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enum | All : int {
False = ((int)0),
NoError = ((int)0),
Zero = ((int)0),
Points = ((int)0x0000),
DepthBufferBit = ((int)0x00000100),
StencilBufferBit = ((int)0x00000400),
ColorBufferBit = ((int)0x00004000),
Lines = ((int)0x0001),
LineLoop = ((int)0x0002),
LineStrip = ((int)0x0003),
Triangles = ((int)0x0004),
TriangleStrip = ((int)0x0005),
TriangleFan = ((int)0x0006),
Add = ((int)0x0104),
Never = ((int)0x0200),
Less = ((int)0x0201),
Equal = ((int)0x0202),
Lequal = ((int)0x0203),
Greater = ((int)0x0204),
Notequal = ((int)0x0205),
Gequal = ((int)0x0206),
Always = ((int)0x0207),
SrcColor = ((int)0x0300),
OneMinusSrcColor = ((int)0x0301),
SrcAlpha = ((int)0x0302),
OneMinusSrcAlpha = ((int)0x0303),
DstAlpha = ((int)0x0304),
OneMinusDstAlpha = ((int)0x0305),
DstColor = ((int)0x0306),
OneMinusDstColor = ((int)0x0307),
SrcAlphaSaturate = ((int)0x0308),
Front = ((int)0x0404),
Back = ((int)0x0405),
FrontAndBack = ((int)0x0408),
InvalidEnum = ((int)0x0500),
InvalidValue = ((int)0x0501),
InvalidOperation = ((int)0x0502),
StackOverflow = ((int)0x0503),
StackUnderflow = ((int)0x0504),
OutOfMemory = ((int)0x0505),
Exp = ((int)0x0800),
Exp2 = ((int)0x0801),
Cw = ((int)0x0900),
Ccw = ((int)0x0901),
PointSmooth = ((int)0x0B10),
SmoothPointSizeRange = ((int)0x0B12),
LineSmooth = ((int)0x0B20),
SmoothLineWidthRange = ((int)0x0B22),
CullFace = ((int)0x0B44),
Lighting = ((int)0x0B50),
LightModelTwoSide = ((int)0x0B52),
LightModelAmbient = ((int)0x0B53),
ColorMaterial = ((int)0x0B57),
Fog = ((int)0x0B60),
FogDensity = ((int)0x0B62),
FogStart = ((int)0x0B63),
FogEnd = ((int)0x0B64),
FogMode = ((int)0x0B65),
FogColor = ((int)0x0B66),
DepthTest = ((int)0x0B71),
StencilTest = ((int)0x0B90),
Normalize = ((int)0x0BA1),
AlphaTest = ((int)0x0BC0),
Dither = ((int)0x0BD0),
Blend = ((int)0x0BE2),
ColorLogicOp = ((int)0x0BF2),
ScissorTest = ((int)0x0C11),
PerspectiveCorrectionHint = ((int)0x0C50),
PointSmoothHint = ((int)0x0C51),
LineSmoothHint = ((int)0x0C52),
PolygonSmoothHint = ((int)0x0C53),
FogHint = ((int)0x0C54),
UnpackAlignment = ((int)0x0CF5),
PackAlignment = ((int)0x0D05),
MaxLights = ((int)0x0D31),
MaxTextureSize = ((int)0x0D33),
MaxModelviewStackDepth = ((int)0x0D36),
MaxProjectionStackDepth = ((int)0x0D38),
MaxTextureStackDepth = ((int)0x0D39),
MaxViewportDims = ((int)0x0D3A),
SubpixelBits = ((int)0x0D50),
RedBits = ((int)0x0D52),
GreenBits = ((int)0x0D53),
BlueBits = ((int)0x0D54),
AlphaBits = ((int)0x0D55),
DepthBits = ((int)0x0D56),
StencilBits = ((int)0x0D57),
Texture2D = ((int)0x0DE1),
DontCare = ((int)0x1100),
Fastest = ((int)0x1101),
Nicest = ((int)0x1102),
Ambient = ((int)0x1200),
Diffuse = ((int)0x1201),
Specular = ((int)0x1202),
Position = ((int)0x1203),
SpotDirection = ((int)0x1204),
SpotExponent = ((int)0x1205),
SpotCutoff = ((int)0x1206),
ConstantAttenuation = ((int)0x1207),
LinearAttenuation = ((int)0x1208),
QuadraticAttenuation = ((int)0x1209),
Byte = ((int)0x1400),
UnsignedByte = ((int)0x1401),
Short = ((int)0x1402),
UnsignedShort = ((int)0x1403),
Float = ((int)0x1406),
Fixed = ((int)0x140C),
Clear = ((int)0x1500),
And = ((int)0x1501),
AndReverse = ((int)0x1502),
Copy = ((int)0x1503),
AndInverted = ((int)0x1504),
Noop = ((int)0x1505),
Xor = ((int)0x1506),
Or = ((int)0x1507),
Nor = ((int)0x1508),
Equiv = ((int)0x1509),
Invert = ((int)0x150A),
OrReverse = ((int)0x150B),
