The Open Toolkit library  1.0
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Package OpenTK.Graphics.ES10

Classes

class  GL
 Provides access to OpenGL ES 1.0 methods. More...
 

Enumerations

enum  All : int {
  False = ((int)0), NoError = ((int)0), Zero = ((int)0), Points = ((int)0x0000),
  DepthBufferBit = ((int)0x00000100), StencilBufferBit = ((int)0x00000400), ColorBufferBit = ((int)0x00004000), Lines = ((int)0x0001),
  LineLoop = ((int)0x0002), LineStrip = ((int)0x0003), Triangles = ((int)0x0004), TriangleStrip = ((int)0x0005),
  TriangleFan = ((int)0x0006), Add = ((int)0x0104), Never = ((int)0x0200), Less = ((int)0x0201),
  Equal = ((int)0x0202), Lequal = ((int)0x0203), Greater = ((int)0x0204), Notequal = ((int)0x0205),
  Gequal = ((int)0x0206), Always = ((int)0x0207), SrcColor = ((int)0x0300), OneMinusSrcColor = ((int)0x0301),
  SrcAlpha = ((int)0x0302), OneMinusSrcAlpha = ((int)0x0303), DstAlpha = ((int)0x0304), OneMinusDstAlpha = ((int)0x0305),
  DstColor = ((int)0x0306), OneMinusDstColor = ((int)0x0307), SrcAlphaSaturate = ((int)0x0308), Front = ((int)0x0404),
  Back = ((int)0x0405), FrontAndBack = ((int)0x0408), InvalidEnum = ((int)0x0500), InvalidValue = ((int)0x0501),
  InvalidOperation = ((int)0x0502), StackOverflow = ((int)0x0503), StackUnderflow = ((int)0x0504), OutOfMemory = ((int)0x0505),
  Exp = ((int)0x0800), Exp2 = ((int)0x0801), Cw = ((int)0x0900), Ccw = ((int)0x0901),
  PointSmooth = ((int)0x0B10), SmoothPointSizeRange = ((int)0x0B12), LineSmooth = ((int)0x0B20), SmoothLineWidthRange = ((int)0x0B22),
  CullFace = ((int)0x0B44), Lighting = ((int)0x0B50), LightModelTwoSide = ((int)0x0B52), LightModelAmbient = ((int)0x0B53),
  ColorMaterial = ((int)0x0B57), Fog = ((int)0x0B60), FogDensity = ((int)0x0B62), FogStart = ((int)0x0B63),
  FogEnd = ((int)0x0B64), FogMode = ((int)0x0B65), FogColor = ((int)0x0B66), DepthTest = ((int)0x0B71),
  StencilTest = ((int)0x0B90), Normalize = ((int)0x0BA1), AlphaTest = ((int)0x0BC0), Dither = ((int)0x0BD0),
  Blend = ((int)0x0BE2), ColorLogicOp = ((int)0x0BF2), ScissorTest = ((int)0x0C11), PerspectiveCorrectionHint = ((int)0x0C50),
  PointSmoothHint = ((int)0x0C51), LineSmoothHint = ((int)0x0C52), PolygonSmoothHint = ((int)0x0C53), FogHint = ((int)0x0C54),
  UnpackAlignment = ((int)0x0CF5), PackAlignment = ((int)0x0D05), MaxLights = ((int)0x0D31), MaxTextureSize = ((int)0x0D33),
  MaxModelviewStackDepth = ((int)0x0D36), MaxProjectionStackDepth = ((int)0x0D38), MaxTextureStackDepth = ((int)0x0D39), MaxViewportDims = ((int)0x0D3A),
  SubpixelBits = ((int)0x0D50), RedBits = ((int)0x0D52), GreenBits = ((int)0x0D53), BlueBits = ((int)0x0D54),
  AlphaBits = ((int)0x0D55), DepthBits = ((int)0x0D56), StencilBits = ((int)0x0D57), Texture2D = ((int)0x0DE1),
  DontCare = ((int)0x1100), Fastest = ((int)0x1101), Nicest = ((int)0x1102), Ambient = ((int)0x1200),
  Diffuse = ((int)0x1201), Specular = ((int)0x1202), Position = ((int)0x1203), SpotDirection = ((int)0x1204),
  SpotExponent = ((int)0x1205), SpotCutoff = ((int)0x1206), ConstantAttenuation = ((int)0x1207), LinearAttenuation = ((int)0x1208),
  QuadraticAttenuation = ((int)0x1209), Byte = ((int)0x1400), UnsignedByte = ((int)0x1401), Short = ((int)0x1402),
  UnsignedShort = ((int)0x1403), Float = ((int)0x1406), Fixed = ((int)0x140C), Clear = ((int)0x1500),
  And = ((int)0x1501), AndReverse = ((int)0x1502), Copy = ((int)0x1503), AndInverted = ((int)0x1504),
  Noop = ((int)0x1505), Xor = ((int)0x1506), Or = ((int)0x1507), Nor = ((int)0x1508),
