling matrix
x | Scale factor for x-axis |
y | Scale factor for y-axis |
z | Scale factor for z-axis |
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Creates a translation matrix.
x | X translation. |
y | Y translation. |
z | Z translation. |
result | The resulting Matrix4 instance. |
Creates a translation matrix.
vector | The translation vector. |
result | The resulting Matrix4 instance. |
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Creates a translation matrix.
x | X translation. |
y | Y translation. |
z | Z translation. |
Creates a translation matrix.
vector | The translation vector. |
override bool OpenTK.Matrix4x3.Equals | ( | object | obj | ) |
Indicates whether this instance and a specified object are equal.
obj | The object to compare tresult. |
bool OpenTK.Matrix4x3.Equals | ( | Matrix4x3 | other | ) |
Indicates whether the current matrix is equal to another matrix.
other | An matrix to compare with this matrix. |
override int OpenTK.Matrix4x3.GetHashCode | ( | ) |
Returns the hashcode for this instance.
void OpenTK.Matrix4x3.Invert | ( | ) |
Converts this instance into it's inverse by inverting the upper-left 3x3 and replacing Row3.
Calculate the inverse of the given matrix
mat | The matrix to invert |
InvalidOperationException | Thrown if the Matrix4 is singular. |
Calculate the inverse of the given matrix
mat | The matrix to invert |
result | The inverse of the given matrix if it has one, or the input if it is singular |
InvalidOperationException | Thrown if the Matrix4 is singular. |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
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static |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
result | A new instance that is the result of the multiplication |
Multiplies two instances.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
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static |
This isn't quite a multiply, but the result may be useful in some situations. Multiplies two instances.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
result | A new instance that is the result of the multiplication |
Multiplies an instance by a scalar.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
Multiplies an instance by a scalar.
left | The left operand of the multiplication. |
right | The right operand of the multiplication. |
result | A new instance that is the result of the multiplication |
Compares two instances for inequality.
left | The first instance. |
right | The second instance. |
Matrix multiplication
left | left-hand operand |
right | right-hand operand |
Matrix multiplication
left | left-hand operand |
right | right-hand operand |
Matrix-scalar multiplication
left | left-hand operand |
right | right-hand operand |
Matrix addition
left | left-hand operand |
right | right-hand operand |
Matrix subtraction
left | left-hand operand |
right | right-hand operand |
Compares two instances for equality.
left | The first instance. |
right | The second instance. |
Subtracts one instance from another.
left | The left operand of the subraction. |
right | The right operand of the subraction. |
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Subtracts one instance from another.
left | The left operand of the subraction. |
right | The right operand of the subraction. |
result | A new instance that is the result of the subraction. |
override string OpenTK.Matrix4x3.ToString | ( | ) |
Returns a System.String that represents the current Matrix4x3.
Calculate the transpose of the given matrix
mat | The matrix to transpose |
Calculate the transpose of the given matrix
mat | The matrix to transpose |
result | The result of the calculation |
Vector3 OpenTK.Matrix4x3.Row0 |
Top row of the matrix
Vector3 OpenTK.Matrix4x3.Row1 |
2nd row of the matrix
Vector3 OpenTK.Matrix4x3.Row2 |
3rd row of the matrix
Vector3 OpenTK.Matrix4x3.Row3 |
Bottom row of the matrix
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The zero matrix
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Gets the first column of this matrix.
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Gets the second column of this matrix.
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Gets the third column of this matrix.
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getset |
Gets or sets the values along the main diagonal of the matrix.
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getset |
Gets or sets the value at row 1, column 1 of this instance.
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getset |
Gets or sets the value at row 1, column 2 of this instance.
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getset |
Gets or sets the value at row 1, column 3 of this instance.
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getset |
Gets or sets the value at row 2, column 1 of this instance.
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getset |
Gets or sets the value at row 2, column 2 of this instance.
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getset |
Gets or sets the value at row 2, column 3 of this instance.
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getset |
Gets or sets the value at row 3, column 1 of this instance.
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getset |
Gets or sets the value at row 3, column 2 of this instance.
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getset |
Gets or sets the value at row 3, column 3 of this instance.
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Gets or sets the value at row 4, column 1 of this instance.
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Gets or sets the value at row 4, column 2 of this instance.
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getset |
Gets or sets the value at row 4, column 3 of this instance.
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Gets or sets the value at a specified row and column.
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Gets the trace of the matrix, the sum of the values along the diagonal.