CopyInverted = ((int)0x150C),
OrInverted = ((int)0x150D),
Nand = ((int)0x150E),
Set = ((int)0x150F),
Emission = ((int)0x1600),
Shininess = ((int)0x1601),
AmbientAndDiffuse = ((int)0x1602),
Modelview = ((int)0x1700),
Projection = ((int)0x1701),
Texture = ((int)0x1702),
Alpha = ((int)0x1906),
Rgb = ((int)0x1907),
Rgba = ((int)0x1908),
Luminance = ((int)0x1909),
LuminanceAlpha = ((int)0x190A),
Flat = ((int)0x1D00),
Smooth = ((int)0x1D01),
Keep = ((int)0x1E00),
Replace = ((int)0x1E01),
Incr = ((int)0x1E02),
Decr = ((int)0x1E03),
Vendor = ((int)0x1F00),
Renderer = ((int)0x1F01),
Version = ((int)0x1F02),
Extensions = ((int)0x1F03),
Modulate = ((int)0x2100),
Decal = ((int)0x2101),
TextureEnvMode = ((int)0x2200),
TextureEnvColor = ((int)0x2201),
TextureEnv = ((int)0x2300),
Nearest = ((int)0x2600),
Linear = ((int)0x2601),
NearestMipmapNearest = ((int)0x2700),
LinearMipmapNearest = ((int)0x2701),
NearestMipmapLinear = ((int)0x2702),
LinearMipmapLinear = ((int)0x2703),
TextureMagFilter = ((int)0x2800),
TextureMinFilter = ((int)0x2801),
TextureWrapS = ((int)0x2802),
TextureWrapT = ((int)0x2803),
Repeat = ((int)0x2901),
Light0 = ((int)0x4000),
Light1 = ((int)0x4001),
Light2 = ((int)0x4002),
Light3 = ((int)0x4003),
Light4 = ((int)0x4004),
Light5 = ((int)0x4005),
Light6 = ((int)0x4006),
Light7 = ((int)0x4007),
UnsignedShort4444 = ((int)0x8033),
UnsignedShort5551 = ((int)0x8034),
PolygonOffsetFill = ((int)0x8037),
RescaleNormal = ((int)0x803A),
VertexArray = ((int)0x8074),
NormalArray = ((int)0x8075),
ColorArray = ((int)0x8076),
TextureCoordArray = ((int)0x8078),
Multisample = ((int)0x809D),
SampleAlphaToCoverage = ((int)0x809E),
SampleAlphaToOne = ((int)0x809F),
SampleCoverage = ((int)0x80A0),
MaxElementsVertices = ((int)0x80E8),
MaxElementsIndices = ((int)0x80E9),
ClampToEdge = ((int)0x812F),
UnsignedShort565 = ((int)0x8363),
AliasedPointSizeRange = ((int)0x846D),
AliasedLineWidthRange = ((int)0x846E),
Texture0 = ((int)0x84C0),
Texture1 = ((int)0x84C1),
Texture2 = ((int)0x84C2),
Texture3 = ((int)0x84C3),
Texture4 = ((int)0x84C4),
Texture5 = ((int)0x84C5),
Texture6 = ((int)0x84C6),
Texture7 = ((int)0x84C7),
Texture8 = ((int)0x84C8),
Texture9 = ((int)0x84C9),
Texture10 = ((int)0x84CA),
Texture11 = ((int)0x84CB),
Texture12 = ((int)0x84CC),
Texture13 = ((int)0x84CD),
Texture14 = ((int)0x84CE),
Texture15 = ((int)0x84CF),
Texture16 = ((int)0x84D0),
Texture17 = ((int)0x84D1),
Texture18 = ((int)0x84D2),
Texture19 = ((int)0x84D3),
Texture20 = ((int)0x84D4),
Texture21 = ((int)0x84D5),
Texture22 = ((int)0x84D6),
Texture23 = ((int)0x84D7),
Texture24 = ((int)0x84D8),
Texture25 = ((int)0x84D9),
Texture26 = ((int)0x84DA),
Texture27 = ((int)0x84DB),
Texture28 = ((int)0x84DC),
Texture29 = ((int)0x84DD),
Texture30 = ((int)0x84DE),
Texture31 = ((int)0x84DF),
MaxTextureUnits = ((int)0x84E2),
NumCompressedTextureFormats = ((int)0x86A2),
CompressedTextureFormats = ((int)0x86A3),
Palette4Rgb8Oes = ((int)0x8B90),
Palette4Rgba8Oes = ((int)0x8B91),
Palette4R5G6B5Oes = ((int)0x8B92),
Palette4Rgba4Oes = ((int)0x8B93),
Palette4Rgb5A1Oes = ((int)0x8B94),
Palette8Rgb8Oes = ((int)0x8B95),
Palette8Rgba8Oes = ((int)0x8B96),
Palette8R5G6B5Oes = ((int)0x8B97),
Palette8Rgba4Oes = ((int)0x8B98),
Palette8Rgb5A1Oes = ((int)0x8B99),
ImplementationColorReadTypeOes = ((int)0x8B9A),
ImplementationColorReadFormatOes = ((int)0x8B9B),
OesCompressedPalettedTexture = ((int)1),