  Equiv = ((int)0x1509), Invert = ((int)0x150A), OrReverse = ((int)0x150B), CopyInverted = ((int)0x150C),
  OrInverted = ((int)0x150D), Nand = ((int)0x150E), Set = ((int)0x150F), Emission = ((int)0x1600),
  Shininess = ((int)0x1601), AmbientAndDiffuse = ((int)0x1602), Modelview = ((int)0x1700), Projection = ((int)0x1701),
  Texture = ((int)0x1702), Alpha = ((int)0x1906), Rgb = ((int)0x1907), Rgba = ((int)0x1908),
  Luminance = ((int)0x1909), LuminanceAlpha = ((int)0x190A), Flat = ((int)0x1D00), Smooth = ((int)0x1D01),
  Keep = ((int)0x1E00), Replace = ((int)0x1E01), Incr = ((int)0x1E02), Decr = ((int)0x1E03),
  Vendor = ((int)0x1F00), Renderer = ((int)0x1F01), Version = ((int)0x1F02), Extensions = ((int)0x1F03),
  Modulate = ((int)0x2100), Decal = ((int)0x2101), TextureEnvMode = ((int)0x2200), TextureEnvColor = ((int)0x2201),
  TextureEnv = ((int)0x2300), Nearest = ((int)0x2600), Linear = ((int)0x2601), NearestMipmapNearest = ((int)0x2700),
  LinearMipmapNearest = ((int)0x2701), NearestMipmapLinear = ((int)0x2702), LinearMipmapLinear = ((int)0x2703), TextureMagFilter = ((int)0x2800),
  TextureMinFilter = ((int)0x2801), TextureWrapS = ((int)0x2802), TextureWrapT = ((int)0x2803), Repeat = ((int)0x2901),
  Light0 = ((int)0x4000), Light1 = ((int)0x4001), Light2 = ((int)0x4002), Light3 = ((int)0x4003),
  Light4 = ((int)0x4004), Light5 = ((int)0x4005), Light6 = ((int)0x4006), Light7 = ((int)0x4007),
  UnsignedShort4444 = ((int)0x8033), UnsignedShort5551 = ((int)0x8034), PolygonOffsetFill = ((int)0x8037), RescaleNormal = ((int)0x803A),
  VertexArray = ((int)0x8074), NormalArray = ((int)0x8075), ColorArray = ((int)0x8076), TextureCoordArray = ((int)0x8078),
  Multisample = ((int)0x809D), SampleAlphaToCoverage = ((int)0x809E), SampleAlphaToOne = ((int)0x809F), SampleCoverage = ((int)0x80A0),
  MaxElementsVertices = ((int)0x80E8), MaxElementsIndices = ((int)0x80E9), ClampToEdge = ((int)0x812F), UnsignedShort565 = ((int)0x8363),
  AliasedPointSizeRange = ((int)0x846D), AliasedLineWidthRange = ((int)0x846E), Texture0 = ((int)0x84C0), Texture1 = ((int)0x84C1),
  Texture2 = ((int)0x84C2), Texture3 = ((int)0x84C3), Texture4 = ((int)0x84C4), Texture5 = ((int)0x84C5),
  Texture6 = ((int)0x84C6), Texture7 = ((int)0x84C7), Texture8 = ((int)0x84C8), Texture9 = ((int)0x84C9),
  Texture10 = ((int)0x84CA), Texture11 = ((int)0x84CB), Texture12 = ((int)0x84CC), Texture13 = ((int)0x84CD),
  Texture14 = ((int)0x84CE), Texture15 = ((int)0x84CF), Texture16 = ((int)0x84D0), Texture17 = ((int)0x84D1),
  Texture18 = ((int)0x84D2), Texture19 = ((int)0x84D3), Texture20 = ((int)0x84D4), Texture21 = ((int)0x84D5),
  Texture22 = ((int)0x84D6), Texture23 = ((int)0x84D7), Texture24 = ((int)0x84D8), Texture25 = ((int)0x84D9),
  Texture26 = ((int)0x84DA), Texture27 = ((int)0x84DB), Texture28 = ((int)0x84DC), Texture29 = ((int)0x84DD),
  Texture30 = ((int)0x84DE), Texture31 = ((int)0x84DF), MaxTextureUnits = ((int)0x84E2), NumCompressedTextureFormats = ((int)0x86A2),
  CompressedTextureFormats = ((int)0x86A3), Palette4Rgb8Oes = ((int)0x8B90), Palette4Rgba8Oes = ((int)0x8B91), Palette4R5G6B5Oes = ((int)0x8B92),
  Palette4Rgba4Oes = ((int)0x8B93), Palette4Rgb5A1Oes = ((int)0x8B94), Palette8Rgb8Oes = ((int)0x8B95), Palette8Rgba8Oes = ((int)0x8B96),
  Palette8R5G6B5Oes = ((int)0x8B97), Palette8Rgba4Oes = ((int)0x8B98), Palette8Rgb5A1Oes = ((int)0x8B99), ImplementationColorReadTypeOes = ((int)0x8B9A),
  ImplementationColorReadFormatOes = ((int)0x8B9B), OesCompressedPalettedTexture = ((int)1), OesReadFormat = ((int)1), OesVersion10 = ((int)1),
  One = ((int)1), True = ((int)1)
}
 