OesReadFormat = ((int)1),
OesVersion10 = ((int)1),
One = ((int)1),
True = ((int)1)
} |
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enum | AlphaFunction : int {
Never = ((int)0x0200),
Less = ((int)0x0201),
Equal = ((int)0x0202),
Lequal = ((int)0x0203),
Greater = ((int)0x0204),
Notequal = ((int)0x0205),
Gequal = ((int)0x0206),
Always = ((int)0x0207)
} |
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enum | BeginMode : int {
Points = ((int)0x0000),
Lines = ((int)0x0001),
LineLoop = ((int)0x0002),
LineStrip = ((int)0x0003),
Triangles = ((int)0x0004),
TriangleStrip = ((int)0x0005),
TriangleFan = ((int)0x0006)
} |
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enum | BlendingFactorDest : int {
Zero = ((int)0),
SrcColor = ((int)0x0300),
OneMinusSrcColor = ((int)0x0301),
SrcAlpha = ((int)0x0302),
OneMinusSrcAlpha = ((int)0x0303),
DstAlpha = ((int)0x0304),
OneMinusDstAlpha = ((int)0x0305),
One = ((int)1)
} |
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enum | BlendingFactorSrc : int { DstColor = ((int)0x0306),
OneMinusDstColor = ((int)0x0307),
SrcAlphaSaturate = ((int)0x0308)
} |
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enum | Boolean : int { False = ((int)0),
True = ((int)1)
} |
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enum | ClearBufferMask : int { DepthBufferBit = ((int)0x00000100),
StencilBufferBit = ((int)0x00000400),
ColorBufferBit = ((int)0x00004000)
} |
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enum | CullFaceMode : int { Front = ((int)0x0404),
Back = ((int)0x0405),
FrontAndBack = ((int)0x0408)
} |
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enum | DataType : int {
Byte = ((int)0x1400),
UnsignedByte = ((int)0x1401),
Short = ((int)0x1402),
UnsignedShort = ((int)0x1403),
Float = ((int)0x1406),
Fixed = ((int)0x140C)
} |
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enum | EnableCap : int {
PointSmooth = ((int)0x0B10),
LineSmooth = ((int)0x0B20),
CullFace = ((int)0x0B44),
Lighting = ((int)0x0B50),
ColorMaterial = ((int)0x0B57),
Fog = ((int)0x0B60),
DepthTest = ((int)0x0B71),
StencilTest = ((int)0x0B90),
Normalize = ((int)0x0BA1),
AlphaTest = ((int)0x0BC0),
Dither = ((int)0x0BD0),
Blend = ((int)0x0BE2),
ColorLogicOp = ((int)0x0BF2),
ScissorTest = ((int)0x0C11),
Texture2D = ((int)0x0DE1),
PolygonOffsetFill = ((int)0x8037),
RescaleNormal = ((int)0x803A),
VertexArray = ((int)0x8074),
NormalArray = ((int)0x8075),
ColorArray = ((int)0x8076),
TextureCoordArray = ((int)0x8078),
Multisample = ((int)0x809D),
SampleAlphaToCoverage = ((int)0x809E),
SampleAlphaToOne = ((int)0x809F),
SampleCoverage = ((int)0x80A0)
} |
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enum | ErrorCode : int {
NoError = ((int)0),
InvalidEnum = ((int)0x0500),
InvalidValue = ((int)0x0501),
InvalidOperation = ((int)0x0502),
StackOverflow = ((int)0x0503),
StackUnderflow = ((int)0x0504),
OutOfMemory = ((int)0x0505)
} |
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enum | Extensions : int { OesCompressedPalettedTexture = ((int)1),
OesReadFormat = ((int)1),
OesVersion10 = ((int)1)
} |
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enum | FogMode : int { Exp = ((int)0x0800),
Exp2 = ((int)0x0801)
} |
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enum | FogParameter : int {
FogDensity = ((int)0x0B62),
FogStart = ((int)0x0B63),
FogEnd = ((int)0x0B64),
FogMode = ((int)0x0B65),
FogColor = ((int)0x0B66)
} |
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enum | FrontFaceDirection : int { Cw = ((int)0x0900),
Ccw = ((int)0x0901)
} |
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enum | GetPName : int {
SmoothPointSizeRange = ((int)0x0B12),
SmoothLineWidthRange = ((int)0x0B22),
MaxLights = ((int)0x0D31),
MaxTextureSize = ((int)0x0D33),
MaxModelviewStackDepth = ((int)0x0D36),
MaxProjectionStackDepth = ((int)0x0D38),
MaxTextureStackDepth = ((int)0x0D39),
MaxViewportDims = ((int)0x0D3A),
SubpixelBits = ((int)0x0D50),
RedBits = ((int)0x0D52),
GreenBits = ((int)0x0D53),
BlueBits = ((int)0x0D54),
AlphaBits = ((int)0x0D55),
DepthBits = ((int)0x0D56),
StencilBits = ((int)0x0D57),
MaxElementsVertices = ((int)0x80E8),
MaxElementsIndices = ((int)0x80E9),
AliasedPointSizeRange = ((int)0x846D),
AliasedLineWidthRange = ((int)0x846E),
MaxTextureUnits = ((int)0x84E2),
NumCompressedTextureFormats = ((int)0x86A2),
CompressedTextureFormats = ((int)0x86A3),
ImplementationColorReadTypeOes = ((int)0x8B9A),
ImplementationColorReadFormatOes = ((int)0x8B9B)
} |
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enum | HintMode : int { DontCare = ((int)0x1100),
Fastest = ((int)0x1101),
Nicest = ((int)0x1102)
} |
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enum | HintTarget : int {
PerspectiveCorrectionHint = ((int)0x0C50),
PointSmoothHint = ((int)0x0C51),
LineSmoothHint = ((int)0x0C52),
PolygonSmoothHint = ((int)0x0C53),
FogHint = ((int)0x0C54)
} |
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enum | LightModelParameter : int { LightModelTwoSide = ((int)0x0B52),
LightModelAmbient = ((int)0x0B53)
} |
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enum | LightName : int {
Light0 = ((int)0x4000),
Light1 = ((int)0x4001),
Light2 = ((int)0x4002),
Light3 = ((int)0x4003),
Light4 = ((int)0x4004),
Light5 = ((int)0x4005),
Light6 = ((int)0x4006),
Light7 = ((int)0x4007)
} |
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enum | LightParameter : int {
Ambient = ((int)0x1200),
Diffuse = ((int)0x1201),
Specular = ((int)0x1202),
Position = ((int)0x1203),
SpotDirection = ((int)0x1204),
SpotExponent = ((int)0x1205),
SpotCutoff = ((int)0x1206),
ConstantAttenuation = ((int)0x1207),
LinearAttenuation = ((int)0x1208),
QuadraticAttenuation = ((int)0x1209)
} |
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enum | LogicOp : int {
Clear = ((int)0x1500),
And = ((int)0x1501),
AndReverse = ((int)0x1502),
Copy = ((int)0x1503),
AndInverted = ((int)0x1504),
Noop = ((int)0x1505),
Xor = ((int)0x1506),
Or = ((int)0x1507),
Nor = ((int)0x1508),
Equiv = ((int)0x1509),
Invert = ((int)0x150A),
OrReverse = ((int)0x150B),
CopyInverted = ((int)0x150C),
OrInverted = ((int)0x150D),
Nand = ((int)0x150E),
Set = ((int)0x150F)
} |
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enum | MaterialParameter : int { Emission = ((int)0x1600),
Shininess = ((int)0x1601),
AmbientAndDiffuse = ((int)0x1602)
} |
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enum | MatrixMode : int { Modelview = ((int)0x1700),
Projection = ((int)0x1701),
Texture = ((int)0x1702)
} |
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enum | PixelFormat : int {
Alpha = ((int)0x1906),
Rgb = ((int)0x1907),
Rgba = ((int)0x1908),
Luminance = ((int)0x1909),
LuminanceAlpha = ((int)0x190A)
} |