enum  AlphaFunction : int {
  Never = ((int)0x0200), Less = ((int)0x0201), Equal = ((int)0x0202), Lequal = ((int)0x0203),
  Greater = ((int)0x0204), Notequal = ((int)0x0205), Gequal = ((int)0x0206), Always = ((int)0x0207)
}
 
enum  BeginMode : int {
  Points = ((int)0x0000), Lines = ((int)0x0001), LineLoop = ((int)0x0002), LineStrip = ((int)0x0003),
  Triangles = ((int)0x0004), TriangleStrip = ((int)0x0005), TriangleFan = ((int)0x0006)
}
 
enum  BlendingFactorDest : int {
  Zero = ((int)0), SrcColor = ((int)0x0300), OneMinusSrcColor = ((int)0x0301), SrcAlpha = ((int)0x0302),
  OneMinusSrcAlpha = ((int)0x0303), DstAlpha = ((int)0x0304), OneMinusDstAlpha = ((int)0x0305), One = ((int)1)
}
 
enum  BlendingFactorSrc : int { DstColor = ((int)0x0306), OneMinusDstColor = ((int)0x0307), SrcAlphaSaturate = ((int)0x0308) }
 
enum  Boolean : int { False = ((int)0), True = ((int)1) }
 
enum  ClearBufferMask : int { DepthBufferBit = ((int)0x00000100), StencilBufferBit = ((int)0x00000400), ColorBufferBit = ((int)0x00004000) }
 
enum  CullFaceMode : int { Front = ((int)0x0404), Back = ((int)0x0405), FrontAndBack = ((int)0x0408) }
 
enum  DataType : int {
  Byte = ((int)0x1400), UnsignedByte = ((int)0x1401), Short = ((int)0x1402), UnsignedShort = ((int)0x1403),
  Float = ((int)0x1406), Fixed = ((int)0x140C)
}
 
enum  EnableCap : int {
  PointSmooth = ((int)0x0B10), LineSmooth = ((int)0x0B20), CullFace = ((int)0x0B44), Lighting = ((int)0x0B50),
  ColorMaterial = ((int)0x0B57), Fog = ((int)0x0B60), DepthTest = ((int)0x0B71), StencilTest = ((int)0x0B90),
  Normalize = ((int)0x0BA1), AlphaTest = ((int)0x0BC0), Dither = ((int)0x0BD0), Blend = ((int)0x0BE2),
  ColorLogicOp = ((int)0x0BF2), ScissorTest = ((int)0x0C11), Texture2D = ((int)0x0DE1), PolygonOffsetFill = ((int)0x8037),
  RescaleNormal = ((int)0x803A), VertexArray = ((int)0x8074), NormalArray = ((int)0x8075), ColorArray = ((int)0x8076),
  TextureCoordArray = ((int)0x8078), Multisample = ((int)0x809D), SampleAlphaToCoverage = ((int)0x809E), SampleAlphaToOne = ((int)0x809F),
  SampleCoverage = ((int)0x80A0)
}
 