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enum | PixelInternalFormat : int {
Palette4Rgb8Oes = ((int)0x8B90),
Palette4Rgba8Oes = ((int)0x8B91),
Palette4R5G6B5Oes = ((int)0x8B92),
Palette4Rgba4Oes = ((int)0x8B93),
Palette4Rgb5A1Oes = ((int)0x8B94),
Palette8Rgb8Oes = ((int)0x8B95),
Palette8Rgba8Oes = ((int)0x8B96),
Palette8R5G6B5Oes = ((int)0x8B97),
Palette8Rgba4Oes = ((int)0x8B98),
Palette8Rgb5A1Oes = ((int)0x8B99)
} |
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enum | PixelStoreParameter : int { UnpackAlignment = ((int)0x0CF5),
PackAlignment = ((int)0x0D05)
} |
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enum | PixelType : int { UnsignedShort4444 = ((int)0x8033),
UnsignedShort5551 = ((int)0x8034),
UnsignedShort565 = ((int)0x8363)
} |
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enum | ShadingModel : int { Flat = ((int)0x1D00),
Smooth = ((int)0x1D01)
} |
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enum | StencilOp : int { Keep = ((int)0x1E00),
Replace = ((int)0x1E01),
Incr = ((int)0x1E02),
Decr = ((int)0x1E03)
} |
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enum | StringName : int { Vendor = ((int)0x1F00),
Renderer = ((int)0x1F01),
Version = ((int)0x1F02),
Extensions = ((int)0x1F03)
} |
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enum | TextureEnvMode : int { Add = ((int)0x0104),
Modulate = ((int)0x2100),
Decal = ((int)0x2101)
} |
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enum | TextureEnvParameter : int { TextureEnvMode = ((int)0x2200),
TextureEnvColor = ((int)0x2201)
} |
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enum | TextureEnvTarget : int { TextureEnv = ((int)0x2300)
} |
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enum | TextureMagFilter : int { Nearest = ((int)0x2600),
Linear = ((int)0x2601)
} |
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enum | TextureMinFilter : int { NearestMipmapNearest = ((int)0x2700),
LinearMipmapNearest = ((int)0x2701),
NearestMipmapLinear = ((int)0x2702),
LinearMipmapLinear = ((int)0x2703)
} |
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enum | TextureParameterName : int { TextureMagFilter = ((int)0x2800),
TextureMinFilter = ((int)0x2801),
TextureWrapS = ((int)0x2802),
TextureWrapT = ((int)0x2803)
} |
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enum | TextureUnit : int {
Texture0 = ((int)0x84C0),
Texture1 = ((int)0x84C1),
Texture2 = ((int)0x84C2),
Texture3 = ((int)0x84C3),
Texture4 = ((int)0x84C4),
Texture5 = ((int)0x84C5),
Texture6 = ((int)0x84C6),
Texture7 = ((int)0x84C7),
Texture8 = ((int)0x84C8),
Texture9 = ((int)0x84C9),
Texture10 = ((int)0x84CA),
Texture11 = ((int)0x84CB),
Texture12 = ((int)0x84CC),
Texture13 = ((int)0x84CD),
Texture14 = ((int)0x84CE),
Texture15 = ((int)0x84CF),
Texture16 = ((int)0x84D0),
Texture17 = ((int)0x84D1),
Texture18 = ((int)0x84D2),
Texture19 = ((int)0x84D3),
Texture20 = ((int)0x84D4),
Texture21 = ((int)0x84D5),
Texture22 = ((int)0x84D6),
Texture23 = ((int)0x84D7),
Texture24 = ((int)0x84D8),
Texture25 = ((int)0x84D9),
Texture26 = ((int)0x84DA),
Texture27 = ((int)0x84DB),
Texture28 = ((int)0x84DC),
Texture29 = ((int)0x84DD),
Texture30 = ((int)0x84DE),
Texture31 = ((int)0x84DF)
} |
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enum | TextureWrapMode : int { Repeat = ((int)0x2901),
ClampToEdge = ((int)0x812F)
} |
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