enum  ErrorCode : int {
  NoError = ((int)0), InvalidEnum = ((int)0x0500), InvalidValue = ((int)0x0501), InvalidOperation = ((int)0x0502),
  StackOverflow = ((int)0x0503), StackUnderflow = ((int)0x0504), OutOfMemory = ((int)0x0505)
}
 
enum  Extensions : int { OesCompressedPalettedTexture = ((int)1), OesReadFormat = ((int)1), OesVersion10 = ((int)1) }
 
enum  FogMode : int { Exp = ((int)0x0800), Exp2 = ((int)0x0801) }
 
enum  FogParameter : int {
  FogDensity = ((int)0x0B62), FogStart = ((int)0x0B63), FogEnd = ((int)0x0B64), FogMode = ((int)0x0B65),
  FogColor = ((int)0x0B66)
}
 
enum  FrontFaceDirection : int { Cw = ((int)0x0900), Ccw = ((int)0x0901) }
 
enum  GetPName : int {
  SmoothPointSizeRange = ((int)0x0B12), SmoothLineWidthRange = ((int)0x0B22), MaxLights = ((int)0x0D31), MaxTextureSize = ((int)0x0D33),
  MaxModelviewStackDepth = ((int)0x0D36), MaxProjectionStackDepth = ((int)0x0D38), MaxTextureStackDepth = ((int)0x0D39), MaxViewportDims = ((int)0x0D3A),
  SubpixelBits = ((int)0x0D50), RedBits = ((int)0x0D52), GreenBits = ((int)0x0D53), BlueBits = ((int)0x0D54),
  AlphaBits = ((int)0x0D55), DepthBits = ((int)0x0D56), StencilBits = ((int)0x0D57), MaxElementsVertices = ((int)0x80E8),
  MaxElementsIndices = ((int)0x80E9), AliasedPointSizeRange = ((int)0x846D), AliasedLineWidthRange = ((int)0x846E), MaxTextureUnits = ((int)0x84E2),
  NumCompressedTextureFormats = ((int)0x86A2), CompressedTextureFormats = ((int)0x86A3), ImplementationColorReadTypeOes = ((int)0x8B9A), ImplementationColorReadFormatOes = ((int)0x8B9B)
}
 
enum  HintMode : int { DontCare = ((int)0x1100), Fastest = ((int)0x1101), Nicest = ((int)0x1102) }
 
enum  HintTarget : int {
  PerspectiveCorrectionHint = ((int)0x0C50), PointSmoothHint = ((int)0x0C51), LineSmoothHint = ((int)0x0C52), PolygonSmoothHint = ((int)0x0C53),
  FogHint = ((int)0x0C54)
}
 
enum  LightModelParameter : int { LightModelTwoSide = ((int)0x0B52), LightModelAmbient = ((int)0x0B53) }
 
enum  LightName : int {
  Light0 = ((int)0x4000), Light1 = ((int)0x4001), Light2 = ((int)0x4002), Light3 = ((int)0x4003),
  Light4 = ((int)0x4004), Light5 = ((int)0x4005), Light6 = ((int)0x4006), Light7 = ((int)0x4007)
}
 
enum  LightParameter : int {
  Ambient = ((int)0x1200), Diffuse = ((int)0x1201), Specular = ((int)0x1202), Position = ((int)0x1203),
  SpotDirection = ((int)0x1204), SpotExponent = ((int)0x1205), SpotCutoff = ((int)0x1206), ConstantAttenuation = ((int)0x1207),
  LinearAttenuation = ((int)0x1208), QuadraticAttenuation = ((int)0x1209)
}
 
enum  LogicOp : int {
  Clear = ((int)0x1500), And = ((int)0x1501), AndReverse = ((int)0x1502), Copy = ((int)0x1503),
  AndInverted = ((int)0x1504), Noop = ((int)0x1505), Xor = ((int)0x1506), Or = ((int)0x1507),
  Nor = ((int)0x1508), Equiv = ((int)0x1509), Invert = ((int)0x150A), OrReverse = ((int)0x150B),
  CopyInverted = ((int)0x150C), OrInverted = ((int)0x150D), Nand = ((int)0x150E), Set = ((int)0x150F)
}
 
enum  MaterialParameter : int { Emission = ((int)0x1600), Shininess = ((int)0x1601), AmbientAndDiffuse = ((int)0x1602) }
 
enum  MatrixMode : int { Modelview = ((int)0x1700), Projection = ((int)0x1701), Texture = ((int)0x1702) }
 
enum  PixelFormat : int {
  Alpha = ((int)0x1906), Rgb = ((int)0x1907), Rgba = ((int)0x1908), Luminance = ((int)0x1909),
  LuminanceAlpha = ((int)0x190A)
}
 
enum  PixelInternalFormat : int {
  Palette4Rgb8Oes = ((int)0x8B90), Palette4Rgba8Oes = ((int)0x8B91), Palette4R5G6B5Oes = ((int)0x8B92), Palette4Rgba4Oes = ((int)0x8B93),
  Palette4Rgb5A1Oes = ((int)0x8B94), Palette8Rgb8Oes = ((int)0x8B95), Palette8Rgba8Oes = ((int)0x8B96), Palette8R5G6B5Oes = ((int)0x8B97),
  Palette8Rgba4Oes = ((int)0x8B98), Palette8Rgb5A1Oes = ((int)0x8B99)
}
 
enum  PixelStoreParameter : int { UnpackAlignment = ((int)0x0CF5), PackAlignment = ((int)0x0D05) }
 
enum  PixelType : int { UnsignedShort4444 = ((int)0x8033), UnsignedShort5551 = ((int)0x8034), UnsignedShort565 = ((int)0x8363) }
 
enum  ShadingModel : int { Flat = ((int)0x1D00), Smooth = ((int)0x1D01) }
 
enum  StencilOp : int { Keep = ((int)0x1E00), Replace = ((int)0x1E01), Incr = ((int)0x1E02), Decr = ((int)0x1E03) }
 
enum  StringName : int { Vendor = ((int)0x1F00), Renderer = ((int)0x1F01), Version = ((int)0x1F02), Extensions = ((int)0x1F03) }
 
enum  TextureEnvMode : int { Add = ((int)0x0104), Modulate = ((int)0x2100), Decal = ((int)0x2101) }
 
enum  TextureEnvParameter : int { TextureEnvMode = ((int)0x2200), TextureEnvColor = ((int)0x2201) }
 
enum  TextureEnvTarget : int { TextureEnv = ((int)0x2300) }
 
enum  TextureMagFilter : int { Nearest = ((int)0x2600), Linear = ((int)0x2601) }
 
enum  TextureMinFilter : int { NearestMipmapNearest = ((int)0x2700), LinearMipmapNearest = ((int)0x2701), NearestMipmapLinear = ((int)0x2702), LinearMipmapLinear = ((int)0x2703) }
 
enum  TextureParameterName : int { TextureMagFilter = ((int)0x2800), TextureMinFilter = ((int)0x2801), TextureWrapS = ((int)0x2802), TextureWrapT = ((int)0x2803) }
 
enum  TextureUnit : int {
  Texture0 = ((int)0x84C0), Texture1 = ((int)0x84C1), Texture2 = ((int)0x84C2), Texture3 = ((int)0x84C3),
  Texture4 = ((int)0x84C4), Texture5 = ((int)0x84C5), Texture6 = ((int)0x84C6), Texture7 = ((int)0x84C7),
  Texture8 = ((int)0x84C8), Texture9 = ((int)0x84C9), Texture10 = ((int)0x84CA), Texture11 = ((int)0x84CB),
  Texture12 = ((int)0x84CC), Texture13 = ((int)0x84CD), Texture14 = ((int)0x84CE), Texture15 = ((int)0x84CF),
  Texture16 = ((int)0x84D0), Texture17 = ((int)0x84D1), Texture18 = ((int)0x84D2), Texture19 = ((int)0x84D3),
  Texture20 = ((int)0x84D4), Texture21 = ((int)0x84D5), Texture22 = ((int)0x84D6), Texture23 = ((int)0x84D7),
  Texture24 = ((int)0x84D8), Texture25 = ((int)0x84D9), Texture26 = ((int)0x84DA), Texture27 = ((int)0x84DB),
  Texture28 = ((int)0x84DC), Texture29 = ((int)0x84DD), Texture30 = ((int)0x84DE), Texture31 = ((int)0x84DF)
}
 
enum  TextureWrapMode : int { Repeat = ((int)0x2901), ClampToEdge = ((int)0x812F) }